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Blizzard finally got it right with Time Warp - Page 9

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AbideWithMe
Profile Joined October 2012
207 Posts
October 28 2012 16:46 GMT
#161
Yet you are still not willing to take a bet on the fact that it will be gone within the next two patches.

Time Warp is an aweful spell which is on the one hand a completely unnecessary batte field buff for protoss and yet another uncounterable battefield manipulating anti micro spell.
""I abused a child today" -Stephano" - nmetasch
Seiniyta
Profile Joined May 2010
Belgium1815 Posts
October 28 2012 16:48 GMT
#162
On October 29 2012 00:25 Fungal Growth wrote:
From the streams I've seen timewarp is ridiculously ineffective and doesn't hold a candle to the other 'movement constrainers' (ff and fungal).

Think about it... It does no damage, doesn't affect health, doesn't affect dps, doesn't grant detection...so largely speaking it is somewhat irrelevant. It would only matter in that it can prevent enemy units from reaching a battle as fast or escaping a battle as fast. But movement speed is important over a large distance. For example, who would care if a marine moved 50% slower if ti was just for one space? The counter to time-warp is easy...you just walk out of it...50% movement speed for a 3.5 radius is NOTHING.

All this talk of time-warp being amazing reminds me of the talk that blinding cloud was going to be OP...but in reality it turned out to be a joke because of how easy it was to micro out the cloud and how small it was. If I really don't want my units escaping, I play as zerg, use fungal and get a 100% reduction in movement speed + damage + detection. Or as protoss I use forcefield which can not only block units 100%, but push units around and block access to buildings.


It's a rather easy fix though for the Time Warp, just make it slow down abilities and dps by 50% as well.
Pokemon Master
Yoshi Kirishima
Profile Blog Joined July 2009
United States10343 Posts
October 28 2012 20:39 GMT
#163
On October 25 2012 23:44 ElMeanYo wrote:
How do you know its good? Are you a beta-tester? Did you try it?


do you really need to ask that when he takes the time to make this post with explanations?
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
KaiserJohan
Profile Joined May 2010
Sweden1808 Posts
Last Edited: 2012-10-28 20:57:17
October 28 2012 20:56 GMT
#164
Buffing timewarp to lower dps is rediculous; protoss deathball is already sick strong as it is, it dosn't need more lategame buffs. Give it more early/mid oriented units like the widowmine for terran to allow for more flexible openings. Oracle is a step in the right direction though
England will fight to the last American
ohampatu
Profile Joined July 2010
United States1448 Posts
Last Edited: 2012-10-28 21:25:37
October 28 2012 21:23 GMT
#165
Oracles are amazing atm, if you can survive the counter all-in they may do.

Currently i've been building about 5 of them midgame after a quick expo.
Dropping 2 slows on the workers, then sniping w/e buildings I can.

Against protoss and zerg, you kill shit soo fast with 5 of them. You can snipe a hatch and ignore the queen. Straight up.
It will prolly get nerfed. But im loving it.


Edit. I guess i only mentioned the harrass part. Using it with your army is really nice as well. Mass gw styles are legit now, even in pvp, since you can add the tempest. Charge/Archon/Tempest with some Oracles is a really good pvp comp. Colo/Tempest is really good in pvt and pvz. Thats the two endgame comps ive been working on in my mu's. Fun stuff.
I am become death, for I am the destroyer of worlds.....You will be missed KT Violet!!!
Prodigal
Profile Joined October 2010
Canada35 Posts
October 28 2012 21:24 GMT
#166
Hate to be the cynic, but I feel this should be mentioned.

Time warp as it is, is a very "generic" ability. When blizzard decides to tune this to... For instance, have 5-15 second duration and move speed reduced to 10%. You're going to see the uses of this spell be reduced.

I'm not saying it will be tuned exactly like that, they might buff the duration to 60 secs... But don't expect this spell to be the jack of all trades spell for Protoss. Especially with blizzard being infamous for overtuning.
ohampatu
Profile Joined July 2010
United States1448 Posts
October 28 2012 21:28 GMT
#167
On October 29 2012 06:24 Prodigal wrote:
Hate to be the cynic, but I feel this should be mentioned.

Time warp as it is, is a very "generic" ability. When blizzard decides to tune this to... For instance, have 5-15 second duration and move speed reduced to 10%. You're going to see the uses of this spell be reduced.

I'm not saying it will be tuned exactly like that, they might buff the duration to 60 secs... But don't expect this spell to be the jack of all trades spell for Protoss. Especially with blizzard being infamous for overtuning.



Not really.

They could nerf the dps it does to buildings, and nerf the slow, it'd still be usefull.

Any AOE spell, even if its 10 percent, is usefull if you have the apm to perform the action in a lategame army. The aoe slow will always be usefull imo. Now the dps to buildings could get nerfed hard enough to make it worthless for harrass.

Cause currently the dps it does to buildings is insane. I get 5 and just run around killing any hatch that only has 1 queen at iit without losing a single one with some micro
I am become death, for I am the destroyer of worlds.....You will be missed KT Violet!!!
Prodigal
Profile Joined October 2010
Canada35 Posts
October 28 2012 22:03 GMT
#168
On October 29 2012 06:28 ohampatu wrote:
Show nested quote +
On October 29 2012 06:24 Prodigal wrote:
Hate to be the cynic, but I feel this should be mentioned.

Time warp as it is, is a very "generic" ability. When blizzard decides to tune this to... For instance, have 5-15 second duration and move speed reduced to 10%. You're going to see the uses of this spell be reduced.

I'm not saying it will be tuned exactly like that, they might buff the duration to 60 secs... But don't expect this spell to be the jack of all trades spell for Protoss. Especially with blizzard being infamous for overtuning.



Not really.

They could nerf the dps it does to buildings, and nerf the slow, it'd still be usefull.

Any AOE spell, even if its 10 percent, is usefull if you have the apm to perform the action in a lategame army. The aoe slow will always be usefull imo. Now the dps to buildings could get nerfed hard enough to make it worthless for harrass.

Cause currently the dps it does to buildings is insane. I get 5 and just run around killing any hatch that only has 1 queen at iit without losing a single one with some micro

The hell? I was only talking about time warp which DOES NOT effect attack speed. So it's not directly attacking death balls.
LRObot
Profile Joined April 2011
United States153 Posts
October 28 2012 22:38 GMT
#169
People have short memory it seems.
Never say die
ZeromuS
Profile Blog Joined October 2010
Canada13389 Posts
October 28 2012 22:58 GMT
#170
On October 29 2012 06:28 ohampatu wrote:
Show nested quote +
On October 29 2012 06:24 Prodigal wrote:
Hate to be the cynic, but I feel this should be mentioned.

Time warp as it is, is a very "generic" ability. When blizzard decides to tune this to... For instance, have 5-15 second duration and move speed reduced to 10%. You're going to see the uses of this spell be reduced.

I'm not saying it will be tuned exactly like that, they might buff the duration to 60 secs... But don't expect this spell to be the jack of all trades spell for Protoss. Especially with blizzard being infamous for overtuning.



Not really.

They could nerf the dps it does to buildings, and nerf the slow, it'd still be usefull.

Any AOE spell, even if its 10 percent, is usefull if you have the apm to perform the action in a lategame army. The aoe slow will always be usefull imo. Now the dps to buildings could get nerfed hard enough to make it worthless for harrass.

Cause currently the dps it does to buildings is insane. I get 5 and just run around killing any hatch that only has 1 queen at iit without losing a single one with some micro


I think that if you nerf the damage the oracle does then it will become useless. If you get away with making five and dont die back at home then I don't understand. I cant make five without a roach counter doing some serious damage. And I definitely cant take a fast third if I make that many.
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
Antylamon
Profile Joined March 2011
United States1981 Posts
Last Edited: 2012-10-28 23:04:27
October 28 2012 23:00 GMT
#171
On October 29 2012 07:58 ZeromuS wrote:
Show nested quote +
On October 29 2012 06:28 ohampatu wrote:
On October 29 2012 06:24 Prodigal wrote:
Hate to be the cynic, but I feel this should be mentioned.

Time warp as it is, is a very "generic" ability. When blizzard decides to tune this to... For instance, have 5-15 second duration and move speed reduced to 10%. You're going to see the uses of this spell be reduced.

I'm not saying it will be tuned exactly like that, they might buff the duration to 60 secs... But don't expect this spell to be the jack of all trades spell for Protoss. Especially with blizzard being infamous for overtuning.



Not really.

They could nerf the dps it does to buildings, and nerf the slow, it'd still be usefull.

Any AOE spell, even if its 10 percent, is usefull if you have the apm to perform the action in a lategame army. The aoe slow will always be usefull imo. Now the dps to buildings could get nerfed hard enough to make it worthless for harrass.

Cause currently the dps it does to buildings is insane. I get 5 and just run around killing any hatch that only has 1 queen at iit without losing a single one with some micro


I think that if you nerf the damage the oracle does then it will become useless. If you get away with making five and dont die back at home then I don't understand. I cant make five without a roach counter doing some serious damage. And I definitely cant take a fast third if I make that many.

Meanwhile, Toss is completely obliterating the Zerg in a base race.

EDIT: Or not. I guess all of the Queens combined could take them out by camping at one Hatch.
Markwerf
Profile Joined March 2010
Netherlands3728 Posts
October 28 2012 23:11 GMT
#172
On October 29 2012 01:48 Seiniyta wrote:
Show nested quote +
On October 29 2012 00:25 Fungal Growth wrote:
From the streams I've seen timewarp is ridiculously ineffective and doesn't hold a candle to the other 'movement constrainers' (ff and fungal).

Think about it... It does no damage, doesn't affect health, doesn't affect dps, doesn't grant detection...so largely speaking it is somewhat irrelevant. It would only matter in that it can prevent enemy units from reaching a battle as fast or escaping a battle as fast. But movement speed is important over a large distance. For example, who would care if a marine moved 50% slower if ti was just for one space? The counter to time-warp is easy...you just walk out of it...50% movement speed for a 3.5 radius is NOTHING.

All this talk of time-warp being amazing reminds me of the talk that blinding cloud was going to be OP...but in reality it turned out to be a joke because of how easy it was to micro out the cloud and how small it was. If I really don't want my units escaping, I play as zerg, use fungal and get a 100% reduction in movement speed + damage + detection. Or as protoss I use forcefield which can not only block units 100%, but push units around and block access to buildings.


It's a rather easy fix though for the Time Warp, just make it slow down abilities and dps by 50% as well.


right......
That would just make the oracle another deathball unit with a marginal harass upside.
Time warp as it stands is a terrible ability on the oracle which is just a complete failure by blizzard so far.
Anything that would actually give it an aoe ability good for combat would just reinforce the current boring protoss gameplay.

Unfortunately I don't think blizzard will make anymore drastic changes to the game and only work with the current models and visuals they have programmed already for the WoL or HotS alpha.
Time warp needs a buff to be actually cool, it's probably just going to be an area or slow effect increase. Given they can't increase the slow effect too much (it would make it too strong as mineral harassment) i'll think they increase the area next patch.
OskO
Profile Joined February 2011
Argentina369 Posts
October 28 2012 23:32 GMT
#173
On October 29 2012 08:00 Antylamon wrote:
Show nested quote +
On October 29 2012 07:58 ZeromuS wrote:
On October 29 2012 06:28 ohampatu wrote:
On October 29 2012 06:24 Prodigal wrote:
Hate to be the cynic, but I feel this should be mentioned.

Time warp as it is, is a very "generic" ability. When blizzard decides to tune this to... For instance, have 5-15 second duration and move speed reduced to 10%. You're going to see the uses of this spell be reduced.

I'm not saying it will be tuned exactly like that, they might buff the duration to 60 secs... But don't expect this spell to be the jack of all trades spell for Protoss. Especially with blizzard being infamous for overtuning.



Not really.

They could nerf the dps it does to buildings, and nerf the slow, it'd still be usefull.

Any AOE spell, even if its 10 percent, is usefull if you have the apm to perform the action in a lategame army. The aoe slow will always be usefull imo. Now the dps to buildings could get nerfed hard enough to make it worthless for harrass.

Cause currently the dps it does to buildings is insane. I get 5 and just run around killing any hatch that only has 1 queen at iit without losing a single one with some micro


I think that if you nerf the damage the oracle does then it will become useless. If you get away with making five and dont die back at home then I don't understand. I cant make five without a roach counter doing some serious damage. And I definitely cant take a fast third if I make that many.

Meanwhile, Toss is completely obliterating the Zerg in a base race.

EDIT: Or not. I guess all of the Queens combined could take them out by camping at one Hatch.


Or the Oracles may run OOE.
Though we strike at you from the shadows, do not think that we lack the courage to stand in the light.
Limniscate
Profile Joined October 2010
United States84 Posts
October 28 2012 23:39 GMT
#174
I doubt that time warp will be removed from the game. They'll probably reduce the mineral mining time by 50% as well as movement speed to buff it slightly.
NonameAI
Profile Joined October 2012
127 Posts
October 29 2012 01:18 GMT
#175
I dislike it. Not good enough at harassing, too good against armies.

I was thinking buff entomb HP (make it close to double) and make it have melee range (same cast size, but hovering over the whole mineral field makes it more vulnerable, as opposed to hovering it a bit back, but only catching a few minerals)

Give the oracle some energy steal that rips energy off of things. This would be amazing against orbitals, queens, and nexi/sentries/mscore in pvp (must also be a low-range spell, like 3 range or something so that it must be microed well)

Just some ideas for skill based harrassment. I feel as if time warp is too good in engagements and crappy for harassment. I also don't know why blizz thinks time warp requires more skill than entomb; It doesn't. Also, pulsar is hit or miss. You kill the building, then you're way ahead. If you dont, then it was a waste.
Freeborn
Profile Joined July 2010
Germany421 Posts
Last Edited: 2012-10-29 18:18:07
October 29 2012 18:17 GMT
#176
If nobody posted this before here is the math for TW on mineral lines: http://www.teamliquid.net/forum/viewmessage.php?topic_id=378449

You reduce mining by 15%-30% for 30 seconds.
That's nothing - just a waste of energy.

And timewarp so far is really not very powerful, but I think it has it's uses when combined with the fact that you may have oracle anyway for scouting and harrass.
But if they now change timewarp to counter timed spells like infested terrans that would make it really nice.
ledarsi
Profile Joined September 2010
United States475 Posts
Last Edited: 2012-10-29 18:40:20
October 29 2012 18:37 GMT
#177
There is no question that Time Warp is a massive improvement over Entomb. However I can think of a few changes that would make it even more interesting. Centering the area of effect on the Oracle, and making it affect all units (not just enemies) would greatly increase the effect of micro on the spell. As suggested it is a cast-and-forget spell, much like most other spells in the game. Having the cast create a field around the Oracle which the player controls by manually moving the Oracle is even more interesting. This may warrant increasing its area of effect, and making the spell cheaper or with a much greater duration. Or even making it a toggle with a cooldown or activation cost (a la Ghost cloak) so it cannot be toggled on and off freely.

I also think it would be interesting to make the effect greater as the affected unit gets closer to the Oracle, much like radial splash damage increases towards the center of the area of effect. Three or four gradations of effect would be sufficient, possibly ranging from a 50% slow very close to the Oracle, to a 10% slow in the outermost (and largest) region.

It would also be an improvement to make Time Warp affect everything in the game. This means unit movement, unit attack animations, projectile speeds, building production, research, etc. On both sides. Popping your own Oracle's Time Warp on top of your own deathball being a suicidal mistake, but one that does not directly cause actual damage to yourself.

And lastly, I think it would be an improvement to make the Oracle's Time Warp stackable, but with diminishing returns. Suppose one Oracle's 10% slow is applied to a unit or other object. The second Oracle at the same distance also applies a 10% slow, but because the time factor is already at 90%, it only reduces it by 9%. A third Oracle at the same range would do 8%, and so on. This means a field of well-spaced, microed Oracles can create regions where time is MASSIVELY distorted, interspersed in other regions where it is less distorted. Protoss moves their army in more advantageous areas to be less slowed, relatively, than their opponent. And they can move the Oracles as well to maximize the effect.
"First decide who you would be, then do what you must do."
iNviSible.yunO
Profile Blog Joined November 2009
Germany211 Posts
October 30 2012 12:57 GMT
#178
I d like to see spells that require alot of micro in order to have the maximum effect.

Not only is the time warps aeo too big to require much skill, the ability itself makes the opponents micro less efficient. Its not a bad idea in general, its just doesnt feel right for starcraft because in my eyes, starcraft should be exiting to watch and hard to master.

AND its some kind of spherical field...AGAIN! Where is the creativity? Why not let the player paint sime kind of TUBE on the map using the mouse? Each square costing x energy? THAT would be cool.
o.O''
NonameAI
Profile Joined October 2012
127 Posts
Last Edited: 2012-10-30 14:11:21
October 30 2012 14:10 GMT
#179
On October 29 2012 08:11 Markwerf wrote:
Show nested quote +
On October 29 2012 01:48 Seiniyta wrote:
On October 29 2012 00:25 Fungal Growth wrote:
From the streams I've seen timewarp is ridiculously ineffective and doesn't hold a candle to the other 'movement constrainers' (ff and fungal).

Think about it... It does no damage, doesn't affect health, doesn't affect dps, doesn't grant detection...so largely speaking it is somewhat irrelevant. It would only matter in that it can prevent enemy units from reaching a battle as fast or escaping a battle as fast. But movement speed is important over a large distance. For example, who would care if a marine moved 50% slower if ti was just for one space? The counter to time-warp is easy...you just walk out of it...50% movement speed for a 3.5 radius is NOTHING.

All this talk of time-warp being amazing reminds me of the talk that blinding cloud was going to be OP...but in reality it turned out to be a joke because of how easy it was to micro out the cloud and how small it was. If I really don't want my units escaping, I play as zerg, use fungal and get a 100% reduction in movement speed + damage + detection. Or as protoss I use forcefield which can not only block units 100%, but push units around and block access to buildings.


It's a rather easy fix though for the Time Warp, just make it slow down abilities and dps by 50% as well.


right......
That would just make the oracle another deathball unit with a marginal harass upside.
Time warp as it stands is a terrible ability on the oracle which is just a complete failure by blizzard so far.
Anything that would actually give it an aoe ability good for combat would just reinforce the current boring protoss gameplay.

Unfortunately I don't think blizzard will make anymore drastic changes to the game and only work with the current models and visuals they have programmed already for the WoL or HotS alpha.
Time warp needs a buff to be actually cool, it's probably just going to be an area or slow effect increase. Given they can't increase the slow effect too much (it would make it too strong as mineral harassment) i'll think they increase the area next patch.

FIX IT? Making it reduce attack speed is insanely OP. Not even fungal does that. Fungal also doesnt reduce damage. Toss already has tons of DPS in a deathball. If time warp became more OP, it would cause 4 collossi to decimate entire armies that clump up in the time warp. As i always say, the oracle is just another deathball unit. It sucks at harrass (like time warping workers is useless and requireds no skill) and is great in armies.The way blizz has done it is encouraging the boring and stupid protoss deathball play, and since zerg ground fails against AoE, time warp will make that worse, encouraging infestor/BL deathballing instead of mid-game play that dies to any sort of Toss AoE.

tl;dr:
toss already has too good options for army. Oracle is not good enough at harrass and too good in engagements. Way too good...
Solarist
Profile Joined September 2011
291 Posts
October 30 2012 14:28 GMT
#180
On October 30 2012 23:10 NonameAI wrote:
Show nested quote +
On October 29 2012 08:11 Markwerf wrote:
On October 29 2012 01:48 Seiniyta wrote:
On October 29 2012 00:25 Fungal Growth wrote:
From the streams I've seen timewarp is ridiculously ineffective and doesn't hold a candle to the other 'movement constrainers' (ff and fungal).

Think about it... It does no damage, doesn't affect health, doesn't affect dps, doesn't grant detection...so largely speaking it is somewhat irrelevant. It would only matter in that it can prevent enemy units from reaching a battle as fast or escaping a battle as fast. But movement speed is important over a large distance. For example, who would care if a marine moved 50% slower if ti was just for one space? The counter to time-warp is easy...you just walk out of it...50% movement speed for a 3.5 radius is NOTHING.

All this talk of time-warp being amazing reminds me of the talk that blinding cloud was going to be OP...but in reality it turned out to be a joke because of how easy it was to micro out the cloud and how small it was. If I really don't want my units escaping, I play as zerg, use fungal and get a 100% reduction in movement speed + damage + detection. Or as protoss I use forcefield which can not only block units 100%, but push units around and block access to buildings.


It's a rather easy fix though for the Time Warp, just make it slow down abilities and dps by 50% as well.


right......
That would just make the oracle another deathball unit with a marginal harass upside.
Time warp as it stands is a terrible ability on the oracle which is just a complete failure by blizzard so far.
Anything that would actually give it an aoe ability good for combat would just reinforce the current boring protoss gameplay.

Unfortunately I don't think blizzard will make anymore drastic changes to the game and only work with the current models and visuals they have programmed already for the WoL or HotS alpha.
Time warp needs a buff to be actually cool, it's probably just going to be an area or slow effect increase. Given they can't increase the slow effect too much (it would make it too strong as mineral harassment) i'll think they increase the area next patch.

FIX IT? Making it reduce attack speed is insanely OP. Not even fungal does that. Fungal also doesnt reduce damage. Toss already has tons of DPS in a deathball. If time warp became more OP, it would cause 4 collossi to decimate entire armies that clump up in the time warp. As i always say, the oracle is just another deathball unit. It sucks at harrass (like time warping workers is useless and requireds no skill) and is great in armies.The way blizz has done it is encouraging the boring and stupid protoss deathball play, and since zerg ground fails against AoE, time warp will make that worse, encouraging infestor/BL deathballing instead of mid-game play that dies to any sort of Toss AoE.

tl;dr:
toss already has too good options for army. Oracle is not good enough at harrass and too good in engagements. Way too good...


Please for the love of god stop bolding random out of context words. It makes your post unreadable
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