Time Warp is an aweful spell which is on the one hand a completely unnecessary batte field buff for protoss and yet another uncounterable battefield manipulating anti micro spell.
Blizzard finally got it right with Time Warp - Page 9
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AbideWithMe
207 Posts
Time Warp is an aweful spell which is on the one hand a completely unnecessary batte field buff for protoss and yet another uncounterable battefield manipulating anti micro spell. | ||
Seiniyta
Belgium1815 Posts
On October 29 2012 00:25 Fungal Growth wrote: From the streams I've seen timewarp is ridiculously ineffective and doesn't hold a candle to the other 'movement constrainers' (ff and fungal). Think about it... It does no damage, doesn't affect health, doesn't affect dps, doesn't grant detection...so largely speaking it is somewhat irrelevant. It would only matter in that it can prevent enemy units from reaching a battle as fast or escaping a battle as fast. But movement speed is important over a large distance. For example, who would care if a marine moved 50% slower if ti was just for one space? The counter to time-warp is easy...you just walk out of it...50% movement speed for a 3.5 radius is NOTHING. All this talk of time-warp being amazing reminds me of the talk that blinding cloud was going to be OP...but in reality it turned out to be a joke because of how easy it was to micro out the cloud and how small it was. If I really don't want my units escaping, I play as zerg, use fungal and get a 100% reduction in movement speed + damage + detection. Or as protoss I use forcefield which can not only block units 100%, but push units around and block access to buildings. It's a rather easy fix though for the Time Warp, just make it slow down abilities and dps by 50% as well. | ||
Yoshi Kirishima
United States10343 Posts
On October 25 2012 23:44 ElMeanYo wrote: How do you know its good? Are you a beta-tester? Did you try it? do you really need to ask that when he takes the time to make this post with explanations? | ||
KaiserJohan
Sweden1808 Posts
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ohampatu
United States1448 Posts
Currently i've been building about 5 of them midgame after a quick expo. Dropping 2 slows on the workers, then sniping w/e buildings I can. Against protoss and zerg, you kill shit soo fast with 5 of them. You can snipe a hatch and ignore the queen. Straight up. It will prolly get nerfed. But im loving it. Edit. I guess i only mentioned the harrass part. Using it with your army is really nice as well. Mass gw styles are legit now, even in pvp, since you can add the tempest. Charge/Archon/Tempest with some Oracles is a really good pvp comp. Colo/Tempest is really good in pvt and pvz. Thats the two endgame comps ive been working on in my mu's. Fun stuff. | ||
Prodigal
Canada35 Posts
Time warp as it is, is a very "generic" ability. When blizzard decides to tune this to... For instance, have 5-15 second duration and move speed reduced to 10%. You're going to see the uses of this spell be reduced. I'm not saying it will be tuned exactly like that, they might buff the duration to 60 secs... But don't expect this spell to be the jack of all trades spell for Protoss. Especially with blizzard being infamous for overtuning. | ||
ohampatu
United States1448 Posts
On October 29 2012 06:24 Prodigal wrote: Hate to be the cynic, but I feel this should be mentioned. Time warp as it is, is a very "generic" ability. When blizzard decides to tune this to... For instance, have 5-15 second duration and move speed reduced to 10%. You're going to see the uses of this spell be reduced. I'm not saying it will be tuned exactly like that, they might buff the duration to 60 secs... But don't expect this spell to be the jack of all trades spell for Protoss. Especially with blizzard being infamous for overtuning. Not really. They could nerf the dps it does to buildings, and nerf the slow, it'd still be usefull. Any AOE spell, even if its 10 percent, is usefull if you have the apm to perform the action in a lategame army. The aoe slow will always be usefull imo. Now the dps to buildings could get nerfed hard enough to make it worthless for harrass. Cause currently the dps it does to buildings is insane. I get 5 and just run around killing any hatch that only has 1 queen at iit without losing a single one with some micro | ||
Prodigal
Canada35 Posts
On October 29 2012 06:28 ohampatu wrote: Not really. They could nerf the dps it does to buildings, and nerf the slow, it'd still be usefull. Any AOE spell, even if its 10 percent, is usefull if you have the apm to perform the action in a lategame army. The aoe slow will always be usefull imo. Now the dps to buildings could get nerfed hard enough to make it worthless for harrass. Cause currently the dps it does to buildings is insane. I get 5 and just run around killing any hatch that only has 1 queen at iit without losing a single one with some micro The hell? I was only talking about time warp which DOES NOT effect attack speed. So it's not directly attacking death balls. | ||
LRObot
United States153 Posts
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ZeromuS
Canada13389 Posts
On October 29 2012 06:28 ohampatu wrote: Not really. They could nerf the dps it does to buildings, and nerf the slow, it'd still be usefull. Any AOE spell, even if its 10 percent, is usefull if you have the apm to perform the action in a lategame army. The aoe slow will always be usefull imo. Now the dps to buildings could get nerfed hard enough to make it worthless for harrass. Cause currently the dps it does to buildings is insane. I get 5 and just run around killing any hatch that only has 1 queen at iit without losing a single one with some micro I think that if you nerf the damage the oracle does then it will become useless. If you get away with making five and dont die back at home then I don't understand. I cant make five without a roach counter doing some serious damage. And I definitely cant take a fast third if I make that many. | ||
Antylamon
United States1981 Posts
On October 29 2012 07:58 ZeromuS wrote: I think that if you nerf the damage the oracle does then it will become useless. If you get away with making five and dont die back at home then I don't understand. I cant make five without a roach counter doing some serious damage. And I definitely cant take a fast third if I make that many. Meanwhile, Toss is completely obliterating the Zerg in a base race. EDIT: Or not. I guess all of the Queens combined could take them out by camping at one Hatch. | ||
Markwerf
Netherlands3728 Posts
On October 29 2012 01:48 Seiniyta wrote: It's a rather easy fix though for the Time Warp, just make it slow down abilities and dps by 50% as well. right...... That would just make the oracle another deathball unit with a marginal harass upside. Time warp as it stands is a terrible ability on the oracle which is just a complete failure by blizzard so far. Anything that would actually give it an aoe ability good for combat would just reinforce the current boring protoss gameplay. Unfortunately I don't think blizzard will make anymore drastic changes to the game and only work with the current models and visuals they have programmed already for the WoL or HotS alpha. Time warp needs a buff to be actually cool, it's probably just going to be an area or slow effect increase. Given they can't increase the slow effect too much (it would make it too strong as mineral harassment) i'll think they increase the area next patch. | ||
OskO
Argentina369 Posts
On October 29 2012 08:00 Antylamon wrote: Meanwhile, Toss is completely obliterating the Zerg in a base race. EDIT: Or not. I guess all of the Queens combined could take them out by camping at one Hatch. Or the Oracles may run OOE. | ||
Limniscate
United States84 Posts
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NonameAI
127 Posts
I was thinking buff entomb HP (make it close to double) and make it have melee range (same cast size, but hovering over the whole mineral field makes it more vulnerable, as opposed to hovering it a bit back, but only catching a few minerals) Give the oracle some energy steal that rips energy off of things. This would be amazing against orbitals, queens, and nexi/sentries/mscore in pvp (must also be a low-range spell, like 3 range or something so that it must be microed well) Just some ideas for skill based harrassment. I feel as if time warp is too good in engagements and crappy for harassment. I also don't know why blizz thinks time warp requires more skill than entomb; It doesn't. Also, pulsar is hit or miss. You kill the building, then you're way ahead. If you dont, then it was a waste. | ||
Freeborn
Germany421 Posts
You reduce mining by 15%-30% for 30 seconds. That's nothing - just a waste of energy. And timewarp so far is really not very powerful, but I think it has it's uses when combined with the fact that you may have oracle anyway for scouting and harrass. But if they now change timewarp to counter timed spells like infested terrans that would make it really nice. | ||
ledarsi
United States475 Posts
I also think it would be interesting to make the effect greater as the affected unit gets closer to the Oracle, much like radial splash damage increases towards the center of the area of effect. Three or four gradations of effect would be sufficient, possibly ranging from a 50% slow very close to the Oracle, to a 10% slow in the outermost (and largest) region. It would also be an improvement to make Time Warp affect everything in the game. This means unit movement, unit attack animations, projectile speeds, building production, research, etc. On both sides. Popping your own Oracle's Time Warp on top of your own deathball being a suicidal mistake, but one that does not directly cause actual damage to yourself. And lastly, I think it would be an improvement to make the Oracle's Time Warp stackable, but with diminishing returns. Suppose one Oracle's 10% slow is applied to a unit or other object. The second Oracle at the same distance also applies a 10% slow, but because the time factor is already at 90%, it only reduces it by 9%. A third Oracle at the same range would do 8%, and so on. This means a field of well-spaced, microed Oracles can create regions where time is MASSIVELY distorted, interspersed in other regions where it is less distorted. Protoss moves their army in more advantageous areas to be less slowed, relatively, than their opponent. And they can move the Oracles as well to maximize the effect. | ||
iNviSible.yunO
Germany211 Posts
Not only is the time warps aeo too big to require much skill, the ability itself makes the opponents micro less efficient. Its not a bad idea in general, its just doesnt feel right for starcraft because in my eyes, starcraft should be exiting to watch and hard to master. AND its some kind of spherical field...AGAIN! Where is the creativity? Why not let the player paint sime kind of TUBE on the map using the mouse? Each square costing x energy? THAT would be cool. ![]() | ||
NonameAI
127 Posts
On October 29 2012 08:11 Markwerf wrote: right...... That would just make the oracle another deathball unit with a marginal harass upside. Time warp as it stands is a terrible ability on the oracle which is just a complete failure by blizzard so far. Anything that would actually give it an aoe ability good for combat would just reinforce the current boring protoss gameplay. Unfortunately I don't think blizzard will make anymore drastic changes to the game and only work with the current models and visuals they have programmed already for the WoL or HotS alpha. Time warp needs a buff to be actually cool, it's probably just going to be an area or slow effect increase. Given they can't increase the slow effect too much (it would make it too strong as mineral harassment) i'll think they increase the area next patch. FIX IT? Making it reduce attack speed is insanely OP. Not even fungal does that. Fungal also doesnt reduce damage. Toss already has tons of DPS in a deathball. If time warp became more OP, it would cause 4 collossi to decimate entire armies that clump up in the time warp. As i always say, the oracle is just another deathball unit. It sucks at harrass (like time warping workers is useless and requireds no skill) and is great in armies.The way blizz has done it is encouraging the boring and stupid protoss deathball play, and since zerg ground fails against AoE, time warp will make that worse, encouraging infestor/BL deathballing instead of mid-game play that dies to any sort of Toss AoE. tl;dr: toss already has too good options for army. Oracle is not good enough at harrass and too good in engagements. Way too good... | ||
Solarist
291 Posts
On October 30 2012 23:10 NonameAI wrote: FIX IT? Making it reduce attack speed is insanely OP. Not even fungal does that. Fungal also doesnt reduce damage. Toss already has tons of DPS in a deathball. If time warp became more OP, it would cause 4 collossi to decimate entire armies that clump up in the time warp. As i always say, the oracle is just another deathball unit. It sucks at harrass (like time warping workers is useless and requireds no skill) and is great in armies.The way blizz has done it is encouraging the boring and stupid protoss deathball play, and since zerg ground fails against AoE, time warp will make that worse, encouraging infestor/BL deathballing instead of mid-game play that dies to any sort of Toss AoE. tl;dr: toss already has too good options for army. Oracle is not good enough at harrass and too good in engagements. Way too good... Please for the love of god stop bolding random out of context words. It makes your post unreadable | ||
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