Blizzard finally got it right with Time Warp - Page 8
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awesomoecalypse
United States2235 Posts
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Laurens
Belgium4542 Posts
On October 27 2012 02:49 awesomoecalypse wrote: One other thing: bio is much more vulnerable to timewarp than mech, for obvious reasons--Tanks, Hellbats and Mines are all low mobility units anyway, more based around positioning than kiting. If Blizzard does the right thing and buffs mech so it becomes viable in TvP, then lategame timewarp+storm combos won't be a problem, because by then T should have transitioned into mech anyway. unfortunately our ground units don't use the same upgrades like some other races, so 'transitioning' is extremely hard. You start mech and stick with it, or don't go mech at all. | ||
Treehead
999 Posts
On October 27 2012 03:09 Laurens wrote: unfortunately our ground units don't use the same upgrades like some other races, so 'transitioning' is extremely hard. You start mech and stick with it, or don't go mech at all. By this logic, you should never build air units or transition to air in TvT or TvZ. But people do it - and it's often effective. I think you'll find the same is true in TvP with mech, provided that they do follow through with their intent to make mech viable in lategame TvP. | ||
Cloak
United States816 Posts
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tehemperorer
United States2183 Posts
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Danule
Canada20 Posts
On October 26 2012 07:04 CruelZeratul wrote: So whats Bio gonna do in a maxed out battle if they can't even dodge Storms? same thing they do against fungal but 50% faster I guess? | ||
Treehead
999 Posts
On October 27 2012 04:47 Danule wrote: same thing they do against fungal but 50% faster I guess? If they're slowed, then they'll take pleasure in knowing that the person who made an Oracle instead of a High Templar (and paid for a stargate to boot) gave up two HTs to slow him (Oracle + stargate = 300 gas = 2 templar = 2 storms + archon). Is that a good trade? I have a hard time believing the answer is "yes" unless the area is huge. Dodge them as much as you can with the knowledge that fewer storms and archons are there. | ||
Nightsz
Canada398 Posts
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cywinr
Canada173 Posts
The real problem of the oracle does not only lie in its own abilities... But the entire tech tree of the stargate. You always need to transition into either robo or twilight tech. Whereas that is not the case in the other two tech trees. That is because protoss air units are underpowered due to the lack of "terrible terrible damage" that storms and collo can unleash. All the Phoneix does in each match up is light harass and containment, exactly what the oracle does. The voidray is too vulnerable to its counters. The oracle does not belong in the stargate tech tree. If you need a new harassment unit then it belongs to robo-tech since you can already harass with phoenix or blink. Actually... No. You can harass with warp prisms. Blizzard is on the right track by trying to introduce a useful stargate unit (tempest) but it doesn't make the army strong enough. You don't really need the oracle if you buff the phoenix or warp prism as a harassment unit. Blink was buffed too, now that you have hallucination without research. | ||
AssyrianKing
Australia2111 Posts
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xsnac
Barbados1365 Posts
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bole
Serbia164 Posts
to this ability work with army need to SLOW ATC SPEED most important thing right now !!! | ||
Baum
Germany1010 Posts
On October 27 2012 08:53 bole wrote: This ability is ok but !!!!! BUT it should slow down ATC speed to be usful right now its not that good ability... to this ability work with army need to SLOW ATC SPEED most important thing right now !!! This would be so broken. | ||
Grimmyman123
Canada939 Posts
On October 26 2012 01:01 Hattori_Hanzo wrote: Countered by a solid cloaked EMP. :-) Agreed. Someone said that the two protoss units and their spells would be imbalanced. I say a single ghost with cloak and an EMP nullifies it pretty darn fast, by hitting Either the templar OR the Oracle. I actually really really like this, as I won't need to use sentries as much, and I can go different ways, instead of the usual Colossus first vs terran (need obs and colossus to take out mines) and going Stargate for an Oracle opener with Tempests to deal with mines. | ||
bole
Serbia164 Posts
On October 27 2012 08:53 bole wrote: This ability is ok but !!!!! BUT it should slow down ATC speed to be usful right now its not that good ability... to this ability work with army need to SLOW ATC SPEED most important thing right now !!! This would be so broken. how and whay ? simply right now this ability dont do nothing.. how to use this vs terran bio or what ? Force fealds still bather then this ability ... that is a fact.... Tunder storm + Time warp dont also that much.. vs bio..terran .. how simply few Viking come in and ghost and they rape still protoss combo...easy oricle have Low Hp Vikings easy own them... and ghost EMP easy for terrans ageant to conter toss with bio... this new ability is made to i think help toss vs Bio terran but i dont think that is duing... | ||
Freeborn
Germany421 Posts
I have yet to try this, but I think a zealot heavy army with timewarp will be strong vs bio now. | ||
Cloak
United States816 Posts
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murphs
Ireland417 Posts
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Fungal Growth
United States434 Posts
Think about it... It does no damage, doesn't affect health, doesn't affect dps, doesn't grant detection...so largely speaking it is somewhat irrelevant. It would only matter in that it can prevent enemy units from reaching a battle as fast or escaping a battle as fast. But movement speed is important over a large distance. For example, who would care if a marine moved 50% slower if ti was just for one space? The counter to time-warp is easy...you just walk out of it...50% movement speed for a 3.5 radius is NOTHING. All this talk of time-warp being amazing reminds me of the talk that blinding cloud was going to be OP...but in reality it turned out to be a joke because of how easy it was to micro out the cloud and how small it was. If I really don't want my units escaping, I play as zerg, use fungal and get a 100% reduction in movement speed + damage + detection. Or as protoss I use forcefield which can not only block units 100%, but push units around and block access to buildings. | ||
hugman
Sweden4644 Posts
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