• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 17:12
CET 23:12
KST 07:12
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies3ComeBackTV's documentary on Byun's Career !10Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2
StarCraft 2
General
Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies ComeBackTV's documentary on Byun's Career ! Micro Lags When Playing SC2? When will we find out if there are more tournament Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win
Tourneys
$100 Prize Pool - Winter Warp Gate Masters Showdow $5,000+ WardiTV 2025 Championship Sparkling Tuna Cup - Weekly Open Tournament Winter Warp Gate Amateur Showdown #1 RSL Offline Finals Info - Dec 13 and 14!
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 505 Rise From Ashes Mutation # 504 Retribution Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement
Brood War
General
BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ Anyone remember me from 2000s Bnet EAST server? soO on: FanTaSy's Potential Return to StarCraft Klaucher discontinued / in-game color settings
Tourneys
[Megathread] Daily Proleagues [BSL21] LB QuarterFinals - Sunday 21:00 CET Small VOD Thread 2.0 [BSL21] WB SEMIFINALS - Saturday 21:00 CET
Strategy
Simple Questions, Simple Answers Game Theory for Starcraft Current Meta Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Beyond All Reason Path of Exile General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread The Games Industry And ATVI Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread YouTube Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List TL+ Announced Where to ask questions and add stream?
Blogs
The (Hidden) Drug Problem in…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1364 users

Ultralisk's burrow charge is not that slow or fast - Page 2

Forum Index > StarCraft 2 HotS
Post a Reply
Prev 1 2 3 Next All
Zergrusher
Profile Joined November 2011
United States562 Posts
October 20 2012 18:27 GMT
#21
Burrow charge is a gimmic.

we don't need more gimmics in sc2.





Oakwarrior
Profile Joined July 2011
Estonia31 Posts
Last Edited: 2012-10-20 18:40:40
October 20 2012 18:29 GMT
#22
How is it a gimmick?

The fact that Ultras can't close in on, well, anything, really, if something blocks them, is a huge gaffe by Blizz since SC1. This is a nice micro-based way of fixing the issue.
"Great minds go in great circles."
Zergrusher
Profile Joined November 2011
United States562 Posts
Last Edited: 2012-10-20 18:54:26
October 20 2012 18:45 GMT
#23
On October 21 2012 03:29 Oakwarrior wrote:
How is it a gimmick?

The fact that Ultras can't close in on, well, anything, really, if something blocks them, is a huge gaffe by Blizz since SC1. This is a nice micro-based way of fixing the issue.


or just decrease the model size like how they did with the thor and have ultras have a higher pathing priority.

Umpteen
Profile Blog Joined April 2010
United Kingdom1570 Posts
October 20 2012 18:49 GMT
#24
Ultras should walk over zerglings AND shield them from AoE. That would be a unit worth making
The existence of a food chain is inescapable if we evolved unsupervised, and inexcusable otherwise.
Existor
Profile Joined July 2010
Russian Federation4295 Posts
October 20 2012 19:02 GMT
#25
On October 21 2012 03:49 Umpteen wrote:
Ultras should walk over zerglings AND shield them from AoE. That would be a unit worth making

With blinding cloud and fungals it will make gameplay as zergs more a-move and more boring.
Crawdad
Profile Joined September 2012
614 Posts
October 20 2012 19:10 GMT
#26
On October 21 2012 02:35 FeyFey wrote:
Burrow Charge is pretty epic in terms of viewing and overall works really well and allows impressive moves. Have to giggle at this omg needing 2 upgrades to become really good is to much. Sometimes it has to be that way, with that argument Terrans could turn marine shields and stim into one upgrade ... or a few other upgrades terran has.


Those are early-game upgrades for a unit that doesn't suck.
A better comparison would be the Raven or the Battlecruiser.
DanLee
Profile Joined January 2012
Canada316 Posts
Last Edited: 2012-10-20 19:20:57
October 20 2012 19:16 GMT
#27
On October 21 2012 03:26 Oakwarrior wrote:
If you have Ultras over your units you will suffer the "deathball" syndrome, and any sort of AoE attacks will absolutely kill everything because your army is not spread out enough to be cost-efficient.

There is nothing OP about that. It's just making the Zerg more vulnerable to splash damage, so in fact it'd make them weaker overall.

and it would reward better positioning/control.
edit: forgot to add I would call it "caring footsteps"
nty
BronzeKnee
Profile Joined March 2011
United States5218 Posts
Last Edited: 2012-10-20 19:22:50
October 20 2012 19:22 GMT
#28
On October 21 2012 04:02 Existor wrote:
Show nested quote +
On October 21 2012 03:49 Umpteen wrote:
Ultras should walk over zerglings AND shield them from AoE. That would be a unit worth making

With blinding cloud and fungals it will make gameplay as zergs more a-move and more boring.


The Ultra is a melee unit that isn't ridiculously quick the Zergling. So like the Zealot, it is A-move. And that is ok.

But Ultralisks shielding Zerglings is a bad idea.
XenoX101
Profile Joined February 2011
Australia729 Posts
October 20 2012 19:25 GMT
#29
Honestly I think the problem is more that Brood Lord tech is too enticing, that there isn't much incentive for a Zerg to go Ultralisks, even with the marginal boost to their effectiveness.
DanLee
Profile Joined January 2012
Canada316 Posts
October 20 2012 19:28 GMT
#30
On October 21 2012 04:22 BronzeKnee wrote:
Show nested quote +
On October 21 2012 04:02 Existor wrote:
On October 21 2012 03:49 Umpteen wrote:
Ultras should walk over zerglings AND shield them from AoE. That would be a unit worth making

With blinding cloud and fungals it will make gameplay as zergs more a-move and more boring.


The Ultra is a melee unit that isn't ridiculously quick the Zergling. So like the Zealot, it is A-move. And that is ok.

But Ultralisks shielding Zerglings is a bad idea.

I like the aoe shield idea if it is an upgrade, we could call it "caring carapace"
nty
Existor
Profile Joined July 2010
Russian Federation4295 Posts
October 20 2012 19:29 GMT
#31
Honestly I think the problem is more that Brood Lord tech is too enticing, that there isn't much incentive for a Zerg to go Ultralisks, even with the marginal boost to their effectiveness.

But there are some new features why Ultralisks can be better:

* Blind Cloud + Burrow Charge + Fungals = stunned + can't atack normally + no siege firing + enemies will be more spreaded allowing zerglings to surrown more targets

* Locusts can tank some damage while Ultralisks trying to reach enemy under locusts
gedatsu
Profile Joined December 2011
1286 Posts
Last Edited: 2012-10-20 20:11:35
October 20 2012 20:10 GMT
#32
On October 21 2012 02:51 CYFAWS wrote:
The ultra did walk over lings at some point in alpha or beta, before i got my key. It was removed very quickly because the 60 damage siege tank destroyed it surprise buttsecks style, while it kind of murdered most other stuff.

I don't think it did. At least it's not in any of the beta patch notes, and not in any of the battle reports either. It did have a speed upgrade though.

On October 21 2012 03:29 Oakwarrior wrote:
How is it a gimmick?

The fact that Ultras can't close in on, well, anything, really, if something blocks them, is a huge gaffe by Blizz since SC1. This is a nice micro-based way of fixing the issue.

It's a gimmick in the sense that out of all the zerg creatures that look like they would be able to burrow through the ground, ultralisk is the least likely candidate. Hell, they didn't even have burrow in BW, while all other zerg ground units did. We already have two units with burrowed movement, adding a third seems extra silly.

A much more visually fitting ability would be either the walk-over-zerglings thing, or perhaps something along the line of pushing small units out of the way when they walk. You can base it on dropship cargo size.

On October 21 2012 04:22 BronzeKnee wrote:
Show nested quote +
On October 21 2012 04:02 Existor wrote:
On October 21 2012 03:49 Umpteen wrote:
Ultras should walk over zerglings AND shield them from AoE. That would be a unit worth making

With blinding cloud and fungals it will make gameplay as zergs more a-move and more boring.


The Ultra is a melee unit that isn't ridiculously quick the Zergling. So like the Zealot, it is A-move. And that is ok.

But Ultralisks shielding Zerglings is a bad idea.

I think it should work like a dark swarm; protect lings against direct damage, but not against splash.
Defrag
Profile Joined February 2010
Poland414 Posts
October 20 2012 20:16 GMT
#33
Charge is terribly useless in the current state, it's slow, it's hard to micro and the upgrade is expensive. At the current state it could be free and come without upgrades and still would be bad.

It's especially terrible against any player that can kite as you dont cast it on a unit, but a spot on the ground.
Defrag
Profile Joined February 2010
Poland414 Posts
October 20 2012 20:17 GMT
#34
On October 21 2012 04:29 Existor wrote:
Show nested quote +
Honestly I think the problem is more that Brood Lord tech is too enticing, that there isn't much incentive for a Zerg to go Ultralisks, even with the marginal boost to their effectiveness.

But there are some new features why Ultralisks can be better:

* Blind Cloud + Burrow Charge + Fungals = stunned + can't atack normally + no siege firing + enemies will be more spreaded allowing zerglings to surrown more targets

* Locusts can tank some damage while Ultralisks trying to reach enemy under locusts


That would require 1000 apm, three seperate bindings (infestors, viper, ultralisk), then three seperate spells need to be casted.

No way this will ever happen ;o
DanLee
Profile Joined January 2012
Canada316 Posts
October 20 2012 20:28 GMT
#35
On October 21 2012 05:17 Defrag wrote:
Show nested quote +
On October 21 2012 04:29 Existor wrote:
Honestly I think the problem is more that Brood Lord tech is too enticing, that there isn't much incentive for a Zerg to go Ultralisks, even with the marginal boost to their effectiveness.

But there are some new features why Ultralisks can be better:

* Blind Cloud + Burrow Charge + Fungals = stunned + can't atack normally + no siege firing + enemies will be more spreaded allowing zerglings to surrown more targets

* Locusts can tank some damage while Ultralisks trying to reach enemy under locusts


That would require 1000 apm, three seperate bindings (infestors, viper, ultralisk), then three seperate spells need to be casted.

No way this will ever happen ;o

it isn't as hard as you make it sound and you could do it with one CTRL group and tab through em, though I personally hotkey investors and ultras with ground army and vipers on their own or with air units and I think this can be done pretty effectively with 150+ apm
nty
Uncreative_Troll
Profile Joined October 2011
98 Posts
October 20 2012 21:10 GMT
#36
... now with widow mines killing lings and banes and battlehelions also killing lings and banes ultras suck also ZvT (although not so much as ZvP)...


I don't got Hots. Do "Hellbats" really kill Banelings?
They got more health than Hellions but afaik they are still light units, got really low range and Banelings aren't light or armored units. I thought you can split them to not lose all of them at once but I didn't expect them to be able to kill Banelings before they reach them.
imJealous
Profile Joined July 2010
United States1382 Posts
Last Edited: 2012-10-20 21:48:16
October 20 2012 21:36 GMT
#37
On October 21 2012 02:35 FeyFey wrote:
Burrow Charge is pretty epic in terms of viewing and overall works really well and allows impressive moves. Have to giggle at this omg needing 2 upgrades to become really good is to much. Sometimes it has to be that way, with that argument Terrans could turn marine shields and stim into one upgrade ... or a few other upgrades terran has.
That being said I like it and got alot of players with the lovely double cavern play. But I think they have to make the charge more visible if there is no detection available.

Eh no, its not like that at all. Marines are a tier one unit, its upgrades exist to allow you to keep the unit viable as higher tech units come out later in the game. Tier three units are generally supposed to be "complete" with a single upgrade. A better comparison to make for your point would be to say that several of the raven upgrades should be rolled into one.

This is why the speed upgrade for the ultra was removed and given to the ultra by default.
... In life very little goes right. "Right" meaning the way one expected and the way one wanted it. One has no right to want or expect anything.
Oakwarrior
Profile Joined July 2011
Estonia31 Posts
October 20 2012 21:55 GMT
#38
On October 21 2012 05:16 Defrag wrote:
Charge is terribly useless in the current state, it's slow, it's hard to micro and the upgrade is expensive. At the current state it could be free and come without upgrades and still would be bad.

It's especially terrible against any player that can kite as you dont cast it on a unit, but a spot on the ground.


No and no and NO.

Please give me 500 replays of you micro'ing Burrow Charge to back up your claim. Are you trying to draw a conclusion on an ability that hasn't even been thoroughly played out in games yet? The Ultralisk is such a late game unit that it is usually extremely hard to test in the environment that SC2 provides right now.

The upgrade is priced well enough, it could even be more, because the micro potential is actually HUGE. With other support units such as Infestors/Vipers included the impact can even be greater. The ability gives you a method to push so, so hard into anything that's not thoroughly blocked by buildings. The inherent nature of this ability (requires micro) and the state of the game (raw) plus the ability's availability (15 minutes or so game time minimum in "standard" games) makes it difficult to test, for sure, but the ability itself both on paper and in practice is quite strong. You can charge positions and break contains like there's no tomorrow. And if you actually allow to kite yourself you're engaging TERRIBLY.

Burrow Charge is something of a late bloomer, it will take a long time for people to use it and appreciate it because, frankly, Ultras only show up in ZvT and even then rarely and people just assume it's shit because Ultras aren't so good in WoL. Give someone hundreds games to practice the ability and you'll see shit happen that'll make your jaw drop.

TL;DR: Don't discredit an ability because of your poor ability to micro and lack of practice with the ability itself.
"Great minds go in great circles."
Umpteen
Profile Blog Joined April 2010
United Kingdom1570 Posts
Last Edited: 2012-10-20 21:58:11
October 20 2012 21:57 GMT
#39
On October 21 2012 04:22 BronzeKnee wrote:
Show nested quote +
On October 21 2012 04:02 Existor wrote:
On October 21 2012 03:49 Umpteen wrote:
Ultras should walk over zerglings AND shield them from AoE. That would be a unit worth making

With blinding cloud and fungals it will make gameplay as zergs more a-move and more boring.


The Ultra is a melee unit that isn't ridiculously quick the Zergling. So like the Zealot, it is A-move. And that is ok.

But Ultralisks shielding Zerglings is a bad idea.


Just out of interest - why? I mean, it probably wouldn't make sense as just a straight buff, but maybe in context (an infestor nerf, for example) it would provide a way for Zergs to engage on the ground in the late game the way defilers did in BW. Less Broodlord/Infestor, anyone?
The existence of a food chain is inescapable if we evolved unsupervised, and inexcusable otherwise.
teamhozac
Profile Joined April 2012
404 Posts
October 21 2012 12:45 GMT
#40
TL;DR: Don't discredit an ability because of your poor ability to micro and lack of practice with the ability itself.


Well said, bunch of whiners in here that probably have not even attempted to use the ability
Prev 1 2 3 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 13h 48m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft296
IndyStarCraft 277
JuggernautJason137
UpATreeSC 94
StarCraft: Brood War
EffOrt 126
910 34
Yoon 14
Dota 2
febbydoto7
Counter-Strike
byalli974
Other Games
Grubby4615
FrodaN1517
Beastyqt882
fl0m827
B2W.Neo623
RotterdaM239
Liquid`Hasu232
mouzStarbuck200
C9.Mang0185
XaKoH 95
Mew2King71
Trikslyr59
Organizations
Other Games
BasetradeTV56
StarCraft 2
angryscii 31
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• RyuSc2 37
• Reevou 14
• LaughNgamezSOOP
• AfreecaTV YouTube
• sooper7s
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• HerbMon 30
• Michael_bg 7
• mYiSmile16
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota2651
Other Games
• imaqtpie1771
• Shiphtur571
Upcoming Events
WardiTV Invitational
13h 48m
Gerald vs YoungYakov
Spirit vs MaNa
SHIN vs Percival
Creator vs Scarlett
Replay Cast
1d 10h
WardiTV Invitational
1d 13h
ByuN vs Solar
Clem vs Classic
Cure vs herO
Reynor vs MaxPax
Replay Cast
3 days
Sparkling Tuna Cup
4 days
Krystianer vs TBD
TriGGeR vs SKillous
Percival vs TBD
ByuN vs Nicoract
Replay Cast
5 days
Wardi Open
5 days
Liquipedia Results

Completed

Proleague 2025-12-22
WardiTV 2025
META Madness #9

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
BSL Season 21
Slon Tour Season 2
CSL Season 19: Qualifier 2
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

CSL 2025 WINTER (S19)
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
OSC Championship Season 13
Nations Cup 2026
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.