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On October 19 2012 14:48 papaz wrote:Show nested quote +On October 19 2012 10:25 FinestHour wrote: Does unranked play have an mmr system so you play against people of your level, or is it random? It's MMR based and ranked/unranked is the same queue.
After Excalibur_Z and I had a discussion about this last week, he decided to take the question of how unranked matchmaking works to the source.
Ranked and unranked are the same queue and can be matched against each other. However, there are SEPARATE MMRs for ranked and unranked play. When you first play an unranked match, it will pick up your existing MMR for it, but then if you use your unranked games to try a bunch of risky things that you're not doing in your ranked games and lose a lot of them, you'll play against worse players when unranked.
Hoping Excalibur_Z is cool with me quoting his email exchange with his contact at Blizzard. I'd assume that they wouldn't comment if it weren't OK to make public, however.
Edit: This wasn't a conversation. Excalibur_Z sent a list of questions and these are the answers.
Blizzard: Every player has both a ranked and unranked MMR that changes separately. The initial value of the MMR is copied from whichever one you played as first.
Excalibur_Z: Do players searching "unranked" play against "ranked-queued" players? If so, how does MMR change for each player?
Blizzard: Yes, they play against each other. MMR changes like usual, but each player has a ranked and unranked MMR.
Excalibur_Z: Does MMR ever change for players searching "unranked"? If so, does this MMR value update the player's "ranked" MMR?
Blizzard: Yes, a player's "unranked MMR" changes after every match if they queue unranked. If you queue ranked, your "ranked" MMR changes.
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yay! This is great news. I most excited about the win % vs the races and on maps. I will now see on paper exactly how bad my TvP is
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On October 19 2012 14:03 SigmaoctanusIV wrote: Not enough, Clan support Cross server play, Bnet tournmanets, Better hosting for custom games, Having parties bigger then 2 make a 2 player map and have one automatically go to observer. Really blows my mind that these things were in retail... for WoL Clan support is already teased in one of the pictures, and it is already confirmed to be on the way.
Global play is also confirmed.
Bnet tournaments is desired but not confirmed despite being in WC3, so you have a point there.
One of Blizzard's community managers already confirmed on Reddit that more info is going to be released next week about more changes. Plus, at least these additions are also planned to be implemented for WoL as well.
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Anyone knows what the number on the bottom left of the profile says?
Also: Awesome job (even though it should have been done like 3 years ago)
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A sign that our whining have been useful. Keep it up we might have a real BW successor one day! :D
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On October 19 2012 15:14 Tppz! wrote: Anyone knows what the number on the bottom left of the profile says?
Also: Awesome job (even though it should have been done like 3 years ago) More info to be relased next week
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Come on gives us army skins we can but pretty please
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i am not sure if i like the fact that you can play ranked against unranked.
think of it. if all ranked players would win their games against unranked players, because it doesnt moatter to unranked and they would just leave after some minutes, then the ranked payers would all be promoted to masters after some time. to prevent this, the system has to adjust these wins for the players winning ranked vs non-ranked, making it less valuable.
its not the point here that not every ranked vs unranked game is won by the ranked player, the point is that it could happen and this shows a design flaw. you could adjust it by giving ranked players better opponents from the unranked rooster, but that would lead to frustration, its then only "if he plays serious he will surely kill me with ease, if he is bored and disconnects i have a freewin." people will just ask every game at start if the opponent plays ranked or unranked.
from a mathematical point of view this will screw up the ladder and things will get a bit more random.
i guess they just want to do something, even when its not properly thought through. dont really know though why they're not just separate ranked and unranked. makes absolutely no sense.to me. it feels like there are people in charge at blizzard that cant think straight.
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On October 19 2012 15:23 eviltomahawk wrote:Show nested quote +On October 19 2012 15:14 Tppz! wrote: Anyone knows what the number on the bottom left of the profile says?
Also: Awesome job (even though it should have been done like 3 years ago) More info to be relased next week 
thanks a lot!
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On October 19 2012 15:30 cari-kira wrote: if all ranked players would win their games against unranked players, because it doesnt moatter to unranked and they would just leave after some minutes, then the ranked payers would all be promoted to masters after some time. to prevent this, the system has to adjust these wins for the players winning ranked vs non-ranked, making it less valuable.
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from a mathematical point of view this will screw up the ladder and things will get a bit more random.
You are assuming, as I have, that overall the MMR rankings of players are, on average, zero-sum (i.e. that a player's lost points for a loss are the same as the points they would have won for a win.)
If that's the case, then yes, unranked players probably will wind up with lower average MMRs than ranked players. However, ranked vs. unranked games will tend to ensure that they are all kept on the same MMR scale, on average.
If you don't have ranked players play unranked players, then the MMRs between the two groups won't be comparable. If you do have ranked vs. unranked matches, the MMRs will, over the long run, be on the same scale. If introducing unranked play makes overall average play quality decrease, then yes, ranked MMRs are likely to increase as a result, but I'm not sure that's certain to be the case.
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On October 19 2012 15:39 Lysenko wrote:Show nested quote +On October 19 2012 15:30 cari-kira wrote: if all ranked players would win their games against unranked players, because it doesnt moatter to unranked and they would just leave after some minutes, then the ranked payers would all be promoted to masters after some time. to prevent this, the system has to adjust these wins for the players winning ranked vs non-ranked, making it less valuable.
...
from a mathematical point of view this will screw up the ladder and things will get a bit more random. You are assuming, as I have, that overall the MMR rankings of players are, on average, zero-sum (i.e. that a player's lost points for a loss are the same as the points they would have won for a win.) If that's the case, then yes, unranked players probably will wind up with lower average MMRs than ranked players. However, ranked vs. unranked games will tend to ensure that they are all kept on the same MMR scale, on average. If you don't have ranked players play unranked players, then the MMRs between the two groups won't be comparable. If you do have ranked vs. unranked matches, the MMRs will, over the long run, be on the same scale. If introducing unranked play makes overall average play quality decrease, then yes, ranked MMRs are likely to increase as a result, but I'm not sure that's certain to be the case.
i see no problem with complete separate MMRs and matchmaking.
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On October 19 2012 10:27 emc wrote:Show nested quote +On October 19 2012 10:25 FinestHour wrote: Does unranked play have an mmr system so you play against people of your level, or is it random? it's MMR and ranked/unranked are matched against each other, it was confirmed by Blizzard. However, this can change once the game is released because right now, unranked doesn't have enough of a player pool to justify splitting them up in two. I actually like it this way, because then I know exactly the kind of skill level I will be playing when I'm ready to check the box for ranked games. However, there is a chance that a ranked player could be matched with an unranked player and take an easy win because the unranked player just doesn't care. Thx 4 the explanation You are right with your last argument, although et could also get the other way around some times: To concquer my ladder fear I will play many try-out games (with random race) in "unranked" mode, so it doesn't hurt rank or MMR. But moreover I will finally start playing my main race again and try to bring the builds I have to maximum efficency before I ladder again. And these improved standard games will be the big part of the games.
Although I don't think i will not give 100% in every of these games, since they have no consequences. So maybe it could also decrease my skill cause i get lazy or ragequit more.... on the other hand it could mean more players are plaing in a honest way there - because they play because of the fun - not just to allin you to increase their rank. Of course it's part of the game, but u can't tell me making a banelingbust the 20th time a day or a dt rush or a 1-1-1 is so much fun - when u got no variety.
I welcome these changes very much. Especially the Win-Loss ratio comeback. I never figured out why it wasn't at least visible to ME how MY stats are
On October 19 2012 10:35 a176 wrote:Show nested quote +On October 19 2012 10:27 emc wrote:On October 19 2012 10:25 FinestHour wrote: Does unranked play have an mmr system so you play against people of your level, or is it random? it's MMR and ranked/unranked are matched against each other, it was confirmed by Blizzard. However, this can change once the game is released because right now, unranked doesn't have enough of a player pool to justify splitting them up in two. I actually like it this way, because then I know exactly the kind of skill level I will be playing when I'm ready to check the box for ranked games. However, there is a chance that a ranked player could be matched with an unranked player and take an easy win because the unranked player just doesn't care. and there in lies the problem. with each new hots beta wave, ive experienced players who literally dont even give a shit about actually testing the hots units, just getting high on ladder as if they playing wol. ive been pool rushed, pylon blocked, and some guy even cannon rush. then of course theres those protoss players that just do the normal 2 base all ins, zergs who have baneling busted me, the list goes on. anyways, the point is most of those games i just quit instead of wasting of my time, because being unranked, it doesnt matter shit to me regarding a loss. but then those players are ranked, and they get points for me quitting. so basically the entire ladder will become a clusterfuck and have absolutely zero meaning.
Oh you're right. Didn't see it this way yet. Well true, it will effect the Ladder system, cause I could pull off an Idra and ragequit after one misclick cause i am disappointed that that perfect match from me is now impossible. This would decrease the overall ladder skill. On the other hand WHEN I am laddering then, I do it with 100% focus and play it to the end.
In worst case scenario this means I get a WO in a lot of games cause players quit, or I get opponents that trained a lot and are clearly better than me... or more cheese? Who knows, we will see
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On October 19 2012 12:46 Crawdad wrote:Show nested quote +On October 19 2012 12:13 digmouse wrote: What does that number on the portrait do? Looks like some kind of level system to me. It might just be division rank, but when Cloaken was asked about it on Reddit, he said: So they might be rewarding players for actually PLAYING, instead of just winning.
that will be awesome but i think what would be even more better is to have your league icon right next to your portrait instead. , some times when i wanna see someone's rank i don't feel like clicking on their profile , its just be cool to see it right then in there and who wouldn't wanna showcase that sexy gold GM star next to their name =)
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Well, this will of course make the game better again. Just hope there comes a little more, like they say. Although i think many things, which they want to implement, will be left out until Legacy of the Void.
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This is great news if you didn't know about SC2Gears but thank you Blizzard, for putting it in especially the return of the losses
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On October 19 2012 11:14 Sirrush wrote: So, on the main screen, instead of Kerrigan, give us a big general chat that everyone enters into when they launch the game and, hurray! SC2 becomes a much more social game. Make whatever chat you're in automatically minimize into a window as soon as you leave the initial screen.
I don't know, I just feel that it would help make SC2 become more social overall.
huh, i was about to make the exact same post. I absolutely agree.
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A step in the right direction!
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Great to hear they are actually listening to the community on these issues. Might actually pick the game back up with these changes and stop playing so much dota2.
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For everybody watching this from the screenshot we get: - Clan System (tags in chat) - Chat moderation? (gear icon next to minimize of chat) - Leveling system similar to WC3? (levels) - Bigger Parties - Additional Information on Replay functionality? (post on reddit)
I hope they fix finally that you can join a 1v1 map with >2 players in a party. They also could use a lot of the white space on the main screen for announcements or other stuff.
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Did anyone notice that they have four people on a 2v2 team?
Either a mistake, or they're allowing you to create larger teams much like WoW arena.
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