HotS UI Update - Page 6
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DreamOen
Spain1400 Posts
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Creager
Germany1890 Posts
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XenoX101
Australia729 Posts
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Ameisenmann
Albania296 Posts
![]() I'm very happy about those additions. Sure theres sc2gears, but it's always nice to be less dependant on third party tools.. Hopefully blizz continues like this, much <3 to them for now. | ||
Crawdad
614 Posts
On October 19 2012 16:47 XenoX101 wrote: I wonder what the gold and silver/blue frames are on the party portraits in the bottom left of... this picture Probably their league. | ||
NeWeNiyaLord
Norway2474 Posts
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phanto
Sweden708 Posts
The UI is a huge step up. Feels irrelevant if the game is bad, though. Hopefully they will listen more to the pro gamers than their own game designers (they aren't very good). | ||
MrTortoise
1388 Posts
On October 19 2012 10:35 a176 wrote: and there in lies the problem. with each new hots beta wave, ive experienced players who literally dont even give a shit about actually testing the hots units, just getting high on ladder as if they playing wol. ive been pool rushed, pylon blocked, and some guy even cannon rush. then of course theres those protoss players that just do the normal 2 base all ins, zergs who have baneling busted me, the list goes on. anyways, the point is most of those games i just quit instead of wasting of my time, because being unranked, it doesnt matter shit to me regarding a loss. but then those players are ranked, and they get points for me quitting. so basically the entire ladder will become a clusterfuck and have absolutely zero meaning. Why woul dyou test something like units against as random player? You need a controlled methodological situation to do that. | ||
Targe
United Kingdom14103 Posts
Wow. Maybe we're finally getting somewhere. | ||
cari-kira
Germany655 Posts
On October 19 2012 16:27 Narfinger wrote: I hope they fix finally that you can join a 1v1 map with >2 players in a party. I second this. And give us the category "standard ladder maps" when sorting maps for a custom game. its really difficult to open a custom game on a standard ladder map, especially when you play no a localized client and only know the english map names. and even then there show up 50 different versions of the maps when you search for the names. actually i cant believe how long it takes for bliz to fix some of these things. | ||
Z_DartH
Italy29 Posts
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Fragile51
Netherlands15767 Posts
On October 19 2012 17:19 Z_DartH wrote: So basically they changed the whole UI with patch 1.5.0, and that worked out so well they decided to drop it after what, 2 months? Did you even read the bnet post? The changes made in 1.5.0 were going to be made anyway, they just chose to implement it earlier. They did extra work in order for the customer to gain additional benefits. Are you seriously going to question that? | ||
XenoX101
Australia729 Posts
On October 19 2012 17:19 Z_DartH wrote: So basically they changed the whole UI with patch 1.5.0, and that worked out so well they decided to drop it after what, 2 months? Nah a lot of the assets are still there, the graphics are still the new sleeker version and the Arcade is still there, the menus are the main thing they scrapped from the Arcade, but that chopping and changing always happens when UIs are under development. | ||
Decendos
Germany1338 Posts
On October 19 2012 10:25 SarcasmMonster wrote: One day after #SaveHOTS and all this gets implemented. Programming so ez pz. rofl was thinking the exact same thing. blizzard is a international company with about 5 billion $ revenue so they are able to implement whatever they want IF THEY WANT TO. so we have to really keep them pressuring about fixing the things we want to have fixed and they will be able to fix it if they decide to listen to the community. i think they start to realize in times of LoL and Dota 2 that there are other games out there with lots of fans and that HOTS wont be a superhit just because its the only good game out there and therefore start to listen more and more to peoples suggestions which is awesome. | ||
Z_DartH
Italy29 Posts
On October 19 2012 17:24 Fragile51 wrote: Did you even read the bnet post? The changes made in 1.5.0 were going to be made anyway, they just chose to implement it earlier. They did extra work in order for the customer to gain additional benefits. Are you seriously going to question that? Yes I did read it, I'm talking about aesthetic changes, I'm not arguing about the whole arcade/custom games hub thingy. The thing is, 1.5 changed the whole UI's looks from the original, and now they're changing it again, completely. | ||
Crawdad
614 Posts
On October 19 2012 17:19 Z_DartH wrote: So basically they changed the whole UI with patch 1.5.0, and that worked out so well they decided to drop it after what, 2 months? Their line of thinking was: "1.5.0 is what we absolutely need in WoL, everything else is what we can save for HotS to make it a better game." EDIT: Nevermind. | ||
Fragile51
Netherlands15767 Posts
On October 19 2012 17:34 Z_DartH wrote: Yes I did read it, I'm talking about aesthetic changes, I'm not arguing about the whole arcade/custom games hub thingy. The thing is, 1.5 changed the whole UI's looks from the original, and now they're changing it again, completely. They didnt "completely" change it, they added some different textures for the buttons and added a bunch of extra screens. That's peanuts as far as programming work goes and could probably be done in a week or less by any team of competent UI programmers. Aesthetic changes are not a big deal. | ||
blug
Australia623 Posts
I get the feeling Blizzard are pulling their heads out of their asses and are finally listening to us. I get this feeling from a lot of the other beta changes as well. | ||
2vs2.Zepiii
Belgium134 Posts
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crow_mw
Poland115 Posts
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