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HotS UI Update - Page 6

Forum Index > StarCraft 2 HotS
283 CommentsPost a Reply
Prev 1 4 5 6 7 8 15 Next All
DreamOen
Profile Joined March 2010
Spain1400 Posts
October 19 2012 07:45 GMT
#101
I love the new interface a lot more than the actual one, but I agree with most ppl in the fact that they should connect you directly to a general channel like in the old bnet.
Tester | MC | Crank | Flash | Jaedong | MVP
Creager
Profile Joined February 2011
Germany1961 Posts
October 19 2012 07:45 GMT
#102
I consider this a step into the right direction! Thanks especially for bringing losses back!
... einmal mit Profis spielen!
XenoX101
Profile Joined February 2011
Australia729 Posts
Last Edited: 2012-10-19 07:47:45
October 19 2012 07:47 GMT
#103
I wonder what the gold and silver/blue frames are on the party portraits in the bottom left of...

[image loading]

this picture
Ameisenmann
Profile Joined April 2012
Albania296 Posts
October 19 2012 07:47 GMT
#104
Good news
I'm very happy about those additions. Sure theres sc2gears, but it's always nice to be less dependant on third party tools.. Hopefully blizz continues like this, much <3 to them for now.
Crawdad
Profile Joined September 2012
614 Posts
October 19 2012 07:50 GMT
#105
On October 19 2012 16:47 XenoX101 wrote:
I wonder what the gold and silver/blue frames are on the party portraits in the bottom left of...

this picture


Probably their league.
NeWeNiyaLord
Profile Blog Joined September 2010
Norway2474 Posts
October 19 2012 07:51 GMT
#106
Wow! Great news! It looks really great thus far! Like that they are listening somewhat to the community!
This is where we begin. Show your true self, Battosai.
phanto
Profile Joined October 2010
Sweden708 Posts
October 19 2012 07:55 GMT
#107
Kerrigan in SC2 is one of the ugliest video game characters of all time. Looks like something from Jersey Shore got infected by zerg.

The UI is a huge step up. Feels irrelevant if the game is bad, though. Hopefully they will listen more to the pro gamers than their own game designers (they aren't very good).
MrTortoise
Profile Joined January 2011
1388 Posts
October 19 2012 07:59 GMT
#108
On October 19 2012 10:35 a176 wrote:
Show nested quote +
On October 19 2012 10:27 emc wrote:
On October 19 2012 10:25 FinestHour wrote:
Does unranked play have an mmr system so you play against people of your level, or is it random?


it's MMR and ranked/unranked are matched against each other, it was confirmed by Blizzard. However, this can change once the game is released because right now, unranked doesn't have enough of a player pool to justify splitting them up in two.

I actually like it this way, because then I know exactly the kind of skill level I will be playing when I'm ready to check the box for ranked games. However, there is a chance that a ranked player could be matched with an unranked player and take an easy win because the unranked player just doesn't care.


and there in lies the problem.

with each new hots beta wave, ive experienced players who literally dont even give a shit about actually testing the hots units, just getting high on ladder as if they playing wol. ive been pool rushed, pylon blocked, and some guy even cannon rush. then of course theres those protoss players that just do the normal 2 base all ins, zergs who have baneling busted me, the list goes on.

anyways, the point is most of those games i just quit instead of wasting of my time, because being unranked, it doesnt matter shit to me regarding a loss. but then those players are ranked, and they get points for me quitting.

so basically the entire ladder will become a clusterfuck and have absolutely zero meaning.



Why woul dyou test something like units against as random player?

You need a controlled methodological situation to do that.
Targe
Profile Blog Joined February 2012
United Kingdom14103 Posts
October 19 2012 08:00 GMT
#109
What? Stats? Sc2? It's not April 1st?
Wow. Maybe we're finally getting somewhere.
11/5/14 CATACLYSM | The South West's worst Falco main
cari-kira
Profile Joined March 2011
Germany655 Posts
October 19 2012 08:13 GMT
#110
On October 19 2012 16:27 Narfinger wrote:

I hope they fix finally that you can join a 1v1 map with >2 players in a party.


I second this.
And give us the category "standard ladder maps" when sorting maps for a custom game.
its really difficult to open a custom game on a standard ladder map, especially when you play no a localized client and only know the english map names. and even then there show up 50 different versions of the maps when you search for the names.

actually i cant believe how long it takes for bliz to fix some of these things.
Live and let live
Z_DartH
Profile Joined April 2011
Italy29 Posts
October 19 2012 08:19 GMT
#111
So basically they changed the whole UI with patch 1.5.0, and that worked out so well they decided to drop it after what, 2 months?
Fragile51
Profile Joined October 2011
Netherlands15767 Posts
October 19 2012 08:24 GMT
#112
On October 19 2012 17:19 Z_DartH wrote:
So basically they changed the whole UI with patch 1.5.0, and that worked out so well they decided to drop it after what, 2 months?


Did you even read the bnet post? The changes made in 1.5.0 were going to be made anyway, they just chose to implement it earlier. They did extra work in order for the customer to gain additional benefits. Are you seriously going to question that?
XenoX101
Profile Joined February 2011
Australia729 Posts
October 19 2012 08:25 GMT
#113
On October 19 2012 17:19 Z_DartH wrote:
So basically they changed the whole UI with patch 1.5.0, and that worked out so well they decided to drop it after what, 2 months?


Nah a lot of the assets are still there, the graphics are still the new sleeker version and the Arcade is still there, the menus are the main thing they scrapped from the Arcade, but that chopping and changing always happens when UIs are under development.
Decendos
Profile Joined August 2011
Germany1341 Posts
October 19 2012 08:26 GMT
#114
On October 19 2012 10:25 SarcasmMonster wrote:
One day after #SaveHOTS and all this gets implemented. Programming so ez pz.


rofl was thinking the exact same thing. blizzard is a international company with about 5 billion $ revenue so they are able to implement whatever they want IF THEY WANT TO. so we have to really keep them pressuring about fixing the things we want to have fixed and they will be able to fix it if they decide to listen to the community.

i think they start to realize in times of LoL and Dota 2 that there are other games out there with lots of fans and that HOTS wont be a superhit just because its the only good game out there and therefore start to listen more and more to peoples suggestions which is awesome.
Z_DartH
Profile Joined April 2011
Italy29 Posts
October 19 2012 08:34 GMT
#115
On October 19 2012 17:24 Fragile51 wrote:
Show nested quote +
On October 19 2012 17:19 Z_DartH wrote:
So basically they changed the whole UI with patch 1.5.0, and that worked out so well they decided to drop it after what, 2 months?


Did you even read the bnet post? The changes made in 1.5.0 were going to be made anyway, they just chose to implement it earlier. They did extra work in order for the customer to gain additional benefits. Are you seriously going to question that?


Yes I did read it, I'm talking about aesthetic changes, I'm not arguing about the whole arcade/custom games hub thingy. The thing is, 1.5 changed the whole UI's looks from the original, and now they're changing it again, completely.
Crawdad
Profile Joined September 2012
614 Posts
Last Edited: 2012-10-19 08:34:50
October 19 2012 08:34 GMT
#116
On October 19 2012 17:19 Z_DartH wrote:
So basically they changed the whole UI with patch 1.5.0, and that worked out so well they decided to drop it after what, 2 months?


Their line of thinking was:

"1.5.0 is what we absolutely need in WoL, everything else is what we can save for HotS to make it a better game."

EDIT: Nevermind.
Fragile51
Profile Joined October 2011
Netherlands15767 Posts
October 19 2012 08:36 GMT
#117
On October 19 2012 17:34 Z_DartH wrote:
Show nested quote +
On October 19 2012 17:24 Fragile51 wrote:
On October 19 2012 17:19 Z_DartH wrote:
So basically they changed the whole UI with patch 1.5.0, and that worked out so well they decided to drop it after what, 2 months?


Did you even read the bnet post? The changes made in 1.5.0 were going to be made anyway, they just chose to implement it earlier. They did extra work in order for the customer to gain additional benefits. Are you seriously going to question that?


Yes I did read it, I'm talking about aesthetic changes, I'm not arguing about the whole arcade/custom games hub thingy. The thing is, 1.5 changed the whole UI's looks from the original, and now they're changing it again, completely.


They didnt "completely" change it, they added some different textures for the buttons and added a bunch of extra screens. That's peanuts as far as programming work goes and could probably be done in a week or less by any team of competent UI programmers. Aesthetic changes are not a big deal.
blug
Profile Joined February 2011
Australia623 Posts
October 19 2012 08:36 GMT
#118
This should have been here since day one.

I get the feeling Blizzard are pulling their heads out of their asses and are finally listening to us. I get this feeling from a lot of the other beta changes as well.
Derp
2vs2.Zepiii
Profile Joined December 2011
Belgium134 Posts
October 19 2012 08:37 GMT
#119
Amazing !! Thanks blizzard :D
2v2 Protoss Master : twitch.tv/Zepiii || Best achievement - HotS 2v2 : Top2 World w/ Vermillion
crow_mw
Profile Joined March 2012
Poland115 Posts
October 19 2012 08:42 GMT
#120
Wow, this is terrible news. Instead of working on the actual gameplay they introduce changes to UI and winrate statistics. What is even worse is that the community reply is six pages of people cheerfully congratulating Blizzard and claiming that things are heading the right direction...
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