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HotS UI Update - Page 8

Forum Index > StarCraft 2 HotS
283 CommentsPost a Reply
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DrGreen
Profile Joined July 2010
Poland708 Posts
October 19 2012 09:53 GMT
#141
On October 19 2012 18:48 Fragile51 wrote:
Show nested quote +
On October 19 2012 17:42 crow_mw wrote:
Wow, this is terrible news. Instead of working on the actual gameplay they introduce changes to UI and winrate statistics. What is even worse is that the community reply is six pages of people cheerfully congratulating Blizzard and claiming that things are heading the right direction...


TIL only 3 people work on hots

david kim, browder, and the intern who gets them both coffee. Surely they don't have a bunch of teams comprised of a bunch of people working on individual aspects of the game, that would cost fortunes!


Just wondering what those different teams did through the last 2 years? DB and DK did well enough on balance and rocks, but all the other teams?
myk3
Profile Joined June 2010
Austria80 Posts
October 19 2012 09:54 GMT
#142
You guys are seriously happy about these changes? THEY STILL HAVENT FIXED ANYTHING! Do you guys not remember broodwar? For god sakes even broodwar a 15 year old game had free name changes a friend system and you were able to FIGHT people from any where around the world............ this is nothing... Small changes like this shows how blizzard is in a state of panic, there is really no new content. How bout this, why not make it so you can mod your units change your name when ever you want, why not get points to buy skins and such SO WE ACTUALLY HAVE A reason to play this isnt even hard hard to do, how about being able to change your own UI in map size where the map goes and background such?. Even with those change i listed it wont save the game there has to be so much more work done but they wont put in the time. I dont think the devs even play there own game, its a doomed game.


Treat SC2 as a game, not as successor to BW. Comparing something to a similar product which was released 15 years ago is not the way to go, there are many factors that were not present then.
I am pretty sure that blizzard is not at all in a state of panic. They are doing just fine.
Name change seems pretty pointless to me, as long as you don´t have problems with your identity, you should be able to do fine with just one name. Clan tags on the other hand would surely be an improvement, mainly to top tier players where the clan acutally matters.
I don´t understand what you are trying to say regarding "change your own UI in map size where the map goes and background such?"...

A win ratio per MU and maps? Is that really all stats they could come up with? There is so much potential here, like tracking APM, unspent money, even worker lost per game or how many units have you killed/produced in your career.

A lot of players, a lot of games, a lot of numbers. Of course you can come up with a lot of useless stats, but they mostly don´t matter. Knowing that you are the guy who built the most drones in the world, doesnt make you a good player. If you are really interested in that kind of stuff, just load up sc2gears and enjoy.

No wonder everybody is playing LoL
Blizzard is too far from the community and that is their problem. Pure greed,

Just no. Blizzard is not too far from the community. The community thinks, it has to be closer to blizzard, which is wrong in my opinion. If you are ordering food at a restaurant, you assume that the chef knows his job, you don´t go into the kitchen, look at what he is doing and tell him what you would do different if you were the chef.

Let blizzard do it´s job and do your own part, which is _playing_ the game... not thinking about your gosu ideas regarding interface improvements. If you don´t feel "social" due to interface problems, you are doing something wrong.

Overall, good changes imho.

Now to contradict my statement above:
+ Show Spoiler +
Gosu idea: Map selection and enemy race selection for unranked games, just for convenience if your practice buddies are not available.
Integra
Profile Blog Joined January 2008
Sweden5626 Posts
October 19 2012 10:03 GMT
#143
On October 19 2012 18:54 myk3 wrote:
Show nested quote +
You guys are seriously happy about these changes? THEY STILL HAVENT FIXED ANYTHING! Do you guys not remember broodwar? For god sakes even broodwar a 15 year old game had free name changes a friend system and you were able to FIGHT people from any where around the world............ this is nothing... Small changes like this shows how blizzard is in a state of panic, there is really no new content. How bout this, why not make it so you can mod your units change your name when ever you want, why not get points to buy skins and such SO WE ACTUALLY HAVE A reason to play this isnt even hard hard to do, how about being able to change your own UI in map size where the map goes and background such?. Even with those change i listed it wont save the game there has to be so much more work done but they wont put in the time. I dont think the devs even play there own game, its a doomed game.


Treat SC2 as a game, not as successor to BW. Comparing something to a similar product which was released 15 years ago is not the way to go, there are many factors that were not present then.
I am pretty sure that blizzard is not at all in a state of panic. They are doing just fine.
Name change seems pretty pointless to me, as long as you don´t have problems with your identity, you should be able to do fine with just one name. Clan tags on the other hand would surely be an improvement, mainly to top tier players where the clan acutally matters.
I don´t understand what you are trying to say regarding "change your own UI in map size where the map goes and background such?"...

Show nested quote +
A win ratio per MU and maps? Is that really all stats they could come up with? There is so much potential here, like tracking APM, unspent money, even worker lost per game or how many units have you killed/produced in your career.

A lot of players, a lot of games, a lot of numbers. Of course you can come up with a lot of useless stats, but they mostly don´t matter. Knowing that you are the guy who built the most drones in the world, doesnt make you a good player. If you are really interested in that kind of stuff, just load up sc2gears and enjoy.

Show nested quote +
No wonder everybody is playing LoL
Blizzard is too far from the community and that is their problem. Pure greed,

Just no. Blizzard is not too far from the community. The community thinks, it has to be closer to blizzard, which is wrong in my opinion. If you are ordering food at a restaurant, you assume that the chef knows his job, you don´t go into the kitchen, look at what he is doing and tell him what you would do different if you were the chef.

Let blizzard do it´s job and do your own part, which is _playing_ the game... not thinking about your gosu ideas regarding interface improvements. If you don´t feel "social" due to interface problems, you are doing something wrong.

Overall, good changes imho.

Now to contradict my statement above:
+ Show Spoiler +
Gosu idea: Map selection and enemy race selection for unranked games, just for convenience if your practice buddies are not available.

For gods sake read before you actually comment, we are talking about the service Battle.Net and not the actual game. And I won't even talk about the rest of your post since its.... not really.. I mean you say that he can't compare SC:BW with SC2 (which again, we aren't since we are talking about Battle.Net) but at the same time you think its okay to compare this to a fast food restaurant? Holy shit dude, at least follow your own logic that you impose on other people while debating.
"Dark Pleasure" | | I survived the Locust war of May 3, 2014
DrGreen
Profile Joined July 2010
Poland708 Posts
Last Edited: 2012-10-19 10:06:19
October 19 2012 10:05 GMT
#144
On October 19 2012 18:54 myk3 wrote:
Show nested quote +
A win ratio per MU and maps? Is that really all stats they could come up with? There is so much potential here, like tracking APM, unspent money, even worker lost per game or how many units have you killed/produced in your career.

A lot of players, a lot of games, a lot of numbers. Of course you can come up with a lot of useless stats, but they mostly don´t matter. Knowing that you are the guy who built the most drones in the world, doesnt make you a good player. If you are really interested in that kind of stuff, just load up sc2gears and enjoy.
...
Now to contradict my statement above:
+ Show Spoiler +
Gosu idea: Map selection and enemy race selection for unranked games, just for convenience if your practice buddies are not available.


That's the whole point! Casual players love useless stats. A lot of sc2gears features should be in game as a default features.
All those upcoming 'soon' changes make the game what it should be a long time ago, we need way more to bring and keep people in game. Yes, that's a good start, but in that pace we will get to it when it's already too late. HotS needs MORE.
If HotS isn't a success than LotV is doomed as well.

And yes, choosing race for unranked is a good idea.
myk3
Profile Joined June 2010
Austria80 Posts
Last Edited: 2012-10-19 10:39:07
October 19 2012 10:21 GMT
#145
For gods sake read before you actually comment, we are talking about the service Battle.Net and not the actual game. And I won't even talk about the rest of your post since its.... not really.. I mean you say that he can't compare SC:BW with SC2 (which again, we aren't since we are talking about Battle.Net) but at the same time you think its okay to compare this to a fast food restaurant? Holy shit dude, at least follow your own logic that you impose on other people while debating.

I did read.
Since sc2 and battle.net are connected in a way that doesn´t allow sc2 to exist on its own, talking about bnet ui and sc2 for me are the same thing. I never said anything about the actual gameplay, I was just commenting on interface changes and stated my opinion regarding importance of certain changes/improvements.

I dont know where you got the "fast", and I don´t know why you chose the least meaningful part of the post to criticize my statement. Actually you missed all the points I made in your response.

Sorry about my food analogy. I just like food and I don´t think it takes <insert number of esports fans> cooks (guys with some ideas) to boil an egg (develop a game).

+ Show Spoiler +
Edit: It just struck me that I fell for a troll. Bad, bad, me. ^^
Frosty007
Profile Joined May 2012
Australia18 Posts
October 19 2012 10:23 GMT
#146
I personally love the new UI update! I think it makes the game look neat and tidy and I'm all for that. Anything which is more user accessible automatically is given the thumbs up by me. I know how frustrating games can be with UIs which just loop everywhere and are poorly designed. It reflects badly on the game.

So, to sum up, I'm really looking forward to the changes! AND STATS OMG!! :D
Time to go to war.
Hubble
Profile Joined August 2010
Germany248 Posts
Last Edited: 2012-10-19 10:28:06
October 19 2012 10:27 GMT
#147
I still don't get why this wasn't there from the start... It's basically the same now as it was in wc3.

But: Yeah, it looks much better than now.
I can see what you see not, vision milky then eyes rot. When you turn they will be gone, whispering their hidden song...
Scholera
Profile Blog Joined October 2012
United States166 Posts
October 19 2012 10:55 GMT
#148
On October 19 2012 11:14 Sirrush wrote:
So, on the main screen, instead of Kerrigan, give us a big general chat that everyone enters into when they launch the game and, hurray! SC2 becomes a much more social game. Make whatever chat you're in automatically minimize into a window as soon as you leave the initial screen.

I don't know, I just feel that it would help make SC2 become more social overall.



I agree. How a game treats noobs is VITAL to a sense of community. In BW, I was a total noob but it didnt matter cos when I loaded it up I was instantly talking to fellow noobs and more experienced players alike.
Kazeyonoma
Profile Blog Joined April 2010
United States2912 Posts
October 19 2012 11:00 GMT
#149
lol @ people think the #savehots thing is what triggered this. chances are this was already in development and would've been revealed with the next beta patch release anyways, but the #savehots thing probably just pressured their PR team to beg the devs to throw them a bone to release to help. Features like this don't just pop up out of their assholes because 1 day of 'omg sc2 esports is dying' creeped up in reddit.
I now have autographs of both BoxeR and NaDa. I can die happy. Lim Yo Hwan and Lee Yun Yeol FIGHTING forever!
Marou
Profile Blog Joined April 2010
Germany1371 Posts
October 19 2012 11:03 GMT
#150
It's getting there ! It just shows that blizzard was well aware of all the complain highlighted the past days. I really hope they implement replay sharing and all the changes they promised (cross server play amongst other) for the extension soon.
twitter@RickyMarou
Kazeyonoma
Profile Blog Joined April 2010
United States2912 Posts
Last Edited: 2012-10-19 11:07:52
October 19 2012 11:05 GMT
#151
On October 19 2012 19:27 Hubble wrote:
I still don't get why this wasn't there from the start... It's basically the same now as it was in wc3.

But: Yeah, it looks much better than now.


they rebuilt the entire platform from scratch on a new framework. people can hate on battle 2.0 (0.2 by haters), but from a development standpoint it wasn't like they could just copy/paste code from bnet 1.0 into bnet 2.0 and be done with it. Realize that part of the complexity of battle.net 2.0 was the universal profile they created with it, allow you to link up all of your friends lists across all bnet 2.0 games (wow first, then sc2, then d3, and moving forward). This also allowed them to slowly integrate their consumer base into their cloud platform, which would eventually lead to things like the RMAH, easy digital downloads of WoW:MoP, and ultimately their early stated goal for the sc2 arcade, a means for map makers and custom game creators, to get repaid at least somewhat for their hardwork.

yes battle.net 1.0 had features battle.net 2.0 didn't have, but 2.0 had tons of shit 1.0 didn't have either, it's just people gloss over them because they don't look at it from the larger picture the way blizz had to.

I am glad they're implementing more stuff, and are continuing to work hard to make more changes. Blizzard has been hiring for their battle.net team at a rapid rate (i know, i applied and interviewed and they told briefly told me about their staffing goals), so don't think for a second that blizzard has given up on its games, or that it's just letting esports die. This is all just chaos speak from people who thrive on the chaos and hysteria more than those who genuinely care about the community and the further development of the game.
I now have autographs of both BoxeR and NaDa. I can die happy. Lim Yo Hwan and Lee Yun Yeol FIGHTING forever!
Tomasy
Profile Joined October 2010
Poland80 Posts
October 19 2012 11:13 GMT
#152
Those changes look great !
But I think that most of them should be allready in when game launched 2 years ago.
paralleluniverse
Profile Joined July 2010
4065 Posts
Last Edited: 2012-10-19 11:22:54
October 19 2012 11:20 GMT
#153
On October 19 2012 20:05 Kazeyonoma wrote:
Show nested quote +
On October 19 2012 19:27 Hubble wrote:
I still don't get why this wasn't there from the start... It's basically the same now as it was in wc3.

But: Yeah, it looks much better than now.


they rebuilt the entire platform from scratch on a new framework. people can hate on battle 2.0 (0.2 by haters), but from a development standpoint it wasn't like they could just copy/paste code from bnet 1.0 into bnet 2.0 and be done with it. Realize that part of the complexity of battle.net 2.0 was the universal profile they created with it, allow you to link up all of your friends lists across all bnet 2.0 games (wow first, then sc2, then d3, and moving forward). This also allowed them to slowly integrate their consumer base into their cloud platform, which would eventually lead to things like the RMAH, easy digital downloads of WoW:MoP, and ultimately their early stated goal for the sc2 arcade, a means for map makers and custom game creators, to get repaid at least somewhat for their hardwork.

No one gives it shit about 99% of these things. They aren't needed.

Cross game chat is pretty much the only good thing to come out of it.

Digital download via B.net account? WTF. Seriously? Because, the most important thing is how the game is installed. Because, Blizzard invented digital downloads.
archonOOid
Profile Blog Joined March 2011
1983 Posts
October 19 2012 11:22 GMT
#154
I've think I'll ladder more hots now compared to how much wol I've laddered. Not a day too late.
I'm Quotable (IQ)
MrHavix
Profile Joined June 2010
United States53 Posts
October 19 2012 11:26 GMT
#155
It looks beautiful.
Hylirion
Profile Joined March 2012
Netherlands968 Posts
October 19 2012 11:42 GMT
#156
Looks like a real step forward. Hell it's about time though
AnomalySC2
Profile Joined August 2012
United States2073 Posts
October 19 2012 11:49 GMT
#157
Looks excellent!
paralleluniverse
Profile Joined July 2010
4065 Posts
October 19 2012 11:57 GMT
#158
Finally they got rid of the 4:3 window that everything is currently shoved in.
Umpteen
Profile Blog Joined April 2010
United Kingdom1570 Posts
October 19 2012 11:59 GMT
#159
On October 19 2012 18:54 myk3 wrote:If you don´t feel "social" due to interface problems, you are doing something wrong.


That is so, so, so incorrect.

An interface has to do more than just make an activity possible. It has to communicate the intended functionality of the device to the user.

When WoL fires up, it screams 'single player'. The screen is dominated by campaign art, whilst multiplayer and social components are buried in the corners or behind multiple mouse clicks. When I finally figure out I need to click on 'StarCraft' to achieve anything, I get a bunch of equal-sized buttons with pretty but kind of meaningless artwork.

I'm reserving judgement on the new interface until I get my hands on it, but here's the kind of thinking I'd apply if I were designing it (this is a starting point only, so I'm not being too picky):

Front page would have three prominent buttons along the bottom labelled Watch, Play, and Compete, plus a large chat window that defaults to a 'Welcome to StarCraft' channel when you first run, and a 'community news' panel.

Watch would bring up a page with a live stream (ideally a tournament) and a selection of other live streams to choose from (maybe some kind of 'gold tier' subscription to have a stream associated with your account and featured). Since Blizzard know what race you're playing and which league you're in, it's easy for them to filter the streams according to what the user wants to watch.

Play would take you to another screen where you can start the campaign, go for unranked quick matches in the popular formats, as well as setting up custom games with your friends and sampling the Arcade.

Compete would take you to the Ladder and Tournament page where you do everything from 1v1 ladder to enter automated tournaments to win Blizzard dollars.

This is just an outline of course, but it tells the user loud and clear: Here are the ways you can enjoy Starcraft: you can watch it, you can play casually, you can compete, and you can chat with other fans of the game.

As an aside, never underestimate the power of embarrassment. In tests, most people will sit in a room with smoke billowing under the door and do absolutely nothing if there are stooges in the room who have been instructed to ignore it. Such is the fear of doing something wrong in public. Tacitly giving people permission to watch SC2 by giving it equal prominence in the UI would do a lot to shake off the impression that watching people game is something nerdy and socially unacceptable.
The existence of a food chain is inescapable if we evolved unsupervised, and inexcusable otherwise.
mango_destroyer
Profile Joined August 2010
Canada3914 Posts
October 19 2012 12:00 GMT
#160
On October 19 2012 20:00 Kazeyonoma wrote:
lol @ people think the #savehots thing is what triggered this. chances are this was already in development and would've been revealed with the next beta patch release anyways, but the #savehots thing probably just pressured their PR team to beg the devs to throw them a bone to release to help. Features like this don't just pop up out of their assholes because 1 day of 'omg sc2 esports is dying' creeped up in reddit.


you mean they didn`t redo the entire UI in one day?

Also I agree entirely with your other post regarding the development time required. People always complain about not having everything without realizing it takes quite a bit of time to get these things implemented, tested and approved. It is not like Blizzard is completely ignoring some features but rather there were other things of higher priority that needed to be done. I wish people would be a little more patient with things.
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