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HotS UI Update - Page 7

Forum Index > StarCraft 2 HotS
283 CommentsPost a Reply
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[F_]aths
Profile Blog Joined February 2010
Germany3947 Posts
October 19 2012 08:46 GMT
#121
On October 19 2012 17:42 crow_mw wrote:
Wow, this is terrible news. Instead of working on the actual gameplay they introduce changes to UI and winrate statistics. What is even worse is that the community reply is six pages of people cheerfully congratulating Blizzard and claiming that things are heading the right direction...

UI guys and gameplay guys work in different teams. You cannot reinnforce the gameplay team with UI guys, and even if you could; adding more manpower doesn't always help to get better or faster results.
You don't choose to play zerg. The zerg choose you.
blug
Profile Joined February 2011
Australia623 Posts
Last Edited: 2012-10-19 08:49:34
October 19 2012 08:49 GMT
#122
On October 19 2012 17:42 crow_mw wrote:
Wow, this is terrible news. Instead of working on the actual gameplay they introduce changes to UI and winrate statistics. What is even worse is that the community reply is six pages of people cheerfully congratulating Blizzard and claiming that things are heading the right direction...


Wait really? People have been begging for this for ages, obviously if it impedes on the total output Blizzard supplies for the new expansion we will get angry, but this is by no means a bad thing.

Blizzard do something which the community is asking for and there are people who still treat it like it's a bad situation...

Grow up!
Derp
Esorydal
Profile Joined March 2012
Poland42 Posts
Last Edited: 2012-10-19 08:57:24
October 19 2012 08:49 GMT
#123
You guys are seriously happy about these changes? THEY STILL HAVENT FIXED ANYTHING! Do you guys not remember broodwar? For god sakes even broodwar a 15 year old game had free name changes a friend system and you were able to FIGHT people from any where around the world............ this is nothing... Small changes like this shows how blizzard is in a state of panic, there is really no new content. How bout this, why not make it so you can mod your units change your name when ever you want, why not get points to buy skins and such SO WE ACTUALLY HAVE A reason to play this isnt even hard hard to do, how about being able to change your own UI in map size where the map goes and background such?. Even with those change i listed it wont save the game there has to be so much more work done but they wont put in the time. I dont think the devs even play there own game, its a doomed game.
Crawdad
Profile Joined September 2012
614 Posts
October 19 2012 08:49 GMT
#124
On October 19 2012 17:42 crow_mw wrote:
Wow, this is terrible news. Instead of working on the actual gameplay they introduce changes to UI and winrate statistics. What is even worse is that the community reply is six pages of people cheerfully congratulating Blizzard and claiming that things are heading the right direction...


They're changing gameplay every damn week.

This is the first meaningful UI change since 1.5.0 (LOL), and it's a huge improvement. In order to keep this game alive, it needs a solid playerbase. The UI is probably more important to fielding and retaining a playerbase than any new unit or gameplay mechanic you could possibly add. Those things are just going to appease the people who are already hooked. Don't get me wrong, I eagerly await every single balance patch, but even I know the implications of a better B.Net.
Z_DartH
Profile Joined April 2011
Italy29 Posts
October 19 2012 08:50 GMT
#125
On October 19 2012 17:36 Fragile51 wrote:
They didnt "completely" change it, they added some different textures for the buttons and added a bunch of extra screens. That's peanuts as far as programming work goes and could probably be done in a week or less by any team of competent UI programmers. Aesthetic changes are not a big deal.



I think you're judging it from Bliizzard's perspective, or from the technical side anyway. Yes it may not be that difficult to change how it looks, but it has a much bigger impact on the public, even if the programming required is not that difficult.
blug
Profile Joined February 2011
Australia623 Posts
October 19 2012 08:51 GMT
#126
On October 19 2012 17:49 Crawdad wrote:
Show nested quote +
On October 19 2012 17:42 crow_mw wrote:
Wow, this is terrible news. Instead of working on the actual gameplay they introduce changes to UI and winrate statistics. What is even worse is that the community reply is six pages of people cheerfully congratulating Blizzard and claiming that things are heading the right direction...


They're changing gameplay every damn week.

This is the first meaningful UI change since 1.5.0 (LOL), and it's a huge improvement. In order to keep this game alive, it needs a solid playerbase. The UI is probably more important to fielding and retaining a playerbase than any new unit or gameplay mechanic you could possibly add. Those things are just going to appease the people who are already hooked. Don't get me wrong, I eagerly await every single balance patch, but even I know the implications of a better B.Net.


People are just getting annoyed that Blizzard aren't doing a keep re haul of the game like they did with sc1 broodwar. What people forget is that sc1 was a completely imbalanced game and had to be redone =/
Derp
NovemberstOrm
Profile Blog Joined September 2011
Canada16217 Posts
October 19 2012 08:58 GMT
#127
Thank you Blizzard, keep it up.
Moderatorlickypiddy
DrGreen
Profile Joined July 2010
Poland708 Posts
October 19 2012 09:08 GMT
#128
Maybe I'm just a whiny bitch or something, but for me it feels like
'hey, let's give them this STATS so they forget about clan system and other more important things for few months'

A win ratio per MU and maps? Is that really all stats they could come up with? There is so much potential here, like tracking APM, unspent money, even worker lost per game or how many units have you killed/produced in your career.

Yeah... over all it's a step in right direction, but seriously it feels so lackluster. It's not even thread worthy.
oneill12
Profile Joined February 2012
Romania1222 Posts
October 19 2012 09:09 GMT
#129
Stats just make me happy!!!
Aelonius
Profile Blog Joined October 2010
Netherlands432 Posts
October 19 2012 09:13 GMT
#130
Oh sweet UI! Minimalistic, sleek and without all the fluff <3
''The nine most terrifying words in the English language are: 'I'm from the government and I'm here to help.''—Ronald Reagan
Aelonius
Profile Blog Joined October 2010
Netherlands432 Posts
October 19 2012 09:14 GMT
#131
On October 19 2012 18:08 DrGreen wrote:
Maybe I'm just a whiny bitch or something, but for me it feels like
'hey, let's give them this STATS so they forget about clan system and other more important things for few months'

A win ratio per MU and maps? Is that really all stats they could come up with? There is so much potential here, like tracking APM, unspent money, even worker lost per game or how many units have you killed/produced in your career.

Yeah... over all it's a step in right direction, but seriously it feels so lackluster. It's not even thread worthy.


These things are all steps of the big picture, but you should know that Blizzard won't release something unless it's (nearly) finished. Patience... all you need.
''The nine most terrifying words in the English language are: 'I'm from the government and I'm here to help.''—Ronald Reagan
DrGreen
Profile Joined July 2010
Poland708 Posts
October 19 2012 09:25 GMT
#132
On October 19 2012 18:14 Aelonius wrote:
Show nested quote +
On October 19 2012 18:08 DrGreen wrote:
Maybe I'm just a whiny bitch or something, but for me it feels like
'hey, let's give them this STATS so they forget about clan system and other more important things for few months'

A win ratio per MU and maps? Is that really all stats they could come up with? There is so much potential here, like tracking APM, unspent money, even worker lost per game or how many units have you killed/produced in your career.

Yeah... over all it's a step in right direction, but seriously it feels so lackluster. It's not even thread worthy.


These things are all steps of the big picture, but you should know that Blizzard won't release something unless it's (nearly) finished. Patience... all you need.


But the sole fact that they make a big announcement (or a blog post) about a minor UI change is worrisome. Changes like this should be just silently implemented in patches. We need a major updates, LAN, replay watching with friends, cross-region play, clan and tournament system. Not 2 win rate 'stats'.
blade55555
Profile Blog Joined March 2009
United States17423 Posts
October 19 2012 09:25 GMT
#133
On October 19 2012 18:08 DrGreen wrote:
Maybe I'm just a whiny bitch or something, but for me it feels like
'hey, let's give them this STATS so they forget about clan system and other more important things for few months'

A win ratio per MU and maps? Is that really all stats they could come up with? There is so much potential here, like tracking APM, unspent money, even worker lost per game or how many units have you killed/produced in your career.

Yeah... over all it's a step in right direction, but seriously it feels so lackluster. It's not even thread worthy.


Look at the pictures, you'll notice a certain clan tag in a couple of them
When I think of something else, something will go here
mycro
Profile Joined March 2010
Sweden1579 Posts
October 19 2012 09:26 GMT
#134
Good changes imo
VaultDweller
Profile Joined January 2011
Romania132 Posts
October 19 2012 09:26 GMT
#135
I want to know what that general chat button does? I guess you just... join the general chat? Also, I think it's pretty much ok now, you just open a chat channel, move the window and resize it to cover kerrigan and that's it, when you log in you see the chat window, they've pretty much addressed that issue
"War is not about who's right- it's about who's left."
IcookTacos
Profile Joined December 2011
Sweden295 Posts
October 19 2012 09:33 GMT
#136
Oh! I really like this!
Life | Ryung | Mvp | MarineKing | Jaedong | Bisu | HerO
Flummie
Profile Joined August 2010
Netherlands417 Posts
October 19 2012 09:35 GMT
#137
No wonder everybody is playing LoL
Blizzard is too far from the community and that is their problem. Pure greed,
ผมพยายามหาคำตอบอยู่ตลอดเวลา
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
October 19 2012 09:37 GMT
#138
Good changes, but around 2 years later than they should have been made. Still, here's hoping that they build on this moving forward in the beta.
Administrator~ Spirit will set you free ~
DrGreen
Profile Joined July 2010
Poland708 Posts
October 19 2012 09:45 GMT
#139
On October 19 2012 18:25 blade55555 wrote:
Show nested quote +
On October 19 2012 18:08 DrGreen wrote:
Maybe I'm just a whiny bitch or something, but for me it feels like
'hey, let's give them this STATS so they forget about clan system and other more important things for few months'

A win ratio per MU and maps? Is that really all stats they could come up with? There is so much potential here, like tracking APM, unspent money, even worker lost per game or how many units have you killed/produced in your career.

Yeah... over all it's a step in right direction, but seriously it feels so lackluster. It's not even thread worthy.


Look at the pictures, you'll notice a certain clan tag in a couple of them


Where? All I can see is a league-colored border with a rank in your division
Fragile51
Profile Joined October 2011
Netherlands15767 Posts
October 19 2012 09:48 GMT
#140
On October 19 2012 17:42 crow_mw wrote:
Wow, this is terrible news. Instead of working on the actual gameplay they introduce changes to UI and winrate statistics. What is even worse is that the community reply is six pages of people cheerfully congratulating Blizzard and claiming that things are heading the right direction...


TIL only 3 people work on hots

david kim, browder, and the intern who gets them both coffee. Surely they don't have a bunch of teams comprised of a bunch of people working on individual aspects of the game, that would cost fortunes!
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