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HotS UI Update - Page 10

Forum Index > StarCraft 2 HotS
283 CommentsPost a Reply
Prev 1 8 9 10 11 12 15 Next All
[F_]aths
Profile Blog Joined February 2010
Germany3947 Posts
October 19 2012 13:43 GMT
#181
On October 19 2012 20:13 Tomasy wrote:
Those changes look great !
But I think that most of them should be allready in when game launched 2 years ago.

That is not as easy as one thinks. I currently develop an overclocking tool for GeForce cards. Even though is uses a very simplistic UI, you as a user will have no idea how hard it was to implement it and how complex the interactions are behind the UI just to offer a consistent experience. The Bnet UI is much more complex than my tool and even though the Bnet looks quite simplistic, too; behind it you have complex interactions.You cannot just come up with a perfect solution instantly. And when you have a working solution, it gets harder every time to change even small things.
You don't choose to play zerg. The zerg choose you.
PhoenixLight
Profile Joined November 2011
43 Posts
October 19 2012 13:55 GMT
#182
On October 19 2012 22:15 Narfinger wrote:
Show nested quote +
On October 19 2012 22:13 Kevin_Sorbo wrote:
why are those features costing 59.99 when I wouldve expected them to be included with the launch of WOL in 2010??
why??
WHYYYYYYY???

Because they cost you 0$. Read the article: "These updates will become available to both Wings of Liberty and Heart of the Swarm players once the expansion is live."


Even though it will be free with Wings of Liberty everyone will just have hots by then. Honestly, if its close to finish already, why wait for the hots release to give these features to the community.
SarcasmMonster
Profile Joined October 2011
3136 Posts
October 19 2012 13:57 GMT
#183
On October 19 2012 22:55 PhoenixLight wrote:
Show nested quote +
On October 19 2012 22:15 Narfinger wrote:
On October 19 2012 22:13 Kevin_Sorbo wrote:
why are those features costing 59.99 when I wouldve expected them to be included with the launch of WOL in 2010??
why??
WHYYYYYYY???

Because they cost you 0$. Read the article: "These updates will become available to both Wings of Liberty and Heart of the Swarm players once the expansion is live."


Even though it will be free with Wings of Liberty everyone will just have hots by then. Honestly, if its close to finish already, why wait for the hots release to give these features to the community.


They probably want all the new stuff beta tested before it's final.
MMA: The true King of Wings
paralleluniverse
Profile Joined July 2010
4065 Posts
Last Edited: 2012-10-19 14:12:43
October 19 2012 14:11 GMT
#184
On October 19 2012 22:43 [F_]aths wrote:
Show nested quote +
On October 19 2012 20:13 Tomasy wrote:
Those changes look great !
But I think that most of them should be allready in when game launched 2 years ago.

That is not as easy as one thinks. I currently develop an overclocking tool for GeForce cards. Even though is uses a very simplistic UI, you as a user will have no idea how hard it was to implement it and how complex the interactions are behind the UI just to offer a consistent experience. The Bnet UI is much more complex than my tool and even though the Bnet looks quite simplistic, too; behind it you have complex interactions.You cannot just come up with a perfect solution instantly. And when you have a working solution, it gets harder every time to change even small things.

LoL, DotA2, WC3 and WoW don't seem to have any problems with designing good online systems.

What did SC2 get?

A massive devolution, B.net 0.2, with absolutely nothing new (other than Facebook integration). NOT ONE SINGLE new idea, except Facebook.

The most basic features gutted, which have only slowly been re-added back in.

Blizzard's track record on the new B.net is abysmal. It's only recently that B.net and B.net changes in HotS are finally moving in the right direction. Is it because Greg Canessa finally got fired?

Why is it so shit?
stichtom
Profile Joined March 2011
Italy695 Posts
Last Edited: 2012-10-19 14:20:58
October 19 2012 14:14 GMT
#185
EDIT: Wrong post
Favourite player: IM.MVP ~ Favorite league: IPL
PhoenixLight
Profile Joined November 2011
43 Posts
Last Edited: 2012-10-19 14:25:01
October 19 2012 14:20 GMT
#186
On October 19 2012 22:57 SarcasmMonster wrote:
Show nested quote +
On October 19 2012 22:55 PhoenixLight wrote:
On October 19 2012 22:15 Narfinger wrote:
On October 19 2012 22:13 Kevin_Sorbo wrote:
why are those features costing 59.99 when I wouldve expected them to be included with the launch of WOL in 2010??
why??
WHYYYYYYY???

Because they cost you 0$. Read the article: "These updates will become available to both Wings of Liberty and Heart of the Swarm players once the expansion is live."


Even though it will be free with Wings of Liberty everyone will just have hots by then. Honestly, if its close to finish already, why wait for the hots release to give these features to the community.


They probably want all the new stuff beta tested before it's final.


It's just weird that fixes to Wings of Liberty UI are finally address when it will probably no longer be relevant. Seems like it's more of poor scheduling or laziness than the need for more time testing.
Jampackedeon
Profile Joined November 2010
United States2053 Posts
October 19 2012 14:33 GMT
#187
I'm happy with the direction they are going in, more stats makes me want to play more!

Although, I keep having issues with my language pack even where I have an EU and US installation of the game.
wcr.4fun
Profile Joined April 2012
Belgium686 Posts
October 19 2012 14:34 GMT
#188
On October 19 2012 22:43 [F_]aths wrote:
Show nested quote +
On October 19 2012 20:13 Tomasy wrote:
Those changes look great !
But I think that most of them should be allready in when game launched 2 years ago.

That is not as easy as one thinks. I currently develop an overclocking tool for GeForce cards. Even though is uses a very simplistic UI, you as a user will have no idea how hard it was to implement it and how complex the interactions are behind the UI just to offer a consistent experience. The Bnet UI is much more complex than my tool and even though the Bnet looks quite simplistic, too; behind it you have complex interactions.You cannot just come up with a perfect solution instantly. And when you have a working solution, it gets harder every time to change even small things.


spare us the bullshit please. It's a company with deadlines and with competition. DOTA2 manages everthing just fine and has a 1000 times better UI. If they can, blizzard (another multimillion company) should be able to as well.

The changes look great and I commend them for that, but I won't be satisfied or happy till the moment we have stuff like streams in game,...
Galaxy613
Profile Joined March 2011
United States148 Posts
October 19 2012 14:41 GMT
#189
Yesss, they are getting closer to Warcraft 3 level BattleNet :D
100,000 lightyears of awesome.
skrzmark
Profile Joined November 2010
United States1528 Posts
October 19 2012 14:54 GMT
#190
The reason I think League of Legends keeps players playing: because every 2-3 weeks something new is released such as a new Champion. Also, every 2-3 weeks there is a balance patch, fixing and making the game more balanced (or completely fucking up a viability of a champion)

People want new things constantly, and it's going to be hard to keep a player base without patches every so often and new units/features every so often. I mean from the Starcraft 2 standpoint we can say new strategies come out, but for a player like me who cannot execute a strategy perfectly, it just does not appeal. Like how damn long does it take to fix a simple unit (carrier?). I mean people can say it took a few years to get the Champion Evelynn to be viable, but at least Riot got around to fixing this champion instead of leaving it in the dust like Blizzard did to the Carrier. (Why even transfer the unit from SC1 then?)

I think Starcraft 2 would be more interesting if they had objectives in the game, such as if you capture a Generator Field, it increases the income you get from minerals. Leading people to fight over the Generator Field instead of first to destroy each others buildings, I mean that is still the main goal of the game, but have other goals of the game as well.

In League of Legends people can turtle all day to protect their base, or people can force team fights over objectives such as Dragon, Baron and even Turrets. I just think it would be interesting to have other things to fight over, I know there is Xel'Naga watch towers to fight over, but adding even more would bring interesting concepts and strategies to the game.
We got them GOM TvT's and them mlGG's
Levi
Profile Joined April 2010
Germany45 Posts
Last Edited: 2012-10-19 15:20:53
October 19 2012 15:17 GMT
#191
really like it, but get rid of these Buttons and get something like this green circle ( on the right cheek).
For WOL it's blue and for HOTS purple. As you hover over it with your mouse it will display different options like Ranked, Arcade and so on.
If you then leave with your mouse, it will turn back to the circle.

And also reduce the size of the letters in the chat. A lot of people can fill those small windows way to quickly.

And to help socialising open the standart chat channel automatically in the right botton corner (disable in menu if you desire) so everyone sees some other players as they log in, as it was the case in WC3 and BW.


On October 19 2012 23:54 skrzmark wrote:
I think Starcraft 2 would be more interesting if they had objectives in the game, such as if you capture a Generator Field, it increases the income you get from minerals. Leading people to fight over the Generator Field instead of first to destroy each others buildings, I mean that is still the main goal of the game, but have other goals of the game as well.

In League of Legends people can turtle all day to protect their base, or people can force team fights over objectives such as Dragon, Baron and even Turrets. I just think it would be interesting to have other things to fight over, I know there is Xel'Naga watch towers to fight over, but adding even more would bring interesting concepts and strategies to the game.


This is the reason, why Company of Heroes is so popular and recieved these good reviews
Umpteen
Profile Blog Joined April 2010
United Kingdom1570 Posts
Last Edited: 2012-10-19 15:57:49
October 19 2012 15:57 GMT
#192
I think one really cool feature Blizzard could add is a reward system to encourage better play that isn't directly connected to winning.

For instance, there could be 'grindy' long-term reward systems for:

- Building workers
- Taking expansions
- Researching upgrades

The list is more or less endless, and I get the funny feeling a lot of people who struggle to remember to build probes and pylons when they're trying to win would probably remember a lot better if they were trying to earn some sort of trinket or customisation reward.
The existence of a food chain is inescapable if we evolved unsupervised, and inexcusable otherwise.
Existor
Profile Joined July 2010
Russian Federation4295 Posts
October 19 2012 16:11 GMT
#193
On October 20 2012 00:57 Umpteen wrote:
I think one really cool feature Blizzard could add is a reward system to encourage better play that isn't directly connected to winning.

For instance, there could be 'grindy' long-term reward systems for:

- Building workers
- Taking expansions
- Researching upgrades

The list is more or less endless, and I get the funny feeling a lot of people who struggle to remember to build probes and pylons when they're trying to win would probably remember a lot better if they were trying to earn some sort of trinket or customisation reward.

Great idea, but they will never do that, maximum is new achievement progress, or something similar.

But again, it can be great, if we will see Challenge throughout big number of multiplayer matches.
raf3776
Profile Blog Joined August 2010
United States1904 Posts
October 19 2012 16:14 GMT
#194
finallly!! this is actually amazing. glad they listened! (after however long...)
WWJD (What Would Jaedong Do)
Yoduh
Profile Joined August 2010
United States216 Posts
October 19 2012 16:17 GMT
#195
what's up with all the random hate in the blizzard comments with people screaming for free name changes and other random crap? reminds me why I always steer clear of official blizzard forums. what a god awful place.
oxxo
Profile Joined February 2010
988 Posts
Last Edited: 2012-10-19 16:34:45
October 19 2012 16:32 GMT
#196
On October 19 2012 23:11 paralleluniverse wrote:
Show nested quote +
On October 19 2012 22:43 [F_]aths wrote:
On October 19 2012 20:13 Tomasy wrote:
Those changes look great !
But I think that most of them should be allready in when game launched 2 years ago.

That is not as easy as one thinks. I currently develop an overclocking tool for GeForce cards. Even though is uses a very simplistic UI, you as a user will have no idea how hard it was to implement it and how complex the interactions are behind the UI just to offer a consistent experience. The Bnet UI is much more complex than my tool and even though the Bnet looks quite simplistic, too; behind it you have complex interactions.You cannot just come up with a perfect solution instantly. And when you have a working solution, it gets harder every time to change even small things.

LoL, DotA2, WC3 and WoW don't seem to have any problems with designing good online systems.

What did SC2 get?

A massive devolution, B.net 0.2, with absolutely nothing new (other than Facebook integration). NOT ONE SINGLE new idea, except Facebook.

The most basic features gutted, which have only slowly been re-added back in.

Blizzard's track record on the new B.net is abysmal. It's only recently that B.net and B.net changes in HotS are finally moving in the right direction. Is it because Greg Canessa finally got fired?

Why is it so shit?


This is exactly the type of post I don't understand. Either people don't play the other games they praise or they hold SC2/Blizzard to a much higher standard for some reason.

LoL? Have you even played that game? It's a fun game and I enjoy playing it... but comon from a technical standpoint it's complete garbage. The launcher is terrible with numerous bugs (both display and functional) and issues since beta. There are bugs in the client that affect gameplay that go untouched for months/years. The servers constantly have issues affecting both normal players and tournaments from playing the game. The chat constantly goes down... etc. etc.

DotA has very good system, no argument there.

WC3, how is it so much better than SC2 outside of the automated tournaments and clan system? It's not.

WoW... what? What 'online system' are you even talking about? It has a chat box and a friends list.

And more on topic, these changes look really nice. Definitely thought 1.5.0 had a temporary feel to it.
Finnz
Profile Joined September 2011
United Kingdom260 Posts
October 19 2012 16:41 GMT
#197
On October 19 2012 10:56 LOLItsRyann wrote:
Yes! Improvements! See how many people are happy already? The community are your friend Blizzard, we're not trying to screw you over, we want this game to be beautiful just like you do I'm sure. We're trying to help!

Don't stop now Blizzard! You have, and still can create amazing things!


Basically this ^

No reason for blizzard to stop and leave it the way it is. For instance they should be looking at LAN despite it being unlikely, but little changes like this will keep the community happy and the game will grow again.
CarlosOmse
Profile Joined October 2011
Germany507 Posts
October 19 2012 16:43 GMT
#198
so awesome used to track my stats with the Excelsheet that is out there on TL for about 2 months.

A unique ranking for evry race would be uber awesome so u could be like Diamond Terran Plat Zerg and Masters Toss this would also encourage people to play different races competitively.

But I'm completly happy with what they did i know u could always ask for more.....

Am I Mistaken or did Blizz also say they would enable global play for HOTS so u could create an NA or KR account with ur existing EU acc for example?
a book is like a mirror if a monkey looks into it no philosopher will look back
paralleluniverse
Profile Joined July 2010
4065 Posts
Last Edited: 2012-10-19 16:56:17
October 19 2012 16:45 GMT
#199
On October 20 2012 01:32 oxxo wrote:
Show nested quote +
On October 19 2012 23:11 paralleluniverse wrote:
On October 19 2012 22:43 [F_]aths wrote:
On October 19 2012 20:13 Tomasy wrote:
Those changes look great !
But I think that most of them should be allready in when game launched 2 years ago.

That is not as easy as one thinks. I currently develop an overclocking tool for GeForce cards. Even though is uses a very simplistic UI, you as a user will have no idea how hard it was to implement it and how complex the interactions are behind the UI just to offer a consistent experience. The Bnet UI is much more complex than my tool and even though the Bnet looks quite simplistic, too; behind it you have complex interactions.You cannot just come up with a perfect solution instantly. And when you have a working solution, it gets harder every time to change even small things.

LoL, DotA2, WC3 and WoW don't seem to have any problems with designing good online systems.

What did SC2 get?

A massive devolution, B.net 0.2, with absolutely nothing new (other than Facebook integration). NOT ONE SINGLE new idea, except Facebook.

The most basic features gutted, which have only slowly been re-added back in.

Blizzard's track record on the new B.net is abysmal. It's only recently that B.net and B.net changes in HotS are finally moving in the right direction. Is it because Greg Canessa finally got fired?

Why is it so shit?


This is exactly the type of post I don't understand. Either people don't play the other games they praise or they hold SC2/Blizzard to a much higher standard for some reason.

LoL? Have you even played that game? It's a fun game and I enjoy playing it... but comon from a technical standpoint it's complete garbage. The launcher is terrible with numerous bugs (both display and functional) and issues since beta. There are bugs in the client that affect gameplay that go untouched for months/years. The servers constantly have issues affecting both normal players and tournaments from playing the game. The chat constantly goes down... etc. etc.

DotA has very good system, no argument there.

WC3, how is it so much better than SC2 outside of the automated tournaments and clan system? It's not.

WoW... what? What 'online system' are you even talking about? It has a chat box and a friends list.

And more on topic, these changes look really nice. Definitely thought 1.5.0 had a temporary feel to it.

I don't know about LoL. I don't play it. But I hear a lot of good and positive things about it. I have a lot of experience with the others.

Dota 2 has some pretty amazing features, like being able to jump in to watch games live, being able to search any replay, being able to stream live tournaments with commentary in the client, being able to reconnect to a game, etc.

WC3 has a global ladder, lots of stats, clans and automated tournaments, it has /slash commands. WoW has the most advanced and customizable chat interface in any game, it has amazingly detailed character profiles and statistics.

And what does SC2 have? Absolutely nothing new, except Facebook. Features were removed, and now, after more than 2 years, they're slowly being added back in. In SC2, you can't even /whisper.
Dvriel
Profile Joined November 2011
607 Posts
October 19 2012 17:19 GMT
#200
On October 20 2012 01:43 CarlosOmse wrote:
so awesome used to track my stats with the Excelsheet that is out there on TL for about 2 months.

A unique ranking for evry race would be uber awesome so u could be like Diamond Terran Plat Zerg and Masters Toss this would also encourage people to play different races competitively.

But I'm completly happy with what they did i know u could always ask for more.....

Am I Mistaken or did Blizz also say they would enable global play for HOTS so u could create an NA or KR account with ur existing EU acc for example?



I like your idea,and for most of the people do,but I would wish even more: Three differente ladder for each race is OK.It would be better if we could choose our MUs

.Imagine custom game where you can choose which Lobby to enter: TvP,ZvP or TvT? It will be really good tool for training.Nowadays if you wanna play 20 PvTs in row you must hope for custom games and to have luck to find only the enemy you are looking for.Not only that:you must hope,if you are Gold,to find someone not much worse or better than you such as another Gold or Platinum.Blizzard could divide the custom games in kind of MUs and divisions.There can be the Gold Lobby,the Diamond lobby and everyone divided in PvT,PvZ,TvT...

The actual Lobby is pretty bad.IF you enter and want to face Protoss,but there is Terran,the only way to quit in "Logoff".How is this possible?Why no "quit" button"?And why only 10s wait time?There wasnt time in BW.You enter,chat and start game when the "Host" decides.Why do they change this for SC2???
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