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HotS UI Update - Page 13

Forum Index > StarCraft 2 HotS
283 CommentsPost a Reply
Prev 1 11 12 13 14 15 Next All
Thadorus
Profile Joined June 2010
Canada136 Posts
October 20 2012 19:24 GMT
#241
this should have been implemented when WoL was released...
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
October 20 2012 19:30 GMT
#242
On October 21 2012 01:08 SarcasmMonster wrote:
Show nested quote +
Hey all -

Just confirming that we are pushing the balance update to next week as we're still working on a few of the changes.


-Cloaken, Community Manager

Shouldn't surprise anyone.

Probably because they're planning on doing a complete overhaul of the Oracle and not necessarily due to any UI changes. And by the way, as good as the new UI looks, it still looks like a WIP and will probably go through some polish before being released.
ㅇㅅㅌㅅ
StreetWise
Profile Joined January 2010
United States594 Posts
October 20 2012 22:15 GMT
#243
Looking over the list of changes, it looks like possibly they might be implementing the WC3 ladder system. If you look at this picture: [image loading] you will see numbers by the portrait. Could this be levels similar to WC3? If so, I hope they use the current match making system, but the pre 1.14 WC3 rank system.
I will not be poisoned by your bitterness
PardonYou
Profile Blog Joined March 2010
United States1360 Posts
October 20 2012 22:20 GMT
#244
On October 21 2012 07:15 StreetWise wrote:
+ Show Spoiler +
Looking over the list of changes, it looks like possibly they might be implementing the WC3 ladder system. If you look at this picture: [image loading] you will see numbers by the portrait. Could this be levels similar to WC3? If so, I hope they use the current match making system, but the pre 1.14 WC3 rank system.



I thought it was their rank, of course if that were true they'd need to add leagues somehow.
Lysenko
Profile Blog Joined April 2010
Iceland2128 Posts
Last Edited: 2012-10-20 22:33:40
October 20 2012 22:24 GMT
#245
On October 20 2012 19:50 paralleluniverse wrote:
Where in the post does it say anything about ladder anxiety? It doesn't. The closest it gets is saying that having the matchmaker push people towards a 50% win ratio "doesn't feel good". But guess what, that hasn't changed, the matchmaker still pushes people towards a 50% win ratio. So if this was the real reason for removing losses, why are they suddenly coming back?


The link I quoted to you contained this, from a blue post on the SEA forums, from around the Spring of 2011. Relevant parts highlighted:

We had a pretty strong rationale for removing losses from the records of players below Master's League. Essentially, prior to that level of play, the losses you've sustained aren't particularly meaningful. Please allow me to explain:

Let's say that you're new to StarCraft II and you play (and lose) a ton of games. You've racked up dozens of losses and a handful of wins, and things look grim. Instead of giving up, you get better, learn effective strategies, and you start playing much more skillfully. Pretty rapidly, the matchmaking system starts pitting you against tougher opponents - but because of the very nature of the matchmaking system, and even though you're making progress and facing tougher opponents, your win/loss rate stays at around 50%. In a scenario like this, it means that your wins will probably never surpass your losses, even though you've become a better player and your wins have become more meaningful than those early losses. Even for someone who starts pretty strong, win/loss numbers should still settle around 50/50 anyway. That doesn't feel good, but worse, those numbers also don't accurately reflect your current level of skill or progress anyway.


Now, back to your post:

Stats are back because the REAL reason they were removed, the "pressure" of laddering, is fixed by having unranked play. It was about ladder anxiety and the fact playing the ladder can hurt people's feelings. And this was obvious all along, despite their transparent attempts to scapegoat the win ratio as being meaningless.


They've been perfectly up-front that loss counts and loss ratios make people feel bad. They've also been up-front that they're meaningless. They are COMPLETELY meaningless with a good matchmaking system except at the high and low end of the scale because deviations from 50% are nothing more than a historical record of where one's been since the last reset.

I'm not sure why you're so keen to find a conspiracy here. When they rolled out Battle.net 2.0 in 2009 at Blizzcon, they were very clear right then that they weren't showing MMRs because they wanted to reward playing more than improvement. That message was crystal clear. Nobody thought that removing losses was for any reason other than (a) keeping people from feeling bad in lower leagues and (b) because the win/loss ratio don't tell you anything useful.

Those two reasons are interrelated. That's why they always talk about both in the same sentences.

Not only is the moderation argument a terrible one,


I agree it's not enough reason from a product quality standpoint to avoid having chat channels in a game. However, you have to admit that the VP of customer service (whoever that is) at Blizzard probably looks at the problem differently than you do.

As I pointed out in the post to which you were responding, chat channels were obviously a different issue than the stuff which project management and staffing would have affected. Not sure why you didn't get that from my post, since I was explicit about it.
http://en.wikipedia.org/wiki/Lysenkoism
Scootaloo SC2
Profile Blog Joined March 2011
United States122 Posts
October 21 2012 00:30 GMT
#246
What I don't get, in regards to the original removal of losses, is why they removed the choice of showing them. I could understand if they rolled out an updated that said: "Hey, losses are no longer shown unless you enable them." Then, in Gameplay (I suppose) you could have "don't show," "only show for me," "only show friends" (?), "show globally." This way, it's up to the user, not up to Blizzard. I suppose their rationale for just removing them altogether would be that it wouldn't solve the self-esteem issue they were trying to protect users from, as they could circumvent Blizzard's change and wallow in their own pity.

I dunno, I just shake my head and wonder why software creators don't give options to their users instead of stripping away features and such.
Lysenko
Profile Blog Joined April 2010
Iceland2128 Posts
October 21 2012 00:38 GMT
#247
On October 21 2012 09:30 Scootaloo SC2 wrote:
What I don't get, in regards to the original removal of losses, is why they removed the choice of showing them


My guess is that it's just work they didn't find they had time to do.
http://en.wikipedia.org/wiki/Lysenkoism
phodacbiet
Profile Joined August 2010
United States1740 Posts
October 21 2012 02:55 GMT
#248
On October 21 2012 09:38 Lysenko wrote:
Show nested quote +
On October 21 2012 09:30 Scootaloo SC2 wrote:
What I don't get, in regards to the original removal of losses, is why they removed the choice of showing them


My guess is that it's just work they didn't find they had time to do.


Yah, they are busy adding in different types of destructible debris.
Lysenko
Profile Blog Joined April 2010
Iceland2128 Posts
October 21 2012 02:56 GMT
#249
On October 21 2012 11:55 phodacbiet wrote:
Show nested quote +
On October 21 2012 09:38 Lysenko wrote:
On October 21 2012 09:30 Scootaloo SC2 wrote:
What I don't get, in regards to the original removal of losses, is why they removed the choice of showing them


My guess is that it's just work they didn't find they had time to do.


Yah, they are busy adding in different types of destructible debris.


I laughed, but in reality it's not the same people doing the work!
http://en.wikipedia.org/wiki/Lysenkoism
StreetWise
Profile Joined January 2010
United States594 Posts
October 21 2012 12:57 GMT
#250
On October 21 2012 11:56 Lysenko wrote:
Show nested quote +
On October 21 2012 11:55 phodacbiet wrote:
On October 21 2012 09:38 Lysenko wrote:
On October 21 2012 09:30 Scootaloo SC2 wrote:
What I don't get, in regards to the original removal of losses, is why they removed the choice of showing them


My guess is that it's just work they didn't find they had time to do.


Yah, they are busy adding in different types of destructible debris.


I laughed, but in reality it's not the same people doing the work!


Keep in mind, it takes a much longer time to clean up a mess than it does to actually make one.
I will not be poisoned by your bitterness
SoniC_eu
Profile Joined April 2011
Denmark1008 Posts
October 21 2012 13:29 GMT
#251
Activision PUMP MORE MONEY into BLIZZ plz. You are killing sc2! I guess they dont care, as long as they can sell something and gain a profit. Its just painful to watch such a epic game get worse and worse, all in the name of profit.
In order to succeed, your desire for success should be greater than your fear of failure. http://da.twitch.tv/sonic_eu
Plansix
Profile Blog Joined April 2011
United States60190 Posts
October 21 2012 15:32 GMT
#252
On October 21 2012 21:57 StreetWise wrote:
Show nested quote +
On October 21 2012 11:56 Lysenko wrote:
On October 21 2012 11:55 phodacbiet wrote:
On October 21 2012 09:38 Lysenko wrote:
On October 21 2012 09:30 Scootaloo SC2 wrote:
What I don't get, in regards to the original removal of losses, is why they removed the choice of showing them


My guess is that it's just work they didn't find they had time to do.


Yah, they are busy adding in different types of destructible debris.


I laughed, but in reality it's not the same people doing the work!


Keep in mind, it takes a much longer time to clean up a mess than it does to actually make one.


True point. Designing slick, useful UI is an iterative process and takes time. You can't just build a really good UI, you need to make a good one, let people use it, see how they use it and then refine. It takes a ton of time and years to get right. It also requires really good feed back that goes beyond, make it better. I like the new design. Now, if only they will let me run chrome in it as well.

I think the main reason that the UI has been lack luster for so long is simply Blizzard was releasing other games. If you think about it, UI programmers(yes, there are people who specialize in this, look at Apple) were likely working on the other two major releases and were unable to refine the WoL UI as much at Blizzard would have liked to. Sadly, unlike Riot and Valve, Blizzard's income is based on sales of new games, rather than a online store, or skins and champions.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
See.Blue
Profile Blog Joined October 2008
United States2673 Posts
October 21 2012 16:41 GMT
#253
Lol at the 200 UI menu apm comment in the article
[F_]aths
Profile Blog Joined February 2010
Germany3947 Posts
Last Edited: 2012-10-21 17:38:29
October 21 2012 17:15 GMT
#254
On October 21 2012 09:30 Scootaloo SC2 wrote:
What I don't get, in regards to the original removal of losses, is why they removed the choice of showing them.

Probably because one could get flamed if one disables the losses display (like 'Bro, are you afraid to show you losses? Lulz.') Or because people think that the loss count has something to do with their performance while in reality it only tells how good the match making works. Or because people have this fantasy of needing >50% win ratio which could lead to quitting the game if one fears that one is not able to keep a current 51% ratio.


On October 21 2012 22:29 SoniC_eu wrote:
Activision PUMP MORE MONEY into BLIZZ plz. You are killing sc2! I guess they dont care, as long as they can sell something and gain a profit. Its just painful to watch such a epic game get worse and worse, all in the name of profit.

It's not just money or size of the teams.

Blizzard is willing to make the beta as long as required instead of targeting a certain launch date to grab the money. The expansion, in earlier days released about a year after the original game, is now over two years due. They don't just sell out the franchise to make fast profit.

Look at the development of Wol:

- They brought a graphics option for indirect shadows even though this only affects campaign settings.
- They added an option for antialiasing which required changes in the 3D engine.
- They created new low-textures to allow for better detail on low settings.

That means, after purchase, high-end user get better graphics (with indirect shadows) as well as low-end users (with the new textures) and mid-range users (who now can afford to use antialiasing which is way faster than antialiasing forced through the driver.)

Blizzard supports SC2, with no expansion required to buy and no monthly fee to pay.
You don't choose to play zerg. The zerg choose you.
stichtom
Profile Joined March 2011
Italy695 Posts
October 21 2012 22:14 GMT
#255
I've got an idea.
Basically there is a levels'system and you need to be level 20 or whatever to play ranked games (similiar to lol). What di u think ?


I hope blizzard is going to do something like that since they're adding levels
Favourite player: IM.MVP ~ Favorite league: IPL
Diceman45
Profile Joined September 2012
United States27 Posts
Last Edited: 2012-10-21 23:09:05
October 21 2012 23:07 GMT
#256
On October 21 2012 07:15 StreetWise wrote:
Looking over the list of changes, it looks like possibly they might be implementing the WC3 ladder system. If you look at this picture: [image loading] you will see numbers by the portrait. Could this be levels similar to WC3? If so, I hope they use the current match making system, but the pre 1.14 WC3 rank system.

It's their rank on 1v1 ladder. look at the borders on the portraits and you'll notice it's the same colors as Bronze - Diamond League. Although I could be wrong.
Moipster
Profile Joined October 2012
United Kingdom9 Posts
October 21 2012 23:20 GMT
#257
On October 22 2012 08:07 Diceman45 wrote:
Show nested quote +
On October 21 2012 07:15 StreetWise wrote:
Looking over the list of changes, it looks like possibly they might be implementing the WC3 ladder system. If you look at this picture: [image loading] you will see numbers by the portrait. Could this be levels similar to WC3? If so, I hope they use the current match making system, but the pre 1.14 WC3 rank system.

It's their rank on 1v1 ladder. look at the borders on the portraits and you'll notice it's the same colors as Bronze - Diamond League. Although I could be wrong.

well that does sound quite logical, either way, its a great improvement to either have a new level system or easily access peoples 1v1 ranks, both sound quite cool.
Beep Boop Son, Beep Boop
Thalandros
Profile Blog Joined July 2012
Netherlands1151 Posts
October 21 2012 23:33 GMT
#258
This is crazily cool and what we've all been waiting for: One question though, or suggestion, I'd like to see it zerg based like WOL right now is terran based, and maybe that you can switch between the looks? Wouldbe wicked.
|| ''I think we have all experienced passion that is not in any sense reasonable.'' ||
Ahli
Profile Joined May 2012
Germany355 Posts
October 22 2012 00:56 GMT
#259
On October 22 2012 08:33 Thalandros wrote:
This is crazily cool and what we've all been waiting for: One question though, or suggestion, I'd like to see it zerg based like WOL right now is terran based, and maybe that you can switch between the looks? Wouldbe wicked.

The HotS beta contains that option in the options menu, but changing it to Zerg has no effect atm. So I guess that they might alter a few things for that like the borders of the popup windows like the ladder or stats window. Maybe it's changing the color scheme for the glassy looking bottom social panel... we will see...
AhliSC2@Twitter - GameHeart Observer UI - "HomeStoryCup XX" extension mod fixes WCS GameHeart's small bugs, adds a lot of new features -
Ace1123
Profile Joined September 2011
Philippines1187 Posts
October 22 2012 01:10 GMT
#260
Great! I also hope they change the colors of UI
ForGG, Mvp, MMA, MarineKing, BoxeR,
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