• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:20
CEST 14:20
KST 21:20
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash8[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy15ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
Weekly Cups (March 23-29): herO takes triple6Aligulac acquired by REPLAYMAN.com/Stego Research7Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool49Weekly Cups (March 9-15): herO, Clem, ByuN win4
StarCraft 2
General
Team Liquid Map Contest #22 - Presented by Monster Energy Aligulac acquired by REPLAYMAN.com/Stego Research Weekly Cups (March 23-29): herO takes triple What mix of new & old maps do you want in the next ladder pool? (SC2) herO wins SC2 All-Star Invitational
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament RSL Season 4 announced for March-April StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays World University TeamLeague (500$+) | Signups Open
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
Mutation # 519 Inner Power The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat
Brood War
General
ASL21 General Discussion Behind the scenes footage of ASL21 Group E BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ Build Order Practice Maps
Tourneys
[ASL21] Ro24 Group E [ASL21] Ro24 Group F Azhi's Colosseum - Foreign KCM [ASL21] Ro24 Group D
Strategy
Fighting Spirit mining rates MB-820 Is Humbling Me and I Thought I Was Ready! What's the deal with APM & what's its true value Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Starcraft Tabletop Miniature Game General RTS Discussion Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI European Politico-economics QA Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1205 users

HotS UI Update - Page 13

Forum Index > StarCraft 2 HotS
283 CommentsPost a Reply
Prev 1 11 12 13 14 15 Next All
Thadorus
Profile Joined June 2010
Canada136 Posts
October 20 2012 19:24 GMT
#241
this should have been implemented when WoL was released...
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
October 20 2012 19:30 GMT
#242
On October 21 2012 01:08 SarcasmMonster wrote:
Show nested quote +
Hey all -

Just confirming that we are pushing the balance update to next week as we're still working on a few of the changes.


-Cloaken, Community Manager

Shouldn't surprise anyone.

Probably because they're planning on doing a complete overhaul of the Oracle and not necessarily due to any UI changes. And by the way, as good as the new UI looks, it still looks like a WIP and will probably go through some polish before being released.
ㅇㅅㅌㅅ
StreetWise
Profile Joined January 2010
United States594 Posts
October 20 2012 22:15 GMT
#243
Looking over the list of changes, it looks like possibly they might be implementing the WC3 ladder system. If you look at this picture: [image loading] you will see numbers by the portrait. Could this be levels similar to WC3? If so, I hope they use the current match making system, but the pre 1.14 WC3 rank system.
I will not be poisoned by your bitterness
PardonYou
Profile Blog Joined March 2010
United States1360 Posts
October 20 2012 22:20 GMT
#244
On October 21 2012 07:15 StreetWise wrote:
+ Show Spoiler +
Looking over the list of changes, it looks like possibly they might be implementing the WC3 ladder system. If you look at this picture: [image loading] you will see numbers by the portrait. Could this be levels similar to WC3? If so, I hope they use the current match making system, but the pre 1.14 WC3 rank system.



I thought it was their rank, of course if that were true they'd need to add leagues somehow.
Lysenko
Profile Blog Joined April 2010
Iceland2128 Posts
Last Edited: 2012-10-20 22:33:40
October 20 2012 22:24 GMT
#245
On October 20 2012 19:50 paralleluniverse wrote:
Where in the post does it say anything about ladder anxiety? It doesn't. The closest it gets is saying that having the matchmaker push people towards a 50% win ratio "doesn't feel good". But guess what, that hasn't changed, the matchmaker still pushes people towards a 50% win ratio. So if this was the real reason for removing losses, why are they suddenly coming back?


The link I quoted to you contained this, from a blue post on the SEA forums, from around the Spring of 2011. Relevant parts highlighted:

We had a pretty strong rationale for removing losses from the records of players below Master's League. Essentially, prior to that level of play, the losses you've sustained aren't particularly meaningful. Please allow me to explain:

Let's say that you're new to StarCraft II and you play (and lose) a ton of games. You've racked up dozens of losses and a handful of wins, and things look grim. Instead of giving up, you get better, learn effective strategies, and you start playing much more skillfully. Pretty rapidly, the matchmaking system starts pitting you against tougher opponents - but because of the very nature of the matchmaking system, and even though you're making progress and facing tougher opponents, your win/loss rate stays at around 50%. In a scenario like this, it means that your wins will probably never surpass your losses, even though you've become a better player and your wins have become more meaningful than those early losses. Even for someone who starts pretty strong, win/loss numbers should still settle around 50/50 anyway. That doesn't feel good, but worse, those numbers also don't accurately reflect your current level of skill or progress anyway.


Now, back to your post:

Stats are back because the REAL reason they were removed, the "pressure" of laddering, is fixed by having unranked play. It was about ladder anxiety and the fact playing the ladder can hurt people's feelings. And this was obvious all along, despite their transparent attempts to scapegoat the win ratio as being meaningless.


They've been perfectly up-front that loss counts and loss ratios make people feel bad. They've also been up-front that they're meaningless. They are COMPLETELY meaningless with a good matchmaking system except at the high and low end of the scale because deviations from 50% are nothing more than a historical record of where one's been since the last reset.

I'm not sure why you're so keen to find a conspiracy here. When they rolled out Battle.net 2.0 in 2009 at Blizzcon, they were very clear right then that they weren't showing MMRs because they wanted to reward playing more than improvement. That message was crystal clear. Nobody thought that removing losses was for any reason other than (a) keeping people from feeling bad in lower leagues and (b) because the win/loss ratio don't tell you anything useful.

Those two reasons are interrelated. That's why they always talk about both in the same sentences.

Not only is the moderation argument a terrible one,


I agree it's not enough reason from a product quality standpoint to avoid having chat channels in a game. However, you have to admit that the VP of customer service (whoever that is) at Blizzard probably looks at the problem differently than you do.

As I pointed out in the post to which you were responding, chat channels were obviously a different issue than the stuff which project management and staffing would have affected. Not sure why you didn't get that from my post, since I was explicit about it.
http://en.wikipedia.org/wiki/Lysenkoism
Scootaloo SC2
Profile Blog Joined March 2011
United States122 Posts
October 21 2012 00:30 GMT
#246
What I don't get, in regards to the original removal of losses, is why they removed the choice of showing them. I could understand if they rolled out an updated that said: "Hey, losses are no longer shown unless you enable them." Then, in Gameplay (I suppose) you could have "don't show," "only show for me," "only show friends" (?), "show globally." This way, it's up to the user, not up to Blizzard. I suppose their rationale for just removing them altogether would be that it wouldn't solve the self-esteem issue they were trying to protect users from, as they could circumvent Blizzard's change and wallow in their own pity.

I dunno, I just shake my head and wonder why software creators don't give options to their users instead of stripping away features and such.
Lysenko
Profile Blog Joined April 2010
Iceland2128 Posts
October 21 2012 00:38 GMT
#247
On October 21 2012 09:30 Scootaloo SC2 wrote:
What I don't get, in regards to the original removal of losses, is why they removed the choice of showing them


My guess is that it's just work they didn't find they had time to do.
http://en.wikipedia.org/wiki/Lysenkoism
phodacbiet
Profile Joined August 2010
United States1740 Posts
October 21 2012 02:55 GMT
#248
On October 21 2012 09:38 Lysenko wrote:
Show nested quote +
On October 21 2012 09:30 Scootaloo SC2 wrote:
What I don't get, in regards to the original removal of losses, is why they removed the choice of showing them


My guess is that it's just work they didn't find they had time to do.


Yah, they are busy adding in different types of destructible debris.
Lysenko
Profile Blog Joined April 2010
Iceland2128 Posts
October 21 2012 02:56 GMT
#249
On October 21 2012 11:55 phodacbiet wrote:
Show nested quote +
On October 21 2012 09:38 Lysenko wrote:
On October 21 2012 09:30 Scootaloo SC2 wrote:
What I don't get, in regards to the original removal of losses, is why they removed the choice of showing them


My guess is that it's just work they didn't find they had time to do.


Yah, they are busy adding in different types of destructible debris.


I laughed, but in reality it's not the same people doing the work!
http://en.wikipedia.org/wiki/Lysenkoism
StreetWise
Profile Joined January 2010
United States594 Posts
October 21 2012 12:57 GMT
#250
On October 21 2012 11:56 Lysenko wrote:
Show nested quote +
On October 21 2012 11:55 phodacbiet wrote:
On October 21 2012 09:38 Lysenko wrote:
On October 21 2012 09:30 Scootaloo SC2 wrote:
What I don't get, in regards to the original removal of losses, is why they removed the choice of showing them


My guess is that it's just work they didn't find they had time to do.


Yah, they are busy adding in different types of destructible debris.


I laughed, but in reality it's not the same people doing the work!


Keep in mind, it takes a much longer time to clean up a mess than it does to actually make one.
I will not be poisoned by your bitterness
SoniC_eu
Profile Joined April 2011
Denmark1008 Posts
October 21 2012 13:29 GMT
#251
Activision PUMP MORE MONEY into BLIZZ plz. You are killing sc2! I guess they dont care, as long as they can sell something and gain a profit. Its just painful to watch such a epic game get worse and worse, all in the name of profit.
In order to succeed, your desire for success should be greater than your fear of failure. http://da.twitch.tv/sonic_eu
Plansix
Profile Blog Joined April 2011
United States60190 Posts
October 21 2012 15:32 GMT
#252
On October 21 2012 21:57 StreetWise wrote:
Show nested quote +
On October 21 2012 11:56 Lysenko wrote:
On October 21 2012 11:55 phodacbiet wrote:
On October 21 2012 09:38 Lysenko wrote:
On October 21 2012 09:30 Scootaloo SC2 wrote:
What I don't get, in regards to the original removal of losses, is why they removed the choice of showing them


My guess is that it's just work they didn't find they had time to do.


Yah, they are busy adding in different types of destructible debris.


I laughed, but in reality it's not the same people doing the work!


Keep in mind, it takes a much longer time to clean up a mess than it does to actually make one.


True point. Designing slick, useful UI is an iterative process and takes time. You can't just build a really good UI, you need to make a good one, let people use it, see how they use it and then refine. It takes a ton of time and years to get right. It also requires really good feed back that goes beyond, make it better. I like the new design. Now, if only they will let me run chrome in it as well.

I think the main reason that the UI has been lack luster for so long is simply Blizzard was releasing other games. If you think about it, UI programmers(yes, there are people who specialize in this, look at Apple) were likely working on the other two major releases and were unable to refine the WoL UI as much at Blizzard would have liked to. Sadly, unlike Riot and Valve, Blizzard's income is based on sales of new games, rather than a online store, or skins and champions.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
See.Blue
Profile Blog Joined October 2008
United States2673 Posts
October 21 2012 16:41 GMT
#253
Lol at the 200 UI menu apm comment in the article
[F_]aths
Profile Blog Joined February 2010
Germany3947 Posts
Last Edited: 2012-10-21 17:38:29
October 21 2012 17:15 GMT
#254
On October 21 2012 09:30 Scootaloo SC2 wrote:
What I don't get, in regards to the original removal of losses, is why they removed the choice of showing them.

Probably because one could get flamed if one disables the losses display (like 'Bro, are you afraid to show you losses? Lulz.') Or because people think that the loss count has something to do with their performance while in reality it only tells how good the match making works. Or because people have this fantasy of needing >50% win ratio which could lead to quitting the game if one fears that one is not able to keep a current 51% ratio.


On October 21 2012 22:29 SoniC_eu wrote:
Activision PUMP MORE MONEY into BLIZZ plz. You are killing sc2! I guess they dont care, as long as they can sell something and gain a profit. Its just painful to watch such a epic game get worse and worse, all in the name of profit.

It's not just money or size of the teams.

Blizzard is willing to make the beta as long as required instead of targeting a certain launch date to grab the money. The expansion, in earlier days released about a year after the original game, is now over two years due. They don't just sell out the franchise to make fast profit.

Look at the development of Wol:

- They brought a graphics option for indirect shadows even though this only affects campaign settings.
- They added an option for antialiasing which required changes in the 3D engine.
- They created new low-textures to allow for better detail on low settings.

That means, after purchase, high-end user get better graphics (with indirect shadows) as well as low-end users (with the new textures) and mid-range users (who now can afford to use antialiasing which is way faster than antialiasing forced through the driver.)

Blizzard supports SC2, with no expansion required to buy and no monthly fee to pay.
You don't choose to play zerg. The zerg choose you.
stichtom
Profile Joined March 2011
Italy695 Posts
October 21 2012 22:14 GMT
#255
I've got an idea.
Basically there is a levels'system and you need to be level 20 or whatever to play ranked games (similiar to lol). What di u think ?


I hope blizzard is going to do something like that since they're adding levels
Favourite player: IM.MVP ~ Favorite league: IPL
Diceman45
Profile Joined September 2012
United States27 Posts
Last Edited: 2012-10-21 23:09:05
October 21 2012 23:07 GMT
#256
On October 21 2012 07:15 StreetWise wrote:
Looking over the list of changes, it looks like possibly they might be implementing the WC3 ladder system. If you look at this picture: [image loading] you will see numbers by the portrait. Could this be levels similar to WC3? If so, I hope they use the current match making system, but the pre 1.14 WC3 rank system.

It's their rank on 1v1 ladder. look at the borders on the portraits and you'll notice it's the same colors as Bronze - Diamond League. Although I could be wrong.
Moipster
Profile Joined October 2012
United Kingdom9 Posts
October 21 2012 23:20 GMT
#257
On October 22 2012 08:07 Diceman45 wrote:
Show nested quote +
On October 21 2012 07:15 StreetWise wrote:
Looking over the list of changes, it looks like possibly they might be implementing the WC3 ladder system. If you look at this picture: [image loading] you will see numbers by the portrait. Could this be levels similar to WC3? If so, I hope they use the current match making system, but the pre 1.14 WC3 rank system.

It's their rank on 1v1 ladder. look at the borders on the portraits and you'll notice it's the same colors as Bronze - Diamond League. Although I could be wrong.

well that does sound quite logical, either way, its a great improvement to either have a new level system or easily access peoples 1v1 ranks, both sound quite cool.
Beep Boop Son, Beep Boop
Thalandros
Profile Blog Joined July 2012
Netherlands1151 Posts
October 21 2012 23:33 GMT
#258
This is crazily cool and what we've all been waiting for: One question though, or suggestion, I'd like to see it zerg based like WOL right now is terran based, and maybe that you can switch between the looks? Wouldbe wicked.
|| ''I think we have all experienced passion that is not in any sense reasonable.'' ||
Ahli
Profile Joined May 2012
Germany355 Posts
October 22 2012 00:56 GMT
#259
On October 22 2012 08:33 Thalandros wrote:
This is crazily cool and what we've all been waiting for: One question though, or suggestion, I'd like to see it zerg based like WOL right now is terran based, and maybe that you can switch between the looks? Wouldbe wicked.

The HotS beta contains that option in the options menu, but changing it to Zerg has no effect atm. So I guess that they might alter a few things for that like the borders of the popup windows like the ladder or stats window. Maybe it's changing the color scheme for the glassy looking bottom social panel... we will see...
AhliSC2@Twitter - GameHeart Observer UI - "HomeStoryCup XX" extension mod fixes WCS GameHeart's small bugs, adds a lot of new features -
Ace1123
Profile Joined September 2011
Philippines1187 Posts
October 22 2012 01:10 GMT
#260
Great! I also hope they change the colors of UI
ForGG, Mvp, MMA, MarineKing, BoxeR,
Prev 1 11 12 13 14 15 Next All
Please log in or register to reply.
Live Events Refresh
WardiTV Team League
12:00
Group B
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 242
SortOf 191
ProTech115
LamboSC2 22
StarCraft: Brood War
Britney 37430
Calm 6748
Sea 2367
Bisu 2199
Horang2 1449
Shuttle 916
Hyuk 893
firebathero 515
Stork 416
Mini 330
[ Show more ]
Soma 282
actioN 276
EffOrt 230
Last 185
ggaemo 164
PianO 148
Snow 146
Soulkey 120
hero 105
Rush 101
Hyun 65
sorry 46
Backho 46
[sc1f]eonzerg 45
Barracks 40
Shinee 33
Aegong 32
Noble 27
zelot 23
Movie 18
Terrorterran 17
NotJumperer 15
scan(afreeca) 14
910 12
Hm[arnc] 11
soO 10
ajuk12(nOOB) 9
Icarus 2
Dota 2
Gorgc3490
BananaSlamJamma419
canceldota72
League of Legends
Reynor55
Counter-Strike
olofmeister2101
x6flipin504
edward83
oskar50
Other Games
singsing1558
B2W.Neo1011
crisheroes252
Lowko248
Beastyqt183
Sick107
ArmadaUGS58
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• CranKy Ducklings SOOP4
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 3
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2168
League of Legends
• Jankos1661
• TFBlade593
Upcoming Events
OSC
11h 40m
RSL Revival
21h 40m
TriGGeR vs Cure
ByuN vs Rogue
Replay Cast
1d 11h
RSL Revival
1d 21h
Maru vs MaxPax
BSL
2 days
RSL Revival
2 days
uThermal 2v2 Circuit
3 days
BSL
3 days
Afreeca Starleague
3 days
Replay Cast
4 days
[ Show More ]
Sparkling Tuna Cup
4 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2026-03-31
WardiTV Winter 2026
NationLESS Cup

Ongoing

BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
ASL Season 21
CSL Season 20: Qualifier 2
RSL Revival: Season 4
Nations Cup 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

Escore Tournament S2: W1
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
StarCraft2 Community Team League 2026 Spring
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.