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HotS Balance Update #4 [9/28/12] - Page 12

Forum Index > StarCraft 2 HotS
500 CommentsPost a Reply
Prev 1 10 11 12 13 14 26 Next All
neoghaleon55
Profile Blog Joined August 2010
United States7435 Posts
Last Edited: 2012-09-29 06:42:27
September 29 2012 06:42 GMT
#221
the new MSCore is stupid in PvZ
It's guaranteed to always kill the first queen.



It's too early a flyer.
moo...for DRG
droken
Profile Joined January 2012
Sweden126 Posts
September 29 2012 06:42 GMT
#222
I really like these changes. Seems like they've taken in some of the criticism and actually made some of the suggestions work. Now, I do agree that terran needs something else in the game and that the widow mines aren't really filling the slot. Maybe a hellion that drops mines, or perhaps like a raven mine?

I think they'll find a way to make the game good anyways ^^
Remember KT.Violet 23/08/12
Xtal
Profile Blog Joined February 2010
Haiti385 Posts
September 29 2012 06:50 GMT
#223
On September 29 2012 15:36 KevoVargas wrote:
Widow mine change is really easy.
I dont know why its taking so long.

Same cost. you buy 2 widow mines for 1 supply.
Same damage, and it doesnt atack air.
Easy spamm mines, no trouble killing dropships or super mega cost efective mutaballs.

Or in other case, it doesnt atack air, freee supply, free cost, add a new unit called vulture for 75minerals and attach 3 mines in there.



I think I like this idea!

question is, do you build one (fact w/ tech lab) and get 2?

so for the reactor fact if you build 2 you get 4?

Or can it only be made out of a fact with a reactor.
Have you ever heard the story, about the Zergling and the Probe? The Probe didn't make it across the creep.
bittman
Profile Joined February 2011
Australia8759 Posts
September 29 2012 06:56 GMT
#224
On September 29 2012 15:42 neoghaleon55 wrote:
the new MSCore is stupid in PvZ
It's guaranteed to always kill the first queen.

http://www.youtube.com/watch?v=bbTmv5BNajY&t=3m23s

It's too early a flyer.


I don't think it's the flying, it's the damage from the flying unit. With the speed and an auto-attack they've stopped it being a super powerful all-in unit and made it a super early air harass unit. That has it's own issues as shown from all the void ray nerfs that occured in WoL because they come out early-ish.

I think the new auto-attack is silly. Take out the attack. It doesn't seem to fit the design of the unit.
Mvp - Leenock - Dongraegu - MC - Gumiho - Keen - Polt - Squirtle - Jjakji - Genius - Seed - Life - sC - Dream || LG-IM - MVP - FXO
Hattori_Hanzo
Profile Joined October 2010
Singapore1229 Posts
September 29 2012 06:59 GMT
#225
On September 29 2012 15:42 neoghaleon55 wrote:
the new MSCore is stupid in PvZ
It's guaranteed to always kill the first queen.

http://www.youtube.com/watch?v=bbTmv5BNajY&t=3m23s

It's too early a flyer.


Time to build more Queens in ZvP for air defense/transfuse. Seems legit.
As I've said before, I'm very happy with the direction.

HOTS is shaping up to be a Significantly different play experience than WoL.
This is good, as their promise for SC2, is a trilogy experience, not expansion.
Cauterize the area
FakeDeath
Profile Joined January 2011
Malaysia6060 Posts
Last Edited: 2012-09-29 07:07:12
September 29 2012 06:59 GMT
#226
On September 29 2012 15:42 neoghaleon55 wrote:
the new MSCore is stupid in PvZ
It's guaranteed to always kill the first queen.

http://www.youtube.com/watch?v=bbTmv5BNajY&t=3m23s

It's too early a flyer.


Actually the zerg has 2 queen pop out to defend but MC was definitely will put out some damage on the first queen.
I was surprised with it's 1.8 movement speed.
It has pretty decent movement speed.

All in all though, this is pretty bad.
MC was supposed to be a defensive unit but it it turned out it can be a light pressure-esque unit in the early game lol.

MC has got a lot of utility now actually.

It can scout,clear watch towers as seen in the video,etc.

I am expecting changes to the MC again.
Play your best
kcdc
Profile Blog Joined April 2010
United States2311 Posts
Last Edited: 2012-09-29 07:14:22
September 29 2012 07:10 GMT
#227
You could go pool first (like everybody does in ZvP) and have 2 queens near each other at that timing. The queen killing is super easy to adjust to with your build order.

Also, having a light pressure unit in early game is a godsend for P. A low tech option to put a little early pressure without committing a ton is exactly what I wanted for P in HOTS.
MoonCricket
Profile Joined September 2011
222 Posts
September 29 2012 07:20 GMT
#228
At this point, removing the Mothership Core and the Mothership and replacing them with Purifier and Recall on your Nexus seems like a much better design than what they have right now, at least having to choose between Chrono Boost and Purifier and Recall lets Protoss decide between economy, defense and harassment without the awkwardness of the Mothership Core being a pseudo building attachment.

Maybe change the Mothership Core into a Nexus upgrade like the Orbital Command and reboot its energy to 50 with Purifier at a 50 energy cost?
Crawdad
Profile Joined September 2012
614 Posts
September 29 2012 07:21 GMT
#229
On September 29 2012 15:42 neoghaleon55 wrote:
the new MSCore is stupid in PvZ
It's guaranteed to always kill the first queen.


That... Doesn't make any sense. The Queen can kite the MsC all day long, can't it?
neoghaleon55
Profile Blog Joined August 2010
United States7435 Posts
September 29 2012 07:23 GMT
#230
On September 29 2012 16:21 Crawdad wrote:
Show nested quote +
On September 29 2012 15:42 neoghaleon55 wrote:
the new MSCore is stupid in PvZ
It's guaranteed to always kill the first queen.


That... Doesn't make any sense. The Queen can kite the MsC all day long, can't it?


no
moo...for DRG
Crawdad
Profile Joined September 2012
614 Posts
September 29 2012 07:26 GMT
#231
On September 29 2012 16:23 neoghaleon55 wrote:
no


But it outranges the MsC. By a sizeable margin. The Queen in that vid wasn't even being microed.
ZealotSensei
Profile Joined September 2011
Denmark70 Posts
Last Edited: 2012-09-29 07:28:47
September 29 2012 07:26 GMT
#232
On September 29 2012 15:41 FlukyS wrote:
Its now a gimmicky unit to aid in early all ins to make them not all in any more.


If an all in isn't an all in any more, was it ever all in?

This isn't turing decidable.
Those who give up freedom for security deserve neither!
Girondelle
Profile Joined December 2010
France969 Posts
September 29 2012 07:34 GMT
#233
So the mothership core now is a hero with town portal -_-
virpi
Profile Blog Joined August 2009
Germany3599 Posts
September 29 2012 07:36 GMT
#234
well, first of all it's questionable if the msc should really have an attack. in my opinion, it doesn't need to do so. overall, it's a pretty cool unit, but it should be limited to defensive use in the earliest stages of the game.
but we'll see, that video isn't very good, because (as others have also stated) the queen isn't microed at all.
first we make expand, then we defense it.
ectonym
Profile Joined July 2010
United States147 Posts
September 29 2012 07:40 GMT
#235
Can you EMP a forward MSC and prevent recall? Or would you have to EMP the Nexus?
I cannot be what I am so I become money, quarter by quarter, and live as long as I can live. "Why I Play Video Games," by Tony Barnstone. check out my design website, ectonym.com
Existor
Profile Joined July 2010
Russian Federation4295 Posts
September 29 2012 07:52 GMT
#236
On September 29 2012 16:40 ectonym wrote:
Can you EMP a forward MSC and prevent recall? Or would you have to EMP the Nexus?

Just emp core
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2012-09-29 07:58:33
September 29 2012 07:58 GMT
#237
I don't like the new recall, neither do I like the autoattack on the core. I feel like, if it can constantly attack, it should require a stargate - both out of balance and design reasons.
And for the recall... it was fun before, now it's like this one unit that you want to focus fast, then he can't recall - so the moment you have enough anti air, he can't use recall for harass anymore. I mean, how do you use recall against a Terran now? You don't! Marines will kill the core, long before you can use it properly.
Mackus
Profile Joined January 2011
England1681 Posts
September 29 2012 08:05 GMT
#238
On September 29 2012 16:10 kcdc wrote:
You could go pool first (like everybody does in ZvP) and have 2 queens near each other at that timing. The queen killing is super easy to adjust to with your build order.

Also, having a light pressure unit in early game is a godsend for P. A low tech option to put a little early pressure without committing a ton is exactly what I wanted for P in HOTS.


What this guy said solves anything about early MsC attacks, instead of injecting the natural, poop a tumour and the 2nd queen has free mobility between the Nat and Main to fend off the attack.

I agree it is too fast for my liking but whining over Beta balance isn't the way forward..
blug
Profile Joined February 2011
Australia623 Posts
September 29 2012 08:06 GMT
#239
Not bad, I do hope they give terran something though xD
Derp
lpunatic
Profile Joined October 2011
235 Posts
September 29 2012 08:09 GMT
#240
I'd imagine that making you micro your core so that you can still recall is kind of the point. Like focussing dropships from terran drops - do you divert your DPS from the attacking units or not?

Also, energise seems to be a useful ability to bring with your army.
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