• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 02:53
CEST 08:53
KST 15:53
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview7[ASL21] Finals Preview: Two Legacies21
Community News
Weekly Cups (June 8-14): Clem and Solar double, PTR tested0RSL: S6 Finals played at BlizzCon 202611Douyu Cup 2026: $20,000 Legends Event (June 26-28)10[BSL22] Non-Korean Championship from 13 to 28 June4Weekly Cups (May 25-31): Clem doubles, 2v2 circuit heads toward finale0
StarCraft 2
General
Daily SC2 Player Grid - feedback wanted StarCraft II 5.0.16 PTR Patch Notes may 26th TL Poll: How do you feel about the 5.0.16 PTR balance changes? Code S Season 2 (2026) - RO8 Preview Updates to The Core/Core Lite for v5.0.16?
Tourneys
Master Swan Open (Global Bronze-Master 2) GSL CK #4 20-21th June Crank Gathers Season 4: BW vs SC2 Team League Douyu Cup 2026: $20,000 Legends Event (June 26-28) Maestros of The Game 2 announcement and schedule !
Strategy
[G] Having the right mentality to improve
Custom Maps
Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
Mutation # 530 One For All The PondCast: SC2 News & Results Mutation # 529 Opportunities Unleashed Mutation # 528 Infection Detected
Brood War
General
BW General Discussion vespene.gg — BW replays in browser Where is EffOrt? BGH Auto Balance -> http://bghmmr.eu/ Quality of life changes in BW that you will like ?
Tourneys
[Megathread] Daily Proleagues [ASL21] Grand Finals [BSL22] Grand Finals - Sunday 21:00 CEST Escore Tournament StarCraft Season 2
Strategy
Simple Questions, Simple Answers Relatively freeroll strategies Creating a full chart of Zerg builds Why doesn't anyone use restoration?
Other Games
General Games
Stormgate/Frost Giant Megathread ZeroSpace Megathread Nintendo Switch Thread Beyond All Reason Total War: Warhammer 40K
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
Vanilla Mini Mafia
Community
General
US Politics Mega-thread The Games Industry And ATVI UK Politics Mega-thread Russo-Ukrainian War Thread [H]Internet/Gaming Cafe Tips and Tricks
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion [Manga] One Piece
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion Cricket [SPORT] NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
Does Workplace Frustration D…
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
Why RTS gamers make better f…
gosubay
Customize Sidebar...

Website Feedback

Closed Threads



Active: 11393 users

HotS Balance Update #4 [9/28/12] - Page 13

Forum Index > StarCraft 2 HotS
500 CommentsPost a Reply
Prev 1 11 12 13 14 15 26 Next All
TrickyGilligan
Profile Joined September 2010
United States641 Posts
Last Edited: 2012-09-29 08:19:41
September 29 2012 08:17 GMT
#241
On September 29 2012 15:59 FakeDeath wrote:
Show nested quote +
On September 29 2012 15:42 neoghaleon55 wrote:
the new MSCore is stupid in PvZ
It's guaranteed to always kill the first queen.

+ Show Spoiler +


It's too early a flyer.


Actually the zerg has 2 queen pop out to defend but MC was definitely will put out some damage on the first queen.
I was surprised with it's 1.8 movement speed.
It has pretty decent movement speed.

All in all though, this is pretty bad.
MC was supposed to be a defensive unit but it it turned out it can be a light pressure-esque unit in the early game lol.

MC has got a lot of utility now actually.

It can scout,clear watch towers as seen in the video,etc.

I am expecting changes to the MC again.


I'm pretty ok with it. Protoss really did need a way to put on early game pressure without going completely all in, so I'm glad the Mothership Core can fill that role.

Also, even if you do kill a Queen, the Protoss is stuck on one base. They didn't FEE, they rushed for a Core. So, I don't really see that being a problem, it puts Protoss's macro way behind in exchange for 1 queen and some scouting. If the queen really is guaranteed to die that's a problem, but making sure you get 2 queens ASAP and it looks like it will be a pretty close defense from Zerg.

Edit: didn't read the changes closely enough. Auto-attack on the Core is lame, I thought it was a mini-purify that was castable. So yeah, one step in the right direction, one in the wrong.
"I've had a perfectly wonderful evening. But this wasn't it." -Groucho Marx
iKill
Profile Blog Joined May 2011
Denmark861 Posts
September 29 2012 08:37 GMT
#242
On September 29 2012 08:05 Sabu113 wrote:
They gutted the recall ;(. Now we just have the mothership moved from the stargate to the nex.


Eh, the MS was always on the nexus...
thepuppyassassin: "My god... the deathball's grown wings!"
Sabu113
Profile Blog Joined August 2009
United States11086 Posts
September 29 2012 08:43 GMT
#243
On September 29 2012 17:37 iKill wrote:
Show nested quote +
On September 29 2012 08:05 Sabu113 wrote:
They gutted the recall ;(. Now we just have the mothership moved from the stargate to the nex.


Eh, the MS was always on the nexus...


Ok should have phrased it as the expensive mothership isn't as useful anymore.
Biomine is a drunken chick who is on industrial strength amphetamines and would just grab your dick and jerk it as hard and violently as she could while screaming 'OMG FUCK ME', because she saw it in a Sasha Grey video ...-Wombat_Ni
TokO
Profile Joined July 2011
Norway577 Posts
Last Edited: 2012-09-29 08:49:04
September 29 2012 08:47 GMT
#244
I just realised from reading this thread that people will never be happy with the Mothership Core, hating on the state of the mothership core has become the new hating Justin Bieber.

1. I believe the community voiced that they wanted more flexibility in protoss units. We got this, it's either a light-harass unit, who can't really do much damage (you can micro away your drones\scv and bring AA units). Or, it's a decent, but not too strong base defender. Also, if the light harass forces a tumor out of zerg, or an extra marine before CC, that's freakin good. Zerg macro mechanics have often been said to be too strong, or too expansive, I believe Genius said this in a interview. And for terrans, mules. (enough said) The margin of error for holding an all-in after expand was in WoL much lower for Protoss compared to Terran, this balances out the advantages given by the bunker\repair, without being too strong (Old purify sort of snapped the neck of a 3rax stim pretty easily.)

2. For people saying that it is too expensive, it's not. If you use energize, you can effectively skip a sentry or two, which makes up for the gas cost. It's not about having the most cost effective unit, it's about having choices and flexibility. Mothership allows for both offensive and defensive plays.

Also, Auto-attack is fine, takes 5-6 shots to kill a drone, and you can micro the drone away fairly quickly. MsC is very good for scouting expansions, which is good for protoss. Recall is good too. I like how it could punish a greedy terran by avoiding the bunkers, but it is too strong. Warp prism elevators with MsC support should make the strategy slightly more efficient than in WoL. MsC also makes zealot harass stronger. In WoL zealot harass was really easy to shut down, and usually in a cost-effective way as Zerglings are generally useful throughout the mid-game, while zealots lose their efficiency if the zerg goes roaches.
kochujang
Profile Joined July 2010
Germany1226 Posts
September 29 2012 08:50 GMT
#245
Interesting. I don't think the auto-attack will be used that much for base harass, since 2 queens can take it easily. Probably only useful against early Zerglings.
Rabiator
Profile Joined March 2010
Germany3948 Posts
September 29 2012 09:00 GMT
#246
On September 29 2012 15:56 bittman wrote:
Show nested quote +
On September 29 2012 15:42 neoghaleon55 wrote:
the new MSCore is stupid in PvZ
It's guaranteed to always kill the first queen.

http://www.youtube.com/watch?v=bbTmv5BNajY&t=3m23s

It's too early a flyer.


I don't think it's the flying, it's the damage from the flying unit. With the speed and an auto-attack they've stopped it being a super powerful all-in unit and made it a super early air harass unit. That has it's own issues as shown from all the void ray nerfs that occured in WoL because they come out early-ish.

I think the new auto-attack is silly. Take out the attack. It doesn't seem to fit the design of the unit.

It is the flying aspect of the unit combined with the fact that it has an attack (which it should, since the mothership has an attack). Personally I think it is a terrible idea to give such an early flying AND casting unit the super powerful spells it has. You cant reduce the effect of recall (well you could reduce the affected radius, but in the very beginning there are only very few units to recall, so it doesnt balance the spell) or make it less powerful, so the only option is removing it. The whole "early flying unit vs Zerg" aspect is a big problem, because it is an untouchable base defender and anything that is invulnerable is very very bad.

----

The whole HotS unit design comes across at being worthy of a DLC download, but not an expansion and certainly not a full price expansion. It is all pretty screwed up and mostly terrible in its design.
If you cant say what you're meaning, you can never mean what you're saying.
Decendos
Profile Joined August 2011
Germany1341 Posts
September 29 2012 09:04 GMT
#247
like all the changes on the MC except the recall thing. MC should stay at home to defend or recall FROM the home base. so it allows small groups of P units to freely move on the map and be saved by recall if needed. now it is still good offensively but worse at recalling since MC is slower than zealots/stalker/sentry. why not just make it recall from the home base and let it be superslow so it cant be used offensively?! think they will change that again.
Akinokaze
Profile Joined March 2011
Australia326 Posts
Last Edited: 2012-09-29 10:09:48
September 29 2012 09:14 GMT
#248
On September 29 2012 15:41 FlukyS wrote:
The mothership core is seriously annoying now. Played 1 game and really don't want to play against it again. Its now a gimmicky unit to aid in early all ins to make them not all in any more. Its not expensive, builds fast, it does damage, it saves expensive units and it is nice for defense (which I actually support) the problem is there is no downside. The entire problem I have with it now is that it encourages the Protoss to go gate first get up the mothership core and go do damage because the Zerg has nothing that can deal with it well.

By the time it gets across the map to my base it already pretty much has a recall and you should only have 2 queens. You can kill the mothership core if it was alone but accompany it was Zealots and/or stalkers and you can either kill the Zerg or force them into a really really bad positon economically while the Protoss can recall back if things get too hot. And then in the meantime the Zerg has a crippled economy and the Protoss can expand behind it because they still have units and they now have the purify cannon to help with the defense.

All in all its an idiotic change and it will be changed to something different next week when they realise it.

I don't have access to the beta, so can you explain to me how this is different to the previous patch where Protoss could all-in with the mothership core at home for Recall? Why does this "make all-ins not all-in any more (than it previous did)"?

On September 29 2012 18:04 Decendos wrote:
like all the changes on the MC except the recall thing. MC should stay at home to defend or recall FROM the home base. so it allows small groups of P units to freely move on the map and be saved by recall if needed. now it is still good offensively but worse at recalling since MC is slower than zealots/stalker/sentry. why not just make it recall from the home base and let it be superslow so it cant be used offensively?! think they will change that again.

It seems like mid to late game recalls will be rarity, but early to mid should still be ok. Protoss units can already escape from Terran own their own, whilst Zerg won't have the anti-air to deal with the Mothership Core.
In the Emperor we trust
Tuczniak
Profile Joined September 2010
1561 Posts
September 29 2012 09:22 GMT
#249
Won't MC now deny scouting with overlords? It's pretty fast compared to overlords and has it's own cannon.
_MagnuM_
Profile Joined July 2011
Denmark136 Posts
September 29 2012 09:26 GMT
#250
these changes are absolutely fantastic.. i love all of it except locust range buff... but whatever
We don’t stop playing because we grow old; we grow old because we stop playing.
Buchan
Profile Joined July 2011
Canada184 Posts
September 29 2012 09:30 GMT
#251
On September 29 2012 18:22 Tuczniak wrote:
Won't MC now deny scouting with overlords? It's pretty fast compared to overlords and has it's own cannon.

I think the auto attack only targets ground. If it did target air that would be hilarious.

I think the auto attack should be removed.
raga4ka
Profile Joined February 2008
Bulgaria5679 Posts
September 29 2012 09:35 GMT
#252
I don't follow HOTS progress so much , but let me make this straight , terran gets only widow mines as the new unit , while other units get small improvements and upgrades ? Seems underwhelming , though what protoss gets in HOTS seem boring as well .
SC2ShoWTimE
Profile Joined April 2011
Germany722 Posts
September 29 2012 09:41 GMT
#253
i honestly dont like how they make protoss so dependent on the mothership core because imo it will only further motivate protoss players to have their whole army together(near the mothership core).
also i dont understand how this should fix its offensive capabilities. i feel like it is even stronger now.
Progamer
tuukster
Profile Joined April 2010
Finland114 Posts
September 29 2012 09:45 GMT
#254
I like the changes to the mothership core. More of a defensive focus instead of being a superslow energizing Arbiter with no cloak. More flexibility in your decision making is always better for the game.
Failing to prepare is preparing to fail.
Defacer
Profile Blog Joined October 2010
Canada5052 Posts
Last Edited: 2012-09-29 09:52:43
September 29 2012 09:51 GMT
#255
On September 29 2012 08:23 Belha wrote:
I honestly do not understand how the hell Blizz plan their units.

Is like they throw just cool stuff, create a unit, then see what happens (yeah, i know Browder said that this is exactly how they design the units, which is just hilariously dumb).

Mothership core was supposed to be a unique unit with certain defensive/harass roles. Ok

Now they are turning it into a battle support unit. Wtf.

Is like, zero planning at all. Of curse not zero, but meaningless planning for sure.



Actually, it's the only way to design for interactivity -- plan, test, and revise. You can plan all you want in the world but all all good design is the result of an iterative process.

Only stupid people or bad designers think otherwise. If you want you want to see what games look like when you don't test and experiment with ideas, there's a whole world of shitty social games, MMOs and RTS you can play other than Starcraft.

Existor
Profile Joined July 2010
Russian Federation4295 Posts
September 29 2012 09:51 GMT
#256
On September 29 2012 18:22 Tuczniak wrote:
Won't MC now deny scouting with overlords? It's pretty fast compared to overlords and has it's own cannon.

M-Core repulsor cannon can't atack air
Hider
Profile Blog Joined May 2010
Denmark9439 Posts
September 29 2012 10:02 GMT
#257
On September 29 2012 18:51 Defacer wrote:
Show nested quote +
On September 29 2012 08:23 Belha wrote:
I honestly do not understand how the hell Blizz plan their units.

Is like they throw just cool stuff, create a unit, then see what happens (yeah, i know Browder said that this is exactly how they design the units, which is just hilariously dumb).

Mothership core was supposed to be a unique unit with certain defensive/harass roles. Ok

Now they are turning it into a battle support unit. Wtf.

Is like, zero planning at all. Of curse not zero, but meaningless planning for sure.



Actually, it's the only way to design for interactivity -- plan, test, and revise. You can plan all you want in the world but all all good design is the result of an iterative process.

Only stupid people or bad designers think otherwise. If you want you want to see what games look like when you don't test and experiment with ideas, there's a whole world of shitty social games, MMOs and RTS you can play other than Starcraft.



Wrong. You can have an idea of what types of units would work well. Then you try and design them and put them into the game. Test them. Receive feedback. Slightly rework them. Receive more feedback --> Balance them etc.

The above process wil give you a much better designed game, as the units fulfill a certain role in the game.
anotherone
Profile Joined October 2009
90 Posts
September 29 2012 10:18 GMT
#258
They forgot to nerf warhounds more.
AnomalySC2
Profile Joined August 2012
United States2073 Posts
September 29 2012 10:32 GMT
#259
Take the game in a direction that encourages fighting even fairly early on.
FlukyS
Profile Blog Joined August 2011
Ireland485 Posts
Last Edited: 2012-09-29 11:04:49
September 29 2012 10:33 GMT
#260
On September 29 2012 18:14 Akinokaze wrote:
I don't have access to the beta, so can you explain to me how this is different to the previous patch where Protoss could all-in with the mothership core at home for Recall? Why does this "make all-ins not all-in any more (than it previous did)"?


The changes in this patch made the mothership core faster and added a base attack that has low ish damage but its good enough to kill a queen 1v1. It can get across the map to the opponents base fast ish that it can hit with a 4 gate and warp gate. Recall has been changed so that the mothership core and units close to it get teleported back to a nexus rather than the old way where you recall to the mothership core.

All these changes make it so that the mothership core is an offensive unit with some defensive abilities. How it makes it more all in is because now its not only free dps for the all in but if you try punish it by attacking their base while they are away they can recall back, if you hold the push rather than get punished by losing all their units they can recall back too. Before Protoss players used to forge fe in HotS but now they don't even have to do that because they have a pretty much free cannon which does fuck tons of damage.

The old one was fine ish if you added the new attach to the nexus cannon thing which I find perfectly fine. The issue is the base attack, move speed, build time and the cost. If lets say the base speed is half of what it is now or the base attack was removed but they left the cannon or the build time was tripled or the cost was doubled I would be entirely fine with it. Its just the combo of everything that makes it stupid.
Prev 1 11 12 13 14 15 26 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 3h 7m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Rain 3143
GuemChi 2429
Sea 2341
actioN 341
Leta 49
ZergMaN 40
Backho 38
Bale 20
NotJumperer 15
soO 13
[ Show more ]
Icarus 7
Mong 0
Dota 2
NeuroSwarm102
League of Legends
JimRising 630
Counter-Strike
m0e_tv758
Other Games
summit1g7095
PiGStarcraft622
WinterStarcraft608
C9.Mang0515
ceh9378
Happy88
Liquid`RaSZi71
RuFF_SC226
Trikslyr11
Organizations
Dota 2
PGL Dota 2 - Secondary Stream2886
Other Games
gamesdonequick547
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 13 non-featured ]
StarCraft 2
• Berry_CruncH297
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo1346
• Stunt609
Upcoming Events
The PondCast
3h 7m
WardiTV Spring Champion…
4h 7m
MaxPax vs SHIN
ByuN vs herO
Solar vs Zoun
OSC
6h 7m
OSC
17h 7m
CranKy Ducklings
1d 3h
WardiTV Spring Champion…
1d 4h
Cure vs SKillous
WardiTV Spring Champion…
2 days
GSL
2 days
Maru vs ShoWTimE
Classic vs Reynor
herO vs Lambo
Solar vs Clem
BSL22 NKC (BSL vs China)
2 days
XuanXuan vs Jaystar
Mihu vs Messiah
eOnzErG vs Dewalt
Bonyth vs Jaystar
TerrOr vs Messiah
XuanXuan vs Mihu
eOnzErG vs Jaystar
Replay Cast
2 days
[ Show More ]
WardiTV Spring Champion…
3 days
GSL
3 days
Patches Events
3 days
BSL22 NKC (BSL vs China)
3 days
Dewalt vs Messiah
Bonyth vs Mihu
TerrOr vs XuanXuan
eOnzErG vs Messiah
Jaystar vs Mihu
Dewalt vs XuanXuan
Bonyth vs TerrOr
Replay Cast
3 days
WardiTV Weekly
4 days
Sparkling Tuna Cup
5 days
Douyu Cup 2020
6 days
Oliveira vs Trap
Jieshi vs XY
soO vs FanTaSy
TY vs Coffee
Liquipedia Results

Completed

Proleague 2026-06-16
uThermal 2v2 2026 Main Event
Heroes Pulsing #1

Ongoing

IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
CSCL: Masked Kings S4
YSL S3
BSL 22 Non-Korean Championship
SCTL 2026 Spring
Maestros of the Game 2
WardiTV Spring 2026
Murky Cup 2026
Heroes Pulsing #2
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026

Upcoming

CSL 2026 Summer (S21)
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Douyu Cup 2026
BCC 2026
Heroes Pulsing #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.