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HotS Balance Update #4 [9/28/12] - Page 15

Forum Index > StarCraft 2 HotS
500 CommentsPost a Reply
Prev 1 13 14 15 16 17 26 Next All
CruelZeratul
Profile Joined May 2010
Germany4588 Posts
September 29 2012 13:20 GMT
#281
They should rename one version of Recall, right now we have two different spells with the same name, that should't stay this way. Name to Oracle one teleport or something, because you travel to a location, not get things from there.
Morgoth
Profile Joined July 2011
United States42 Posts
September 29 2012 13:21 GMT
#282
OMG the mother shipcore is so sexy now! go david kim!!
I'm a LOTR fiend
Ameisenmann
Profile Joined April 2012
Albania296 Posts
September 29 2012 13:23 GMT
#283
So far I'm only excited for the new zerg stuff, even if I'm not really sure how much use it will end up getting. Protoss and terran additions seem still very underwhelming according to what I've seen so far. Oracle pretty much arrives, insta-blocks some minerals and flies away, the workers kill it and go back to work. not too thrilling to watch. Mothershipcore seems gimmicky and I'm not into the concept of having another protoss "hero unit", I'd rather see some changes to the existing stuff or a real harassing unit for example. And terran.. They got a mine. It just still feels a bit meh and I hope they don't restrict themselves to just tune the stuff that they put in right now, which I'm really afraid it will end up with though...
Creager
Profile Joined February 2011
Germany1893 Posts
September 29 2012 13:28 GMT
#284
So many changes... I really have no idea were we are heading :/ Don't know what to think of HotS, it's current state and direction doesn't really appeal to me, I honestly wish it would, but the joy keeps hiding somewhere under a rock, I guess
... einmal mit Profis spielen!
Akinokaze
Profile Joined March 2011
Australia326 Posts
September 29 2012 13:38 GMT
#285
On September 29 2012 22:28 Creager wrote:
So many changes... I really have no idea were we are heading :/ Don't know what to think of HotS, it's current state and direction doesn't really appeal to me, I honestly wish it would, but the joy keeps hiding somewhere under a rock, I guess

A destructible rock?
In the Emperor we trust
s3rp
Profile Joined May 2011
Germany3192 Posts
September 29 2012 13:48 GMT
#286
I'm still not sure what the Widow mine does in later stages of the game but its pretty neat harrassment tool and early defense . Can be pretty strong combined with Reapers in TvZ and even TvT very only on at least from my experience so far.
Leviance
Profile Joined November 2009
Germany4079 Posts
September 29 2012 13:57 GMT
#287
Anyone watched White-Ra vs Bly in the HotS cup now? Early offensive use of the MC, seems very very strong and fast.

...unfortounately White died after the counter attack b/c of lack of multitasking :D
"Blizzard is never gonna nerf Terran because of those American and European fuck" - Korean Netizen
Cabinet Sanchez
Profile Joined February 2011
Australia1097 Posts
September 29 2012 14:00 GMT
#288
On September 29 2012 20:33 nachtkap wrote:
no BW carrier mechanic =(




Good spot - they even replied to the damn thread about that!
Cabinet Sanchez
Profile Joined February 2011
Australia1097 Posts
September 29 2012 14:01 GMT
#289
On September 29 2012 21:18 -Archangel- wrote:
I don't understand why is Entomb still in the game?! The most stupid ability ever. And they are trying to balance its numbers so it probably means they want to keep it?!

Looks like I will be pirating Hots just to play the campaign


Really, Entomb is *that* bad that you'll endorse piracy? Someone with 2800 posts here and you think that entomb is that big of an issue?

I see,..
Izanaki
Profile Joined February 2012
England19 Posts
September 29 2012 14:04 GMT
#290
In terms of unit design this expansion is really really poor specially terran...we've been waiting for so much long to get BW units with broken mechanics? :/
s3rp
Profile Joined May 2011
Germany3192 Posts
September 29 2012 14:07 GMT
#291
The mothership core is now stupidly OP early on. The Autoattack is pretty strong . Pretty hard to get enough Anti-Air out early on for the MSC alone not to mention combined with 3 or 4 Gates. The offensive potential of the core was a bad idea.
BerkmanZ
Profile Joined August 2011
United States56 Posts
September 29 2012 14:20 GMT
#292
We’re also reevaluating the oracle's third spell: Phase Shift. While Phase Shift is a cool option against Fungal Growth, is not very appealing in other situations.


Could Phase shift protect against EMP also? Ghosts were looking scary for a while, Taeja still makes me scared of ghosts. But no one really uses them effectively.
jinzo123
Profile Joined September 2009
27 Posts
September 29 2012 14:22 GMT
#293
On September 29 2012 23:20 BerkmanZ wrote:
Show nested quote +
We’re also reevaluating the oracle's third spell: Phase Shift. While Phase Shift is a cool option against Fungal Growth, is not very appealing in other situations.


Could Phase shift protect against EMP also? Ghosts were looking scary for a while, Taeja still makes me scared of ghosts. But no one really uses them effectively.



why would you be scared of him your never gonna play him
mierin
Profile Joined August 2010
United States4943 Posts
September 29 2012 14:23 GMT
#294
On September 29 2012 21:49 Jakkerr wrote:
With the Mothership core I habe that feeling that it was supposed to be really good and change the way Protoss currently plays but at release they will have changed it so much no1 really cares about them.


So in other words they've been weighed, and measured...and found wanting??
JD, Stork, Calm, Hyuk Fighting!
CeriseCherries
Profile Blog Joined May 2011
6170 Posts
September 29 2012 14:31 GMT
#295
ugh entomb and oracle look so gay now... esp with the higher health the oracle can get away with charging in entombing your minerals and tanking the queen / spore
Remember, no matter where you go, there you are.
BerkmanZ
Profile Joined August 2011
United States56 Posts
September 29 2012 14:41 GMT
#296
On September 29 2012 23:22 jinzo123 wrote:
Show nested quote +
On September 29 2012 23:20 BerkmanZ wrote:
We’re also reevaluating the oracle's third spell: Phase Shift. While Phase Shift is a cool option against Fungal Growth, is not very appealing in other situations.


Could Phase shift protect against EMP also? Ghosts were looking scary for a while, Taeja still makes me scared of ghosts. But no one really uses them effectively.



why would you be scared of him your never gonna play him


a player who sees his game will most likely duplicate it. No one on the ladder now uses ghosts because they are either not skilled enough or have no idea how to use them effectively. Why do you write such a stupid comment in response to my post? Do you have anything to add to the HoTs conversation? then stfu dude.

User was warned for this post
Tosster
Profile Joined August 2011
Poland299 Posts
Last Edited: 2012-09-29 14:55:18
September 29 2012 14:51 GMT
#297
I really hate that i have floating orb at the top of my army so i doesnt see shit and cant micro properly unless i float MC away. It just feels very akward to me. Now i need to deathball shit out of enemies...

And yes, i know there were a science vessel in bw.

Just bring back previous design, it was good just needed some nerf (maybe recalled unit limit, or more energy needed to use recall, cooldown, dunno).
Ahli
Profile Joined May 2012
Germany355 Posts
September 29 2012 15:09 GMT
#298
Some stuff I tested in the unit test map in HotS:

The mothership core is now as fast as:
- Overseer (unupgraded)
- Overlord (upgraded)
- Battlecruiser
- Thor
- Carrier
- High Templar
- Locust (offcreep)

Mutalisks are now faster than the Oracle.

- MS Core has the same range as Marines
- 2 Marines (no upgrades) kill the shield of the Core and do a tiny bit of damage versus the Core
- 3 Marines (no no upgrades) bring the Core down to approx 54 hp
- 4 Marines (no no upgrades) kill the Core with 1 full Marine and one with 21hp.
- Queens can outrange the Core by 2
- Core can kill 1 unmicroed Queen, with enough creep space it might be possible to kill the Core with only 1 queen (but the Core can fly away and recharge its shields and come again)

- Attached MS Core dies with Nexus
- 3 Mutalisks are required to kill the attached Core (if you attack it immediatly, if you fly around and give the Core 2 unnecessary shots, the Mutalisks will die)
- Purify (weapon of attached Core) can't be upgraded. It stays at 20.
- Vipers cannot abduct attached Cores
- Cores can make a moving shot (hit stop hotkey, then right click to move)
- HTs can feedback the Core while possibly receiving 1 hit
- The attached Core does not regenerate energy.
- Ghosts can EMP Core and Nexus (but they need to target more towards the middle of the Nexus)
- Units will acquire the Core when they are attacked by it instead of attacking the workers (as usual; this isn't something special).
AhliSC2@Twitter - GameHeart Observer UI - "HomeStoryCup XX" extension mod fixes WCS GameHeart's small bugs, adds a lot of new features -
Adonminus
Profile Joined January 2012
Israel543 Posts
September 29 2012 15:11 GMT
#299
Block zerg's ramp with nexus, put mothership core. u mad zerg?
Von
Profile Joined May 2009
United States363 Posts
September 29 2012 15:16 GMT
#300
On September 29 2012 22:38 Akinokaze wrote:
Show nested quote +
On September 29 2012 22:28 Creager wrote:
So many changes... I really have no idea were we are heading :/ Don't know what to think of HotS, it's current state and direction doesn't really appeal to me, I honestly wish it would, but the joy keeps hiding somewhere under a rock, I guess

A destructible rock?


No, this is what 'collapsible rock towers' are for:

Crushing the really inspired design elements before implementation, and burying previously announced features while retroactively labeling them 'bugs'. You need somewhere to put all that shit.

If its not fun I dont want it.
Prev 1 13 14 15 16 17 26 Next All
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