HotS Balance Update #4 [9/28/12] - Page 15
Forum Index > StarCraft 2 HotS |
CruelZeratul
Germany4588 Posts
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Morgoth
United States42 Posts
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Ameisenmann
Albania296 Posts
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Creager
Germany1893 Posts
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Akinokaze
Australia326 Posts
On September 29 2012 22:28 Creager wrote: So many changes... I really have no idea were we are heading :/ Don't know what to think of HotS, it's current state and direction doesn't really appeal to me, I honestly wish it would, but the joy keeps hiding somewhere under a rock, I guess ![]() A destructible rock? | ||
s3rp
Germany3192 Posts
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Leviance
Germany4079 Posts
...unfortounately White died after the counter attack b/c of lack of multitasking :D | ||
Cabinet Sanchez
Australia1097 Posts
On September 29 2012 20:33 nachtkap wrote: no BW carrier mechanic =( Good spot ![]() | ||
Cabinet Sanchez
Australia1097 Posts
On September 29 2012 21:18 -Archangel- wrote: I don't understand why is Entomb still in the game?! The most stupid ability ever. And they are trying to balance its numbers so it probably means they want to keep it?! ![]() Looks like I will be pirating Hots just to play the campaign ![]() Really, Entomb is *that* bad that you'll endorse piracy? Someone with 2800 posts here and you think that entomb is that big of an issue? I see,.. | ||
Izanaki
England19 Posts
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s3rp
Germany3192 Posts
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BerkmanZ
United States56 Posts
We’re also reevaluating the oracle's third spell: Phase Shift. While Phase Shift is a cool option against Fungal Growth, is not very appealing in other situations. Could Phase shift protect against EMP also? Ghosts were looking scary for a while, Taeja still makes me scared of ghosts. But no one really uses them effectively. | ||
jinzo123
27 Posts
On September 29 2012 23:20 BerkmanZ wrote: Could Phase shift protect against EMP also? Ghosts were looking scary for a while, Taeja still makes me scared of ghosts. But no one really uses them effectively. why would you be scared of him your never gonna play him | ||
mierin
United States4943 Posts
On September 29 2012 21:49 Jakkerr wrote: With the Mothership core I habe that feeling that it was supposed to be really good and change the way Protoss currently plays but at release they will have changed it so much no1 really cares about them. So in other words they've been weighed, and measured...and found wanting?? | ||
CeriseCherries
6170 Posts
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BerkmanZ
United States56 Posts
On September 29 2012 23:22 jinzo123 wrote: why would you be scared of him your never gonna play him a player who sees his game will most likely duplicate it. No one on the ladder now uses ghosts because they are either not skilled enough or have no idea how to use them effectively. Why do you write such a stupid comment in response to my post? Do you have anything to add to the HoTs conversation? then stfu dude. User was warned for this post | ||
Tosster
Poland299 Posts
And yes, i know there were a science vessel in bw. Just bring back previous design, it was good just needed some nerf (maybe recalled unit limit, or more energy needed to use recall, cooldown, dunno). | ||
Ahli
Germany355 Posts
The mothership core is now as fast as: - Overseer (unupgraded) - Overlord (upgraded) - Battlecruiser - Thor - Carrier - High Templar - Locust (offcreep) Mutalisks are now faster than the Oracle. - MS Core has the same range as Marines - 2 Marines (no upgrades) kill the shield of the Core and do a tiny bit of damage versus the Core - 3 Marines (no no upgrades) bring the Core down to approx 54 hp - 4 Marines (no no upgrades) kill the Core with 1 full Marine and one with 21hp. - Queens can outrange the Core by 2 - Core can kill 1 unmicroed Queen, with enough creep space it might be possible to kill the Core with only 1 queen (but the Core can fly away and recharge its shields and come again) - Attached MS Core dies with Nexus - 3 Mutalisks are required to kill the attached Core (if you attack it immediatly, if you fly around and give the Core 2 unnecessary shots, the Mutalisks will die) - Purify (weapon of attached Core) can't be upgraded. It stays at 20. - Vipers cannot abduct attached Cores - Cores can make a moving shot (hit stop hotkey, then right click to move) - HTs can feedback the Core while possibly receiving 1 hit - The attached Core does not regenerate energy. - Ghosts can EMP Core and Nexus (but they need to target more towards the middle of the Nexus) - Units will acquire the Core when they are attacked by it instead of attacking the workers (as usual; this isn't something special). | ||
Adonminus
Israel543 Posts
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Von
United States363 Posts
No, this is what 'collapsible rock towers' are for: Crushing the really inspired design elements before implementation, and burying previously announced features while retroactively labeling them 'bugs'. You need somewhere to put all that shit. | ||
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