Existor, as in all your stuff you post, I must say again, excellent thread!
I was really feeling like my use of the viper was lacking, and I'd like to start incorporating them more, except I just couldn't think of how to effectively use the guys without having godlike apm, for I find I have the apm to spend on maybe one caster type, e.g. the infestor, and I'm not sure if I can justify cutting infestors in favor of vipers, though I will say both would be nice to have, but omg the apm, to fungal and blinding cloud and get a concave with the army and pullback micro and abduct micro and hell maybe even transfuse micro, all the while macroing.... :S
But this definitely gives me food for thought... However, I had some thoughts.
1) Your suggestion of using the viper to abduct your own queen to drop a tumor in their base with an olord pee is nice, though in some (or arguably most?) circumstances it may be safer for this to be done simply by putting a tumor on the ground outside their base, but in range of the highground, then olord pee inside and expand the tumor up after its cooldown. If spotted, sure it will be stopped most likely, though hopefully you won't lose the queen, unless maybe if you're poised to abduct the queen right back out of there to a "safer" low ground to flee as fast as queens could possibly hope to go... lol
And with my method, your queen can start "fleeing" long before the opponent gets any visuals inside his own base, right after placing a tumor outside on the low ground.
2) The ultra abduct into their base is also nice, though I have another suggestion, if one were to plant a nydus outside the front out of vision for a basic, non-sneaky fast-reinforcement exit, but time it as the ultras are abducted into the main, it might drive the opponent to assume the ultras came out of a nydus exit in their base and pull their army inside (away from the front), after seeing ultras inside and hearing the nydus scream, all the while you push with your actual army at the now-lesser-defended front... > This way, you can also use the vipers to maybe blinding cloud the ramp to their natural once they realize their folly and try to go back down after dealing with the ultras, hehe!
3) I reallly really like the idea of bottle necking their army and blinding could the choke, with ranged units like roaches and hydras to attack the could victims, and naturally, more units will rally into the cloud as others die, in order to try and get up to within range of your units beyond the clouded choke. Sure, this takes some clever maneuvering, but that would definitely make it worth using.
4) Furthermore, the AI attempts to move enemy units through and out of the cloud in order to get into range of your units on the other side, which will encourage their units to clump. Perhaps playing with the positioning of clouds in an arc would encourage their units to move into a tighter formation beyond the clouds, allowing you to have a better concave and possibly better utilize aoes, so perhaps if using infestors and vipers, you should get them clumped with the cloud arc, then get the "money fungal(s)" on them after clumping up... :/
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