That is not range, it is radius.
[D][G] Vipers - flying and unnerving casters - Page 2
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Tedde93
Sweden169 Posts
That is not range, it is radius. | ||
Ramiz1989
12124 Posts
No, they won't... I know that they have Consume, but it isn't the same as Consume from BW where you instantly get 50 energy and where EMP was a waste. Blinding Cloud costs 100 energy, that means that Viper will have to use Consume on buildings 2 times to have the energy for 1 Blinding Cloud and you need 20 seconds to replenish 50 energy, while Terran can push and destroy Zerg whole army in that time. And even if they are spread, you can snipe them, and kill one Viper for 75 energy with Snipe. | ||
y0su
Finland7871 Posts
On September 15 2012 21:08 Existor wrote: Probably nothing special or unique. Viper just consumes 200 HP from any building and getting 50 energy during 20 seconds. So it's a 2.5 energy/10 HP per second. Cause Viper's mineral cost is low (only 100 minerals), it's not really true. They're taking HP from buildings that cost minerals too, and why it's better to consume Extractor or Evolution Chamber, but never consume Spine/Spore Crawler, I'll write below. But first some stats about Zerg buildings, that costs only minerals. I don't think it really makes any difference what buildings you take energy from if you just have a Queen or two for transfuse. All you're doing then is transferring energy. | ||
Solarist
291 Posts
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Foxxan
Sweden3427 Posts
On September 16 2012 20:18 Solarist wrote: So 9 range spell that instantly makes tanks completely useless. Same range as vikings and fungal so you're gonna have a hard time defending against them as mech. And dont start with herp derp just make ghosts. That requires ALOT of gas, so unless every map is metropolis i think blinding cloud will counter mech to hard. Unless ofc terran spreads his tanks out with 1.5 radius between every single tank And why wouldnt Terran do that? I dont see the problem really | ||
Ramiz1989
12124 Posts
On September 16 2012 20:21 Foxxan wrote: And why wouldnt Terran do that? I dont see the problem really Yeah seriously. And just rofl at the statement "that requires a lot of gas", of course, Vipers are completely free, right? And on top of that, are Hive tech. You have the option to counter Vipers, you don't want to do it, then just stop whining and keep losing. | ||
Existor
Russian Federation4295 Posts
I don't think it really makes any difference what buildings you take energy from if you just have a Queen or two for transfuse. All you're doing then is transferring energy. The difference that you can lose Greater Spire, when it was consumed a bit, and then killed by drop, or lose Evolution Chamber. See difference? So 9 range spell that instantly makes tanks completely useless. Same range as vikings and fungal so you're gonna have a hard time defending against them as mech. And dont start with herp derp just make ghosts. That requires ALOT of gas, so unless every map is metropolis i think blinding cloud will counter mech to hard. Unless ofc terran spreads his tanks out with 1.5 radius between every single tank Just make more vikings and ghosts, and EMP vipers and/or snipe them? Also Yamato for 100 energy allows you to oneshot some enemy units. Excluding ultras, because they have more, than 300 hp No, they won't... I know that they have Consume, but it isn't the same as Consume from BW where you instantly get 50 energy and where EMP was a waste. Blinding Cloud costs 100 energy, that means that Viper will have to use Consume on buildings 2 times to have the energy for 1 Blinding Cloud and you need 20 seconds to replenish 50 energy, while Terran can push and destroy Zerg whole army in that time. And even if they are spread, you can snipe them, and kill one Viper for 75 energy with Snipe. 1) You're right. Thats the weakness of Vipers, that they take some time to consume. And I like the there are some weakness of those great units. It's boring to play with units that have no weak sides. 2) Snipe deals 50 damage to Psionics only. Vipers are not psionics. Well, EMP still works against vipers. But snipe can help a bit with 25 damage against heavily damaged Vipers | ||
Ramiz1989
12124 Posts
On September 16 2012 20:39 Existor wrote: 1) You're right. Thats the weakness of Vipers, that they take some time to consume. And I like the there are some weakness of those great units. It's boring to play with units that have no weak sides. 2) Snipe deals 50 damage to Psionics only. Vipers are not psionics. Well, EMP still works against vipers. But snipe can help a bit with 25 damage against heavily damaged Vipers I know, I also like the Vipers too, I just say that they have counters, EMP is one of them, especially in combat where they can't use consume. Also, I forgot completely that Vipers aren't psionic, it is strange they are spellcasters, they should be psionic units. Maybe they will add in the later stages of the game. | ||
Novalisk
Israel1818 Posts
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Existor
Russian Federation4295 Posts
Very similar to Disruption Web except you can utilize your melee with it. Abduct seems much more attractive, and while it looks silly it adds a lot to a stalemate scenario. Both abilities are good in different scenarios. | ||
ssregitoss
Turkey241 Posts
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Existor
Russian Federation4295 Posts
i will be happy if blizzard change the energy for abduct to 100 mana.it makes key units like collos useless which costs more then a viper. Feedbacks works well against Vipers, also use Phase Shield more often. | ||
y0su
Finland7871 Posts
On September 16 2012 20:39 Existor wrote: The difference that you can lose Greater Spire, when it was consumed a bit, and then killed by drop, or lose Evolution Chamber. See difference? Just make more vikings and ghosts, and EMP vipers and/or snipe them? Also Yamato for 100 energy allows you to oneshot some enemy units. Excluding ultras, because they have more, than 300 hp 1) You're right. Thats the weakness of Vipers, that they take some time to consume. And I like the there are some weakness of those great units. It's boring to play with units that have no weak sides. 2) Snipe deals 50 damage to Psionics only. Vipers are not psionics. Well, EMP still works against vipers. But snipe can help a bit with 25 damage against heavily damaged Vipers Again, it doesn't matter what you consume if you transfuse immediately after... If Viper's are not psionic it's a bug... | ||
Existor
Russian Federation4295 Posts
Again, it doesn't matter what you consume if you transfuse immediately after... If Viper's are not psionic it's a bug... Overseer is not psionic too. Also, I meant that other buildings can have less HP or they're more expensive. And you will not always have transfusions. Plus to save some time you can send drones and build some extractors and it will be very cheap and have a lot of HP. | ||
Ramiz1989
12124 Posts
On September 16 2012 22:10 Existor wrote: Overseer is not psionic too. Also, I meant that other buildings can have less HP or they're more expensive. And you will not always have transfusions. Plus to save some time you can send drones and build some extractors and it will be very cheap and have a lot of HP. Overseer isn't pure caster, it is an scouting unit. Viper is pure caster, same as Infestor, High Templar and Raven... | ||
lorestarcraft
United States1049 Posts
Abduct mothership then neural it? | ||
Xapti
Canada2473 Posts
Also to those talking about transfuse, while not useless, it's not necessary anything particularly great. Queens can transfer energy over to vipers via transfusion–consume combination, but it's very inefficient (62.5%). You'll need nearly 2 queens to provide the same energy that a viper generates on it's own (4 supply. 300 minerals vs 3 supply 100m/200g) Also, I think you'd need to have the queen(s) for at least 666 seconds before they break even cost-wise to just using drones and extractors (this is not counting the value of a larva which aren't needed for queens to be built, but are for drones. There's other complications too though such as extractor down-time making for slower consumes and/or slower gas mining) | ||
joyeaux
United States169 Posts
On September 16 2012 20:47 Ramiz1989 wrote: Also, I forgot completely that Vipers aren't psionic, it is strange they are spellcasters, they should be psionic units. Maybe they will add in the later stages of the game. Not every mana-spending spellcaster is psionic. Ravens and oracles aren't psionic. Why should zerg be the only race with a non-psionic spellcaster? The viper just kicks up dust and licks things, how is that psionic? | ||
joyeaux
United States169 Posts
On September 17 2012 04:14 Ramiz1989 wrote: Overseer isn't pure caster, it is an scouting unit. Viper is pure caster, same as Infestor, High Templar and Raven... Raven isn't psionic... | ||
Existor
Russian Federation4295 Posts
Ground units [that normally attack air] can still shoot air units while under blinding cloud, right? Their weapon range under Blinding Cloud lowers to Melee, no matter, can they atack air or ground. Queens can transfer energy over to vipers via transfusion–consume combination, but it's very inefficient (62.5%). You'll need nearly 2 queens to provide the same energy that a viper generates on it's own (4 supply. 300 minerals vs 3 supply 100m/200g) Also, I think you'd need to have the queen(s) for at least 666 seconds before they break even cost-wise to just using drones and extractors (this is not counting the value of a larva which aren't needed for queens to be built, but are for drones. There's other complications too though such as extractor down-time making for slower consumes and/or slower gas mining) Thats why I've decided to not look at buildings+transfuse and start with buildings, that are "cheaper" to consume, and those buildings costs only minerals and some drones. Extractor and Evolution chamber - two most effective to consume buildings, they have a lot of HP per cost. And Extractor can be build anywhere. When Evo-chamber is just fatty building with 750 hp, but only on creep. Hatchery is a more expensive compromisse between Extractor and Evo Chamber, but it gives other bonuses like another expand or big creep field around it | ||
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