• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 19:32
CET 01:32
KST 09:32
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies3ComeBackTV's documentary on Byun's Career !10Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2
StarCraft 2
General
Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies ComeBackTV's documentary on Byun's Career ! Micro Lags When Playing SC2? When will we find out if there are more tournament Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win
Tourneys
$100 Prize Pool - Winter Warp Gate Masters Showdow $5,000+ WardiTV 2025 Championship Sparkling Tuna Cup - Weekly Open Tournament Winter Warp Gate Amateur Showdown #1 RSL Offline Finals Info - Dec 13 and 14!
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 505 Rise From Ashes Mutation # 504 Retribution Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle soO on: FanTaSy's Potential Return to StarCraft BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ Anyone remember me from 2000s Bnet EAST server?
Tourneys
[Megathread] Daily Proleagues [BSL21] LB QuarterFinals - Sunday 21:00 CET Small VOD Thread 2.0 [BSL21] WB SEMIFINALS - Saturday 21:00 CET
Strategy
Simple Questions, Simple Answers Game Theory for Starcraft Current Meta Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Beyond All Reason Path of Exile General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread The Games Industry And ATVI Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread YouTube Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List TL+ Announced Where to ask questions and add stream?
Blogs
The (Hidden) Drug Problem in…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1013 users

[D][G] Vipers - flying and unnerving casters - Page 3

Forum Index > StarCraft 2 HotS
Post a Reply
Prev 1 2 3 4 Next All
Tuczniak
Profile Joined September 2010
1561 Posts
September 17 2012 15:38 GMT
#41
I don't know why is there such big talk about what building are good and bad for consume. Vipers are units that are good even if you don't have 10+ of them. You won't need that many consumes...
Just do one or two from every building except greater spire and defence structures. They will have their HP back eventually. And if need for more buildings come up, just make few macro hatches. More larva and place to spend inject is always good.
Existor
Profile Joined July 2010
Russian Federation4295 Posts
September 17 2012 16:01 GMT
#42
just make few macro hatches

Sometimes it can be not that effective, like extractors, or when you need faster consume but you don't have building nearby - extractor wins again
Iranon
Profile Blog Joined March 2010
United States983 Posts
September 17 2012 16:19 GMT
#43
Quick question -- can you use consume on a building that's still morphing? (and then cancel it...)
Existor
Profile Joined July 2010
Russian Federation4295 Posts
September 17 2012 16:33 GMT
#44
Quick question -- can you use consume on a building that's still morphing? (and then cancel it...)

Have you read article?
Note. You can't consume buildings, that are in building process.
Seigifried
Profile Joined January 2012
United States60 Posts
September 22 2012 23:55 GMT
#45
Warhound OP!!!!!
JmpEax
Profile Joined October 2010
Australia6 Posts
September 26 2012 01:06 GMT
#46
I find it interesting how zerg can convert minerals into energy with consume, and terran can convert energy into minerals with mules.
The question of whether machines can think is about as relevant as the question of whether submarines can swim - E.W.Dijkstra
LOLItsRyann
Profile Joined April 2011
England551 Posts
Last Edited: 2012-09-26 01:09:58
September 26 2012 01:09 GMT
#47
On September 26 2012 10:06 JmpEax wrote:
I find it interesting how zerg can convert minerals into energy with consume, and terran can convert energy into minerals with mules.


And Protoss can convert energy into more energy with Mothership Core.
EG<3
Existor
Profile Joined July 2010
Russian Federation4295 Posts
Last Edited: 2012-11-29 20:29:36
November 29 2012 20:19 GMT
#48
Added one tip about consume ability

Try to consume as many buildings at time, as you can. Like one building per Viper. Because average health regeneration will be higher, than regeneration of one building.

Under term "Average regeneration" I mean summarized regeneration of 2+ buildings. Two and more Zerg buildings will regenerate slowly more HP, than one at same time. If you consume one building with many Vipers, that building will regenerate always at same speed which is slow. Try to consume more buildings at same time and you will have more regenerating buildings, more than one.

[image loading]


In other word, try to consume as many buildings, as many Vipers you have. Also try to consume buildings that are maxed at health, so later they will regenerate too!
HelloSon
Profile Joined April 2010
United States456 Posts
Last Edited: 2012-11-29 21:33:00
November 29 2012 21:31 GMT
#49
Nice graphics, how long do you spend on those?

Also, I think if I go the evo chamber route for vipers, I'm going to start spamming them around my production buildings like Greater Spire, Infestor pit, etc.
yo
wassup
Profile Joined November 2011
17 Posts
November 29 2012 21:44 GMT
#50
On September 26 2012 10:09 LOLItsRyann wrote:
Show nested quote +
On September 26 2012 10:06 JmpEax wrote:
I find it interesting how zerg can convert minerals into energy with consume, and terran can convert energy into minerals with mules.


And Protoss can convert energy into more energy with Mothership Core.



Still, toss op
ZjiublingZ
Profile Joined September 2011
United Arab Emirates439 Posts
Last Edited: 2012-11-29 21:58:06
November 29 2012 21:57 GMT
#51
On September 16 2012 01:41 Existor wrote:
Show nested quote +
sorry, but vikings and ghosts wont prevent cloud. they kill 1-2 viper and after that remaining vipers will cloud all terran army (they're flying, so they wont be blocked) and ofc after that vipers will be killed and etc - but tanks will be under cloud and ur army will be lost

Spread tanks and only 1-2 tanks will be under clouds


Even in the best possible scenario, where the Terran has every single Tank spread out 1.5 range away from every other one (which is so far apart in some terrain that some of the tanks won't even be in range of the fight, mind you), a single 3 supply/200 gas Viper can still negate 2x 3 supply/125 gas Tanks. That's really cost effective for the Zerg. It's hard for Mech when it isn't cost-effective. And a full Energy Viper isn't a huge deal like it would be for other casters.

Not to mention spreading 12+ Tanks while trying to be offensive at all with them just isn't possible. It isn't a matter of good micro, it's a matter of the time it takes for Tanks to move 1.5 hexes AND Siege before an army has already closed the distance.

If Blinding Cloud is OP, and I'm definitely not saying it is, I think the best solution would be to make it a range deduction spell. That way it's just as effective against all other units, but the longest range units like Tanks aren't completely negated. If the spell made all tanks 6 range, that could be a lot more reasonable.
Existor
Profile Joined July 2010
Russian Federation4295 Posts
November 29 2012 22:01 GMT
#52
Even in the best possible scenario, where the Terran has every single Tank spread out 1.5 range away from every other one (which is so far apart in some terrain that some of the tanks won't even be in range of the fight, mind you), a single 3 supply/200 gas Viper can still negate 2x 3 supply/125 gas Tanks. That's really cost effective for the Zerg. It's hard for Mech when it isn't cost-effective. And a full Energy Viper isn't a huge deal like it would be for other casters.

Blinding cloud now is 2.5 range
LOLItsRyann
Profile Joined April 2011
England551 Posts
November 29 2012 22:21 GMT
#53
I think Vipers are overpowered personally. The ONLY thing making them even remotely balanced is the HP. Vikings and such DESTROY them, as do thors etc. And they're very fast so they clump easily if you're not careful. Plus 200 gas is quite a lot. They're basically Ravens cost wise.
EG<3
ZjiublingZ
Profile Joined September 2011
United Arab Emirates439 Posts
November 29 2012 22:40 GMT
#54
On November 30 2012 07:01 Existor wrote:
Show nested quote +
Even in the best possible scenario, where the Terran has every single Tank spread out 1.5 range away from every other one (which is so far apart in some terrain that some of the tanks won't even be in range of the fight, mind you), a single 3 supply/200 gas Viper can still negate 2x 3 supply/125 gas Tanks. That's really cost effective for the Zerg. It's hard for Mech when it isn't cost-effective. And a full Energy Viper isn't a huge deal like it would be for other casters.

Blinding cloud now is 2.5 range


lol even worse.
lhr0909
Profile Blog Joined June 2011
United States562 Posts
November 30 2012 04:24 GMT
#55
On November 30 2012 07:40 ZjiublingZ wrote:
Show nested quote +
On November 30 2012 07:01 Existor wrote:
Even in the best possible scenario, where the Terran has every single Tank spread out 1.5 range away from every other one (which is so far apart in some terrain that some of the tanks won't even be in range of the fight, mind you), a single 3 supply/200 gas Viper can still negate 2x 3 supply/125 gas Tanks. That's really cost effective for the Zerg. It's hard for Mech when it isn't cost-effective. And a full Energy Viper isn't a huge deal like it would be for other casters.

Blinding cloud now is 2.5 range


lol even worse.


Not 2.5 range, but 2.5 radius, range i am pretty sure it is 9
No Pain No Gain
BigRedDog
Profile Joined May 2012
461 Posts
November 30 2012 07:39 GMT
#56
Thanks for writing this up. I found it very useful
Big Red Dog!
Existor
Profile Joined July 2010
Russian Federation4295 Posts
December 02 2012 13:24 GMT
#57
Added one fact about Abduct

If you Abduct burrowed units, they become unburrowed. Probably this is a reason, why Vipers officially considered good versus Swarm Hosts
Markwerf
Profile Joined March 2010
Netherlands3728 Posts
Last Edited: 2012-12-02 13:47:15
December 02 2012 13:45 GMT
#58
coolest unit in hots and possible in the game.
Great design for a spellcaster and finally a spellcaster that you don't want to mass if you go for it.

It does seem to die to vikings a bit too easily, vikings can float a bit in front of the tanks while still being safe from fungal etc. and often kill a viper before they get to do anything.

I think it would make more sense to make it just psionic and not have be light or armored. Being armored it dies too quickly to vikings and stalkers i think
Existor
Profile Joined July 2010
Russian Federation4295 Posts
December 02 2012 13:49 GMT
#59
I think it would make more sense to make it just psionic and not have be light or armored. Being armored it dies too quickly to vikings and stalkers i think

It can be op then. Right now protoss stalkers and terran vikings can counter it, when it can do a lot damage, like shut down your siege tanks or grab some colossies.
Callynn
Profile Joined December 2010
Netherlands917 Posts
Last Edited: 2012-12-02 14:08:09
December 02 2012 14:06 GMT
#60
Very impressive post, thanks for the great read :D

Can't wait to play this unit.
Comparing BW with SCII is like comparing a beautiful three-master sailing ship with a modern battlecruiser. Both are beautiful in their own way, both perform the same task, but they are worlds apart in how they are built and how they are steered.
Prev 1 2 3 4 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 11h 28m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft492
elazer 286
CosmosSc2 30
PiLiPiLi 25
StarCraft: Brood War
Artosis 596
Yoon 20
Dota 2
febbydoto53
Super Smash Bros
hungrybox1109
AZ_Axe71
Other Games
tarik_tv4250
Grubby3516
FrodaN1638
shahzam610
Maynarde186
JimRising 166
XaKoH 151
ViBE40
Organizations
Other Games
gamesdonequick570
BasetradeTV70
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Hupsaiya 69
• RyuSc2 40
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• XenOsky 4
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota22852
Other Games
• imaqtpie1913
Upcoming Events
WardiTV Invitational
11h 28m
Gerald vs YoungYakov
Spirit vs MaNa
SHIN vs Percival
Creator vs Scarlett
Replay Cast
1d 8h
WardiTV Invitational
1d 11h
ByuN vs Solar
Clem vs Classic
Cure vs herO
Reynor vs MaxPax
Replay Cast
2 days
Sparkling Tuna Cup
4 days
Krystianer vs TBD
TriGGeR vs SKillous
Percival vs TBD
ByuN vs Nicoract
Replay Cast
5 days
Wardi Open
5 days
Liquipedia Results

Completed

Proleague 2025-12-22
WardiTV 2025
META Madness #9

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
BSL Season 21
Slon Tour Season 2
CSL Season 19: Qualifier 2
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

CSL 2025 WINTER (S19)
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
OSC Championship Season 13
Nations Cup 2026
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.