• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 18:50
CEST 00:50
KST 07:50
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL, and the Limitations of Standard Play1Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview8
Community News
[TLMC] Summer 2026 Ladder Map Rotation05.0.16 patch for SC2 goes live (8 worker start)82ZeroSpace at Steam NextFest - Last free demo36Weekly Cups (June 8-14): Clem and Solar double, PTR tested0RSL: S6 Finals played at BlizzCon 202611
StarCraft 2
General
Is the larve respawn broken? 5.0.16 patch for SC2 goes live (8 worker start) Old Replays From 1.4.6 The future of the SC game model Daily SC2 Player Grid - feedback wanted
Tourneys
Douyu Cup 2026: $20,000 Legends Event (June 26-28) Maestros of The Game 2 announcement and schedule ! RSL Revival: Season 6 - Qualifiers and Main Event INu's Battles#17 <BO.9> Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
Mutation # 532 Nuclear Family The PondCast: SC2 News & Results Mutation # 531 Experimental Artillery Mutation # 530 One For All
Brood War
General
ASL 22 Proposed Map Pool ProGamer Paychecks Story Data needed Best thing happen to StarCraft since Remastered? BW General Discussion
Tourneys
[Megathread] Daily Proleagues [ASL21] Grand Finals The Casual Games of the Week Thread [BSL22] GosuLeague Casts - Tue & Thu 22:00 CEST
Strategy
Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration?
Other Games
General Games
Path of Exile ZeroSpace at Steam NextFest - Last free demo Nintendo Switch Thread Stormgate/Frost Giant Megathread Beyond All Reason
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread The Games Industry And ATVI Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Cricket [SPORT]
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Listen To The Coaches!
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8069 users

First Hots Beta Patch - Page 15

Forum Index > StarCraft 2 HotS
399 CommentsPost a Reply
Prev 1 13 14 15 16 17 20 Next All
Thezzy
Profile Joined October 2010
Netherlands2117 Posts
September 09 2012 09:57 GMT
#281
The Warhound needs to get AA in its weaponry. Currently anyone going Mech is still forced to get a ton of Vikings.
Why not keep the Haywire missiles but increase the reload time a bit, reduce the regular attack damage but give it a separate AA weapon.
Haywire missiles, being a spell, would still do full damage to Immortals (or am I wrong here?) so Warhounds could help alleviate two of Mech's weakpoints: Immortals and Air units.
Blue flame Battle Hellions could keep the Chargelots at bay and Tanks/Thors could then demolish the rest.
Playing Terran is like flying down a MULE drop in a marine suit, firing a Gauss Rifle
Miscellany
Profile Joined September 2011
Wales125 Posts
September 09 2012 10:04 GMT
#282
On September 09 2012 18:57 Thezzy wrote:
The Warhound needs to get AA in its weaponry. Currently anyone going Mech is still forced to get a ton of Vikings.
Why not keep the Haywire missiles but increase the reload time a bit, reduce the regular attack damage but give it a separate AA weapon.
Haywire missiles, being a spell, would still do full damage to Immortals (or am I wrong here?) so Warhounds could help alleviate two of Mech's weakpoints: Immortals and Air units.
Blue flame Battle Hellions could keep the Chargelots at bay and Tanks/Thors could then demolish the rest.

Mech needs weakpoints, otherwise it would be imbalanced and no-one would go bio. And Thors + vikings do a pretty decent job of dealing with air. If that fails, just go biomech? (add a few marines)

I agree that the Warhound needs a redesign though. Even if they copypaste the Goliath it would be an improvement IMO.
GolemMadness
Profile Blog Joined September 2010
Canada11044 Posts
September 09 2012 10:32 GMT
#283
On September 09 2012 19:04 Miscellany wrote:
Show nested quote +
On September 09 2012 18:57 Thezzy wrote:
The Warhound needs to get AA in its weaponry. Currently anyone going Mech is still forced to get a ton of Vikings.
Why not keep the Haywire missiles but increase the reload time a bit, reduce the regular attack damage but give it a separate AA weapon.
Haywire missiles, being a spell, would still do full damage to Immortals (or am I wrong here?) so Warhounds could help alleviate two of Mech's weakpoints: Immortals and Air units.
Blue flame Battle Hellions could keep the Chargelots at bay and Tanks/Thors could then demolish the rest.

Mech needs weakpoints, otherwise it would be imbalanced and no-one would go bio. And Thors + vikings do a pretty decent job of dealing with air. If that fails, just go biomech? (add a few marines)

I agree that the Warhound needs a redesign though. Even if they copypaste the Goliath it would be an improvement IMO.


Mech has weak points; it's not as maneuverable as bio, you generally need a much bigger force to do damage, and losing mech units is generally a lot more expensive. The point is that being forced to make vikings all the time is boring and lacks flexibillity. If you go mech, you should be able to just go mech and then choose what support units you want to use.
http://na.op.gg/summoner/userName=FLABREZU
Leetley
Profile Joined October 2010
1796 Posts
September 09 2012 11:02 GMT
#284
Mines are still meh.
ClownPatrol
Profile Joined September 2012
9 Posts
Last Edited: 2012-09-09 11:30:39
September 09 2012 11:24 GMT
#285
Toss needs to be fixed.

Toss players, don't buy the game unless and until they fix Toss.
Bippzy
Profile Blog Joined March 2011
United States1466 Posts
September 09 2012 11:49 GMT
#286
On September 09 2012 16:29 NukeD wrote:
I always tought when HOTS hits they would revert the suply depot before barracks requirement and maybe buff tanks to what they used to be. With HOTS they have another chance to make the game work like it was originally wanted to be designed (Dustin DID, in my opinion, understand that every race needs to be overpovered, but later made the game boring as fuck with stupid changes for stupid reasons like small maps, 2v2 reaper/voidray abuse, too much micro required etc.) but theyre just building ontop of WoL the way it is now (boring) which is imo a bad thing.

Kinda funnyy i was thinking this yesterday, now might just be the time for that
LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK
Evangelist
Profile Blog Joined June 2011
1246 Posts
September 09 2012 11:51 GMT
#287
Just a question. People were saying earlier in another thread against tank buffing that tanks shouldn't one shot zerglings/marines.

Why is this?
Leetley
Profile Joined October 2010
1796 Posts
Last Edited: 2012-09-09 11:56:50
September 09 2012 11:54 GMT
#288
On September 09 2012 19:04 Miscellany wrote:
Show nested quote +
On September 09 2012 18:57 Thezzy wrote:
The Warhound needs to get AA in its weaponry. Currently anyone going Mech is still forced to get a ton of Vikings.
Why not keep the Haywire missiles but increase the reload time a bit, reduce the regular attack damage but give it a separate AA weapon.
Haywire missiles, being a spell, would still do full damage to Immortals (or am I wrong here?) so Warhounds could help alleviate two of Mech's weakpoints: Immortals and Air units.
Blue flame Battle Hellions could keep the Chargelots at bay and Tanks/Thors could then demolish the rest.

Mech needs weakpoints, otherwise it would be imbalanced and no-one would go bio. And Thors + vikings do a pretty decent job of dealing with air. If that fails, just go biomech? (add a few marines)

I agree that the Warhound needs a redesign though. Even if they copypaste the Goliath it would be an improvement IMO.

Yeah, I wouldn't mind if they would bring out more of the 'older' units. Goliath is a very versatile unit and isn't terrible, terrible damage.
InoyouS2
Profile Joined December 2011
1005 Posts
September 09 2012 11:56 GMT
#289
On September 09 2012 20:51 Evangelist wrote:
Just a question. People were saying earlier in another thread against tank buffing that tanks shouldn't one shot zerglings/marines.

Why is this?


Probably because people don't like their mistakes punished.
IMMvp|fOrGG|IMNesTea|oGsMC|Liquid`Hero|DongRaeGu|Slayers_MMA|Liquid`TLO|MarineKingPrime|IMSeed
ClownPatrol
Profile Joined September 2012
9 Posts
Last Edited: 2012-09-09 12:03:37
September 09 2012 12:02 GMT
#290
On September 09 2012 20:56 InoyouS2 wrote:
Show nested quote +
On September 09 2012 20:51 Evangelist wrote:
Just a question. People were saying earlier in another thread against tank buffing that tanks shouldn't one shot zerglings/marines.

Why is this?


Probably because people don't like their mistakes punished.
Even collossi and high templar don't one-shot marines. Harder units to acquire than tanks because they require unit-specific tech buildings. It's retarded.

Terran needs to be nerfed in a big way or Toss needs a huge buff.
Qikz
Profile Blog Joined November 2009
United Kingdom12042 Posts
September 09 2012 12:03 GMT
#291
On September 09 2012 20:51 Evangelist wrote:
Just a question. People were saying earlier in another thread against tank buffing that tanks shouldn't one shot zerglings/marines.

Why is this?


I've never understood this either.

The tank SHOULD one shot Marines. Sure bio would be much harder in TvT, but the siege tank is supposed to be powerful and a good way of holding spaces with smaller amounts of units. In Mech vs Bio TvT right now if you don't have all your tanks in a damn ball you just lose and in that case they just run around the entire map avoiding your tanks. You can't possibly split your tanks up as bio is just far too good against small numbers of tanks.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Probe1
Profile Blog Joined August 2010
United States17920 Posts
September 09 2012 12:10 GMT
#292
Just call it fucking dark swarm already.
우정호 KT_VIOLET 1988 - 2012 While we are postponing, life speeds by
Garmer
Profile Joined October 2010
1286 Posts
September 09 2012 12:18 GMT
#293
On September 09 2012 20:51 Evangelist wrote:
Just a question. People were saying earlier in another thread against tank buffing that tanks shouldn't one shot zerglings/marines.

Why is this?

zergling yes marine no, like in BW , was perfect there
SarcasmMonster
Profile Joined October 2011
3136 Posts
September 09 2012 12:43 GMT
#294
On September 09 2012 21:10 Probe1 wrote:
Just call it fucking dark swarm already.


That would confuse people who know what BW Dark Swarm does.
MMA: The true King of Wings
ClownPatrol
Profile Joined September 2012
9 Posts
September 09 2012 12:44 GMT
#295
On September 09 2012 21:03 Qikz wrote:

The tank SHOULD one shot Marines. Sure bio would be much harder in TvT, but the siege tank is supposed to be powerful and a good way of holding spaces with smaller amounts of units. In Mech vs Bio TvT right now if you don't have all your tanks in a damn ball you just lose and in that case they just run around the entire map avoiding your tanks. You can't possibly split your tanks up as bio is just far too good against small numbers of tanks.
Believe it or not, but Terran isn't the only race.

Tanks one-shotting marines makes them more powerful than collossi and high templars even though they don't require unit-specific buildings.

If tanks one-shot marines, then collossi should deal more damage and so should high templars.
DarkPlasmaBall
Profile Blog Joined March 2010
United States46133 Posts
September 09 2012 12:49 GMT
#296
I'm glad to see that the warhound and the swarm host got nerfed. Those two looked to be the strongest at the moment.

This made me chuckle:

Oracle
- Revelation has changed from E to R.
- Entomb has changed from R to E.


Couldn't figure that one out ahead of time, eh?

Also: the tempest needs to be changed somehow. It's just getting shat on.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
Kireak
Profile Joined March 2011
Sweden358 Posts
September 09 2012 12:52 GMT
#297
Its funny how people bitching about tanks one shotting marines and draw parallels to how the collosus should behave forget that the collosus is a very mobile unit while a tank in siegemode is freaking stuck.
iTzSnypah
Profile Blog Joined February 2011
United States1738 Posts
September 09 2012 12:58 GMT
#298
I would like a change the haywire ability. Have overkill when auto-casted and no overkill when manually casted. Would entice crazy micro...
Team Liquid needs more Terrans.
ClownPatrol
Profile Joined September 2012
9 Posts
September 09 2012 13:10 GMT
#299
On September 09 2012 21:52 Kireak wrote:
Its funny how people bitching about tanks one shotting marines and draw parallels to how the collosus should behave forget that the collosus is a very mobile unit while a tank in siegemode is freaking stuck.
You mean like the raven?

Collossi are much more expensive than tanks and require a special building. You get what you pay for. They're also necessary for Toss to stay in the game against marines and marauders.

Nerfing tanks seems the best way to nerf Terran. And they need a nerf ATM.
Ramiz1989
Profile Joined July 2012
12124 Posts
September 09 2012 13:15 GMT
#300
On September 09 2012 22:10 ClownPatrol wrote:
Show nested quote +
On September 09 2012 21:52 Kireak wrote:
Its funny how people bitching about tanks one shotting marines and draw parallels to how the collosus should behave forget that the collosus is a very mobile unit while a tank in siegemode is freaking stuck.
You mean like the raven?

Collossi are much more expensive than tanks and require a special building. You get what you pay for. They're also necessary for Toss to stay in the game against marines and marauders.

Nerfing tanks seems the best way to nerf Terran. And they need a nerf ATM.

Tanks need nerf? Ok...
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
Prev 1 13 14 15 16 17 20 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 3h 10m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 626
ProTech3
StarCraft: Brood War
Dewaltoss 123
NaDa 17
Dota 2
NeuroSwarm52
League of Legends
Doublelift13031
Super Smash Bros
Mew2King64
Heroes of the Storm
Khaldor197
Other Games
summit1g16134
Grubby3693
FrodaN3648
JuggernautJason2267
Liquid`RaSZi2004
KnowMe205
UpATreeSC66
Organizations
Other Games
gamesdonequick2237
BasetradeTV277
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• musti20045 28
• davetesta24
• Adnapsc2 13
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• imaqtpie870
• Shiphtur368
Upcoming Events
RSL Revival
3h 10m
WardiTV Weekly
12h 10m
RSL Revival
1d 11h
RSL Revival
1d 18h
Bombastic Starleague
1d 21h
Kung Fu Cup
2 days
OSC
3 days
CrankTV Team League
3 days
Bombastic Starleague
3 days
Replay Cast
4 days
[ Show More ]
The PondCast
4 days
HomeStory Cup
4 days
Replay Cast
5 days
HomeStory Cup
5 days
Replay Cast
6 days
HomeStory Cup
6 days
Liquipedia Results

Completed

CSL Season 21: Qualifier 1
Maestros of the Game 2
Heroes Pulsing #2

Ongoing

IPSL Spring 2026
Acropolis #4
CSCL: Masked Kings S4
YSL S3
CSL Season 21: Qualifier 2
SCTL 2026 Spring
Murky Cup 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026

Upcoming

CSL 2026 Summer (S21)
ASL Season 22:Wild Card Qualifier
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
BCC 2026
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E1
Heroes Pulsing #3
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.