• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 05:56
CEST 11:56
KST 18:56
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy18ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
$5,000 WardiTV TLMC tournament - Presented by Monster Energy2GSL CK: More events planned pending crowdfunding3Weekly Cups (May 30-Apr 5): herO, Clem, SHIN win0[BSL22] RO32 Group Stage4Weekly Cups (March 23-29): herO takes triple6
StarCraft 2
General
Quebec Clan still alive ? BGE Stara Zagora 2026 cancelled Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Weekly Cups (May 30-Apr 5): herO, Clem, SHIN win Rongyi Cup S3 - Preview & Info
Tourneys
Sea Duckling Open (Global, Bronze-Diamond) Sparkling Tuna Cup - Weekly Open Tournament GSL CK: More events planned pending crowdfunding $5,000 WardiTV TLMC tournament - Presented by Monster Energy RSL Season 4 announced for March-April
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 520 Moving Fees Mutation # 519 Inner Power Mutation # 518 Radiation Zone
Brood War
General
ASL21 General Discussion so ive been playing broodwar for a week straight. BW General Discussion Gypsy to Korea Pros React To: JaeDong vs Queen
Tourneys
Escore Tournament StarCraft Season 2 [Megathread] Daily Proleagues [ASL21] Ro24 Group F [BSL22] RO32 Group B - Sunday 21:00 CEST
Strategy
Fighting Spirit mining rates Muta micro map competition What's the deal with APM & what's its true value Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread General RTS Discussion Thread Starcraft Tabletop Miniature Game Nintendo Switch Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread The China Politics Thread European Politico-economics QA Mega-thread Trading/Investing Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
How Streamers Inspire Gamers…
TrAiDoS
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
ASL S21 English Commentary…
namkraft
StarCraft improvement
iopq
Electronics
mantequilla
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2580 users

First Hots Beta Patch - Page 15

Forum Index > StarCraft 2 HotS
399 CommentsPost a Reply
Prev 1 13 14 15 16 17 20 Next All
Thezzy
Profile Joined October 2010
Netherlands2117 Posts
September 09 2012 09:57 GMT
#281
The Warhound needs to get AA in its weaponry. Currently anyone going Mech is still forced to get a ton of Vikings.
Why not keep the Haywire missiles but increase the reload time a bit, reduce the regular attack damage but give it a separate AA weapon.
Haywire missiles, being a spell, would still do full damage to Immortals (or am I wrong here?) so Warhounds could help alleviate two of Mech's weakpoints: Immortals and Air units.
Blue flame Battle Hellions could keep the Chargelots at bay and Tanks/Thors could then demolish the rest.
Playing Terran is like flying down a MULE drop in a marine suit, firing a Gauss Rifle
Miscellany
Profile Joined September 2011
Wales125 Posts
September 09 2012 10:04 GMT
#282
On September 09 2012 18:57 Thezzy wrote:
The Warhound needs to get AA in its weaponry. Currently anyone going Mech is still forced to get a ton of Vikings.
Why not keep the Haywire missiles but increase the reload time a bit, reduce the regular attack damage but give it a separate AA weapon.
Haywire missiles, being a spell, would still do full damage to Immortals (or am I wrong here?) so Warhounds could help alleviate two of Mech's weakpoints: Immortals and Air units.
Blue flame Battle Hellions could keep the Chargelots at bay and Tanks/Thors could then demolish the rest.

Mech needs weakpoints, otherwise it would be imbalanced and no-one would go bio. And Thors + vikings do a pretty decent job of dealing with air. If that fails, just go biomech? (add a few marines)

I agree that the Warhound needs a redesign though. Even if they copypaste the Goliath it would be an improvement IMO.
GolemMadness
Profile Blog Joined September 2010
Canada11044 Posts
September 09 2012 10:32 GMT
#283
On September 09 2012 19:04 Miscellany wrote:
Show nested quote +
On September 09 2012 18:57 Thezzy wrote:
The Warhound needs to get AA in its weaponry. Currently anyone going Mech is still forced to get a ton of Vikings.
Why not keep the Haywire missiles but increase the reload time a bit, reduce the regular attack damage but give it a separate AA weapon.
Haywire missiles, being a spell, would still do full damage to Immortals (or am I wrong here?) so Warhounds could help alleviate two of Mech's weakpoints: Immortals and Air units.
Blue flame Battle Hellions could keep the Chargelots at bay and Tanks/Thors could then demolish the rest.

Mech needs weakpoints, otherwise it would be imbalanced and no-one would go bio. And Thors + vikings do a pretty decent job of dealing with air. If that fails, just go biomech? (add a few marines)

I agree that the Warhound needs a redesign though. Even if they copypaste the Goliath it would be an improvement IMO.


Mech has weak points; it's not as maneuverable as bio, you generally need a much bigger force to do damage, and losing mech units is generally a lot more expensive. The point is that being forced to make vikings all the time is boring and lacks flexibillity. If you go mech, you should be able to just go mech and then choose what support units you want to use.
http://na.op.gg/summoner/userName=FLABREZU
Leetley
Profile Joined October 2010
1796 Posts
September 09 2012 11:02 GMT
#284
Mines are still meh.
ClownPatrol
Profile Joined September 2012
9 Posts
Last Edited: 2012-09-09 11:30:39
September 09 2012 11:24 GMT
#285
Toss needs to be fixed.

Toss players, don't buy the game unless and until they fix Toss.
Bippzy
Profile Blog Joined March 2011
United States1466 Posts
September 09 2012 11:49 GMT
#286
On September 09 2012 16:29 NukeD wrote:
I always tought when HOTS hits they would revert the suply depot before barracks requirement and maybe buff tanks to what they used to be. With HOTS they have another chance to make the game work like it was originally wanted to be designed (Dustin DID, in my opinion, understand that every race needs to be overpovered, but later made the game boring as fuck with stupid changes for stupid reasons like small maps, 2v2 reaper/voidray abuse, too much micro required etc.) but theyre just building ontop of WoL the way it is now (boring) which is imo a bad thing.

Kinda funnyy i was thinking this yesterday, now might just be the time for that
LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK
Evangelist
Profile Blog Joined June 2011
1246 Posts
September 09 2012 11:51 GMT
#287
Just a question. People were saying earlier in another thread against tank buffing that tanks shouldn't one shot zerglings/marines.

Why is this?
Leetley
Profile Joined October 2010
1796 Posts
Last Edited: 2012-09-09 11:56:50
September 09 2012 11:54 GMT
#288
On September 09 2012 19:04 Miscellany wrote:
Show nested quote +
On September 09 2012 18:57 Thezzy wrote:
The Warhound needs to get AA in its weaponry. Currently anyone going Mech is still forced to get a ton of Vikings.
Why not keep the Haywire missiles but increase the reload time a bit, reduce the regular attack damage but give it a separate AA weapon.
Haywire missiles, being a spell, would still do full damage to Immortals (or am I wrong here?) so Warhounds could help alleviate two of Mech's weakpoints: Immortals and Air units.
Blue flame Battle Hellions could keep the Chargelots at bay and Tanks/Thors could then demolish the rest.

Mech needs weakpoints, otherwise it would be imbalanced and no-one would go bio. And Thors + vikings do a pretty decent job of dealing with air. If that fails, just go biomech? (add a few marines)

I agree that the Warhound needs a redesign though. Even if they copypaste the Goliath it would be an improvement IMO.

Yeah, I wouldn't mind if they would bring out more of the 'older' units. Goliath is a very versatile unit and isn't terrible, terrible damage.
InoyouS2
Profile Joined December 2011
1005 Posts
September 09 2012 11:56 GMT
#289
On September 09 2012 20:51 Evangelist wrote:
Just a question. People were saying earlier in another thread against tank buffing that tanks shouldn't one shot zerglings/marines.

Why is this?


Probably because people don't like their mistakes punished.
IMMvp|fOrGG|IMNesTea|oGsMC|Liquid`Hero|DongRaeGu|Slayers_MMA|Liquid`TLO|MarineKingPrime|IMSeed
ClownPatrol
Profile Joined September 2012
9 Posts
Last Edited: 2012-09-09 12:03:37
September 09 2012 12:02 GMT
#290
On September 09 2012 20:56 InoyouS2 wrote:
Show nested quote +
On September 09 2012 20:51 Evangelist wrote:
Just a question. People were saying earlier in another thread against tank buffing that tanks shouldn't one shot zerglings/marines.

Why is this?


Probably because people don't like their mistakes punished.
Even collossi and high templar don't one-shot marines. Harder units to acquire than tanks because they require unit-specific tech buildings. It's retarded.

Terran needs to be nerfed in a big way or Toss needs a huge buff.
Qikz
Profile Blog Joined November 2009
United Kingdom12027 Posts
September 09 2012 12:03 GMT
#291
On September 09 2012 20:51 Evangelist wrote:
Just a question. People were saying earlier in another thread against tank buffing that tanks shouldn't one shot zerglings/marines.

Why is this?


I've never understood this either.

The tank SHOULD one shot Marines. Sure bio would be much harder in TvT, but the siege tank is supposed to be powerful and a good way of holding spaces with smaller amounts of units. In Mech vs Bio TvT right now if you don't have all your tanks in a damn ball you just lose and in that case they just run around the entire map avoiding your tanks. You can't possibly split your tanks up as bio is just far too good against small numbers of tanks.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Probe1
Profile Blog Joined August 2010
United States17920 Posts
September 09 2012 12:10 GMT
#292
Just call it fucking dark swarm already.
우정호 KT_VIOLET 1988 - 2012 While we are postponing, life speeds by
Garmer
Profile Joined October 2010
1286 Posts
September 09 2012 12:18 GMT
#293
On September 09 2012 20:51 Evangelist wrote:
Just a question. People were saying earlier in another thread against tank buffing that tanks shouldn't one shot zerglings/marines.

Why is this?

zergling yes marine no, like in BW , was perfect there
SarcasmMonster
Profile Joined October 2011
3136 Posts
September 09 2012 12:43 GMT
#294
On September 09 2012 21:10 Probe1 wrote:
Just call it fucking dark swarm already.


That would confuse people who know what BW Dark Swarm does.
MMA: The true King of Wings
ClownPatrol
Profile Joined September 2012
9 Posts
September 09 2012 12:44 GMT
#295
On September 09 2012 21:03 Qikz wrote:

The tank SHOULD one shot Marines. Sure bio would be much harder in TvT, but the siege tank is supposed to be powerful and a good way of holding spaces with smaller amounts of units. In Mech vs Bio TvT right now if you don't have all your tanks in a damn ball you just lose and in that case they just run around the entire map avoiding your tanks. You can't possibly split your tanks up as bio is just far too good against small numbers of tanks.
Believe it or not, but Terran isn't the only race.

Tanks one-shotting marines makes them more powerful than collossi and high templars even though they don't require unit-specific buildings.

If tanks one-shot marines, then collossi should deal more damage and so should high templars.
DarkPlasmaBall
Profile Blog Joined March 2010
United States45458 Posts
September 09 2012 12:49 GMT
#296
I'm glad to see that the warhound and the swarm host got nerfed. Those two looked to be the strongest at the moment.

This made me chuckle:

Oracle
- Revelation has changed from E to R.
- Entomb has changed from R to E.


Couldn't figure that one out ahead of time, eh?

Also: the tempest needs to be changed somehow. It's just getting shat on.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
Kireak
Profile Joined March 2011
Sweden358 Posts
September 09 2012 12:52 GMT
#297
Its funny how people bitching about tanks one shotting marines and draw parallels to how the collosus should behave forget that the collosus is a very mobile unit while a tank in siegemode is freaking stuck.
iTzSnypah
Profile Blog Joined February 2011
United States1738 Posts
September 09 2012 12:58 GMT
#298
I would like a change the haywire ability. Have overkill when auto-casted and no overkill when manually casted. Would entice crazy micro...
Team Liquid needs more Terrans.
ClownPatrol
Profile Joined September 2012
9 Posts
September 09 2012 13:10 GMT
#299
On September 09 2012 21:52 Kireak wrote:
Its funny how people bitching about tanks one shotting marines and draw parallels to how the collosus should behave forget that the collosus is a very mobile unit while a tank in siegemode is freaking stuck.
You mean like the raven?

Collossi are much more expensive than tanks and require a special building. You get what you pay for. They're also necessary for Toss to stay in the game against marines and marauders.

Nerfing tanks seems the best way to nerf Terran. And they need a nerf ATM.
Ramiz1989
Profile Joined July 2012
12124 Posts
September 09 2012 13:15 GMT
#300
On September 09 2012 22:10 ClownPatrol wrote:
Show nested quote +
On September 09 2012 21:52 Kireak wrote:
Its funny how people bitching about tanks one shotting marines and draw parallels to how the collosus should behave forget that the collosus is a very mobile unit while a tank in siegemode is freaking stuck.
You mean like the raven?

Collossi are much more expensive than tanks and require a special building. You get what you pay for. They're also necessary for Toss to stay in the game against marines and marauders.

Nerfing tanks seems the best way to nerf Terran. And they need a nerf ATM.

Tanks need nerf? Ok...
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
Prev 1 13 14 15 16 17 20 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 4m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft683
Nina 109
StarCraft: Brood War
Bisu 902
Hyuk 726
Larva 279
hero 177
ggaemo 137
Shine 105
EffOrt 102
PianO 93
sSak 77
scan(afreeca) 61
[ Show more ]
Pusan 56
HiyA 43
Free 38
Shinee 33
Hm[arnc] 31
yabsab 25
NaDa 18
GoRush 11
ajuk12(nOOB) 10
Sacsri 9
IntoTheRainbow 9
Dota 2
XaKoH 748
XcaliburYe186
Fuzer 151
NeuroSwarm95
League of Legends
JimRising 472
Counter-Strike
allub278
Super Smash Bros
Westballz49
Other Games
gofns14249
summit1g9790
singsing1588
C9.Mang0415
Pyrionflax130
Hui .127
amsayoshi11
MindelVK8
Organizations
Other Games
gamesdonequick808
BasetradeTV216
StarCraft: Brood War
lovetv 14
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• LUISG 29
• Adnapsc2 21
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1861
• TFBlade747
Upcoming Events
CranKy Ducklings
4m
CranKy Ducklings0
WardiTV Team League
1h 4m
uThermal 2v2 Circuit
5h 4m
IPSL
6h 4m
Hawk vs TBD
StRyKeR vs TBD
BSL
9h 4m
n0maD vs perroflaco
TerrOr vs ZZZero
MadiNho vs WolFix
DragOn vs LancerX
Sparkling Tuna Cup
1d
WardiTV Team League
1d 1h
OSC
1d 3h
BSL
1d 9h
Sterling vs Azhi_Dahaki
Napoleon vs Mazur
Jimin vs Nesh
spx vs Strudel
IPSL
1d 9h
Artosis vs TBD
Napoleon vs TBD
[ Show More ]
Replay Cast
1d 23h
Wardi Open
2 days
Afreeca Starleague
2 days
Soma vs YSC
Sharp vs sSak
Afreeca Starleague
3 days
Snow vs PianO
hero vs Rain
GSL
3 days
Replay Cast
3 days
Kung Fu Cup
4 days
The PondCast
5 days
Escore
6 days
Korean StarCraft League
6 days
Liquipedia Results

Completed

Escore Tournament S2: W2
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
StarCraft2 Community Team League 2026 Spring
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026

Upcoming

Escore Tournament S2: W3
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
RSL Revival: Season 5
WardiTV TLMC #16
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.