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Active: 1754 users

Blizzard neglects the Corruptor and Overseer - Page 2

Forum Index > StarCraft 2 HotS
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blug
Profile Joined February 2011
Australia623 Posts
September 07 2012 05:19 GMT
#21
On September 07 2012 11:00 StrikeNova wrote:
Overseer must be a nightmare to balance and satisfy players. They have to make its abilities worth the 100 gas needed to morph it as well as not make its abilities amazing for a unit that takes NO supply.


They changed it to 50 gas xD

I honestly think the overseer is a great unit, and is almost better than the protoss observer (Controversially). Changelings are a fun unit, and people who don't pay attention get punished. Also when it comes to late game it's pretty hard even for pro players to keep an eye on changelings and it wastes alot of APM to get rid of them. Thus zergs can often get away with getting vision on an opponents army.

I find the corruption ability to be a bit lackluster. I feel like at the time it becomes viable to use it's kind of weak. Basically when the opponent has so many production facilities the production damage is miniscule.

It is also is a detector and is tanky as shit (Observers aren't tanky). I think it is an under rated unit.
Derp
YyapSsap
Profile Joined September 2010
New Zealand1511 Posts
September 07 2012 06:34 GMT
#22
Does anyone think that the corrupter should be given a "corrupting" attack animation that kind of adds up visually on the opponents units? They need to get rid of the pitiful attack animation at the moment and give it an "exorcist" kind of splash looking goo/slime animation.

Maybe also changing the corrupt spell all together to something that accumulates the "corrupting" effect. Whether its AS, MS, Armor I dont know but there needs to be changes fast since its one of the most boring units. Being 1A of nature is fine as long as it has cool/impactful visual animations ingame imo.
HowardRoark
Profile Blog Joined February 2010
1146 Posts
Last Edited: 2012-09-07 12:17:04
September 07 2012 12:10 GMT
#23
Instead of Corruption I thought out a new feature for the Corruptor:

Corruption Crash - Some kind of one time use Kamikaze attack that make the Corruptor crash land on the ground. Either to crash into buildings that will be corrupted, or some kind of crash land on open ground or crash into a unit that does a certain amount of damage to the unit and afterwards the Corruptor is destroyed.

Perhaps it's spell can be to crash land into static defences unpowering them for a certain amount of time. Imagine as a last resort the Zerg's Corruptors, after killed all Colossus in the enemy army start to fall from the sky on every Photon cannon and Stalker nearby. It should be very spectator friendly seeing all Corruptors fall from the sky in a last valiant effort to feign defeat. It also follows the lore of masses of Zerg sacrificing themselves: Think Locusts, Banelings, Broodlings, and now Kamikaze Corruptors. It could be balanced easily to not be OP by making the impact damage as low as necessary. It could also add lots of spectator friendly micro moments if, when spotted, the enemy units tries to dodge the falling Corruptors that all of a sudden start to rain from the sky.

What do you think?
"It is really good to get the double observatory if you want to get the speed and sight range for the observer simultaneously. It's a little bit of an advanced tactic, and by advanced, I mean really fucking bad."
Chaosvuistje
Profile Joined April 2010
Netherlands2581 Posts
September 07 2012 12:33 GMT
#24
Overseer is fine, honestly. It might be boring but the abilities do the trick. Corruptors however do need a change to make them more exciting or useful once there is no more enemy air units on the map.
hugman
Profile Joined June 2009
Sweden4644 Posts
September 07 2012 12:36 GMT
#25
Give Corruptors the ability to morph into Mutalisks, lol
SarcasmMonster
Profile Joined October 2011
3136 Posts
September 07 2012 12:43 GMT
#26
On September 07 2012 21:10 HowardRoark wrote:
Instead of Corruption I thought out a new feature for the Corruptor:

Corruption Crash - Some kind of one time use Kamikaze attack that make the Corruptor crash land on the ground. Either to crash into buildings that will be corrupted, or some kind of crash land on open ground or crash into a unit that does a certain amount of damage to the unit and afterwards the Corruptor is destroyed.

Perhaps it's spell can be to crash land into static defences unpowering them for a certain amount of time. Imagine as a last resort the Zerg's Corruptors, after killed all Colossus in the enemy army start to fall from the sky on every Photon cannon and Stalker nearby. It should be very spectator friendly seeing all Corruptors fall from the sky in a last valiant effort to feign defeat. It also follows the lore of masses of Zerg sacrificing themselves: Think Locusts, Banelings, Broodlings, and now Kamikaze Corruptors. It could be balanced easily to not be OP by making the impact damage as low as necessary. It could also add lots of spectator friendly micro moments if, when spotted, the enemy units tries to dodge the falling Corruptors that all of a sudden start to rain from the sky.

What do you think?


Corruptors are quite expensive so there is a high cost to sacrificing them. I'm not sure if I totally agree with your direction, I feel like there is more skill and strategy keeping them alive, and doing something useful with them even when air has been eliminated (by replacing corruption with a more useful spell). Sending them in to kamikaze once you are done with them seems to be the easy way out.
MMA: The true King of Wings
village_idiot
Profile Blog Joined July 2008
2436 Posts
September 07 2012 12:45 GMT
#27
The Corruptor is just too bland of a unit. Wasn't it supposed to have a new spell called Siphon or something? Apparently they took it out.

Originally the Corruptor was supposed to infest other air units and make them shoot spores at their allies when killed. That was a pretty sweet mechanic, which was unfortunately removed.
Serelitz
Profile Joined April 2011
Netherlands2895 Posts
September 07 2012 12:51 GMT
#28
The problem is that instead of acting and changing/removing those boring units, they added more in the form of Battle Hellion / Warhound.
bgx
Profile Joined August 2010
Poland6595 Posts
September 07 2012 12:57 GMT
#29
I love the polls!
Stork[gm]
Michaels
Profile Joined August 2010
419 Posts
September 07 2012 12:58 GMT
#30
Overseer needs parasite ability from broodwars queens
SarcasmMonster
Profile Joined October 2011
3136 Posts
September 07 2012 13:02 GMT
#31
On September 07 2012 21:58 Michaels wrote:
Overseer needs parasite ability from broodwars queens


You are the second person to make this comment. Is parasite that much better than Changeling? If I recall correctly, almost no one used parasite in prolevel play.

Parasite is too annoying imo, once the unit is infected, it lasts forever (minus the spell on medics that is never used). Wtf do I do with my infected unit, sacrifice it?
MMA: The true King of Wings
Ramiz1989
Profile Joined July 2012
12124 Posts
September 07 2012 13:29 GMT
#32
On September 07 2012 21:51 Serelitz wrote:
The problem is that instead of acting and changing/removing those boring units, they added more in the form of Battle Hellion / Warhound.

I understand that people find Warhound boring, but what I don't understand is that people find Battle Hellion boring. Battle Hellion isn't new unit, is new ability added to the old unit, which changes Hellions from one-dimensional unit(Worker killer) to being good, and somehow interesting unit since it has more uses. It can be used as harasser, defender, pusher, and as buffer unit that soaks damage for Siege Tanks.

I would like for Corruptors to be changed to old, WoL Alpha Corruptors, where when they killed some stuff, those things turned into Corrupted Mass that does damage.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
Cabinet Sanchez
Profile Joined February 2011
Australia1097 Posts
September 07 2012 13:30 GMT
#33
Yep, please change corruptor, it has far too strong attack damage, once massed to a certain point they are just an AA monster.
Michaels
Profile Joined August 2010
419 Posts
September 07 2012 13:30 GMT
#34
On September 07 2012 22:02 SarcasmMonster wrote:
Show nested quote +
On September 07 2012 21:58 Michaels wrote:
Overseer needs parasite ability from broodwars queens


You are the second person to make this comment. Is parasite that much better than Changeling? If I recall correctly, almost no one used parasite in prolevel play.

Parasite is too annoying imo, once the unit is infected, it lasts forever (minus the spell on medics that is never used). Wtf do I do with my infected unit, sacrifice it?


No-one was using queens when I was playing brood war and I was very bad so I dont know why they didnt use it.
But that skill is very cool in theory in my opinion. I think it would be very usefull on overseer and people would start using multiple overseers just to parasite some worker in mineral line just to know where is his next expansion or main army and he would have to sacrifice infected unit or use it to fake attack and attack somewhere else etc.
Decendos
Profile Joined August 2011
Germany1341 Posts
September 07 2012 14:28 GMT
#35
support this. corruptor might be okay (another spell would be nice but not necessary, they are AA like vikings) but give overseer a new spell or make contaminate more viable.

On September 07 2012 21:36 hugman wrote:
Give Corruptors the ability to morph into Mutalisks, lol


the other way around would actually be really nice since it would allow a much smoother transition from mutas to BLs. the problem with mutas is that you have to transition into a completely different techpatch. from ling bling muta into BL infestor corruptor. thats one of the main reasons there is no midgame in ZvP and ZvT since zerg has to go ling infestor to tech fast enough to BLs.

morphing mutas into corruptor for cost xy would make midgame mutas more viable as a macro build. combined with LAIRTECH hydraspeed (hope blizzard realizes hivetech speedupgrade with all the AoE is BS) and the swarmhost zerg would have a lot of viable midgame options and games would finally be a lot more fun to watch and play for both sides (no more ling infestor spine turtle into boring BL infestor).
SpaceYeti
Profile Joined June 2010
United States723 Posts
September 07 2012 14:42 GMT
#36
If they are going to change the corruptor, I think they should just give it a weaker version of what the devourer had in BW. Stacking debuff that adds +1 damage.

In BW it was AoE and stacked 9x, making mutas hella strong. In SC2, it would have to be weaker to remain at lair tech. So either single target stacking +2 in stacks up to 5, our AoE stacking +1 up to 3 stacks.
Behavior is a function of its consequences.
SarcasmMonster
Profile Joined October 2011
3136 Posts
Last Edited: 2012-09-07 15:04:47
September 07 2012 15:04 GMT
#37
On September 07 2012 21:45 village_idiot wrote:
The Corruptor is just too bland of a unit. Wasn't it supposed to have a new spell called Siphon or something? Apparently they took it out.

Originally the Corruptor was supposed to infest other air units and make them shoot spores at their allies when killed. That was a pretty sweet mechanic, which was unfortunately removed.


The Corruptor’s Corruption ability has been replaced by a new ability called Siphon that allows Corruptors to target buildings and slowly damage them. This damage is converted into resources for the zerg at the same time.


If I recall correctly, it did 1 damage/sec and returned 1 resource/sec. Probably more interesting than corruption it was a buffed a bit.
MMA: The true King of Wings
Tritanis
Profile Joined November 2007
Poland344 Posts
September 07 2012 15:38 GMT
#38
I'd like to see a parasite-themed spell (like the Queen's 'Parasite' from Brood War) for the Corruptor. Perhaps casting the ability could cost health of the Corruptor as well - it basically uses the spores/whatever inside itself to cast it.

Exaple:
The Corruptor showers an area with its spores. Each unit affected by the spore gives a small area of vision around itself for the caster player. If the affected unit dies, a broodling emerges from its remains. The spell affects non-massive ground units. Lasts 60 seconds.
costs 100 energy and 50 health
I live, I serve, I die for the Metal
Illiterate
Profile Blog Joined January 2011
Netherlands49 Posts
Last Edited: 2012-09-07 17:08:50
September 07 2012 17:06 GMT
#39
I find it funny that Blizzard changed the energy cost of Contaminate just as the community was finding out how good it was, but before it was abused. I would have liked to have seen it be abused.

Also, I just had an idea, what if you could for no cost but only time (about 20 seconds?) change a mutalisk to a corruptor and vice versa? Or would that be insanely overpowered?
It's better to be silent and thought a fool than to speak and remove all doubt.
summerloud
Profile Joined March 2010
Austria1201 Posts
September 07 2012 18:55 GMT
#40
corruptors are perfectly fine. they look awesome (one of the most well-designed units imho), they have a clearly defined role, and provide an ability to have some room for micro. they also can morph into another unit

same for overseers: good design, clearly defined role, room for micro

BROWDER: WHAT ELSE DO YOU WANT?

i guess he only likes huge robots that autocast and can be a-moved. thats his idea of a "cool" unit...

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