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Active: 669 users

Blizzard neglects the Corruptor and Overseer

Forum Index > StarCraft 2 HotS
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SarcasmMonster
Profile Joined October 2011
3136 Posts
September 06 2012 23:23 GMT
#1
Gamespot: The official SC2 forums stated that there will be a Heart of the Swarm multiplayer beta coming out. What else can you add on that Wings of Liberty's multiplayer has covered last year?

Dustin Browder: Well, it's tough. The Terrans have enough stuff already, thus it becomes a guessing game to know what to do for them. We have to be careful about what new units we can add to the game. At the end of the day, we still have to add in cool s***. [Players] are giving us their money; we have to give them something cool.

There are some easy things we can do and there are some hard things. If we study the game, for example, you would say that the corruptor is lame. Don't get us wrong; they're useful. If there are a lot of colossi, you need corruptors. If there are dark templars, you need overseers. They have a battle function for a situation, but what new battle strategies and tactics do they add in the game? Compare the [corruptors and overseers] to the mutalisks; a player can raid, harass. They can get board control; they can decimate opponents without antiair. Party, right? Having those guys around changes the match. Corruptors? Meh. You build colossi, I build corruptors; end of story.

There are some units we can upgrade wholesale or remove and replace with something better. That's one easy way to give better gameplay without giving so many options you don't know what's going on while also not compromising balance. [...]


Source: Jul 31, 2011

Relevant TL thread
Relevant Reddit thread

[image loading]
Corruption has to be the most uninspired and least interesting spell in the SC universe by a HUGE margin.


The above interview highlights the problems with the Overseer and Corruptor, they are boring. I'm not saying they are too strong or too weak. Underpowered/overpowered if fleeting, lame is forever.

The interview was conducted over a year ago. The consensus in the community agreed with Browder's analysis of the units, and many expected some changes to come with HOTS.

We have decided to keep the overseer and make the viper a pure caster. We will be taking a look at the overseer to see what we can do to make his abilities more interesting.


So... what happened? Blizzard openly expressed dissatisfaction towards the Corruptor and Overseer, and heavily implies that we'll see improvements in HOTS. Beta has hit, and the two units are still dull as ever. Will we have another 2+ years of the same old "lame" unit? Certainly a poor choice for an E-sport to leave openly-confessed "lame" units unchanged in an expansion.

The purpose of this thread is to raise attention to the issue, and remind Blizzard that they have not provided any solution in the beta to a problem they admitted over a year ago. Also feel free to propose your own changes

Poll: Should Blizzard change the Corruptor?

Yes, I agree with Browder that its current form is lame (589)
 
86%

No, I want it to stay as is (92)
 
14%

681 total votes

Your vote: Should Blizzard change the Corruptor?

(Vote): Yes, I agree with Browder that its current form is lame
(Vote): No, I want it to stay as is


Poll: Should Blizzard change the Overseer?

Yes, "make his abilities more interesting" (377)
 
61%

No, I want it to stay as is (243)
 
39%

620 total votes

Your vote: Should Blizzard change the Overseer?

(Vote): Yes, "make his abilities more interesting"
(Vote): No, I want it to stay as is



+ Show Spoiler [My own suggestion :)] +
Cloud: creates a small cloud that lasts for a short duration. Units (both friendly and foe) under the cloud do not take bonus damage. ie. Roaches only take 10 damage from Marauders. I think the spell will make compositions more interesting, the spell can turn a poor composition into a good one, making engagements rather tricky and suspenseful because it would be hard to predict as a spectator. Maybe too hard to balance though.
MMA: The true King of Wings
yeastiality
Profile Joined April 2011
Canada374 Posts
Last Edited: 2012-09-06 23:33:12
September 06 2012 23:31 GMT
#2
I've always thought corruption should work like the devourer's damage bonus in BW.

Why would zerg of all races use a 20% bonus, instead of a small flat increase (like, say, +1/2/3 damage per hit)? It's really counterintuitive, and it's part of the reason the spell has almost zero utility outside of killing colossi and carriers faster.

It could also be reworked so that it does something outside the norm, like changing the unit type of the target (add massive to boost corruptors' damage, add light to boost banelings' damage etc). This brings up another issue: the fact that corruptors do bonus damage to massive is really brutally stupid. It cements them as being "the thing you mass when the other guy makes a wacky tech choice", rather than "high survivability air-to-air unit". Their damage against non-massive units is laughably bad, and they only beat things like vikings because of upgrade superiority or help from fungals/infested terrans.

As for the overseer: all it needs is for contaminate to not cost so much bloody energy. It's a good spell that could be finding a lot more application if it was possible to get it before lair/twilight/armory tech in WoL. The unit is fine for what it is, but contaminate is probably its most interesting ability and it's impossible to use it in a reasonable way most games.
SgtCoDFish
Profile Blog Joined July 2010
United Kingdom1520 Posts
September 06 2012 23:34 GMT
#3
You say the purpose is to remind Blizzard... you're certainly not doing that on TL. Try the bnet forums.

As for the actual units... they said they were thinking about it, and they've decided not to change them yet. I'd give it a month or so of beta and see if they really need a change then.
SarcasmMonster
Profile Joined October 2011
3136 Posts
September 06 2012 23:38 GMT
#4
On September 07 2012 08:34 SgtCoDFish wrote:
You say the purpose is to remind Blizzard... you're certainly not doing that on TL. Try the bnet forums.

As for the actual units... they said they were thinking about it, and they've decided not to change them yet. I'd give it a month or so of beta and see if they really need a change then.


Does Blizzard not read TL? I was under the impression that they do
MMA: The true King of Wings
Tendril
Profile Joined July 2011
Australia15 Posts
September 06 2012 23:39 GMT
#5
I agree that they are both currently balanced units in WoL, but having said that they are both very boring units that could be given some minor tweaks to add some utility.
neoghaleon55
Profile Blog Joined August 2010
United States7435 Posts
September 06 2012 23:41 GMT
#6
you can't do anything with the overseer.
It's a unit that costs no supply!
Leave it as is, it's fine.

Corruptor, would be nice if they gave it queen goop from BW.
lol
moo...for DRG
SarcasmMonster
Profile Joined October 2011
3136 Posts
Last Edited: 2012-09-06 23:54:15
September 06 2012 23:49 GMT
#7
On September 07 2012 08:41 neoghaleon55 wrote:
you can't do anything with the overseer.
It's a unit that costs no supply!
Leave it as is, it's fine.

Corruptor, would be nice if they gave it queen goop from BW.
lol


I know Browder+Kim mentioned in several interviews that the 0-supply makes it hard to balance, but I don't think it's impossible Hopefully the design team can be creative and think of ways to improve/change the two spells it already has. As a last resort, they can always bump up its supply cost to 1 while still providing 8 supply. That way, they can justify stronger spells on it.

Edit: Or the Overseer must sacrifice itself as part of the spell? That way Blizz can justify a stronger spell since that essentially increases the cost of the spell to 150min/50ves/1larva/42seconds
MMA: The true King of Wings
BEARDiaguz
Profile Blog Joined June 2009
Australia2362 Posts
September 06 2012 23:50 GMT
#8
The corrupter has the "morph into broodlord" ability.

It's relevant!
ProgamerAustralian alcohol user follow @iaguzSC2
Cybren
Profile Joined February 2010
United States206 Posts
September 07 2012 00:20 GMT
#9
Not all elements of game design need to accomplish the same thing. Not all units need to be "cool" and not all of them need to be viable in the games competitive scene.

I really wish someone at blizzard would read Mark Rosewaters blogs
http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtgcom/daily/mr220b is something the SC2 design team could use

The open steppe, fleet horse, falcons at your wrist, and the wind in your hair.
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
September 07 2012 00:23 GMT
#10
What I'd like them to do is make the corruptor stronger, maybe even significantly, but make it cost slightly more.

Corruptors become good + Broodlords cost more -> everyone's happy?
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
Kambing
Profile Joined May 2010
United States1176 Posts
September 07 2012 00:26 GMT
#11
Not every unit has to be exciting. Sometimes they serve to create an interesting dynamic when combined with other units. The corrupter in particular falls in the latter category because they function as a stepping stone to broods that can be exploited by an opponent to punish zergs. This is only due to the fact that corruptors can only attack air, so zergs have strategic decisions involving when and how many corruptors to create, where and when to morph broods, and balancing static defense and supporting army so they don't die to a timing.

The Overseer is great. Changelings are great scouts. Few people currently use them to their full potential (hold watch towers, spot critical paths), and is something that should naturally arise as the general level of mechanics goes up.
red4ce
Profile Blog Joined January 2011
United States7313 Posts
Last Edited: 2012-09-07 00:40:32
September 07 2012 00:40 GMT
#12
I think the reason corruptors are so boring is because of their feeble attack animation. Compare the corruptor and the viking for example



The viking in fighter mode is essentially the same thing as a corruptor (long range air to air combat unit), yet viking battles are way cooler because of the little explosion after each attack. It also sounds like the deadly missile it's supposed to be. On the other hand the corruptor attack looks and sounds like my grandpa spitting out a cherry pit.
ZeromuS
Profile Blog Joined October 2010
Canada13389 Posts
September 07 2012 00:49 GMT
#13
On September 07 2012 09:40 red4ce wrote:
I think the reason corruptors are so boring is because of their feeble attack animation. Compare the corruptor and the viking for example

https://www.youtube.com/watch?v=vDgIMM6N-EQ

The viking in fighter mode is essentially the same thing as a corruptor (long range air to air combat unit), yet viking battles are way cooler because of the little explosion after each attack. It also sounds like the deadly missile it's supposed to be. On the other hand the corruptor attack looks and sounds like my grandpa spitting out a cherry pit.


Simple, effective easy change that would probably work. I like it. The corrupter does what it should, and as a bonus you get a spell that no one uses cuz they forget its there. You might as well use it its there and its a CD spell.
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
SarcasmMonster
Profile Joined October 2011
3136 Posts
September 07 2012 01:02 GMT
#14
On September 07 2012 09:20 Cybren wrote:
Not all elements of game design need to accomplish the same thing. Not all units need to be "cool" and not all of them need to be viable in the games competitive scene.

I really wish someone at blizzard would read Mark Rosewaters blogs
http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtgcom/daily/mr220b is something the SC2 design team could use



It's not about viability. Even in Dustin's analysis, he clearly states that they have defined purpose in the army, but they are extremely one dimensional unlike the Mutalisk which is multidimensional.

I think it is hard to justify boring units, especially in Starcraft where the unit variety is very limited (in MTG, each set has hundreds of cards, and each format allows mutiple sets). Neither Timmy, Johnny nor Spike gain anything from boring.
MMA: The true King of Wings
Ballistixz
Profile Joined January 2010
United States1269 Posts
September 07 2012 01:21 GMT
#15
id just like to state that the corruption ability is a great ability, BUT the fact that its single target makes it useless. if they made it an AoE ability it would be infinitly more useful.
emc
Profile Joined September 2010
United States3088 Posts
September 07 2012 01:24 GMT
#16
it might not even be necessary to change the corrupter right now. I saw sheth going SH/Corrupter and it seemed very strong, the best anti-ground and the best anti-air weapons being used together, and they synergize well with cost since they almost cost the opposite of each other in minerals/gas. so I dunno, I'd like to see something changed but it's not a big deal.

overseer can remain as is, unless they give it a parasite ability like the Queen had in BW, that ability was godlike!
yeastiality
Profile Joined April 2011
Canada374 Posts
Last Edited: 2012-09-07 01:38:02
September 07 2012 01:34 GMT
#17
On September 07 2012 09:20 Cybren wrote:
Not all elements of game design need to accomplish the same thing. Not all units need to be "cool" and not all of them need to be viable in the games competitive scene.

I really wish someone at blizzard would read Mark Rosewaters blogs
http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtgcom/daily/mr220b is something the SC2 design team could use



SC2 isn't like MTG, because players can't elect to leave certain things out of their race and make it 'tighter' like you can when building a magic deck. There's also no notion of 'card value', which in MTG is often dictated by viability in competitive play (not how much 'fun' it is for casual players).

Units like the oracle and reaper are basically not optimal in any sense, but they're a part of their races and the game has to be balanced with that in mind (because it's a high level competition for some, a job for others, and so on)

The equivalent to johnny/vorthos cards in SC2 is the single player: russian doll banelings, science vessels healing thors, AOE missile turrets and so on. Or custom games - things like 'momir basic' are a lot of like money maps and so on.

The 'elements of game design' that are for fun casual players in SC2 are mostly removed from the units/buildings in the competitive part of the game. We shouldn't be stuck with garbage units like WoL hydralisks just because some guy out there finds them "fun"
Doc Daneeka
Profile Joined March 2010
United States577 Posts
September 07 2012 01:56 GMT
#18
they do their job. i've never made corrupters or overseers in a game and immediately thought to myself 'aw maaaaan, i'm feeling so bored right now, i wish i'd never bought this game', what i was thinking to myself is 'phew, now these DT's won't end the match' or 'phew, now i can deal with these colossi/phoenixes/whatever, oh and now i'm probably going brood lords if the game goes much longer, which are awesome and fun to use because they RAPE FACE'

though it would be kind of cool if the corrupter's spell was redone. the original corruption concept was pretty cool and appropriate to the unit. maybe it could be something like, units hit with corruption do light AoE to all units around them (yours and theirs), for however long it lasts? the overseer is fine - changelings are next to useless in progames but they hurt the game in exactly zero ways, and contaminate is fine, there was a time when it was being worked in as an essential part of some zvz builds, i think people just got lazy and stopped spending the APM on it because there were other more important things to work on.
payed off security
StrikeNova
Profile Joined December 2010
Canada47 Posts
September 07 2012 02:00 GMT
#19
Overseer must be a nightmare to balance and satisfy players. They have to make its abilities worth the 100 gas needed to morph it as well as not make its abilities amazing for a unit that takes NO supply.
Speed of stupid is faster than speed of thought, which is proven when people type dumb stuff in chat
reminisce12
Profile Joined March 2012
Australia318 Posts
September 07 2012 04:48 GMT
#20
the corruptors spell is uninteresting and boring, as mentioned by other TL members, the spell could be changed to synergize with other zerg units like the muta, instead of having a flat out 20% dps received debuff, make the mechanic work similarily to the acid spores of the devourer from sc1, whereby the targets armor reduces by 1 per sec to a maximum of -9 or something alike, the spell could also be a small aoe making late game mutas viable vs air.
blug
Profile Joined February 2011
Australia623 Posts
September 07 2012 05:19 GMT
#21
On September 07 2012 11:00 StrikeNova wrote:
Overseer must be a nightmare to balance and satisfy players. They have to make its abilities worth the 100 gas needed to morph it as well as not make its abilities amazing for a unit that takes NO supply.


They changed it to 50 gas xD

I honestly think the overseer is a great unit, and is almost better than the protoss observer (Controversially). Changelings are a fun unit, and people who don't pay attention get punished. Also when it comes to late game it's pretty hard even for pro players to keep an eye on changelings and it wastes alot of APM to get rid of them. Thus zergs can often get away with getting vision on an opponents army.

I find the corruption ability to be a bit lackluster. I feel like at the time it becomes viable to use it's kind of weak. Basically when the opponent has so many production facilities the production damage is miniscule.

It is also is a detector and is tanky as shit (Observers aren't tanky). I think it is an under rated unit.
Derp
YyapSsap
Profile Joined September 2010
New Zealand1511 Posts
September 07 2012 06:34 GMT
#22
Does anyone think that the corrupter should be given a "corrupting" attack animation that kind of adds up visually on the opponents units? They need to get rid of the pitiful attack animation at the moment and give it an "exorcist" kind of splash looking goo/slime animation.

Maybe also changing the corrupt spell all together to something that accumulates the "corrupting" effect. Whether its AS, MS, Armor I dont know but there needs to be changes fast since its one of the most boring units. Being 1A of nature is fine as long as it has cool/impactful visual animations ingame imo.
HowardRoark
Profile Blog Joined February 2010
1146 Posts
Last Edited: 2012-09-07 12:17:04
September 07 2012 12:10 GMT
#23
Instead of Corruption I thought out a new feature for the Corruptor:

Corruption Crash - Some kind of one time use Kamikaze attack that make the Corruptor crash land on the ground. Either to crash into buildings that will be corrupted, or some kind of crash land on open ground or crash into a unit that does a certain amount of damage to the unit and afterwards the Corruptor is destroyed.

Perhaps it's spell can be to crash land into static defences unpowering them for a certain amount of time. Imagine as a last resort the Zerg's Corruptors, after killed all Colossus in the enemy army start to fall from the sky on every Photon cannon and Stalker nearby. It should be very spectator friendly seeing all Corruptors fall from the sky in a last valiant effort to feign defeat. It also follows the lore of masses of Zerg sacrificing themselves: Think Locusts, Banelings, Broodlings, and now Kamikaze Corruptors. It could be balanced easily to not be OP by making the impact damage as low as necessary. It could also add lots of spectator friendly micro moments if, when spotted, the enemy units tries to dodge the falling Corruptors that all of a sudden start to rain from the sky.

What do you think?
"It is really good to get the double observatory if you want to get the speed and sight range for the observer simultaneously. It's a little bit of an advanced tactic, and by advanced, I mean really fucking bad."
Chaosvuistje
Profile Joined April 2010
Netherlands2581 Posts
September 07 2012 12:33 GMT
#24
Overseer is fine, honestly. It might be boring but the abilities do the trick. Corruptors however do need a change to make them more exciting or useful once there is no more enemy air units on the map.
hugman
Profile Joined June 2009
Sweden4644 Posts
September 07 2012 12:36 GMT
#25
Give Corruptors the ability to morph into Mutalisks, lol
SarcasmMonster
Profile Joined October 2011
3136 Posts
September 07 2012 12:43 GMT
#26
On September 07 2012 21:10 HowardRoark wrote:
Instead of Corruption I thought out a new feature for the Corruptor:

Corruption Crash - Some kind of one time use Kamikaze attack that make the Corruptor crash land on the ground. Either to crash into buildings that will be corrupted, or some kind of crash land on open ground or crash into a unit that does a certain amount of damage to the unit and afterwards the Corruptor is destroyed.

Perhaps it's spell can be to crash land into static defences unpowering them for a certain amount of time. Imagine as a last resort the Zerg's Corruptors, after killed all Colossus in the enemy army start to fall from the sky on every Photon cannon and Stalker nearby. It should be very spectator friendly seeing all Corruptors fall from the sky in a last valiant effort to feign defeat. It also follows the lore of masses of Zerg sacrificing themselves: Think Locusts, Banelings, Broodlings, and now Kamikaze Corruptors. It could be balanced easily to not be OP by making the impact damage as low as necessary. It could also add lots of spectator friendly micro moments if, when spotted, the enemy units tries to dodge the falling Corruptors that all of a sudden start to rain from the sky.

What do you think?


Corruptors are quite expensive so there is a high cost to sacrificing them. I'm not sure if I totally agree with your direction, I feel like there is more skill and strategy keeping them alive, and doing something useful with them even when air has been eliminated (by replacing corruption with a more useful spell). Sending them in to kamikaze once you are done with them seems to be the easy way out.
MMA: The true King of Wings
village_idiot
Profile Blog Joined July 2008
2436 Posts
September 07 2012 12:45 GMT
#27
The Corruptor is just too bland of a unit. Wasn't it supposed to have a new spell called Siphon or something? Apparently they took it out.

Originally the Corruptor was supposed to infest other air units and make them shoot spores at their allies when killed. That was a pretty sweet mechanic, which was unfortunately removed.
Serelitz
Profile Joined April 2011
Netherlands2895 Posts
September 07 2012 12:51 GMT
#28
The problem is that instead of acting and changing/removing those boring units, they added more in the form of Battle Hellion / Warhound.
bgx
Profile Joined August 2010
Poland6595 Posts
September 07 2012 12:57 GMT
#29
I love the polls!
Stork[gm]
Michaels
Profile Joined August 2010
419 Posts
September 07 2012 12:58 GMT
#30
Overseer needs parasite ability from broodwars queens
SarcasmMonster
Profile Joined October 2011
3136 Posts
September 07 2012 13:02 GMT
#31
On September 07 2012 21:58 Michaels wrote:
Overseer needs parasite ability from broodwars queens


You are the second person to make this comment. Is parasite that much better than Changeling? If I recall correctly, almost no one used parasite in prolevel play.

Parasite is too annoying imo, once the unit is infected, it lasts forever (minus the spell on medics that is never used). Wtf do I do with my infected unit, sacrifice it?
MMA: The true King of Wings
Ramiz1989
Profile Joined July 2012
12124 Posts
September 07 2012 13:29 GMT
#32
On September 07 2012 21:51 Serelitz wrote:
The problem is that instead of acting and changing/removing those boring units, they added more in the form of Battle Hellion / Warhound.

I understand that people find Warhound boring, but what I don't understand is that people find Battle Hellion boring. Battle Hellion isn't new unit, is new ability added to the old unit, which changes Hellions from one-dimensional unit(Worker killer) to being good, and somehow interesting unit since it has more uses. It can be used as harasser, defender, pusher, and as buffer unit that soaks damage for Siege Tanks.

I would like for Corruptors to be changed to old, WoL Alpha Corruptors, where when they killed some stuff, those things turned into Corrupted Mass that does damage.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
Cabinet Sanchez
Profile Joined February 2011
Australia1097 Posts
September 07 2012 13:30 GMT
#33
Yep, please change corruptor, it has far too strong attack damage, once massed to a certain point they are just an AA monster.
Michaels
Profile Joined August 2010
419 Posts
September 07 2012 13:30 GMT
#34
On September 07 2012 22:02 SarcasmMonster wrote:
Show nested quote +
On September 07 2012 21:58 Michaels wrote:
Overseer needs parasite ability from broodwars queens


You are the second person to make this comment. Is parasite that much better than Changeling? If I recall correctly, almost no one used parasite in prolevel play.

Parasite is too annoying imo, once the unit is infected, it lasts forever (minus the spell on medics that is never used). Wtf do I do with my infected unit, sacrifice it?


No-one was using queens when I was playing brood war and I was very bad so I dont know why they didnt use it.
But that skill is very cool in theory in my opinion. I think it would be very usefull on overseer and people would start using multiple overseers just to parasite some worker in mineral line just to know where is his next expansion or main army and he would have to sacrifice infected unit or use it to fake attack and attack somewhere else etc.
Decendos
Profile Joined August 2011
Germany1338 Posts
September 07 2012 14:28 GMT
#35
support this. corruptor might be okay (another spell would be nice but not necessary, they are AA like vikings) but give overseer a new spell or make contaminate more viable.

On September 07 2012 21:36 hugman wrote:
Give Corruptors the ability to morph into Mutalisks, lol


the other way around would actually be really nice since it would allow a much smoother transition from mutas to BLs. the problem with mutas is that you have to transition into a completely different techpatch. from ling bling muta into BL infestor corruptor. thats one of the main reasons there is no midgame in ZvP and ZvT since zerg has to go ling infestor to tech fast enough to BLs.

morphing mutas into corruptor for cost xy would make midgame mutas more viable as a macro build. combined with LAIRTECH hydraspeed (hope blizzard realizes hivetech speedupgrade with all the AoE is BS) and the swarmhost zerg would have a lot of viable midgame options and games would finally be a lot more fun to watch and play for both sides (no more ling infestor spine turtle into boring BL infestor).
SpaceYeti
Profile Joined June 2010
United States723 Posts
September 07 2012 14:42 GMT
#36
If they are going to change the corruptor, I think they should just give it a weaker version of what the devourer had in BW. Stacking debuff that adds +1 damage.

In BW it was AoE and stacked 9x, making mutas hella strong. In SC2, it would have to be weaker to remain at lair tech. So either single target stacking +2 in stacks up to 5, our AoE stacking +1 up to 3 stacks.
Behavior is a function of its consequences.
SarcasmMonster
Profile Joined October 2011
3136 Posts
Last Edited: 2012-09-07 15:04:47
September 07 2012 15:04 GMT
#37
On September 07 2012 21:45 village_idiot wrote:
The Corruptor is just too bland of a unit. Wasn't it supposed to have a new spell called Siphon or something? Apparently they took it out.

Originally the Corruptor was supposed to infest other air units and make them shoot spores at their allies when killed. That was a pretty sweet mechanic, which was unfortunately removed.


The Corruptor’s Corruption ability has been replaced by a new ability called Siphon that allows Corruptors to target buildings and slowly damage them. This damage is converted into resources for the zerg at the same time.


If I recall correctly, it did 1 damage/sec and returned 1 resource/sec. Probably more interesting than corruption it was a buffed a bit.
MMA: The true King of Wings
Tritanis
Profile Joined November 2007
Poland344 Posts
September 07 2012 15:38 GMT
#38
I'd like to see a parasite-themed spell (like the Queen's 'Parasite' from Brood War) for the Corruptor. Perhaps casting the ability could cost health of the Corruptor as well - it basically uses the spores/whatever inside itself to cast it.

Exaple:
The Corruptor showers an area with its spores. Each unit affected by the spore gives a small area of vision around itself for the caster player. If the affected unit dies, a broodling emerges from its remains. The spell affects non-massive ground units. Lasts 60 seconds.
costs 100 energy and 50 health
I live, I serve, I die for the Metal
Illiterate
Profile Blog Joined January 2011
Netherlands49 Posts
Last Edited: 2012-09-07 17:08:50
September 07 2012 17:06 GMT
#39
I find it funny that Blizzard changed the energy cost of Contaminate just as the community was finding out how good it was, but before it was abused. I would have liked to have seen it be abused.

Also, I just had an idea, what if you could for no cost but only time (about 20 seconds?) change a mutalisk to a corruptor and vice versa? Or would that be insanely overpowered?
It's better to be silent and thought a fool than to speak and remove all doubt.
summerloud
Profile Joined March 2010
Austria1201 Posts
September 07 2012 18:55 GMT
#40
corruptors are perfectly fine. they look awesome (one of the most well-designed units imho), they have a clearly defined role, and provide an ability to have some room for micro. they also can morph into another unit

same for overseers: good design, clearly defined role, room for micro

BROWDER: WHAT ELSE DO YOU WANT?

i guess he only likes huge robots that autocast and can be a-moved. thats his idea of a "cool" unit...

SarcasmMonster
Profile Joined October 2011
3136 Posts
September 07 2012 19:27 GMT
#41
On September 08 2012 03:55 summerloud wrote:
corruptors are perfectly fine. they look awesome (one of the most well-designed units imho), they have a clearly defined role, and provide an ability to have some room for micro. they also can morph into another unit

same for overseers: good design, clearly defined role, room for micro

BROWDER: WHAT ELSE DO YOU WANT?

i guess he only likes huge robots that autocast and can be a-moved. thats his idea of a "cool" unit...



People who like the corruptor is a small minority, but to actually think it is an example of top-design... I think you'll need to elaborate before I can even begin to understand your train of thought.

The community agrees with Browder quite strongly here:
Poll: Should Blizzard change the Corruptor?

Yes, I agree with Browder that its current form is lame (589)
 
86%

No, I want it to stay as is (92)
 
14%

681 total votes

Your vote: Should Blizzard change the Corruptor?

(Vote): Yes, I agree with Browder that its current form is lame
(Vote): No, I want it to stay as is

MMA: The true King of Wings
Rah
Profile Joined February 2010
United States973 Posts
September 07 2012 19:45 GMT
#42
They were talking about giving corrupter a move like those sentries in the matrix where it swoops down and starts tearing away at buildings. It was supposed to give the zerg minerals for the damage they cause like that, but they couldn't make that work I guess. =(
Streaming on twitch. http://www.twitch.tv/rahsun86
[]Phase[]
Profile Joined September 2010
Belgium927 Posts
Last Edited: 2012-09-07 20:10:42
September 07 2012 20:10 GMT
#43
I think the idea of corruption, debuffing a unit aint so bad, its just there could be cooler debuffs, or debuffs that sync better with units. Like an aoe debuff that syncs with muta glaives, or a debuff that for example damages a unit the more it gets hit, so ur not forced to make a shitton of corrupters only to have most of them still flying around when all collosi are dead, and just being supply waste.
gedatsu
Profile Joined December 2011
1286 Posts
September 07 2012 20:23 GMT
#44
I think Overseer should lose Contaminate and get Parasite from BW. Contaminate makes no sense on a scouting unit anyway, and the Overseer is thematically just about vision and scouting. Parasite would be a nice complement to Changeling which is sometimes too easy to shut down. You may have to find some way to balance Parasite (do 30 damage to this unit to remove the parasite, or whatever) so it doesn't just become a game of Parasiting the colossi, but overall I think the ability would really fit and be a great replacement for Contaminate. Possibly, Contaminate could be given to Corrupter. Just throwing that out there.
Schroedinger
Profile Joined April 2012
Germany80 Posts
September 07 2012 20:41 GMT
#45
I think the corruptor is a great unit. But yea it could be a little bit more interesting.
Corruption as spell is just boring. I really like the idea with a debuff. Not to sure about the contaminate idea.
Conquest is made of the ashes of one's enemies
Gben592
Profile Joined August 2012
United Kingdom281 Posts
September 07 2012 20:45 GMT
#46
Utterly boring unit (corruptor)... zero micro potential... and there should be a rule that rts games should never have spells which "Increase damage done to unit"... They are absolutely the most boring of all spells (in most games).

So yea, I agree :D
"The more skilled player is the one who wins, and I don't think there's better balance than what we have now." INnoVation
SarcasmMonster
Profile Joined October 2011
3136 Posts
September 08 2012 17:43 GMT
#47
Somewhat relevant polls from May 22, 2012, where the Corruptor scores rather poorly amongst the TL community.

Poll: Most loved zerg unit?

Baneling (102)
 
42%

Queen (61)
 
25%

Infestor (46)
 
19%

Broodlord (14)
 
6%

Roach (12)
 
5%

Overseer (4)
 
2%

Corruptor (3)
 
1%

242 total votes

Your vote: Most loved zerg unit?

(Vote): Queen
(Vote): Baneling
(Vote): Overseer
(Vote): Roach
(Vote): Infestor
(Vote): Corruptor
(Vote): Broodlord



Poll: Most hated zerg unit?

Roach (102)
 
39%

Corruptor (72)
 
28%

Baneling (29)
 
11%

Infestor (24)
 
9%

Broodlord (21)
 
8%

Overseer (11)
 
4%

Queen (2)
 
1%

261 total votes

Your vote: Most hated zerg unit?

(Vote): Queen
(Vote): Baneling
(Vote): Overseer
(Vote): Roach
(Vote): Infestor
(Vote): Corruptor
(Vote): Broodlord

MMA: The true King of Wings
GenesisX
Profile Blog Joined February 2010
Canada4267 Posts
September 08 2012 18:20 GMT
#48
Corruptors are really boring in general and pretty much just seem like a "counter" unit as stated in the interview. This isn't that bad though, compare it to the scourge in bw. Scourge really had no purpose other than countering dangerous air units, especially corsairs. I don't think every unit in the game needs to play 2 or more roles, but it would be nice to give players some more incentives to make corruptors.

The overseer doesn't need to be changed. It is still mainly unexplored and is actually very important to zerg scouting. Honestly, with detection, changelings, and the lesser used contaminate, the overseer plays many roles and is a very dynamic unit. I hope they don't change it.
133 221 333 123 111
WombaT
Profile Blog Joined May 2010
Northern Ireland25323 Posts
September 08 2012 18:20 GMT
#49
Not every unit needs a special ability. The corruptor is a bit boring for sure, but Zerg already have a ton of interesting things and the single most versatile caster in the game in the Infestor. I'm worried that giving 'cool' abilities to absolutely everything will make the game silly.

I like the unit aesthetically, bar the attack animation, even giving it something with a bit more oomph, as a poster previously suggested to bring it into line with the viking's missile would make it a bit more tolerable.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
SarcasmMonster
Profile Joined October 2011
3136 Posts
Last Edited: 2012-09-08 18:33:07
September 08 2012 18:32 GMT
#50
On September 09 2012 03:20 GenesisX wrote:
Corruptors are really boring in general and pretty much just seem like a "counter" unit as stated in the interview. This isn't that bad though, compare it to the scourge in bw. Scourge really had no purpose other than countering dangerous air units, especially corsairs. I don't think every unit in the game needs to play 2 or more roles, but it would be nice to give players some more incentives to make corruptors.

The overseer doesn't need to be changed. It is still mainly unexplored and is actually very important to zerg scouting. Honestly, with detection, changelings, and the lesser used contaminate, the overseer plays many roles and is a very dynamic unit. I hope they don't change it.


Even if you are fine with the Corruptor's narrow role, would you still agree that Corruption is a terrible ability, and genuinely uninteresting?

I like to compare the the Corruptor to the Phoenix, since they are both anti-air. But graviton beam adds a new dimension to the Phoenix, same with ground form for Vikings.

Corruption does very little, if any, to add depth to the unit.
MMA: The true King of Wings
GenesisX
Profile Blog Joined February 2010
Canada4267 Posts
September 08 2012 18:41 GMT
#51
On September 09 2012 03:32 SarcasmMonster wrote:
Show nested quote +
On September 09 2012 03:20 GenesisX wrote:
Corruptors are really boring in general and pretty much just seem like a "counter" unit as stated in the interview. This isn't that bad though, compare it to the scourge in bw. Scourge really had no purpose other than countering dangerous air units, especially corsairs. I don't think every unit in the game needs to play 2 or more roles, but it would be nice to give players some more incentives to make corruptors.

The overseer doesn't need to be changed. It is still mainly unexplored and is actually very important to zerg scouting. Honestly, with detection, changelings, and the lesser used contaminate, the overseer plays many roles and is a very dynamic unit. I hope they don't change it.


Even if you are fine with the Corruptor's narrow role, would you still agree that Corruption is a terrible ability, and genuinely uninteresting?

I like to compare the the Corruptor to the Phoenix, since they are both anti-air. But graviton beam adds a new dimension to the Phoenix, same with ground form for Vikings.

Corruption does very little, if any, to add depth to the unit.


Oops forgot to address that. Yeah, corruption is a terrible ability. I think one poster suggested a acid spores ability like devourers from bw, which seems interesting, but might be a bit strong due to fast attack rate of corruptors. If it were me I might just remove all abilities from corruptors. Or like you said, maybe have a ground spell effect for them?

133 221 333 123 111
WombaT
Profile Blog Joined May 2010
Northern Ireland25323 Posts
September 08 2012 18:53 GMT
#52
On September 09 2012 03:32 SarcasmMonster wrote:
Show nested quote +
On September 09 2012 03:20 GenesisX wrote:
Corruptors are really boring in general and pretty much just seem like a "counter" unit as stated in the interview. This isn't that bad though, compare it to the scourge in bw. Scourge really had no purpose other than countering dangerous air units, especially corsairs. I don't think every unit in the game needs to play 2 or more roles, but it would be nice to give players some more incentives to make corruptors.

The overseer doesn't need to be changed. It is still mainly unexplored and is actually very important to zerg scouting. Honestly, with detection, changelings, and the lesser used contaminate, the overseer plays many roles and is a very dynamic unit. I hope they don't change it.


Even if you are fine with the Corruptor's narrow role, would you still agree that Corruption is a terrible ability, and genuinely uninteresting?

I like to compare the the Corruptor to the Phoenix, since they are both anti-air. But graviton beam adds a new dimension to the Phoenix, same with ground form for Vikings.

Corruption does very little, if any, to add depth to the unit.

Phoenixes are also not particularly good as a catch-all anti-air unit, although they are one of my most beloved units. Apparently during alpha corruptors had some cool spells at various stages but they had to be toned down a bit. If I heard a genuinely great idea for an ability I'd be all for it, but some of the ones here just seem a bit gimmicky and don't actually add depth to the unit's role.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
leova
Profile Joined April 2011
266 Posts
September 08 2012 18:55 GMT
#53
why not give Preordain to the Overseer? it makes much more thematical sense, a small "bug" in a unit/structure that grants vision/knowledge, and would fit in with its role much better.

that way the Oracle can get some sort of small-range cloaking, similar to the range of a Warp Prism's power-field...
SarcasmMonster
Profile Joined October 2011
3136 Posts
September 08 2012 21:34 GMT
#54
On September 09 2012 03:53 Wombat_NI wrote:
Show nested quote +
On September 09 2012 03:32 SarcasmMonster wrote:
On September 09 2012 03:20 GenesisX wrote:
Corruptors are really boring in general and pretty much just seem like a "counter" unit as stated in the interview. This isn't that bad though, compare it to the scourge in bw. Scourge really had no purpose other than countering dangerous air units, especially corsairs. I don't think every unit in the game needs to play 2 or more roles, but it would be nice to give players some more incentives to make corruptors.

The overseer doesn't need to be changed. It is still mainly unexplored and is actually very important to zerg scouting. Honestly, with detection, changelings, and the lesser used contaminate, the overseer plays many roles and is a very dynamic unit. I hope they don't change it.


Even if you are fine with the Corruptor's narrow role, would you still agree that Corruption is a terrible ability, and genuinely uninteresting?

I like to compare the the Corruptor to the Phoenix, since they are both anti-air. But graviton beam adds a new dimension to the Phoenix, same with ground form for Vikings.

Corruption does very little, if any, to add depth to the unit.

Phoenixes are also not particularly good as a catch-all anti-air unit, although they are one of my most beloved units. Apparently during alpha corruptors had some cool spells at various stages but they had to be toned down a bit. If I heard a genuinely great idea for an ability I'd be all for it, but some of the ones here just seem a bit gimmicky and don't actually add depth to the unit's role.


Corrupt was a more powerful version of Contaminate in the beta, before it was changed to what it is now.

MMA: The true King of Wings
GolemMadness
Profile Blog Joined September 2010
Canada11044 Posts
September 08 2012 21:44 GMT
#55
Don't really have an issue with the overseer; it's basically just a scouting/detection unit. Can't really ask for too much from it.
http://na.op.gg/summoner/userName=FLABREZU
usethis2
Profile Joined December 2010
2164 Posts
September 08 2012 21:53 GMT
#56
I always wondered what it'd be like if a corruptor was one supply (w/ adequately reduced stats and costs) while increasing BL morph cost to 3 additional supply and more money?
SarcasmMonster
Profile Joined October 2011
3136 Posts
September 09 2012 00:04 GMT
#57
On September 09 2012 06:53 usethis2 wrote:
I always wondered what it'd be like if a corruptor was one supply (w/ adequately reduced stats and costs) while increasing BL morph cost to 3 additional supply and more money?


Not sure what this is trying to solve, but can use more < 2 supply units.
MMA: The true King of Wings
Dagan159
Profile Joined July 2012
United States203 Posts
September 09 2012 00:10 GMT
#58

Good thing they got rid of scourge! Corr so much more exciting!
Good thing they got rid of reaver! Collsi so much more exciting!
Good thing Goliath magically underwent a species split and turned into the thor/warhound!

The ultimate weapon. nuff said.
wcr.4fun
Profile Joined April 2012
Belgium686 Posts
September 09 2012 00:39 GMT
#59
Was that really an interview with dustin browder? Actually admitting stuff is lame?

Great too see them actually admitting it. Now let's change them!
SarcasmMonster
Profile Joined October 2011
3136 Posts
September 09 2012 01:35 GMT
#60
On September 09 2012 09:39 wcr.4fun wrote:
Was that really an interview with dustin browder? Actually admitting stuff is lame?

Great too see them actually admitting it. Now let's change them!


Yep

If anyone ever gets to do an interview with the Blizz team during the beta, hopefully we can sneak this question in and pressure for some change. Otherwise, 2+ more years of the same old until Lotv.
MMA: The true King of Wings
usethis2
Profile Joined December 2010
2164 Posts
Last Edited: 2012-09-09 02:32:29
September 09 2012 02:32 GMT
#61
On September 09 2012 09:04 SarcasmMonster wrote:
Show nested quote +
On September 09 2012 06:53 usethis2 wrote:
I always wondered what it'd be like if a corruptor was one supply (w/ adequately reduced stats and costs) while increasing BL morph cost to 3 additional supply and more money?


Not sure what this is trying to solve, but can use more < 2 supply units.

I was thinking of a typical situation where Z has a lot of useless corruptors left over taking supplies after successfully shot down colossi. Reduce the risk-reward cost of corruptors while increasing that of BLs.
ArvickHero
Profile Blog Joined October 2007
10387 Posts
September 09 2012 03:15 GMT
#62
Overseer is fine as it is, it's not like the Observer is SUPER interesting or anything lol

Corrupters tho .. yea corrupters are just lame. I always thought that Corrupters would be interesting if they were really fast and had melee attack (or like 2-3 range tops lol) w/ their tentacles. It would've been able to bring in an unique, interesting dynamic, and a funny contrast to the Broodlords they'd evolve into.
Writerptrk
yeastiality
Profile Joined April 2011
Canada374 Posts
September 09 2012 04:51 GMT
#63
On September 09 2012 12:15 ArvickHero wrote:
Overseer is fine as it is, it's not like the Observer is SUPER interesting or anything lol

Corrupters tho .. yea corrupters are just lame. I always thought that Corrupters would be interesting if they were really fast and had melee attack (or like 2-3 range tops lol) w/ their tentacles. It would've been able to bring in an unique, interesting dynamic, and a funny contrast to the Broodlords they'd evolve into.


be careful, you'll remind dustin browder of the giant squids in RA2 and this will be implemented
NTTemplar
Profile Joined August 2011
609 Posts
September 09 2012 05:13 GMT
#64
What happened to the idea of "siphon" I heard mentioned in some interviews, that corruptors could use this "Siphon" spell on enemy structures and it would start channel a mineral steal spell.

I thought that sounded kinda cool :o
"Between Tomorrow's dream and yesterday's regret, is today's opportunity"
Ramiz1989
Profile Joined July 2012
12124 Posts
September 09 2012 07:46 GMT
#65
On September 09 2012 14:13 NTTemplar wrote:
What happened to the idea of "siphon" I heard mentioned in some interviews, that corruptors could use this "Siphon" spell on enemy structures and it would start channel a mineral steal spell.

I thought that sounded kinda cool :o

But that isn't Starcraft 2 spell, it was just plain retarded. It is like playing Warcraft 3 in space, stealing minerals...
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
NTTemplar
Profile Joined August 2011
609 Posts
Last Edited: 2012-09-09 08:47:01
September 09 2012 08:46 GMT
#66
On September 09 2012 16:46 Ramiz1989 wrote:
Show nested quote +
On September 09 2012 14:13 NTTemplar wrote:
What happened to the idea of "siphon" I heard mentioned in some interviews, that corruptors could use this "Siphon" spell on enemy structures and it would start channel a mineral steal spell.

I thought that sounded kinda cool :o

But that isn't Starcraft 2 spell, it was just plain retarded. It is like playing Warcraft 3 in space, stealing minerals...


Why isn't it an SC2 ability??

It adds a unique new element to the game.

edit: btw, this is starcraft, there are abilites not spells here.
"Between Tomorrow's dream and yesterday's regret, is today's opportunity"
SarcasmMonster
Profile Joined October 2011
3136 Posts
September 09 2012 11:48 GMT
#67
On September 09 2012 14:13 NTTemplar wrote:
What happened to the idea of "siphon" I heard mentioned in some interviews, that corruptors could use this "Siphon" spell on enemy structures and it would start channel a mineral steal spell.

I thought that sounded kinda cool :o


They took it away ;_;

At least they tried, I guess, but it was painfully underpowered. It did 1dmg/sec and returned 1min/sec.
MMA: The true King of Wings
sushiman
Profile Joined September 2003
Sweden2691 Posts
September 09 2012 12:11 GMT
#68
Corruptors were far more interesting back in beta when they had contaminate that could be used on defensive structures. You could actually build corruptors as a support unit for your mutas, or when you wanted to attack a PF. It was slightly imbalanced, but it made corruptors somewhat interesting at least.
1000 at least.
wcr.4fun
Profile Joined April 2012
Belgium686 Posts
September 09 2012 16:39 GMT
#69
I think the main issue is still the fact that moving shot doesn't exist (+ air stacking).

If you look at it, why are mutalisks in bw so much fun? After all they don't have any abilities. They just attack stuff.
They were interesting because you could get so much out of 9-11 mutalisks.
MattBarry
Profile Joined March 2011
United States4006 Posts
September 09 2012 16:54 GMT
#70
Honestly, the devourer wasn't very interesting either, it's just a role that needs to be filled
Platinum Support GOD
SarcasmMonster
Profile Joined October 2011
3136 Posts
September 09 2012 18:43 GMT
#71
On September 10 2012 01:39 wcr.4fun wrote:
I think the main issue is still the fact that moving shot doesn't exist (+ air stacking).

If you look at it, why are mutalisks in bw so much fun? After all they don't have any abilities. They just attack stuff.
They were interesting because you could get so much out of 9-11 mutalisks.


Yeah, Blizz needs to add moving shot to tons of units. Moving shot is all positive and no negative. Noobs can ignore it, pros can master it to get that extra 5% out of your units.

For those who didn't play BW:

MMA: The true King of Wings
PulseKiller
Profile Joined October 2010
5 Posts
September 10 2012 03:49 GMT
#72
What about giving the Corrupter a lift ability? Something similar to the Phoenix gravitron beam except where the Corrupter swoops down, grabs the unit, and can hold it for a period of time. When the Corrupter is holding the unit, neither the Corrupter nor the unit being held can attack, but the Corrupter is still free to move. The unit being held can also not be hurt. At the end of the time or if the Corrupter is killed, the unit is dropped. If this happens over "dead space" where there is no ground below, then the unit being held dies.

I feel like something like this would not only be interesting and useful, but would also add some pretty cool micro to the game. You can pick up your own units to save them from the battle, use them to make small drops in the enemy base, pick up enemy units so that they cannot attack and fly them away from battle or even off the edge if you engaged in a good position. An ability like this may be hard to balance, but it would be pretty APM intensive to be useful and it would add a completely new dynamic to the unit.
Beef Noodles
Profile Blog Joined March 2010
United States937 Posts
September 10 2012 03:54 GMT
#73
PLEASE OH PLEASE get rid of corruptor and bring back scourge and balance them some how
Ramiz1989
Profile Joined July 2012
12124 Posts
Last Edited: 2012-09-10 07:52:08
September 10 2012 07:51 GMT
#74
On September 10 2012 12:54 Beef Noodles wrote:
PLEASE OH PLEASE get rid of corruptor and bring back scourge and balance them some how

That is impossible. The only way why Scourges were balanced for their 25/75 cost was because they had the most retarded AI ever made. AI is close to perfect in SC2, and Scourges would've been gamebreakers for Zerg, because no race would ever go for Air play vs. Zerg, and drop play also would have been shut down.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
red4ce
Profile Blog Joined January 2011
United States7313 Posts
Last Edited: 2012-09-10 15:38:27
September 10 2012 15:37 GMT
#75
On September 10 2012 01:54 MattBarry wrote:
Honestly, the devourer wasn't very interesting either, it's just a role that needs to be filled


The devourer didn't fill any role, it was almost unused in the pro scene. And yes, it was a lame unit. BW had them too, but it was much luckier in that so many boring units turned out to be unviable.

On September 10 2012 16:51 Ramiz1989 wrote:
Show nested quote +
On September 10 2012 12:54 Beef Noodles wrote:
PLEASE OH PLEASE get rid of corruptor and bring back scourge and balance them some how

That is impossible. The only way why Scourges were balanced for their 25/75 cost was because they had the most retarded AI ever made. AI is close to perfect in SC2, and Scourges would've been gamebreakers for Zerg, because no race would ever go for Air play vs. Zerg, and drop play also would have been shut down.


Increased cost, weaker attack, or slower movement speed are all ways to balance out the smarter AI pathing.
SarcasmMonster
Profile Joined October 2011
3136 Posts
September 10 2012 19:50 GMT
#76
Looks like someone else posted the same thing on the BNet forums: http://eu.battle.net/sc2/en/forum/topic/5300221089?page=1

+ Show Spoiler +
His idea is similar to mine in the op, but I much prefer mine
MMA: The true King of Wings
archon256
Profile Joined August 2010
United States363 Posts
September 10 2012 20:56 GMT
#77
I think Corruptors are pretty useful units right now, even though they're horribly bland. All I really want is a good ability to make the unit interesting (and no, Broodlord Morph doesn't count!).

Maybe just a different version of the first spell they had pre-WoL-berta (air units killed by them would turn into temporary, stationary turrets) ?
How about killing ground units that have the spell cast on them spawns two Locusts, while killing an air unit spawns two (nerfed) Scourge?

Also, in order to make things slightly more challenging, I think any spell they get should have a really small cast range (as in nearly melee), so that it's harder to pull off. That way the spell can be made stronger as well, and it's more satisfying when you're actually able to do it.
"The troupe is ready, the stage is set. I come to dance, the dance of death"
maybenexttime
Profile Blog Joined November 2006
Poland5558 Posts
September 10 2012 21:01 GMT
#78
On September 10 2012 01:39 wcr.4fun wrote:
I think the main issue is still the fact that moving shot doesn't exist (+ air stacking).

If you look at it, why are mutalisks in bw so much fun? After all they don't have any abilities. They just attack stuff.
They were interesting because you could get so much out of 9-11 mutalisks.


In anticipation of posts claiming that Muta stacking would be imbalanced with unlimited selection, I'd like to point out that blizzard could easily prevent that:

They could make Muta stacking their passive ability (with an icon in the command box, and a tool tip explaining how it works), that allows them to form a tight flock of 9 Mutalisks (or whatever number they find balanced). Beyond those 9 Mutas, the flock's "density" would be inversly proportional to the number of Mutas selected. The density would also decrease away from the flock's core.

That way it'd be quite easy to focus fire fringe Mutas while still dealing severe damage with splash/AoE, if the Zerg tried to abuse stacking by selecting a ton of Mutas.


On September 11 2012 00:37 red4ce wrote:
Show nested quote +
On September 10 2012 01:54 MattBarry wrote:
Honestly, the devourer wasn't very interesting either, it's just a role that needs to be filled


The devourer didn't fill any role, it was almost unused in the pro scene. And yes, it was a lame unit. BW had them too, but it was much luckier in that so many boring units turned out to be unviable.

Show nested quote +
On September 10 2012 16:51 Ramiz1989 wrote:
On September 10 2012 12:54 Beef Noodles wrote:
PLEASE OH PLEASE get rid of corruptor and bring back scourge and balance them some how

That is impossible. The only way why Scourges were balanced for their 25/75 cost was because they had the most retarded AI ever made. AI is close to perfect in SC2, and Scourges would've been gamebreakers for Zerg, because no race would ever go for Air play vs. Zerg, and drop play also would have been shut down.


Increased cost, weaker attack, or slower movement speed are all ways to balance out the smarter AI pathing.


They could keep their overkill as an intended mechanic and maybe make them decelerate when turning, so that you'd have to catch the enemy off guard/predict their movement/corner them.
EndOfLineTv
Profile Joined February 2011
United States741 Posts
September 11 2012 00:46 GMT
#79
On September 10 2012 12:49 PulseKiller wrote:
What about giving the Corrupter a lift ability? Something similar to the Phoenix gravitron beam except where the Corrupter swoops down, grabs the unit, and can hold it for a period of time. When the Corrupter is holding the unit, neither the Corrupter nor the unit being held can attack, but the Corrupter is still free to move. The unit being held can also not be hurt. At the end of the time or if the Corrupter is killed, the unit is dropped. If this happens over "dead space" where there is no ground below, then the unit being held dies.

I feel like something like this would not only be interesting and useful, but would also add some pretty cool micro to the game. You can pick up your own units to save them from the battle, use them to make small drops in the enemy base, pick up enemy units so that they cannot attack and fly them away from battle or even off the edge if you engaged in a good position. An ability like this may be hard to balance, but it would be pretty APM intensive to be useful and it would add a completely new dynamic to the unit.


I love this idea! They already have the tenticles to lift!
joyeaux
Profile Joined May 2005
United States169 Posts
Last Edited: 2012-09-11 20:21:31
September 11 2012 20:21 GMT
#80
Chromatophoric Camouflage: Need detector to see overseer. Costs energy when overseer is moving, but merely prevents energy regeneration when overseer is stationary.

Ocular Parasite: cast on a friendly unit to make it a detector (the spell they wanted to put on the viper).

Infiltrate: Like a neural parasite for buildings. Control the building as long as the overseer keeps channeling. Attacking the overseer at all breaks the channel.
(Balance consideration: would have to be channeled for some balanced amount of time before it provides control because cancelling a key upgrade would be huge)
usethis2
Profile Joined December 2010
2164 Posts
Last Edited: 2012-09-11 21:21:03
September 11 2012 21:19 GMT
#81
Moving shot isn't going to happen. Not because Blizzard doesn't want to but it just doesn't fit in 3D universe. The only way to achieve moving shots like the video above is to completely get rid of attack animation. Then what's going to happen is that we're going to see mutalisks dropping eggs as they fly by. It will confuse viewers and newbs, and even for seasoned gamers it'll definitely look weird for there is no attack animation.

In order to have attack animation, deceleration/acceleration is essential. And at that point the possible micro-trick is stutter-step. Stutter-step is arguably more APM intensive than moving shots, and I thought many people wanted the game to be more challenging and skill-based?
SarcasmMonster
Profile Joined October 2011
3136 Posts
September 11 2012 22:11 GMT
#82
On September 12 2012 06:19 usethis2 wrote:
Moving shot isn't going to happen. Not because Blizzard doesn't want to but it just doesn't fit in 3D universe. The only way to achieve moving shots like the video above is to completely get rid of attack animation. Then what's going to happen is that we're going to see mutalisks dropping eggs as they fly by. It will confuse viewers and newbs, and even for seasoned gamers it'll definitely look weird for there is no attack animation.

In order to have attack animation, deceleration/acceleration is essential. And at that point the possible micro-trick is stutter-step. Stutter-step is arguably more APM intensive than moving shots, and I thought many people wanted the game to be more challenging and skill-based?


I don't really understand this reason. Why can't the animation continue while on-the-move? Especially for units like the Corruptor where their animation aren't very pronounced.
MMA: The true King of Wings
Falling
Profile Blog Joined June 2009
Canada11350 Posts
September 11 2012 22:41 GMT
#83
1) They acknowledge there is a problem
2) They do nothing discernible to fix said problem

I wonder then, have they simply run out of ideas? That is, they see there is a problem, but don't actually know how to fix it? Because the truth of the matter is, the Corrupter may be boring, but it is necessary. It's necessary because of the Collosus. So to fix the Corrupter, they'd probably have to fix/ replace the Collosus. And somehow I don't think that's going to happen.

So that is where we sit. Dissatisfied, but the corrupter is back for one more round.
Moderator"In Trump We Trust," says the Golden Goat of Mars Lago. Have faith and believe! Trump moves in mysterious ways. Like the wind he blows where he pleases...
Slago
Profile Joined August 2010
Canada726 Posts
September 11 2012 22:44 GMT
#84
I agree those were the 2 units i thought they would do something about for HOTS, guess i was wrong
I came here to kick ass and chew bubble gum and I'm all out of... ah forget it
leova
Profile Joined April 2011
266 Posts
September 12 2012 09:00 GMT
#85
maybe give the corruptor a spell that, when cast on a unit, causes that unit to generate creep?
would help zerg ground forces, generate a bit of vision, and perhaps cause the enemy to kill the unit to prevent it being used against them....
Vindicarian
Profile Blog Joined May 2010
United States22 Posts
September 12 2012 09:37 GMT
#86
On September 12 2012 07:41 Falling wrote:
1) They acknowledge there is a problem
2) They do nothing discernible to fix said problem

I wonder then, have they simply run out of ideas? That is, they see there is a problem, but don't actually know how to fix it? Because the truth of the matter is, the Corrupter may be boring, but it is necessary. It's necessary because of the Collosus. So to fix the Corrupter, they'd probably have to fix/ replace the Collosus. And somehow I don't think that's going to happen.

So that is where we sit. Dissatisfied, but the corrupter is back for one more round.


Could they seriously be out of ideas? Maybe. I seriously just do not understand what is going on with Blizzard now a days. Anyone who takes a moment to think about the Colossus (or for that matter, Warp Gate, Forcefield, etc) can see how much damage it does to the game from a design perspective.

That having been said, I think there are ways to make the Corrupter more interesting whilst still maintaining the current relationship/dynamic between it and the Colossus (however horrid and boring it may be). I'm hesitant to use the word, but hopefully Blizzard won't forget to take a look at the Corrupter. And the Overseer. And the Void Ray. And the fact that the Dark Shrine exists.

Tikan
Profile Joined April 2011
France42 Posts
September 12 2012 10:14 GMT
#87
Could they seriously be out of ideas? Maybe. I seriously just do not understand what is going on with Blizzard now a days. Anyone who takes a moment to think about the Colossus (or for that matter, Warp Gate, Forcefield, etc) can see how much damage it does to the game from a design perspective.

That having been said, I think there are ways to make the Corrupter more interesting whilst still maintaining the current relationship/dynamic between it and the Colossus (however horrid and boring it may be). I'm hesitant to use the word, but hopefully Blizzard won't forget to take a look at the Corrupter. And the Overseer. And the Void Ray. And the fact that the Dark Shrine exists.


So, you play zerg, and have difficulties playing against a protoss opponent am I right?
They sure should nerf/change everything about protoss, and btw of doing this throw some up on zergy units...
Vindicarian
Profile Blog Joined May 2010
United States22 Posts
September 12 2012 11:30 GMT
#88
On September 12 2012 19:14 Tikan wrote:
So, you play zerg, and have difficulties playing against a protoss opponent am I right?
They sure should nerf/change everything about protoss, and btw of doing this throw some up on zergy units...


I play all three races at a decent level. I first started with Protoss, as they were favorite in terms of flavor/lore/aesthetics.

These sorts of conversations never have anything to do with "nerfing" stuff. Its about changing the design of the units (how they function, what abilities/spells they have, etc.) so as to allow for more interesting relationships to develop between them. The Corrupter-Colossus dynamic, i.e. how they interact with one another, is not particularly fun for either player involved in it. Nor is it fun to watch. If you read the OP, you would see a quote from Dustin Browder himself admitting that the use of the Corrupter is rather one-dimensional and boring.
[F_]aths
Profile Blog Joined February 2010
Germany3947 Posts
September 12 2012 12:57 GMT
#89
I thinks we cannot accuse DB of not staying true to his words. During development, new considerations arise all the time.

While the corruptor is quite boring, I think it is okay because he does his job well. Not every single unit needs to be super exciting. In a way, the interesting thing about the corruptor is, that he is not very interesting.

There are some important choices involved. When broodlords are morphed, how many corruptors will the player let unmorphed for air defense? Does he use micro to morph damaged corruptors instead of healthy ones?
You don't choose to play zerg. The zerg choose you.
BisuDagger
Profile Blog Joined October 2009
Bisutopia19239 Posts
September 12 2012 13:40 GMT
#90
I think a cool idea for the Overseer would be if it had the ability to land and plant itself like a supply depot/pylon. You could use it to block parts of the map on the fly. It will be latched into the ground so it can't move but it will become un-attackable by air.

This ability will make it worth upgrading all overlords that way if they are get harassed by air they could land all their overlords that have become overseers and prevent being supply blocked.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
stingbear
Profile Joined May 2010
16 Posts
September 12 2012 15:06 GMT
#91
I've always wondered why corruptors have those tentacles trailing after them (propulsion?).

Maybe they could utilize them by wrapping themselves around a unit, constricting it. It would deal damage and incapacitate the unit.

The ability would be called... Dreadlock! :D

(Because the tentacles kinda look like dreadlocks. It's a pun, you know deadlock - > dreadlock. No? Never mind then...)
Morphs
Profile Joined July 2010
Netherlands645 Posts
Last Edited: 2012-09-12 15:26:00
September 12 2012 15:24 GMT
#92
The corruptor is by far the most boring unit in starcraft history.

My take:

Remove contaminate from the overseer and give it to the corruptor. Tweak the numbers (longer cooldown, shorter duration, channeled) if need be. You can even still call the ability "corruption" since it basically does just that with structures. It would make contaminate actually useful and it would give the corruptor more than one role.

I think the overseer serves a good purpose already and doesn't really need "fixing" just for the sake of fixing. I do remember that originally its sight range would increase the longer it remained stationary. I like that idea. Or just slightly buff the changeling..
SarcasmMonster
Profile Joined October 2011
3136 Posts
September 12 2012 17:16 GMT
#93
On September 12 2012 22:40 BisuDagger wrote:
I think a cool idea for the Overseer would be if it had the ability to land and plant itself like a supply depot/pylon. You could use it to block parts of the map on the fly. It will be latched into the ground so it can't move but it will become un-attackable by air.

This ability will make it worth upgrading all overlords that way if they are get harassed by air they could land all their overlords that have become overseers and prevent being supply blocked.


That's really gimmicky, I don't think I'd support that
MMA: The true King of Wings
RinconH
Profile Joined April 2010
United States512 Posts
September 12 2012 17:24 GMT
#94
On September 12 2012 22:40 BisuDagger wrote:
I think a cool idea for the Overseer would be if it had the ability to land and plant itself like a supply depot/pylon. You could use it to block parts of the map on the fly. It will be latched into the ground so it can't move but it will become un-attackable by air.

This ability will make it worth upgrading all overlords that way if they are get harassed by air they could land all their overlords that have become overseers and prevent being supply blocked.


I don't support this for the overseer but I think it's a cool idea in general for a unit.
BisuDagger
Profile Blog Joined October 2009
Bisutopia19239 Posts
September 12 2012 20:06 GMT
#95
On September 13 2012 02:16 SarcasmMonster wrote:
Show nested quote +
On September 12 2012 22:40 BisuDagger wrote:
I think a cool idea for the Overseer would be if it had the ability to land and plant itself like a supply depot/pylon. You could use it to block parts of the map on the fly. It will be latched into the ground so it can't move but it will become un-attackable by air.

This ability will make it worth upgrading all overlords that way if they are get harassed by air they could land all their overlords that have become overseers and prevent being supply blocked.


That's really gimmicky, I don't think I'd support that

The fact that 2 ppl already don't support this idea and it falls in line with force fields and destructible rocks means it's a brilliant blizzard idea. See what I did there?
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
a176
Profile Blog Joined August 2009
Canada6688 Posts
September 13 2012 00:34 GMT
#96
>>> http://wiki.teamliquid.net/starcraft/Devourer#Acid_Spores
starleague forever
FeyFey
Profile Joined September 2010
Germany10114 Posts
September 13 2012 01:17 GMT
#97
i like that line. You go colossus i go corruptors, done. Reminds me of bw ... you go carriers, i go goliath. I hated when a toss went carriers, because i had to build goliaths instead of vultures.
I think it is quiet a nice micro battle between colossus and corruptors, so that unit doesn't need any changes at all. If you feel its boring you don't appreciate all the micro and positioning this unit causes.
larse
Profile Blog Joined March 2012
1611 Posts
Last Edited: 2012-09-13 01:20:13
September 13 2012 01:20 GMT
#98
Well, the corruptor has a new death animation in HOTS. It's enough for me. XD
Falling
Profile Blog Joined June 2009
Canada11350 Posts
Last Edited: 2012-09-13 01:25:59
September 13 2012 01:20 GMT
#99
On September 12 2012 21:57 [F_]aths wrote:
I thinks we cannot accuse DB of not staying true to his words. During development, new considerations arise all the time.

While the corruptor is quite boring, I think it is okay because he does his job well. Not every single unit needs to be super exciting. In a way, the interesting thing about the corruptor is, that he is not very interesting.

There are some important choices involved. When broodlords are morphed, how many corruptors will the player let unmorphed for air defense? Does he use micro to morph damaged corruptors instead of healthy ones?

I'll concede your first point.

I'd agree with you on your second point... if we had moving shot. But because we don't, I'd love to see more interesting unit design on pretty much everything.

As for the important decisions. Those same decisions would exist if a broodlord could be morphed from the mutalisk. Those decisions aren't inherent to the corrupter and the corrupter needs more than that to make it interesting.

On September 13 2012 10:17 FeyFey wrote:
i like that line. You go colossus i go corruptors, done. Reminds me of bw ... you go carriers, i go goliath. I hated when a toss went carriers, because i had to build goliaths instead of vultures.
I think it is quiet a nice micro battle between colossus and corruptors, so that unit doesn't need any changes at all. If you feel its boring you don't appreciate all the micro and positioning this unit causes.

Goliath-Carrier micro is not equivalent to Corrupter-Collosus micro. Not by half. And that's a very large reason why it needs significant changes. Positioning is subtle and existed in BW as well. Goliath-Carrier micro was in addition to that. MicroPlus if you will. And it was very visual/ obvious, which means very good for spectating.
Moderator"In Trump We Trust," says the Golden Goat of Mars Lago. Have faith and believe! Trump moves in mysterious ways. Like the wind he blows where he pleases...
T0fuuu
Profile Blog Joined May 2009
Australia2275 Posts
September 13 2012 05:46 GMT
#100
The thing with overseers and corruptors is that . .

Corruptors morph to BL. Which is an interesting mechanic and adds tension when they are morphing but their spell is pretty boring. They should allow the unit to burrow just for lols.

Overseers are a really good mobile detection that can be made on the fly, they are so cheap... like really really cheap. Don't touch anything about them cos they are so good atm.
lowercase
Profile Joined September 2010
Canada1047 Posts
September 13 2012 06:01 GMT
#101
Corruptors will never have an interesting mechanic. I hate to say it, but the development team at Blizzard has lost their inspiration and creativity. They simply don't have the capacity to invent new and interesting things anymore (look at Diablo, for example). While games like DotA have a thousand interesting and nuanced mechanics, the abundance of which is in itself a sort of balancing agent, Starcraft has stagnated.

People creating out of real passion and interest will always invent amazing things. People doing it for a job create stale, uninteresting things.
That is not dead which can eternal lie...
Vindicarian
Profile Blog Joined May 2010
United States22 Posts
September 13 2012 06:10 GMT
#102
I think if Blizzard was clever about the Corrupter they could potentially kill two birds with one stone.

There have been a lot of people asking Blizzard to remove the Colossus and replace it with the Reaver, or some other unit that allows for some sort of micro via the Warp Prism. I don't think Blizzard would ever remove the Colossus, and its highly unlikely that they'll redesign it given how "successful" the unit has been. That having been said, allowing Protoss to do some sort of Warp Prism micro with their Colossi would be awesome and make using the Colossus a hundred times more interesting/fun.

I think that with a significant enough change to the Corrupter they can introduce a more micro-oriented relationship between it and the Colossus, which would greatly benefit both units and solve two problems at once. The Corrupter could be more "interesting" and the Colossus would have an opportunity to be micro'd/controlled specifically well like a normal unit.

Maybe something like making the Corrutper a melee/shorter range unit? It is already a very durable unit, which is really the only distinctive attribute or "interesting part" of the unit. Why not expand on that and straight up make it a melee/short range unit? Obviously it'd need some numbers changed and a new/altered ability. That way the Corrupter has a more interesting relationship with the Colossus (which can be micro'd away in Warp Prisms) as well as other Zerg units like the Infestor (whose root ability becomes key to using the unit as effectively as possible).

Any change that makes the Corrupter more "fun" is already a godsend, but I think that in changing this unit there is the potential to indirectly make the Colossus more interesting as well (both to watch and use).
phrenzy
Profile Joined October 2010
United Kingdom478 Posts
September 13 2012 06:42 GMT
#103
Changeling to be able to change into different units your opponent makes, not just the default tier 1. And its not like your opponent wont notice if there is a stalker roaming without their control.

And burrow changeling if you have the upgrade.
ZenZombie
Profile Joined September 2011
United States58 Posts
Last Edited: 2012-09-13 17:42:44
September 13 2012 16:24 GMT
#104
Corruptors need to be fixed. I like overseers.



Late in this game a significant number of corruptors engage tempests and it is largely inneffective. What good is an anti-air unit that is air and only attacks air that requires tier 2 and gas if 20+ of them largely fail to do even thier only job in the game?

Yes Zerg is behind but this is just silly. For such a pigeonholed unit, why does it fail so completely, while the other anti air units have more than one function and do their job well? Vikings can land, phoenix can lift (and move attack), corruptor has no redeeming ability.
Live Simply Or Simply Live.
SarcasmMonster
Profile Joined October 2011
3136 Posts
Last Edited: 2012-09-17 17:45:15
September 17 2012 17:42 GMT
#105
Someone else's BNet thread complaining about the same thing:

http://us.battle.net/sc2/en/forum/topic/6571577665
MMA: The true King of Wings
HaruHaru
Profile Blog Joined November 2009
United States988 Posts
September 17 2012 19:18 GMT
#106
Once again the best proposals for fixing an sc2 problem is just bringing back a broodwar mechanic. Acid spores will definitely make the corrupted les boring and will encourage players to get less mass corrupters but instead have a combination of corrupters and mutas to maximize damage.
Long live BroodWar!
Antylamon
Profile Joined March 2011
United States1981 Posts
Last Edited: 2012-09-17 19:47:21
September 17 2012 19:40 GMT
#107
On September 13 2012 15:10 Vindicarian wrote:
There have been a lot of people asking Blizzard to remove the Colossus and replace it with the Reaver, or some other unit that allows for some sort of micro via the Warp Prism. I don't think Blizzard would ever remove the Colossus, and its highly unlikely that they'll redesign it given how "successful" the unit has been. That having been said, allowing Protoss to do some sort of Warp Prism micro with their Colossi would be awesome and make using the Colossus a hundred times more interesting/fun.

You can already load Colossi into Warp Prisms. It's just that nobody does it.



The main problem is that you need the Warp Prism speed upgrade to make it faster or equal to notable units, i.e. stimmed rines, Hydras on creep, Queens on creep, and Stalkers.
imJealous
Profile Joined July 2010
United States1382 Posts
September 17 2012 20:01 GMT
#108
I always thought it would be cool if corruption reduced the range of the affected unit by 1 instead stead of increasing damage taken. Would overlap with blinding cloud now, but it would have been cool and useful against tanks, vikings, bc's, other corruptors, phoenix, void rays, colossus, immortals... not worth it against swarms of t1 units though like marine/marauder, roach hydra, stalkers
... In life very little goes right. "Right" meaning the way one expected and the way one wanted it. One has no right to want or expect anything.
osiris17
Profile Blog Joined September 2012
United States165 Posts
Last Edited: 2012-09-17 21:20:14
September 17 2012 21:14 GMT
#109
Corruptor is what really needs improving. Some different ideas...

-Give the corruptor a 'chew' ability where it latches onto a structure, chewing on it and halting production until something comes to shoot it off or until the ability ends. Basically a nerfed corruption.
-Give the corruptors a surge ability where they will temporarily fly faster & become more maneuverable, kinda like how a squid surges through the water
Be extremely subtle, even to the point of formlessness. Be extremely mysterious, even to the point of soundlessness. Thereby you can be the director of the opponent's fate. - sun tzu
Woizit
Profile Joined June 2011
801 Posts
Last Edited: 2012-09-17 21:52:25
September 17 2012 21:32 GMT
#110
I feel that the biggest problem for corrupters isn't that their role is extremely limited and boring, but rather that they are needed for broodlords. This essentially forces zerg to get a unit meant to gain air superiority in every form before getting their end game broodlords which are hard countered by air. In the end, it just encourages one dimensional play whereby zerg just simply needs to make corrupters from larvae.

Now, imagine if the corrupter is a unit of its own in the spire tech like the mutas and that broodlords are morphed from a new unit that has an entirely different role. In this case, getting corrupters will be a deliberate decision which requires much more calculation into the composition required. At its current form, all that's needed is make more corrupters, and if the broodlords are dying, use them, if not, morph them.
Novalisk
Profile Blog Joined February 2011
Israel1818 Posts
September 17 2012 21:42 GMT
#111
On September 18 2012 06:14 osiris17 wrote:
Corruptor is what really needs improving. Some different ideas...

-Give the corruptor a 'chew' ability where it latches onto a structure, chewing on it and halting production until something comes to shoot it off or until the ability ends. Basically a nerfed corruption.
-Give the corruptors a surge ability where they will temporarily fly faster & become more maneuverable, kinda like how a squid surges through the water


I like moving contaminate to corruptors, but I imagine getting the "latching" animations right for all the buildings could be difficult.
/commercial
SarcasmMonster
Profile Joined October 2011
3136 Posts
Last Edited: 2012-09-17 22:14:14
September 17 2012 22:11 GMT
#112
Double bad news:

We're seeing some community discussion on units that we shipped with Wings of Liberty. Examples include:

- Carrier
-Thor
-Void Ray
-Ghost

While we are very willing to change these units down the road we are not focused on them for the next few weeks. We are very interested in what kind of strategies we are introducing with the new beta units as well as what types of balance problems we are creating.

Obviously you can post on any subject you like and if you want to talk about older units feel free. We will definitely read your posts on older units. But we probably won't make balance or design changes of any significance to older units anytime soon. Once we stabilize the balance on the new beta units we will take a look to see what changes make sense to older units.


-Dustin Browder

Didn't even make it on the list units he's ignoring
MMA: The true King of Wings
Rumpus
Profile Joined August 2011
United States136 Posts
September 18 2012 02:02 GMT
#113
I've been saying this since the day we got proposed changes, where the hell are the Corrupter and Overseer changes? They didn't get better, and the game hasn't grown around their use? Fix these units! Don't think you can squeak by and ignore em, Blizz -_-
Grammin'
MQM5K
Profile Blog Joined April 2012
United States53 Posts
Last Edited: 2012-09-18 14:55:35
September 18 2012 14:12 GMT
#114
On September 07 2012 21:10 HowardRoark wrote:
Instead of Corruption I thought out a new feature for the Corruptor:

Corruption Crash - Some kind of one time use Kamikaze attack that make the Corruptor crash land on the ground. Either to crash into buildings that will be corrupted, or some kind of crash land on open ground or crash into a unit that does a certain amount of damage to the unit and afterwards the Corruptor is destroyed.

Perhaps it's spell can be to crash land into static defences unpowering them for a certain amount of time. Imagine as a last resort the Zerg's Corruptors, after killed all Colossus in the enemy army start to fall from the sky on every Photon cannon and Stalker nearby. It should be very spectator friendly seeing all Corruptors fall from the sky in a last valiant effort to feign defeat. It also follows the lore of masses of Zerg sacrificing themselves: Think Locusts, Banelings, Broodlings, and now Kamikaze Corruptors. It could be balanced easily to not be OP by making the impact damage as low as necessary. It could also add lots of spectator friendly micro moments if, when spotted, the enemy units tries to dodge the falling Corruptors that all of a sudden start to rain from the sky.

What do you think?


I really love this idea. I've never thought of corruptors or overseers as not being fully utilized but adding this kamikaze crash to the corruptors would bring the unit more into line with the other two races air units but in a very zerg like style.

It'll be great for those late game scenarios where you're trying to tech up to greater spire or the spire has been sniped and you're left with corruptors floating uselessly over head while the opposing army is slow pushing into your base. It'll buy you time to at least mass zerglings and banelings for one final push at defense.

Just have them do enough single target damage to heavily armored and massive units, siege tanks, immortals, ultras, archons and thors .
Sounds like fun decision making and a cool mechanic to use and watch. Would be easy to counter with marines, stalkers, burrow, and both attacking and supporting air units (medivacs, warp prism, oracles) would work.

Would be a cool reason to remove vipers also. Vipers are boring. I'm not a fan of abduct I think it ruins positional play and it's over kill with zerg players having two siege units now. Take corruption away, give a nerfed duration blinding cloud to the corruptor with a hefty cooldown, add corruption crash, and you'll have a much more useful and fun unit.
osiris17
Profile Blog Joined September 2012
United States165 Posts
September 19 2012 12:43 GMT
#115
On September 18 2012 06:42 Novalisk wrote:
Show nested quote +
On September 18 2012 06:14 osiris17 wrote:
Corruptor is what really needs improving. Some different ideas...

-Give the corruptor a 'chew' ability where it latches onto a structure, chewing on it and halting production until something comes to shoot it off or until the ability ends. Basically a nerfed corruption.
-Give the corruptors a surge ability where they will temporarily fly faster & become more maneuverable, kinda like how a squid surges through the water


I like moving contaminate to corruptors, but I imagine getting the "latching" animations right for all the buildings could be difficult.

Not really. They're computer programmers.. it's their job to make animations.
Be extremely subtle, even to the point of formlessness. Be extremely mysterious, even to the point of soundlessness. Thereby you can be the director of the opponent's fate. - sun tzu
SarcasmMonster
Profile Joined October 2011
3136 Posts
September 21 2012 01:56 GMT
#116
We tried a bunch of things for the Overseer. Every time we had a good/strong ability, there was always the same problem. You can create an infinite number of Overseers due to them having no supply restriction.

This meant, in order to get the Overseer working correctly with a powerful spell we needed to increase the cost and/or have a supply cost.

Neither sounded good for obvious reasons like:

- If Overseers cost 1 supply you lose 9 supply when you morph one from an overlord (since you lose the overlord)

- Zerg mobile detection is nerfed way too much

- Is the new spell even cool with the tradeoffs/downsides the new Overseer has now?

-David Kim


Which is basically the same argument many of you guys made. Oh well.

Hopefully, we'll still see some change for the Corruptor, which IMO is more needing of changes.
MMA: The true King of Wings
shihido
Profile Joined May 2011
Singapore29 Posts
September 21 2012 09:05 GMT
#117
I think maybe the corruptor's ability instead of making a debuff for enemy units, can instead have a buff for friendly units? Something like fungal growth on friendly units beefing them? Better armor/ better AR/ or something? Or maybe even have different buffs for different unit types? Like more armor for ultras, more attack speed for lings? or the reverse? more armor for lings/ more damage for ultras?
I never approve, or disapprove, of anything now. It is an absurd attitude to take towards life. We are not sent into the world to air our moral prejudices.
Morphs
Profile Joined July 2010
Netherlands645 Posts
September 21 2012 10:44 GMT
#118
The easiest and most probable answer is to move contaminate from the overseer to the corruptor.

Think about it.
SarcasmMonster
Profile Joined October 2011
3136 Posts
October 03 2012 19:43 GMT
#119
Sorry guys, I have communicated badly in this area. We will rebalance the entire game including the old units. Just not today. We have months left in the beta. We can only do so much in 1 week and trying to do eveything at once is a mistake. You'll have to trust me on that.

We are still making core design changes to some of these new units. Warhound came out, Oracle got a new spell and may get a new spell again. We aren't really liking the last new spell. Widowmine may get some changes. Etc.

I'm not saying "we will never make changes to Thor" or "we will never making changes to Void Ray" I'm just saying:

"For another week or two (depending on how things go) we will be focused on design changes on these new units."

Cool?


-Dustin Browder

WOW. This gives me lots of hope that we'll see changes to the Corruptor eventually!
MMA: The true King of Wings
cloneThorN
Profile Joined September 2012
Denmark302 Posts
October 03 2012 20:27 GMT
#120
On September 08 2012 02:06 Illiterate wrote:
I find it funny that Blizzard changed the energy cost of Contaminate just as DESTINY was finding out how good it was, but before it was abused. I would have liked to have seen it be abused.

Also, I just had an idea, what if you could for no cost but only time (about 20 seconds?) change a mutalisk to a corruptor and vice versa? Or would that be insanely overpowered?



I fixed your post. Destiny is the sole reason why it got nerfed, because he invented an unstopable 1 base all in vs protoss(protoss would never get warpgate, thus they would lose to 2 base roaches).


On Topic: The corruptor is a boring, one-dimensional unit. It's effin good, but it's boring as shit, and i don't even want to look at them.


I can do anything i want, until otherwise is proven.
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2012-10-03 20:43:16
October 03 2012 20:42 GMT
#121
On October 04 2012 05:27 cloneThorN wrote:
Show nested quote +
On September 08 2012 02:06 Illiterate wrote:
I find it funny that Blizzard changed the energy cost of Contaminate just as DESTINY was finding out how good it was, but before it was abused. I would have liked to have seen it be abused.

Also, I just had an idea, what if you could for no cost but only time (about 20 seconds?) change a mutalisk to a corruptor and vice versa? Or would that be insanely overpowered?



I fixed your post. Destiny is the sole reason why it got nerfed, because he invented an unstopable 1 base all in vs protoss(protoss would never get warpgate, thus they would lose to 2 base roaches).


On Topic: The corruptor is a boring, one-dimensional unit. It's effin good, but it's boring as shit, and i don't even want to look at them.


Bullshit. Protoss produces fast enough from gateways alone, not only to hold such play, but also to expand, if they choose to go gateway expand.
Contaminate wasn't nerfed, the Overseer was buffed in a way that meant that contaminate had to have its energycost nerfed accordingly to keep it on even powerlevel with before.

May or may not be true that such an allin might have had a place before, but noone ever cared about it as it would definatly have been dealable. 2base roach is really weak, especially as you have to invest heavily into lair and overseers early on.
Ramiz1989
Profile Joined July 2012
12124 Posts
October 03 2012 21:15 GMT
#122
On October 04 2012 05:27 cloneThorN wrote:
Show nested quote +
On September 08 2012 02:06 Illiterate wrote:
I find it funny that Blizzard changed the energy cost of Contaminate just as DESTINY was finding out how good it was, but before it was abused. I would have liked to have seen it be abused.

Also, I just had an idea, what if you could for no cost but only time (about 20 seconds?) change a mutalisk to a corruptor and vice versa? Or would that be insanely overpowered?



I fixed your post. Destiny is the sole reason why it got nerfed, because he invented an unstopable 1 base all in vs protoss(protoss would never get warpgate, thus they would lose to 2 base roaches).


On Topic: The corruptor is a boring, one-dimensional unit. It's effin good, but it's boring as shit, and i don't even want to look at them.



Then why don't we change the Corruptor to not be just one-dimensional boring unit that it is right now? I think that Blizzard will come up with something.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
oZe
Profile Joined January 2011
Sweden492 Posts
October 03 2012 21:28 GMT
#123
On September 07 2012 08:41 neoghaleon55 wrote:
you can't do anything with the overseer.
It's a unit that costs no supply!
Leave it as is, it's fine.

Corruptor, would be nice if they gave it queen goop from BW.
lol


I'd prefer spawn broodling ^^
The worst kinds of organized crime are religion & government.
oZe
Profile Joined January 2011
Sweden492 Posts
October 03 2012 21:38 GMT
#124
On September 07 2012 21:10 HowardRoark wrote:
Instead of Corruption I thought out a new feature for the Corruptor:

Corruption Crash - Some kind of one time use Kamikaze attack that make the Corruptor crash land on the ground. Either to crash into buildings that will be corrupted, or some kind of crash land on open ground or crash into a unit that does a certain amount of damage to the unit and afterwards the Corruptor is destroyed.

Perhaps it's spell can be to crash land into static defences unpowering them for a certain amount of time. Imagine as a last resort the Zerg's Corruptors, after killed all Colossus in the enemy army start to fall from the sky on every Photon cannon and Stalker nearby. It should be very spectator friendly seeing all Corruptors fall from the sky in a last valiant effort to feign defeat. It also follows the lore of masses of Zerg sacrificing themselves: Think Locusts, Banelings, Broodlings, and now Kamikaze Corruptors. It could be balanced easily to not be OP by making the impact damage as low as necessary. It could also add lots of spectator friendly micro moments if, when spotted, the enemy units tries to dodge the falling Corruptors that all of a sudden start to rain from the sky.

What do you think?


I love this idea. Probably just because I am a retard and make corruptors to soon and lose even though I am way a head
The worst kinds of organized crime are religion & government.
StreetWise
Profile Joined January 2010
United States594 Posts
October 03 2012 22:00 GMT
#125
Browder stated on the b.net forums they are open to changing WOL units, however they are looking at tweaking HOTS units first.

http://us.battle.net/sc2/en/forum/topic/6794029617#14
I will not be poisoned by your bitterness
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2012-10-03 22:20:26
October 03 2012 22:14 GMT
#126
On October 04 2012 07:00 StreetWise wrote:
Browder stated on the b.net forums they are open to changing WOL units, however they are looking at tweaking HOTS units first.

http://us.battle.net/sc2/en/forum/topic/6794029617#14


nothing new. There were multiple posts from him about this already. It's just that people will cry until the patches hit the servers.

Stuff like the BC vs ground buff, carrier removal, Raven buff etc were already in the game and removed because blizzard wanted to force people into trying the new units in the WoL setup first, before they start going exclusively mass raven/BC (which they did).
And there were a lot of comments about changing units "down the road" etc...

I think it is time for TL to start a "Reasonable wishlist"-thread for blizzard. Basically a list thread about units that are boring and should be changed (reasonably; unlike changes that blizzard won't make like pathing, selection, BW-units and complete removal/overhaul of core units)
benzcity07
Profile Joined February 2011
United States79 Posts
October 03 2012 22:21 GMT
#127
Cool post, would definitely recommend like others, to repost on battle.net forums. Maybe not for a little while as DB has posted several times now that they are not dealing with old units until they finish messing with new stuff.
Be the change you want to see in the world.
benzcity07
Profile Joined February 2011
United States79 Posts
October 03 2012 22:23 GMT
#128
On October 04 2012 07:14 Big J wrote:
Show nested quote +
On October 04 2012 07:00 StreetWise wrote:
Browder stated on the b.net forums they are open to changing WOL units, however they are looking at tweaking HOTS units first.

http://us.battle.net/sc2/en/forum/topic/6794029617#14


nothing new. There were multiple posts from him about this already. It's just that people will cry until the patches hit the servers.

Stuff like the BC vs ground buff, carrier removal, Raven buff etc were already in the game and removed because blizzard wanted to force people into trying the new units in the WoL setup first, before they start going exclusively mass raven/BC (which they did).
And there were a lot of comments about changing units "down the road" etc...

I think it is time for TL to start a "Reasonable wishlist"-thread for blizzard. Basically a list thread about units that are boring and should be changed (reasonably; unlike changes that blizzard won't make like pathing, selection, BW-units and complete removal/overhaul of core units)


Would absolutely love to see that. If we really want blizzard to change stuff we need a decent following for it. A collective and embraced list of reasonable changes would be really cool.
Be the change you want to see in the world.
a176
Profile Blog Joined August 2009
Canada6688 Posts
Last Edited: 2012-10-03 23:53:16
October 03 2012 23:52 GMT
#129
On October 04 2012 07:00 StreetWise wrote:
Browder stated on the b.net forums they are open to changing WOL units, however they are looking at tweaking HOTS units first.

http://us.battle.net/sc2/en/forum/topic/6794029617#14


im glad for that clarification. the last statement was pretty brunt about not touching old units.

in regards to a previous post of mine, adding acid spores to the corruptor:

FYI Acid Spores was the Devourer attack from brood wars. Each attack placed 1 acid spore on the target which reduced the target attack speed, stackable upto 9 acid spores, iirc upto 12% reduction in dps.

The way SC2 is designed, corrupters are solely built to be a hard counter to massive units: colo, carrier, BC, BL, and now tempest. The corrupter fills the original role of the scourge in some respects by making it very hard for toss and terran to build these units. With these expensive units dying very quickly, corrupter have contributed to the stale evolution of the game.

But this is an opportunity to allow units like the carrier, BC, and now tempest, to add another sorrily needed dynamic to the game. A change in the DPS model of the corrupter is probably needed to balance the reward.

How acid spores will effect units and matchups (assuming reduced corrupter dps):
Colossus: survives longer in an engagement from lowered corrupter dps, but ground attack speed is reduced
Carrier: markedly increased effectiveness vZ because corrupter cannot kill as fast and acid spores have no effect on interceptors.
Tempest: To note since I wrote this blizzard added +massive to tempest. Tempest are most likely built to counter BL, Tempest already has low DPS, forces zerg to make decisions regarding the number of corrupters they build/morph, for whether they want to reduce tempest effectiveness or add BLs to their army.
BC: survives longer in an engagement from lowered corrupter dps, but overall damage effectiveness is reduced .

Even having acid spores as a spell (to replace/in addition to corruption) would be neat, effecting both ground and air targets, adding another level of micro to the unit. In this regard, returning energy to the corruptor?


i have no real solid maths on the above, just an idea.

link
starleague forever
HypertonicHydroponic
Profile Blog Joined October 2010
437 Posts
October 04 2012 00:55 GMT
#130
On October 04 2012 08:52 a176 wrote:
Show nested quote +
On October 04 2012 07:00 StreetWise wrote:
Browder stated on the b.net forums they are open to changing WOL units, however they are looking at tweaking HOTS units first.

http://us.battle.net/sc2/en/forum/topic/6794029617#14


im glad for that clarification. the last statement was pretty brunt about not touching old units.

in regards to a previous post of mine, adding acid spores to the corruptor:

Show nested quote +
FYI Acid Spores was the Devourer attack from brood wars. Each attack placed 1 acid spore on the target which reduced the target attack speed, stackable upto 9 acid spores, iirc upto 12% reduction in dps.

The way SC2 is designed, corrupters are solely built to be a hard counter to massive units: colo, carrier, BC, BL, and now tempest. The corrupter fills the original role of the scourge in some respects by making it very hard for toss and terran to build these units. With these expensive units dying very quickly, corrupter have contributed to the stale evolution of the game.

But this is an opportunity to allow units like the carrier, BC, and now tempest, to add another sorrily needed dynamic to the game. A change in the DPS model of the corrupter is probably needed to balance the reward.

How acid spores will effect units and matchups (assuming reduced corrupter dps):
Colossus: survives longer in an engagement from lowered corrupter dps, but ground attack speed is reduced
Carrier: markedly increased effectiveness vZ because corrupter cannot kill as fast and acid spores have no effect on interceptors.
Tempest: To note since I wrote this blizzard added +massive to tempest. Tempest are most likely built to counter BL, Tempest already has low DPS, forces zerg to make decisions regarding the number of corrupters they build/morph, for whether they want to reduce tempest effectiveness or add BLs to their army.
BC: survives longer in an engagement from lowered corrupter dps, but overall damage effectiveness is reduced .

Even having acid spores as a spell (to replace/in addition to corruption) would be neat, effecting both ground and air targets, adding another level of micro to the unit. In this regard, returning energy to the corruptor?


i have no real solid maths on the above, just an idea.

link

If I recall correctly, the biggest boon that acid spores gave was the fact that they acted as negative armor adjustments and were applied in a splash, even though the actual damage of the attack only hit one target. So with 9 spores a 3/3 Battlecruiser would actually sit at -3 armor, meaning each hit it would take would actually add three damage to it. This made a few devourers with a hand full of mutas (and hydras, of course) that much more deadly since each glave bounce would benefit from the armor reduction. Making the opposing units attack slightly slower was really just gravy on top of this.

As for cool new uses for the overseer, I've always wondered why zerg doesn't have some sort of cliff walking ability. What if... the overseer's energy could be used to simulate cliff walking? When the drop tech is researched, instead of the overseer being a transport, it could attach its tentacles to the same space worth of units that it would have been able to as an overlord (maybe excluding massive units?). Then it could hop units up cliffs until it's energy runs out, kinda of like cloak, only the energy would run out faster the more units are attached by the tentacles. In this way no one unit really gets the cliff walking ability, so you don't have to worry about infinite cliff crawling lings like in the HOTS single player previews from a while back. But Zerg then do have a bit more options when it comes to some of the more closed off spaces.

As for the corruptor, I've had a few ideas, but none that were quite as good (imo) as the overseer idea, so I'll leave it at that. I do think these units could use a little love, though.
[P] The Watery Archives -- http://www.teamliquid.net/forum/viewmessage.php?topic_id=279070
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2012-10-04 07:55:50
October 04 2012 07:51 GMT
#131
On October 04 2012 07:23 benzcity07 wrote:
Show nested quote +
On October 04 2012 07:14 Big J wrote:
On October 04 2012 07:00 StreetWise wrote:
Browder stated on the b.net forums they are open to changing WOL units, however they are looking at tweaking HOTS units first.

http://us.battle.net/sc2/en/forum/topic/6794029617#14


nothing new. There were multiple posts from him about this already. It's just that people will cry until the patches hit the servers.

Stuff like the BC vs ground buff, carrier removal, Raven buff etc were already in the game and removed because blizzard wanted to force people into trying the new units in the WoL setup first, before they start going exclusively mass raven/BC (which they did).
And there were a lot of comments about changing units "down the road" etc...

I think it is time for TL to start a "Reasonable wishlist"-thread for blizzard. Basically a list thread about units that are boring and should be changed (reasonably; unlike changes that blizzard won't make like pathing, selection, BW-units and complete removal/overhaul of core units)


Would absolutely love to see that. If we really want blizzard to change stuff we need a decent following for it. A collective and embraced list of reasonable changes would be really cool.


yeah. It wouldn't even need to be concrete changes. It could be just general suggestions like:

overseer:
problems:
it has no use outside of scouting and detection.
contaminate is not useful and hard to balance with a 0 supply 50/50 unit
suggestion: remove contaminate, add a different spell

and then add an
example: 125energy spell: every ability of the targeted unit costs 50extra energy to be used. If the unit has no energy, it cannot use abilities. (duration 4sec)

I could go on for ages with such problems, suggestions, examples and I think that the community would stand united behind a lot of problems and suggestions, even if they would not like the examples. But in the end, concrete changes are what blizzard has to decide upon and which they have the better tools to.
Our job is to rise their awareness that there is stuff to improve upon.
juicyjames *
Profile Joined August 2011
United States3815 Posts
October 04 2012 08:30 GMT
#132
On October 04 2012 07:23 benzcity07 wrote:
Show nested quote +
On October 04 2012 07:14 Big J wrote:
On October 04 2012 07:00 StreetWise wrote:
Browder stated on the b.net forums they are open to changing WOL units, however they are looking at tweaking HOTS units first.

http://us.battle.net/sc2/en/forum/topic/6794029617#14


nothing new. There were multiple posts from him about this already. It's just that people will cry until the patches hit the servers.

Stuff like the BC vs ground buff, carrier removal, Raven buff etc were already in the game and removed because blizzard wanted to force people into trying the new units in the WoL setup first, before they start going exclusively mass raven/BC (which they did).
And there were a lot of comments about changing units "down the road" etc...

I think it is time for TL to start a "Reasonable wishlist"-thread for blizzard. Basically a list thread about units that are boring and should be changed (reasonably; unlike changes that blizzard won't make like pathing, selection, BW-units and complete removal/overhaul of core units)


Would absolutely love to see that. If we really want blizzard to change stuff we need a decent following for it. A collective and embraced list of reasonable changes would be really cool.

Blizzard has been the most receptive towards SC2 changes I've seen in a long time. If we want to get some big changes in, this would be the time to rally behind this because it probably will not happen again until Legacy of the Void comes out.
This Week in SC2Find out what happened 'This Week in Starcraft 2': http://www.teamliquid.net/forum/viewmessage.php?topic_id=278126
Alex1Sun
Profile Blog Joined April 2010
494 Posts
October 04 2012 09:16 GMT
#133
On September 07 2012 09:40 red4ce wrote:
I think the reason corruptors are so boring is because of their feeble attack animation. Compare the corruptor and the viking for example

https://www.youtube.com/watch?v=vDgIMM6N-EQ

The viking in fighter mode is essentially the same thing as a corruptor (long range air to air combat unit), yet viking battles are way cooler because of the little explosion after each attack. It also sounds like the deadly missile it's supposed to be. On the other hand the corruptor attack looks and sounds like my grandpa spitting out a cherry pit.

I agree. Corruptor just needs a new attack animation and perhaps ability redesign.

Overseer is fine as is. It's zergy, and its spells are nice and situationally useful.
This is not Warcraft in space!
ejozl
Profile Joined October 2010
Denmark3383 Posts
October 04 2012 09:17 GMT
#134
They need to make the Overseer cost like 2 supply, while still giving you 8 supply, for them to make them interesting.
Since otherwise, whatever "usefull spell" they give them, will be ridiculously overpowered.

The first ZvZ i ever played, i thought to myself, by golly i'm gonna harass the shit out of his Overlords.
So i said, Mutalisks might be able to give me harass capability, while giving map control, some sense of army improvement, but hell, I'm gonna make Corruptors instead.
They will kill Overlords better and if my opponent goes Mutas, it's autoloss for him.
Well, turns out..
Mutas are better at killing Overlords than Corruptors Back when we all were newbies..

So i think maybe if they made Corruptors better at killing Overlords or something, there would be at least some other appliance for it.
Then i remembered the Alpha ability, the Corruptors had, which was something along, when they kill units, they posses them. Well maybe to have this interesting dynamic, while being balanced, you could do some sort of requirement.
Like, when you've damaged an air unit down to beneath 33% HP, then you can sacrifice your Corruptor and take over the air unit, with a cool animation of the Corruptor colliding into the Air Ship.
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
selaas
Profile Joined June 2011
Norway40 Posts
Last Edited: 2012-10-04 12:53:59
October 04 2012 12:49 GMT
#135
I admittedly did not read every post in here, so not sure if this was suggested or not;

What about giving the overlord the observer ability when lair hits (e.g.like the dropping creep ability is unlocked by lair) and then redesign the overseer? (And even call it something else that matches this new [overseer] unit's abilities.)

EDIT: Or even swap around the drop creep ability to the overseer, giving the overlord the observer ability as a passive upgrade once you hit lair and the need to spend gas to drop creep...
Ramiz1989
Profile Joined July 2012
12124 Posts
October 04 2012 13:03 GMT
#136
On October 04 2012 21:49 selaas wrote:
EDIT: Or even swap around the drop creep ability to the overseer, giving the overlord the observer ability as a passive upgrade once you hit lair and the need to spend gas to drop creep...

That would work only if the Creep Spread ability would be as good as from the Creep Tower(Nydus Worm evolution that will be in the campaign), because people don't use Overlords for Creep Spread at all, they use Creep Tumors, since they cost only energy, and you don't risk to lose the Overlord.

If anything, Overseer would be used less.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
CruelZeratul
Profile Joined May 2010
Germany4588 Posts
October 04 2012 13:04 GMT
#137
I don't get the hate towards the Corruptor, it does what it's supposed to to and moreover has an ability, which can be pretty handy. It's basically a Roach in the air. No every unit needs to have something super special in my opinion.
Ramiz1989
Profile Joined July 2012
12124 Posts
Last Edited: 2012-10-04 13:48:47
October 04 2012 13:44 GMT
#138
On October 04 2012 22:04 CruelZeratul wrote:
I don't get the hate towards the Corruptor, it does what it's supposed to to and moreover has an ability, which can be pretty handy. It's basically a Roach in the air. No every unit needs to have something super special in my opinion.

That "flying Roach" comparison is actually pretty good, it has solid speed, it is very tanky, and doesn't have good dps, but problem is that Roach is very very cheap, unlike Corruptor that is 150/100. I mean, Vikings are 150/75, and they are fragile because they have long range, but besides that, they can land and attack ground(which isn't so good, but it is decent for harassing), Corruptors can't do anything like that.

With Phoenixes and Vikings, you can always harass/support your army since they actually can take on ground targets, if the enemy doesn't have air units anymore, but if you are left with Corruptors, and you usually are left with masses of them, you have to sacrifice units to be able to morph them into Brood Lords, since Brood Lords cost additional supply. That in my opinion is bad design. They have to do something with its ability, change it somehow, so it actually matters and can change the outcome of the fight vs. ground units. Right now, you can use it vs. ground, but barely anyone is doing it, since the buff isn't actually that big, and you will use it only vs. Large units.

They are good for what they are made for, but that isn't really the point.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
Kambing
Profile Joined May 2010
United States1176 Posts
Last Edited: 2012-10-04 13:54:20
October 04 2012 13:50 GMT
#139
On October 04 2012 22:44 Ramiz1989 wrote:
With Phoenixes and Vikings, you can always harass/support your army since they actually can take on ground targets, if the enemy doesn't have air units anymore, but if you are left with Corruptors, and you usually are left with masses of them, you have to sacrifice units to be able to morph them into Brood Lords, since Brood Lords cost additional supply


Not every unit has to be exciting to create a compelling game environment. The fact that corruptors are a required stepping stool for broods gives your opponent reasonable timings against that tech. It also opens up counter-attack opportunities for your opponent if you lose an engagement since corruptor -> brood reload time is so long. Their one-dimensionalness also balances out the fact that they can dominate the air war (when appropriately massed) by giving your opponent an opportunity to punish you if you over-commit.
Kamwah
Profile Joined February 2012
United Kingdom724 Posts
October 04 2012 13:50 GMT
#140
They already turn into BLs while being semi-useful in their pre-evolution state. I don't think they need changing tbh
Learn to count with CatsPajamas!
Ramiz1989
Profile Joined July 2012
12124 Posts
Last Edited: 2012-10-04 14:38:33
October 04 2012 14:37 GMT
#141
On October 04 2012 22:50 Kamwah wrote:
They already turn into BLs while being semi-useful in their pre-evolution state. I don't think they need changing tbh

Changing means changing their ability, the Corruption, not them as unit... And it is terrible design that you are forced to make units that are useless(In case enemy isn't making air units or that get countered by Corruptors) to be able to transform them into units that are useful.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
Big J
Profile Joined March 2011
Austria16289 Posts
October 04 2012 14:59 GMT
#142
On October 04 2012 23:37 Ramiz1989 wrote:
Show nested quote +
On October 04 2012 22:50 Kamwah wrote:
They already turn into BLs while being semi-useful in their pre-evolution state. I don't think they need changing tbh

Changing means changing their ability, the Corruption, not them as unit... And it is terrible design that you are forced to make units that are useless(In case enemy isn't making air units or that get countered by Corruptors) to be able to transform them into units that are useful.


It's not terrible design. If you only want Broodlords, then making corruptors and turning them into broodlords just means more clicks and more time, than spawning broodlords from eggs directly. Designwise this is completly fine.

What is not fine is that the corruptor has no "natural" micro potential (not faster than other air units, not higher ranged) and basically no ability micro. You use corruption (or you don't because the difference isn't gamedeciding most of the time) when you can and simply on the biggest units you can click on and the effect isn't influencial enough to really provoke any micro from corruptors (like you have to focus corrupted units, else they are inefficient) nor from their opponents (like you have to get out of range with corrupted units asap, or they will go down way to easily).
As a Master Zerg, I can't even tell you when I used corruption the last time, as it is so insignificant to gameplay that I don't know if I use it at all these days, or if I do I don't remember it.

I agree that not every unit has to have a lot of depth outside of what it does, but I think it should at least have a little bit of it, especially if the unit is not interesting strategywise.
Ramiz1989
Profile Joined July 2012
12124 Posts
Last Edited: 2012-10-04 15:14:37
October 04 2012 15:02 GMT
#143
What is not fine is that the corruptor has no "natural" micro potential (not faster than other air units, not higher ranged) and basically no ability micro. You use corruption (or you don't because the difference isn't gamedeciding most of the time) when you can and simply on the biggest units you can click on and the effect isn't influencial enough to really provoke any micro from corruptors (like you have to focus corrupted units, else they are inefficient) nor from their opponents (like you have to get out of range with corrupted units asap, or they will go down way to easily).
As a Master Zerg, I can't even tell you when I used corruption the last time, as it is so insignificant to gameplay that I don't know if I use it at all these days, or if I do I don't remember it.

I agree that not every unit has to have a lot of depth outside of what it does, but I think it should at least have a little bit of it, especially if the unit is not interesting strategywise.

Exactly my point. Corruption is right there with the Thor's 250mm cannon.

It's not terrible design. If you only want Broodlords, then making corruptors and turning them into broodlords just means more clicks and more time, than spawning broodlords from eggs directly. Designwise this is completly fine.

I don't think that Morphing is bad design, but Morphing from Corruptors, that most of the time won't be even used when you are rushing Brood Lords, is.

I don't like the comparison between the SC2 and BW, but for example, Mutalisks in BW are also used for harassment and aren't that good in direct engagements. In the late game, when you are left with Mutalisks, and when there is basically nothing you can do with them anynore, you change them into Guardians so you can use them for harassing expansions etc.

How currently SC2 works, you go for Mutalisks/Roaches, then you start making Corruptors just for the sake of Brood Lords, while you sacrifice Mutalisks/Roaches to free the supply for mass Infestors and Brood Lords. Sorry, that is bad design, at least it is in my eyes. But then again, that is because Corruptors aren't used for anything except for anti-air because they don't have anything that affects ground as good as Vikings or Phoenixes. So, if the Corruption is somehow changed, and allows Corruptors to be better units, the design wouldn't be half bad as it is now in my opinion.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
TheResidentEvil
Profile Joined September 2010
United States991 Posts
Last Edited: 2012-10-04 15:06:32
October 04 2012 15:05 GMT
#144
Colossi have the same "boring" that the corrupter has. The reason they aren't changing corruptors is because they aren't changing colossus. At least if you make corruptors, you will eventually get broods anyway. if I make colossus and you make corrupters..then my colossus are just junk.
Ramiz1989
Profile Joined July 2012
12124 Posts
October 04 2012 15:17 GMT
#145
On October 05 2012 00:05 TheResidentEvil wrote:
Colossi have the same "boring" that the corrupter has. The reason they aren't changing corruptors is because they aren't changing colossus. At least if you make corruptors, you will eventually get broods anyway. if I make colossus and you make corrupters..then my colossus are just junk.

That is like saying that if you make Mothership, my Infestors and Brood Lords are just junk... That is not how this game works. If you have Motership and Archons, I certainly can't just a-click with Corruptors. Even so, I've seen pro Protoss players go with the Colossi until the late late game.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
Big J
Profile Joined March 2011
Austria16289 Posts
October 04 2012 15:55 GMT
#146
On October 05 2012 00:02 Ramiz1989 wrote:
Show nested quote +
What is not fine is that the corruptor has no "natural" micro potential (not faster than other air units, not higher ranged) and basically no ability micro. You use corruption (or you don't because the difference isn't gamedeciding most of the time) when you can and simply on the biggest units you can click on and the effect isn't influencial enough to really provoke any micro from corruptors (like you have to focus corrupted units, else they are inefficient) nor from their opponents (like you have to get out of range with corrupted units asap, or they will go down way to easily).
As a Master Zerg, I can't even tell you when I used corruption the last time, as it is so insignificant to gameplay that I don't know if I use it at all these days, or if I do I don't remember it.

I agree that not every unit has to have a lot of depth outside of what it does, but I think it should at least have a little bit of it, especially if the unit is not interesting strategywise.

Exactly my point. Corruption is right there with the Thor's 250mm cannon.

Show nested quote +
It's not terrible design. If you only want Broodlords, then making corruptors and turning them into broodlords just means more clicks and more time, than spawning broodlords from eggs directly. Designwise this is completly fine.

I don't think that Morphing is bad design, but Morphing from Corruptors, that most of the time won't be even used when you are rushing Brood Lords, is.

I don't like the comparison between the SC2 and BW, but for example, Mutalisks in BW are also used for harassment and aren't that good in direct engagements. In the late game, when you are left with Mutalisks, and when there is basically nothing you can do with them anynore, you change them into Guardians so you can use them for harassing expansions etc.

How currently SC2 works, you go for Mutalisks/Roaches, then you start making Corruptors just for the sake of Brood Lords, while you sacrifice Mutalisks/Roaches to free the supply for mass Infestors and Brood Lords. Sorry, that is bad design, at least it is in my eyes. But then again, that is because Corruptors aren't used for anything except for anti-air because they don't have anything that affects ground as good as Vikings or Phoenixes. So, if the Corruption is somehow changed, and allows Corruptors to be better units, the design wouldn't be half bad as it is now in my opinion.


Well, I wouldn't say it's bad design. I rather think that it is really hard to find the right unit to morph BLs from. For example, if you put it on mutalisks, this would be really big buff for mutalisk play, as once mutas become less efficient, you just morph broodlords from them. With the "12muta BW-limit", this is way better than in SC2 with mass muta into mass BL or BL/muta. It would basically force the game to offer air-to-air counters to mutalisks, so that if you encounter mutas, you can also use the same units to encounter broodlords. And not only there would be the need for such units, P/T would be forced to build them against mutalisk play. (nerfing either Broods or Mutas being another option)

I don't no, but I think in terms of balancing mutalisks and corruptors and broodlords, it is at least easier to put broodlords on corruptors, though I agree that with the state the corruptor is in, it is still not a very interesting choice.
I think it would be best if the groundsuperiority broodlord morphed from a flying unit, which already was mainly used for antiground combat purposes, not a harass unit like the mutalisk that forces turtle play (which the broodlord is good against) nor a flying unit that has not really a purpose outside of protecting broodlords, after you morphed them into broodlords.
selaas
Profile Joined June 2011
Norway40 Posts
Last Edited: 2012-10-04 15:59:40
October 04 2012 15:59 GMT
#147
On October 04 2012 22:03 Ramiz1989 wrote:
That would work only if the Creep Spread ability would be as good as from the Creep Tower(Nydus Worm evolution that will be in the campaign), because people don't use Overlords for Creep Spread at all, they use Creep Tumors, since they cost only energy, and you don't risk to lose the Overlord.

If anything, Overseer would be used less.


Yeah that seems like a reasonable thing, the improved creep spreading that is. We would need some sort of incentive to use the new [overseer]. I guess the changeling isn't incentive enough. Swapping the creep drop ability was an example obviously, even a total remake of a morphed overlord of some sorts would be nice.

The only problem I can see surfacing immediately is the whole supply problem. It can't be an offensive unit as it basically cost 0 supply and even add to it. Unless you solve it with a cut down in supply added when morphing it (meaning you lose supply). But it would still be problematic and a bitch to balance I think...

EDIT: Formatting
Big J
Profile Joined March 2011
Austria16289 Posts
October 04 2012 16:03 GMT
#148
On October 05 2012 00:05 TheResidentEvil wrote:
Colossi have the same "boring" that the corrupter has. The reason they aren't changing corruptors is because they aren't changing colossus. At least if you make corruptors, you will eventually get broods anyway. if I make colossus and you make corrupters..then my colossus are just junk.

we don't know whether they change either. We will find out in a few weeks when they change the WoL units.
And Corruptors aren't good enough to turn colossi into "junk". Vikings aren't good enough for that, and Corruptor vs Colossus is even worse, because you will always take stalkerfire, if you want to combat them.
They are a healthy addition if Colossi are being used and they limit the amount of Colossi a Protoss can make, but in the end you need Broodlords to counter Colossusbased play outside of timingpushes.

Also it's a bad argument to say, X is boring, so Y should be boring as well.
Colossi should be more microable (faster fire animation, faster turning rate) and be less powerful on a-move, similarily corruptors. HotS beta gives blizzard the option to change such things without messing with balance/gameplay too much. Just make it so that they are a little weaker on 1a and a little stronger when controlled.
selaas
Profile Joined June 2011
Norway40 Posts
October 04 2012 16:09 GMT
#149
On October 04 2012 23:59 Big J wrote:
What is not fine is that the corruptor has no "natural" micro potential (not faster than other air units, not higher ranged) and basically no ability micro. You use corruption (or you don't because the difference isn't gamedeciding most of the time) when you can and simply on the biggest units you can click on and the effect isn't influencial enough to really provoke any micro from corruptors (like you have to focus corrupted units, else they are inefficient) nor from their opponents (like you have to get out of range with corrupted units asap, or they will go down way to easily).
As a Master Zerg, I can't even tell you when I used corruption the last time, as it is so insignificant to gameplay that I don't know if I use it at all these days, or if I do I don't remember it.

I agree that not every unit has to have a lot of depth outside of what it does, but I think it should at least have a little bit of it, especially if the unit is not interesting strategywise.


So about the corruptor... Obviously just a brain fart, but:
Give it Overseer's contaminate spell (with a massive cooldown/energy cost) and try to just do something else with the overlord and the whole observer problematique?

I feel that there could be something useful in there somewhere. Even a single target slow only (e.g. entangle, but for one unit) from the corruptor (or even from the overseer as a swap) ...?
PauseBreak
Profile Blog Joined April 2011
United States270 Posts
October 04 2012 16:42 GMT
#150
Corrupters are flying castles of death and Overseers are free units. What more could you want? Lame, or boring? So what, they fill their roles and quite nicely I might add.
Overseers fill their role greatly, especially with the Changeling.
Corrupters are so difficult to take down.
Indolent
Profile Joined January 2012
Poland137 Posts
October 04 2012 16:50 GMT
#151
I remember early WoL build where Corruptor was turning dead enemies into attacking units. That's why it was named Corruptor anyway. It's a shame Blizzard no longer tries to make this unit more enjoyable.
Ramiz1989
Profile Joined July 2012
12124 Posts
October 04 2012 17:13 GMT
#152
On October 05 2012 01:50 Indolent wrote:
I remember early WoL build where Corruptor was turning dead enemies into attacking units. That's why it was named Corruptor anyway. It's a shame Blizzard no longer tries to make this unit more enjoyable.

Yes, for me, that was the best design, at least it was very interesting and cool, but I think that it would create a lot of mess... I mean, just think about the Infestors, Corruptors and Brood Lords, it would be a lot harder to deal against. No that you have tons of Infested Marines and Brood Lings, but now whenever your Viking dies, it turns into immobile Zerg turret that is flying. It would be free units galore(like it isn't now...) and it would be very hard to stop.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
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