On September 08 2012 03:55 summerloud wrote: corruptors are perfectly fine. they look awesome (one of the most well-designed units imho), they have a clearly defined role, and provide an ability to have some room for micro. they also can morph into another unit
same for overseers: good design, clearly defined role, room for micro
BROWDER: WHAT ELSE DO YOU WANT?
i guess he only likes huge robots that autocast and can be a-moved. thats his idea of a "cool" unit...
People who like the corruptor is a small minority, but to actually think it is an example of top-design... I think you'll need to elaborate before I can even begin to understand your train of thought.
The community agrees with Browder quite strongly here:
Poll: Should Blizzard change the Corruptor?
Yes, I agree with Browder that its current form is lame (589)
86%
No, I want it to stay as is (92)
14%
681 total votes
Your vote: Should Blizzard change the Corruptor?
(Vote): Yes, I agree with Browder that its current form is lame (Vote): No, I want it to stay as is
They were talking about giving corrupter a move like those sentries in the matrix where it swoops down and starts tearing away at buildings. It was supposed to give the zerg minerals for the damage they cause like that, but they couldn't make that work I guess. =(
I think the idea of corruption, debuffing a unit aint so bad, its just there could be cooler debuffs, or debuffs that sync better with units. Like an aoe debuff that syncs with muta glaives, or a debuff that for example damages a unit the more it gets hit, so ur not forced to make a shitton of corrupters only to have most of them still flying around when all collosi are dead, and just being supply waste.
I think Overseer should lose Contaminate and get Parasite from BW. Contaminate makes no sense on a scouting unit anyway, and the Overseer is thematically just about vision and scouting. Parasite would be a nice complement to Changeling which is sometimes too easy to shut down. You may have to find some way to balance Parasite (do 30 damage to this unit to remove the parasite, or whatever) so it doesn't just become a game of Parasiting the colossi, but overall I think the ability would really fit and be a great replacement for Contaminate. Possibly, Contaminate could be given to Corrupter. Just throwing that out there.
I think the corruptor is a great unit. But yea it could be a little bit more interesting. Corruption as spell is just boring. I really like the idea with a debuff. Not to sure about the contaminate idea.
Utterly boring unit (corruptor)... zero micro potential... and there should be a rule that rts games should never have spells which "Increase damage done to unit"... They are absolutely the most boring of all spells (in most games).
Corruptors are really boring in general and pretty much just seem like a "counter" unit as stated in the interview. This isn't that bad though, compare it to the scourge in bw. Scourge really had no purpose other than countering dangerous air units, especially corsairs. I don't think every unit in the game needs to play 2 or more roles, but it would be nice to give players some more incentives to make corruptors.
The overseer doesn't need to be changed. It is still mainly unexplored and is actually very important to zerg scouting. Honestly, with detection, changelings, and the lesser used contaminate, the overseer plays many roles and is a very dynamic unit. I hope they don't change it.
Not every unit needs a special ability. The corruptor is a bit boring for sure, but Zerg already have a ton of interesting things and the single most versatile caster in the game in the Infestor. I'm worried that giving 'cool' abilities to absolutely everything will make the game silly.
I like the unit aesthetically, bar the attack animation, even giving it something with a bit more oomph, as a poster previously suggested to bring it into line with the viking's missile would make it a bit more tolerable.
On September 09 2012 03:20 GenesisX wrote: Corruptors are really boring in general and pretty much just seem like a "counter" unit as stated in the interview. This isn't that bad though, compare it to the scourge in bw. Scourge really had no purpose other than countering dangerous air units, especially corsairs. I don't think every unit in the game needs to play 2 or more roles, but it would be nice to give players some more incentives to make corruptors.
The overseer doesn't need to be changed. It is still mainly unexplored and is actually very important to zerg scouting. Honestly, with detection, changelings, and the lesser used contaminate, the overseer plays many roles and is a very dynamic unit. I hope they don't change it.
Even if you are fine with the Corruptor's narrow role, would you still agree that Corruption is a terrible ability, and genuinely uninteresting?
I like to compare the the Corruptor to the Phoenix, since they are both anti-air. But graviton beam adds a new dimension to the Phoenix, same with ground form for Vikings.
Corruption does very little, if any, to add depth to the unit.
On September 09 2012 03:20 GenesisX wrote: Corruptors are really boring in general and pretty much just seem like a "counter" unit as stated in the interview. This isn't that bad though, compare it to the scourge in bw. Scourge really had no purpose other than countering dangerous air units, especially corsairs. I don't think every unit in the game needs to play 2 or more roles, but it would be nice to give players some more incentives to make corruptors.
The overseer doesn't need to be changed. It is still mainly unexplored and is actually very important to zerg scouting. Honestly, with detection, changelings, and the lesser used contaminate, the overseer plays many roles and is a very dynamic unit. I hope they don't change it.
Even if you are fine with the Corruptor's narrow role, would you still agree that Corruption is a terrible ability, and genuinely uninteresting?
I like to compare the the Corruptor to the Phoenix, since they are both anti-air. But graviton beam adds a new dimension to the Phoenix, same with ground form for Vikings.
Corruption does very little, if any, to add depth to the unit.
Oops forgot to address that. Yeah, corruption is a terrible ability. I think one poster suggested a acid spores ability like devourers from bw, which seems interesting, but might be a bit strong due to fast attack rate of corruptors. If it were me I might just remove all abilities from corruptors. Or like you said, maybe have a ground spell effect for them?
On September 09 2012 03:20 GenesisX wrote: Corruptors are really boring in general and pretty much just seem like a "counter" unit as stated in the interview. This isn't that bad though, compare it to the scourge in bw. Scourge really had no purpose other than countering dangerous air units, especially corsairs. I don't think every unit in the game needs to play 2 or more roles, but it would be nice to give players some more incentives to make corruptors.
The overseer doesn't need to be changed. It is still mainly unexplored and is actually very important to zerg scouting. Honestly, with detection, changelings, and the lesser used contaminate, the overseer plays many roles and is a very dynamic unit. I hope they don't change it.
Even if you are fine with the Corruptor's narrow role, would you still agree that Corruption is a terrible ability, and genuinely uninteresting?
I like to compare the the Corruptor to the Phoenix, since they are both anti-air. But graviton beam adds a new dimension to the Phoenix, same with ground form for Vikings.
Corruption does very little, if any, to add depth to the unit.
Phoenixes are also not particularly good as a catch-all anti-air unit, although they are one of my most beloved units. Apparently during alpha corruptors had some cool spells at various stages but they had to be toned down a bit. If I heard a genuinely great idea for an ability I'd be all for it, but some of the ones here just seem a bit gimmicky and don't actually add depth to the unit's role.
why not give Preordain to the Overseer? it makes much more thematical sense, a small "bug" in a unit/structure that grants vision/knowledge, and would fit in with its role much better.
that way the Oracle can get some sort of small-range cloaking, similar to the range of a Warp Prism's power-field...
On September 09 2012 03:20 GenesisX wrote: Corruptors are really boring in general and pretty much just seem like a "counter" unit as stated in the interview. This isn't that bad though, compare it to the scourge in bw. Scourge really had no purpose other than countering dangerous air units, especially corsairs. I don't think every unit in the game needs to play 2 or more roles, but it would be nice to give players some more incentives to make corruptors.
The overseer doesn't need to be changed. It is still mainly unexplored and is actually very important to zerg scouting. Honestly, with detection, changelings, and the lesser used contaminate, the overseer plays many roles and is a very dynamic unit. I hope they don't change it.
Even if you are fine with the Corruptor's narrow role, would you still agree that Corruption is a terrible ability, and genuinely uninteresting?
I like to compare the the Corruptor to the Phoenix, since they are both anti-air. But graviton beam adds a new dimension to the Phoenix, same with ground form for Vikings.
Corruption does very little, if any, to add depth to the unit.
Phoenixes are also not particularly good as a catch-all anti-air unit, although they are one of my most beloved units. Apparently during alpha corruptors had some cool spells at various stages but they had to be toned down a bit. If I heard a genuinely great idea for an ability I'd be all for it, but some of the ones here just seem a bit gimmicky and don't actually add depth to the unit's role.
Corrupt was a more powerful version of Contaminate in the beta, before it was changed to what it is now.
I always wondered what it'd be like if a corruptor was one supply (w/ adequately reduced stats and costs) while increasing BL morph cost to 3 additional supply and more money?
On September 09 2012 06:53 usethis2 wrote: I always wondered what it'd be like if a corruptor was one supply (w/ adequately reduced stats and costs) while increasing BL morph cost to 3 additional supply and more money?
Not sure what this is trying to solve, but can use more < 2 supply units.
Good thing they got rid of scourge! Corr so much more exciting! Good thing they got rid of reaver! Collsi so much more exciting! Good thing Goliath magically underwent a species split and turned into the thor/warhound!
On September 09 2012 09:39 wcr.4fun wrote: Was that really an interview with dustin browder? Actually admitting stuff is lame?
Great too see them actually admitting it. Now let's change them!
Yep
If anyone ever gets to do an interview with the Blizz team during the beta, hopefully we can sneak this question in and pressure for some change. Otherwise, 2+ more years of the same old until Lotv.