People creating out of real passion and interest will always invent amazing things. People doing it for a job create stale, uninteresting things.
Blizzard neglects the Corruptor and Overseer - Page 6
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Canada1047 Posts
People creating out of real passion and interest will always invent amazing things. People doing it for a job create stale, uninteresting things. | ||
Vindicarian
United States22 Posts
There have been a lot of people asking Blizzard to remove the Colossus and replace it with the Reaver, or some other unit that allows for some sort of micro via the Warp Prism. I don't think Blizzard would ever remove the Colossus, and its highly unlikely that they'll redesign it given how "successful" the unit has been. That having been said, allowing Protoss to do some sort of Warp Prism micro with their Colossi would be awesome and make using the Colossus a hundred times more interesting/fun. I think that with a significant enough change to the Corrupter they can introduce a more micro-oriented relationship between it and the Colossus, which would greatly benefit both units and solve two problems at once. The Corrupter could be more "interesting" and the Colossus would have an opportunity to be micro'd/controlled specifically well like a normal unit. Maybe something like making the Corrutper a melee/shorter range unit? It is already a very durable unit, which is really the only distinctive attribute or "interesting part" of the unit. Why not expand on that and straight up make it a melee/short range unit? Obviously it'd need some numbers changed and a new/altered ability. That way the Corrupter has a more interesting relationship with the Colossus (which can be micro'd away in Warp Prisms) as well as other Zerg units like the Infestor (whose root ability becomes key to using the unit as effectively as possible). Any change that makes the Corrupter more "fun" is already a godsend, but I think that in changing this unit there is the potential to indirectly make the Colossus more interesting as well (both to watch and use). | ||
phrenzy
United Kingdom478 Posts
And burrow changeling if you have the upgrade. | ||
ZenZombie
United States58 Posts
Late in this game a significant number of corruptors engage tempests and it is largely inneffective. What good is an anti-air unit that is air and only attacks air that requires tier 2 and gas if 20+ of them largely fail to do even thier only job in the game? Yes Zerg is behind but this is just silly. For such a pigeonholed unit, why does it fail so completely, while the other anti air units have more than one function and do their job well? Vikings can land, phoenix can lift (and move attack), corruptor has no redeeming ability. | ||
SarcasmMonster
3136 Posts
http://us.battle.net/sc2/en/forum/topic/6571577665 | ||
HaruHaru
United States988 Posts
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Antylamon
United States1981 Posts
On September 13 2012 15:10 Vindicarian wrote: There have been a lot of people asking Blizzard to remove the Colossus and replace it with the Reaver, or some other unit that allows for some sort of micro via the Warp Prism. I don't think Blizzard would ever remove the Colossus, and its highly unlikely that they'll redesign it given how "successful" the unit has been. That having been said, allowing Protoss to do some sort of Warp Prism micro with their Colossi would be awesome and make using the Colossus a hundred times more interesting/fun. You can already load Colossi into Warp Prisms. It's just that nobody does it. The main problem is that you need the Warp Prism speed upgrade to make it faster or equal to notable units, i.e. stimmed rines, Hydras on creep, Queens on creep, and Stalkers. | ||
imJealous
United States1382 Posts
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osiris17
United States165 Posts
-Give the corruptor a 'chew' ability where it latches onto a structure, chewing on it and halting production until something comes to shoot it off or until the ability ends. Basically a nerfed corruption. -Give the corruptors a surge ability where they will temporarily fly faster & become more maneuverable, kinda like how a squid surges through the water | ||
Woizit
801 Posts
Now, imagine if the corrupter is a unit of its own in the spire tech like the mutas and that broodlords are morphed from a new unit that has an entirely different role. In this case, getting corrupters will be a deliberate decision which requires much more calculation into the composition required. At its current form, all that's needed is make more corrupters, and if the broodlords are dying, use them, if not, morph them. | ||
Novalisk
Israel1818 Posts
On September 18 2012 06:14 osiris17 wrote: Corruptor is what really needs improving. Some different ideas... -Give the corruptor a 'chew' ability where it latches onto a structure, chewing on it and halting production until something comes to shoot it off or until the ability ends. Basically a nerfed corruption. -Give the corruptors a surge ability where they will temporarily fly faster & become more maneuverable, kinda like how a squid surges through the water I like moving contaminate to corruptors, but I imagine getting the "latching" animations right for all the buildings could be difficult. | ||
SarcasmMonster
3136 Posts
We're seeing some community discussion on units that we shipped with Wings of Liberty. Examples include: - Carrier -Thor -Void Ray -Ghost While we are very willing to change these units down the road we are not focused on them for the next few weeks. We are very interested in what kind of strategies we are introducing with the new beta units as well as what types of balance problems we are creating. Obviously you can post on any subject you like and if you want to talk about older units feel free. We will definitely read your posts on older units. But we probably won't make balance or design changes of any significance to older units anytime soon. Once we stabilize the balance on the new beta units we will take a look to see what changes make sense to older units. -Dustin Browder Didn't even make it on the list units he's ignoring | ||
Rumpus
United States136 Posts
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MQM5K
United States53 Posts
On September 07 2012 21:10 HowardRoark wrote: Instead of Corruption I thought out a new feature for the Corruptor: Corruption Crash - Some kind of one time use Kamikaze attack that make the Corruptor crash land on the ground. Either to crash into buildings that will be corrupted, or some kind of crash land on open ground or crash into a unit that does a certain amount of damage to the unit and afterwards the Corruptor is destroyed. Perhaps it's spell can be to crash land into static defences unpowering them for a certain amount of time. Imagine as a last resort the Zerg's Corruptors, after killed all Colossus in the enemy army start to fall from the sky on every Photon cannon and Stalker nearby. It should be very spectator friendly seeing all Corruptors fall from the sky in a last valiant effort to feign defeat. It also follows the lore of masses of Zerg sacrificing themselves: Think Locusts, Banelings, Broodlings, and now Kamikaze Corruptors. It could be balanced easily to not be OP by making the impact damage as low as necessary. It could also add lots of spectator friendly micro moments if, when spotted, the enemy units tries to dodge the falling Corruptors that all of a sudden start to rain from the sky. What do you think? I really love this idea. I've never thought of corruptors or overseers as not being fully utilized but adding this kamikaze crash to the corruptors would bring the unit more into line with the other two races air units but in a very zerg like style. It'll be great for those late game scenarios where you're trying to tech up to greater spire or the spire has been sniped and you're left with corruptors floating uselessly over head while the opposing army is slow pushing into your base. It'll buy you time to at least mass zerglings and banelings for one final push at defense. Just have them do enough single target damage to heavily armored and massive units, siege tanks, immortals, ultras, archons and thors . Sounds like fun decision making and a cool mechanic to use and watch. Would be easy to counter with marines, stalkers, burrow, and both attacking and supporting air units (medivacs, warp prism, oracles) would work. Would be a cool reason to remove vipers also. Vipers are boring. I'm not a fan of abduct I think it ruins positional play and it's over kill with zerg players having two siege units now. Take corruption away, give a nerfed duration blinding cloud to the corruptor with a hefty cooldown, add corruption crash, and you'll have a much more useful and fun unit. | ||
osiris17
United States165 Posts
On September 18 2012 06:42 Novalisk wrote: I like moving contaminate to corruptors, but I imagine getting the "latching" animations right for all the buildings could be difficult. Not really. They're computer programmers.. it's their job to make animations. | ||
SarcasmMonster
3136 Posts
We tried a bunch of things for the Overseer. Every time we had a good/strong ability, there was always the same problem. You can create an infinite number of Overseers due to them having no supply restriction. This meant, in order to get the Overseer working correctly with a powerful spell we needed to increase the cost and/or have a supply cost. Neither sounded good for obvious reasons like: - If Overseers cost 1 supply you lose 9 supply when you morph one from an overlord (since you lose the overlord) - Zerg mobile detection is nerfed way too much - Is the new spell even cool with the tradeoffs/downsides the new Overseer has now? -David Kim Which is basically the same argument many of you guys made. Oh well. Hopefully, we'll still see some change for the Corruptor, which IMO is more needing of changes. | ||
shihido
Singapore29 Posts
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Morphs
Netherlands645 Posts
Think about it. | ||
SarcasmMonster
3136 Posts
Sorry guys, I have communicated badly in this area. We will rebalance the entire game including the old units. Just not today. We have months left in the beta. We can only do so much in 1 week and trying to do eveything at once is a mistake. You'll have to trust me on that. We are still making core design changes to some of these new units. Warhound came out, Oracle got a new spell and may get a new spell again. We aren't really liking the last new spell. Widowmine may get some changes. Etc. I'm not saying "we will never make changes to Thor" or "we will never making changes to Void Ray" I'm just saying: "For another week or two (depending on how things go) we will be focused on design changes on these new units." Cool? -Dustin Browder WOW. This gives me lots of hope that we'll see changes to the Corruptor eventually! | ||
cloneThorN
Denmark302 Posts
On September 08 2012 02:06 Illiterate wrote: I find it funny that Blizzard changed the energy cost of Contaminate just as DESTINY was finding out how good it was, but before it was abused. I would have liked to have seen it be abused. Also, I just had an idea, what if you could for no cost but only time (about 20 seconds?) change a mutalisk to a corruptor and vice versa? Or would that be insanely overpowered? I fixed your post. Destiny is the sole reason why it got nerfed, because he invented an unstopable 1 base all in vs protoss(protoss would never get warpgate, thus they would lose to 2 base roaches). On Topic: The corruptor is a boring, one-dimensional unit. It's effin good, but it's boring as shit, and i don't even want to look at them. | ||
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