• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 16:57
CEST 22:57
KST 05:57
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro16 Preview: Holy Diver3[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915
Community News
StarCraft open world shooter announced at BlizzCon75Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10Official StarCraft website teases new content ahead of BlizzCon?174Stellar Fest TWO the Moon (Dec 16-20)9Weekly Cups (August 24-30): Patches' balance mod takes over3
StarCraft 2
General
StarCraft open world shooter announced at BlizzCon How do you feel about the StarCraft shooter announcement at BlizzCon 2026? Balance hotfix patch 5.0.16b (July 16) Team Liquid Map Contest #22: Results and Winners Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event RSL goes to London! 2026 Offline Finals Nov 21-22 Sparkling Tuna Cup - Weekly Open Tournament KSL Week #92 IntoTheTV X SOOP SC2 League : Weekly & Monthly
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 543 Enhanced Defenses The PondCast: SC2 News & Results Mutation # 542 The Ascended Mutation # 541 Binary Choice
Brood War
General
Official StarCraft website teases new content ahead of BlizzCon? [ASL22] Ro16 Preview: Holy Diver ASL22 General Discussion BGH Auto Balance -> http://bghmmr.eu/ Broodwar Prediction Market
Tourneys
[ASL22] Ro16 Group C [ASL22] Ro16 Group B [ASL22] Ro16 Group A Escore Tournament - Season 3
Strategy
Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation Game Theory for Starcraft
Other Games
General Games
Diablo IV Nintendo Switch Thread EVE Corporation [Maplestory Hardcore] Let's Play~!! General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread UK Politics Mega-thread Things Aren’t Peaceful in Palestine Trading/Investing Thread Russo-Ukrainian War Thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Virtual Romance, Real-Life C…
TrAiDoS
Regacy Esports:Our Goa…
regacyesports
Dreaming of BW patches (mod…
c3rberUs
LOCKPICKING NOOB
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 4995 users

Blizzard neglects the Corruptor and Overseer - Page 4

Forum Index > StarCraft 2 HotS
Post a Reply
Prev 1 2 3 4 5 6 7 8 Next All
usethis2
Profile Joined December 2010
2164 Posts
Last Edited: 2012-09-09 02:32:29
September 09 2012 02:32 GMT
#61
On September 09 2012 09:04 SarcasmMonster wrote:
Show nested quote +
On September 09 2012 06:53 usethis2 wrote:
I always wondered what it'd be like if a corruptor was one supply (w/ adequately reduced stats and costs) while increasing BL morph cost to 3 additional supply and more money?


Not sure what this is trying to solve, but can use more < 2 supply units.

I was thinking of a typical situation where Z has a lot of useless corruptors left over taking supplies after successfully shot down colossi. Reduce the risk-reward cost of corruptors while increasing that of BLs.
ArvickHero
Profile Blog Joined October 2007
10387 Posts
September 09 2012 03:15 GMT
#62
Overseer is fine as it is, it's not like the Observer is SUPER interesting or anything lol

Corrupters tho .. yea corrupters are just lame. I always thought that Corrupters would be interesting if they were really fast and had melee attack (or like 2-3 range tops lol) w/ their tentacles. It would've been able to bring in an unique, interesting dynamic, and a funny contrast to the Broodlords they'd evolve into.
Writerptrk
yeastiality
Profile Joined April 2011
Canada374 Posts
September 09 2012 04:51 GMT
#63
On September 09 2012 12:15 ArvickHero wrote:
Overseer is fine as it is, it's not like the Observer is SUPER interesting or anything lol

Corrupters tho .. yea corrupters are just lame. I always thought that Corrupters would be interesting if they were really fast and had melee attack (or like 2-3 range tops lol) w/ their tentacles. It would've been able to bring in an unique, interesting dynamic, and a funny contrast to the Broodlords they'd evolve into.


be careful, you'll remind dustin browder of the giant squids in RA2 and this will be implemented
NTTemplar
Profile Joined August 2011
609 Posts
September 09 2012 05:13 GMT
#64
What happened to the idea of "siphon" I heard mentioned in some interviews, that corruptors could use this "Siphon" spell on enemy structures and it would start channel a mineral steal spell.

I thought that sounded kinda cool :o
"Between Tomorrow's dream and yesterday's regret, is today's opportunity"
Ramiz1989
Profile Joined July 2012
12124 Posts
September 09 2012 07:46 GMT
#65
On September 09 2012 14:13 NTTemplar wrote:
What happened to the idea of "siphon" I heard mentioned in some interviews, that corruptors could use this "Siphon" spell on enemy structures and it would start channel a mineral steal spell.

I thought that sounded kinda cool :o

But that isn't Starcraft 2 spell, it was just plain retarded. It is like playing Warcraft 3 in space, stealing minerals...
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
NTTemplar
Profile Joined August 2011
609 Posts
Last Edited: 2012-09-09 08:47:01
September 09 2012 08:46 GMT
#66
On September 09 2012 16:46 Ramiz1989 wrote:
Show nested quote +
On September 09 2012 14:13 NTTemplar wrote:
What happened to the idea of "siphon" I heard mentioned in some interviews, that corruptors could use this "Siphon" spell on enemy structures and it would start channel a mineral steal spell.

I thought that sounded kinda cool :o

But that isn't Starcraft 2 spell, it was just plain retarded. It is like playing Warcraft 3 in space, stealing minerals...


Why isn't it an SC2 ability??

It adds a unique new element to the game.

edit: btw, this is starcraft, there are abilites not spells here.
"Between Tomorrow's dream and yesterday's regret, is today's opportunity"
SarcasmMonster
Profile Joined October 2011
3136 Posts
September 09 2012 11:48 GMT
#67
On September 09 2012 14:13 NTTemplar wrote:
What happened to the idea of "siphon" I heard mentioned in some interviews, that corruptors could use this "Siphon" spell on enemy structures and it would start channel a mineral steal spell.

I thought that sounded kinda cool :o


They took it away ;_;

At least they tried, I guess, but it was painfully underpowered. It did 1dmg/sec and returned 1min/sec.
MMA: The true King of Wings
sushiman
Profile Joined September 2003
Sweden2691 Posts
September 09 2012 12:11 GMT
#68
Corruptors were far more interesting back in beta when they had contaminate that could be used on defensive structures. You could actually build corruptors as a support unit for your mutas, or when you wanted to attack a PF. It was slightly imbalanced, but it made corruptors somewhat interesting at least.
1000 at least.
wcr.4fun
Profile Joined April 2012
Belgium686 Posts
September 09 2012 16:39 GMT
#69
I think the main issue is still the fact that moving shot doesn't exist (+ air stacking).

If you look at it, why are mutalisks in bw so much fun? After all they don't have any abilities. They just attack stuff.
They were interesting because you could get so much out of 9-11 mutalisks.
MattBarry
Profile Joined March 2011
United States4006 Posts
September 09 2012 16:54 GMT
#70
Honestly, the devourer wasn't very interesting either, it's just a role that needs to be filled
Platinum Support GOD
SarcasmMonster
Profile Joined October 2011
3136 Posts
September 09 2012 18:43 GMT
#71
On September 10 2012 01:39 wcr.4fun wrote:
I think the main issue is still the fact that moving shot doesn't exist (+ air stacking).

If you look at it, why are mutalisks in bw so much fun? After all they don't have any abilities. They just attack stuff.
They were interesting because you could get so much out of 9-11 mutalisks.


Yeah, Blizz needs to add moving shot to tons of units. Moving shot is all positive and no negative. Noobs can ignore it, pros can master it to get that extra 5% out of your units.

For those who didn't play BW:

MMA: The true King of Wings
PulseKiller
Profile Joined October 2010
5 Posts
September 10 2012 03:49 GMT
#72
What about giving the Corrupter a lift ability? Something similar to the Phoenix gravitron beam except where the Corrupter swoops down, grabs the unit, and can hold it for a period of time. When the Corrupter is holding the unit, neither the Corrupter nor the unit being held can attack, but the Corrupter is still free to move. The unit being held can also not be hurt. At the end of the time or if the Corrupter is killed, the unit is dropped. If this happens over "dead space" where there is no ground below, then the unit being held dies.

I feel like something like this would not only be interesting and useful, but would also add some pretty cool micro to the game. You can pick up your own units to save them from the battle, use them to make small drops in the enemy base, pick up enemy units so that they cannot attack and fly them away from battle or even off the edge if you engaged in a good position. An ability like this may be hard to balance, but it would be pretty APM intensive to be useful and it would add a completely new dynamic to the unit.
Beef Noodles
Profile Blog Joined March 2010
United States937 Posts
September 10 2012 03:54 GMT
#73
PLEASE OH PLEASE get rid of corruptor and bring back scourge and balance them some how
Ramiz1989
Profile Joined July 2012
12124 Posts
Last Edited: 2012-09-10 07:52:08
September 10 2012 07:51 GMT
#74
On September 10 2012 12:54 Beef Noodles wrote:
PLEASE OH PLEASE get rid of corruptor and bring back scourge and balance them some how

That is impossible. The only way why Scourges were balanced for their 25/75 cost was because they had the most retarded AI ever made. AI is close to perfect in SC2, and Scourges would've been gamebreakers for Zerg, because no race would ever go for Air play vs. Zerg, and drop play also would have been shut down.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
red4ce
Profile Blog Joined January 2011
United States7313 Posts
Last Edited: 2012-09-10 15:38:27
September 10 2012 15:37 GMT
#75
On September 10 2012 01:54 MattBarry wrote:
Honestly, the devourer wasn't very interesting either, it's just a role that needs to be filled


The devourer didn't fill any role, it was almost unused in the pro scene. And yes, it was a lame unit. BW had them too, but it was much luckier in that so many boring units turned out to be unviable.

On September 10 2012 16:51 Ramiz1989 wrote:
Show nested quote +
On September 10 2012 12:54 Beef Noodles wrote:
PLEASE OH PLEASE get rid of corruptor and bring back scourge and balance them some how

That is impossible. The only way why Scourges were balanced for their 25/75 cost was because they had the most retarded AI ever made. AI is close to perfect in SC2, and Scourges would've been gamebreakers for Zerg, because no race would ever go for Air play vs. Zerg, and drop play also would have been shut down.


Increased cost, weaker attack, or slower movement speed are all ways to balance out the smarter AI pathing.
SarcasmMonster
Profile Joined October 2011
3136 Posts
September 10 2012 19:50 GMT
#76
Looks like someone else posted the same thing on the BNet forums: http://eu.battle.net/sc2/en/forum/topic/5300221089?page=1

+ Show Spoiler +
His idea is similar to mine in the op, but I much prefer mine
MMA: The true King of Wings
archon256
Profile Joined August 2010
United States363 Posts
September 10 2012 20:56 GMT
#77
I think Corruptors are pretty useful units right now, even though they're horribly bland. All I really want is a good ability to make the unit interesting (and no, Broodlord Morph doesn't count!).

Maybe just a different version of the first spell they had pre-WoL-berta (air units killed by them would turn into temporary, stationary turrets) ?
How about killing ground units that have the spell cast on them spawns two Locusts, while killing an air unit spawns two (nerfed) Scourge?

Also, in order to make things slightly more challenging, I think any spell they get should have a really small cast range (as in nearly melee), so that it's harder to pull off. That way the spell can be made stronger as well, and it's more satisfying when you're actually able to do it.
"The troupe is ready, the stage is set. I come to dance, the dance of death"
maybenexttime
Profile Blog Joined November 2006
Poland5863 Posts
September 10 2012 21:01 GMT
#78
On September 10 2012 01:39 wcr.4fun wrote:
I think the main issue is still the fact that moving shot doesn't exist (+ air stacking).

If you look at it, why are mutalisks in bw so much fun? After all they don't have any abilities. They just attack stuff.
They were interesting because you could get so much out of 9-11 mutalisks.


In anticipation of posts claiming that Muta stacking would be imbalanced with unlimited selection, I'd like to point out that blizzard could easily prevent that:

They could make Muta stacking their passive ability (with an icon in the command box, and a tool tip explaining how it works), that allows them to form a tight flock of 9 Mutalisks (or whatever number they find balanced). Beyond those 9 Mutas, the flock's "density" would be inversly proportional to the number of Mutas selected. The density would also decrease away from the flock's core.

That way it'd be quite easy to focus fire fringe Mutas while still dealing severe damage with splash/AoE, if the Zerg tried to abuse stacking by selecting a ton of Mutas.


On September 11 2012 00:37 red4ce wrote:
Show nested quote +
On September 10 2012 01:54 MattBarry wrote:
Honestly, the devourer wasn't very interesting either, it's just a role that needs to be filled


The devourer didn't fill any role, it was almost unused in the pro scene. And yes, it was a lame unit. BW had them too, but it was much luckier in that so many boring units turned out to be unviable.

Show nested quote +
On September 10 2012 16:51 Ramiz1989 wrote:
On September 10 2012 12:54 Beef Noodles wrote:
PLEASE OH PLEASE get rid of corruptor and bring back scourge and balance them some how

That is impossible. The only way why Scourges were balanced for their 25/75 cost was because they had the most retarded AI ever made. AI is close to perfect in SC2, and Scourges would've been gamebreakers for Zerg, because no race would ever go for Air play vs. Zerg, and drop play also would have been shut down.


Increased cost, weaker attack, or slower movement speed are all ways to balance out the smarter AI pathing.


They could keep their overkill as an intended mechanic and maybe make them decelerate when turning, so that you'd have to catch the enemy off guard/predict their movement/corner them.
EndOfLineTv
Profile Joined February 2011
United States741 Posts
September 11 2012 00:46 GMT
#79
On September 10 2012 12:49 PulseKiller wrote:
What about giving the Corrupter a lift ability? Something similar to the Phoenix gravitron beam except where the Corrupter swoops down, grabs the unit, and can hold it for a period of time. When the Corrupter is holding the unit, neither the Corrupter nor the unit being held can attack, but the Corrupter is still free to move. The unit being held can also not be hurt. At the end of the time or if the Corrupter is killed, the unit is dropped. If this happens over "dead space" where there is no ground below, then the unit being held dies.

I feel like something like this would not only be interesting and useful, but would also add some pretty cool micro to the game. You can pick up your own units to save them from the battle, use them to make small drops in the enemy base, pick up enemy units so that they cannot attack and fly them away from battle or even off the edge if you engaged in a good position. An ability like this may be hard to balance, but it would be pretty APM intensive to be useful and it would add a completely new dynamic to the unit.


I love this idea! They already have the tenticles to lift!
joyeaux
Profile Joined May 2005
United States169 Posts
Last Edited: 2012-09-11 20:21:31
September 11 2012 20:21 GMT
#80
Chromatophoric Camouflage: Need detector to see overseer. Costs energy when overseer is moving, but merely prevents energy regeneration when overseer is stationary.

Ocular Parasite: cast on a friendly unit to make it a detector (the spell they wanted to put on the viper).

Infiltrate: Like a neural parasite for buildings. Control the building as long as the overseer keeps channeling. Attacking the overseer at all breaks the channel.
(Balance consideration: would have to be channeled for some balanced amount of time before it provides control because cancelling a key upgrade would be huge)
Prev 1 2 3 4 5 6 7 8 Next All
Please log in or register to reply.
Live Events Refresh
BlizzCon
18:30
Blizzard Classic Cup 2026
StarCraft2657
RotterdaM794
ComeBackTV 723
IndyStarCraft 210
EnkiAlexander 92
CosmosSc2 76
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 794
IndyStarCraft 210
StarCraft: Brood War
Britney 15836
Calm 2380
Shuttle 1093
Artosis 948
Dewaltoss 106
CosmosSc2 76
sSak 15
Dota 2
Pyrionflax187
LuMiX1
League of Legends
Doublelift4918
JimRising 226
goblin10
Counter-Strike
byalli1343
Fnx 658
Super Smash Bros
C9.Mang0380
hungrybox258
Mew2King164
Chillindude18
Heroes of the Storm
Liquid`Hasu502
Other Games
summit1g10002
Liquid`RaSZi2555
B2W.Neo1686
fl0m826
Tasteless647
XaKoH 146
Livibee113
Organizations
Other Games
gamesdonequick2462
Heroes of the Storm
Heroes of the Storm731
StarCraft: Brood War
Afreeca ASL 534
[ Show 14 non-featured ]
StarCraft 2
• Berry_CruncH468
• Hupsaiya 63
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Azhi_Dahaki45
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 3060
• masondota21848
Other Games
• Shiphtur236
Upcoming Events
Afreeca Starleague
13h 4m
Light vs JyJ
Soulkey vs hero
WardiTV Weekly
14h 4m
Monday Night Weeklies
19h 4m
Afreeca Starleague
1d 13h
Snow vs Shinee
Shine vs EffOrt
GSL
1d 14h
PiGosaur Cup
2 days
The PondCast
2 days
Kung Fu Cup
2 days
Replay Cast
3 days
KCM Race Survival
3 days
[ Show More ]
IntoTheTV X SOOP
3 days
Replay Cast
4 days
IntoTheTV X SOOP
4 days
Replay Cast
5 days
GSL
5 days
Replay Cast
6 days
GSL
6 days
Shopify Rebellion Sundays
6 days
Spirit vs Mixu
Liquipedia Results

Completed

Acropolis #5 - TRS
PiG Sty Festival 8.0
Big Dog Cup 2026 Div 1

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Blizzard Classic Cup 2026
Calamity Invitational
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Acropolis #5 - GSA
Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.