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Blizzard neglects the Corruptor and Overseer - Page 5

Forum Index > StarCraft 2 HotS
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usethis2
Profile Joined December 2010
2164 Posts
Last Edited: 2012-09-11 21:21:03
September 11 2012 21:19 GMT
#81
Moving shot isn't going to happen. Not because Blizzard doesn't want to but it just doesn't fit in 3D universe. The only way to achieve moving shots like the video above is to completely get rid of attack animation. Then what's going to happen is that we're going to see mutalisks dropping eggs as they fly by. It will confuse viewers and newbs, and even for seasoned gamers it'll definitely look weird for there is no attack animation.

In order to have attack animation, deceleration/acceleration is essential. And at that point the possible micro-trick is stutter-step. Stutter-step is arguably more APM intensive than moving shots, and I thought many people wanted the game to be more challenging and skill-based?
SarcasmMonster
Profile Joined October 2011
3136 Posts
September 11 2012 22:11 GMT
#82
On September 12 2012 06:19 usethis2 wrote:
Moving shot isn't going to happen. Not because Blizzard doesn't want to but it just doesn't fit in 3D universe. The only way to achieve moving shots like the video above is to completely get rid of attack animation. Then what's going to happen is that we're going to see mutalisks dropping eggs as they fly by. It will confuse viewers and newbs, and even for seasoned gamers it'll definitely look weird for there is no attack animation.

In order to have attack animation, deceleration/acceleration is essential. And at that point the possible micro-trick is stutter-step. Stutter-step is arguably more APM intensive than moving shots, and I thought many people wanted the game to be more challenging and skill-based?


I don't really understand this reason. Why can't the animation continue while on-the-move? Especially for units like the Corruptor where their animation aren't very pronounced.
MMA: The true King of Wings
Falling
Profile Blog Joined June 2009
Canada11525 Posts
September 11 2012 22:41 GMT
#83
1) They acknowledge there is a problem
2) They do nothing discernible to fix said problem

I wonder then, have they simply run out of ideas? That is, they see there is a problem, but don't actually know how to fix it? Because the truth of the matter is, the Corrupter may be boring, but it is necessary. It's necessary because of the Collosus. So to fix the Corrupter, they'd probably have to fix/ replace the Collosus. And somehow I don't think that's going to happen.

So that is where we sit. Dissatisfied, but the corrupter is back for one more round.
ModeratorDavid Duke, Richard Spencer, Nick Fuentes, Daily Stormer... "Some very fine people on both sides"
Slago
Profile Joined August 2010
Canada726 Posts
September 11 2012 22:44 GMT
#84
I agree those were the 2 units i thought they would do something about for HOTS, guess i was wrong
I came here to kick ass and chew bubble gum and I'm all out of... ah forget it
leova
Profile Joined April 2011
266 Posts
September 12 2012 09:00 GMT
#85
maybe give the corruptor a spell that, when cast on a unit, causes that unit to generate creep?
would help zerg ground forces, generate a bit of vision, and perhaps cause the enemy to kill the unit to prevent it being used against them....
Vindicarian
Profile Blog Joined May 2010
United States22 Posts
September 12 2012 09:37 GMT
#86
On September 12 2012 07:41 Falling wrote:
1) They acknowledge there is a problem
2) They do nothing discernible to fix said problem

I wonder then, have they simply run out of ideas? That is, they see there is a problem, but don't actually know how to fix it? Because the truth of the matter is, the Corrupter may be boring, but it is necessary. It's necessary because of the Collosus. So to fix the Corrupter, they'd probably have to fix/ replace the Collosus. And somehow I don't think that's going to happen.

So that is where we sit. Dissatisfied, but the corrupter is back for one more round.


Could they seriously be out of ideas? Maybe. I seriously just do not understand what is going on with Blizzard now a days. Anyone who takes a moment to think about the Colossus (or for that matter, Warp Gate, Forcefield, etc) can see how much damage it does to the game from a design perspective.

That having been said, I think there are ways to make the Corrupter more interesting whilst still maintaining the current relationship/dynamic between it and the Colossus (however horrid and boring it may be). I'm hesitant to use the word, but hopefully Blizzard won't forget to take a look at the Corrupter. And the Overseer. And the Void Ray. And the fact that the Dark Shrine exists.

Tikan
Profile Joined April 2011
France42 Posts
September 12 2012 10:14 GMT
#87
Could they seriously be out of ideas? Maybe. I seriously just do not understand what is going on with Blizzard now a days. Anyone who takes a moment to think about the Colossus (or for that matter, Warp Gate, Forcefield, etc) can see how much damage it does to the game from a design perspective.

That having been said, I think there are ways to make the Corrupter more interesting whilst still maintaining the current relationship/dynamic between it and the Colossus (however horrid and boring it may be). I'm hesitant to use the word, but hopefully Blizzard won't forget to take a look at the Corrupter. And the Overseer. And the Void Ray. And the fact that the Dark Shrine exists.


So, you play zerg, and have difficulties playing against a protoss opponent am I right?
They sure should nerf/change everything about protoss, and btw of doing this throw some up on zergy units...
Vindicarian
Profile Blog Joined May 2010
United States22 Posts
September 12 2012 11:30 GMT
#88
On September 12 2012 19:14 Tikan wrote:
So, you play zerg, and have difficulties playing against a protoss opponent am I right?
They sure should nerf/change everything about protoss, and btw of doing this throw some up on zergy units...


I play all three races at a decent level. I first started with Protoss, as they were favorite in terms of flavor/lore/aesthetics.

These sorts of conversations never have anything to do with "nerfing" stuff. Its about changing the design of the units (how they function, what abilities/spells they have, etc.) so as to allow for more interesting relationships to develop between them. The Corrupter-Colossus dynamic, i.e. how they interact with one another, is not particularly fun for either player involved in it. Nor is it fun to watch. If you read the OP, you would see a quote from Dustin Browder himself admitting that the use of the Corrupter is rather one-dimensional and boring.
[F_]aths
Profile Blog Joined February 2010
Germany3947 Posts
September 12 2012 12:57 GMT
#89
I thinks we cannot accuse DB of not staying true to his words. During development, new considerations arise all the time.

While the corruptor is quite boring, I think it is okay because he does his job well. Not every single unit needs to be super exciting. In a way, the interesting thing about the corruptor is, that he is not very interesting.

There are some important choices involved. When broodlords are morphed, how many corruptors will the player let unmorphed for air defense? Does he use micro to morph damaged corruptors instead of healthy ones?
You don't choose to play zerg. The zerg choose you.
BisuDagger
Profile Blog Joined October 2009
Bisutopia19364 Posts
September 12 2012 13:40 GMT
#90
I think a cool idea for the Overseer would be if it had the ability to land and plant itself like a supply depot/pylon. You could use it to block parts of the map on the fly. It will be latched into the ground so it can't move but it will become un-attackable by air.

This ability will make it worth upgrading all overlords that way if they are get harassed by air they could land all their overlords that have become overseers and prevent being supply blocked.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
stingbear
Profile Joined May 2010
16 Posts
September 12 2012 15:06 GMT
#91
I've always wondered why corruptors have those tentacles trailing after them (propulsion?).

Maybe they could utilize them by wrapping themselves around a unit, constricting it. It would deal damage and incapacitate the unit.

The ability would be called... Dreadlock! :D

(Because the tentacles kinda look like dreadlocks. It's a pun, you know deadlock - > dreadlock. No? Never mind then...)
Morphs
Profile Joined July 2010
Netherlands645 Posts
Last Edited: 2012-09-12 15:26:00
September 12 2012 15:24 GMT
#92
The corruptor is by far the most boring unit in starcraft history.

My take:

Remove contaminate from the overseer and give it to the corruptor. Tweak the numbers (longer cooldown, shorter duration, channeled) if need be. You can even still call the ability "corruption" since it basically does just that with structures. It would make contaminate actually useful and it would give the corruptor more than one role.

I think the overseer serves a good purpose already and doesn't really need "fixing" just for the sake of fixing. I do remember that originally its sight range would increase the longer it remained stationary. I like that idea. Or just slightly buff the changeling..
SarcasmMonster
Profile Joined October 2011
3136 Posts
September 12 2012 17:16 GMT
#93
On September 12 2012 22:40 BisuDagger wrote:
I think a cool idea for the Overseer would be if it had the ability to land and plant itself like a supply depot/pylon. You could use it to block parts of the map on the fly. It will be latched into the ground so it can't move but it will become un-attackable by air.

This ability will make it worth upgrading all overlords that way if they are get harassed by air they could land all their overlords that have become overseers and prevent being supply blocked.


That's really gimmicky, I don't think I'd support that
MMA: The true King of Wings
RinconH
Profile Joined April 2010
United States512 Posts
September 12 2012 17:24 GMT
#94
On September 12 2012 22:40 BisuDagger wrote:
I think a cool idea for the Overseer would be if it had the ability to land and plant itself like a supply depot/pylon. You could use it to block parts of the map on the fly. It will be latched into the ground so it can't move but it will become un-attackable by air.

This ability will make it worth upgrading all overlords that way if they are get harassed by air they could land all their overlords that have become overseers and prevent being supply blocked.


I don't support this for the overseer but I think it's a cool idea in general for a unit.
BisuDagger
Profile Blog Joined October 2009
Bisutopia19364 Posts
September 12 2012 20:06 GMT
#95
On September 13 2012 02:16 SarcasmMonster wrote:
Show nested quote +
On September 12 2012 22:40 BisuDagger wrote:
I think a cool idea for the Overseer would be if it had the ability to land and plant itself like a supply depot/pylon. You could use it to block parts of the map on the fly. It will be latched into the ground so it can't move but it will become un-attackable by air.

This ability will make it worth upgrading all overlords that way if they are get harassed by air they could land all their overlords that have become overseers and prevent being supply blocked.


That's really gimmicky, I don't think I'd support that

The fact that 2 ppl already don't support this idea and it falls in line with force fields and destructible rocks means it's a brilliant blizzard idea. See what I did there?
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
a176
Profile Blog Joined August 2009
Canada6688 Posts
September 13 2012 00:34 GMT
#96
>>> http://wiki.teamliquid.net/starcraft/Devourer#Acid_Spores
starleague forever
FeyFey
Profile Joined September 2010
Germany10114 Posts
September 13 2012 01:17 GMT
#97
i like that line. You go colossus i go corruptors, done. Reminds me of bw ... you go carriers, i go goliath. I hated when a toss went carriers, because i had to build goliaths instead of vultures.
I think it is quiet a nice micro battle between colossus and corruptors, so that unit doesn't need any changes at all. If you feel its boring you don't appreciate all the micro and positioning this unit causes.
larse
Profile Blog Joined March 2012
1611 Posts
Last Edited: 2012-09-13 01:20:13
September 13 2012 01:20 GMT
#98
Well, the corruptor has a new death animation in HOTS. It's enough for me. XD
Falling
Profile Blog Joined June 2009
Canada11525 Posts
Last Edited: 2012-09-13 01:25:59
September 13 2012 01:20 GMT
#99
On September 12 2012 21:57 [F_]aths wrote:
I thinks we cannot accuse DB of not staying true to his words. During development, new considerations arise all the time.

While the corruptor is quite boring, I think it is okay because he does his job well. Not every single unit needs to be super exciting. In a way, the interesting thing about the corruptor is, that he is not very interesting.

There are some important choices involved. When broodlords are morphed, how many corruptors will the player let unmorphed for air defense? Does he use micro to morph damaged corruptors instead of healthy ones?

I'll concede your first point.

I'd agree with you on your second point... if we had moving shot. But because we don't, I'd love to see more interesting unit design on pretty much everything.

As for the important decisions. Those same decisions would exist if a broodlord could be morphed from the mutalisk. Those decisions aren't inherent to the corrupter and the corrupter needs more than that to make it interesting.

On September 13 2012 10:17 FeyFey wrote:
i like that line. You go colossus i go corruptors, done. Reminds me of bw ... you go carriers, i go goliath. I hated when a toss went carriers, because i had to build goliaths instead of vultures.
I think it is quiet a nice micro battle between colossus and corruptors, so that unit doesn't need any changes at all. If you feel its boring you don't appreciate all the micro and positioning this unit causes.

Goliath-Carrier micro is not equivalent to Corrupter-Collosus micro. Not by half. And that's a very large reason why it needs significant changes. Positioning is subtle and existed in BW as well. Goliath-Carrier micro was in addition to that. MicroPlus if you will. And it was very visual/ obvious, which means very good for spectating.
ModeratorDavid Duke, Richard Spencer, Nick Fuentes, Daily Stormer... "Some very fine people on both sides"
T0fuuu
Profile Blog Joined May 2009
Australia2275 Posts
September 13 2012 05:46 GMT
#100
The thing with overseers and corruptors is that . .

Corruptors morph to BL. Which is an interesting mechanic and adds tension when they are morphing but their spell is pretty boring. They should allow the unit to burrow just for lols.

Overseers are a really good mobile detection that can be made on the fly, they are so cheap... like really really cheap. Don't touch anything about them cos they are so good atm.
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