In order to have attack animation, deceleration/acceleration is essential. And at that point the possible micro-trick is stutter-step. Stutter-step is arguably more APM intensive than moving shots, and I thought many people wanted the game to be more challenging and skill-based?
Blizzard neglects the Corruptor and Overseer - Page 5
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usethis2
2164 Posts
In order to have attack animation, deceleration/acceleration is essential. And at that point the possible micro-trick is stutter-step. Stutter-step is arguably more APM intensive than moving shots, and I thought many people wanted the game to be more challenging and skill-based? | ||
SarcasmMonster
3136 Posts
On September 12 2012 06:19 usethis2 wrote: Moving shot isn't going to happen. Not because Blizzard doesn't want to but it just doesn't fit in 3D universe. The only way to achieve moving shots like the video above is to completely get rid of attack animation. Then what's going to happen is that we're going to see mutalisks dropping eggs as they fly by. It will confuse viewers and newbs, and even for seasoned gamers it'll definitely look weird for there is no attack animation. In order to have attack animation, deceleration/acceleration is essential. And at that point the possible micro-trick is stutter-step. Stutter-step is arguably more APM intensive than moving shots, and I thought many people wanted the game to be more challenging and skill-based? I don't really understand this reason. Why can't the animation continue while on-the-move? Especially for units like the Corruptor where their animation aren't very pronounced. | ||
Falling
Canada11218 Posts
2) They do nothing discernible to fix said problem I wonder then, have they simply run out of ideas? That is, they see there is a problem, but don't actually know how to fix it? Because the truth of the matter is, the Corrupter may be boring, but it is necessary. It's necessary because of the Collosus. So to fix the Corrupter, they'd probably have to fix/ replace the Collosus. And somehow I don't think that's going to happen. So that is where we sit. Dissatisfied, but the corrupter is back for one more round. | ||
Slago
Canada726 Posts
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leova
266 Posts
would help zerg ground forces, generate a bit of vision, and perhaps cause the enemy to kill the unit to prevent it being used against them.... | ||
Vindicarian
United States22 Posts
On September 12 2012 07:41 Falling wrote: 1) They acknowledge there is a problem 2) They do nothing discernible to fix said problem I wonder then, have they simply run out of ideas? That is, they see there is a problem, but don't actually know how to fix it? Because the truth of the matter is, the Corrupter may be boring, but it is necessary. It's necessary because of the Collosus. So to fix the Corrupter, they'd probably have to fix/ replace the Collosus. And somehow I don't think that's going to happen. So that is where we sit. Dissatisfied, but the corrupter is back for one more round. Could they seriously be out of ideas? Maybe. I seriously just do not understand what is going on with Blizzard now a days. Anyone who takes a moment to think about the Colossus (or for that matter, Warp Gate, Forcefield, etc) can see how much damage it does to the game from a design perspective. That having been said, I think there are ways to make the Corrupter more interesting whilst still maintaining the current relationship/dynamic between it and the Colossus (however horrid and boring it may be). I'm hesitant to use the word, but hopefully Blizzard won't forget to take a look at the Corrupter. And the Overseer. And the Void Ray. And the fact that the Dark Shrine exists. | ||
Tikan
France42 Posts
Could they seriously be out of ideas? Maybe. I seriously just do not understand what is going on with Blizzard now a days. Anyone who takes a moment to think about the Colossus (or for that matter, Warp Gate, Forcefield, etc) can see how much damage it does to the game from a design perspective. That having been said, I think there are ways to make the Corrupter more interesting whilst still maintaining the current relationship/dynamic between it and the Colossus (however horrid and boring it may be). I'm hesitant to use the word, but hopefully Blizzard won't forget to take a look at the Corrupter. And the Overseer. And the Void Ray. And the fact that the Dark Shrine exists. So, you play zerg, and have difficulties playing against a protoss opponent am I right? They sure should nerf/change everything about protoss, and btw of doing this throw some up on zergy units... | ||
Vindicarian
United States22 Posts
On September 12 2012 19:14 Tikan wrote: So, you play zerg, and have difficulties playing against a protoss opponent am I right? They sure should nerf/change everything about protoss, and btw of doing this throw some up on zergy units... I play all three races at a decent level. I first started with Protoss, as they were favorite in terms of flavor/lore/aesthetics. These sorts of conversations never have anything to do with "nerfing" stuff. Its about changing the design of the units (how they function, what abilities/spells they have, etc.) so as to allow for more interesting relationships to develop between them. The Corrupter-Colossus dynamic, i.e. how they interact with one another, is not particularly fun for either player involved in it. Nor is it fun to watch. If you read the OP, you would see a quote from Dustin Browder himself admitting that the use of the Corrupter is rather one-dimensional and boring. | ||
[F_]aths
Germany3947 Posts
While the corruptor is quite boring, I think it is okay because he does his job well. Not every single unit needs to be super exciting. In a way, the interesting thing about the corruptor is, that he is not very interesting. There are some important choices involved. When broodlords are morphed, how many corruptors will the player let unmorphed for air defense? Does he use micro to morph damaged corruptors instead of healthy ones? | ||
BisuDagger
Bisutopia19141 Posts
This ability will make it worth upgrading all overlords that way if they are get harassed by air they could land all their overlords that have become overseers and prevent being supply blocked. | ||
stingbear
16 Posts
Maybe they could utilize them by wrapping themselves around a unit, constricting it. It would deal damage and incapacitate the unit. The ability would be called... Dreadlock! :D (Because the tentacles kinda look like dreadlocks. It's a pun, you know deadlock - > dreadlock. No? Never mind then...) | ||
Morphs
Netherlands645 Posts
My take: Remove contaminate from the overseer and give it to the corruptor. Tweak the numbers (longer cooldown, shorter duration, channeled) if need be. You can even still call the ability "corruption" since it basically does just that with structures. It would make contaminate actually useful and it would give the corruptor more than one role. I think the overseer serves a good purpose already and doesn't really need "fixing" just for the sake of fixing. I do remember that originally its sight range would increase the longer it remained stationary. I like that idea. Or just slightly buff the changeling.. | ||
SarcasmMonster
3136 Posts
On September 12 2012 22:40 BisuDagger wrote: I think a cool idea for the Overseer would be if it had the ability to land and plant itself like a supply depot/pylon. You could use it to block parts of the map on the fly. It will be latched into the ground so it can't move but it will become un-attackable by air. This ability will make it worth upgrading all overlords that way if they are get harassed by air they could land all their overlords that have become overseers and prevent being supply blocked. That's really gimmicky, I don't think I'd support that | ||
RinconH
United States512 Posts
On September 12 2012 22:40 BisuDagger wrote: I think a cool idea for the Overseer would be if it had the ability to land and plant itself like a supply depot/pylon. You could use it to block parts of the map on the fly. It will be latched into the ground so it can't move but it will become un-attackable by air. This ability will make it worth upgrading all overlords that way if they are get harassed by air they could land all their overlords that have become overseers and prevent being supply blocked. I don't support this for the overseer but I think it's a cool idea in general for a unit. | ||
BisuDagger
Bisutopia19141 Posts
On September 13 2012 02:16 SarcasmMonster wrote: That's really gimmicky, I don't think I'd support that The fact that 2 ppl already don't support this idea and it falls in line with force fields and destructible rocks means it's a brilliant blizzard idea. See what I did there? | ||
a176
Canada6688 Posts
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FeyFey
Germany10114 Posts
I think it is quiet a nice micro battle between colossus and corruptors, so that unit doesn't need any changes at all. If you feel its boring you don't appreciate all the micro and positioning this unit causes. | ||
larse
1611 Posts
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Falling
Canada11218 Posts
On September 12 2012 21:57 [F_]aths wrote: I thinks we cannot accuse DB of not staying true to his words. During development, new considerations arise all the time. While the corruptor is quite boring, I think it is okay because he does his job well. Not every single unit needs to be super exciting. In a way, the interesting thing about the corruptor is, that he is not very interesting. There are some important choices involved. When broodlords are morphed, how many corruptors will the player let unmorphed for air defense? Does he use micro to morph damaged corruptors instead of healthy ones? I'll concede your first point. I'd agree with you on your second point... if we had moving shot. But because we don't, I'd love to see more interesting unit design on pretty much everything. As for the important decisions. Those same decisions would exist if a broodlord could be morphed from the mutalisk. Those decisions aren't inherent to the corrupter and the corrupter needs more than that to make it interesting. On September 13 2012 10:17 FeyFey wrote: i like that line. You go colossus i go corruptors, done. Reminds me of bw ... you go carriers, i go goliath. I hated when a toss went carriers, because i had to build goliaths instead of vultures. I think it is quiet a nice micro battle between colossus and corruptors, so that unit doesn't need any changes at all. If you feel its boring you don't appreciate all the micro and positioning this unit causes. Goliath-Carrier micro is not equivalent to Corrupter-Collosus micro. Not by half. And that's a very large reason why it needs significant changes. Positioning is subtle and existed in BW as well. Goliath-Carrier micro was in addition to that. MicroPlus if you will. And it was very visual/ obvious, which means very good for spectating. | ||
T0fuuu
Australia2275 Posts
Corruptors morph to BL. Which is an interesting mechanic and adds tension when they are morphing but their spell is pretty boring. They should allow the unit to burrow just for lols. Overseers are a really good mobile detection that can be made on the fly, they are so cheap... like really really cheap. Don't touch anything about them cos they are so good atm. | ||
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