Oracle: vision spells - Page 2
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avilo
United States4100 Posts
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Clogon
45 Posts
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Plansix
United States60190 Posts
On September 07 2012 06:36 avilo wrote: Can you target your own buildlings with preordain? That appears to be the case. Though people have not been using a lot of cloaked banshee openers on stream, so it is hard to tell. | ||
testthewest
Germany274 Posts
On September 07 2012 06:36 avilo wrote: Can you target your own buildlings with preordain? How should this action benefit you? | ||
Alexj
Ukraine440 Posts
On September 07 2012 06:41 Plansix wrote: That appears to be the case. Though people have not been using a lot of cloaked banshee openers on stream, so it is hard to tell. Again: Preordain does NOT have detection Theoretically you can preordain buildings on the edge of your base to spot incoming drops, mutas, etc | ||
Herect
Brazil216 Posts
Something like: if you are always using entomb, you wont have energy to use revelation/preordain when these spell are needed. The same with Mommacore. you can use energize to power-up your macro, but you won't have energy to recall/energize spellcasters then. It's like a normal Macro mechanic, but you have to use in the correct/smart way instead of just mechanically use it like Injects/Mule/Chronno Boosts. | ||
Kal_rA
United States2925 Posts
Tangent question: is the overseer still out? And does the viper have that detection thing he can give units? | ||
TheDougler
Canada8305 Posts
Hell, how are VRs against archons? Seems like they should be decent as archons are massive... | ||
ObliviousNA
United States535 Posts
Or, if you only catch a few mutas, the zerg can swing these around from a different direction to falsely lead your defensive stalkers to the wrong area... All kinds of awesomeness. I hope they do it right. | ||
wcr.4fun
Belgium686 Posts
On September 07 2012 02:36 normalman wrote: Wow pretty vicious calling someone mentally disabled because they said that part of a computer game looks fun... I guess you just call anyone and everyone mentally disabled for pretty much no reason? Of course in itself, these kinds of abilities won't be fun but it gives detection via stargate, so another counter to DT opening stargate without robo as viable in PvP perhaps? This is one in maybe 100 different effects which they will have which could improve the fun of the game... I don't think you have to be mentally disabled to see that. It was a figure of speech. I didn't call him mentally disabled, it was said in a jokingly manner. I forgot for a moment that this is teamliquid, my apologies. I'm an avid poster on another forum where a lot more is allowed in terms of 'negative' language. | ||
DemigodcelpH
1138 Posts
On September 07 2012 06:57 Kal_rA wrote: .... toss already has an observer. That coupled with canons is really all they need. This is including the fact that theres no observatory like there was in bw so its a shorter tech tree. Don't really see a need to double dip so hard. Absolutely agree with this. | ||
obsid
United States389 Posts
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chuky500
France473 Posts
On September 07 2012 06:57 Kal_rA wrote: .... toss already has an observer. That coupled with canons is really all they need. This is including the fact that theres no observatory like there was in bw so its a shorter tech tree. Don't really see a need to double dip so hard. In wol Terrans have 4 ways to detect : scans, turrets, ravens, and emp. Zergs have 3 ways to detect : spores, overseer and fungal growth. Protoss only have 2 : canons and observers. You can cancel a nuke by placing a forcefield on a cloaked ghost but it doesn't reveal it and nobody knows that trick anyways. The oracle detection is just there to put Protoss on par and give them an emergency reveal like emp and fungal. | ||
Ryder.
1117 Posts
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aZealot
New Zealand5447 Posts
Phoenix use is more situational and, these days, is more used in PvP than in the other P matchups. The VR has been nerfed to near uselessness, and the Tempest (to be fair and despite my personal feelings on the unit) remains a work in progress. In other words, if Blizzard wants to encourage more SG play from Protoss, they'll need more than the Oracle. | ||
DemigodcelpH
1138 Posts
On September 07 2012 09:50 chuky500 wrote: In wol Terrans have 4 ways to detect : scans, turrets, ravens, and emp. Zergs have 3 ways to detect : spores, overseer and fungal growth. Protoss only have 2 : canons and observers. You can cancel a nuke by placing a forcefield on a cloaked ghost but it doesn't reveal it and nobody knows that trick anyways. The oracle detection is just there to put Protoss on par and give them an emergency reveal like emp and fungal. Observers, in regards to detection, are superior to Ravens and Overseers. This is because they detect and they cloaked. It's already on par. Your post reeks of bias. | ||
Alexj
Ukraine440 Posts
Really, there are 20 other threads with all that negativity towards new HotS units. I was hoping we could discuss the practical use here, but you had to drown this thread in whine as well. All right, let's do it your way Observers, in regards to detection, are superior to Ravens and Overseers. This is because they detect and they cloaked. It's already on par. Your post reeks of bias. Terran: - static detection costs 75 minerals, it's easy to spam turrets in base or while moving across the map - 3 options of mobile detection - having mobile detection options at Barracks, Starport and your first frakin' building means you are not forced into any tech path Protoss: - static detection costs 150 minerals - 1 option of mobile detection - there is not a single one safe PvT or PvP opening that doesn't involve getting a robo Now let's talk about bias, eh? Yes, observer is superior to raven and overseer, but don't tell me that observer is superior to scan. Again, protoss doesn't need a detection option in stargate, just like terran doesn't need a viable mech option. God forbid Blizzard tries to add a little bit of build divercity into this game | ||
Grovbolle
Denmark3811 Posts
On September 07 2012 02:09 wcr.4fun wrote: if you're mentally disabled i guess they can be fun? Or could you explain me what's fun about using entom, pre-ordain or a scan? User was warned for this post That escalated quickly | ||
Alexj
Ukraine440 Posts
Revelation is mostly there so that players don't have to tech Robotics Facility every game. And the difference between the soft detection that's based off of energy vs. perma detection of the Observer seems different enough? But for Preordain scouting an enemy base vs. an observer doing it vs. tagging some units with Revelation that does it etc. does seem to overlap quite a bit. We will definitely discuss internally to see if there is a better solution. http://us.battle.net/sc2/en/forum/topic/6489980368?page=2#31 So - Even if you think Protoss doesn't need stargate detection, Blizzard are determined to keep it. Deal with it. - Assumption of Preordain/Revelation being merged in the future seems correct. - Still no word on Entomb effectiveness. | ||
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iHirO
United Kingdom1381 Posts
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