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Do not beg for keys, offer to trade things for keys, or offer to buy keys in this thread. |
On September 06 2012 03:59 Protein wrote:Show nested quote +On September 06 2012 03:42 enemy2010 wrote:Can anyone tell me what the mothership core's abilities are? Nothing detailed, just some key facts  I gotcha! 1) Energize. 100 Energy. Fills up the energy of any caster or building (yes, that includes nexus') 2) Purify. 75 Energy. Turns the Core into a cannon with 7 range and 25 dmg. Attacks pretty fast. Lasts 45 seconds 3) Mass Recall! 150 Energy. I assume I don't need to explain this?  It's really excellent design. And I'm glad it can move.
The more I think about it, the more awesome purify is.
Like, by lasting 25 more seconds longer now then it used to you can pretty much take your third base with impunity once you've got around 100 energy. Being able to purify back to back? that's a MINUTE AND A HALF of firepower, just what Protoss needs in PvZ. Unsure of whether that firepower will be enough in PvP to secure expansions but I'm hopeful to say the least.
Also, I thought they changed it so it couldn't energize the nexus any more... seems like unlimited chrono could be a bit broken, but I guess we'll see.
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On September 06 2012 04:27 Sapphire.lux wrote:The mine is 2 supply?  yeah, I was kinda disappointed by that, but I guess if they were 1 supply you could literally just throw them at armies till they break, there'd be no point going anything else. I prefer 2 supply to being more pricey or less damaging.
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I don't think that EU has gotten invites yet. It's just that EU players that has NA account's got invites? right? the 3 of my accounts haven't got any invites so ;d even on my NA
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On September 06 2012 04:27 Godwrath wrote:Show nested quote +On September 06 2012 04:26 pmp10 wrote:On September 06 2012 04:21 Rokoz wrote:On September 06 2012 04:15 Novalisk wrote: Blizzard should just get rid of War Hounds TBH. Everything about them is ugly and Marauders and Tanks already do fine against mechanical units. It would be better to just give ground Vikings more armor and scrap the War Hounds(they already look like scrap anyway). The thing is that if you remove Warhound terran gets soooo little in HotS compared to other races. I don't see reapers used with success when watching pros. Battlecruiser basically is now what it was when WoL was released, but it also has some speed buff for a couple of seconds so I don't see that being too effective (The damage buff to Battlecruiser isn't actually new, it used to be +10 when WoL got released before Blizzard nerfed it). Battlecruiser speed is gone in exchange for more ground DPS. And warhound is necessary to counter immortals so mech TvP could work. Or at least it will be until it gets nerfed into uselessness and the idea is abandoned. Oh god, they do not counter inmortals (you need 10 hayware missiles to shut down their shields). They counter collosi and blink stalkers.
actually massed warhounds will slaughter massed immortals (and massed immortal/collossi while your at it) at 200food vs 200food battles
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On September 06 2012 04:27 Godwrath wrote:Show nested quote +On September 06 2012 04:26 pmp10 wrote:On September 06 2012 04:21 Rokoz wrote:On September 06 2012 04:15 Novalisk wrote: Blizzard should just get rid of War Hounds TBH. Everything about them is ugly and Marauders and Tanks already do fine against mechanical units. It would be better to just give ground Vikings more armor and scrap the War Hounds(they already look like scrap anyway). The thing is that if you remove Warhound terran gets soooo little in HotS compared to other races. I don't see reapers used with success when watching pros. Battlecruiser basically is now what it was when WoL was released, but it also has some speed buff for a couple of seconds so I don't see that being too effective (The damage buff to Battlecruiser isn't actually new, it used to be +10 when WoL got released before Blizzard nerfed it). Battlecruiser speed is gone in exchange for more ground DPS. And warhound is necessary to counter immortals so mech TvP could work. Or at least it will be until it gets nerfed into uselessness and the idea is abandoned. Oh god, they do not counter inmortals (you need 10 hayware missiles to shut down their shields). They counter collosi and blink stalkers. Let me correct myself then: they are the mech ground unit that trades best with immortals. And no - haywire missiles ignore hardened shields.
On September 06 2012 04:27 Ramiz1989 wrote: Mines really should be 1 supply, don't even know why they are 2 supply.
Because mine drops would be devastating at 1 supply.
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they should have just made mines do full damage to immortals, there, problem solved, no need for war hounds.
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Widow mine is the way to go for new unit designs, making so much depth in the game. However, i think the 2 supply is to much for the mine in it's current state. If we consider a baneling whose supply is ½. And 4 mines isn't enough to take out a mineral line (I know it's not the general purpose of it, but shows the overkill on supply), Equals that 16 banelings (8 supply, same as 4 mines), wouldnt take out a mineral line.
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Locusts do quite the damage lol
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On September 06 2012 04:30 kaokentake wrote:Show nested quote +On September 06 2012 04:27 Godwrath wrote:On September 06 2012 04:26 pmp10 wrote:On September 06 2012 04:21 Rokoz wrote:On September 06 2012 04:15 Novalisk wrote: Blizzard should just get rid of War Hounds TBH. Everything about them is ugly and Marauders and Tanks already do fine against mechanical units. It would be better to just give ground Vikings more armor and scrap the War Hounds(they already look like scrap anyway). The thing is that if you remove Warhound terran gets soooo little in HotS compared to other races. I don't see reapers used with success when watching pros. Battlecruiser basically is now what it was when WoL was released, but it also has some speed buff for a couple of seconds so I don't see that being too effective (The damage buff to Battlecruiser isn't actually new, it used to be +10 when WoL got released before Blizzard nerfed it). Battlecruiser speed is gone in exchange for more ground DPS. And warhound is necessary to counter immortals so mech TvP could work. Or at least it will be until it gets nerfed into uselessness and the idea is abandoned. Oh god, they do not counter inmortals (you need 10 hayware missiles to shut down their shields). They counter collosi and blink stalkers. actually massed warhounds will slaughter massed immortals (and massed immortal/collossi while your at it) at 200food vs 200food battles
Did you tested it ?
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On September 06 2012 04:31 Godwrath wrote:Show nested quote +On September 06 2012 04:30 kaokentake wrote:On September 06 2012 04:27 Godwrath wrote:On September 06 2012 04:26 pmp10 wrote:On September 06 2012 04:21 Rokoz wrote:On September 06 2012 04:15 Novalisk wrote: Blizzard should just get rid of War Hounds TBH. Everything about them is ugly and Marauders and Tanks already do fine against mechanical units. It would be better to just give ground Vikings more armor and scrap the War Hounds(they already look like scrap anyway). The thing is that if you remove Warhound terran gets soooo little in HotS compared to other races. I don't see reapers used with success when watching pros. Battlecruiser basically is now what it was when WoL was released, but it also has some speed buff for a couple of seconds so I don't see that being too effective (The damage buff to Battlecruiser isn't actually new, it used to be +10 when WoL got released before Blizzard nerfed it). Battlecruiser speed is gone in exchange for more ground DPS. And warhound is necessary to counter immortals so mech TvP could work. Or at least it will be until it gets nerfed into uselessness and the idea is abandoned. Oh god, they do not counter inmortals (you need 10 hayware missiles to shut down their shields). They counter collosi and blink stalkers. actually massed warhounds will slaughter massed immortals (and massed immortal/collossi while your at it) at 200food vs 200food battles Did you tested it ? 
yes on the hots ohana map
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On September 06 2012 04:27 Ramiz1989 wrote:Show nested quote +On September 06 2012 04:15 Random() wrote: Watching Dimaga trying stuff vs BratOK. Some observations:
Newly built Hatcheries/Nexuses/CCs have worker rally points set automatically to closest minerals.
Swarm hosts are very strong: - Cost 200/100/3 supply, build time 40 sec (less than infestor), require only the Infestation Pit - Have locust life time upgrade (costs 200/200) which makes locust life time equal to spawn cooldown - Locust DPS is crazy (no longer able to attack air though) - Swarm host/Infestor/Corruptor armies are very very strong - ZvZ is swarm host wars
Vipers are not particularly impressive: - Cost a lot - Abduct is very situational - Dark swarm like spell has small radius, small cast range and only affects biological targets
Widow mines suck! - They cost 75/25, take up 2 supply (!), and have very weak splash (160 damage to main target, 35 splash) - 4 of them were not enough to kill a drone line - They cannot attack cloaked/burrowed units without detection
Warhounds seem very supply efficient (i.e. massable). 1 Warhound is approximately as strong as 2 roaches, but takes up only 2 supply.
HSM energy cost lowered to 100. Yeah, a lot of things will change. Swarm Host will probably get nerfed. Vipers will be buffed in a way I guess. Mines really should be 1 supply, don't even know why they are 2 supply. And wow at HSM change, I guess every Terran will love that eh?  EDIT: I am fairly disappointed that nobody uses new Nyduses. The one that attack buildings is cool, but the one that spawn creeps has so much potential that it isn't even funny. Every engagement of the Zerg with it can happen in a blink of an eye. Yeah, 100 energy HSM sounds really interesting. Especially since you can probably buy some time to get ravens out by, you know, obliterating everything with warhounds. Edit: 2 supply mines seems kinda bad.
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2 supply mine really suck big balls, now i understand why nobody use them in the streaming
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I thought vipers were going to be great, but they turned out to be the new raven, but probably worse: made of balsa, not enough range, only affects bio with the cloud, and hive tech @_@. It might be fun to have a few super late game, but I don't see them being a go-to caster like the infestor in any real game situation.
Swarm hosts seem better than I thought. They are a lot like broodlords, in that they really only work in really high numbers, of if you manage to get a group of them in a good position somewhat early on in a game. It seems like their effectiveness really wanes once it gets to late game though, and they also seem to have a weakness against terran bio as well. Supposedly they can be good against mech, but I haven't really seen anything too convincing. Again, it looks like they are a good unit to use mid game, but simply cannot fight against a late game T/P army.
Honestly, I don't really see many changes to zerg that are positive, and I don't see why any strategies would change from infestor turtling until broodlord deathball. Maybe infestor/swarmhost might be a new way to wait it out until broodlords, but overall I'm disappointed so far that the new units don't seem particularly viable for any real amount of time.
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On September 06 2012 04:26 pmp10 wrote:Show nested quote +On September 06 2012 04:21 Rokoz wrote:On September 06 2012 04:15 Novalisk wrote: Blizzard should just get rid of War Hounds TBH. Everything about them is ugly and Marauders and Tanks already do fine against mechanical units. It would be better to just give ground Vikings more armor and scrap the War Hounds(they already look like scrap anyway). The thing is that if you remove Warhound terran gets soooo little in HotS compared to other races. I don't see reapers used with success when watching pros. Battlecruiser basically is now what it was when WoL was released, but it also has some speed buff for a couple of seconds so I don't see that being too effective (The damage buff to Battlecruiser isn't actually new, it used to be +10 when WoL got released before Blizzard nerfed it). Battlecruiser speed is gone in exchange for more ground DPS. And warhound is necessary to counter immortals so mech TvP could work. Or at least it will be until it gets nerfed into uselessness and the idea is abandoned.
Oh sad to know that they are not giving the attention to BC what it deserves. Reverting a old nerf isn't going to make BCs more useful unless people can make BC rushes work again.
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On September 06 2012 04:29 SilSol wrote: I don't think that EU has gotten invites yet. It's just that EU players that has NA account's got invites? right? the 3 of my accounts haven't got any invites so ;d even on my NA Quite a few English players have got in .
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On September 06 2012 04:31 Kanaz wrote: Widow mine is the way to go for new unit designs, making so much depth in the game. However, i think the 2 supply is to much for the mine in it's current state. If we consider a baneling whose supply is ½. And 4 mines isn't enough to take out a mineral line (I know it's not the general purpose of it, but shows the overkill on supply), Equals that 16 banelings (8 supply, same as 4 mines), wouldnt take out a mineral line.
yeah perhaps lower it to 1 supply would be more efficient.
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"Your level of Wings of Liberty activity may play a role in your chances of being selected as a beta tester."
Pretty bummed about this. I haven't been able to really play for months. Glad I have 2 accos, that should help my odds a bit but meh, don't think it will happen =/
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I hope warhound will not make TvT be gundam wars. Like lasers warfare in PvP.
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On September 06 2012 04:24 Godwrath wrote:Show nested quote +On September 06 2012 04:19 Garmer wrote:On September 06 2012 04:12 Godwrath wrote:On September 06 2012 04:09 Garmer wrote:On September 06 2012 03:42 Godwrath wrote:On September 06 2012 03:34 Tsubbi wrote: even if its just beta its baffling how the war hound in its current form made it into the game, 1 supply roach is nothing compared to this Ah, and in case you were wondering, 2 roaches own 1 warhound. uhm no? warhound dps is 23/1.3=17,7 so it's not 17 17.7-1 armor roach mean still 16.7 in 9 secs a warhound kill 1 roach and lose 16-1(armor warhound)*9= 135hp in other 9 second he kill the second roach and lose 67.5 hp 135+67.5=202.5hp and this without counting the 7 range Except, you are doing it wrong, since the last hit on the first roach, is overkill, which gives you another full volley of 30 damage, killing the warhound before the second roach die ^^ You can't calculate this stuff as DPS, but how many hits it takes to take down a unit. it's corret 23-1 roach armor , he need 7 shoot to kill a roach and 7 shoot take 9.1 sec But it's wrong because there are 10 shooting volleys from roaches (0,2,4,6,8), which do 150 damage to the warhound at 8s, On 9.1 warhound kill one roache, but the another roach will be able to shoot 5 times more (10, 12, 14, 16, 18, and the warhound kills the second roach at 18.2), That means 225 damage done by the roaches... therefore, killing the warhound. It's close tho, i give you that.
Not if you count the 7 range it's not. 
On September 06 2012 04:27 Godwrath wrote:Show nested quote +On September 06 2012 04:26 pmp10 wrote:On September 06 2012 04:21 Rokoz wrote:On September 06 2012 04:15 Novalisk wrote: Blizzard should just get rid of War Hounds TBH. Everything about them is ugly and Marauders and Tanks already do fine against mechanical units. It would be better to just give ground Vikings more armor and scrap the War Hounds(they already look like scrap anyway). The thing is that if you remove Warhound terran gets soooo little in HotS compared to other races. I don't see reapers used with success when watching pros. Battlecruiser basically is now what it was when WoL was released, but it also has some speed buff for a couple of seconds so I don't see that being too effective (The damage buff to Battlecruiser isn't actually new, it used to be +10 when WoL got released before Blizzard nerfed it). Battlecruiser speed is gone in exchange for more ground DPS. And warhound is necessary to counter immortals so mech TvP could work. Or at least it will be until it gets nerfed into uselessness and the idea is abandoned. Oh god, they do not counter inmortals (you need 10 hayware missiles to shut down their shields). They counter collosi and blink stalkers.
They can get as many haywire missiles as they want if there are no Colossi to force an engagement. And then if there are Colossi, you can get Vikings so that you don't have to force an engagement.
Warhounds are faster than Immortals and have longer range, so its the same situation to Stalkers v. Marines. Once upon a time we thought Stalkers were bad against Marines too, remember?
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United Kingdom14464 Posts
the new creep spreading is awesome :-)
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