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Do not beg for keys, offer to trade things for keys, or offer to buy keys in this thread. |
guys what are you talking about viper is bad?? you understand nothing when i played hots custom i used 15 swarm host+ mass hydra+ viper this como lost cuz on the custom map energize was 25 energy for templers now its not. you just do this combo while viper pull temepst+colosi and hydra use locust as tank believe me its super strong combo vs toss. this didnt win terran cuz they are op. i still think t is op today they win too easy with mech. also this ulra borow is mega slow so bad on the alpha version was way better. finally someone give me beta key!
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I haven't seen any cloaked ghosts yet - does anybody know if the cloak nerf is in the beta?
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On September 06 2012 04:35 tomwizz wrote: I hope warhound will not make TvT be gundam wars. Like lasers warfare in PvP.
I was watching thorzain last night and 5 warhounds got demolished by 6 siege tanks, so they dont seem to be the siege breaker they were touted to be. Also watched the mine do less than half damage to a roach, which is sad given its supply and cost. Terran units seem pretty underwhelming.
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On September 06 2012 04:39 Darpa wrote:Show nested quote +On September 06 2012 04:35 tomwizz wrote: I hope warhound will not make TvT be gundam wars. Like lasers warfare in PvP. I was watching thorzain last night and 5 warhounds got demolished by 6 siege tanks, so they dont seem to be the siege breaker they were touted to be. Also watched the mine do less than half damage to a roach, which is sad given its supply and cost. Terran units seem pretty underwhelming. Yes, I saw fuser with 5 siegetanks in his mechball, whereas the opponent didn't. Tanks are pretty damn good against warhounds, lol.
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On September 06 2012 04:24 Godwrath wrote:Show nested quote +On September 06 2012 04:19 Garmer wrote:On September 06 2012 04:12 Godwrath wrote:On September 06 2012 04:09 Garmer wrote:On September 06 2012 03:42 Godwrath wrote:On September 06 2012 03:34 Tsubbi wrote: even if its just beta its baffling how the war hound in its current form made it into the game, 1 supply roach is nothing compared to this Ah, and in case you were wondering, 2 roaches own 1 warhound. uhm no? warhound dps is 23/1.3=17,7 so it's not 17 17.7-1 armor roach mean still 16.7 in 9 secs a warhound kill 1 roach and lose 16-1(armor warhound)*9= 135hp in other 9 second he kill the second roach and lose 67.5 hp 135+67.5=202.5hp and this without counting the 7 range Except, you are doing it wrong, since the last hit on the first roach, is overkill, which gives you another full volley of 30 damage, killing the warhound before the second roach die ^^ You can't calculate this stuff as DPS, but how many hits it takes to take down a unit. it's corret 23-1 roach armor , he need 7 shoot to kill a roach and 7 shoot take 9.1 sec But it's wrong because there are 10 shooting volleys from roaches (0,2,4,6,8), which do 150 damage to the warhound at 8s, On 9.1 warhound kill one roache, but the another roach will be able to shoot 5 times more (10, 12, 14, 16, 18, and the warhound kills the second roach at 18.2), That means 225 damage done by the roaches... therefore, killing the warhound. It's close tho, i give you that. i think you are correct but its very very close, and if you kite a bit, the warhound wins
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On September 06 2012 04:39 Darpa wrote: . Also watched the mine do less than half damage to a roach, which is sad given its supply and cost. Terran units seem pretty underwhelming. Mines do 160 damage so if it did less than that it was due to splash off another unit.
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On September 06 2012 03:59 Protein wrote:Show nested quote +On September 06 2012 03:42 enemy2010 wrote:Can anyone tell me what the mothership core's abilities are? Nothing detailed, just some key facts  I gotcha! 1) Energize. 100 Energy. Fills up the energy of any caster or building (yes, that includes nexus') 2) Purify. 75 Energy. Turns the Core into a cannon with 7 range and 25 dmg. Attacks pretty fast. Lasts 45 seconds 3) Mass Recall! 150 Energy. I assume I don't need to explain this?  It's really excellent design. And I'm glad it can move.
Can it cast energize on itself? Or does it only have 100 energy?
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some one with only eu account got beta key now what do you think it says?
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Don't really like warhound design by the way.
Mechas are supposed to be very mobile fighters that you can control very accurately and they should function in narrow spaces - What would even be the purpose to make one to imitate human movement otherwise? This means that they should be mobility-based with better manouverability, not wannabe siege tanks. :/ They really dropped the ball on the lore.
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On September 06 2012 04:44 hugman wrote:Show nested quote +On September 06 2012 03:59 Protein wrote:On September 06 2012 03:42 enemy2010 wrote:Can anyone tell me what the mothership core's abilities are? Nothing detailed, just some key facts  I gotcha! 1) Energize. 100 Energy. Fills up the energy of any caster or building (yes, that includes nexus') 2) Purify. 75 Energy. Turns the Core into a cannon with 7 range and 25 dmg. Attacks pretty fast. Lasts 45 seconds 3) Mass Recall! 150 Energy. I assume I don't need to explain this?  It's really excellent design. And I'm glad it can move. Can it cast energize on itself? Or does it only have 100 energy? It cannot cast energize on itself, and it has 200 energy
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On September 06 2012 04:40 Garmer wrote:Show nested quote +On September 06 2012 04:24 Godwrath wrote:On September 06 2012 04:19 Garmer wrote:On September 06 2012 04:12 Godwrath wrote:On September 06 2012 04:09 Garmer wrote:On September 06 2012 03:42 Godwrath wrote:On September 06 2012 03:34 Tsubbi wrote: even if its just beta its baffling how the war hound in its current form made it into the game, 1 supply roach is nothing compared to this Ah, and in case you were wondering, 2 roaches own 1 warhound. uhm no? warhound dps is 23/1.3=17,7 so it's not 17 17.7-1 armor roach mean still 16.7 in 9 secs a warhound kill 1 roach and lose 16-1(armor warhound)*9= 135hp in other 9 second he kill the second roach and lose 67.5 hp 135+67.5=202.5hp and this without counting the 7 range Except, you are doing it wrong, since the last hit on the first roach, is overkill, which gives you another full volley of 30 damage, killing the warhound before the second roach die ^^ You can't calculate this stuff as DPS, but how many hits it takes to take down a unit. it's corret 23-1 roach armor , he need 7 shoot to kill a roach and 7 shoot take 9.1 sec But it's wrong because there are 10 shooting volleys from roaches (0,2,4,6,8), which do 150 damage to the warhound at 8s, On 9.1 warhound kill one roache, but the another roach will be able to shoot 5 times more (10, 12, 14, 16, 18, and the warhound kills the second roach at 18.2), That means 225 damage done by the roaches... therefore, killing the warhound. It's close tho, i give you that. i think you are correct but its very very close, and if you kite a bit, the warhound wins
With roach speed you can't really kite. But it's close. If we take the 7 range, the warhound should win, but it's really really close
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United Kingdom20285 Posts
On September 06 2012 04:46 Godwrath wrote:Show nested quote +On September 06 2012 04:40 Garmer wrote:On September 06 2012 04:24 Godwrath wrote:On September 06 2012 04:19 Garmer wrote:On September 06 2012 04:12 Godwrath wrote:On September 06 2012 04:09 Garmer wrote:On September 06 2012 03:42 Godwrath wrote:On September 06 2012 03:34 Tsubbi wrote: even if its just beta its baffling how the war hound in its current form made it into the game, 1 supply roach is nothing compared to this Ah, and in case you were wondering, 2 roaches own 1 warhound. uhm no? warhound dps is 23/1.3=17,7 so it's not 17 17.7-1 armor roach mean still 16.7 in 9 secs a warhound kill 1 roach and lose 16-1(armor warhound)*9= 135hp in other 9 second he kill the second roach and lose 67.5 hp 135+67.5=202.5hp and this without counting the 7 range Except, you are doing it wrong, since the last hit on the first roach, is overkill, which gives you another full volley of 30 damage, killing the warhound before the second roach die ^^ You can't calculate this stuff as DPS, but how many hits it takes to take down a unit. it's corret 23-1 roach armor , he need 7 shoot to kill a roach and 7 shoot take 9.1 sec But it's wrong because there are 10 shooting volleys from roaches (0,2,4,6,8), which do 150 damage to the warhound at 8s, On 9.1 warhound kill one roache, but the another roach will be able to shoot 5 times more (10, 12, 14, 16, 18, and the warhound kills the second roach at 18.2), That means 225 damage done by the roaches... therefore, killing the warhound. It's close tho, i give you that. i think you are correct but its very very close, and if you kite a bit, the warhound wins With roach speed you can't really kite. But it's close.
Warhounds are 24.8% faster than Roaches with 1.75x the range. Please explain to me why you cant kite them? I mean sure, not forever unless the attack animation is really fast, but if the microing player plays his cards properly, he should be able to get at least 3 or 4 shots off before taking a point of damage
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On September 06 2012 04:42 pmp10 wrote:Show nested quote +On September 06 2012 04:39 Darpa wrote: . Also watched the mine do less than half damage to a roach, which is sad given its supply and cost. Terran units seem pretty underwhelming. Mines do 160 damage so if it did less than that it was due to splash off another unit.
yeah but doesnt armor affect the damage?
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On September 06 2012 04:48 Darpa wrote:Show nested quote +On September 06 2012 04:42 pmp10 wrote:On September 06 2012 04:39 Darpa wrote: . Also watched the mine do less than half damage to a roach, which is sad given its supply and cost. Terran units seem pretty underwhelming. Mines do 160 damage so if it did less than that it was due to splash off another unit. yeah but doesnt armor affect the damage? I guess just like banelings or any spell effect - no.
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On September 06 2012 04:47 Cyro wrote:Show nested quote +On September 06 2012 04:46 Godwrath wrote:On September 06 2012 04:40 Garmer wrote:On September 06 2012 04:24 Godwrath wrote:On September 06 2012 04:19 Garmer wrote:On September 06 2012 04:12 Godwrath wrote:On September 06 2012 04:09 Garmer wrote:On September 06 2012 03:42 Godwrath wrote:On September 06 2012 03:34 Tsubbi wrote: even if its just beta its baffling how the war hound in its current form made it into the game, 1 supply roach is nothing compared to this Ah, and in case you were wondering, 2 roaches own 1 warhound. uhm no? warhound dps is 23/1.3=17,7 so it's not 17 17.7-1 armor roach mean still 16.7 in 9 secs a warhound kill 1 roach and lose 16-1(armor warhound)*9= 135hp in other 9 second he kill the second roach and lose 67.5 hp 135+67.5=202.5hp and this without counting the 7 range Except, you are doing it wrong, since the last hit on the first roach, is overkill, which gives you another full volley of 30 damage, killing the warhound before the second roach die ^^ You can't calculate this stuff as DPS, but how many hits it takes to take down a unit. it's corret 23-1 roach armor , he need 7 shoot to kill a roach and 7 shoot take 9.1 sec But it's wrong because there are 10 shooting volleys from roaches (0,2,4,6,8), which do 150 damage to the warhound at 8s, On 9.1 warhound kill one roache, but the another roach will be able to shoot 5 times more (10, 12, 14, 16, 18, and the warhound kills the second roach at 18.2), That means 225 damage done by the roaches... therefore, killing the warhound. It's close tho, i give you that. i think you are correct but its very very close, and if you kite a bit, the warhound wins With roach speed you can't really kite. But it's close. Warhounds are 24.8% faster than Roaches with 1.75x the range. Please explain to me why you cant kite them? I mean sure, not forever unless the attack animation is really fast, but if the microing player plays his cards properly, he should be able to get at least 3 or 4 shots off before taking a point of damage Read again, he said "with Roach speed". Roaches with speed have 3.00 movement speed, while Warhounds have 2.81, no you can't kit them even with 7 range.
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On September 06 2012 04:47 Cyro wrote:Show nested quote +On September 06 2012 04:46 Godwrath wrote:On September 06 2012 04:40 Garmer wrote:On September 06 2012 04:24 Godwrath wrote:On September 06 2012 04:19 Garmer wrote:On September 06 2012 04:12 Godwrath wrote:On September 06 2012 04:09 Garmer wrote:On September 06 2012 03:42 Godwrath wrote:On September 06 2012 03:34 Tsubbi wrote: even if its just beta its baffling how the war hound in its current form made it into the game, 1 supply roach is nothing compared to this Ah, and in case you were wondering, 2 roaches own 1 warhound. uhm no? warhound dps is 23/1.3=17,7 so it's not 17 17.7-1 armor roach mean still 16.7 in 9 secs a warhound kill 1 roach and lose 16-1(armor warhound)*9= 135hp in other 9 second he kill the second roach and lose 67.5 hp 135+67.5=202.5hp and this without counting the 7 range Except, you are doing it wrong, since the last hit on the first roach, is overkill, which gives you another full volley of 30 damage, killing the warhound before the second roach die ^^ You can't calculate this stuff as DPS, but how many hits it takes to take down a unit. it's corret 23-1 roach armor , he need 7 shoot to kill a roach and 7 shoot take 9.1 sec But it's wrong because there are 10 shooting volleys from roaches (0,2,4,6,8), which do 150 damage to the warhound at 8s, On 9.1 warhound kill one roache, but the another roach will be able to shoot 5 times more (10, 12, 14, 16, 18, and the warhound kills the second roach at 18.2), That means 225 damage done by the roaches... therefore, killing the warhound. It's close tho, i give you that. i think you are correct but its very very close, and if you kite a bit, the warhound wins With roach speed you can't really kite. But it's close. Warhounds are 24.8% faster than Roaches with 1.75x the range. Please explain to me why you cant kite them? I mean sure, not forever unless the attack animation is really fast, but if the microing player plays his cards properly, he should be able to get at least 3 or 4 shots off before taking a point of damage
They kite normal roaches very well, ya, but speedroaches have a movement speed of 3.00 off creep.
Also, I wonder if warhounds could be used in token numbers with a hellion or two to CONTROL CREEP and FIGHT QUEENS O_o
TvZ could be saved!
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WhiteRa is streaming HotS, but he isn't listed so on the side-bar.
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mines should kill roach in one hit
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United Kingdom14464 Posts
what is required to build a mine? armoury, tech lab?
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On September 06 2012 04:50 pmp10 wrote:Show nested quote +On September 06 2012 04:48 Darpa wrote:On September 06 2012 04:42 pmp10 wrote:On September 06 2012 04:39 Darpa wrote: . Also watched the mine do less than half damage to a roach, which is sad given its supply and cost. Terran units seem pretty underwhelming. Mines do 160 damage so if it did less than that it was due to splash off another unit. yeah but doesnt armor affect the damage? I guess just like banelings or any spell effect - no. banes do get reduced damage from armor, only their anti building attack counts as a spell.
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