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HOTS Closed Beta Begins - Page 57

Forum Index > StarCraft 2 HotS
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Do not beg for keys, offer to trade things for keys, or offer to buy keys in this thread.
wrj
Profile Joined August 2012
219 Posts
September 05 2012 19:37 GMT
#1121
guys what are you talking about viper is bad?? you understand nothing when i played hots custom i used 15 swarm host+ mass hydra+ viper this como lost cuz on the custom map energize was 25 energy for templers now its not. you just do this combo while viper pull temepst+colosi and hydra use locust as tank believe me its super strong combo vs toss. this didnt win terran cuz they are op. i still think t is op today they win too easy with mech. also this ulra borow is mega slow so bad on the alpha version was way better. finally someone give me beta key!
Quotidian
Profile Joined August 2010
Norway1937 Posts
September 05 2012 19:38 GMT
#1122
I haven't seen any cloaked ghosts yet - does anybody know if the cloak nerf is in the beta?
Darpa
Profile Blog Joined March 2010
Canada4413 Posts
September 05 2012 19:39 GMT
#1123
On September 06 2012 04:35 tomwizz wrote:
I hope warhound will not make TvT be gundam wars.
Like lasers warfare in PvP.



I was watching thorzain last night and 5 warhounds got demolished by 6 siege tanks, so they dont seem to be the siege breaker they were touted to be. Also watched the mine do less than half damage to a roach, which is sad given its supply and cost. Terran units seem pretty underwhelming.
"losers always whine about their best, Winners go home and fuck the prom queen"
imPermanenCe
Profile Joined July 2011
Netherlands595 Posts
September 05 2012 19:40 GMT
#1124
On September 06 2012 04:39 Darpa wrote:
Show nested quote +
On September 06 2012 04:35 tomwizz wrote:
I hope warhound will not make TvT be gundam wars.
Like lasers warfare in PvP.



I was watching thorzain last night and 5 warhounds got demolished by 6 siege tanks, so they dont seem to be the siege breaker they were touted to be. Also watched the mine do less than half damage to a roach, which is sad given its supply and cost. Terran units seem pretty underwhelming.

Yes, I saw fuser with 5 siegetanks in his mechball, whereas the opponent didn't. Tanks are pretty damn good against warhounds, lol.
Micro at its best is like an elegant dance between two people trying to achieve a similar end.
Garmer
Profile Joined October 2010
1286 Posts
Last Edited: 2012-09-05 19:42:55
September 05 2012 19:40 GMT
#1125
On September 06 2012 04:24 Godwrath wrote:
Show nested quote +
On September 06 2012 04:19 Garmer wrote:
On September 06 2012 04:12 Godwrath wrote:
On September 06 2012 04:09 Garmer wrote:
On September 06 2012 03:42 Godwrath wrote:
On September 06 2012 03:34 Tsubbi wrote:
even if its just beta its baffling how the war hound in its current form made it into the game, 1 supply roach is nothing compared to this

Ah, and in case you were wondering, 2 roaches own 1 warhound.



uhm no?
warhound dps is 23/1.3=17,7 so it's not 17
17.7-1 armor roach mean still 16.7
in 9 secs a warhound kill 1 roach and lose 16-1(armor warhound)*9= 135hp
in other 9 second he kill the second roach and lose 67.5 hp
135+67.5=202.5hp and this without counting the 7 range


Except, you are doing it wrong, since the last hit on the first roach, is overkill, which gives you another full volley of 30 damage, killing the warhound before the second roach die ^^

You can't calculate this stuff as DPS, but how many hits it takes to take down a unit.

it's corret

23-1 roach armor , he need 7 shoot to kill a roach and 7 shoot take 9.1 sec


But it's wrong because there are 10 shooting volleys from roaches (0,2,4,6,8), which do 150 damage to the warhound at 8s, On 9.1 warhound kill one roache, but the another roach will be able to shoot 5 times more (10, 12, 14, 16, 18, and the warhound kills the second roach at 18.2), That means 225 damage done by the roaches... therefore, killing the warhound.

It's close tho, i give you that.

i think you are correct but its very very close, and if you kite a bit, the warhound wins
pmp10
Profile Joined April 2012
3378 Posts
September 05 2012 19:42 GMT
#1126
On September 06 2012 04:39 Darpa wrote:
. Also watched the mine do less than half damage to a roach, which is sad given its supply and cost. Terran units seem pretty underwhelming.

Mines do 160 damage so if it did less than that it was due to splash off another unit.
hugman
Profile Joined June 2009
Sweden4644 Posts
September 05 2012 19:44 GMT
#1127
On September 06 2012 03:59 Protein wrote:
Show nested quote +
On September 06 2012 03:42 enemy2010 wrote:
Can anyone tell me what the mothership core's abilities are? Nothing detailed, just some key facts


I gotcha!

1) Energize. 100 Energy. Fills up the energy of any caster or building (yes, that includes nexus')

2) Purify. 75 Energy. Turns the Core into a cannon with 7 range and 25 dmg. Attacks pretty fast. Lasts 45 seconds

3) Mass Recall! 150 Energy. I assume I don't need to explain this?

It's really excellent design. And I'm glad it can move.


Can it cast energize on itself? Or does it only have 100 energy?
wrj
Profile Joined August 2012
219 Posts
September 05 2012 19:44 GMT
#1128
some one with only eu account got beta key now what do you think it says?
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
September 05 2012 19:45 GMT
#1129
Don't really like warhound design by the way.

Mechas are supposed to be very mobile fighters that you can control very accurately and they should function in narrow spaces - What would even be the purpose to make one to imitate human movement otherwise? This means that they should be mobility-based with better manouverability, not wannabe siege tanks. :/ They really dropped the ball on the lore.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
CrazyF1r3f0x
Profile Blog Joined August 2010
United States2120 Posts
September 05 2012 19:45 GMT
#1130
On September 06 2012 04:44 hugman wrote:
Show nested quote +
On September 06 2012 03:59 Protein wrote:
On September 06 2012 03:42 enemy2010 wrote:
Can anyone tell me what the mothership core's abilities are? Nothing detailed, just some key facts


I gotcha!

1) Energize. 100 Energy. Fills up the energy of any caster or building (yes, that includes nexus')

2) Purify. 75 Energy. Turns the Core into a cannon with 7 range and 25 dmg. Attacks pretty fast. Lasts 45 seconds

3) Mass Recall! 150 Energy. I assume I don't need to explain this?

It's really excellent design. And I'm glad it can move.


Can it cast energize on itself? Or does it only have 100 energy?

It cannot cast energize on itself, and it has 200 energy
"Actual happiness always looks pretty squalid in comparison with the overcompensations for misery."
Godwrath
Profile Joined August 2012
Spain10135 Posts
Last Edited: 2012-09-05 19:47:23
September 05 2012 19:46 GMT
#1131
On September 06 2012 04:40 Garmer wrote:
Show nested quote +
On September 06 2012 04:24 Godwrath wrote:
On September 06 2012 04:19 Garmer wrote:
On September 06 2012 04:12 Godwrath wrote:
On September 06 2012 04:09 Garmer wrote:
On September 06 2012 03:42 Godwrath wrote:
On September 06 2012 03:34 Tsubbi wrote:
even if its just beta its baffling how the war hound in its current form made it into the game, 1 supply roach is nothing compared to this

Ah, and in case you were wondering, 2 roaches own 1 warhound.



uhm no?
warhound dps is 23/1.3=17,7 so it's not 17
17.7-1 armor roach mean still 16.7
in 9 secs a warhound kill 1 roach and lose 16-1(armor warhound)*9= 135hp
in other 9 second he kill the second roach and lose 67.5 hp
135+67.5=202.5hp and this without counting the 7 range


Except, you are doing it wrong, since the last hit on the first roach, is overkill, which gives you another full volley of 30 damage, killing the warhound before the second roach die ^^

You can't calculate this stuff as DPS, but how many hits it takes to take down a unit.

it's corret

23-1 roach armor , he need 7 shoot to kill a roach and 7 shoot take 9.1 sec


But it's wrong because there are 10 shooting volleys from roaches (0,2,4,6,8), which do 150 damage to the warhound at 8s, On 9.1 warhound kill one roache, but the another roach will be able to shoot 5 times more (10, 12, 14, 16, 18, and the warhound kills the second roach at 18.2), That means 225 damage done by the roaches... therefore, killing the warhound.

It's close tho, i give you that.

i think you are correct but its very very close, and if you kite a bit, the warhound wins


With roach speed you can't really kite. But it's close. If we take the 7 range, the warhound should win, but it's really really close
Cyro
Profile Blog Joined June 2011
United Kingdom20322 Posts
Last Edited: 2012-09-05 19:48:14
September 05 2012 19:47 GMT
#1132
On September 06 2012 04:46 Godwrath wrote:
Show nested quote +
On September 06 2012 04:40 Garmer wrote:
On September 06 2012 04:24 Godwrath wrote:
On September 06 2012 04:19 Garmer wrote:
On September 06 2012 04:12 Godwrath wrote:
On September 06 2012 04:09 Garmer wrote:
On September 06 2012 03:42 Godwrath wrote:
On September 06 2012 03:34 Tsubbi wrote:
even if its just beta its baffling how the war hound in its current form made it into the game, 1 supply roach is nothing compared to this

Ah, and in case you were wondering, 2 roaches own 1 warhound.



uhm no?
warhound dps is 23/1.3=17,7 so it's not 17
17.7-1 armor roach mean still 16.7
in 9 secs a warhound kill 1 roach and lose 16-1(armor warhound)*9= 135hp
in other 9 second he kill the second roach and lose 67.5 hp
135+67.5=202.5hp and this without counting the 7 range


Except, you are doing it wrong, since the last hit on the first roach, is overkill, which gives you another full volley of 30 damage, killing the warhound before the second roach die ^^

You can't calculate this stuff as DPS, but how many hits it takes to take down a unit.

it's corret

23-1 roach armor , he need 7 shoot to kill a roach and 7 shoot take 9.1 sec


But it's wrong because there are 10 shooting volleys from roaches (0,2,4,6,8), which do 150 damage to the warhound at 8s, On 9.1 warhound kill one roache, but the another roach will be able to shoot 5 times more (10, 12, 14, 16, 18, and the warhound kills the second roach at 18.2), That means 225 damage done by the roaches... therefore, killing the warhound.

It's close tho, i give you that.

i think you are correct but its very very close, and if you kite a bit, the warhound wins


With roach speed you can't really kite. But it's close.


Warhounds are 24.8% faster than Roaches with 1.75x the range. Please explain to me why you cant kite them? I mean sure, not forever unless the attack animation is really fast, but if the microing player plays his cards properly, he should be able to get at least 3 or 4 shots off before taking a point of damage
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Darpa
Profile Blog Joined March 2010
Canada4413 Posts
September 05 2012 19:48 GMT
#1133
On September 06 2012 04:42 pmp10 wrote:
Show nested quote +
On September 06 2012 04:39 Darpa wrote:
. Also watched the mine do less than half damage to a roach, which is sad given its supply and cost. Terran units seem pretty underwhelming.

Mines do 160 damage so if it did less than that it was due to splash off another unit.


yeah but doesnt armor affect the damage?
"losers always whine about their best, Winners go home and fuck the prom queen"
pmp10
Profile Joined April 2012
3378 Posts
September 05 2012 19:50 GMT
#1134
On September 06 2012 04:48 Darpa wrote:
Show nested quote +
On September 06 2012 04:42 pmp10 wrote:
On September 06 2012 04:39 Darpa wrote:
. Also watched the mine do less than half damage to a roach, which is sad given its supply and cost. Terran units seem pretty underwhelming.

Mines do 160 damage so if it did less than that it was due to splash off another unit.


yeah but doesnt armor affect the damage?

I guess just like banelings or any spell effect - no.
Ramiz1989
Profile Joined July 2012
12124 Posts
September 05 2012 19:50 GMT
#1135
On September 06 2012 04:47 Cyro wrote:
Show nested quote +
On September 06 2012 04:46 Godwrath wrote:
On September 06 2012 04:40 Garmer wrote:
On September 06 2012 04:24 Godwrath wrote:
On September 06 2012 04:19 Garmer wrote:
On September 06 2012 04:12 Godwrath wrote:
On September 06 2012 04:09 Garmer wrote:
On September 06 2012 03:42 Godwrath wrote:
On September 06 2012 03:34 Tsubbi wrote:
even if its just beta its baffling how the war hound in its current form made it into the game, 1 supply roach is nothing compared to this

Ah, and in case you were wondering, 2 roaches own 1 warhound.



uhm no?
warhound dps is 23/1.3=17,7 so it's not 17
17.7-1 armor roach mean still 16.7
in 9 secs a warhound kill 1 roach and lose 16-1(armor warhound)*9= 135hp
in other 9 second he kill the second roach and lose 67.5 hp
135+67.5=202.5hp and this without counting the 7 range


Except, you are doing it wrong, since the last hit on the first roach, is overkill, which gives you another full volley of 30 damage, killing the warhound before the second roach die ^^

You can't calculate this stuff as DPS, but how many hits it takes to take down a unit.

it's corret

23-1 roach armor , he need 7 shoot to kill a roach and 7 shoot take 9.1 sec


But it's wrong because there are 10 shooting volleys from roaches (0,2,4,6,8), which do 150 damage to the warhound at 8s, On 9.1 warhound kill one roache, but the another roach will be able to shoot 5 times more (10, 12, 14, 16, 18, and the warhound kills the second roach at 18.2), That means 225 damage done by the roaches... therefore, killing the warhound.

It's close tho, i give you that.

i think you are correct but its very very close, and if you kite a bit, the warhound wins


With roach speed you can't really kite. But it's close.


Warhounds are 24.8% faster than Roaches with 1.75x the range. Please explain to me why you cant kite them? I mean sure, not forever unless the attack animation is really fast, but if the microing player plays his cards properly, he should be able to get at least 3 or 4 shots off before taking a point of damage

Read again, he said "with Roach speed". Roaches with speed have 3.00 movement speed, while Warhounds have 2.81, no you can't kit them even with 7 range.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
PineapplePizza
Profile Joined June 2010
United States749 Posts
September 05 2012 19:50 GMT
#1136
On September 06 2012 04:47 Cyro wrote:
Show nested quote +
On September 06 2012 04:46 Godwrath wrote:
On September 06 2012 04:40 Garmer wrote:
On September 06 2012 04:24 Godwrath wrote:
On September 06 2012 04:19 Garmer wrote:
On September 06 2012 04:12 Godwrath wrote:
On September 06 2012 04:09 Garmer wrote:
On September 06 2012 03:42 Godwrath wrote:
On September 06 2012 03:34 Tsubbi wrote:
even if its just beta its baffling how the war hound in its current form made it into the game, 1 supply roach is nothing compared to this

Ah, and in case you were wondering, 2 roaches own 1 warhound.



uhm no?
warhound dps is 23/1.3=17,7 so it's not 17
17.7-1 armor roach mean still 16.7
in 9 secs a warhound kill 1 roach and lose 16-1(armor warhound)*9= 135hp
in other 9 second he kill the second roach and lose 67.5 hp
135+67.5=202.5hp and this without counting the 7 range


Except, you are doing it wrong, since the last hit on the first roach, is overkill, which gives you another full volley of 30 damage, killing the warhound before the second roach die ^^

You can't calculate this stuff as DPS, but how many hits it takes to take down a unit.

it's corret

23-1 roach armor , he need 7 shoot to kill a roach and 7 shoot take 9.1 sec


But it's wrong because there are 10 shooting volleys from roaches (0,2,4,6,8), which do 150 damage to the warhound at 8s, On 9.1 warhound kill one roache, but the another roach will be able to shoot 5 times more (10, 12, 14, 16, 18, and the warhound kills the second roach at 18.2), That means 225 damage done by the roaches... therefore, killing the warhound.

It's close tho, i give you that.

i think you are correct but its very very close, and if you kite a bit, the warhound wins


With roach speed you can't really kite. But it's close.


Warhounds are 24.8% faster than Roaches with 1.75x the range. Please explain to me why you cant kite them? I mean sure, not forever unless the attack animation is really fast, but if the microing player plays his cards properly, he should be able to get at least 3 or 4 shots off before taking a point of damage


They kite normal roaches very well, ya, but speedroaches have a movement speed of 3.00 off creep.

Also, I wonder if warhounds could be used in token numbers with a hellion or two to CONTROL CREEP and FIGHT QUEENS O_o

TvZ could be saved!
"There should be no tying a sharp, hard object to your cock like it has a mechanical arm and hitting it with the object or using your cockring to crack the egg. No cyborg penises allowed. 100% flesh only." - semioldguy
ZAiNs
Profile Joined July 2010
United Kingdom6525 Posts
September 05 2012 19:50 GMT
#1137
WhiteRa is streaming HotS, but he isn't listed so on the side-bar.
Garmer
Profile Joined October 2010
1286 Posts
September 05 2012 19:50 GMT
#1138
mines should kill roach in one hit
MCDayC
Profile Joined March 2011
United Kingdom14464 Posts
September 05 2012 19:53 GMT
#1139
what is required to build a mine? armoury, tech lab?
VERY FRAGILE, LIKE A BABY PANDA EGG
moskonia
Profile Joined January 2011
Israel1448 Posts
September 05 2012 19:53 GMT
#1140
On September 06 2012 04:50 pmp10 wrote:
Show nested quote +
On September 06 2012 04:48 Darpa wrote:
On September 06 2012 04:42 pmp10 wrote:
On September 06 2012 04:39 Darpa wrote:
. Also watched the mine do less than half damage to a roach, which is sad given its supply and cost. Terran units seem pretty underwhelming.

Mines do 160 damage so if it did less than that it was due to splash off another unit.


yeah but doesnt armor affect the damage?

I guess just like banelings or any spell effect - no.

banes do get reduced damage from armor, only their anti building attack counts as a spell.
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