On September 06 2012 04:53 MCDayC wrote:
what is required to build a mine? armoury, tech lab?
what is required to build a mine? armoury, tech lab?
you can build them straight from a naked factory as far as I know.
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CrazyF1r3f0x
United States2120 Posts
On September 06 2012 04:53 MCDayC wrote: what is required to build a mine? armoury, tech lab? you can build them straight from a naked factory as far as I know. | ||
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Redox
Germany24794 Posts
Oracle entomb needs to go. | ||
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MorroW
Sweden3522 Posts
On September 06 2012 04:54 CrazyF1r3f0x wrote: Show nested quote + On September 06 2012 04:53 MCDayC wrote: what is required to build a mine? armoury, tech lab? you can build them straight from a naked factory as far as I know. the tech requirement is armory, as far as addon requirements go you can dual build them from reactor or build singles from naked fac | ||
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sushiman
Sweden2691 Posts
On September 06 2012 04:55 Redox wrote: Swarmhosts seem like such a great addition. Oracle entomb needs to go. Other way around I say. ![]() | ||
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Ramiz1989
12124 Posts
On September 06 2012 04:50 Garmer wrote: mines should kill roach in one hit Mines do kill Roaches in one hit. They do 160 damage. And btw, Mine have 90 hp, lol! :D | ||
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Garmer
1286 Posts
armory required, 2 supply, 160 damage and 35 splash... | ||
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Novalisk
Israel1818 Posts
On September 06 2012 04:55 Redox wrote: Swarmhosts seem like such a great addition. Oracle entomb needs to go. Entomb is good, just needs tweaking. | ||
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TheDougler
Canada8306 Posts
On September 06 2012 04:55 Redox wrote: Swarmhosts seem like such a great addition. Oracle entomb needs to go. I don't disagree with you, but that's the signature move of the oracle. If they remove it they might as well scrap the oracle all together... might not be the worst decision... | ||
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Torte de Lini
Germany38463 Posts
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Ogww
Finland224 Posts
Widow mines No ability to target(!!!) and no ability to hold fire, so enemy can explode them with single worker or tier 1 unit. Also _very_ low splash damage for it's supply cost. Lowering supplycost and making its jump+exploding a spell to use would make this viable and not horrible design. Hell, even ZERGS have and can to manually explode their baneling mines. Warhound Strong rush openers like straight to 2fac warhounds, feels very powerful in general, is fast enough to kite stuff on low numbers(slowlings, zealots and so) but boring a-move unit in bigger numbers. Also, while being very powerful against ground especially early in game, has no antiair which will lead to many build order wins. Battlehellions Slow, A-move, hardcounter type unit. Everything wrong. Destroys zealots and zerglings but will get kited forever by terran bio due to only 2 range. Mothership core Very powerful at defending rushes. I feel it is too easy to use and it kills too much possible early agression, though it might be needed to defend against warhound rushes. Swarm Host Just... everything what is wrong with zerg in WoL. Disappointed in general. Blizzard is trying to gain success by making game more casual friendly and just dumbing down the game on every aspect. Army control needs more emphasis. I hope it gets better as beta goes on. Like Cloud said, I'll play it but I was hoping for something better. | ||
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MCDayC
United Kingdom14464 Posts
On September 06 2012 04:55 MorroW wrote: Show nested quote + On September 06 2012 04:54 CrazyF1r3f0x wrote: On September 06 2012 04:53 MCDayC wrote: what is required to build a mine? armoury, tech lab? you can build them straight from a naked factory as far as I know. the tech requirement is armory, as far as addon requirements go you can dual build them from reactor or build singles from naked fac thanks so they're kinda high tech, but massable. I understand why, but I think it'd be cool for early mine pushes to be possible. | ||
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MCDayC
United Kingdom14464 Posts
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pNRG
United States333 Posts
On September 06 2012 04:50 ZAiNs wrote: WhiteRa is streaming HotS, but he isn't listed so on the side-bar. It shows him playing [SC2]. I'd reckon he needs to update the game he's playing on his TL stream page that's all. | ||
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Qikz
United Kingdom12024 Posts
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ThirdDegree
United States329 Posts
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Darpa
Canada4413 Posts
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TheDougler
Canada8306 Posts
On September 06 2012 05:04 ThirdDegree wrote: I've seen collapsible rocks near the third on at least one of the maps. What happens if you have your base built there and then they get destroyed (collapsed)? Nothing happens to the base there. | ||
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MCDayC
United Kingdom14464 Posts
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Anta
Germany434 Posts
BUT swarmhost vs swarmhost wars is the most stupid thing i've ever seen... o_O | ||
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MCDayC
United Kingdom14464 Posts
On September 06 2012 05:08 Anta wrote: i'm no QQ guy or so. i think everything looks good (must get tweaked much - teampest wtf) BUT swarmhost vs swarmhost wars is the most stupid thing i've ever seen... o_O or the most awesome thing you've ever seen | ||
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