HOTS Closed Beta Begins - Page 55
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Zenbrez
Canada5973 Posts
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blade55555
United States17423 Posts
On September 06 2012 04:12 Zenbrez wrote: What's is that 3rd infestor upgrade? Locust upgrade so that they last longer. | ||
Godwrath
Spain10121 Posts
On September 06 2012 04:09 Garmer wrote: uhm no? warhound dps is 23/1.3=17,7 so it's not 17 17.7-1 armor roach mean still 16.7 in 9 secs a warhound kill 1 roach and lose 16-1(armor warhound)*9= 135hp in other 9 second he kill the second roach and lose 67.5 hp 135+67.5=202.5hp and this without counting the 7 range Except, you are doing it wrong, since the last hit on the first roach, is overkill, which gives you another full volley of 30 damage, killing the warhound before the second roach die ^^ You can't calculate this stuff as DPS, but how many hits it takes to take down a unit. | ||
MCDayC
United Kingdom14464 Posts
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Chaosvuistje
Netherlands2581 Posts
Warhounds are hilarious though, almost erases everything without much effort. | ||
Sp00ly
United Kingdom1546 Posts
On September 06 2012 04:10 Godwrath wrote: Vipers are great, for example the blind thing helps a lot against swarmhosts to be able to kill them, or pulling infestors. But you need to spread them before getting fungaled like a turd ;P I didn't say vipers weren't good. I said they weren't effective in that game. Nerchio pulled all stephanos infestors and then stephano just fungaled all the vipers anyway. | ||
Random()
Kyrgyz Republic1462 Posts
Newly built Hatcheries/Nexuses/CCs have worker rally points set automatically to closest minerals. Swarm hosts are very strong: - Cost 200/100/3 supply, build time 40 sec (less than infestor), require only the Infestation Pit - Have locust life time upgrade (costs 200/200) which makes locust life time equal to spawn cooldown - Locust DPS is crazy (no longer able to attack air though) - Swarm host/Infestor/Corruptor armies are very very strong - ZvZ is swarm host wars Vipers are not particularly impressive: - Cost a lot - Abduct is very situational - Dark swarm like spell has small radius, small cast range and only affects biological targets Widow mines suck! - They cost 75/25, take up 2 supply (!), and have very weak splash (160 damage to main target, 35 splash) - 4 of them were not enough to kill a drone line - They cannot attack cloaked/burrowed units without detection Warhounds seem very supply efficient (i.e. massable). 1 Warhound is approximately as strong as 2 roaches, but takes up only 2 supply. HSM energy cost lowered to 100. | ||
Novalisk
Israel1818 Posts
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Godwrath
Spain10121 Posts
On September 06 2012 04:14 Sp00ly wrote: I didn't say vipers weren't good. I said they weren't effective in that game. Nerchio pulled all stephanos infestors and then stephano just fungaled all the vipers anyway. Sry for quoting you, but i was reinforcing your point, not doubting it ![]() | ||
Garmer
1286 Posts
On September 06 2012 04:12 Godwrath wrote: Except, you are doing it wrong, since the last hit on the first roach, is overkill, which gives you another full volley of 30 damage, killing the warhound before the second roach die ^^ You can't calculate this stuff as DPS, but how many hits it takes to take down a unit. it's corret 23-1 roach armor , he need 7 shoot to kill a roach and 7 shoot take 9.1 sec ok yeah roach win , but if you kite warhound take this | ||
PauseBreak
United States270 Posts
I knew the Mine was going to be roughed up before it would see the light of day. Making it 2 supply and "pinching" damage is really disappointing. Its only Day:2, so I'm sure it will change. The alpha build has already changed a good number of times. | ||
ShatterZer0
United States1843 Posts
On September 06 2012 01:28 XXXSmOke wrote: Lets not lose our cool to much though guys, there are these things called patches, remember 1 supply roaches? ![]() Patches didn't change the fact that roaches are generally boring to watch low skill ceiling units... Even their burrow is too slow and cumbersome to be used for any real micro. The Marauder and Warhound are similar to the Roach in this respect. All three of them have a potential movespeed of 2.7+. All three of them have more than 10 and less than 20 DPS. All of them fire at range. All of them can ignore "artillery" to a degree due to their general toughness. It feels like Blizz gave us the same unit 3 times reskinned each time with a generic damage buff or an almost never used quirk. | ||
Frex
Finland888 Posts
On September 06 2012 04:15 Novalisk wrote: Blizzard should just get rid of War Hounds TBH. Everything about them is ugly and Marauders and Tanks already do fine against mechanical units. It would be better to just give ground Vikings more armor and scrap the War Hounds(they already look like scrap anyway). The thing is that if you remove Warhound terran gets soooo little in HotS compared to other races. I don't see reapers used with success when watching pros. Battlecruiser basically is now what it was when WoL was released, but it also has some speed buff for a couple of seconds so I don't see that being too effective (The damage buff to Battlecruiser isn't actually new, it used to be +10 when WoL got released before Blizzard nerfed it). | ||
StarscreamG1
Portugal1653 Posts
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kaokentake
383 Posts
currently 1warhound at 2food will kill 2roaches at 4food. this means warhounds are much more OP than the 1supply roaches of WoL beta. but thats surely to be nerfed before release. The real problem with the warhound is its design is stupid. Ok fine its a 1a ranged single target vsground unit, good. But the anti-mech missiles are stupid because zerg has no mech units. Making a unit thats not viable in a matchup is just kind of stupid. So Either warhounds will be balanced to have good combat stats against zerg, and become overpowered (too strong for cost) with the missiles, or they will be balanced to be not too strong with the missiles (but then weak against zerg because missiles dont work against zerg) therefore i contest for warhounds to have a viable design, the warhound should get a second auto-cast ability that somehow is anti-bio, making it useful against zerg. So the warhound will have anti-mech and anti-bio abilities, which means its combat stats can be nerfed which allows it to be balanced as a unit in cost VS both mech and bio while using its anti-bio and anti-mech abilities either that, OR warhounds should also "transform" like the hellions. However instead of a transformation, simply make it a "armed" mode where the warhound must have a button clicked to "arm" its missiles, and while the missiles are activated the warhounds combat stats decreased but the missiles are gained. This means the warhound could be balanced to be useful against zerg, and then against mech it transforms into missile mode becoming useful against mech (but not overpowered against mech with good combat stats + missiles for free) also the warhound looks horribly ugly. The warhound should be 10-15% bigger than a marauder, not twice the size | ||
Godwrath
Spain10121 Posts
On September 06 2012 04:19 Garmer wrote: it's corret 23-1 roach armor , he need 7 shoot to kill a roach and 7 shoot take 9.1 sec But it's wrong because there are 10 shooting volleys from roaches (0,2,4,6,8), which do 150 damage to the warhound at 8s, On 9.1 warhound kill one roache, but the another roach will be able to shoot 5 times more (10, 12, 14, 16, 18, and the warhound kills the second roach at 18.2), That means 225 damage done by the roaches... therefore, killing the warhound. It's close tho, i give you that. | ||
pmp10
3313 Posts
On September 06 2012 04:21 Rokoz wrote: The thing is that if you remove Warhound terran gets soooo little in HotS compared to other races. I don't see reapers used with success when watching pros. Battlecruiser basically is now what it was when WoL was released, but it also has some speed buff for a couple of seconds so I don't see that being too effective (The damage buff to Battlecruiser isn't actually new, it used to be +10 when WoL got released before Blizzard nerfed it). Battlecruiser speed is gone in exchange for more ground DPS. And warhound is necessary to counter immortals so mech TvP could work. Or at least it will be until it gets nerfed into uselessness and the idea is abandoned. | ||
Godwrath
Spain10121 Posts
On September 06 2012 04:26 pmp10 wrote: Battlecruiser speed is gone in exchange for more ground DPS. And warhound is necessary to counter immortals so mech TvP could work. Or at least it will be until it gets nerfed into uselessness and the idea is abandoned. Oh god, they do not counter inmortals (you need 10 hayware missiles to shut down their shields). They counter collosi and blink stalkers. | ||
Ramiz1989
12124 Posts
On September 06 2012 04:15 Random() wrote: Watching Dimaga trying stuff vs BratOK. Some observations: Newly built Hatcheries/Nexuses/CCs have worker rally points set automatically to closest minerals. Swarm hosts are very strong: - Cost 200/100/3 supply, build time 40 sec (less than infestor), require only the Infestation Pit - Have locust life time upgrade (costs 200/200) which makes locust life time equal to spawn cooldown - Locust DPS is crazy (no longer able to attack air though) - Swarm host/Infestor/Corruptor armies are very very strong - ZvZ is swarm host wars Vipers are not particularly impressive: - Cost a lot - Abduct is very situational - Dark swarm like spell has small radius, small cast range and only affects biological targets Widow mines suck! - They cost 75/25, take up 2 supply (!), and have very weak splash (160 damage to main target, 35 splash) - 4 of them were not enough to kill a drone line - They cannot attack cloaked/burrowed units without detection Warhounds seem very supply efficient (i.e. massable). 1 Warhound is approximately as strong as 2 roaches, but takes up only 2 supply. HSM energy cost lowered to 100. Yeah, a lot of things will change. Swarm Host will probably get nerfed. Vipers will be buffed in a way I guess. Mines really should be 1 supply, don't even know why they are 2 supply. And wow at HSM change, I guess every Terran will love that eh? ![]() EDIT: I am fairly disappointed that nobody uses new Nyduses. The one that attack buildings is cool, but the one that spawn creeps has so much potential that it isn't even funny. Every engagement of the Zerg with it can happen in a blink of an eye. | ||
Sapphire.lux
Romania2620 Posts
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