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HOTS Closed Beta Begins - Page 55

Forum Index > StarCraft 2 HotS
1768 CommentsPost a Reply
Prev 1 53 54 55 56 57 89 Next
Do not beg for keys, offer to trade things for keys, or offer to buy keys in this thread.
Zenbrez
Profile Joined June 2012
Canada5973 Posts
Last Edited: 2012-09-05 19:12:25
September 05 2012 19:12 GMT
#1081
What is that 3rd infestor upgrade?
Refer to my post.
blade55555
Profile Blog Joined March 2009
United States17423 Posts
September 05 2012 19:12 GMT
#1082
On September 06 2012 04:12 Zenbrez wrote:
What's is that 3rd infestor upgrade?


Locust upgrade so that they last longer.
When I think of something else, something will go here
Godwrath
Profile Joined August 2012
Spain10121 Posts
Last Edited: 2012-09-05 19:16:07
September 05 2012 19:12 GMT
#1083
On September 06 2012 04:09 Garmer wrote:
Show nested quote +
On September 06 2012 03:42 Godwrath wrote:
On September 06 2012 03:34 Tsubbi wrote:
even if its just beta its baffling how the war hound in its current form made it into the game, 1 supply roach is nothing compared to this

Ah, and in case you were wondering, 2 roaches own 1 warhound.



uhm no?
warhound dps is 23/1.3=17,7 so it's not 17
17.7-1 armor roach mean still 16.7
in 9 secs a warhound kill 1 roach and lose 16-1(armor warhound)*9= 135hp
in other 9 second he kill the second roach and lose 67.5 hp
135+67.5=202.5hp and this without counting the 7 range


Except, you are doing it wrong, since the last hit on the first roach, is overkill, which gives you another full volley of 30 damage, killing the warhound before the second roach die ^^

You can't calculate this stuff as DPS, but how many hits it takes to take down a unit.
MCDayC
Profile Joined March 2011
United Kingdom14464 Posts
September 05 2012 19:12 GMT
#1084
I thought blinding cloud would dominate ZvZ, it'll make whole swathes of roaches and hydras useless.
VERY FRAGILE, LIKE A BABY PANDA EGG
Chaosvuistje
Profile Joined April 2010
Netherlands2581 Posts
September 05 2012 19:13 GMT
#1085
I really like the zerg units, swarm host and viper really spice things up. I really like the battle hellion too, even though I thought I might have disliked it.

Warhounds are hilarious though, almost erases everything without much effort.
Sp00ly
Profile Joined September 2011
United Kingdom1546 Posts
September 05 2012 19:14 GMT
#1086
On September 06 2012 04:10 Godwrath wrote:
Show nested quote +
On September 06 2012 04:08 SilSol wrote:
On September 06 2012 04:04 Sp00ly wrote:
Well Stephano just beat Nerchio by going roach/infestor/swarmhost against ling/ultra/viper. Vipers didn't seem all that effective really.


Just because he lost 1 game with Viper's doesn't mean that Vipers isn't that good right?


Vipers are great, for example the blind thing helps a lot against swarmhosts to be able to kill them, or pulling infestors. But you need to spread them before getting fungaled like a turd ;P


I didn't say vipers weren't good. I said they weren't effective in that game. Nerchio pulled all stephanos infestors and then stephano just fungaled all the vipers anyway.
Random()
Profile Blog Joined August 2004
Kyrgyz Republic1462 Posts
September 05 2012 19:15 GMT
#1087
Watching Dimaga trying stuff vs BratOK. Some observations:

Newly built Hatcheries/Nexuses/CCs have worker rally points set automatically to closest minerals.

Swarm hosts are very strong:
- Cost 200/100/3 supply, build time 40 sec (less than infestor), require only the Infestation Pit
- Have locust life time upgrade (costs 200/200) which makes locust life time equal to spawn cooldown
- Locust DPS is crazy (no longer able to attack air though)
- Swarm host/Infestor/Corruptor armies are very very strong
- ZvZ is swarm host wars

Vipers are not particularly impressive:
- Cost a lot
- Abduct is very situational
- Dark swarm like spell has small radius, small cast range and only affects biological targets

Widow mines suck!
- They cost 75/25, take up 2 supply (!), and have very weak splash (160 damage to main target, 35 splash)
- 4 of them were not enough to kill a drone line
- They cannot attack cloaked/burrowed units without detection

Warhounds seem very supply efficient (i.e. massable). 1 Warhound is approximately as strong as 2 roaches, but takes up only 2 supply.

HSM energy cost lowered to 100.
Novalisk
Profile Blog Joined February 2011
Israel1818 Posts
September 05 2012 19:15 GMT
#1088
Blizzard should just get rid of War Hounds TBH. Everything about them is ugly and Marauders and Tanks already do fine against mechanical units. It would be better to just give ground Vikings more armor and scrap the War Hounds(they already look like scrap anyway).
/commercial
Godwrath
Profile Joined August 2012
Spain10121 Posts
September 05 2012 19:18 GMT
#1089
On September 06 2012 04:14 Sp00ly wrote:
Show nested quote +
On September 06 2012 04:10 Godwrath wrote:
On September 06 2012 04:08 SilSol wrote:
On September 06 2012 04:04 Sp00ly wrote:
Well Stephano just beat Nerchio by going roach/infestor/swarmhost against ling/ultra/viper. Vipers didn't seem all that effective really.


Just because he lost 1 game with Viper's doesn't mean that Vipers isn't that good right?


Vipers are great, for example the blind thing helps a lot against swarmhosts to be able to kill them, or pulling infestors. But you need to spread them before getting fungaled like a turd ;P


I didn't say vipers weren't good. I said they weren't effective in that game. Nerchio pulled all stephanos infestors and then stephano just fungaled all the vipers anyway.


Sry for quoting you, but i was reinforcing your point, not doubting it
Garmer
Profile Joined October 2010
1286 Posts
Last Edited: 2012-09-05 19:24:02
September 05 2012 19:19 GMT
#1090
On September 06 2012 04:12 Godwrath wrote:
Show nested quote +
On September 06 2012 04:09 Garmer wrote:
On September 06 2012 03:42 Godwrath wrote:
On September 06 2012 03:34 Tsubbi wrote:
even if its just beta its baffling how the war hound in its current form made it into the game, 1 supply roach is nothing compared to this

Ah, and in case you were wondering, 2 roaches own 1 warhound.



uhm no?
warhound dps is 23/1.3=17,7 so it's not 17
17.7-1 armor roach mean still 16.7
in 9 secs a warhound kill 1 roach and lose 16-1(armor warhound)*9= 135hp
in other 9 second he kill the second roach and lose 67.5 hp
135+67.5=202.5hp and this without counting the 7 range


Except, you are doing it wrong, since the last hit on the first roach, is overkill, which gives you another full volley of 30 damage, killing the warhound before the second roach die ^^

You can't calculate this stuff as DPS, but how many hits it takes to take down a unit.

it's corret

23-1 roach armor , he need 7 shoot to kill a roach and 7 shoot take 9.1 sec

ok yeah roach win , but if you kite warhound take this
PauseBreak
Profile Blog Joined April 2011
United States270 Posts
September 05 2012 19:20 GMT
#1091

I knew the Mine was going to be roughed up before it would see the light of day. Making it 2 supply and "pinching" damage is really disappointing. Its only Day:2, so I'm sure it will change. The alpha build has already changed a good number of times.
ShatterZer0
Profile Joined November 2010
United States1843 Posts
September 05 2012 19:21 GMT
#1092
On September 06 2012 01:28 XXXSmOke wrote:
Lets not lose our cool to much though guys, there are these things called patches, remember 1 supply roaches?


Patches didn't change the fact that roaches are generally boring to watch low skill ceiling units... Even their burrow is too slow and cumbersome to be used for any real micro.

The Marauder and Warhound are similar to the Roach in this respect.

All three of them have a potential movespeed of 2.7+. All three of them have more than 10 and less than 20 DPS. All of them fire at range. All of them can ignore "artillery" to a degree due to their general toughness.

It feels like Blizz gave us the same unit 3 times reskinned each time with a generic damage buff or an almost never used quirk.
A time to live.
Frex
Profile Joined March 2012
Finland888 Posts
September 05 2012 19:21 GMT
#1093
On September 06 2012 04:15 Novalisk wrote:
Blizzard should just get rid of War Hounds TBH. Everything about them is ugly and Marauders and Tanks already do fine against mechanical units. It would be better to just give ground Vikings more armor and scrap the War Hounds(they already look like scrap anyway).


The thing is that if you remove Warhound terran gets soooo little in HotS compared to other races. I don't see reapers used with success when watching pros. Battlecruiser basically is now what it was when WoL was released, but it also has some speed buff for a couple of seconds so I don't see that being too effective (The damage buff to Battlecruiser isn't actually new, it used to be +10 when WoL got released before Blizzard nerfed it).
StarscreamG1
Profile Joined February 2011
Portugal1653 Posts
September 05 2012 19:23 GMT
#1094
Once more, is this a beta only for progamers and famous person?
kaokentake
Profile Joined July 2012
383 Posts
September 05 2012 19:23 GMT
#1095
the problem with the warhound is not that its overpowered, but its design is bad.

currently 1warhound at 2food will kill 2roaches at 4food. this means warhounds are much more OP than the 1supply roaches of WoL beta.

but thats surely to be nerfed before release.

The real problem with the warhound is its design is stupid. Ok fine its a 1a ranged single target vsground unit, good. But the anti-mech missiles are stupid because zerg has no mech units. Making a unit thats not viable in a matchup is just kind of stupid.



So Either warhounds will be balanced to have good combat stats against zerg, and become overpowered (too strong for cost) with the missiles, or they will be balanced to be not too strong with the missiles (but then weak against zerg because missiles dont work against zerg)


therefore i contest for warhounds to have a viable design, the warhound should get a second auto-cast ability that somehow is anti-bio, making it useful against zerg. So the warhound will have anti-mech and anti-bio abilities, which means its combat stats can be nerfed which allows it to be balanced as a unit in cost VS both mech and bio while using its anti-bio and anti-mech abilities

either that, OR warhounds should also "transform" like the hellions. However instead of a transformation, simply make it a "armed" mode where the warhound must have a button clicked to "arm" its missiles, and while the missiles are activated the warhounds combat stats decreased but the missiles are gained. This means the warhound could be balanced to be useful against zerg, and then against mech it transforms into missile mode becoming useful against mech (but not overpowered against mech with good combat stats + missiles for free)

also the warhound looks horribly ugly. The warhound should be 10-15% bigger than a marauder, not twice the size
Godwrath
Profile Joined August 2012
Spain10121 Posts
Last Edited: 2012-09-05 19:26:41
September 05 2012 19:24 GMT
#1096
On September 06 2012 04:19 Garmer wrote:
Show nested quote +
On September 06 2012 04:12 Godwrath wrote:
On September 06 2012 04:09 Garmer wrote:
On September 06 2012 03:42 Godwrath wrote:
On September 06 2012 03:34 Tsubbi wrote:
even if its just beta its baffling how the war hound in its current form made it into the game, 1 supply roach is nothing compared to this

Ah, and in case you were wondering, 2 roaches own 1 warhound.



uhm no?
warhound dps is 23/1.3=17,7 so it's not 17
17.7-1 armor roach mean still 16.7
in 9 secs a warhound kill 1 roach and lose 16-1(armor warhound)*9= 135hp
in other 9 second he kill the second roach and lose 67.5 hp
135+67.5=202.5hp and this without counting the 7 range


Except, you are doing it wrong, since the last hit on the first roach, is overkill, which gives you another full volley of 30 damage, killing the warhound before the second roach die ^^

You can't calculate this stuff as DPS, but how many hits it takes to take down a unit.

it's corret

23-1 roach armor , he need 7 shoot to kill a roach and 7 shoot take 9.1 sec


But it's wrong because there are 10 shooting volleys from roaches (0,2,4,6,8), which do 150 damage to the warhound at 8s, On 9.1 warhound kill one roache, but the another roach will be able to shoot 5 times more (10, 12, 14, 16, 18, and the warhound kills the second roach at 18.2), That means 225 damage done by the roaches... therefore, killing the warhound.

It's close tho, i give you that.
pmp10
Profile Joined April 2012
3313 Posts
September 05 2012 19:26 GMT
#1097
On September 06 2012 04:21 Rokoz wrote:
Show nested quote +
On September 06 2012 04:15 Novalisk wrote:
Blizzard should just get rid of War Hounds TBH. Everything about them is ugly and Marauders and Tanks already do fine against mechanical units. It would be better to just give ground Vikings more armor and scrap the War Hounds(they already look like scrap anyway).


The thing is that if you remove Warhound terran gets soooo little in HotS compared to other races. I don't see reapers used with success when watching pros. Battlecruiser basically is now what it was when WoL was released, but it also has some speed buff for a couple of seconds so I don't see that being too effective (The damage buff to Battlecruiser isn't actually new, it used to be +10 when WoL got released before Blizzard nerfed it).

Battlecruiser speed is gone in exchange for more ground DPS.
And warhound is necessary to counter immortals so mech TvP could work.
Or at least it will be until it gets nerfed into uselessness and the idea is abandoned.
Godwrath
Profile Joined August 2012
Spain10121 Posts
Last Edited: 2012-09-05 19:27:38
September 05 2012 19:27 GMT
#1098
On September 06 2012 04:26 pmp10 wrote:
Show nested quote +
On September 06 2012 04:21 Rokoz wrote:
On September 06 2012 04:15 Novalisk wrote:
Blizzard should just get rid of War Hounds TBH. Everything about them is ugly and Marauders and Tanks already do fine against mechanical units. It would be better to just give ground Vikings more armor and scrap the War Hounds(they already look like scrap anyway).


The thing is that if you remove Warhound terran gets soooo little in HotS compared to other races. I don't see reapers used with success when watching pros. Battlecruiser basically is now what it was when WoL was released, but it also has some speed buff for a couple of seconds so I don't see that being too effective (The damage buff to Battlecruiser isn't actually new, it used to be +10 when WoL got released before Blizzard nerfed it).

Battlecruiser speed is gone in exchange for more ground DPS.
And warhound is necessary to counter immortals so mech TvP could work.
Or at least it will be until it gets nerfed into uselessness and the idea is abandoned.


Oh god, they do not counter inmortals (you need 10 hayware missiles to shut down their shields). They counter collosi and blink stalkers.
Ramiz1989
Profile Joined July 2012
12124 Posts
Last Edited: 2012-09-05 19:29:13
September 05 2012 19:27 GMT
#1099
On September 06 2012 04:15 Random() wrote:
Watching Dimaga trying stuff vs BratOK. Some observations:

Newly built Hatcheries/Nexuses/CCs have worker rally points set automatically to closest minerals.

Swarm hosts are very strong:
- Cost 200/100/3 supply, build time 40 sec (less than infestor), require only the Infestation Pit
- Have locust life time upgrade (costs 200/200) which makes locust life time equal to spawn cooldown
- Locust DPS is crazy (no longer able to attack air though)
- Swarm host/Infestor/Corruptor armies are very very strong
- ZvZ is swarm host wars

Vipers are not particularly impressive:
- Cost a lot
- Abduct is very situational
- Dark swarm like spell has small radius, small cast range and only affects biological targets

Widow mines suck!
- They cost 75/25, take up 2 supply (!), and have very weak splash (160 damage to main target, 35 splash)
- 4 of them were not enough to kill a drone line
- They cannot attack cloaked/burrowed units without detection

Warhounds seem very supply efficient (i.e. massable). 1 Warhound is approximately as strong as 2 roaches, but takes up only 2 supply.

HSM energy cost lowered to 100.

Yeah, a lot of things will change. Swarm Host will probably get nerfed. Vipers will be buffed in a way I guess. Mines really should be 1 supply, don't even know why they are 2 supply.

And wow at HSM change, I guess every Terran will love that eh?


EDIT: I am fairly disappointed that nobody uses new Nyduses. The one that attack buildings is cool, but the one that spawn creeps has so much potential that it isn't even funny. Every engagement of the Zerg with it can happen in a blink of an eye.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
September 05 2012 19:27 GMT
#1100
The mine is 2 supply?
Head Coach Park: "They should buff tanks!"
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