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HOTS Closed Beta Begins - Page 31

Forum Index > StarCraft 2 HotS
1768 CommentsPost a Reply
Prev 1 29 30 31 32 33 89 Next
Do not beg for keys, offer to trade things for keys, or offer to buy keys in this thread.
Conti
Profile Joined November 2010
Germany2516 Posts
September 05 2012 10:26 GMT
#601
Is there any site that has all the unit stats and descriptions? I'm looking for a description of the Viper's abilities at the moment.
SilentShout
Profile Joined March 2011
686 Posts
September 05 2012 10:28 GMT
#602
I'm so impressed by MKP's expanding ability with mech/Curious's lack of map awareness. He was on 5 base at about 16 minutes...
nkr
Profile Blog Joined November 2010
Sweden5451 Posts
September 05 2012 10:28 GMT
#603
On September 05 2012 19:28 Nate5911 wrote:
I'm so impressed by MKP's expanding ability with mech/Curious's lack of map awareness. He was on 5 base at about 16 minutes...


yeah and jaedong was a bit dissapointing as well

also did you see idra bm forgg yesterday?
ESPORTS ILLUMINATI
malaan
Profile Joined September 2010
365 Posts
September 05 2012 10:30 GMT
#604


But blizzard already said , global play will be in HOTS , and it will be lag free ( they use some new techlonogy for that ) , lags will be caused only by poor conection . If you have like 1-2 MB connection its normal you gonna lag on "kr" server. People with 10+ MB , or even 5 MB imo should play without lag


lol? new tehnology ay? so some blizzard devs find out how to break the speed of light? right....


There is no technology on earth that can reduce lag across the globe in multiplayer games. No matter what you do, messages sent from the EU are restricted to the speed of light to travel to korea. The best they can do is have a local server in the center of each player point which will give the minimum possible lag (which will still be huge)
SilentShout
Profile Joined March 2011
686 Posts
Last Edited: 2012-09-05 10:33:49
September 05 2012 10:31 GMT
#605
On September 05 2012 19:28 nkr wrote:
Show nested quote +
On September 05 2012 19:28 Nate5911 wrote:
I'm so impressed by MKP's expanding ability with mech/Curious's lack of map awareness. He was on 5 base at about 16 minutes...


yeah and jaedong was a bit dissapointing as well

also did you see idra bm forgg yesterday?


LOL. Oh, wrong thread. I have two tabs opened and responded in the wrong one....

I didn't catch the MC/JD series, this is my first series of the day. And no, I didn't see that.
ZAiNs
Profile Joined July 2010
United Kingdom6525 Posts
September 05 2012 10:33 GMT
#606
On September 05 2012 19:20 SupplyBlockedTV wrote:
So did any EU players with only a EU account get invited already? because im hearing different stories here :D.

My brother with only a EU account got in.
pallad
Profile Joined September 2010
Poland1958 Posts
September 05 2012 10:35 GMT
#607
On September 05 2012 19:30 malaan wrote:
Show nested quote +


But blizzard already said , global play will be in HOTS , and it will be lag free ( they use some new techlonogy for that ) , lags will be caused only by poor conection . If you have like 1-2 MB connection its normal you gonna lag on "kr" server. People with 10+ MB , or even 5 MB imo should play without lag


lol? new tehnology ay? so some blizzard devs find out how to break the speed of light? right....


There is no technology on earth that can reduce lag across the globe in multiplayer games. No matter what you do, messages sent from the EU are restricted to the speed of light to travel to korea. The best they can do is have a local server in the center of each player point which will give the minimum possible lag (which will still be huge)


LOL , sure there is a way to play global without lag..
What i read .. you try to say that: Blizzard is making global play , but it is uslesss because all players gonna have lags ?
Then why blizzard is making this .. if there will be massive lags.. ? , make no seanse.., or you are wrong and thye find a way.
SC 2 -LingsLover- EU -- Jaedong , NesTea , Nerchio , DRG , Moon , Oz , Tarson , Scarlett -- Dota 2 Pallad EU- NaVi - LGD
M4nkind
Profile Joined December 2011
Lithuania178 Posts
September 05 2012 10:36 GMT
#608
are system specifications for hots the same or have requirements increased?
Read my epic book, people: http://www.wattpad.com/story/23976849-the-business-of-time-travel
Umpteen
Profile Blog Joined April 2010
United Kingdom1570 Posts
Last Edited: 2012-09-05 10:39:41
September 05 2012 10:38 GMT
#609
On September 05 2012 19:26 pallad wrote:
Show nested quote +
On September 05 2012 19:21 mostevil wrote:
On September 05 2012 19:18 Anta wrote:
On September 05 2012 19:16 Lorch wrote:
On September 05 2012 19:14 Anta wrote:
On September 05 2012 19:12 pallad wrote:
On September 05 2012 19:03 Anta wrote:
On September 05 2012 19:01 pallad wrote:
4000 ladder games , pre ordered WoL , WoL beta tester , patch 1.5 tester ...still no key. BLizzard TT

same for me...
i think there are many

btw: BETA hasn't started on EU servers yet. only guys with US acc are in. you can't even select the beta in your account management.


Then all these EU pro players play on NA server or what ? Fuzer Dimaga etc..

exactly


Meaning beta already has global play?


they said it should come with HOTS but i don't think that it will be from the beginning of the BETA

It probably won't be global ladder anyway (shouldn't be!). It'll be for customs, or y'know, lag...


But blizzard already said , global play will be in HOTS , and it will be lag free ( they use some new techlonogy for that ) , lags will be caused only by poor conection . If you have like 1-2 MB connection its normal you gonna lag on "kr" server. People with 10+ MB , or even 5 MB imo should play without lag


Bandwidth (MB/s) has nothing to do with lag in games.

Bandwidth = number of lanes on a highway.
Lag = length of the highway and number of stop lights.
Speed limit is the same for everyone (speed of light)

The bandwidth used by SC2 is negligible, in the order of hundreds of bytes per second, nowhere near enough to clog up even a low-bandwidth connection. When talking about a 'poor connection' for playing games, you're talking about one where the ping (time for data to get from you to the server) is high or spiky (long highway/lots of stop-lights).
The existence of a food chain is inescapable if we evolved unsupervised, and inexcusable otherwise.
Rimak
Profile Joined January 2012
Denmark434 Posts
September 05 2012 10:42 GMT
#610
Right now watching ZvZ of Sheth Vs Dimaga.
It's now looking so stupid, basically locust, broodlings and IT fighting locustsm broodlings and IT, so free units, fightning free units.
This is the stupidest thing I have ever seen, swarm hosts really needs to be reworked.
2000 Jungler 66% Hecarim, 63% Volibear, 60% Jarvan IV
Seiniyta
Profile Joined May 2010
Belgium1815 Posts
September 05 2012 10:42 GMT
#611
On September 05 2012 19:36 M4nkind wrote:
are system specifications for hots the same or have requirements increased?


For me the framerate actually has improved in HoTS everything maxed out

WoL: average: 87 fps
HoTS: average'ish: 110 fps

both without Vsync
Pokemon Master
ReadySetFire
Profile Joined October 2011
Kuwait545 Posts
September 05 2012 10:43 GMT
#612
Dammit, I didn't get a beta invite

And my computer specs were really good and I've been playing alot recently
Pulimuli
Profile Blog Joined February 2007
Sweden2766 Posts
Last Edited: 2012-09-05 10:45:01
September 05 2012 10:44 GMT
#613
On September 05 2012 19:42 Seiniyta wrote:
Show nested quote +
On September 05 2012 19:36 M4nkind wrote:
are system specifications for hots the same or have requirements increased?


For me the framerate actually has improved in HoTS everything maxed out

WoL: average: 87 fps
HoTS: average'ish: 110 fps

both without Vsync


I had higher fps in WoL beta than in the actual finished WoL so its probably the same

Edit: And that was with my old computer which is way worse than the one i have now
AmericanUmlaut
Profile Blog Joined November 2010
Germany2577 Posts
September 05 2012 10:46 GMT
#614
On September 05 2012 19:30 malaan wrote:
Show nested quote +


But blizzard already said , global play will be in HOTS , and it will be lag free ( they use some new techlonogy for that ) , lags will be caused only by poor conection . If you have like 1-2 MB connection its normal you gonna lag on "kr" server. People with 10+ MB , or even 5 MB imo should play without lag


lol? new tehnology ay? so some blizzard devs find out how to break the speed of light? right....


There is no technology on earth that can reduce lag across the globe in multiplayer games. No matter what you do, messages sent from the EU are restricted to the speed of light to travel to korea. The best they can do is have a local server in the center of each player point which will give the minimum possible lag (which will still be huge)

Maybe you should look up the speed of light. Hint: It can travel from EU to Korea and back in a small fraction of a second. Light speed is not the limiting factor determining ping times between two nodes on the internet.
The frumious Bandersnatch
M4nkind
Profile Joined December 2011
Lithuania178 Posts
September 05 2012 10:49 GMT
#615
On September 05 2012 19:35 pallad wrote:
Show nested quote +
On September 05 2012 19:30 malaan wrote:


But blizzard already said , global play will be in HOTS , and it will be lag free ( they use some new techlonogy for that ) , lags will be caused only by poor conection . If you have like 1-2 MB connection its normal you gonna lag on "kr" server. People with 10+ MB , or even 5 MB imo should play without lag


lol? new tehnology ay? so some blizzard devs find out how to break the speed of light? right....


There is no technology on earth that can reduce lag across the globe in multiplayer games. No matter what you do, messages sent from the EU are restricted to the speed of light to travel to korea. The best they can do is have a local server in the center of each player point which will give the minimum possible lag (which will still be huge)


LOL , sure there is a way to play global without lag..
What i read .. you try to say that: Blizzard is making global play , but it is uslesss because all players gonna have lags ?
Then why blizzard is making this .. if there will be massive lags.. ? , make no seanse.., or you are wrong and thye find a way.


Just wanted to add some calculation:

Light speed is ~300 000 km/s
Distance from Berin to New York is 6400 km
Light from Berlin to New York travels: 6400 / 300 000 = 0.021 s = 21 ms

So minimum ping possible between continents is 21 ms, but when you netowrking devices ping often increases to ~130ms between continents. There is posibility in reduction of ping but I think most is possible of up to ~50-60 ms from current 130
Read my epic book, people: http://www.wattpad.com/story/23976849-the-business-of-time-travel
bokeevboke
Profile Blog Joined May 2010
Singapore1674 Posts
September 05 2012 10:50 GMT
#616
On September 05 2012 19:30 malaan wrote:
Show nested quote +


But blizzard already said , global play will be in HOTS , and it will be lag free ( they use some new techlonogy for that ) , lags will be caused only by poor conection . If you have like 1-2 MB connection its normal you gonna lag on "kr" server. People with 10+ MB , or even 5 MB imo should play without lag


lol? new tehnology ay? so some blizzard devs find out how to break the speed of light? right....


There is no technology on earth that can reduce lag across the globe in multiplayer games. No matter what you do, messages sent from the EU are restricted to the speed of light to travel to korea. The best they can do is have a local server in the center of each player point which will give the minimum possible lag (which will still be huge)


You realize that light is a lot faster than 150 ms, even if you take max possible distance on the worth (~20000 km). Lag is caused by server downtimes (on routers), or queued up connections, or imperfect settings/routes of connections.
Its grack
pallad
Profile Joined September 2010
Poland1958 Posts
September 05 2012 10:53 GMT
#617
On September 05 2012 19:38 Umpteen wrote:
Show nested quote +
On September 05 2012 19:26 pallad wrote:
On September 05 2012 19:21 mostevil wrote:
On September 05 2012 19:18 Anta wrote:
On September 05 2012 19:16 Lorch wrote:
On September 05 2012 19:14 Anta wrote:
On September 05 2012 19:12 pallad wrote:
On September 05 2012 19:03 Anta wrote:
On September 05 2012 19:01 pallad wrote:
4000 ladder games , pre ordered WoL , WoL beta tester , patch 1.5 tester ...still no key. BLizzard TT

same for me...
i think there are many

btw: BETA hasn't started on EU servers yet. only guys with US acc are in. you can't even select the beta in your account management.


Then all these EU pro players play on NA server or what ? Fuzer Dimaga etc..

exactly


Meaning beta already has global play?


they said it should come with HOTS but i don't think that it will be from the beginning of the BETA

It probably won't be global ladder anyway (shouldn't be!). It'll be for customs, or y'know, lag...


But blizzard already said , global play will be in HOTS , and it will be lag free ( they use some new techlonogy for that ) , lags will be caused only by poor conection . If you have like 1-2 MB connection its normal you gonna lag on "kr" server. People with 10+ MB , or even 5 MB imo should play without lag


Bandwidth (MB/s) has nothing to do with lag in games.

Bandwidth = number of lanes on a highway.
Lag = length of the highway and number of stop lights.
Speed limit is the same for everyone (speed of light)

The bandwidth used by SC2 is negligible, in the order of hundreds of bytes per second, nowhere near enough to clog up even a low-bandwidth connection. When talking about a 'poor connection' for playing games, you're talking about one where the ping (time for data to get from you to the server) is high or spiky (long highway/lots of stop-lights).


Yes sure.. but to be fair.. 1-2 MB connections these days are little bit outdated , not only quality o connection is important , speed in some cases also.
SC 2 -LingsLover- EU -- Jaedong , NesTea , Nerchio , DRG , Moon , Oz , Tarson , Scarlett -- Dota 2 Pallad EU- NaVi - LGD
blackone
Profile Joined November 2010
Germany1314 Posts
September 05 2012 10:55 GMT
#618
On September 05 2012 19:43 ReadySetFire wrote:
And my computer specs were really good and I've been playing alot recently


Better computer specs don't make you more likely to be invited. They're not trying to test this game on as many good computers as possible, they're trying to get as many different hardware specs as possible.
blackone
Profile Joined November 2010
Germany1314 Posts
September 05 2012 10:55 GMT
#619
On September 05 2012 19:53 pallad wrote:
Show nested quote +
On September 05 2012 19:38 Umpteen wrote:
On September 05 2012 19:26 pallad wrote:
On September 05 2012 19:21 mostevil wrote:
On September 05 2012 19:18 Anta wrote:
On September 05 2012 19:16 Lorch wrote:
On September 05 2012 19:14 Anta wrote:
On September 05 2012 19:12 pallad wrote:
On September 05 2012 19:03 Anta wrote:
On September 05 2012 19:01 pallad wrote:
4000 ladder games , pre ordered WoL , WoL beta tester , patch 1.5 tester ...still no key. BLizzard TT

same for me...
i think there are many

btw: BETA hasn't started on EU servers yet. only guys with US acc are in. you can't even select the beta in your account management.


Then all these EU pro players play on NA server or what ? Fuzer Dimaga etc..

exactly


Meaning beta already has global play?


they said it should come with HOTS but i don't think that it will be from the beginning of the BETA

It probably won't be global ladder anyway (shouldn't be!). It'll be for customs, or y'know, lag...


But blizzard already said , global play will be in HOTS , and it will be lag free ( they use some new techlonogy for that ) , lags will be caused only by poor conection . If you have like 1-2 MB connection its normal you gonna lag on "kr" server. People with 10+ MB , or even 5 MB imo should play without lag


Bandwidth (MB/s) has nothing to do with lag in games.

Bandwidth = number of lanes on a highway.
Lag = length of the highway and number of stop lights.
Speed limit is the same for everyone (speed of light)

The bandwidth used by SC2 is negligible, in the order of hundreds of bytes per second, nowhere near enough to clog up even a low-bandwidth connection. When talking about a 'poor connection' for playing games, you're talking about one where the ping (time for data to get from you to the server) is high or spiky (long highway/lots of stop-lights).


Yes sure.. but to be fair.. 1-2 MB connections these days are little bit outdated , not only quality o connection is important , speed in some cases also.

In some cases, yeah. But not for playing Starcraft.
Anta
Profile Joined April 2012
Germany434 Posts
September 05 2012 10:57 GMT
#620
On September 05 2012 19:33 ZAiNs wrote:
Show nested quote +
On September 05 2012 19:20 SupplyBlockedTV wrote:
So did any EU players with only a EU account get invited already? because im hearing different stories here :D.

My brother with only a EU account got in.

oh really? can you verify that?

which league is he in ladder of WoL?
"In short: stop bitching, change your tampons and up your game." mad respect to CloudNineLabs.com http://i.imgur.com/g5KGz.jpg ! I love Dreamhack!
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