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SC:L Reviews Wings of Liberty - Page 4

Forum Index > StarCraft 2 HotS
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da_head
Profile Blog Joined November 2008
Canada3350 Posts
April 19 2012 15:38 GMT
#61
holy shit. this entire review is fucking perfect. something needs to be done so that this is brought to blizzard's attention (not that they'll really care )
When they see MC Probe, all the ladies disrobe.
Avean
Profile Blog Joined September 2010
Norway449 Posts
April 19 2012 22:05 GMT
#62
Honestly you guys are analyzing the singleplayer too much. Ive played many RTS games and Starcraft 2 is the first RTS to have you interessted in completing the story. If its cheezy or hollywoodish i really dont care. I remember almost having a tear down my eye at the ending and goosebumps saving the general. For a RTS to do that ....thats perfection which ofcourse is to be expected by Blizzard.
nerak
Profile Blog Joined September 2011
Brazil256 Posts
Last Edited: 2012-04-19 22:14:08
April 19 2012 22:10 GMT
#63
Gradius, I just thought on something. Why Val couldn't be WoL's protagonist.

We obviously can't agree on how that hythetical campaign should be, but follow me here: you'd be Valerian Mengsk, 23 yo son of the Emperor. You'd engange on major battles, alright. Maybe could try to stop Media Blitz from happening and lose - that would be the best part of the campaign.

So a lot of potential. But it would have a major flaw... maybe not a flaw, but a disadvantage in comparison to way it was done.

You'd be the young, courageous, but something naïve prince/hero-to-be. You would have to deal with the presence of your father - probably run apart from it, alegorically or not -, quest for a magical item, have Warfield, the older warrior, as your advisor...

That would be the Journey of the Hero! We complain how un-gritty WoL got. Imagine how bright that would get it it was the story of a hero growing up. Of course, we could twist things here, there, or everywhere. But we seemed something like it right? The story of a aborted hero - Arthas. I personally think that Arthas' story is the best in War3: RoC, but this isn't Starcraft.

Starcraft is about this guy who could be a character from a Bukowski novel. He's old; he may be just 30-something, but his face tells you, he's broken already, he've seem too much, and also he's an old dog, and he won't learn any new tricks, nor get any bigger than he is. He's in a dead end. He's in a position that we, human beings, personally experience in life. But IN SPACE. And with aliens and apocalipses.

Spider Man showed us how to make a hero human by making him to have to deal with sick relatives, mad girlfriends, and lack of money. Jim Raynor is a human hero, but not because anything in physical life is like ours; he is like us in the inside. He is an everyman. He may have his "super powers" - his wit, his unrealistic prodigy, his luck - but he is someone he can't be happy because the only thing he wants is something unachieveable. When we screw up badly (and he believes he's guilty somehow), so badly that it ruin our own and a lot of people's lifes, we have two things to do: accept that and become a better person, or fight with it and break. What Raynor did? He broke. That's what most people do.

And when Valerian shows up and tells him, "I have a magical way of making this thing you want achieveble", all the things he've been telling himself and others about liberty, about fighting opression, about keeping his crew alive, he forgets about everything. There are two interesting things here. First: it is obviously dark, and it fits the Starcraft theme. Because as LordOfAscencions points out in his review, Raynor is a little like Mengsk, he will "see Sarah back to normal or burn the sector to ashes trying to do it".

Second: it fits that, contrary to what Raynor says in Char, "it is Science Fiction" we're talking about. And good science fiction, above the average science fiction. Because in average Sci-Fi, we're asked, "what if science/magic could create artificial humans?" An then investigates what happens in human society in such scenario. WoL asks: "what if science/magic could somehow fix one of the deepest existencial problems?". And then investigates (ok, for just some minutes) what happens with an individual.


How could any of that be told with Valerian as a protagonist?
The only thing I agree with you here is that I missed the macro-scale of Starcraft/BW. Not the macro-scale exactly... it could go just as fine with the micro-scale they used. The real problem was the world building. They failed so much with world-building that even when you do a macro-scale thing - in Media Blitz, and arguably in New Folson - it is still like the Hyperion travels in a paralel universe.
"I am smiling" - Marauder Dynamite
Gradius
Profile Blog Joined May 2009
United States112 Posts
Last Edited: 2012-04-20 01:21:52
April 19 2012 23:53 GMT
#64
No, the reason for my offendedness is that you talked about what the story should have been, rather than "perhaps it could have worked this way or that way in order to avoid this issue." Apparently, it's supposed to go your way. It reeks of arrogance and it's off-putting. There is little humor, positivity, or humility. It's not a pleasant read.

As I said, I agree begrudgingly with many of your points. But why would I want to agree with you? You don't need to be an "asskisser" in order to not come off as so arrogant.

Whatever buddy. You must have missed this part at the very beginning where I make it patently obvious what the point of my suggestions and criticisms is:
However, some people feel that if there is something negative to say, it shouldn’t be said at all. This is simply not true. SCLegacy especially consists of some of Blizzard’s most loyal fans. We have been enjoying this game for over a decade, and will never stop loving this franchise or trying to help improve it.

Sorry if you got the impression that things are supposed to go my way or whatever, but there is nothing I can do about that. People say that this review is not relevant now, yet when Blizzard goes around in interviews saying how much the fans loved the story and how great it was, then clearly the things in this review have not been iterated enough, which makes this review alot more relevant in April of 2012 than you would think.

You can't make your criticism any clearer than that? So you can't articulate any issue you had with her voice acting whatsoever? Sheesh. Once again I question why you are commenting on it at all. It is in stark contrast to everything else in the article which is much more thought-out.

Alright, for the last time, "the “subtle nuances” that Tricia Helfer apparently added to the voice are inconspicuously missing". This is the voice acting criticism. Just because it is one sentence and not giant paragraphs like the rest of the review does not mean there is no criticism. "Subtle nuances" is the thing that she was supposed to add to the voice acting, yet did not. If you don't understand what this voice-acting term means, then please for gods sake don't comment on it. x)

The Overmind's goal is still the same as the true Xel'Naga, which sounds fine and dandy to me. I dunno, I have to think about that for a bit.

Yes it is, but it's not the same as the Dark Voice's plan, which is the point we're trying to make.

So do you think the true Xel'Naga will make an appearance in any of the expansions?

Blizz said in an interview that they don't have art for the Xel'Naga yet. So far it's just the dark voice.

On April 19 2012 12:08 SixtusTheFifth wrote:
I agree with every critism of how it was done in WoL and what the problems were. But there is a 'live in hope' part of me that thinks that if it was done properly then it could really add to HotS. Inside a mission you make choices on which part of a map to attack first, why not the mission order itself if two valid options present themselves?

I would say "There is no value in pursuing this approach in the expansions at all if Blizzard does it the same way as WoL." There would be value if all the pitfalls were avoided (choices have profound effect, sense of cohesion maintained, etc). I'm kinda doing a high level look rather than detail because I don't want to derail the thread but maybe an example from another game which exhibited both success and failure.

Mission order in Skyrim makes little difference and can even detract from immersion. Throughout every story arc characters say they'll sod off and wait for you indefinitely at some godforsaken location just in case you have better things to do. But then the Civil War plot and Dragonborn plot have profound effects on each other. I went through one way and then found other people talking about a treaty settlement which I'd never experienced.

So both pitfalls and triumphs of choosing mission order exist in Skyrim. WoL problem, imho, is that only pitfalls exist and there is not a single redeeming feature.

I've been thinking about this, and while I still don't think this "pick your mission" gimmick belongs in an RTS, there has to be a way out there of making it work. Even so, I would discourage Blizzard from trying it. They are not very far along the ol' learning curve and I think that sticking to basics would make for a better story overall. I know I shouldn't be saying that, but it's true.

Also thanks for pointing out the typo. Fix'd.

On April 20 2012 07:05 Avean wrote:
Honestly you guys are analyzing the singleplayer too much. Ive played many RTS games and Starcraft 2 is the first RTS to have you interessted in completing the story. If its cheezy or hollywoodish i really dont care. I remember almost having a tear down my eye at the ending and goosebumps saving the general. For a RTS to do that ....thats perfection which ofcourse is to be expected by Blizzard.

Sure, if the game brought forth an emotional response from people large enough to see past the flaws, then it can be considered a success. I don't however think this is a good philosophy for building a story, especially an RTS story that requires immaculate world-building.


On April 20 2012 07:10 nerak wrote:
Gradius, I just thought on something. Why Val couldn't be WoL's protagonist.

We obviously can't agree on how that hythetical campaign should be, but follow me here: you'd be Valerian Mengsk, 23 yo son of the Emperor. You'd engange on major battles, alright. Maybe could try to stop Media Blitz from happening and lose - that would be the best part of the campaign.

So a lot of potential. But it would have a major flaw... maybe not a flaw, but a disadvantage in comparison to way it was done.

You'd be the young, courageous, but something naïve prince/hero-to-be. You would have to deal with the presence of your father - probably run apart from it, alegorically or not -, quest for a magical item, have Warfield, the older warrior, as your advisor...

That would be the Journey of the Hero! We complain how un-gritty WoL got. Imagine how bright that would get it it was the story of a hero growing up. Of course, we could twist things here, there, or everywhere. But we seemed something like it right? The story of a aborted hero - Arthas. I personally think that Arthas' story is the best in War3: RoC, but this isn't Starcraft.

Starcraft is about this guy who could be a character from a Bukowski novel. He's old; he may be just 30-something, but his face tells you, he's broken already, he've seem too much, and also he's an old dog, and he won't learn any new tricks, nor get any bigger than he is. He's in a dead end. He's in a position that we, human beings, personally experience in life. But IN SPACE. And with aliens and apocalipses.

Spider Man showed us how to make a hero human by making him to have to deal with sick relatives, mad girlfriends, and lack of money. Jim Raynor is a human hero, but not because anything in physical life is like ours; he is like us in the inside. He is an everyman. He may have his "super powers" - his wit, his unrealistic prodigy, his luck - but he is someone he can't be happy because the only thing he wants is something unachieveable. When we screw up badly (and he believes he's guilty somehow), so badly that it ruin our own and a lot of people's lifes, we have two things to do: accept that and become a better person, or fight with it and break. What Raynor did? He broke. That's what most people do.

And when Valerian shows up and tells him, "I have a magical way of making this thing you want achieveble", all the things he've been telling himself and others about liberty, about fighting opression, about keeping his crew alive, he forgets about everything. There are two interesting things here. First: it is obviously dark, and it fits the Starcraft theme. Because as LordOfAscencions points out in his review, Raynor is a little like Mengsk, he will "see Sarah back to normal or burn the sector to ashes trying to do it".

Second: it fits that, contrary to what Raynor says in Char, "it is Science Fiction" we're talking about. And good science fiction, above the average science fiction. Because in average Sci-Fi, we're asked, "what if science/magic could create artificial humans?" An then investigates what happens in human society in such scenario. WoL asks: "what if science/magic could somehow fix one of the deepest existencial problems?". And then investigates (ok, for just some minutes) what happens with an individual.


How could any of that be told with Valerian as a protagonist?
The only thing I agree with you here is that I missed the macro-scale of Starcraft/BW. Not the macro-scale exactly... it could go just as fine with the micro-scale they used. The real problem was the world building. They failed so much with world-building that even when you do a macro-scale thing - in Media Blitz, and arguably in New Folson - it is still like the Hyperion travels in a paralel universe.

That's a good point which I hadn't thought of. The suggestion was inspired more by the desire to stop this "crew of 40 prodigies dominates the sector" nonsense. Raynor's story really did have potential when you elaborate on it. I think some good themes which could have been explored with Valerian were:
1) Moving out from the shadow of your family and trying to make your own way into the world.
2) Realizing that it's not that easy.
3) Figuring out the responsibility behind being a leader (of millions of people, not a crew of 40).
4) Valerian's conflict between his main goal of surpassing his father and attaining glory for himself versus selflessly helping the people of the Dominion.
StarCraft: Subjection: http://www.teamliquid.net/forum/viewmessage.php?topic_id=410514
Forikorder
Profile Joined August 2011
Canada8840 Posts
April 20 2012 02:00 GMT
#65
below is a pretty long post, i havent gone through all the review yet but i think ive touched on allt he main issues

1) The criticisms offered here are not geek cherrypicking and overanalyzing. These are things that occur to most customers as they play the game and think about it rationally. Game developers should never assume that what they have written is “good enough” to curb the player’s suspension of disbelief so that he will will gloss over a plothole.


ugh i hate when people say this "well when you think about it rationally" its like straight out saying "im right your wrong if you disagree your simply wrong so jsut agree with me"

In StarCraft and Brood War, you played with the de-facto leaders for each race. You influenced galactic events, and that is what a game like StarCraft is supposed to be about.


except in the terran campaign of vanilla where you were a small rebel force taking out armies far larger then you with "resourcefulness" including attacking the main world of the confederacy, fighting off the fleet of the executor and... hold up that sounds familiar with what you said was the problem with WoL...


yet Raynor’s stubborn dismissal of obvious warnings ruins the entire thing


ive yet to actually find someone who can give me a good reason why Raynor doesnt just believe that Tychus was boosted by Moebius and the suit would be taken off after Char

Raynor has more reason to be angry at Kerrigan than he does at Mengsk


only if he treats Kerrigan and the Queen of blades as the same person, in his mind the Queen of Blades is a false personality forced on her by the Zerg its not really Kerrigan jsut a Zerg thats like her

Imagine for a second your wife going on a murder spree as well as killing your best friend by stabbing him in the back with a steak knife, and then divorcing you. It would be unthinkable to forgive her just because four years went by. Even if you could remove her serial-killer tendencies, would you still pine over her picture and attempt to forgive her for the atrocities she has committed?


a better comparison would be if our wife had split personality and she asked you to pick up some pills for her but you didnt and as a result she went insane and murdered people

at that point you wouldnt consider the second personality your wife and would blame yourself for the deaths since you didnt get the pills she needed

Though Hanson calls Stetmann's science expertise "nonexistent," he still singlehandedly manages to create technologies that even the Dominion doesn't appear to have


i believe it was there medical facilities hansons was reffering to but im not in a position to check

Mengsk freed him to spy on Raynor.


it always annoys me when people make this assumption, Mengsk did not free Tychus and make hims a spy, he made a deal with Tychus so make contact with raynor and get in touch with moebius and to kill Kerrigan if he gets a shot, Tychus was never a spy, there is no evidence he would ahve been willing to be a spy and no proof he would actually have been able to gather and transmit any effective information safely if he had been a spy

Mengsk largely takes the role of a cartoon villain in Wings of Liberty. “Curses, foiled again!” is his battle cry every time Raynor bests him. As one of the main antagonists in the game, it is a serious problem when he is portrayed as an incompetent opponent
.

except Raynor did nothing to hurt mengsk, he stole his shiny new weapon and made some civvies angry at him big freaking deal its not like Raynor actually did anything to really damage mengsks control of the secter in any way

"Our Observers detected zerg hive spores infesting the colonists. They must be purified.

This is only true if you side with the Protoss. If you side with Hanson then no colonists are actually infested in-game, and Selendis is made to look like a fool for overreacting so much.

"The only cure for zerg infestation is purification by fire. You know this to be true, James Raynor."

Now the Protoss look like fools because a Terran invented a cure during the course of several hours on some "medieval" lab on a battlecruiser.


assuming the cure actually worked, imo a week later they were all infested and dead

1) When Zeratul linked minds with him in StarCraft, the Overmind conveniently hid all the information about his enslavement by the Dark Voice even though Zeratul looked like right at the Overmind’s origins, where you would expect that information to be.

Zeratul didnt have much time and he wasnt expecting it at all hes lucky to ahve gotten ANY information its not like he had the time to take a deep long look

It is reminiscent of the old Alien films. Are the Zerg no longer brutal and terrifying? Are they only evil because the Dark Voice is evil?


if your in a dark alley, and someone apears in front of you with an axe and tries to kill you, and another person comes up and kills him then kills you, is he good or evil?

TBH i had high hopes that maybe this review would be different, but i dont see any difference to all the other people condemning WoL without actually paying attention to SC and BW and without actually thinking deeply on the story and just saying there first impression
Gradius
Profile Blog Joined May 2009
United States112 Posts
Last Edited: 2012-04-20 03:02:11
April 20 2012 02:54 GMT
#66
On April 20 2012 11:00 Forikorder wrote:
Show nested quote +
1) The criticisms offered here are not geek cherrypicking and overanalyzing. These are things that occur to most customers as they play the game and think about it rationally. Game developers should never assume that what they have written is “good enough” to curb the player’s suspension of disbelief so that he will will gloss over a plothole.


ugh i hate when people say this "well when you think about it rationally" its like straight out saying "im right your wrong if you disagree your simply wrong so jsut agree with me"

Let's not make a mountain out of a molehill here, as that's a pretty unsubstantiated jump from what the paragraph says. The paragraph is simply saying that plotholes can't be ignored with the excuse that "you're just nitpicking".

except in the terran campaign of vanilla where you were a small rebel force taking out armies far larger then you with "resourcefulness" including attacking the main world of the confederacy, fighting off the fleet of the executor and... hold up that sounds familiar with what you said was the problem with WoL...

Where to begin.
1) The size of the Sons of Korhal was not specified. They are a faction just like the Confederacy and the Fleet of the Executor. WoL on the other hand lists the size of the raiders as a capital ship plus a handful of volunteers and does not go on to elaborate after that.
2) The Sons of Korhal military strength was constantly growing and was a threat to the Confederacy. From acquiring a Confederate General and his squadron, to psi emitters which can indirectly destroy planets.
3) As such, the Sons of Korhal never defeated armies that were larger than them. Mengsk manipulated the zerg into killing his enemies. The Confederacy was portrayed as getting weaker and weaker. Mengsk called Duke "a general without an army".
4) The fleet of the executor was delayed. You still see protoss in the second zerg mission, and even then, the Sons of Korhal have actual power, so who cares if they won? The review never claimed that Protoss can't lose.

So, no it's not remotely the same thing. Rebel Yell was just an explanation of how the current terran power structure came to be.

ive yet to actually find someone who can give me a good reason why Raynor doesnt just believe that Tychus was boosted by Moebius and the suit would be taken off after Char

They already found all the artifacts and handed them over, so that should have been it. And that's not the point. The point is that Tosh gives Raynor obvious warnings which he ignores.

Show nested quote +
Raynor has more reason to be angry at Kerrigan than he does at Mengsk


only if he treats Kerrigan and the Queen of blades as the same person, in his mind the Queen of Blades is a false personality forced on her by the Zerg its not really Kerrigan jsut a Zerg thats like her

Right, so why isn't he going after her instead?

a better comparison would be if our wife had split personality and she asked you to pick up some pills for her but you didnt and as a result she went insane and murdered people

at that point you wouldnt consider the second personality your wife and would blame yourself for the deaths since you didnt get the pills she needed

Except that analogy is not what happened in Brood War. Brood War made it clear that Raynor thinks Kerrigan is responsible for her own actions. That's why he promised to kill her. Wings of Liberty has decided that no, she's the victim now and needs rescuing.

Show nested quote +
Mengsk freed him to spy on Raynor.


it always annoys me when people make this assumption, Mengsk did not free Tychus and make hims a spy, he made a deal with Tychus so make contact with raynor and get in touch with moebius and to kill Kerrigan if he gets a shot, Tychus was never a spy, there is no evidence he would ahve been willing to be a spy and no proof he would actually have been able to gather and transmit any effective information safely if he had been a spy

...did you read the rest of the paragraph? That explanation makes no sense either. How is Mengsk supposed to know Raynor would get close to the Queen of Blades, let alone go along with Moebius/Tychus's plan? Did Mengsk know what the artifacts did? If yes, just how the heck would he know that, and why didn't he work with his son or try to assemble them himself? Can Mengsk see the future like the Overmind can?

Either way you're wrong. The writers already confirmed at a blizzcon that Tychus was sent only for surveillance:
So, It’s not that Mengsk had a constant knowledge of everything that Raynor’s Raiders was up to. What Mengsk had was a gun to Tychus’ head. And so, he would get regular reports, but the idea was that when the key moment came, when Tychus was able to do, you know, what he had to do.

http://sclegacy.com/feature/106-blizzcon-2010/899-blizzcon-2010-starcraft-ii-lore-panel

there is no evidence he would ahve been willing to be a spy and no proof he would actually have been able to gather and transmit any effective information safely if he had been a spy

Apart from the direct link that he has to Mengsk? <_<

except Raynor did nothing to hurt mengsk, he stole his shiny new weapon and made some civvies angry at him big freaking deal its not like Raynor actually did anything to really damage mengsks control of the secter in any way

So what? Mengsk was still made to look like a fool for letting Raynor pierce Korhal's orbital defenses and wrecked havok on the streets of the capital city itself. Mengsk's "devious" plan to kill the Queen of Blades was foiled by Raynor as well. This is pretty damn important to his control of the sector I'd say.

Zeratul didnt have much time and he wasnt expecting it at all hes lucky to ahve gotten ANY information its not like he had the time to take a deep long look

This is truly grasping right here. How do you know he didn't he take a good long look? He found out everything else but the information that would have validated the new retcon.

Show nested quote +
It is reminiscent of the old Alien films. Are the Zerg no longer brutal and terrifying? Are they only evil because the Dark Voice is evil?


if your in a dark alley, and someone apears in front of you with an axe and tries to kill you, and another person comes up and kills him then kills you, is he good or evil?

What point are you making?

TBH i had high hopes that maybe this review would be different, but i dont see any difference to all the other people condemning WoL without actually paying attention to SC and BW and without actually thinking deeply on the story and just saying there first impression

Thanks for reading. Let me know if you ever manage to find those quotes which you think confirm your claims.
StarCraft: Subjection: http://www.teamliquid.net/forum/viewmessage.php?topic_id=410514
Forikorder
Profile Joined August 2011
Canada8840 Posts
April 20 2012 03:03 GMT
#67
Let's not make a mountain out of a molehill here, as that's a pretty unsubstantiated jump from what the paragraph says. The paragraph is simply saying that plotholes can't be ignored with the excuse that "you're just nitpicking".


they cant be proven jsut by saying "well if you think rationally" the only thing that paragraph does is try to sell an opinion piece as proven fact

1) The size of the Sons of Korhal was not specified. They are a faction just like the Confederacy and the Fleet of the Executor. WoL on the other hand lists the size of the raiders as a capital ship plus a handful of volunteers and does not go on to elaborate after that.


the sons was never compared to the main army of a race, it was only reffered to as jsut another rebel force and never called an especially big one either

2) The Sons of Korhal military strength was constantly growing and was a threat to the Confederacy. From acquiring a Confederate General and his squadron, to psi emitters which can indirectly destroy planets.


wow they got a general who was alone and abandoned on a world desperately waiting for the confederacy to send reinforcements

he had 2 bunkers a couple marines and some goliaths, dont make it sound like he had this huge force

3) As such, the Sons of Korhal never defeated armies that were larger than them. Mengsk manipulated the zerg into killing his enemies.


just like Raynor never took on anything bigger then him

They already found all the artifacts and handed them over, so that should have been it. And that's not the point. The point is that Tosh gives Raynor obvious warnings which he ignores.



must ahve missed the point where Tosh saids "yo you know Tychus is working for mengsk right?" and the part where he uses some source aside from his half insane vodoo powers

Except that analogy is not what happened in Brood War. Brood War made it clear that Raynor thinks Kerrigan is responsible for her own actions. That's why he promised to kill her. Wings of Liberty has decided that no, she's the victim now and needs rescuing.


no he promised to kill the Queen of Blades not kerrigan

...did you read the rest of the paragraph? That explanation makes no sense either. How is Mengsk supposed to know Raynor would get close to the Queen of Blades, let alone go along with Moebius/Tychus's plan? Did Mengsk know what the artifacts did? If yes, just how the heck would he know that, and why didn't he work with his son or try to assemble them himself? Can Mengsk see the future like the Overmind can?


right cause its not like his son was the one who figured out what the artifacts do or anything

So what? Mengsk was still made to look like a fool for letting Raynor pierce Korhal's orbital defenses and wrecked havok on the streets of the capital city itself. Mengsk's "devious" plan to kill the Queen of Blades was foiled by Raynor as well.


you mean Mengsks half hearted attempt that he risked no assets at all in doing? Tychus was a throw away piece, if it worked and he killed the queen of blades amazing if it didnt oh well time to get serious

This is truly grasping right here. How do you know he didn't he take a good long look? He found out everything else but the information that would have validated the new retcon.


he found out who was the overmind pappy, dont make it sound like he had his biography

What point are you making?


the Zerg are trying to take down the dark voice for self-preservation they still plan to consume the universe after hes gone
SixtusTheFifth
Profile Blog Joined September 2010
New Zealand170 Posts
April 20 2012 03:05 GMT
#68
On April 20 2012 11:00 Forikorder wrote:
ugh i hate when people say this "well when you think about it rationally" its like straight out saying "im right your wrong if you disagree your simply wrong so jsut agree with me"


Yes, that can be used as a catch-all rebuttal of all arguments. However, I don't think the review itself, nor the reviewer's behaviour in this thread, has relied on such an argument.

But what's this...

On April 20 2012 11:00 Forikorder wrote:
but i dont see any difference to all the other people condemning WoL without actually paying attention to SC and BW and without actually thinking deeply on the story and just saying there first impression


Ahh, you like spot the difference? Well, guess what difference I can't spot.


I for one have read the review a couple of times, and have read all the rebuttals a few times; and I for one have enough information to make up my own mind.
Forikorder
Profile Joined August 2011
Canada8840 Posts
April 20 2012 03:06 GMT
#69
Ahh, you like spot the difference? Well, guess what difference I can't spot.

im accusing him of not looking deeply into the story and jsut palying through once and going onto the interwebs to rage

hes accusing me of not being able to think rationally
SixtusTheFifth
Profile Blog Joined September 2010
New Zealand170 Posts
April 20 2012 03:15 GMT
#70
On April 20 2012 12:06 Forikorder wrote:
Show nested quote +
Ahh, you like spot the difference? Well, guess what difference I can't spot.

im accusing him of not looking deeply into the story and jsut palying through once and going onto the interwebs to rage

hes accusing me of not being able to think rationally


Your accusations as they stand:
  • Gradius has played the game once.
  • Gradius' review is the product of rage.
  • Gradius' review does not involve deep looks at the story.


Obviously you typed that very quickly so I'm going to be sporting to someone who is clearly having an emotional reponse. Consider this the written equivilent of "I'm sorry, can you just say that again?"



Forikorder
Profile Joined August 2011
Canada8840 Posts
April 20 2012 03:16 GMT
#71
On April 20 2012 12:15 SixtusTheFifth wrote:
Show nested quote +
On April 20 2012 12:06 Forikorder wrote:
Ahh, you like spot the difference? Well, guess what difference I can't spot.

im accusing him of not looking deeply into the story and jsut palying through once and going onto the interwebs to rage

hes accusing me of not being able to think rationally


Your accusations as they stand:
  • Gradius has played the game once.
  • Gradius' review is the product of rage.
  • Gradius' review does not involve deep looks at the story.


Obviously you typed that very quickly so I'm going to be sporting to someone who is clearly having an emotional reponse. Consider this the written equivilent of "I'm sorry, can you just say that again?"




i dont think Gradius actually looked deeply into the story and is just wining about misconceived problems
Telenil
Profile Joined September 2010
France484 Posts
Last Edited: 2012-04-20 10:42:40
April 20 2012 10:02 GMT
#72
On April 20 2012 12:16 Forikorder wrote:

i dont think Gradius actually looked deeply into the story and is just wining about misconceived problems
That is your right, however, a vast majority of the people who read the review believe otherwise. On this subject, I for one think he looked more deeply than you did (and than I did, for that matters); I also believe you are unwilling to admit the story could be flawed in any major way, and that you will dismiss any such claim as "hating" or "whining" no matter the actual work the author put in his review.

However, I am aware that this overly simple view is probably unfair, and that it sounds a lot less pertinent when you are on receiving side of it. Therefore, I suggest we go back to the lore rather than debating which one of you thought deeply enough before posting. Such personal attacks bring nothing to the discussion; even if Gardius had raged, which he didn't, this would still be an argument about the form and not the content.
Mass Recall: Brood War campaigns on SC2: http://www.teamliquid.net/forum/viewmessage.php?topic_id=303166
Warpish
Profile Joined June 2011
834 Posts
April 20 2012 15:12 GMT
#73
Great article. I agree with almost everything. The story is horrible, unbelievably cheesy and it was written for the lowest common denominator. I agree that the Valerian perspective would be better suited for the campaign.

Regarding the gameplay, I don't think that the missions are all that great. You are only given the illusion of choice but in fact, everything is scripted. Mission like Supernova, Engine Of Destruction, The Great Train Robbery, The Moebius Factor, The Devil's Playground, etc, almost play themselves because there is very little room to make your own decisions or to choose alternative paths/strategies.

I hope that Blizzard can come up with a better storyline (worst will be difficult) and better missions in HotS, but most of all I hope that they don't mess up the multiplayer.
Forikorder
Profile Joined August 2011
Canada8840 Posts
April 20 2012 15:19 GMT
#74
On April 20 2012 19:02 Telenil wrote:
Show nested quote +
On April 20 2012 12:16 Forikorder wrote:

i dont think Gradius actually looked deeply into the story and is just wining about misconceived problems
That is your right, however, a vast majority of the people who read the review believe otherwise. On this subject, I for one think he looked more deeply than you did (and than I did, for that matters); I also believe you are unwilling to admit the story could be flawed in any major way, and that you will dismiss any such claim as "hating" or "whining" no matter the actual work the author put in his review.

However, I am aware that this overly simple view is probably unfair, and that it sounds a lot less pertinent when you are on receiving side of it. Therefore, I suggest we go back to the lore rather than debating which one of you thought deeply enough before posting. Such personal attacks bring nothing to the discussion; even if Gardius had raged, which he didn't, this would still be an argument about the form and not the content.

kinda funny how your saying we should stop the personal attacks when you were the only one making them
Feb
Profile Joined December 2010
98 Posts
April 20 2012 16:25 GMT
#75
am i the only one who thinks the "bad" dialogue example is terrible. Both peices of dialogue are pretty damn hammy, and i'd argue if you looked at just the dialogue (ignoring the story and the voice acting) sc1/bw would be about equal to sc2. i think sc2 may even be better by most standards as sc2 features characters actually having dialogue with each other much more than the speechifying of sc1/bw (and some of the dialogue in sc1 was pretty cringe-worthy to me personally such as kerrigan and raynor's first exchange in rebel yell, "oh right, you're a telepath.")

the big difference between sc1/bw and sc2 is that sc1/bw had vastly superior voice acting. most of the voice acting in sc2 feels like they rushed through it as quickly as possible and a lot of nuance that could have saved the writing was lost. most of the voice actors sound more concerned they get their accent right than convey emotion so it all sounded pretty uninvolved and flat to my ears. the lack of emotion may also stem from a story that contained much less emotion than anything in sc1/bw. but we've already debated quite a bit on that.
DoubleReed
Profile Blog Joined September 2010
United States4130 Posts
Last Edited: 2012-04-20 17:08:42
April 20 2012 17:01 GMT
#76
Show nested quote +
No, the reason for my offendedness is that you talked about what the story should have been, rather than "perhaps it could have worked this way or that way in order to avoid this issue." Apparently, it's supposed to go your way. It reeks of arrogance and it's off-putting. There is little humor, positivity, or humility. It's not a pleasant read.

As I said, I agree begrudgingly with many of your points. But why would I want to agree with you? You don't need to be an "asskisser" in order to not come off as so arrogant.


Whatever buddy. You must have missed this part at the very beginning where I make it patently obvious what the point of my suggestions and criticisms is:
Show nested quote +
However, some people feel that if there is something negative to say, it shouldn’t be said at all. This is simply not true. SCLegacy especially consists of some of Blizzard’s most loyal fans. We have been enjoying this game for over a decade, and will never stop loving this franchise or trying to help improve it.


Sorry if you got the impression that things are supposed to go my way or whatever, but there is nothing I can do about that. People say that this review is not relevant now, yet when Blizzard goes around in interviews saying how much the fans loved the story and how great it was, then clearly the things in this review have not been iterated enough, which makes this review alot more relevant in April of 2012 than you would think.


Yes, and that paragraph in the first part of the review is what lead me to actually read the review instead of ignoring it. And then the review disappointed me. I have no problem with people saying negative things about the campaign, but that entire Plot section is filled with "they should have done this" and "shouldn't have done that." That is what gives me the impression that things are supposed to go your way. You give very specific suggestions that simply don't need to be that specific. That whole section is all about what you think the story should be.

Show nested quote +
You can't make your criticism any clearer than that? So you can't articulate any issue you had with her voice acting whatsoever? Sheesh. Once again I question why you are commenting on it at all. It is in stark contrast to everything else in the article which is much more thought-out.


Alright, for the last time, "the “subtle nuances” that Tricia Helfer apparently added to the voice are inconspicuously missing". This is the voice acting criticism. Just because it is one sentence and not giant paragraphs like the rest of the review does not mean there is no criticism. "Subtle nuances" is the thing that she was supposed to add to the voice acting, yet did not. If you don't understand what this voice-acting term means, then please for gods sake don't comment on it. x)


Oh come on, that's pretty shitty criticism and I can't believe you're still defending it. All I have to say to counter you is "Well, I did in fact hear Tricia's subtle nuances in her voice" and we're left at a standstill. I don't know why you seem completely unable (or unwilling) to describe someone's voice acting. Unless you think "lacking subtle nuance" is a description. Was she too wooden? Was she too sultry, smokey, hammy, happy, fierce, boring, simple for you? Would you like to give examples to show what you mean (like every other criticism in the review)? Saying "Glynnis Campbell’s original performance is sorely missed" is a pretty strong statement. It simply does not follow from "Man, this voice is really lacking subtle nuance!"

By now, I really thought you would have said "Yea, I didn't do a good job describing my issues with the voice acting," but I guess I may have put you too far on the defensive.
Telenil
Profile Joined September 2010
France484 Posts
Last Edited: 2012-04-20 17:30:03
April 20 2012 17:23 GMT
#77
On April 21 2012 00:19 Forikorder wrote:
kinda funny how your saying we should stop the personal attacks when you were the only one making them

*rolleyes*
On April 20 2012 19:02 Telenil wrote:
I am aware that this overly simple view is probably unfair, and that it sounds a lot less pertinent when you are on receiving side of it.
This means that I don't actually believe what I've written in that first paragraph. Which would, indeed, have been exactly as stupid as your attacks on Gradius if I had said it seriously. But I do hope that, in reality, you could possibly change your minds if some perfect argument was presented to you.

On April 21 2012 02:01 DoubleReed wrote:
All I have to say to counter you is "Well, I did in fact hear Tricia's subtle nuances in her voice" and we're left at a standstill.
As long as you *do* hear the subtle nuances, and can quote a few lines that illustrate your point, yeah, that's a standstill. Why is that bad though? This would be a constructive discussion, as opposed to the "oh come on, I can't believe you didn't realise the error of your ways".
If you have any examples of your own to illustrate your points, be my guest.
Mass Recall: Brood War campaigns on SC2: http://www.teamliquid.net/forum/viewmessage.php?topic_id=303166
Forikorder
Profile Joined August 2011
Canada8840 Posts
April 20 2012 17:43 GMT
#78
But I do hope that, in reality, you could possibly change your minds if some perfect argument was presented to you.


ive been arguing about the story with people pretty mcuh since WoL came out and all i ever hear is the same tired arguments repeated over and over as they completely ignore everything i say

i honestly dont think its possible for anyone to change my mind because i dont see how i could be wrong at this point

even earlier in this thread, the review made clear grievances at how they felt Raynor was taking out forces he shouldtn have been able to but when i point out the sons of korhal did the exact same thing then its OK for them to do it since they did it first

or people say acturus's remarks at the end of the press conference was completely out of character yet i point out he pretty mcuh said the exact thing to Raynor when raynor left the sons of korhal

people see Sc/BW with rose tinted glasses and forget all of the things that were wrong or could ahve been done better and treat it as some flawless masterpiece and then say WoL is bad in comparison
rezoacken
Profile Joined April 2010
Canada2719 Posts
Last Edited: 2012-04-20 17:51:13
April 20 2012 17:45 GMT
#79
I agree with the article. Was a little long but I agree with: "Fun missions, bad writing/storytelling".

Anyway I never liked Metzen, I feel he has good ideas but is a terrible writer and storyteller. It's one thing to have the idea its another to tell it. I mean just hearing him talk in the story panels doesn't look serious enough, I'm not against joking around but that really doesn't look serious. And as far as storytelling go, nowadays it requires more effort through cutscenes, voice acting etc and an overall coherence of the story.

If Blizzard wanted to keep this liberty of chosing your mission I'm fine with it, but then be able to do it as well as Mass Effect can.
Either we are alone in the Universe or we are not. Both are equally terrifying.
DoubleReed
Profile Blog Joined September 2010
United States4130 Posts
Last Edited: 2012-04-20 18:01:59
April 20 2012 17:54 GMT
#80
On April 21 2012 02:23 Telenil wrote:
Show nested quote +
On April 21 2012 02:01 DoubleReed wrote:
All I have to say to counter you is "Well, I did in fact hear Tricia's subtle nuances in her voice" and we're left at a standstill.
As long as you *do* hear the subtle nuances, and can quote a few lines that illustrate your point, yeah, that's a standstill. Why is that bad though? This would be a constructive discussion, as opposed to the "oh come on, I can't believe you didn't realise the error of your ways".
If you have any examples of your own to illustrate your points, be my guest.


Excuse me, but Gradius did not have anything to back him up. Therefore, I don't need anything to back me up, and my statement is just as valid as his. And now you see why it actually isn't a constructive discussion, but instead something dull and boring.

Maybe if Gradius had well-thought out criticism, with possibly an example, THEN we could have a constructive discussion, because I would have to provide the same in order to discuss it. It's unfair for you to ask me to and not ask Gradius to do the same.

It is not constructive criticism. However, notice that my point is constructive criticism of his article.
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