StarCraft: Legacy is proud to present its review of the Wings of Liberty story. As is the standard with SC:L articles, it is extensive and contains the culmination of the best suggestions and feedback we have to improve the StarCraft franchise.
SC:L Reviews Wings of Liberty
| Forum Index > StarCraft 2 HotS |
|
Gradius
United States112 Posts
StarCraft: Legacy is proud to present its review of the Wings of Liberty story. As is the standard with SC:L articles, it is extensive and contains the culmination of the best suggestions and feedback we have to improve the StarCraft franchise. | ||
|
Toastmold
Canada207 Posts
| ||
|
c3rberUs
Japan11286 Posts
| ||
|
BreakfastBurrito
United States893 Posts
And this whole website is pretty great too-love the retcon explanations To first reply, I believe they suggest Artanis, not Tassadar (Artanis flew a scout) Some of it feels a little nit-picky, such as the condemnation of the tal'darim. Blizzard wasn't being insensitive to religious folks, the tal'darim was portrayed as an extremist band... Perhaps still dedicated to the khala/dead conclave? I know that would be a huge retcon to the books and whatnot but that's the only way they are credible in the game. Either way they were terribly generic, like many of the characters... TLDR this was a good review and explained a lot :D | ||
|
chocopaw
2072 Posts
Great writeup. I really wonder what Blizzards lore guys think after reading something of that. Do they not care because they were just following orders to create a story that 12 year olds might like? Or did they really just fuck up really bad? | ||
|
ThumZz
Netherlands70 Posts
| ||
|
[F_]aths
Germany3947 Posts
The cheesy quest for "epic" characters is (according to Dustin Browsers in his 2011 GDC lecture) a side effect of the esports capability. They made Tychus that large so he stands out from the anonymous marines, making it easier to connect with what happens on the screen, so that marines are not just only ants for you to command. | ||
|
Telenil
France484 Posts
| ||
|
Checkm8
Japan627 Posts
On April 15 2012 13:21 Toastmold wrote: Why would you try to campaign for Tassadar's cardboard stand-in to replace Zeratul as the main character of the third expansion. That is like casting Matthew Broderick instead of Bruce Willis in a Die Hard movie. That putz flew a scout! A SCOUT! Hahaha this :D Yeah, I mean why the heck do you want to make the scout pilot a substitute for Zeratul when it was the latter who done almost everything in BW for protoss? (with the exception of carrying the Uraj, spearheading the attack on the UED blockade, attacking Kerrigan in the final zerg mission, and being Zeratul's sidekick) In terms of being the one to reunite the protoss, why the heck would Artanis be the one to try, when it was his Conclave that made things difficult for other protoss tribes? (the dts being one) | ||
|
solarwing
Vietnam29 Posts
| ||
|
Telenil
France484 Posts
If you want a serious storyline about diplomacy and preparing for war, you need someone serious. If Zeratul is used, we're likely to have the same sort of character as Raynor - the wild guy who believes in prophecies, is alone against the universe, ans still succeeds in his nigh-impossible tasks because... er, because. If you use Artanis, you will have a guy that is actually in charge, commands an army and can negociate with other factions in a somewhat realistic way. If I understood the reiew correctly, this is what the people who wrote it have in mind. This is not about Artanis or Zeratul themselves, more like what the story would be if it was a development of the themes currently associated with the main character. | ||
|
Yoshi Kirishima
United States10366 Posts
I agree, I loved tosh haha Great analysis, hopefully blizzard sees this? They still have the same writers from BW to SC2 right? Or at least the main guy chris metzen. Perhaps it was just time constraint or activision wanting a different kind of story (more "generic" or whatever, like hollywood cheesiness is what it was called in this review), but maybe they just made a lot of mistakes (no matter the reason) and hopefully they can improve in the next games. | ||
|
Demicore
France503 Posts
Pretty much all of his dialog from the original game is invalidated. Here is a classic line from StarCraft: My children, the hour of our victory is at hand. For upon this world of Aiur shall we incorporate the strongest known species into our fold. Then shall we be the greatest of creation's children. We shall be...Perfect. What he means to say instead is: My children, the hour of our loss is at hand. For once we end up achieving our goals, it will only doom us to die at the hands of the hybrid. Actually, I don't even want to be here and I hope I get killed soon. Dear Pete I can't stop laughing :D | ||
|
Serpest
United States603 Posts
I'm really not sure where blizz is taking HotS, but I hope it un-retcons what sc2 retconned from broodwar. Don't get me wrong, I enjoyed sc2; it's just not as gripping as sc1 still is 14 years on. | ||
|
TheMatrix
51 Posts
SC2 story was absolutely atrocious and childish. | ||
|
Demerzel
23 Posts
| ||
|
BronzeKnee
United States5219 Posts
| ||
|
GizmoPT
Portugal3040 Posts
On April 17 2012 01:58 BronzeKnee wrote: This review is how many years late? It makes some good points, but I actually really enjoyed the campaign, it was fun, and the wandering aspect of the campaign is explained by the fact your essentially a mercenary. better late than never :p | ||
|
Feb
98 Posts
i think valerian could have been an interesting choice in protagonist (and vaguely agree regarding artanis and what hots looks like it's gonna do to kerrigan), but there was an expectation to be playing as raynor. i think a fusion of these ideas might have worked best, perhaps starting the game in a mission where raynor gets outnumbered (most likely by the zerg, cuz why were they underground all this time?) and then captured by valerian (as there really weren't any missions the player "loses" unlike most of the protoss and terran missions of broodwar). valerian has no business as a military commander and perhaps something happens to his tactictian forcing raynor to take command of a crew that barely trusts him. this would smooth over a lot of plot points and create dramatic tension. it'd also allow us to view mengsk from valerian's perspective, discovering his treachery rather than just knowing it. and valerian's lack of ties with the protoss wouldn't force the invention of the tal'darim. furthermore i always assumed that starcraft: ghost would have ended with nova killing mengsk as the final boss (again, after discovering his corruption), so i never quite understood why he is not only presented as alive during the timeline of the game, and not only isn't killed but survives its climax. it seems that if they were done with the character as they stated, they should have killed him as soon as possible (possibly before the timeline of starcraft 2) rather than have him live. but meh, i'll still be buying all the games. | ||
|
askTeivospy
1525 Posts
| ||
| ||