StarCraft: Legacy is proud to present its review of the Wings of Liberty story. As is the standard with SC:L articles, it is extensive and contains the culmination of the best suggestions and feedback we have to improve the StarCraft franchise.
SC:L Reviews Wings of Liberty
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Gradius
United States112 Posts
StarCraft: Legacy is proud to present its review of the Wings of Liberty story. As is the standard with SC:L articles, it is extensive and contains the culmination of the best suggestions and feedback we have to improve the StarCraft franchise. | ||
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Toastmold
Canada207 Posts
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c3rberUs
Japan11286 Posts
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BreakfastBurrito
United States893 Posts
And this whole website is pretty great too-love the retcon explanations To first reply, I believe they suggest Artanis, not Tassadar (Artanis flew a scout) Some of it feels a little nit-picky, such as the condemnation of the tal'darim. Blizzard wasn't being insensitive to religious folks, the tal'darim was portrayed as an extremist band... Perhaps still dedicated to the khala/dead conclave? I know that would be a huge retcon to the books and whatnot but that's the only way they are credible in the game. Either way they were terribly generic, like many of the characters... TLDR this was a good review and explained a lot :D | ||
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chocopaw
2072 Posts
Great writeup. I really wonder what Blizzards lore guys think after reading something of that. Do they not care because they were just following orders to create a story that 12 year olds might like? Or did they really just fuck up really bad? | ||
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ThumZz
Netherlands70 Posts
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[F_]aths
Germany3947 Posts
The cheesy quest for "epic" characters is (according to Dustin Browsers in his 2011 GDC lecture) a side effect of the esports capability. They made Tychus that large so he stands out from the anonymous marines, making it easier to connect with what happens on the screen, so that marines are not just only ants for you to command. | ||
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Telenil
France484 Posts
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Checkm8
Japan627 Posts
On April 15 2012 13:21 Toastmold wrote: Why would you try to campaign for Tassadar's cardboard stand-in to replace Zeratul as the main character of the third expansion. That is like casting Matthew Broderick instead of Bruce Willis in a Die Hard movie. That putz flew a scout! A SCOUT! Hahaha this :D Yeah, I mean why the heck do you want to make the scout pilot a substitute for Zeratul when it was the latter who done almost everything in BW for protoss? (with the exception of carrying the Uraj, spearheading the attack on the UED blockade, attacking Kerrigan in the final zerg mission, and being Zeratul's sidekick) In terms of being the one to reunite the protoss, why the heck would Artanis be the one to try, when it was his Conclave that made things difficult for other protoss tribes? (the dts being one) | ||
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solarwing
Vietnam29 Posts
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Telenil
France484 Posts
If you want a serious storyline about diplomacy and preparing for war, you need someone serious. If Zeratul is used, we're likely to have the same sort of character as Raynor - the wild guy who believes in prophecies, is alone against the universe, ans still succeeds in his nigh-impossible tasks because... er, because. If you use Artanis, you will have a guy that is actually in charge, commands an army and can negociate with other factions in a somewhat realistic way. If I understood the reiew correctly, this is what the people who wrote it have in mind. This is not about Artanis or Zeratul themselves, more like what the story would be if it was a development of the themes currently associated with the main character. | ||
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Yoshi Kirishima
United States10366 Posts
I agree, I loved tosh haha Great analysis, hopefully blizzard sees this? They still have the same writers from BW to SC2 right? Or at least the main guy chris metzen. Perhaps it was just time constraint or activision wanting a different kind of story (more "generic" or whatever, like hollywood cheesiness is what it was called in this review), but maybe they just made a lot of mistakes (no matter the reason) and hopefully they can improve in the next games. | ||
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Demicore
France503 Posts
Pretty much all of his dialog from the original game is invalidated. Here is a classic line from StarCraft: My children, the hour of our victory is at hand. For upon this world of Aiur shall we incorporate the strongest known species into our fold. Then shall we be the greatest of creation's children. We shall be...Perfect. What he means to say instead is: My children, the hour of our loss is at hand. For once we end up achieving our goals, it will only doom us to die at the hands of the hybrid. Actually, I don't even want to be here and I hope I get killed soon. Dear Pete I can't stop laughing :D | ||
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Serpest
United States603 Posts
I'm really not sure where blizz is taking HotS, but I hope it un-retcons what sc2 retconned from broodwar. Don't get me wrong, I enjoyed sc2; it's just not as gripping as sc1 still is 14 years on. | ||
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TheMatrix
51 Posts
SC2 story was absolutely atrocious and childish. | ||
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Demerzel
23 Posts
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BronzeKnee
United States5219 Posts
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GizmoPT
Portugal3040 Posts
On April 17 2012 01:58 BronzeKnee wrote: This review is how many years late? It makes some good points, but I actually really enjoyed the campaign, it was fun, and the wandering aspect of the campaign is explained by the fact your essentially a mercenary. better late than never :p | ||
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Feb
98 Posts
i think valerian could have been an interesting choice in protagonist (and vaguely agree regarding artanis and what hots looks like it's gonna do to kerrigan), but there was an expectation to be playing as raynor. i think a fusion of these ideas might have worked best, perhaps starting the game in a mission where raynor gets outnumbered (most likely by the zerg, cuz why were they underground all this time?) and then captured by valerian (as there really weren't any missions the player "loses" unlike most of the protoss and terran missions of broodwar). valerian has no business as a military commander and perhaps something happens to his tactictian forcing raynor to take command of a crew that barely trusts him. this would smooth over a lot of plot points and create dramatic tension. it'd also allow us to view mengsk from valerian's perspective, discovering his treachery rather than just knowing it. and valerian's lack of ties with the protoss wouldn't force the invention of the tal'darim. furthermore i always assumed that starcraft: ghost would have ended with nova killing mengsk as the final boss (again, after discovering his corruption), so i never quite understood why he is not only presented as alive during the timeline of the game, and not only isn't killed but survives its climax. it seems that if they were done with the character as they stated, they should have killed him as soon as possible (possibly before the timeline of starcraft 2) rather than have him live. but meh, i'll still be buying all the games. | ||
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askTeivospy
1525 Posts
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Parnage
United States7414 Posts
The Terrans have no issue throwing men at the problem it seems reasonable for most of the Terran Commanders to be abit careless with the lives of the men who are already condemned. I am surprised they made no mention of the armories most positive contribution that of reading up on all the units and the bits of lore and amusing background put in for units like Vulture Spider mines having a horror movie franchise and the Siege tanker with built in sound system. | ||
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Gradius
United States112 Posts
![]() On April 15 2012 20:51 Checkm8 wrote: Hahaha this :D Yeah, I mean why the heck do you want to make the scout pilot a substitute for Zeratul when it was the latter who done almost everything in BW for protoss? (with the exception of carrying the Uraj, spearheading the attack on the UED blockade, attacking Kerrigan in the final zerg mission, and being Zeratul's sidekick) In terms of being the one to reunite the protoss, why the heck would Artanis be the one to try, when it was his Conclave that made things difficult for other protoss tribes? (the dts being one) Well, are you really ready to spend 20 more missions pillaging tombs for crystals & artifacts, listening to Zeratul mutter basic combat instructions to himself? Personally I'd rather lead invasions and purify planets of Zerg. Because that's what you'll be doing if you play as somebody who is actually with the main Protoss empire. Zeratul may be the more interesting character, but Artanis is the better candidate here because is young and ascended to the rank of Heirarch so quick: somebody that everyone can rally behind. Zeratul's niche is wandering the void and doing secret ninja stuff. Artanis...this is all he's been doing his entire life. And we can still see Zeratul in the game after all. On April 17 2012 07:26 Feb wrote: this was pretty good, and they make several valid points, though i disagree with them on a couple (such as calling horner a good character, he contributes nothing to the plot and has no conflict with anyone and to me came off as yet another wasted opportunity. Hey, he didn't act like a retard, so can't we just leave it at that? x) On April 17 2012 07:26 Feb wrote:i also disagreed with their feelings about selendis, the protoss campaign of starcraft clearly demonstrated that the protoss arrogantly believe themselves superior and allow themselves to sidetrack their fight against the swarm to put tassadar on trial or be racist towards zeratul, they have little to no regard for the lives of their race (possibly due to ressurection technology), and many enjoy combat for the sake of combat (look at almost any dialogue involving fenix)). I never heard of protoss having resurrection tech, and it's clear that they care about their lives. They may be overly zealous, but this does not give them a license to act like idiots. The main theme of the Protoss in StarCraft II is that the devastating population losses have forced them to adapt. From recalling weapons that they once thought were too powerful for them to use i.e. Mothership and Colossus, to using dishonorable tactics such as Phoenix Overload (when it still existed), to saving warriors from death by warping them back to a safe haven using their power suit, to saving warriors from death yet again by fitting them into Immortals, Dragoons and Stalkers, it is clear that Protoss place a high value on lives. Selendis in a way encompasses this new attitude as a newly elected official. She was also portrayed as highly rational and intelligent in the dark templar saga, so this behavior coming from her is utterly incongruous. Some of it feels a little nit-picky, such as the condemnation of the tal'darim. Blizzard wasn't being insensitive to religious folks, the tal'darim was portrayed as an extremist band... But this is what I'm talking about. What does it mean to be an extremist band and why does it give Raynor the right to murder & pillage them? The Tal'Darim certainly did not endear themselves to us by killing the Moebius team, but they likely told Moebius the same thing they told Raynor: please leave or we'll resort to force. On April 17 2012 09:54 Parnage wrote: Good article but seems to have this confusion for why the characters care little for the men who die for them. If memory serves most of the Dominions forces are prisoners who got mind swiped for combat. Those men have no value because they are essentially already dead by the mere fact that they have been conscripted. I mean even in BroodWar the only reason Lore wise for the medic to be placed in the field as a unit was to improve marine survival by what was it two seconds? The Terrans have no issue throwing men at the problem it seems reasonable for most of the Terran Commanders to be abit careless with the lives of the men who are already condemned. I am surprised they made no mention of the armories most positive contribution that of reading up on all the units and the bits of lore and amusing background put in for units like Vulture Spider mines having a horror movie franchise and the Siege tanker with built in sound system. The Dominion seems to employ a mix. The extended fiction shows that they abduct innocent people and then resocialize them. Warfield did thank Raynor for saving "his boys", he just doesn't seem to care that Raynor slaughters Dominion soldiers en-masse every other time. | ||
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Chronopolis
Canada1484 Posts
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Meatloaf
Spain664 Posts
Now theres nothing to be done , well have the same character treatment for Kerrigan and Zeratul , a character with no apparent downsides and that outwits everyone else in the galaxy bc hey , you are the player and youre playing a badass!! well , lets see with HotS but the campaign was certainly disappointing story-wise as SC:L says. | ||
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Belha
Italy2850 Posts
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HeroMystic
United States1217 Posts
On April 17 2012 16:23 Meatloaf wrote: if they would have sticked to the player being a "noname" commander / cerebrate / executor... everything woulda been different. I agree. In fact I would say it would've been "better". Half the reason why SC/BW had such a great storyline is because you as a player are personally planted into the story (particularly for Terran and Protoss, Zerg is somewhat shafted because they're pretty much a mindless drone for the Overmind/Kerrigan). It's also part of the reason why the UED in BW worked as well as it did, despite being an entirely new faction. Personally, I think for at least Wings of Liberty, it would've been best to have a "Create-a-Character" mode where you can essentially make an avatar for yourself to be a Commander on the Hyperion, similar to how it was done in SC/BW, or even SW:KOTOR for that matter. It would've allowed Raynor to not be player driven, and therefore less schizophrenic. On the article itself I 100% agree on wishing Blizzard never allow us to choose the order of missions. If they do, every other mission choice needs to be locked out right after it. The plot becomes isolated and fragmented otherwise. | ||
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Tamburlaine
Canada288 Posts
A bit too soft on Horner, though. Sure he had a consistent character, but he also had a useless character. Should've at least made him the magistrate from SC1... | ||
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Feb
98 Posts
I never heard of protoss having resurrection tech, and it's clear that they care about their lives. They may be overly zealous, but this does not give them a license to act like idiots. The main theme of the Protoss in StarCraft II is that the devastating population losses have forced them to adapt. From recalling weapons that they once thought were too powerful for them to use i.e. Mothership and Colossus, to using dishonorable tactics such as Phoenix Overload (when it still existed), to saving warriors from death by warping them back to a safe haven using their power suit, to saving warriors from death yet again by fitting them into Immortals, Dragoons and Stalkers, it is clear that Protoss place a high value on lives. Selendis in a way encompasses this new attitude as a newly elected official. She was also portrayed as highly rational and intelligent in the dark templar saga, so this behavior coming from her is utterly incongruous. in original starcraft and brood war, dragoons were resurrected zealots, implying limited but available resurrection technology. i also feel their treatment of tassadar and the actions of aldaris (and circumstances surrounding his death), imply that a large number of the protoss population don't have a ton of regard for the lives of their people especially when faced with the threat of betrayal (which raynor's resistance could be viewed as). | ||
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Scrutinizer
170 Posts
Many very good points that certainly need to be addressed. It just goes on to show that Blizzard has unfortunately become just "a company" and no real enthusiasts such as yourself are employed for the plot consistency (or equivalent) even if there are tons of them around, they do not hold their game dearly as they were in the past, it is just a product for the kids. This made me laugh hard among all others: "As for the Hanson arc, if you side with Hanson, it turns out that the infestation was relatively minor and that the Protoss were overreacting. If you side with the Protoss, it turns out there is a full blown infestation and Hanson was the one overreacting. The universe and reality shifts based on Raynor's choice to make him look like he can do no wrong. Raynor is infallible." It summarizes well the point you make in general. And the part about the Taldarim massacres is a marvelous identification of a sociological tendency. The fact did not even tingle the "scenarist" there, whose point of view is ironically quite parallel to the world view of the standard american about the self-righteous invasions of the recent years for some black artifact found in the soil. The story has clearly fallen so far in essence compared to that of the original. | ||
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Tamburlaine
Canada288 Posts
On April 18 2012 04:59 Feb wrote: in original starcraft and brood war, dragoons were resurrected zealots, implying limited but available resurrection technology. i also feel their treatment of tassadar and the actions of aldaris (and circumstances surrounding his death), imply that a large number of the protoss population don't have a ton of regard for the lives of their people especially when faced with the threat of betrayal (which raynor's resistance could be viewed as). Not resurrected, merely wounded in action. The dragoon was one part tank, one part life support. | ||
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pookums
151 Posts
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Rizare
Canada592 Posts
The missions weren't really too exciting, but that's just me | ||
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TheRealDudeMan
United States213 Posts
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Alacast
United States205 Posts
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Telenil
France484 Posts
On April 18 2012 10:01 TheRealDudeMan wrote: To be fair, Hanson's death was the one moment in which I felt I was in a Brood War sequel. In my mind she was the pretty, good-hearten girl that couldn't possibly be harmed given the general ambiance of the game, I really didn't it coming.Great read. Heart of the swarm definitely needs to bring some of the more darker concepts back. There were so many missions in Brood War where I felt as if I was defending someones honor or getting vengeance. The objectives even seemed important. Alexei Stukov was my favorite character. He was military at heart and then Duran just murders him in cold blood. Where were any of those moments in SC2? People tend to believe she was experimenting on herself, but I never quite got why. She could just as well have been infected on Agria along with some of her colonists, with the virus taking longer than usual to affect her. | ||
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Sbrubbles
Brazil5776 Posts
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Rowrin
United States280 Posts
On April 18 2012 23:37 Sbrubbles wrote: If HotS is any good it will start off with Kerrigan returning to her BW days badassery (along with Glynnis Campbell’s voice acting) by infesting the Hyperion on mission 1. Jim wouldn't be any happier than serving his queen. i predict a massive plot hole. In one version of the campaign, hansen finds a cure, in another she dies before finding the cure. Edit: but wait, i just realized something. In brood war there was already a cure for infestation because they used it on reanimated alexi. Wat? | ||
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voltaic
1071 Posts
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nerak
Brazil256 Posts
![]() Don't forget Starcraft Armory. They have around the same activity SCLegacy does. (and of course there's SC Reddit, but two things those guys hate are single player and reading) And the part about the Taldarim massacres is a marvelous identification of a sociological tendency. The fact did not even tingle the "scenarist" there, whose point of view is ironically quite parallel to the world view of the standard american about the self-righteous invasions of the recent years for some black artifact found in the soil. Since 2008 or 2009 I think, when I saw this Blizzcon panel where they showed a demo mission where they were retrieving an artifact from the "Protoss fanatics", I thought "this is not heading the way it should..." It is very funny that for some Americans the fact that someone is "fanatic" about something automatically turns those people stupid and violent. If you read SC's manual, you'll see Metzen frankly believes "socialism" is evil and genocidal; yet, DuGalle and Stokov are awesome, tragic characters. They want to have "fanatics" as evil, fine, but where's their humanity? I guess that's what war does to people: there was no war in 1998, and now SC is a little closer to an 80's action movie. To be fair, Hanson's death was the one moment in which I felt I was in a Brood War sequel. In my mind she was the pretty, good-hearten girl that couldn't possibly be harmed given the general ambiance of the game, I really didn't it coming. People tend to believe she was experimenting on herself, but I never quite got why. She could just as well have been infected on Agria along with some of her colonists, with the virus taking longer than usual to affect her. I don't know why are people always saying she experimented on herself. I agree that Raynor's choices change reality; but sometimes I try hard to believe that Raynor's insensibility upset Hanson so much she couldn't find the cure in time. But no matter how hard I try there is no way the story can be understood this way... This is definitely Brood War. But there are also other moments that are somewhat dark too: - The ending of New Folsom if you side with Tosh. Nobody is dieing here, but it shows that Raynor is actually more like Tosh than like Matt. - When Raynor accepts the deal with Valerian, he kind of freaks out. His obsession shows to be more important than everything. He's doing the right thing for the wrong reasons. And that's about it ![]() | ||
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DoubleReed
United States4130 Posts
I thought the plot suggestions were absolutely ridiculous. Apparently they've never played a Blizzard game before, because the Underdog always wins all the time. This has actually been rather consistent in Blizzard. Saying that it's silly that Raynor could have bested all these people who supposedly outmatch him is idiotic. We're the underdog. How about the last mission of Brood War, where Kerrigan is the underdog? She fights off three fleets while completely out of position. How about the last mission of WC3: FT? Arthas was supposedly "evenly-matched" at the end of WC3: RoC, and now Illidian has become more demonic and stolen the Eye of Sargeras as well as the Skull of Gul'dan, and yet Arthas now beats Illidian? Well of course, because he's the underdog. It is perfectly acceptable to have the underdog win in these stories, and in fact, I think it's rather necessary to have a fun campaign. Valerian instead of Raynor? What a bizarre suggestion. Especially as that would make you not the underdog, and would reveal far too much far too quickly. It's really a faulty idea, and doesn't make any sense. Artanis instead of Zeratul? Why? Both could work perfectly fine imo, so I don't really care. But his reasoning is stupid and nonsensical. It just makes him sound like an arrogant prick. He makes some valid points, but after reading those I was simply inclined to disagree because I didn't like him. He also insults Tricia Helfer totally randomly. What was his problem with her performance? I honestly don't know, because he doesn't tell us. The author just apparently wanted to insult her. Clearly this is a very high quality review that deserves our respect /sarcasm. The Zerg were incredibly frightening in WoL, even if Kerrigan may have gotten a downgrade. In nearly every mission they were portrayed as some unstoppable swarm that is constantly attacking everywhere at once. I'm surprised he criticized that as I felt they were some of the best world-building that WoL had. The Overmind was not trashed like so many people seem to claim. The entire idea that the Overmind was a slave to the Xel'Naga was grossly hinted at throughout the lore and throughout the series. I have absolutely no idea why people consider this a retcon. It is probably one of the most blatantly canon ideas out there and always has been. The Overmind in SC1 had the exact same goal that the Xel'Naga had: Merge the Zerg and the Protoss together (he even mentions the Purity of Essence and Purity of Form in the campaign FFS). Apparently people want this to be a coincidence? This was the Overmind's singular purpose, and this is why he does everything that he does in SC1 (except for Kerrigan, obviously). This was no retcon. I honestly think this was planned in SC1, and am very shocked that people consider that a retcon of any sort. Criticizing the Dark Voice when we don't know anything about him is stupid. Obviously he's supposed to be mysterious, so the question becomes "do we want to know more about him?" The answer is yes, we want to know more. Therefore he is as successful as he can be in the first installment. It'd be like criticizing Emperor Palpatine after only watching A New Hope. I actually think he's wrong about the way the Dominion worked. The idea was that the Dominion united all the factions together. So there may have been rebel factions here and there from Umajon or whatever, but there aren't really any other terran factions to have any sort of power struggle with. They've all been united. I dunno, I could be wrong. His criticism of the newscasts was weird. They actually did a pretty good job of not re-using the joke too much and varying it a bit. I didn't understand his criticism at all. The criticism of the artifact is total fucking bullshit. You cannot claim that Kerrigan is now good because she's human when we have not even seen her be human! You can't claim this shifts things from a grey morality to a black-and-white morality when we haven't seen it! What the fuck kind of assumption is that? That's the stupidest criticism in the whole thing. If anything, the transformation from Kerrigan to human raises all sorts of awesome moral questions! You don't just get to say "Oh well now that she's human, she's a good guy" when that hasn't been shown or even implied in the story! That's a completely random criticism. It would be like if I said "I don't like how Zeratul is total sissy in Legacy of the Void." Where did that even come from! I did think the characterization of Raynor as a schizophrenic was pretty funny though. | ||
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Gradius
United States112 Posts
On April 18 2012 03:17 Tamburlaine wrote: A little late, but still very accurate. So many jarring jumps from gritty sci-fi to cheesy action movie, pointless "moral dilemma" wankery, character motivations that are less "mysterious" and more "you're a god damn idiot"... I LOLed...thank you. I don't know why are people always saying she experimented on herself. I agree that Raynor's choices change reality; but sometimes I try hard to believe that Raynor's insensibility upset Hanson so much she couldn't find the cure in time. But no matter how hard I try there is no way the story can be understood this way... Experimenting on herself was the only ethical thing to do. She needs somebody to experiment on and she's not going to infect an innocent person for a desperate cause, and capturing a live infested terran is not something raynor can do, since Raynor wants them all dead before they can cause more harm. Then there's also logic. The competing theory that she was infested along with the colonists is less likely because: a) the colonists turn before she does and b) she's on the hyperion the whole time. Less exposure time to the virus, and more time to actually notice that she's getting infested. If infestation is a slow process, then they'd have seen signs. If it is a fast process then she would have turned alot earlier. I thought the plot suggestions were absolutely ridiculous. Apparently they've never played a Blizzard game before, because the Underdog always wins all the time. This has actually been rather consistent in Blizzard. Saying that it's silly that Raynor could have bested all these people who supposedly outmatch him is idiotic. We're the underdog. 1) Go back and read the comparison between the BW losses to the WoL losses again. No idea why you're so intent on ignoring the differences. 2) So what if it's in previous Blizzard games? Seriously, so what? Should we be held to the low standards set in previous Blizzard games just because? How about the last mission of Brood War, where Kerrigan is the underdog? She fights off three fleets while completely out of position. How about the last mission of WC3: FT? Arthas was supposedly "evenly-matched" at the end of WC3: RoC, and now Illidian has become more demonic and stolen the Eye of Sargeras as well as the Skull of Gul'dan, and yet Arthas now beats Illidian? Well of course, because he's the underdog. It is perfectly acceptable to have the underdog win in these stories, and in fact, I think it's rather necessary to have a fun campaign. No, prove that Kerrigan is the underdog. We are not given information on the relative strengths of the three fleets. Kerrigan says "It'll take more than your three little fleets to bring me down." Obviously Kerrigan does not feel threatened by these shadows of their former power in the first place. You're only basing your opinion off a gameplay perspective. Too bad that virtually every single build and destroy mission ever has opponents that start off with many more units than you. That's the point of that type of mission. As for what happened in Warcraft, I really could care less. Valerian instead of Raynor? What a bizarre suggestion. Especially as that would make you not the underdog, and would reveal far too much far too quickly. It's really a faulty idea, and doesn't make any sense. Artanis instead of Zeratul? Why? Both could work perfectly fine. His reasoning is stupid and nonsensical. It just makes him sound like an arrogant prick. How is "that would make you not the underdog" a valid reason for not using Valerian? Does every single campaign have to boil down to you being an unstoppable prodigy? And how did you jump to that conclusion in the first place? Valerian doesn't have to start off with half the Dominion fleet. He makes some valid points, but after reading those I was simply inclined to disagree because I didn't like him. Perhaps you should worry less about being offended and whether what is being said is true: http://www.teamliquid.net/forum/viewmessage.php?topic_id=323990 This article was not intended as a jab at the writers. Whether they got bogged down by disorginzation or just took risks that didn't work, they're capable of better. Brian Kindregarn was a writer for some of mass effect's characters after all. He also insults Tricia Helfer totally randomly. What was his problem with her performance? I honestly don't know, because he doesn't tell us. The author just apparently wanted to insult her. Shrug. I said I do not see the subtle nuances that she added to the character. She sounds just like the AI she voiced in mass effect and adds nothing to the role that Glynnis did not other than broken continuity. I felt that elaborating on a topic as subjective as voice acting is futile. The Zerg were incredibly frightening in WoL, even if Kerrigan may have gotten a downgrade. In nearly every mission they were portrayed as some unstoppable swarm that is constantly attacking everywhere at once. I'm surprised he criticized that as I felt they were some of the best world-building that WoL had. And again, this is nothing more than Blizzard's info dump. The swarm did not claim any real victories. Simply having Zerg in a mission or saying "billions are dead" does not SHOW the player that the swarm is competent. The Overmind was not trashed like so many people seem to claim. The entire idea that the Overmind was a slave to the Xel'Naga was grossly hinted at throughout the lore and throughout the series. I have absolutely no idea why people consider this a retcon. It is probably one of the most blatantly canon ideas out there and always has been. The Overmind in SC1 had the exact same goal that the Xel'Naga had: Merge the Zerg and the Protoss together (he even mentions the Purity of Essence and Purity of Form in the campaign FFS). Apparently people want this to be a coincidence? This was the Overmind's singular purpose, and this is why he does everything that he does in SC1 (except for Kerrigan, obviously). This was no retcon. I honestly think this was planned in SC1, and am very shocked that people consider that a retcon of any sort. I don't know what to say. Criticizing the Dark Voice when we don't know anything about him is stupid. Obviously he's supposed to be mysterious, so the question becomes "do we want to know more about him?" The answer is yes, we want to know more. Therefore he is as successful as he can be in the first installment. It'd be like criticizing Emperor Palpatine after only watching A New Hope. That's why I said "it remains to be seen". There's also a limit on what he can do in future expansions based on what his stated goals are, but I didn't think this needed explaining. The Reapers still use the same weak theme at the end of mass effect 3 even when we got to know their intentions. The DV may be the best thing ever in later products, but the character presented in THIS product is extremely shallow. Just ask yourself if SC2 wasn't a blizzard e-sports title but a single player game made by a random company. Who in their right mind would greenlight a second installment? His criticism of the newscasts was weird. They actually did a pretty good job of not re-using the joke too much and varying it a bit. I didn't understand his criticism at all. I will agree that they tried to vary the joke. :/ The criticism of the artifact is total fucking bullshit. You cannot claim that Kerrigan is now good because she's human when we have not even seen her be human! You can't claim this shifts things from a grey morality to a black-and-white morality when we haven't seen it! What the fuck kind of assumption is that? That's the stupidest criticism in the whole thing. If anything, the transformation from Kerrigan to human raises all sorts of awesome moral questions! You don't just get to say "Oh well now that she's human, she's a good guy" when that hasn't been shown or even implied in the story! Newsflash: I did not say she was good. I complained about the fact that they chose to use the artifact to facilitate her redemption instead of actual character development. The artifact allows her redemption to occur, but it makes it clear that she is the victim now, whereas in Brood War the reason Raynor promised to kill her is because he believed that Kerrigan was responsible for her actions. | ||
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Soulforged
Latvia940 Posts
We are the underdog & we lose in original sc1 terran campaign. We are the favorite going into the zerg campaign. Protoss? Yes, we're the underdog there & we win, and it's a hard victory where a lot was lost. As far as BW is concerned, Kerrigan was the underdog after the overmind went down, and she skillfuly screws everyone across multiple campaigns. Which is good. In SC2, we have a total idiot for Mengsk, Tal'Darim and Kerrigan. Seriously, pretty much nothing that they attempt to do in SC2 even makes sense(or makes sense and is executed horribly). SC1 campaign opponents were competent, at least. The power situation in Dominion is indeed ignoring BW completely. Dominion was royally screwed by the end of BW. At least a reasonable explanation for its resurgence should've been present. Overmind was botched as bad as Kerrigan(who turned from an evil manipulator queen bitch of the universe to a whiny emo kid with legions of zerg and nothing else). He was supposed to be entity that destroyed/absorbed most known Xel'Naga, and figured to do the same to protoss as well, for the sake of further advancement. Now it's revealed that he's just a muppet. Zeratul has undergone changes, similar to Kerrigan's. More whine&prophecy, less badass ninja; that isn't good. I won't even start on Raynor. People who thought of the artifact and prophecy should be kept away from HoTS. That's just bullshit that isn't even necessary. I could go on, but the article already does a decent job. SC2 campaign after BW campaign's felt to me like going from Song of Ice and Fire to something like The Hobbit(at best, and some random generic kid book at worst) | ||
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DoubleReed
United States4130 Posts
How is "that would make you not the underdog" a valid reason for not using Valerian? Does every single campaign have to boil down to you being an unstoppable prodigy? And how did you jump to that conclusion in the first place? Valerian doesn't have to start off with half the Dominion fleet. I dunno. The underdog gives the entire campaign more tension and more of an arc? It's not dramatic to be on top and... stay on top. I mean the last campaign in BW has Kerrigan uniting all the swarms and becoming the queen of the swarm. It's totally awesome. Every single campaign in Starcraft, Warcraft, and etc. boils down to you being an unstoppable prodigy. So yes, sure, that's what it should be. Perhaps you should worry less about being offended and whether what is being said is true: http://www.teamliquid.net/forum/viewmessage.php?topic_id=323990 This article was not intended as a jab at the writers. Whether they got bogged down by disorginzation or just took risks that didn't work, they're capable of better. Brian Kindregarn was a writer for some of mass effect's characters after all. Of course. That's why I didn't comment on the things I thought you had decent points on, like the Tal'Darim. Because after reading the article, I didn't want to agree with you, even if I did. That's not the sort of reaction I expect that you want from people reading your article. So it is a valid criticism of your article if I say that you are. I said I do not see the subtle nuances that she added to the character. She sounds just like the AI she voiced in mass effect and adds nothing to the role that Glynnis did not other than broken continuity. I felt that elaborating on a topic as subjective as voice acting is futile. Then why mention it? It's just a useless, petty jab. If you want to come across as giving valid criticisms, then this sort of thing lowers the status of the entire article. And I have no idea how voice acting is any more subjective than storytelling. Of course there's objective things you can criticize in voice acting. You just didn't do it. You can't use the 'subjective' argument when you toss it out in your own article. I don't know what to say. Yes me neither. I'm not really sure why people are calling the Overmind a "good guy," now. That's not implied. It seems like people are forcing black-and-white morality on something that is distinctly grey. The Overmind is exactly as menacing and awesome as he always was. I have no idea why people consider his role in WoL to be bad in any way. Still seems pretty awesome to be. Edit: Seriously, play the second campaign in Starcraft I (and revel in the awesome voice of the Overmind, because it's sooo good). Play Dark Origin and listen to what Duran says. Are we really supposed to believe that the Xel'Naga were wiped out by the Zerg, and this was not somehow planned by them? Maybe I just have a magical ability to predict retcons, because I saw that whole thing coming. | ||
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Tamburlaine
Canada288 Posts
On April 19 2012 02:41 DoubleReed wrote: I dunno. The underdog gives the entire campaign more tension and more of an arc? It's not dramatic to be on top and... stay on top. I mean the last campaign in BW has Kerrigan uniting all the swarms and becoming the queen of the swarm. It's totally awesome. Every single campaign in Starcraft, Warcraft, and etc. boils down to you being an unstoppable prodigy. So yes, sure, that's what it should be. Well, except for the UED. They came out of nowhere, having suffered zero losses in vanilla SC1, with one of the largest known empires. And it's hard for me to call Brood War protoss underdogs: broken, certainly, but "underdog" implies that there is a much stronger enemy, and everyone they faced was severely weakened and wracked by in-fighting. And the protoss and maybe even zerg campaigns in vanilla SC1. The protoss were at peak friggin' strength when you started playing as them. The Diablo series has a recurring theme of, "Underdog is victorious, but his success just fucks everything up even more." I will confess to ignorance with regards to much of Warcraft. | ||
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Snackysnacks
United States411 Posts
![]() Can you name all of these people? Of course i can, there's default portrait 1, and default portrait 2, then i think the guy on the left might be portrait unlocked from campaign or maybe default portrait 3 See, they are totally likable and memorable characters, Even starcraft pro's who never played the campaign can identify them! + Show Spoiler + Yeah, its sad the only way you recognize this picture is from the game interface portraits... I like this article. | ||
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DoubleReed
United States4130 Posts
On April 19 2012 03:26 Tamburlaine wrote: Well, except for the UED. They came out of nowhere, having suffered zero losses in vanilla SC1, with one of the largest known empires. And it's hard for me to call Brood War protoss underdogs: broken, certainly, but "underdog" implies that there is a much stronger enemy, and everyone they faced was severely weakened and wracked by in-fighting. And the protoss and maybe even zerg campaigns in vanilla SC1. The protoss were at peak friggin' strength when you started playing as them. The Diablo series has a recurring theme of, "Underdog is victorious, but his success just fucks everything up even more." I will confess to ignorance with regards to much of Warcraft. UED, fine. But even they had to deal with the fledgling Overmind and were not prepared for the Protoss/Terran alliance. Protoss were at strength, but not the people you were playing as. You quickly became an outcast and lost everything. Zerg you started as an adorable baby cerebrate, finding his place in this crazy ol' mixed up world of ours. Hell, you end up fighting another really large Brood, which again is another "ridiculous underdog battle." | ||
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nerak
Brazil256 Posts
About you magical abilities, DoubleReed, I don't know. Let's say you're Metzen, why wouldn't you throw all your awesome cards at once? Why would you keep some of them for a sequel that may never happen? In the other hand, I know that when they launched Starcraft, Warcraft 3 lore was already being created. They were already trying to create a wider and deeper world. And let's not forget that, in those 10 years waiting for SC2, everybody has been theorizing like conspiracy theorists in the forums about the Xel'Naga and Duran. Ironically that's one of the things that may have keept lore-lovers thrilled for so much time. So just because someone's theory is right, it doesn't mean Metzen had thought about that in '98... Storytelling is subjective. But it's not the same as voice acting. I dislike a lot of actors. I just can't see them doing their jobs. Acting is much more personal than storytelling. So many people won't like WoL just because. Just because it ain't their kind of storytelling. Even so, why so many Starcraft fans felt that something was weird about WoL? I think that Blizzard either 1) Forgot what Starcraft is about or 2) Didn't forgot what Starcraft is about but failed into communicating those aspects. For example: they either forgot about gray morality, or actually tried to give the game the same gray tone, but failed. | ||
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Telenil
France484 Posts
On April 19 2012 02:26 Gradius wrote: Experimenting on herself was the only ethical thing to do. She needs somebody to experiment on and she's not going to infect an innocent person for a desperate cause, and capturing a live infested terran is not something raynor can do, since Raynor wants them all dead before they can cause more harm. Then there's also logic. The competing theory that she was infested along with the colonists is less likely because: a) the colonists turn before she does and b) she's on the hyperion the whole time. Less exposure time to the virus, and more time to actually notice that she's getting infested. If infestation is a slow process, then they'd have seen signs. If it is a fast process then she would have turned alot earlier. Well, the colonists that went to Haven were infected on Meinhoff, at the latest, and they still didn't turn into zerg until after they settled on Haven. Why would she experiment on anyone at all? If the thing is supposed to be a cure and not a vaccine, she should have captured a few infested and try the thing on them. Injecting the most dangerous virus ever to anyone and hope the first cure will work sounds weird. True, Hanson's infestation would have taken longer than normal, but I personnally find it more rational than trying the still-untested cure on herself. I also like to think that she tried to turn Raynor against Selendis because the "zerg" part of her was taking over. Nothing really implies it in the game, but I like the idea. UED, fine. But even they had to deal with the fledgling Overmind and were not prepared for the Protoss/Terran alliance. You know, no matter how you try to twist the original game, Arcturus, the Overmind, Tassadar, Artanis, DuGalle and Kerrigan all had an army that was much, much larger than a single battlecruiser...Protoss were at strength, but not the people you were playing as. You quickly became an outcast and lost everything. Zerg you started as an adorable baby cerebrate, finding his place in this crazy ol' mixed up world of ours. Hell, you end up fighting another really large Brood, which again is another "ridiculous underdog battle." | ||
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DoubleReed
United States4130 Posts
You know, no matter how you try to twist the original game, Arcturus, the Overmind, Tassadar, Artanis, DuGalle and Kerrigan all had an army that was much, much larger than a single battlecruiser... Oh, I just figured that the Hyperion was just their flagship. But I guess they didn't show any others so I guess that's valid? I mean it does seem clear that Raynor has an army, and like can build bases and such. At the very least, they could have had transport ships. Shrug. Excuse my characterization of the zerg campaign. I see the Zerg a little differently. About you magical abilities, DoubleReed, I don't know. Let's say you're Metzen, why wouldn't you throw all your awesome cards at once? Why would you keep some of them for a sequel that may never happen? In the other hand, I know that when they launched Starcraft, Warcraft 3 lore was already being created. They were already trying to create a wider and deeper world. And let's not forget that, in those 10 years waiting for SC2, everybody has been theorizing like conspiracy theorists in the forums about the Xel'Naga and Duran. Ironically that's one of the things that may have keept lore-lovers thrilled for so much time. So just because someone's theory is right, it doesn't mean Metzen had thought about that in '98... Certainly, but then it's not a retcon. A retcon, by definition, is something that can't be predicted because it conflicts with previous lore. The whole thing being a huge plan by the Xel'Naga or the false Xel'Naga or whatever is completely supported by the lore, and that includes the Overmind being a slave. Storytelling is subjective. But it's not the same as voice acting. I dislike a lot of actors. I just can't see them doing their jobs. Acting is much more personal than storytelling. So many people won't like WoL just because. Just because it ain't their kind of storytelling. Gradius isn't one of those people though. He explains in the first part of his article that there are objective criticisms of storytelling. This is all he says about voice acting: As for the voice-acting however, the “subtle nuances” that Tricia Helfer apparently added to the voice are inconspicuously missing. Glynnis Campbell’s original performance is sorely missed. I mean come on, there's no explanation, valid criticisms, or attempts at improvement here. It's not like he colors it with "this is just my opinion but" or something. That kind of thing annoys me. It's just being a hater. | ||
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nerak
Brazil256 Posts
I mean come on, there's no explanation, valid criticisms, or attempts at improvement here. It's not like he colors it with "this is just my opinion but" or something. That kind of thing annoys me. It's just being a hater. Agreed. Gradius should take that as a constructive critic. Try again with less F-bombs ^^ Because that Stephen Fry nonsense? That's bullshit. Or out of context. People should try not to offend and not to be offended; that's how a community works. But what I'm trying to say here is that if you try to communicate something and not everybody gets it... who's fault is that? Surely many fans doesn't feel there is anything missing in WoL. But as many didn't. I think it is a sign they have to work harder. And yeah... that's something kind of cynic of saying. "Just do again, better". Maybe they can't. And if they can't, we shouldn't flame them. But the reason why I criticize WoL so much is because I'm certain they could had done better. It wasn't lack of talent, just wrong decisions (IMO). | ||
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Telenil
France484 Posts
It's just being a hater. I've discussed Starcraft and Warcraft lore on forums for nearly a decade, and I've seen a corresponding number of haters. If any of them had even half the arguments and (relative) detachment Gradius had in his post, I can guarantee that the discussions would have been far more constructive.You may or may not agree with Gradius, but being a hater is not his review. Your post at the end of page 2 was more agressive than the editorial. Certainly, but then it's not a retcon. A retcon, by definition, is something that can't be predicted because it conflicts with previous lore. The whole thing being a huge plan by the Xel'Naga or the false Xel'Naga or whatever is completely supported by the lore, and that includes the Overmind being a slave. Out of curiosity, could you quote a single thing in the original Starcraft that remotely implies that the Overmind doesn't have its free will, or is at least slightly disturbed by the idea of invading Aiur and slaughtering the Protoss?I suspect you don't see the retcon because you don't have all of the previous lore in mind. We are directly told what the thoughts of the Overmind are in three distinct occasions: when Zeratul and Tassadar describes what Zeratul read in its mind, during the Zerg campaign (the Cerebrate is nothing but a part of the Overmind), and in the Starcraft 1 manual. In all three, the Overmind is said to be willing and eager to slay and assimilate the Protoss in order to improve the Swarm, specifically. That doesn't fit with it knowing that the hybrids will kill the zerg, much less the notion that he "screamed and raged" in his mind. You also mentionned purity of form and essence, they were philosophical concepts in the original. The Xel'Naga only came up with them to theorize their failure with the Protoss, after they turned against them. TBH, claiming the Overmind being a slaved was "grossly hinted throughout the series" is misremembering at best and bad faith at worst. | ||
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nerak
Brazil256 Posts
I also just noticed that Raynor's criminal past is almost a retcon too. | ||
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DoubleReed
United States4130 Posts
On April 19 2012 05:31 Telenil wrote: I've discussed Starcraft and Warcraft lore on forums for nearly a decade, and I've seen a corresponding number of haters. If any of them had even half the arguments and (relative) detachment Gradius had in his post, I can guarantee that the discussions would have been far more constructive. You may or may not agree with Gradius, but being a hater is not his review. Your post at the end of page 2 was more agressive than the editorial. I'm saying a hater of Tricia Helfer, not of SC2. So my post was aggressive. Did I not explain my aggression? Out of curiosity, could you quote a single thing in the original Starcraft that remotely implies that the Overmind doesn't have its free will, or is at least slightly disturbed by the idea of invading Aiur and slaughtering the Protoss? I suspect you don't see the retcon because you don't have all of the previous lore in mind. We are directly told what the thoughts of the Overmind are in three distinct occasions: when Zeratul and Tassadar describes what Zeratul read in its mind, during the Zerg campaign (the Cerebrate is nothing but a part of the Overmind), and in the Starcraft 1 manual. In all three, the Overmind is said to be willing and eager to slay and assimilate the Protoss in order to improve the Swarm, specifically. That doesn't fit with it knowing that the hybrids will kill the zerg, much less the notion that he "screamed and raged" in his mind. You also mentionned purity of form and essence, they were philosophical concepts in the original. The Xel'Naga only came up with them to theorize their failure with the Protoss, after they turned against them. TBH, claiming the Overmind being a slaved was "grossly hinted throughout the series" is misremembering at best and bad faith at worst. Why wouldn't the Overmind want to assimilate the Protoss? It's his entire purpose. It advances his swarm. It would be the single greatest achievement of the swarm. I mentioned Purity of Form and Essence because the Overmind mentions it in the campaign. He talks about merging Purity of Form and Purity of Essence as the ultimate goal. As far as wants and desires are concerned, it's everything that he wants. He's still The Overmind. Obviously, he doesn't want the swarm itself to die though, because it's all about advancing the swarm. That's where the whole Kerrigan thing comes in. You could even argue it 'retcons' the idiotic decision of the Overmind going to Aiur in starcraft vanilla as a suicidal ploy. I'll admit, this is a little extreme, but it does make the Overmind even more awesome than he was before if he intended himself to die in a badass gambit. I'm sorry, I just don't see the conflict. Well, I should say it's grossly hinted at if you assume that the Xel'Naga planned to be destroyed by zerg. Because once you realize that the Xel'Naga and the Overmind had literally the exact same plan, (merging the zerg and protoss), it just becomes far too big a coincidence. | ||
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Gradius
United States112 Posts
On April 19 2012 02:41 DoubleReed wrote: I dunno. The underdog gives the entire campaign more tension and more of an arc? It's not dramatic to be on top and... stay on top. I mean the last campaign in BW has Kerrigan uniting all the swarms and becoming the queen of the swarm. It's totally awesome. Every single campaign in Starcraft, Warcraft, and etc. boils down to you being an unstoppable prodigy. So yes, sure, that's what it should be. I disagree about BW: Rebel Yell - You were good, but you basically lost the campaign by switching one corrupt government for another. The Fall - You were at the height of the protoss' power, but it cost you everything but your life. The Stand - You were the underdog, and at the end you were still pretty screwed. Iron Fist - You were on top, and were still on top at the end, yet this was one of my favorite campaigns. Queen of Blades - You were the underdog and rose to power, but at least you commanded a decent portion of the zerg swarms, so it was somewhat believable. Wings of Liberty - You were the underdog and facestomped the entire sector. Of course. That's why I didn't comment on the things I thought you had decent points on, like the Tal'Darim. Because after reading the article, I didn't want to agree with you, even if I did. That's not the sort of reaction I expect that you want from people reading your article. So it is a valid criticism of your article if I say that you are. Sorry, I'm not going to make my article any more friendly, because frankly this is something that really needs to be said. Every interview with Blizzard seems to go like "our fans really enjoyed the story and blah blah blah" Or at BlizzCons you'll have some fan come up to stroke the writers' egos with "brilliant plot twist at the end there!" "Oh, yeah, did you like it?" "It was unbelievable". Seriously, am I the only one who notices the flaws from my article? I can only imagine what HoTS will be like when the writers went into it with that kind of attitude. Again, the article is meant to be a reality-check for the writers, not a jab at their skills. As for you, I bet the only reason you got offended was because you liked the story and/or blizzard campaigns, and this review wasn't full of praise and asskissing like reviews are supposed to be. Then why mention it? It's just a useless, petty jab. If you want to come across as giving valid criticisms, then this sort of thing lowers the status of the entire article. I basically said she was miscast and that the reason given for casting her in the first place (subtle nuances) are missing. I can't make my criticism any clearer than that. =/ Yes me neither. I'm not really sure why people are calling the Overmind a "good guy," now. That's not implied. It seems like people are forcing black-and-white morality on something that is distinctly grey. Sure, if you willfully ignore Tassadar's lines: "I have come to tell you of this creature's... courage." "Not always. The zerg were... altered." - Tassadar does not think the Zerg were abominations "The Overmind was formed with thought and reason" - a creature with reason according to Tassadar would not be evil "It screamed and raged within the prison of its own mind." - implying that it did not want to kill the protoss "Only she can free the zerg from slavery -- and in so doing, save all that is... from the flame." - implying that the overmind wants this too "Overmind On a distant, shadowed world, the protoss will make their final stand. Their heroes will gather, their forces will be marshaled, and they will die bravely. But still, they will die." - why does the Overmind bring this up if he only cares about himself and his zerg? the very fact that the overmind is willing to die even for the zerg shows that he is selfless. Seriously, play the second campaign in Starcraft I (and revel in the awesome voice of the Overmind, because it's sooo good). Play Dark Origin and listen to what Duran says. Are we really supposed to believe that the Xel'Naga were wiped out by the Zerg, and this was not somehow planned by them? Maybe I just have a magical ability to predict retcons, because I saw that whole thing coming. 1) The Overmind was attempting to create a true merging of purity of form and essence: incorporating the protoss's DNA into the all zerg strains, and vice-versa. Duran is creating a half-assed gene splice. Just because two different factions want to abuse the same weapon does not mean they're working together. The fact that Duran does not fit into the zerg command structure (given his ability to escape kerrigan's control) proves that they ARE different factions. 2) The Xel'Naga are not behind any of this anyway. The extended lore shows that they are wholly benevolent, which irrefutably proves that the Overmind was also wholly benevolent since they are the ones that created him. It's only the dark voice that is evil. Another example of SC's new black vs. white morality. On April 19 2012 04:24 Telenil wrote:Why would she experiment on anyone at all? If the thing is supposed to be a cure and not a vaccine, she should have captured a few infested and try the thing on them. Injecting the most dangerous virus ever to anyone and hope the first cure will work sounds weird. She can't capture any infested because Raynor is not working with her in that arc - he wants to just cull all the infested, let alone bring one on the Hyperion, which would be crazy. She needs to experiment on somebody so that she knows it actually works, and ethically, the only one she can do so on is herself. Her fate is tied to the colonists, if she can't rescue herself in time, then the colonists are doomed as well. On April 19 2012 04:46 DoubleReed wrote: Certainly, but then it's not a retcon. A retcon, by definition, is something that can't be predicted because it conflicts with previous lore. The whole thing being a huge plan by the Xel'Naga or the false Xel'Naga or whatever is completely supported by the lore, and that includes the Overmind being a slave. It does. The article explains it very clearly: 1) When Zeratul linked minds with him in StarCraft, the Overmind conveniently hid all the information about his enslavement by the Dark Voice even though Zeratul looked like right at the Overmind’s origins, where you would expect that information to be. 2) The Cerebrates in StarCraft are actually a part of the Overmind. The death of Zasz stunned the Overmind because Zasz was a part of the Overmind. The death of the Cerebrates in the “Shadow Hunters” StarCraft mission stunned the Overmind and broods next to him again, allowing the Protoss to get close. Despite this, neither the Cerebrates nor the Cerebrate player-character seemed to notice the Overmind raging or screaming "in the prison of his mind". This is a direct contradiction of Zeratul's line that the Overmind came to finish the experiments the Xel'Naga began so long ago. Either way, a retcon does not need to be any kind of contradiction. Broadly speaking, whatever changes the interpretation of previous facts can still be considered a retcon by most definitions. Well, I should say it's grossly hinted at if you assume that the Xel'Naga planned to be destroyed by zerg. Because once you realize that the Xel'Naga and the Overmind had literally the exact same plan, (merging the zerg and protoss), it just becomes far too big a coincidence. This is a gross misunderstanding of the lore. The DV is a rogue Xel'Naga. The Xel'Naga themselves were wholly benevolent (this is explained in the DT saga), but you can deduce it from the fact that the Overmind was created with thought and reason, and was then enslaved by an outside force during its creation as Tassadar explains. If this weren't the case then Tassadar would have just said "the Overmind was created to destroy the protoss". | ||
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lpunatic
235 Posts
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SixtusTheFifth
New Zealand170 Posts
One thing I wondered about was the section on picking mission order. Lack of Weight in Choices First off, it is our suggestion that the designers never allow the player to pick the actual order of missions ever again. StarCraft is not an RPG, and this “pick your mission” gimmick kills any attempts to manage tension, which simply cannot exist under such an approach. It also makes it difficult to have a coherent plot. It is largely this design decision that contributed to the “smorgasbord” feel of Wings of Liberty’s plot. It requires that all missions be random and unrelated events. There is no value in pursuing this approach in the expansions at all. I agree with every critism of how it was done in WoL and what the problems were. But there is a 'live in hope' part of me that thinks that if it was done properly then it could really add to HotS. Inside a mission you make choices on which part of a map to attack first, why not the mission order itself if two valid options present themselves? I would say "There is no value in pursuing this approach in the expansions at all if Blizzard does it the same way as WoL." There would be value if all the pitfalls were avoided (choices have profound effect, sense of cohesion maintained, etc). I'm kinda doing a high level look rather than detail because I don't want to derail the thread but maybe an example from another game which exhibited both success and failure. Mission order in Skyrim makes little difference and can even detract from immersion. Throughout every story arc characters say they'll sod off and wait for you indefinitely at some godforsaken location just in case you have better things to do. But then the Civil War plot and Dragonborn plot have profound effects on each other. I went through one way and then found other people talking about a treaty settlement which I'd never experienced. So both pitfalls and triumphs of choosing mission order exist in Skyrim. WoL problem, imho, is that only pitfalls exist and there is not a single redeeming feature. Are you able to edit one part? It's just a typo but it really threw me when I was reading: + Show Spoiler + Tosh Although another walking stereotype, Tosh is one of the few characters without characterization flaws. Dave Fennoy did a good job bringing this rebel pirate to life. The only problem however, is with the story arc. After spending our time performing mundane and trivial assignments for him, we are then presented with the following choice: A) Side with Nova, an agent of your sworn enemy who just called you up five seconds ago to try and convince you that Tosh is about to betray you, with no evidence whatsoever. B) Stick with the person who has been helping you all game and will continue helping you and your rebellion. Now, the only reason anybody would pick choice B is because they want to see what the other mission is like or because Nova is a hot female instead of a big burly black guy with dreadlocks. Tosh has not wronged Raynor in any way, and it’s difficult for the player to not feel like he is stabbing one of his friends in the back if he picks the B choice. Should be: The only reason anybody wouldn't pick choice B... He is stabbing one of his friends in the back if he picks the A choice | ||
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DoubleReed
United States4130 Posts
On April 19 2012 07:52 Gradius wrote: I disagree about BW: Rebel Yell - You were good, but you basically lost the campaign by switching one corrupt government for another. The Fall - You were at the height of the protoss' power, but it cost you everything but your life. The Stand - You were the underdog, and at the end you were still pretty screwed. Iron Fist - You were on top, and were still on top at the end, yet this was one of my favorite campaigns. Queen of Blades - You were the underdog and rose to power, but at least you commanded a decent portion of the zerg swarms, so it was somewhat believable. Wings of Liberty - You were the underdog and facestomped the entire sector. Eh, most of the time in Wings of Liberty it's just surgical strikes to obtain certain goals though. There's only a few times where it's said to be any sort of direct assault. Sorry, I'm not going to make my article any more friendly, because frankly this is something that really needs to be said. Every interview with Blizzard seems to go like "our fans really enjoyed the story and blah blah blah" Or at BlizzCons you'll have some fan come up to stroke the writers' egos with "brilliant plot twist at the end there!" "Oh, yeah, did you like it?" "It was unbelievable". Seriously, am I the only one who notices the flaws from my article? I can only imagine what HoTS will be like when the writers went into it with that kind of attitude. Again, the article is meant to be a reality-check for the writers, not a jab at their skills. As for you, I bet the only reason you got offended was because you liked the story and/or blizzard campaigns, and this review wasn't full of praise and asskissing like reviews are supposed to be. No, the reason for my offendedness is that you talked about what the story should have been, rather than "perhaps it could have worked this way or that way in order to avoid this issue." Apparently, it's supposed to go your way. It reeks of arrogance and it's off-putting. There is little humor, positivity, or humility. It's not a pleasant read. As I said, I agree begrudgingly with many of your points. But why would I want to agree with you? You don't need to be an "asskisser" in order to not come off as so arrogant. I basically said she was miscast and that the reason given for casting her in the first place (subtle nuances) are missing. I can't make my criticism any clearer than that. =/ You can't make your criticism any clearer than that? So you can't articulate any issue you had with her voice acting whatsoever? Sheesh. Once again I question why you are commenting on it at all. It is in stark contrast to everything else in the article which is much more thought-out. Sure, if you willfully ignore Tassadar's lines: "I have come to tell you of this creature's... courage." "Not always. The zerg were... altered." - Tassadar does not think the Zerg were abominations "The Overmind was formed with thought and reason" - a creature with reason according to Tassadar would not be evil "It screamed and raged within the prison of its own mind." - implying that it did not want to kill the protoss "Only she can free the zerg from slavery -- and in so doing, save all that is... from the flame." - implying that the overmind wants this too "Overmind On a distant, shadowed world, the protoss will make their final stand. Their heroes will gather, their forces will be marshaled, and they will die bravely. But still, they will die." - why does the Overmind bring this up if he only cares about himself and his zerg? the very fact that the overmind is willing to die even for the zerg shows that he is selfless. 1) The Overmind was attempting to create a true merging of purity of form and essence: incorporating the protoss's DNA into the all zerg strains, and vice-versa. Duran is creating a half-assed gene splice. Just because two different factions want to abuse the same weapon does not mean they're working together. The fact that Duran does not fit into the zerg command structure (given his ability to escape kerrigan's control) proves that they ARE different factions. 2) The Xel'Naga are not behind any of this anyway. The extended lore shows that they are wholly benevolent, which irrefutably proves that the Overmind was also wholly benevolent since they are the ones that created him. It's only the dark voice that is evil. Another example of SC's new black vs. white morality. Eh, I took it more than the Overmind was raging against his enslavement, not about killing the Protoss. Why would the Overmind care about the Protoss? The Overmind's goal is still the same as the true Xel'Naga, which sounds fine and dandy to me. I dunno, I have to think about that for a bit. So do you think the true Xel'Naga will make an appearance in any of the expansions? | ||
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Darknat
United States122 Posts
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c3rberUs
Japan11286 Posts
The Overmind was not trashed like so many people seem to claim. The entire idea that the Overmind was a slave to the Xel'Naga was grossly hinted at throughout the lore and throughout the series. I have absolutely no idea why people consider this a retcon. It is probably one of the most blatantly canon ideas out there and always has been. The Overmind in SC1 had the exact same goal that the Xel'Naga had: Merge the Zerg and the Protoss together (he even mentions the Purity of Essence and Purity of Form in the campaign FFS). Apparently people want this to be a coincidence? This was the Overmind's singular purpose, and this is why he does everything that he does in SC1 (except for Kerrigan, obviously). This was no retcon. I honestly think this was planned in SC1, and am very shocked that people consider that a retcon of any sort. Please read the lore sir. You have it wrong here. And it's not about the player being the underdog, but the fact that 40, yes forty people onboard a single ship did everything they did. Look up the strength of their enemies and you'll see how ridiculous it is. How about the last mission of Brood War, where Kerrigan is the underdog? She fights off three fleets while completely out of position. How about the last mission of WC3: FT? Arthas was supposedly "evenly-matched" at the end of WC3: RoC, and now Illidian has become more demonic and stolen the Eye of Sargeras as well as the Skull of Gul'dan, and yet Arthas now beats Illidian? Well of course, because he's the underdog. It is perfectly acceptable to have the underdog win in these stories, and in fact, I think it's rather necessary to have a fun campaign. Kerrigan is not the underdog here, it's the last mission, she has consolidated her power throughout the sector. The challenge is that she is caught on Char Aleph with the majority of her forces still in Char. Criticizing the Dark Voice when we don't know anything about him is stupid. Obviously he's supposed to be mysterious, so the question becomes "do we want to know more about him?" The answer is yes, we want to know more. Therefore he is as successful as he can be in the first installment. It'd be like criticizing Emperor Palpatine after only watching A New Hope. I agree. The Protoss and the Zerg were on equal footing going into the Battle of Aiur. The protoss have crushed countless species that led them to believe that they are the most powerful race in the galaxy while the zerg have ravaged every star system they've come across in their search for Aiur. | ||
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Tamburlaine
Canada288 Posts
On April 19 2012 14:06 DoubleReed wrote: No, the reason for my offendedness is that you talked about what the story should have been, rather than "perhaps it could have worked this way or that way in order to avoid this issue." Apparently, it's supposed to go your way. It reeks of arrogance and it's off-putting. There is little humor, positivity, or humility. It's not a pleasant read. As I said, I agree begrudgingly with many of your points. But why would I want to agree with you? You don't need to be an "asskisser" in order to not come off as so arrogant. Those two paragraphs apply equally well to you, tovarishch. | ||
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da_head
Canada3350 Posts
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Avean
Norway449 Posts
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nerak
Brazil256 Posts
We obviously can't agree on how that hythetical campaign should be, but follow me here: you'd be Valerian Mengsk, 23 yo son of the Emperor. You'd engange on major battles, alright. Maybe could try to stop Media Blitz from happening and lose - that would be the best part of the campaign. So a lot of potential. But it would have a major flaw... maybe not a flaw, but a disadvantage in comparison to way it was done. You'd be the young, courageous, but something naïve prince/hero-to-be. You would have to deal with the presence of your father - probably run apart from it, alegorically or not -, quest for a magical item, have Warfield, the older warrior, as your advisor... That would be the Journey of the Hero! We complain how un-gritty WoL got. Imagine how bright that would get it it was the story of a hero growing up. Of course, we could twist things here, there, or everywhere. But we seemed something like it right? The story of a aborted hero - Arthas. I personally think that Arthas' story is the best in War3: RoC, but this isn't Starcraft. Starcraft is about this guy who could be a character from a Bukowski novel. He's old; he may be just 30-something, but his face tells you, he's broken already, he've seem too much, and also he's an old dog, and he won't learn any new tricks, nor get any bigger than he is. He's in a dead end. He's in a position that we, human beings, personally experience in life. But IN SPACE. And with aliens and apocalipses. Spider Man showed us how to make a hero human by making him to have to deal with sick relatives, mad girlfriends, and lack of money. Jim Raynor is a human hero, but not because anything in physical life is like ours; he is like us in the inside. He is an everyman. He may have his "super powers" - his wit, his unrealistic prodigy, his luck - but he is someone he can't be happy because the only thing he wants is something unachieveable. When we screw up badly (and he believes he's guilty somehow), so badly that it ruin our own and a lot of people's lifes, we have two things to do: accept that and become a better person, or fight with it and break. What Raynor did? He broke. That's what most people do. And when Valerian shows up and tells him, "I have a magical way of making this thing you want achieveble", all the things he've been telling himself and others about liberty, about fighting opression, about keeping his crew alive, he forgets about everything. There are two interesting things here. First: it is obviously dark, and it fits the Starcraft theme. Because as LordOfAscencions points out in his review, Raynor is a little like Mengsk, he will "see Sarah back to normal or burn the sector to ashes trying to do it". Second: it fits that, contrary to what Raynor says in Char, "it is Science Fiction" we're talking about. And good science fiction, above the average science fiction. Because in average Sci-Fi, we're asked, "what if science/magic could create artificial humans?" An then investigates what happens in human society in such scenario. WoL asks: "what if science/magic could somehow fix one of the deepest existencial problems?". And then investigates (ok, for just some minutes) what happens with an individual. How could any of that be told with Valerian as a protagonist? The only thing I agree with you here is that I missed the macro-scale of Starcraft/BW. Not the macro-scale exactly... it could go just as fine with the micro-scale they used. The real problem was the world building. They failed so much with world-building that even when you do a macro-scale thing - in Media Blitz, and arguably in New Folson - it is still like the Hyperion travels in a paralel universe. | ||
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Gradius
United States112 Posts
No, the reason for my offendedness is that you talked about what the story should have been, rather than "perhaps it could have worked this way or that way in order to avoid this issue." Apparently, it's supposed to go your way. It reeks of arrogance and it's off-putting. There is little humor, positivity, or humility. It's not a pleasant read. As I said, I agree begrudgingly with many of your points. But why would I want to agree with you? You don't need to be an "asskisser" in order to not come off as so arrogant. Whatever buddy. You must have missed this part at the very beginning where I make it patently obvious what the point of my suggestions and criticisms is: However, some people feel that if there is something negative to say, it shouldn’t be said at all. This is simply not true. SCLegacy especially consists of some of Blizzard’s most loyal fans. We have been enjoying this game for over a decade, and will never stop loving this franchise or trying to help improve it. Sorry if you got the impression that things are supposed to go my way or whatever, but there is nothing I can do about that. People say that this review is not relevant now, yet when Blizzard goes around in interviews saying how much the fans loved the story and how great it was, then clearly the things in this review have not been iterated enough, which makes this review alot more relevant in April of 2012 than you would think. You can't make your criticism any clearer than that? So you can't articulate any issue you had with her voice acting whatsoever? Sheesh. Once again I question why you are commenting on it at all. It is in stark contrast to everything else in the article which is much more thought-out. Alright, for the last time, "the “subtle nuances” that Tricia Helfer apparently added to the voice are inconspicuously missing". This is the voice acting criticism. Just because it is one sentence and not giant paragraphs like the rest of the review does not mean there is no criticism. "Subtle nuances" is the thing that she was supposed to add to the voice acting, yet did not. If you don't understand what this voice-acting term means, then please for gods sake don't comment on it. x) The Overmind's goal is still the same as the true Xel'Naga, which sounds fine and dandy to me. I dunno, I have to think about that for a bit. Yes it is, but it's not the same as the Dark Voice's plan, which is the point we're trying to make. So do you think the true Xel'Naga will make an appearance in any of the expansions? Blizz said in an interview that they don't have art for the Xel'Naga yet. So far it's just the dark voice. On April 19 2012 12:08 SixtusTheFifth wrote: I agree with every critism of how it was done in WoL and what the problems were. But there is a 'live in hope' part of me that thinks that if it was done properly then it could really add to HotS. Inside a mission you make choices on which part of a map to attack first, why not the mission order itself if two valid options present themselves? I would say "There is no value in pursuing this approach in the expansions at all if Blizzard does it the same way as WoL." There would be value if all the pitfalls were avoided (choices have profound effect, sense of cohesion maintained, etc). I'm kinda doing a high level look rather than detail because I don't want to derail the thread but maybe an example from another game which exhibited both success and failure. Mission order in Skyrim makes little difference and can even detract from immersion. Throughout every story arc characters say they'll sod off and wait for you indefinitely at some godforsaken location just in case you have better things to do. But then the Civil War plot and Dragonborn plot have profound effects on each other. I went through one way and then found other people talking about a treaty settlement which I'd never experienced. So both pitfalls and triumphs of choosing mission order exist in Skyrim. WoL problem, imho, is that only pitfalls exist and there is not a single redeeming feature. I've been thinking about this, and while I still don't think this "pick your mission" gimmick belongs in an RTS, there has to be a way out there of making it work. Even so, I would discourage Blizzard from trying it. They are not very far along the ol' learning curve and I think that sticking to basics would make for a better story overall. I know I shouldn't be saying that, but it's true. Also thanks for pointing out the typo. Fix'd. On April 20 2012 07:05 Avean wrote: Honestly you guys are analyzing the singleplayer too much. Ive played many RTS games and Starcraft 2 is the first RTS to have you interessted in completing the story. If its cheezy or hollywoodish i really dont care. I remember almost having a tear down my eye at the ending and goosebumps saving the general. For a RTS to do that ....thats perfection which ofcourse is to be expected by Blizzard. Sure, if the game brought forth an emotional response from people large enough to see past the flaws, then it can be considered a success. I don't however think this is a good philosophy for building a story, especially an RTS story that requires immaculate world-building. On April 20 2012 07:10 nerak wrote: Gradius, I just thought on something. Why Val couldn't be WoL's protagonist. We obviously can't agree on how that hythetical campaign should be, but follow me here: you'd be Valerian Mengsk, 23 yo son of the Emperor. You'd engange on major battles, alright. Maybe could try to stop Media Blitz from happening and lose - that would be the best part of the campaign. So a lot of potential. But it would have a major flaw... maybe not a flaw, but a disadvantage in comparison to way it was done. You'd be the young, courageous, but something naïve prince/hero-to-be. You would have to deal with the presence of your father - probably run apart from it, alegorically or not -, quest for a magical item, have Warfield, the older warrior, as your advisor... That would be the Journey of the Hero! We complain how un-gritty WoL got. Imagine how bright that would get it it was the story of a hero growing up. Of course, we could twist things here, there, or everywhere. But we seemed something like it right? The story of a aborted hero - Arthas. I personally think that Arthas' story is the best in War3: RoC, but this isn't Starcraft. Starcraft is about this guy who could be a character from a Bukowski novel. He's old; he may be just 30-something, but his face tells you, he's broken already, he've seem too much, and also he's an old dog, and he won't learn any new tricks, nor get any bigger than he is. He's in a dead end. He's in a position that we, human beings, personally experience in life. But IN SPACE. And with aliens and apocalipses. Spider Man showed us how to make a hero human by making him to have to deal with sick relatives, mad girlfriends, and lack of money. Jim Raynor is a human hero, but not because anything in physical life is like ours; he is like us in the inside. He is an everyman. He may have his "super powers" - his wit, his unrealistic prodigy, his luck - but he is someone he can't be happy because the only thing he wants is something unachieveable. When we screw up badly (and he believes he's guilty somehow), so badly that it ruin our own and a lot of people's lifes, we have two things to do: accept that and become a better person, or fight with it and break. What Raynor did? He broke. That's what most people do. And when Valerian shows up and tells him, "I have a magical way of making this thing you want achieveble", all the things he've been telling himself and others about liberty, about fighting opression, about keeping his crew alive, he forgets about everything. There are two interesting things here. First: it is obviously dark, and it fits the Starcraft theme. Because as LordOfAscencions points out in his review, Raynor is a little like Mengsk, he will "see Sarah back to normal or burn the sector to ashes trying to do it". Second: it fits that, contrary to what Raynor says in Char, "it is Science Fiction" we're talking about. And good science fiction, above the average science fiction. Because in average Sci-Fi, we're asked, "what if science/magic could create artificial humans?" An then investigates what happens in human society in such scenario. WoL asks: "what if science/magic could somehow fix one of the deepest existencial problems?". And then investigates (ok, for just some minutes) what happens with an individual. How could any of that be told with Valerian as a protagonist? The only thing I agree with you here is that I missed the macro-scale of Starcraft/BW. Not the macro-scale exactly... it could go just as fine with the micro-scale they used. The real problem was the world building. They failed so much with world-building that even when you do a macro-scale thing - in Media Blitz, and arguably in New Folson - it is still like the Hyperion travels in a paralel universe. That's a good point which I hadn't thought of. The suggestion was inspired more by the desire to stop this "crew of 40 prodigies dominates the sector" nonsense. Raynor's story really did have potential when you elaborate on it. I think some good themes which could have been explored with Valerian were: 1) Moving out from the shadow of your family and trying to make your own way into the world. 2) Realizing that it's not that easy. 3) Figuring out the responsibility behind being a leader (of millions of people, not a crew of 40). 4) Valerian's conflict between his main goal of surpassing his father and attaining glory for himself versus selflessly helping the people of the Dominion. | ||
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Forikorder
Canada8840 Posts
1) The criticisms offered here are not geek cherrypicking and overanalyzing. These are things that occur to most customers as they play the game and think about it rationally. Game developers should never assume that what they have written is “good enough” to curb the player’s suspension of disbelief so that he will will gloss over a plothole. ugh i hate when people say this "well when you think about it rationally" its like straight out saying "im right your wrong if you disagree your simply wrong so jsut agree with me" In StarCraft and Brood War, you played with the de-facto leaders for each race. You influenced galactic events, and that is what a game like StarCraft is supposed to be about. except in the terran campaign of vanilla where you were a small rebel force taking out armies far larger then you with "resourcefulness" including attacking the main world of the confederacy, fighting off the fleet of the executor and... hold up that sounds familiar with what you said was the problem with WoL... yet Raynor’s stubborn dismissal of obvious warnings ruins the entire thing ive yet to actually find someone who can give me a good reason why Raynor doesnt just believe that Tychus was boosted by Moebius and the suit would be taken off after Char Raynor has more reason to be angry at Kerrigan than he does at Mengsk only if he treats Kerrigan and the Queen of blades as the same person, in his mind the Queen of Blades is a false personality forced on her by the Zerg its not really Kerrigan jsut a Zerg thats like her Imagine for a second your wife going on a murder spree as well as killing your best friend by stabbing him in the back with a steak knife, and then divorcing you. It would be unthinkable to forgive her just because four years went by. Even if you could remove her serial-killer tendencies, would you still pine over her picture and attempt to forgive her for the atrocities she has committed? a better comparison would be if our wife had split personality and she asked you to pick up some pills for her but you didnt and as a result she went insane and murdered people at that point you wouldnt consider the second personality your wife and would blame yourself for the deaths since you didnt get the pills she needed Though Hanson calls Stetmann's science expertise "nonexistent," he still singlehandedly manages to create technologies that even the Dominion doesn't appear to have i believe it was there medical facilities hansons was reffering to but im not in a position to check Mengsk freed him to spy on Raynor. it always annoys me when people make this assumption, Mengsk did not free Tychus and make hims a spy, he made a deal with Tychus so make contact with raynor and get in touch with moebius and to kill Kerrigan if he gets a shot, Tychus was never a spy, there is no evidence he would ahve been willing to be a spy and no proof he would actually have been able to gather and transmit any effective information safely if he had been a spy Mengsk largely takes the role of a cartoon villain in Wings of Liberty. “Curses, foiled again!” is his battle cry every time Raynor bests him. As one of the main antagonists in the game, it is a serious problem when he is portrayed as an incompetent opponent . except Raynor did nothing to hurt mengsk, he stole his shiny new weapon and made some civvies angry at him big freaking deal its not like Raynor actually did anything to really damage mengsks control of the secter in any way "Our Observers detected zerg hive spores infesting the colonists. They must be purified. This is only true if you side with the Protoss. If you side with Hanson then no colonists are actually infested in-game, and Selendis is made to look like a fool for overreacting so much. "The only cure for zerg infestation is purification by fire. You know this to be true, James Raynor." Now the Protoss look like fools because a Terran invented a cure during the course of several hours on some "medieval" lab on a battlecruiser. assuming the cure actually worked, imo a week later they were all infested and dead 1) When Zeratul linked minds with him in StarCraft, the Overmind conveniently hid all the information about his enslavement by the Dark Voice even though Zeratul looked like right at the Overmind’s origins, where you would expect that information to be. Zeratul didnt have much time and he wasnt expecting it at all hes lucky to ahve gotten ANY information its not like he had the time to take a deep long look It is reminiscent of the old Alien films. Are the Zerg no longer brutal and terrifying? Are they only evil because the Dark Voice is evil? if your in a dark alley, and someone apears in front of you with an axe and tries to kill you, and another person comes up and kills him then kills you, is he good or evil? TBH i had high hopes that maybe this review would be different, but i dont see any difference to all the other people condemning WoL without actually paying attention to SC and BW and without actually thinking deeply on the story and just saying there first impression | ||
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Gradius
United States112 Posts
On April 20 2012 11:00 Forikorder wrote: ugh i hate when people say this "well when you think about it rationally" its like straight out saying "im right your wrong if you disagree your simply wrong so jsut agree with me" Let's not make a mountain out of a molehill here, as that's a pretty unsubstantiated jump from what the paragraph says. The paragraph is simply saying that plotholes can't be ignored with the excuse that "you're just nitpicking". except in the terran campaign of vanilla where you were a small rebel force taking out armies far larger then you with "resourcefulness" including attacking the main world of the confederacy, fighting off the fleet of the executor and... hold up that sounds familiar with what you said was the problem with WoL... Where to begin. 1) The size of the Sons of Korhal was not specified. They are a faction just like the Confederacy and the Fleet of the Executor. WoL on the other hand lists the size of the raiders as a capital ship plus a handful of volunteers and does not go on to elaborate after that. 2) The Sons of Korhal military strength was constantly growing and was a threat to the Confederacy. From acquiring a Confederate General and his squadron, to psi emitters which can indirectly destroy planets. 3) As such, the Sons of Korhal never defeated armies that were larger than them. Mengsk manipulated the zerg into killing his enemies. The Confederacy was portrayed as getting weaker and weaker. Mengsk called Duke "a general without an army". 4) The fleet of the executor was delayed. You still see protoss in the second zerg mission, and even then, the Sons of Korhal have actual power, so who cares if they won? The review never claimed that Protoss can't lose. So, no it's not remotely the same thing. Rebel Yell was just an explanation of how the current terran power structure came to be. ive yet to actually find someone who can give me a good reason why Raynor doesnt just believe that Tychus was boosted by Moebius and the suit would be taken off after Char They already found all the artifacts and handed them over, so that should have been it. And that's not the point. The point is that Tosh gives Raynor obvious warnings which he ignores. only if he treats Kerrigan and the Queen of blades as the same person, in his mind the Queen of Blades is a false personality forced on her by the Zerg its not really Kerrigan jsut a Zerg thats like her Right, so why isn't he going after her instead? a better comparison would be if our wife had split personality and she asked you to pick up some pills for her but you didnt and as a result she went insane and murdered people at that point you wouldnt consider the second personality your wife and would blame yourself for the deaths since you didnt get the pills she needed Except that analogy is not what happened in Brood War. Brood War made it clear that Raynor thinks Kerrigan is responsible for her own actions. That's why he promised to kill her. Wings of Liberty has decided that no, she's the victim now and needs rescuing. it always annoys me when people make this assumption, Mengsk did not free Tychus and make hims a spy, he made a deal with Tychus so make contact with raynor and get in touch with moebius and to kill Kerrigan if he gets a shot, Tychus was never a spy, there is no evidence he would ahve been willing to be a spy and no proof he would actually have been able to gather and transmit any effective information safely if he had been a spy ...did you read the rest of the paragraph? That explanation makes no sense either. How is Mengsk supposed to know Raynor would get close to the Queen of Blades, let alone go along with Moebius/Tychus's plan? Did Mengsk know what the artifacts did? If yes, just how the heck would he know that, and why didn't he work with his son or try to assemble them himself? Can Mengsk see the future like the Overmind can? Either way you're wrong. The writers already confirmed at a blizzcon that Tychus was sent only for surveillance: So, It’s not that Mengsk had a constant knowledge of everything that Raynor’s Raiders was up to. What Mengsk had was a gun to Tychus’ head. And so, he would get regular reports, but the idea was that when the key moment came, when Tychus was able to do, you know, what he had to do. http://sclegacy.com/feature/106-blizzcon-2010/899-blizzcon-2010-starcraft-ii-lore-panel there is no evidence he would ahve been willing to be a spy and no proof he would actually have been able to gather and transmit any effective information safely if he had been a spy Apart from the direct link that he has to Mengsk? <_< except Raynor did nothing to hurt mengsk, he stole his shiny new weapon and made some civvies angry at him big freaking deal its not like Raynor actually did anything to really damage mengsks control of the secter in any way So what? Mengsk was still made to look like a fool for letting Raynor pierce Korhal's orbital defenses and wrecked havok on the streets of the capital city itself. Mengsk's "devious" plan to kill the Queen of Blades was foiled by Raynor as well. This is pretty damn important to his control of the sector I'd say. Zeratul didnt have much time and he wasnt expecting it at all hes lucky to ahve gotten ANY information its not like he had the time to take a deep long look This is truly grasping right here. How do you know he didn't he take a good long look? He found out everything else but the information that would have validated the new retcon. if your in a dark alley, and someone apears in front of you with an axe and tries to kill you, and another person comes up and kills him then kills you, is he good or evil? What point are you making? TBH i had high hopes that maybe this review would be different, but i dont see any difference to all the other people condemning WoL without actually paying attention to SC and BW and without actually thinking deeply on the story and just saying there first impression Thanks for reading. Let me know if you ever manage to find those quotes which you think confirm your claims. | ||
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Forikorder
Canada8840 Posts
Let's not make a mountain out of a molehill here, as that's a pretty unsubstantiated jump from what the paragraph says. The paragraph is simply saying that plotholes can't be ignored with the excuse that "you're just nitpicking". they cant be proven jsut by saying "well if you think rationally" the only thing that paragraph does is try to sell an opinion piece as proven fact 1) The size of the Sons of Korhal was not specified. They are a faction just like the Confederacy and the Fleet of the Executor. WoL on the other hand lists the size of the raiders as a capital ship plus a handful of volunteers and does not go on to elaborate after that. the sons was never compared to the main army of a race, it was only reffered to as jsut another rebel force and never called an especially big one either 2) The Sons of Korhal military strength was constantly growing and was a threat to the Confederacy. From acquiring a Confederate General and his squadron, to psi emitters which can indirectly destroy planets. wow they got a general who was alone and abandoned on a world desperately waiting for the confederacy to send reinforcements he had 2 bunkers a couple marines and some goliaths, dont make it sound like he had this huge force 3) As such, the Sons of Korhal never defeated armies that were larger than them. Mengsk manipulated the zerg into killing his enemies. just like Raynor never took on anything bigger then him They already found all the artifacts and handed them over, so that should have been it. And that's not the point. The point is that Tosh gives Raynor obvious warnings which he ignores. must ahve missed the point where Tosh saids "yo you know Tychus is working for mengsk right?" and the part where he uses some source aside from his half insane vodoo powers Except that analogy is not what happened in Brood War. Brood War made it clear that Raynor thinks Kerrigan is responsible for her own actions. That's why he promised to kill her. Wings of Liberty has decided that no, she's the victim now and needs rescuing. no he promised to kill the Queen of Blades not kerrigan ...did you read the rest of the paragraph? That explanation makes no sense either. How is Mengsk supposed to know Raynor would get close to the Queen of Blades, let alone go along with Moebius/Tychus's plan? Did Mengsk know what the artifacts did? If yes, just how the heck would he know that, and why didn't he work with his son or try to assemble them himself? Can Mengsk see the future like the Overmind can? right cause its not like his son was the one who figured out what the artifacts do or anything So what? Mengsk was still made to look like a fool for letting Raynor pierce Korhal's orbital defenses and wrecked havok on the streets of the capital city itself. Mengsk's "devious" plan to kill the Queen of Blades was foiled by Raynor as well. you mean Mengsks half hearted attempt that he risked no assets at all in doing? Tychus was a throw away piece, if it worked and he killed the queen of blades amazing if it didnt oh well time to get serious This is truly grasping right here. How do you know he didn't he take a good long look? He found out everything else but the information that would have validated the new retcon. he found out who was the overmind pappy, dont make it sound like he had his biography What point are you making? the Zerg are trying to take down the dark voice for self-preservation they still plan to consume the universe after hes gone | ||
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SixtusTheFifth
New Zealand170 Posts
On April 20 2012 11:00 Forikorder wrote: ugh i hate when people say this "well when you think about it rationally" its like straight out saying "im right your wrong if you disagree your simply wrong so jsut agree with me" Yes, that can be used as a catch-all rebuttal of all arguments. However, I don't think the review itself, nor the reviewer's behaviour in this thread, has relied on such an argument. But what's this... On April 20 2012 11:00 Forikorder wrote: but i dont see any difference to all the other people condemning WoL without actually paying attention to SC and BW and without actually thinking deeply on the story and just saying there first impression Ahh, you like spot the difference? Well, guess what difference I can't spot. I for one have read the review a couple of times, and have read all the rebuttals a few times; and I for one have enough information to make up my own mind. | ||
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Forikorder
Canada8840 Posts
Ahh, you like spot the difference? Well, guess what difference I can't spot. im accusing him of not looking deeply into the story and jsut palying through once and going onto the interwebs to rage hes accusing me of not being able to think rationally | ||
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SixtusTheFifth
New Zealand170 Posts
On April 20 2012 12:06 Forikorder wrote: im accusing him of not looking deeply into the story and jsut palying through once and going onto the interwebs to rage hes accusing me of not being able to think rationally Your accusations as they stand:
Obviously you typed that very quickly so I'm going to be sporting to someone who is clearly having an emotional reponse. Consider this the written equivilent of "I'm sorry, can you just say that again?" | ||
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Forikorder
Canada8840 Posts
On April 20 2012 12:15 SixtusTheFifth wrote: Your accusations as they stand:
Obviously you typed that very quickly so I'm going to be sporting to someone who is clearly having an emotional reponse. Consider this the written equivilent of "I'm sorry, can you just say that again?" i dont think Gradius actually looked deeply into the story and is just wining about misconceived problems | ||
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Telenil
France484 Posts
On April 20 2012 12:16 Forikorder wrote: That is your right, however, a vast majority of the people who read the review believe otherwise. On this subject, I for one think he looked more deeply than you did (and than I did, for that matters); I also believe you are unwilling to admit the story could be flawed in any major way, and that you will dismiss any such claim as "hating" or "whining" no matter the actual work the author put in his review.i dont think Gradius actually looked deeply into the story and is just wining about misconceived problems However, I am aware that this overly simple view is probably unfair, and that it sounds a lot less pertinent when you are on receiving side of it. Therefore, I suggest we go back to the lore rather than debating which one of you thought deeply enough before posting. Such personal attacks bring nothing to the discussion; even if Gardius had raged, which he didn't, this would still be an argument about the form and not the content. | ||
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Warpish
834 Posts
Regarding the gameplay, I don't think that the missions are all that great. You are only given the illusion of choice but in fact, everything is scripted. Mission like Supernova, Engine Of Destruction, The Great Train Robbery, The Moebius Factor, The Devil's Playground, etc, almost play themselves because there is very little room to make your own decisions or to choose alternative paths/strategies. I hope that Blizzard can come up with a better storyline (worst will be difficult) and better missions in HotS, but most of all I hope that they don't mess up the multiplayer. | ||
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Forikorder
Canada8840 Posts
On April 20 2012 19:02 Telenil wrote: That is your right, however, a vast majority of the people who read the review believe otherwise. On this subject, I for one think he looked more deeply than you did (and than I did, for that matters); I also believe you are unwilling to admit the story could be flawed in any major way, and that you will dismiss any such claim as "hating" or "whining" no matter the actual work the author put in his review. However, I am aware that this overly simple view is probably unfair, and that it sounds a lot less pertinent when you are on receiving side of it. Therefore, I suggest we go back to the lore rather than debating which one of you thought deeply enough before posting. Such personal attacks bring nothing to the discussion; even if Gardius had raged, which he didn't, this would still be an argument about the form and not the content. kinda funny how your saying we should stop the personal attacks when you were the only one making them | ||
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Feb
98 Posts
the big difference between sc1/bw and sc2 is that sc1/bw had vastly superior voice acting. most of the voice acting in sc2 feels like they rushed through it as quickly as possible and a lot of nuance that could have saved the writing was lost. most of the voice actors sound more concerned they get their accent right than convey emotion so it all sounded pretty uninvolved and flat to my ears. the lack of emotion may also stem from a story that contained much less emotion than anything in sc1/bw. but we've already debated quite a bit on that. | ||
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DoubleReed
United States4130 Posts
Whatever buddy. You must have missed this part at the very beginning where I make it patently obvious what the point of my suggestions and criticisms is: Sorry if you got the impression that things are supposed to go my way or whatever, but there is nothing I can do about that. People say that this review is not relevant now, yet when Blizzard goes around in interviews saying how much the fans loved the story and how great it was, then clearly the things in this review have not been iterated enough, which makes this review alot more relevant in April of 2012 than you would think. Yes, and that paragraph in the first part of the review is what lead me to actually read the review instead of ignoring it. And then the review disappointed me. I have no problem with people saying negative things about the campaign, but that entire Plot section is filled with "they should have done this" and "shouldn't have done that." That is what gives me the impression that things are supposed to go your way. You give very specific suggestions that simply don't need to be that specific. That whole section is all about what you think the story should be. Alright, for the last time, "the “subtle nuances” that Tricia Helfer apparently added to the voice are inconspicuously missing". This is the voice acting criticism. Just because it is one sentence and not giant paragraphs like the rest of the review does not mean there is no criticism. "Subtle nuances" is the thing that she was supposed to add to the voice acting, yet did not. If you don't understand what this voice-acting term means, then please for gods sake don't comment on it. x) Oh come on, that's pretty shitty criticism and I can't believe you're still defending it. All I have to say to counter you is "Well, I did in fact hear Tricia's subtle nuances in her voice" and we're left at a standstill. I don't know why you seem completely unable (or unwilling) to describe someone's voice acting. Unless you think "lacking subtle nuance" is a description. Was she too wooden? Was she too sultry, smokey, hammy, happy, fierce, boring, simple for you? Would you like to give examples to show what you mean (like every other criticism in the review)? Saying "Glynnis Campbell’s original performance is sorely missed" is a pretty strong statement. It simply does not follow from "Man, this voice is really lacking subtle nuance!" By now, I really thought you would have said "Yea, I didn't do a good job describing my issues with the voice acting," but I guess I may have put you too far on the defensive. | ||
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Telenil
France484 Posts
On April 21 2012 00:19 Forikorder wrote: kinda funny how your saying we should stop the personal attacks when you were the only one making them *rolleyes* On April 20 2012 19:02 Telenil wrote: This means that I don't actually believe what I've written in that first paragraph. Which would, indeed, have been exactly as stupid as your attacks on Gradius if I had said it seriously. But I do hope that, in reality, you could possibly change your minds if some perfect argument was presented to you.I am aware that this overly simple view is probably unfair, and that it sounds a lot less pertinent when you are on receiving side of it. On April 21 2012 02:01 DoubleReed wrote: As long as you *do* hear the subtle nuances, and can quote a few lines that illustrate your point, yeah, that's a standstill. Why is that bad though? This would be a constructive discussion, as opposed to the "oh come on, I can't believe you didn't realise the error of your ways".All I have to say to counter you is "Well, I did in fact hear Tricia's subtle nuances in her voice" and we're left at a standstill. If you have any examples of your own to illustrate your points, be my guest. | ||
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Forikorder
Canada8840 Posts
But I do hope that, in reality, you could possibly change your minds if some perfect argument was presented to you. ive been arguing about the story with people pretty mcuh since WoL came out and all i ever hear is the same tired arguments repeated over and over as they completely ignore everything i say i honestly dont think its possible for anyone to change my mind because i dont see how i could be wrong at this point even earlier in this thread, the review made clear grievances at how they felt Raynor was taking out forces he shouldtn have been able to but when i point out the sons of korhal did the exact same thing then its OK for them to do it since they did it first or people say acturus's remarks at the end of the press conference was completely out of character yet i point out he pretty mcuh said the exact thing to Raynor when raynor left the sons of korhal people see Sc/BW with rose tinted glasses and forget all of the things that were wrong or could ahve been done better and treat it as some flawless masterpiece and then say WoL is bad in comparison | ||
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rezoacken
Canada2719 Posts
Anyway I never liked Metzen, I feel he has good ideas but is a terrible writer and storyteller. It's one thing to have the idea its another to tell it. I mean just hearing him talk in the story panels doesn't look serious enough, I'm not against joking around but that really doesn't look serious. And as far as storytelling go, nowadays it requires more effort through cutscenes, voice acting etc and an overall coherence of the story. If Blizzard wanted to keep this liberty of chosing your mission I'm fine with it, but then be able to do it as well as Mass Effect can. | ||
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DoubleReed
United States4130 Posts
On April 21 2012 02:23 Telenil wrote: As long as you *do* hear the subtle nuances, and can quote a few lines that illustrate your point, yeah, that's a standstill. Why is that bad though? This would be a constructive discussion, as opposed to the "oh come on, I can't believe you didn't realise the error of your ways". If you have any examples of your own to illustrate your points, be my guest. Excuse me, but Gradius did not have anything to back him up. Therefore, I don't need anything to back me up, and my statement is just as valid as his. And now you see why it actually isn't a constructive discussion, but instead something dull and boring. Maybe if Gradius had well-thought out criticism, with possibly an example, THEN we could have a constructive discussion, because I would have to provide the same in order to discuss it. It's unfair for you to ask me to and not ask Gradius to do the same. It is not constructive criticism. However, notice that my point is constructive criticism of his article. | ||
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nerak
Brazil256 Posts
I know you said in the review that it comes from a loyal fan and it intends to help; but haven't you notice, how many people who liked WoL's story liked your review? It is indeed a constructive criticism of your article: its negativity isn't noticed by people who agree with it, but makes people who disagree cringe. I myself, in some points of your review, thought that you were overdoing the sarcasm/nagativity thing. I've been reading your forum posts for some months now and indeed, sometimes you go to negative and that makes people react negatively. And hostility ensues. Some people will always be mad at people who disagree with them, but if you communicate differently you will have different reactions. I agree with your review about most things, but DoubleReed's criticism of it is valid. Raynor's story really did have potential when you elaborate on it. I think some good themes which could have been explored with Valerian were: Three of the themes you thought of are typical of the Journey of the Hero. Archetypes are powerful, and most of time more powerful than the writers/creators who try to handle them. It's hard to scape from their gravity. If you couldn't yourself (I can't think in too much non-Journey-of-the-Hero stuff for Val either), how could Metzen and the other Blizz writers? If they Hollywood-ized someone like Raynor, what would they do to Valerian? I still think that having Raynor with numerous minor factions would be not only realistic but would add conflict and deepness to the story. But they did it already with Tosh. Hm... instead of those "gather resources" and "gather resources II" missions, they could have at least one mission about helping Tosh (or another rebel) to deal with some politician or some crimelord. Unfortunately, I think it is another example of how Post-September 11th wars affected Starcraft. The writers probably didn't want, or didn't even considered, doing anything that would make Raynor seem anything like a real terrorist. But you know what, when I started playing the game, it took me many missions to actually believe that Raynor's revolution hadn't any base, any outpost. That they were literally a bunch of pirates sailing in their pirate ship. Would it be so hard to make Raynor a real revolutionary, with supporters and resources scatettered everywhere? Stil much less than the Sons of Korhal had? Fair, if they want it this way. But one battlecruiser? I don't even want two battlecruisers, just an actual army come on... And if they're just "rebelion seeders", well that's pretty unusual, and would deserve some exposing. | ||
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Telenil
France484 Posts
On April 21 2012 02:54 DoubleReed wrote: You know what I read? "He doesn't give any argument, so his review sucks. So I don't give any argument, but my review of his review is constructive."Excuse me, but Gradius did not have anything to back him up. Therefore, I don't need anything to back me up, and my statement is just as valid as his. And now you see why it actually isn't a constructive discussion, but instead something dull and boring. Maybe if Gradius had well-thought out criticism, with possibly an example, THEN we could have a constructive discussion, because I would have to provide the same in order to discuss it. It's unfair for you to ask me to and not ask Gradius to do the same. It is not constructive criticism. However, notice that my point is constructive criticism of his article. If you are both giving equally unspported opinions, you have no right to criticise him - you can agree to disagree, but that's about it. If you have arguments and he doesn't, you win. If none of you has any arguments, you didn't proove he was wrong. I'm not being ironic or luring you into a trap; although I agree with most of Gradius' review, I don't have anything against Helfer's acting (her lines are an other story, but she's not the one writing them). It is indeed a constructive criticism of your article: its negativity isn't noticed by people who agree with it, but makes people who disagree cringe. I myself, in some points of your review, thought that you were overdoing the sarcasm/nagativity thing. I've been reading your forum posts for some months now and indeed, sometimes you go to negative and that makes people react negatively. And hostility ensues. Pretty much the same here: if you look at the actual text, it is expressing a very negative opinion about the story, but there isn't much to say about the way it is told. The author isn't rude, he criticises the story and not the author, and he begins and ends with "I love the Starcraft universe". You can disagree with his opinion because it is very negative, but negative doesn't equal unfair.Some people will always be mad at people who disagree with them, but if you communicate differently you will have different reactions. I agree with your review about most things, but DoubleReed's criticism of it is valid. To illustrate, compare the SC:L review with Broodmywarcraft's videos. They are the textbook example of a negative review that has valid points but is expressed with unnecessary hostility, to say the least, and to which your remark would totally apply. The SC:L review is not this. | ||
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Crownlol
United States3726 Posts
On April 15 2012 13:21 Toastmold wrote: Why would you try to campaign for Tassadar's cardboard stand-in to replace Zeratul as the main character of the third expansion. That is like casting Matthew Broderick instead of Bruce Willis in a Die Hard movie. That putz flew a scout! A SCOUT! Hehe! I second this motion. He flew A SCOUT. | ||
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Forikorder
Canada8840 Posts
Pretty much the same here: if you look at the actual text, it is expressing a very negative opinion about the story, but there isn't much to say about the way it is told. The author isn't rude, he criticises the story and not the author, and he begins and ends with "I love the Starcraft universe". You can disagree with his opinion because it is very negative, but negative doesn't equal unfair. reminds me of the ballad of ricky bobby jsut becuase you say "i love the starcraft universe" then use the rest of your article to do nothing but point out how terrible it is doesnt mean you actually love the starcraft universe it would be like walking up to a lady and saying "i think your beautiful, but your face looks like a dogs but, your fat and it makes me nauseated just looking at you, but remember i think your beautiful" | ||
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nerak
Brazil256 Posts
it would be like walking up to a lady and saying "i think your beautiful, but your face looks like a dogs but, your fat and it makes me nauseated just looking at you, but remember i think your beautiful" If you'd ever been in a relationship you know that that's exactly the way it plays. You gotta tell people you love how much they suck. Hurts them and you but must be done. (Of course you won't tell anybody the person is ugly :/ ) Telling Blizzard what's wrong with SC2 is important to improve the game. But as I told you before, the problem here isn't that you think that Gradius was insulting or something. You dislike any criticism of SC2 because you liked it, and you think that anyone who doesn't is wrong and shouldn't be talking about it. Gradius is much more rational than you. He criticizes a game but doesn't insult people directly. | ||
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DoubleReed
United States4130 Posts
On April 21 2012 03:40 Telenil wrote: You know what I read? "He doesn't give any argument, so his review sucks. So I don't give any argument, but my review of his review is constructive." If you are both giving equally unspported opinions, you have no right to criticise him - you can agree to disagree, but that's about it. If you have arguments and he doesn't, you win. If none of you has any arguments, you didn't proove he was wrong. I'm not being ironic or luring you into a trap; although I agree with most of Gradius' review, I don't have anything against Helfer's acting (her lines are an other story, but she's not the one writing them). Okay, so I don't have anything against Helfer's acting either. I honestly haven't really thought about it. I don't even know if I disagree or agree with him about it. That's not what I'm arguing about. My opinion is that that part of the review needlessly and randomly insults a voice actress, and it is in stark contrast to the rest of the well thought-out review. It's one of the things that made me instantly dislike the author. Even now, I have no idea what exactly Gradius' problem with Helfer's voice acting (unless you honestly consider "lack of subtle nuance" a valid complaint). That's my opinion, and is perfectly well supported by me simply posting exactly what Gradius said about her voice acting: As for the voice-acting however, the “subtle nuances” that Tricia Helfer apparently added to the voice are inconspicuously missing. Glynnis Campbell’s original performance is sorely missed. This is not constructive criticism. This is not helpful or seeking to improve the quality of the series. It's incredibly vague, harsh, and random. It does not belong in the article, or should be improved to actually have substance. There. That's my support and my argument. | ||
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Forikorder
Canada8840 Posts
guess i was a bit to nice then the review is like walking up to a person and saying "hey i really like you, but your an ugly terrible person who has no redeeming qualities at all and if i saw you on the road i wouldnt stop" then spit on them and leave Telling Blizzard what's wrong with SC2 is important to improve the game. But as I told you before, the problem here isn't that you think that Gradius was insulting or something. You dislike any criticism of SC2 because you liked it, and you think that anyone who doesn't is wrong and shouldn't be talking about it. Gradius is much more rational than you. He criticizes a game but doesn't insult people directly. i dont think ive insulted anyone yet, ive only offered my opinion | ||
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nerak
Brazil256 Posts
Even now, I have no idea what exactly Gradius' problem with Helfer's voice acting (unless you honestly consider "lack of subtle nuance" a valid complaint) I agree that it an example of the parts of the article that just feels like ranting rather then reviewing. But I think that what Gradius meant was "They fired Glynnis and said it was because they found a better actress; but I did not see no better acting". I would say he's not being subjective, but precise about that. Helfer showed no acting whatsoever. She couldn't, given the her lines were few and senseless. What I think Gradius missed about Helfer is that 1) Glynnis' Kerrigan is the Kerrigan of our youths, but isn't the Kerrigan Blizzard wanted since the beginning, and they stated that; and 2) Helfer was casted to be new Sarah Kerrigan, not to be the Queen of Blades. She had half a dozen lines as the QoB but will have a game worth of acting in HotS. She will have as much oportunity to show if she's good as Robert Clothworthy had. And I think tha Clothworthy delivered an amazing work. Myself, I never saw any acting so good in a game before. the review is like walking up to a person and saying does it? let's see "hey i really like you, affirmative, Gradius says that but your an ugly terrible person who has no redeeming qualities at all More like "you've been doing ugly terrible things and people haven't been telling you the truth". For the "no redeeming qualities at all" part I think this is fair criticism of the review and if i saw you on the road i wouldnt stop" But he stopped didn't he? Instead of giving up Starcraft and Blizzard, Gradius has offered a lot of his time planning and writing this review with the intention of giving constructive criticism. He totally "stopped". You could accuse Gradius of being an equivalent of an abusive boyfriend, but not of a quiter or a mere hater. then spit on them and leave Then again, he didn't leave at all. He's here and will remain here to buy all the books, all the comics and all the expansions. So maybe, "spit and stay", and I would disagree with the "spit", but I see you have reasons to believe he is "spitting" on Blizzard. But leaving, he ain't. What I mean, objectivelly, is that these opinions are opinions of loyal fans, not of haters. | ||
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Forikorder
Canada8840 Posts
But he stopped didn't he? Instead of giving up Starcraft and Blizzard, Gradius has offered a lot of his time planning and writing this review with the intention of giving constructive criticism. He totally "stopped". You could accuse Gradius of being an equivalent of an abusive boyfriend, but not of a quiter or a mere hater. if that counts as constructive critisicm then beating up someone for being overweight should count as constructive critisiscm since there was nothing contrstructive in the review just him letting everyone know why he hates starcraft 2 Then again, he didn't leave at all. He's here and will remain here to buy all the books, all the comics and all the expansions. So maybe, "spit and stay", and I would disagree with the "spit", but I see you have reasons to believe he is "spitting" on Blizzard. But leaving, he ain't. What I mean, objectivelly, is that these opinions are opinions of loyal fans, not of haters. jsut to nitpick here, the leaving part is where you cant apply the metaphor literally, were all on the internet its not technically possible to leave since were never together in the first place just sitting in front of our screens just like in the metaphor i never said the two people never met or talked to each other again, im not saying gladius has no plans to associate with blizzard ever again | ||
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nerak
Brazil256 Posts
if that counts as constructive critisicm then beating up someone for being overweight should count as constructive critisiscm since there was nothing contrstructive in the review just him letting everyone know why he hates starcraft 2 I think it counts as constructive criticism in a context were most of the press reviews were favorable to the campaign, while most of the fanbase (but I'll agree that not the "vast marjority") didn't like the story. If I had to bet, I'd say taht 30% of the fans were fully satisfied with WoL and 70% were in a spectrum varying from "something is missing" to "this is a betrayal to all that is Starcraft". So Gradius' review is extremely valid. Even if we disagree wether it is respectful or not, construictive or not, there is no doubt it reflects the way a big part of the community feels, and nobody had expressed it so nicely up to now. Let's add to that it carries the "SC:L" brand and because of that it may actually be read. I sincerely think that people who disagree with Gradius and the rest of us should use these discussion to further develop their perceptions and arguments, and then write a "Why HotS should be just like WoL" article. | ||
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Forikorder
Canada8840 Posts
On April 21 2012 08:02 nerak wrote: I think it counts as constructive criticism in a context were most of the press reviews were favorable to the campaign, while most of the fanbase (but I'll agree that not the "vast marjority") didn't like the story. If I had to bet, I'd say taht 30% of the fans were fully satisfied with WoL and 70% were in a spectrum varying from "something is missing" to "this is a betrayal to all that is Starcraft". So Gradius' review is extremely valid. Even if we disagree wether it is respectful or not, construictive or not, there is no doubt it reflects the way a big part of the community feels, and nobody had expressed it so nicely up to now. Let's add to that it carries the "SC:L" brand and because of that it may actually be read. I sincerely think that people who disagree with Gradius and the rest of us should use these discussion to further develop their perceptions and arguments, and then write a "Why HotS should be just like WoL" article. i didnt see any original content in his review, every argument in his review ive seen posted 100 times i probable coul dhave made his review by copying other peoples posts and pasting them in one big post | ||
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Gradius
United States112 Posts
![]() On April 21 2012 03:30 nerak wrote: Gradius, I think that DoubleReed has a point. I know you said in the review that it comes from a loyal fan and it intends to help; but haven't you notice, how many people who liked WoL's story liked your review? It is indeed a constructive criticism of your article: its negativity isn't noticed by people who agree with it, but makes people who disagree cringe. I myself, in some points of your review, thought that you were overdoing the sarcasm/nagativity thing. I've been reading your forum posts for some months now and indeed, sometimes you go to negative and that makes people react negatively. And hostility ensues. Some people will always be mad at people who disagree with them, but if you communicate differently you will have different reactions. I agree with your review about most things, but DoubleReed's criticism of it is valid. Is my review sarcastic and perhaps even arrogant? Sure. Is this a valid criticism of my article? Sure, why not. However, is it something I care about or plan on changing? Absolutely not. Another person got offended by the first line of my plot section so much that he stopped reading the review. If I can't even say that the plot is unfocused, then how exactly do I go about not offending people? Clearly the only way to appease the people that are so offended is to praise the game endlessly like most reviews have the courtesy of doing. Sorry, but I am not going to make any more accommodations, and I stand by what I wrote. People will have to learn to get over their emotional hangups with the story and learn to take the review for what it is, a critique of the writing. People need to consider the fact that they are reacting emotionally instead of rationally, that is all I ask. On April 21 2012 05:49 Forikorder wrote: reminds me of the ballad of ricky bobby jsut becuase you say "i love the starcraft universe" then use the rest of your article to do nothing but point out how terrible it is doesnt mean you actually love the starcraft universe it would be like walking up to a lady and saying "i think your beautiful, but your face looks like a dogs but, your fat and it makes me nauseated just looking at you, but remember i think your beautiful" Try for a second to not have such a simplistic world-view. Clearly if I spend all that time talking about things I don't like, it's because I want these issues to be known so that they can be fixed, otherwise I would just leave. Way to blow everything out of proportion and act like my review was "offensive" when I spent the entire time discussing the writing. On April 21 2012 03:30 nerak wrote: Three of the themes you thought of are typical of the Journey of the Hero. Archetypes are powerful, and most of time more powerful than the writers/creators who try to handle them. It's hard to scape from their gravity. If you couldn't yourself (I can't think in too much non-Journey-of-the-Hero stuff for Val either), how could Metzen and the other Blizz writers? If they Hollywood-ized someone like Raynor, what would they do to Valerian? I guess I can't comment on this if we agree that Blizzard is going to ruin whatever they touch. My suggestions to improve some of the problems only go so far. Maybe if the campaign was at least believable then the theme wouldn't matter too much, or maybe not. On April 21 2012 02:43 Forikorder wrote: ive been arguing about the story with people pretty mcuh since WoL came out and all i ever hear is the same tired arguments repeated over and over as they completely ignore everything i say --- even earlier in this thread, the review made clear grievances at how they felt Raynor was taking out forces he shouldtn have been able to but when i point out the sons of korhal did the exact same thing then its OK for them to do it since they did it first or people say acturus's remarks at the end of the press conference was completely out of character yet i point out he pretty mcuh said the exact thing to Raynor when raynor left the sons of korhal people see Sc/BW with rose tinted glasses and forget all of the things that were wrong or could ahve been done better and treat it as some flawless masterpiece and then say WoL is bad in comparison It sounds like you're the one that's been ignoring arguments. I've dismantled the sons of korhal are the same as raynor's raiders myth. They are totally different factions and in SC the SoK was shown to have actual power unlike the Raiders. Arcturus's remarks are out of character because he's supposed to be intelligent and someone who can control himself, not explode at a press event when he knows it's going to ruin his reputation. The nostalgia argument has been brought up many times and it's getting very tiresome. I only compared WoL to BW because it was the predecessor and an RTS game. I'd have rather talked about Mass Effect, but some people thought I should have stuck to BW only. On April 20 2012 12:03 Forikorder wrote: the sons was never compared to the main army of a race, it was only reffered to as jsut another rebel force and never called an especially big one either Nice argument from ignorance. The fact is that it is not specified anywhere in the game, so it's not up for the critique. The only thing that is specified is that the Sons of Korhal power was growing, which is NOT what happens in Wings of Liberty until at least the end of the Tosh mission. wow they got a general who was alone and abandoned on a world desperately waiting for the confederacy to send reinforcements he had 2 bunkers a couple marines and some goliaths, dont make it sound like he had this huge force How about: "Well, the Confederates have Omega and Delta Squadron troops defending the platform. They're nothing compared to my Alpha Squadron boys." or: "MENGSK Jim, enough! I'll handle this.The Confederacy is falling apart, Duke. Its colonies are in open revolt." The game makes it blatantly obvious how strong you are. You can keep ignoring this for as long as you wish as long as you don't keep bringing up this old and tired "nostalgia" argument, as it that's ever a justification for a story's shortcomings. I could easily just call you a fanboy & a sheep as a counter and we'd be nowhere. The official lore says the Raiders had 40 people after the events of StarCraft, and given the Raiders latest string of defeats they should have even less. Count the number of missions where you faced a faction that had more than 40 people and then get back to me. must ahve missed the point where Tosh saids "yo you know Tychus is working for mengsk right?" and the part where he uses some source aside from his half insane vodoo powers Must have missed the part where a scanner confirms that someone has a gun to Tychus's head and where Tosh's "half insane voodoo powers" are actually telepathy that allows him to actually read minds in-universe... These justifications for the absurdities of WoL are really getting sad now. "I'll see you dead for this, Kerrigan. For Fenix and all the others who got caught between you and your mad quest for power!" the Zerg are trying to take down the dark voice for self-preservation they still plan to consume the universe after hes gone Where does it say that they still plan to consume the universe? Especially when the game makes it clear that the dark voice is making them do all this in the first place. Your arguments rely way too much on baseless assumptions. right cause its not like his son was the one who figured out what the artifacts do or anything ....why are you even replying when I just gave you a link to a blizzcon lore panel that proves that you're wrong. You're obviously replying just for the hell of it and are arguing from emotion instead of logic, and I don't really feel bothered to respond to the rest of your post. On April 21 2012 02:01 DoubleReed wrote: Yes, and that paragraph in the first part of the review is what lead me to actually read the review instead of ignoring it. And then the review disappointed me. I have no problem with people saying negative things about the campaign, but that entire Plot section is filled with "they should have done this" and "shouldn't have done that." That is what gives me the impression that things are supposed to go your way. You give very specific suggestions that simply don't need to be that specific. That whole section is all about what you think the story should be. I've gotten criticisms that I don't offer enough of my own suggestions but only attack the writing. Clearly you can't make everyone happy. Oh come on, that's pretty shitty criticism and I can't believe you're still defending it. All I have to say to counter you is "Well, I did in fact hear Tricia's subtle nuances in her voice" and we're left at a standstill. I don't know why you seem completely unable (or unwilling) to describe someone's voice acting. Unless you think "lacking subtle nuance" is a description. Was she too wooden? Was she too sultry, smokey, hammy, happy, fierce, boring, simple for you? Would you like to give examples to show what you mean (like every other criticism in the review)? Saying "Glynnis Campbell’s original performance is sorely missed" is a pretty strong statement. It simply does not follow from "Man, this voice is really lacking subtle nuance!" By now, I really thought you would have said "Yea, I didn't do a good job describing my issues with the voice acting," but I guess I may have put you too far on the defensive. If I told you she was "too sultry, smokey, hammy, happy, fierce, boring, simple" then you would use the "All I have to say to counter you is _____" argument again. I pointed out that voice acting and storytelling are different, and that the former is far more subjective, but again, it's hard to argue with someone who's only argument is "I am offended". Tricia Helfer has certainly endured way worse criticism than this. Both you and Forikorder need to let go of whatever emotional hangup you have about the story and just accept StarCraft II for what it is, a great game with a crappy single player story, and accept my review for what it is, an in-depth critique that while sarcastic and maybe even arrogant, was meant only to improve the franchise. Otherwise if you actually enjoyed the vapid and juvenile story we got in Wings of Liberty then by all means keep doing what you're doing and discouraging criticism. | ||
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Forikorder
Canada8840 Posts
Let's snap back to reality for a second so once again, if anyone is against you there living in some dream world? It sounds like you're the one that's been ignoring arguments. I've dismantled the sons of korhal are the same as raynor's raiders myth. They are totally different factions and in SC the SoK was shown to have actual power unlike the Raiders. oh okay, i suppsoe the sons of korhal (whos exact size is never mentioned) is clearly bigger then raynors raiders (whos size is never mentioned) that makes total sense Arcturus's remarks are out of character because he's supposed to be intelligent and someone who can control himself, not explode at a press event when he knows it's going to ruin his reputation. which is so different from exploding at Raynor when he knows its going to ruin his reputation if he had been civil, calm and in control when Raynor decided to leave instead of throwing a hissy fit and trying to blow him out of the sky with the ion cannon maybe raynor doesnt start a rebellion against mengsk but Mengsk doesnt at all control himself and he explodes as soon as someone starts critisizing him if you cant see that Mengsk has acted in SC2 exactly like he did in vanilla your jsut covering your eyes and shouting as loud as you can Nice argument from ignorance. The fact is that it is not specified anywhere in the game, so it's not up for the critique. The only thing that is specified is that the Sons of Korhal power was growing, which is NOT what happens in Wings of Liberty until at least the end of the Tosh mission. when is it ever specified that raynor never recruits more soldiers? oh right, no where The official lore says the Raiders had 40 people after the events of StarCraft, and given the Raiders latest string of defeats they should have even less. Count the number of missions where you faced a faction that had more than 40 people and then get back to me .1. lets see a source 2. its pretty obvious that at some point they must have recruited more people since 40 people isnt enough to do diddly squat i mean you probably get close to 40 units in the very first mission Must have missed the part where a scanner confirms that someone has a gun to Tychus's head and where Tosh's "half insane voodoo powers" are actually telepathy that allows him to actually read minds in-universe... Tychus explained the suit to Jim, it was insurance from moebius to make sure he doesnt cut and run Jim doesnt trust Tosh, hes practically insane he wears a voodoo doll around his neck he never at any point proven he can be trusted and keeps secrets and when there found out jsut saids "ya i got secrets so what?" besides he had the most vague accusation ever all he said was "someones working for mengsk on this ship, i can feel it" and "Tychus doesnt want to do something hes doing" which is pretty obvious since tychus has been bitching since he first set foot on the hyperion "I'll see you dead for this, Kerrigan. For Fenix and all the others who got caught between you and your mad quest for power!" well since i dont remember him saying that in vanilla, he must have been talking to THE QUEEN OF BLADES in case you hadnt noticed the queen of blades didnt really stick she was pretty mcuh the only person to call herself that Where does it say that they still plan to consume the universe? Especially when the game makes it clear that the dark voice is making them do all this in the first place. Your arguments rely way too much on baseless assumptions. so do yours, since we have no details about what level of control or how he controlled him exactly we cant say for sure BUT from the second that the Xel'Naga started experimenting with them, long before the overmind, the zerg were still obsessed with eating any race thy could catch and assimilating them, i see no reason to think that that behaviour would stop after the dark voice is dead and gone and jsut to be clear, i have no problem if someone feels like attacking the story i honestly couldnt care less, as long as they dont say something obviously and completely wrong as long as they dont make up facts and create double standards then i couldnt care less | ||
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nerak
Brazil256 Posts
![]() But I this is way I think Blizzard made some good choices. Raynor was a good choice. And his arc is great. I at least love it, and as you could see, I can give "objective" reasons why I love it. Just saying that they succeeded in some points, even in the story, and though WoL's story was mostly a disapointment, I'd want them to keep some of what they did. So what I want? WoL's protagonist + SC/BW worldbuildin. But that's my feedback to improve the game. let go of whatever emotional hangup you have about the story and just accept StarCraft II for what it is, a great game with a crappy single player story Sorry Gradius. That's mine and your opinion but not theirs. You can objectively prove that a story has flaws or qualities but not objectively prove that a story is "great" or "crappy". That's up to taste. I'm not saying that a work's quality is 100% subjective either. I just mean people have different reactions to the same things. So you're wrong here, they don't have to accept SC2 is has a "crappy story", no matter what arguments you have. accept my review for what it is, an in-depth critique that while sarcastic and maybe even arrogant, was meant only to improve the franchise. Otherwise if you actually enjoyed the vapid and juvenile story we got in Wings of Liberty then by all means keep doing what you're doing and discouraging criticism. Agreed. But also be aware of not discouraging "positive criticism". A well-thought article like yours from the other side is something I would really like to see. | ||
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Gradius
United States112 Posts
On April 21 2012 08:44 Forikorder wrote: so once again, if anyone is against you there living in some dream world? It's a figure of speech buddy. Are you so desperate that these wild exaggerations is all you have left? oh okay, i suppsoe the sons of korhal (whos exact size is never mentioned) is clearly bigger then raynors raiders (whos size is never mentioned) that makes total sense Right, the Raiders size is never mentioned other than that one quote which has been reiterated multiple times: "Raynor There's no way we can stop an alien invasion with one capital ship and a handful of volunteers." if he had been civil, calm and in control when Raynor decided to leave instead of throwing a hissy fit and trying to blow him out of the sky with the ion cannon maybe raynor doesnt start a rebellion against mengsk That is....exactly what he did. "Arcturus Mengsk Gentlemen, you've done very well, but remember that we've still got a job to do. The seeds of a new Empire have been sewn, and if we hope to reap - Jim Raynor Aw, to hell with you!" I suggest you replay the games before getting into a debate. when is it ever specified that raynor never recruits more soldiers? oh right, no where Another argument from ignorance? Are you trying to set a record for most fallacies committed in one thread? It doesn't matter if Raynor had recruited thousands more. The Dominion still controls more planets than he does and has "billions", the Fleet of the Executor should still be more powerful, and so should the Zerg. It is outright incongruous that he wins all the time. . 1. lets see a source 2. its pretty obvious that at some point they must have recruited more people since 40 people isnt enough to do diddly squat i mean you probably get close to 40 units in the very first mission 1. No idea why you couldn't find this yourself but it's right here: http://starcraft.wikia.com/wiki/Raynor's_Raiders From the Queen of Blades novel. 2. Right, but the game always portrays them as a very small faction and never shows that they grew in strength since the "one capital ship" quote. It is the opposite of SC where the SoK forces are always growing. Tychus explained the suit to Jim, it was insurance from moebius to make sure he doesnt cut and run Jim doesnt trust Tosh, hes practically insane he wears a voodoo doll around his neck he never at any point proven he can be trusted and keeps secrets and when there found out jsut saids "ya i got secrets so what?" besides he had the most vague accusation ever all he said was "someones working for mengsk on this ship, i can feel it" and "Tychus doesnt want to do something hes doing" which is pretty obvious since tychus has been bitching since he first set foot on the hyperion If that's what the suit did why wasn't it removed after the artifacts were handed over? At what point is it ok that Raynor ignores Tychus's plight? I certainly hope this isn't how you'd treat your best friend if you found out somebody was blackmailing him. well since i dont remember him saying that in vanilla, he must have been talking to THE QUEEN OF BLADES in case you hadnt noticed the queen of blades didnt really stick she was pretty mcuh the only person to call herself that If you don't remember the quote, why are you even discussing it? Raynor was obviously serious about his promise to kill her and obviously thought that she alone was responsible for her actions. so do yours, since we have no details about what level of control or how he controlled him exactly we cant say for sure I've presented multiple arguments which you seem to ignore. Tassadar puts his faith in the Overmind's intentions. The Xel'Naga are totally benevolent according to the dark templar saga, and therefore so is the Overmind, and therefore so are the rest of the zerg. and jsut to be clear, i have no problem if someone feels like attacking the story i honestly couldnt care less, as long as they dont say something obviously and completely wrong as long as they dont make up facts and create double standards then i couldnt care less Your argument basically boils down to "NO U". Not everything in WoL is a copy of Brood War, and even if it is that is absolutely no excuse to stick your head in the ground and ignore the flaws of WoL. Plus you just need to replay all the games because it sounds like you have little idea of what you're talking about. On April 21 2012 09:14 nerak wrote: Gradius, when I was talking about Valerian I wasn't talking about the review anymore. Just chattering. ![]() But I this is way I think Blizzard made some good choices. Raynor was a good choice. And his arc is great. I at least love it, and as you could see, I can give "objective" reasons why I love it. Just saying that they succeeded in some points, even in the story, and though WoL's story was mostly a disapointment, I'd want them to keep some of what they did. So what I want? WoL's protagonist + SC/BW worldbuildin. But that's my feedback to improve the game. If Raynor had an actual army and Blizzard didn't paint themselves into a corner when the novels decided he only has 40 people, then yeah Sorry Gradius. That's mine and your opinion but not theirs. You can objectively prove that a story has flaws or qualities but not objectively prove that a story is "great" or "crappy". That's up to taste. I'm not saying that a work's quality is 100% subjective either. I just mean people have different reactions to the same things. So you're wrong here, they don't have to accept SC2 is has a "crappy story", no matter what arguments you have. There is no need to be patronizing. Seems that everything here needs to be taken literally and figures of speech are not allowed. I've already said that I don't care whether people like the story or not. I was just trying to make a point: don't let whatever emotional attachment you have prevent you from seeing the flawed narrative. | ||
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Forikorder
Canada8840 Posts
Right, the Raiders size is never mentioned other than that one quote which has been reiterated multiple times: "Raynor There's no way we can stop an alien invasion with one capital ship and a handful of volunteers." looked like alot more than that after they busted open new folsom, maybe that was jsuta figure of speech FYI raynor isnt actually a cowboy That is....exactly what he did. "Arcturus Mengsk Gentlemen, you've done very well, but remember that we've still got a job to do. The seeds of a new Empire have been sewn, and if we hope to reap - Jim Raynor Aw, to hell with you!" I suggest you replay the games before getting into a debate. and then he launchs into this big huge speech about how awesome he is and how noone can ever stop him hes just like he was in SC, hes nice to people who like him but critisize him and he blows up on you Another argument from ignorance? Are you trying to set a record for most fallacies committed in one thread? you got the first post so at msot ill always be second best It doesn't matter if Raynor had recruited thousands more. The Dominion still controls more planets than he does and has "billions", the Fleet of the Executor should still be more powerful, and so should the Zerg. It is outright incongruous that he wins all the time. yet its not at all incongrous that Mengsk won all the time 1. No idea why you couldn't find this yourself but it's right here: http://starcraft.wikia.com/wiki/Raynor's_Raiders From the Queen of Blades novel. im sorry but i simply dont consider the books cannon and personally im pretty sure Blizz doesnt either *cough* taldarim *cough* despite what they had to say in public jsut becuase some book author decided to overexagerate raynors forces doesnt mean metzen give 2 pennys about it 2. Right, but the game always portrays them as a very small faction and never shows that they grew in strength since the "one capital ship" quote. It is the opposite of SC where the SoK forces are always growing. except the SoK are never shown growing If that's what the suit did why wasn't it removed after the artifacts were handed over? At what point is it ok that Raynor ignores Tychus's plight? I certainly hope this isn't how you'd treat your best friend if you found out somebody was blackmailing him. its not blackmail it was an honest deal, as soon as Tychus was done his job and there was a giant threat to the entire secter and a wa to be fought and they had the chance to theyd remove the suit Tychus could have taken a shuttle to moebius, he CHOSE to go to char, obviously they wouldnt be able to remove his suit on char, and why would they? its still good armour not like anyone would remove there armour on char If you don't remember the quote, why are you even discussing it? Raynor was obviously serious about his promise to kill her and obviously thought that she alone was responsible for her actions. of course, just not the Sarah Kerrigan he fell in love with the Sarah Kerrigan being controlled by the Zerg I've presented multiple arguments which you seem to ignore. Tassadar puts his faith in the Overmind's intentions. The Xel'Naga are totally benevolent according to the dark templar saga, and therefore so is the Overmind, and therefore so are the rest of the zerg. you completely ignored everything i said since the Zerg were created they were essentially the incarnation of hunger and tassadar did not put his faith in the overminds intentions thats the dumbest thing ive ever heard and to be honest i cant even comprehend why you think that enough to come with a rebuttal its like you just looked me in the eye told me the sky is green and expect me to prove you wrong Your argument basically boils down to "NO U". Not everything in WoL is a copy of Brood War, and even if it is that is absolutely no excuse to stick your head in the ground and ignore the flaws of WoL. where am i ignoring all the flaws? where am i ever saying "the story telling was absolutely perfect and there should ahve been no changes"? where am i saying i loved the multiple mission choices? where am i saying i think they did everything perfectly? im not, i pointed out where i think your completely wrong and correcting you on those points only | ||
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SixtusTheFifth
New Zealand170 Posts
On April 21 2012 10:16 Forikorder wrote: im sorry but i simply dont consider the books cannon and personally im pretty sure Blizz doesnt either *cough* taldarim *cough* despite what they had to say in public jsut becuase some book author decided to overexagerate raynors forces doesnt mean metzen give 2 pennys about it So the entire argument over Raynor and The Sons of Korhol and the Overmind and everything regarding plot improvements boils down to Gradius looking at all of Blizzard's worldbuilding and you saying "I don't count the books as canon". On April 21 2012 10:16 Forikorder wrote: im not, i pointed out where i think your completely wrong and correcting you on those points only The corrections are you first defining what does and doesn't count in order to create your rebuttal. Only you didn't do it first, you waited until PAGE 5 to say that you don't count the books. But Gradius is supposed to take into account your explanation of how everything makes sense, which of course make sense if you first don't count the things that don't make sense. Well, the review was offered to improve the game, and I'm just going to pretend that the reviews of the review were offered to improve Gradius' next attempt; so I will now offer a review of a review of the review: The next time you disagree on a fundamental assumption that underpins the entire argument, don't wait until page 5 to give it. I think that will really help. | ||
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Forikorder
Canada8840 Posts
So the entire argument over Raynor and The Sons of Korhol and the Overmind and everything regarding plot improvements boils down to Gradius looking at all of Blizzard's worldbuilding and you saying "I don't count the books as canon". i dont see how the books have anything to do with canon discussions since as far as i know nothing important from the books has been prven as canon and blizzard pretty much straight out said "yo you know the taldarim introduced in the books? ya jsut ignore them they dont exist heres the real taldarim" plus theres Toshs and Novas relationship and i refuse to believe in the canon of anything that includes something as rediculous as the new ghost academy The corrections are you first defining what does and doesn't count in order to create your rebuttal. Only you didn't do it first, you waited until PAGE 5 to say that you don't count the books. But Gradius is supposed to take into account your explanation of how everything makes sense, which of course make sense if you first don't count the things that don't make sense. Well, the review was offered to improve the game, and I'm just going to pretend that the reviews of the review were offered to improve Gradius' next attempt; so I will now offer a review of a review of the review: The next time you disagree on a fundamental assumption that underpins the entire argument, don't wait until page 5 to give it. I think that will really help. well i didnt actually join the conversation until last page so i dont see how this being page 5 has to do with anything since this is the first time the books are actually brought up i mean if someone can actually bring up some major lore point brought up in the books that was reinforced in the game ill accept it but my policy is assume the books are not completely cannon unless reinforced by the game | ||
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jeeeeohn
United States1343 Posts
Blizzard decides what happens in their universe. If Raynor suddenly changes his mind about killing Kerrigan after four years, that's their call. That goes for every other pointless discussion going on in this thread. Blizzard doesn't care what we think. They get to tell the story, and we'll see where it goes. As for the review, it was fantastic. I can't comment on whether or not everything was true, since I blazed through the originals with cheats and didn't take the time to really dig into the story. | ||
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Gradius
United States112 Posts
On April 21 2012 13:28 Forikorder wrote: i dont see how the books have anything to do with canon discussions since as far as i know nothing important from the books has been prven as canon and blizzard pretty much straight out said "yo you know the taldarim introduced in the books? ya jsut ignore them they dont exist heres the real taldarim" plus theres Toshs and Novas relationship well i didnt actually join the conversation until last page so i dont see how this being page 5 has to do with anything since this is the first time the books are actually brought up i mean if someone can actually bring up some major lore point brought up in the books that was reinforced in the game ill accept it but my policy is assume the books are not completely cannon unless reinforced by the game Matt Horner is a character taken from the very same book. Besides, Blizzard has already said the books are canon, not that it is remotely central to the argument I've been making. "These books specifically are kind of the definitive take in my mind, which means we got a chance in Queen of Blades to show you a lot of scenes we could not show in the game." http://www.sclegacy.com/content/editorials-8/blizzcon-2007-starcraft-lore-panel-editorial-44/ This interview a Blizz writers confirms they are all canon: http://www.blizzplanet.com/blog/comments/sdcc-2011-gallery-books-reveals-warcraft-starcraft-and-diablo-books-line-up As for the small fleet at the end of the Tosh missions, it looks like it is Tosh's fleet to me. That's why I said your forces don't actually grow until the end of the Tosh missions where the spectres join you and you see that you have more than 1 ship. | ||
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Tommyth
Poland117 Posts
Sadly, I need to agree with the review. It looks like writers never played through liberty campaign as a whole. Here are some of my thoughts: - I would love to see Raiders growing in numbers. I think about flexible supply cap - let's say u start with 40 people, u can then make only units worth of 40 supply. Some volunteers would then join you after mission, increasing the cap. Soldiers died? Sorry, ur cap goes down. Then, it wouldn't matter IF u finished the mission, but HOW u finished the mission. It would be a challenge, and add a lot of logic to the game. - Why do we see Hyperion in fight just once, and even then we can't control it? It's the most powerful weapon Raynor has, why use it only to travel between worlds? The idea had huge potential, and it simply feels wasted. I won't say anything about overmind turning out to be good, Raynor not even trying to help his best friend, all these were described in review and I agree with them. | ||
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Forikorder
Canada8840 Posts
Matt Horner is a character taken from the very same book. so what? they copied a name from a book, until they actually do anything in one of there games to validate important lore from a book (something like the taldarim or ulrezaj) then as far as im concerned, the books are nice but not actually canon | ||
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Gradius
United States112 Posts
On April 21 2012 23:25 Forikorder wrote: so what? they copied a name from a book, until they actually do anything in one of there games to validate important lore from a book (something like the taldarim or ulrezaj) then as far as im concerned, the books are nice but not actually canon Fine, you're entitled to believe that, but yet again I gave you a link to an interview that proves you're wrong. Again, please consider whether your response is based on logic and actual faults as opposed to being an emotional retaliation. | ||
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Forikorder
Canada8840 Posts
Fine, you're entitled to believe that, but yet again I gave you a link to an interview that proves you're wrong. sure they say its all canon, but the taldarim are obviously not the books taldarim in that crappy n64 game raynor knows they find a cure for the infestation yet he never mentions it to hanson when book lore and game lore clashs game lore wins every single time | ||
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Meatloaf
Spain664 Posts
On April 22 2012 00:29 Forikorder wrote: sure they say its all canon, but the taldarim are obviously not the books taldarim in that crappy n64 game raynor knows they find a cure for the infestation yet he never mentions it to hanson when book lore and game lore clashs game lore wins every single time can you please stop bringing up pointless things Forikorder? you dont agree with the article?its fine. Im with Gradius in that praising blizzard for their "awesome storytelling" its not how you get things the way you want , I love the SC saga and played it since 98 , of course they can do what they want with it , its their fuckin IP , but we are free to express what we want. The way the story is approached in WoL ends up having a shallow plot and the ramifications only help getting you out of the grand scope of things that sc1 and BW had. In the end the only thing thats clear is that Raynor its a goddamn badass that puts the Dominion at checkmate AND stops a fucken intergalactic zerg domination with ONE (1) battlecruiser and his crew. of course not everyone will think like this , but it expresses what some people felt when playing the game. | ||
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DoubleReed
United States4130 Posts
Claiming I am discouraging criticism, using your own subjectivity argument against yourself, this isn't sensible. It just sounds like you don't have any experience criticizing acting, let alone voice acting. Which is fine of course, but I would hope you would at least recognize your own weakness. Edit: Please do not shut out all criticism of you as being emotionally driven. I was careful to explain my outrage very clearly, and though I was emotional I was speaking perfectly rationally. I am only speaking calmly now because I don't want you to shut out criticism. Anyway, I hope your writing continues to improve. Glhf! | ||
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Darknat
United States122 Posts
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Tommyth
Poland117 Posts
On April 22 2012 07:29 Darknat wrote: I think people put Starcraft 1/Brood War at too high of a pedestal. For example at the end of the Starcraft 1 Terran campaign they "kill off" Kerrigan and turn Mengsk into a throwaway character. Instead of curing Kerrigan in Brood War they have the UED show up out of nowhere for no reason. In WoL they brought him back and made him the big bad boss (with only the Dark Voice being more evil), even though he lost almost everything to UED and Kerrigan. A bit inconsistent of them. | ||
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nerak
Brazil256 Posts
There is no need to be patronizing. Hey sorry about that. Remember English isn't my natural language. I feel like wearing a scafandrum when I try to communicate in English, and my communication gets clumsy. figures of speech are not allowed Well, we always communicate to a real interlocutors, not to ideal ones. It's fine to expect common sense from others but if they don't have your kind of common sense, you also have to adapt. If Raynor had an actual army and Blizzard didn't paint themselves into a corner when the novels decided he only has 40 people, then yeah I agree with you, there is no reason why Raynor's rebellion couldn't be described as bigger. But about the "40 people", there is indeed no proof the crew remained so low after the Brood War. Actually it seems that Swann, for example, joined later. So how many people joined him? I would expect at least hundreds, other people could say dozens. All we know is that we don't know how many people crew the Hyperion in 2504. All we know is that the Hyperion is all they have. I do miss, however, Zeratul from part 1. What we hear in SC2 sounds like old sage, not like dark freaking ninja assassin. It was perfect back in BW - cold, dark, with a little bit of goodness and anxiety. The "dark" and "cold" part is missing completely, while there is too much of "goodness" and "anxiety" now. But, it's been 4 years, mb Zeratul aged. The original actor is dead. About what you wrote comparing the two actors, I agree 100% with you. I wish best of luck to the new actor. He took a hard job to do. can you please stop bringing up pointless things Forikorder? you dont agree with the article?its fine. Im with Gradius in that praising blizzard for their "awesome storytelling" its not how you get things the way you want , I love the SC saga and played it since 98 , of course they can do what they want with it , its their fuckin IP , but we are free to express what we want. The way the story is approached in WoL ends up having a shallow plot and the ramifications only help getting you out of the grand scope of things that sc1 and BW had. In the end the only thing thats clear is that Raynor its a goddamn badass that puts the Dominion at checkmate AND stops a fucken intergalactic zerg domination with ONE (1) battlecruiser and his crew. of course not everyone will think like this , but it expresses what some people felt when playing the game. Totally agreed. People will have different opinions. | ||
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Tictock
United States6052 Posts
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Selendis
Australia509 Posts
![]() And yes I agree with pretty much everything. While I love starcraft 2 (the gameplay is unparalleled imho), the writing is unforgiveable. It's so bad to the point that when I played I felt condescended; as if Blizzard was treating me like a 5 year old and expecting to gobble up the bullshit story because of -you know- lasers and explosions and space and stuff. | ||
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Wasteweiser
Canada522 Posts
Like tosh is either dead with one choice or alive in another, it bugs the shit out of me. I'd really like to see just one author come up with the plot so its consistant, it seems like a ton of blizzard empolyees are pitching in, we got authors of different books pitching it, everything just turns into a confusing fucking mess. Red shirt guy pointed out a flaw like that in WoW, which to me is a dead universe thanks to the mmorpg. | ||
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Witten
United States2094 Posts
Death of Zasz, Death of Fenix, Kerrigan popping out of the Chrystalis, etc etc | ||
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DoubleReed
United States4130 Posts
On April 22 2012 15:54 Wasteweiser wrote: This review blew my mind and actually made me think about the story a little bit and how flawed it really is. The most bothersome part that stood out to me is the element of choice, how can you even bother to make a compelling story when you give players a choice that will divide the lore. + Show Spoiler + Like tosh is either dead with one choice or alive in another, it bugs the shit out of me. I'd really like to see just one author come up with the plot so its consistant, it seems like a ton of blizzard empolyees are pitching in, we got authors of different books pitching it, everything just turns into a confusing fucking mess. Red shirt guy pointed out a flaw like that in WoW, which to me is a dead universe thanks to the mmorpg. I dunno, can't you just say that one choice is canon and one is not? I think Blizzard has openly said that going with Tosh and going with Hansen is meant to be canon. There may have been specific issues with the choices that they give us (like the reality-shifting aspects or the sheer absurdity of going with Nova), but the system itself seems fine. And I don't think you can make a story like this without a committee. I mean the level designers have to be working pretty tightly with the lore and storyboard people so that everything gels together. | ||
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DocM
United States212 Posts
I hadn't even considered having the story told from Valerian's point of view, and I agree that would have made for a much better story. That would follow a precedent set by most of BW, where Blizz wasn't afraid to have Raynors exploits told in the background while we look at the point of view of a larger faction with more scope such as the protoss or the UED. I'd need to read it again in order to evaluate whether you were too harsh here, but I feel like even Plinkett couldn't be too harsh to this story, and that is saying a lot (http://redlettermedia.com/plinkett/) | ||
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destian
141 Posts
Raynor’s final words in StarCraft Brood War were the following: “I'll see you dead for this, Kerrigan. For Fenix and all the others who got caught between you and your mad quest for power!” Going from that attitude to "OH KERRIGAN MY LOST LOVE" was just too unbelievable. Had he had the BW attitude, and had to reconcile that she was going to be some sort of savior, that would have made an excellent, if predictable, story line. Out of all the choices made during the campaign, Raynor's make the least sense, and that's really saying something. | ||
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TheFrankOne
United States667 Posts
On April 22 2012 09:52 nerak wrote: I agree with you, there is no reason why Raynor's rebellion couldn't be described as bigger. But about the "40 people", there is indeed no proof the crew remained so low after the Brood War. Actually it seems that Swann, for example, joined later. So how many people joined him? I would expect at least hundreds, other people could say dozens. All we know is that we don't know how many people crew the Hyperion in 2504. All we know is that the Hyperion is all they have. The crew has to be more than dozens, it is an RTS game where you can (theoretically) produce thousands of units in one mission if enough die. With only the Hyperion's crew it seems like these losses would quickly destroy the ability to run the ship and clashes with the unit descriptions since I think most terran bio consists of convicts forced into military service. (Aren't they all convicts?) | ||
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nerak
Brazil256 Posts
(Aren't they all convicts?) Most of Marines are. But the Raiders are revolutionaries, they just use the same equipment the Dominion does. But I agree, even if the Raiders were hundreds of men, each battle would cost them many lives - even if they always won. Saying that everyone they have is inside the Hyperion is totally unrealistic. | ||
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Ellessar_GR
United States37 Posts
It seems the only good writings can come from comic books and text books like The walking dead, Game of thrones, Hobbit, X-Men, Batman, etc. Don't get me wrong I know these are old stuff but this is no excuse for the writers of new stories. If you cannot do it properly just hire some guys who can, or suffer the criticism. Of course there are exceptions like the Bathesda games (Fallout and Elder Scrolls), the old Starcraft story, Warcraft story (dono about WoW). There new stories are really engaging and worth the time and money you invest. | ||
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[F_]aths
Germany3947 Posts
On April 22 2012 22:24 Witten wrote: This article is very well written and I have to agree with it completely. There was never a moment in the SC2 campaign that reached the magnitude of many of the exciting events of the SC Vanilla and BW campaigns, such as + Show Spoiler + Death of Zasz, Death of Fenix, Kerrigan popping out of the Chrystalis, etc etc At that time, we all were easier to impress. | ||
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Telenil
France484 Posts
Warcraft story (dono about WoW) Pretty much the same as WoL. The original WoW and the second expansion had some excellent bits, but overall it became increasingly inconsistent, and the current story has practically nothing in common with Warcraft 3.Last thing I read was a couple of months ago, Jaina was about to become a crazy warmonger because an evil Horde Warchief has destroyed Theramore. Then I pressed alt-F4 and never looked at the story of WoW again. | ||
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spritzz
Canada331 Posts
On April 23 2012 06:10 destian wrote: To me, the biggest flaw in the campaign is related to: Going from that attitude to "OH KERRIGAN MY LOST LOVE" was just too unbelievable. Had he had the BW attitude, and had to reconcile that she was going to be some sort of savior, that would have made an excellent, if predictable, story line. Out of all the choices made during the campaign, Raynor's make the least sense, and that's really saying something. Technically, he did kill ![]() | ||
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DoubleReed
United States4130 Posts
On April 23 2012 06:10 destian wrote: To me, the biggest flaw in the campaign is related to: Going from that attitude to "OH KERRIGAN MY LOST LOVE" was just too unbelievable. Had he had the BW attitude, and had to reconcile that she was going to be some sort of savior, that would have made an excellent, if predictable, story line. Out of all the choices made during the campaign, Raynor's make the least sense, and that's really saying something. I'll agree with this fully. It was weird that we never actually saw Raynor make any decision regarding Kerrigan. They asked Raynor the question whether he was going to kill her or save her, and he never answers it. He just ends up saving her. Where's the drama in that? It's like the coolest part of his character development in this story and it happens offscreen, as far as I can tell. | ||
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