• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 03:38
CEST 09:38
KST 16:38
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Maestros of the Game: Week 1/Play-in Preview12[ASL20] Ro24 Preview Pt2: Take-Off7[ASL20] Ro24 Preview Pt1: Runway132v2 & SC: Evo Complete: Weekend Double Feature4Team Liquid Map Contest #21 - Presented by Monster Energy13
Community News
LiuLi Cup - September 2025 Tournaments2Weekly Cups (August 25-31): Clem's Last Straw?39Weekly Cups (Aug 18-24): herO dethrones MaxPax6Maestros of The Game—$20k event w/ live finals in Paris53Weekly Cups (Aug 11-17): MaxPax triples again!15
StarCraft 2
General
#1: Maru - Greatest Players of All Time Hire a professional forensic recovery experts Geoff 'iNcontroL' Robinson has passed away Production Quality - Maestros of the Game Vs RSL 2 Heaven's Balance Suggestions (roast me)
Tourneys
Maestros of The Game—$20k event w/ live finals in Paris RSL: Revival, a new crowdfunded tournament series LiuLi Cup - September 2025 Tournaments Sea Duckling Open (Global, Bronze-Diamond) Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
External Content
Mutation # 489 Bannable Offense Mutation # 488 What Goes Around Mutation # 487 Think Fast Mutation # 486 Watch the Skies
Brood War
General
ASL20 General Discussion Victoria gamers Pros React To: herO's Baffling Game BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion
Tourneys
[IPSL] ISPL Season 1 Winter Qualis and Info! [Megathread] Daily Proleagues Is there English video for group selection for ASL Small VOD Thread 2.0
Strategy
Simple Questions, Simple Answers Muta micro map competition Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
Stormgate/Frost Giant Megathread General RTS Discussion Thread Nintendo Switch Thread Path of Exile Warcraft III: The Frozen Throne
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread Canadian Politics Mega-thread YouTube Thread
Fan Clubs
The Happy Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! [\m/] Heavy Metal Thread
Sports
MLB/Baseball 2023 2024 - 2026 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s)
TL Community
The Automated Ban List TeamLiquid Team Shirt On Sale
Blogs
Collective Intelligence: Tea…
TrAiDoS
A very expensive lesson on ma…
Garnet
hello world
radishsoup
Lemme tell you a thing o…
JoinTheRain
RTS Design in Hypercoven
a11
Evil Gacha Games and the…
ffswowsucks
INDEPENDIENTE LA CTM
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1260 users

[D] Blizzard Banning for Single Player Cheats - Page 15

Forum Index > StarCraft 2 HotS
Post a Reply
Prev 1 13 14 15 16 17 20 Next All
MichaelJLowell
Profile Blog Joined January 2010
United States610 Posts
October 11 2010 23:30 GMT
#281
On October 12 2010 08:23 Yaotzin wrote:
Show nested quote +
On October 12 2010 08:02 MichaelJLowell wrote:
The question is: Would Blizzard Entertainment have banned these players if they had modified the single-player campaign and it caused no harm to anyone (i.e. they couldn't use the trainers as a free ticket to achievement points)? Regardless of what the answer is now, the answer will eventually be "yes".

Yeah, they care if you mod their campaign using their dev tools they released to you. Suuuuuure. Take your illogical crusade somewhere else.

What?

Show nested quote +
It's about protecting their profits.

Blizzard is a business and always has been. Some people need to get the fuck over this.

There's a difference between "making goods and services for a profit" and "deliberately constricting the market to suit your profit model".
http://www.learntocounter.com - I'm a "known troll" so please disconnect your kid's computer when I am on the forums.
Spawkuring
Profile Joined July 2008
United States755 Posts
October 11 2010 23:30 GMT
#282
On October 12 2010 08:02 MichaelJLowell wrote:
Show nested quote +
On October 12 2010 07:53 Spawkuring wrote:I fail to see how this compares to the examples you gave.

Your examples are simply modding the game. No game company with half a brain is going to resort to banning people for mods because mods are excellent sources of revenue and advertisement for the company as well.
The question is: Would Blizzard Entertainment have banned these players if they had modified the single-player campaign and it caused no harm to anyone (i.e. they couldn't use the trainers as a free ticket to achievement points)? Regardless of what the answer is now, the answer will eventually be "yes". The industry would kill for OnLive to make it big. Completely remove the physical code from the consumer's hands. That's why. They don't want people touching their "intellectual property", regardless of what benefit it may have. Not when you can sell a buggy game and use the promise of a "bug-free sequel" as a hook and sinker. The entire last decade of the video game industry has been the realization that consumer support for old video games (where Russians build a private Starcraft server) is bad for the bottom line. Publishers want control of everything. They'll shut down the servers when the new game comes out. They'll ban people for making "derivative works".

And besides: We've watched Blizzard Entertainment use the ultimate example of free marketing (a professional South Korean video game scene) and essentially sabotage it because they're not getting a direct profit stream. These companies don't want people infringing on their code, regardless of what it is.
Show nested quote +
Considering the last twelve months ha Keep in mind that all EULAs in the end are simply meant to protect the company's interests, and as long as they don't violate any actual law, then they are perfectly valid and are legally binding. The days when a company prohibits mods entirely is never going to come because games generally benefit from modding communities. I can guarantee that Blizzard made a shit ton of extra WC3 sales thanks to DotA for example. Blizzard on the other hand WILL ban people if they modify the game in a way that's intended to grant an unfair advantage in-game, namely map hacking or achievement hacking.
And that goes back to my previous post, where it's not about whether or not people cheated to farm achievements (there really isn't an argument against a ban for that). It's about the precedent.
Show nested quote +
Companies don't just make EULAs for the fun of it or because they can. All EULAs are made with the intention of maintaining a quality service and protecting the company.
It's about protecting their profits.


Well the main issue with this post is that your entire argument rests on the slippery slope scenario that a developer will always want to ban a user if they modify game content for any reason, and that simply makes no sense.

Companies in general don't give a damn what you do with their product unless it somehow hurts the companies bottom line. Hacking is bannable because it scares customers away from a product, therefore companies like Blizzard try to prevent anything that can lead to hacking. However, they wouldn't ban it entirely because there is a lot of money to be made from a modding community. That's why we have things like the Galaxy Editor, a service that allows users to modify game content without having to hack. I just don't understand your doomsday scenario of a gaming industry that bans mods entirely because it makes no economical sense. Why completely prevent something that has been proven to increase profits?
Arco
Profile Joined September 2009
United States2090 Posts
Last Edited: 2010-10-11 23:31:20
October 11 2010 23:30 GMT
#283
Love how people are comparing modding to trainers, hacks, and other third party programs.

The fact is trainer is just a "nice name" for hack. It's still a third party program that modifies the game.

Using this on battle.net to get achievements is a no brainer here, people. Achievements getting hacked = lessens game integrity. No no. You don't do that to the Blizz.

I'm glad the retards who are using these hacks and playing innoncent got banned. Don't worry though, they're about to sue Blizzard for all their worth!

..
Half
Profile Joined March 2010
United States2554 Posts
Last Edited: 2010-10-11 23:33:07
October 11 2010 23:31 GMT
#284
Why completely prevent something that has been proven to increase profits?

Because it may not always?

The core of your argument appears to be "Sure, blizzard could just ban us for no reason and make us pay again, but they wouldn't (because it isn't profitable)."

Regardless of probability, possibility is worrying enough.
Too Busy to Troll!
Yaotzin
Profile Joined August 2010
South Africa4280 Posts
October 11 2010 23:33 GMT
#285
On October 12 2010 08:30 MichaelJLowell wrote:
Show nested quote +
On October 12 2010 08:23 Yaotzin wrote:
On October 12 2010 08:02 MichaelJLowell wrote:
The question is: Would Blizzard Entertainment have banned these players if they had modified the single-player campaign and it caused no harm to anyone (i.e. they couldn't use the trainers as a free ticket to achievement points)? Regardless of what the answer is now, the answer will eventually be "yes".

Yeah, they care if you mod their campaign using their dev tools they released to you. Suuuuuure. Take your illogical crusade somewhere else.

What?

You seem to think they care if you mod their campaign. Given that you can only do this because they provided their dev tools to you, this is a touch unlikely. Devs like modders, they make their games more popular. They aren't going to start banning it anytime soon.

Show nested quote +
It's about protecting their profits.

Blizzard is a business and always has been. Some people need to get the fuck over this.

There's a difference between "making goods and services for a profit" and "deliberately constricting the market to suit your profit model".

Good thing they aren't doing that, then. They provide bnet for free, you follow the rules. Really good deal imo.
Spawkuring
Profile Joined July 2008
United States755 Posts
October 11 2010 23:33 GMT
#286
On October 12 2010 08:31 Half wrote:
Show nested quote +
Why completely prevent something that has been proven to increase profits?

Because it may not always?


Yea that sounds like a poor business strategy.

"Hey guys, there's this feature that increases the profits by 80% of almost every company that used it."

"Nah, but there was this obscure company that used it and didn't profit. Let's not put the feature in."

"But sir, it has a 99% success rate for all the other companies that used it-"

"Nah, let's not do it."
Schickysc
Profile Blog Joined May 2010
Canada380 Posts
October 11 2010 23:34 GMT
#287
On October 12 2010 08:27 Half wrote:
Show nested quote +

Many mods don't infringe copyright at all. You don't know much about modding I'm taking it? There's a reason no one ever dares charge for their mod, and it ain't cos they're nice.


So much talk from ignorance. The very definition of mod implies copyright infringement. The only way it wouldn't be infringement is if you didn't use any elemenets of the original game, any of the code, ui, art assets, engines, etc. In other words, not a mod.

Show nested quote +

Blizzard is a business and always has been. Some people need to get the fuck over this.


The point of this statement was that you can't rely on them to protect your own interests.


Your talk of ignorance is comical. It seems all you spew is ignorance. There is NO precedence being set here. Blizzard didn't ban anyone for using trainers in single player. They banned people for using trainers while on battle.net. Get over this already.

Of course you can't rely on a gaming company to protect millions of users interests, beyond maybe privacy (but that's a whole new topic). Let's look at it another way. Blizzard has now shown anyone caught using trainers will be banned from battle.net. I, as a ladder player, like the fact that I hardly have to worry about that ever working on the ladder, because now, even if something is made, nobody will wanna test it for fear of being banned. So really, Blizzard did the competitive gaming community a favor by banning these people. (Though yes, an initial warning would have been courteous, but that's their own prerogative).
Shoot for the Moon, Find a Star
MichaelJLowell
Profile Blog Joined January 2010
United States610 Posts
October 11 2010 23:34 GMT
#288
Well the main issue with this post is that your entire argument rests on the slippery slope scenario that a developer will always want to ban a user if they modify game content for any reason, and that simply makes no sense.

We've already settled that you merely license the software and in no way own it. Why stop there?

Companies in general don't give a damn what you do with their product unless it somehow hurts the companies bottom line. Hacking is bannable because it scares customers away from a product, therefore companies like Blizzard try to prevent anything that can lead to hacking. However, they wouldn't ban it entirely because there is a lot of money to be made from a modding community. That's why we have things like the Galaxy Editor, a service that allows users to modify game content without having to hack. I just don't understand your doomsday scenario of a gaming industry that bans mods entirely because it makes no economical sense. Why completely prevent something that has been proven to increase profits?

A wildly-popular free mod is a competing product. That free game can directly compete with your pay-to-purchase product and hurt your bottom line. User-made fixes can extend the shelf life of a video game in an industry that has become increasingly reliant on shoveling people to the next Call of Duty as quickly as possible.
http://www.learntocounter.com - I'm a "known troll" so please disconnect your kid's computer when I am on the forums.
DiracMonopole
Profile Joined May 2010
United States1555 Posts
October 11 2010 23:34 GMT
#289
[B]On October 12 2010 08:27 Half wrote:

No.

For instance, blizzard cannot use copyright law to stop me from creating a starcraft parody mod.
Half
Profile Joined March 2010
United States2554 Posts
Last Edited: 2010-10-11 23:40:21
October 11 2010 23:34 GMT
#290

Good thing they aren't doing that, then. They provide bnet for free, you follow the rules. Really good deal imo.


Sorry I payed 60$ for b-net. What kind of sheep mentality do you have? Pay 60$ for something then argue they were so generous for giving it to you for free? What the fuck bro?


For instance, blizzard cannot use copyright law to stop me from creating a starcraft parody mod.


Yes they can, because I'm using there proprietary engine and software, which they also own.

I, as a ladder player, like the fact that I hardly have to worry about that ever working on the ladder, because now, even if something is made, nobody will wanna test it for fear of being banned. So really, Blizzard did the competitive gaming community a favor by banning these people.


You realize that most maphacks now no longer interact with SC2 right, and are completely undetectable by Warden right, besides there mem hex, which can be changed by any user worth there salt.
Too Busy to Troll!
Spawkuring
Profile Joined July 2008
United States755 Posts
October 11 2010 23:38 GMT
#291
On October 12 2010 08:31 Half wrote:
Show nested quote +
Why completely prevent something that has been proven to increase profits?

The core of your argument appears to be "Sure, blizzard could just ban us for no reason and make us pay again, but they wouldn't (because it isn't profitable)."

Regardless of probability, possibility is worrying enough.


It's not worth worrying about. Keep in mind that it's not just Blizzard, but every company in the world can basically do whatever they want with you provided it doesn't violate human rights.

A restaurant can randomly kick you out if they want. A company can randomly increase the price of their products from $1 to $1000 if they want. Any software distributor can randomly terminate your license at any time.

Why don't any of these companies do these things? Because it's not profitable. Being profitable often means pleasing your customers at the same time. If Blizzard wants to rip customers off by charging $500 for SC2, then they have every right to do so. Of course, they would also lose a lot of fans by doing so, so they don't do it.
MichaelJLowell
Profile Blog Joined January 2010
United States610 Posts
October 11 2010 23:39 GMT
#292
On October 12 2010 08:33 Yaotzin wrote:
Show nested quote +
On October 12 2010 08:30 MichaelJLowell wrote:
On October 12 2010 08:23 Yaotzin wrote:
On October 12 2010 08:02 MichaelJLowell wrote:
The question is: Would Blizzard Entertainment have banned these players if they had modified the single-player campaign and it caused no harm to anyone (i.e. they couldn't use the trainers as a free ticket to achievement points)? Regardless of what the answer is now, the answer will eventually be "yes".

Yeah, they care if you mod their campaign using their dev tools they released to you. Suuuuuure. Take your illogical crusade somewhere else.

What?

You seem to think they care if you mod their campaign. Given that you can only do this because they provided their dev tools to you, this is a touch unlikely. Devs like modders, they make their games more popular. They aren't going to start banning it anytime soon.

You act as though no game has ever been modded without the help of developer tools.
Show nested quote +
It's about protecting their profits.

Blizzard is a business and always has been. Some people need to get the fuck over this.

There's a difference between "making goods and services for a profit" and "deliberately constricting the market to suit your profit model".

Good thing they aren't doing that, then.[/quote]
- Starcraft II limits the player to one name per account. This allows Blizzard to charge for "name changes" and also requires multi-user households to pay extra in order to access the full range of options.
- You are required to attach your CD-Key to an account. This restricts the mobility of the account and with the account permanently tied to your own e-mail, it becomes logistically difficult to transfer the account.

Would you like me to keep going?
http://www.learntocounter.com - I'm a "known troll" so please disconnect your kid's computer when I am on the forums.
Seide
Profile Blog Joined August 2010
United States831 Posts
Last Edited: 2010-10-11 23:49:01
October 11 2010 23:40 GMT
#293
Look, if you want to fight EULAs, this is not the right situation to do it. In many peoples eyes these people were hacking and cheating by changing game files to obtain something they would of have otherwise with the same amount of effort.

If this was something like Blizzard put a bug into the game, that allowed people to use their built in cheat codes to get the same thing, and they banned people, then yes that is completely wrong and people should take a stand against it, because it is setting the wrong precedent. The precedent of "we made a mistake, you abused it and we banned you". In this situation it is not the precedent being set.

This is the sitatuation here: Instead of using the built in cheats that do not give you achievements, game files were modified in the same way as a map hack would modify game files. These gamefiles added functionality not inteded to the game, allowing people to use the same kinds of cheats that blizzard put in the game, but you would get achievements.

While yes, some people think "achievements who cares right" and its only "single player"? You play on battle.net. If you wanted to just cheat your way through single player you could, there are built in cheats. Instead these people decided to use trailers because of achievements.

So do you want to set a precedent of allowing obvious cheating, no matter how minor it is to continue? Show that because the people who care about achievements are a smaller subset that you do not care about them?
Blizzard wants to show a no tolerance policy to cheating.

For those who want to "mod" the game, blizzard has provided you with a powerful map editor to do so if you like. It has also provded you with cheat codes if you like. Instead they chose to cheat the system, and got handed a temp ban for it.

I mean you are using a 3rd party program to achieve what others have to work much harder for.
Its not like they are innocent people trying to mod the game to make the campaign more interesting. Or trying to mod the game in some way to create a new game.

If for example these were people trying to modify game binaries to make the game more like BW but in 3D and playable on their own servers and they got banned, then this discussion would be somewhat more fitting, and still Blizzard has a right to protect their intelectual property. Instead you are going to have a hard time finding support as you are asking people to oppose the ban of blatant cheating.
One fish, two fish, red fish, blue fish.
Schickysc
Profile Blog Joined May 2010
Canada380 Posts
October 11 2010 23:40 GMT
#294
On October 12 2010 08:34 Half wrote:
Show nested quote +

Good thing they aren't doing that, then. They provide bnet for free, you follow the rules. Really good deal imo.


Sorry I payed 60$ for b-net. What kind of sheep mentality do you have? Pay 60$ for something then argue they were so generous for giving it to you for free? What the fuck bro?

Show nested quote +

For instance, blizzard cannot use copyright law to stop me from creating a starcraft parody mod.


Yes they can, because I'm using there proprietary engine and software, which they also own.


No, you paid 60$ for the single player campaign, that only requires you to activate the game onto their servers once, at which point you can play off of their servers, and hack the crap out of it all you want, without them knowing. You also get competitive online capabilities, free of charge, with agreement to their EULA.
Shoot for the Moon, Find a Star
Half
Profile Joined March 2010
United States2554 Posts
Last Edited: 2010-10-11 23:48:24
October 11 2010 23:40 GMT
#295
On October 12 2010 08:40 Schickysc wrote:
Show nested quote +
On October 12 2010 08:34 Half wrote:

Good thing they aren't doing that, then. They provide bnet for free, you follow the rules. Really good deal imo.


Sorry I payed 60$ for b-net. What kind of sheep mentality do you have? Pay 60$ for something then argue they were so generous for giving it to you for free? What the fuck bro?


For instance, blizzard cannot use copyright law to stop me from creating a starcraft parody mod.


Yes they can, because I'm using there proprietary engine and software, which they also own.


No, you paid 60$ for the single player campaign, that only requires you to activate the game onto their servers once, at which point you can play off of their servers, and hack the crap out of it all you want, without them knowing. You also get competitive online capabilities, free of charge, with agreement to their EULA.


No, I payed 60$ for the singleplayer and multiplayer by the virtue of the fact that I would not have bought it had it not had multiplayer.

You're really good as swallowing PR bullshit though.

Legally I payed 60$ for a license, and nothing more. It could be a license to a folder of screenshots. Does that mean I, as the consumer, should be thankful I received more then a folder of screenshots? Fuck no. What kind of tool thinks that way?

Too Busy to Troll!
Spawkuring
Profile Joined July 2008
United States755 Posts
October 11 2010 23:42 GMT
#296
On October 12 2010 08:34 MichaelJLowell wrote:
Show nested quote +
Well the main issue with this post is that your entire argument rests on the slippery slope scenario that a developer will always want to ban a user if they modify game content for any reason, and that simply makes no sense.

We've already settled that you merely license the software and in no way own it. Why stop there?

Show nested quote +
Companies in general don't give a damn what you do with their product unless it somehow hurts the companies bottom line. Hacking is bannable because it scares customers away from a product, therefore companies like Blizzard try to prevent anything that can lead to hacking. However, they wouldn't ban it entirely because there is a lot of money to be made from a modding community. That's why we have things like the Galaxy Editor, a service that allows users to modify game content without having to hack. I just don't understand your doomsday scenario of a gaming industry that bans mods entirely because it makes no economical sense. Why completely prevent something that has been proven to increase profits?

A wildly-popular free mod is a competing product. That free game can directly compete with your pay-to-purchase product and hurt your bottom line. User-made fixes can extend the shelf life of a video game in an industry that has become increasingly reliant on shoveling people to the next Call of Duty as quickly as possible.


And none of this is illegal in any way. If the company is really going to take that stance of banning mods for being competition, then they can do it. But at the same time, they more than likely won't acquire any major growth. Blizzard has taken a mostly hands off approach with modding, only stepping in if it can be considered hacking, and so far Blizzard has experienced massive growth. Blizzard's business model relies on games that last many years, so again it's in their best interest to protect modding.
Schickysc
Profile Blog Joined May 2010
Canada380 Posts
Last Edited: 2010-10-11 23:47:51
October 11 2010 23:45 GMT
#297
On October 12 2010 08:40 Half wrote:
Show nested quote +
On October 12 2010 08:40 Schickysc wrote:
On October 12 2010 08:34 Half wrote:

Good thing they aren't doing that, then. They provide bnet for free, you follow the rules. Really good deal imo.


Sorry I payed 60$ for b-net. What kind of sheep mentality do you have? Pay 60$ for something then argue they were so generous for giving it to you for free? What the fuck bro?


For instance, blizzard cannot use copyright law to stop me from creating a starcraft parody mod.


Yes they can, because I'm using there proprietary engine and software, which they also own.


No, you paid 60$ for the single player campaign, that only requires you to activate the game onto their servers once, at which point you can play off of their servers, and hack the crap out of it all you want, without them knowing. You also get competitive online capabilities, free of charge, with agreement to their EULA.


No, I payed 60$ for the singleplayer and multiplayer by the virtue of the fact that I would not have bought it had it not had multiplayer.

You're really good as swallowing PR bullshit though.


No, I understand how marketing and wording can protect a company from retards like you. You do not PAY for their online service. The only way someone can complain, cry, and argue like you are, is if they bought the game to just play online, hacked, and got banned. They deserve to be banned. People who bought the game just for multiplayer, play legitimately, and never get banned, are not complaining about the EULA and blizzards "deviousness".

"Legally I payed 60$ for a license, and nothing more. It could be a license to a folder of screenshots. Does that mean I, as the consumer, should be thankful I received more then a folder of screenshots? Fuck no. What kind of tool thinks that way?"

You apparently? Who doesn't look into what their buying before they purchase? Durr.
Shoot for the Moon, Find a Star
Half
Profile Joined March 2010
United States2554 Posts
Last Edited: 2010-10-11 23:53:32
October 11 2010 23:48 GMT
#298
On October 12 2010 08:45 Schickysc wrote:
Show nested quote +
On October 12 2010 08:40 Half wrote:
On October 12 2010 08:40 Schickysc wrote:
On October 12 2010 08:34 Half wrote:

Good thing they aren't doing that, then. They provide bnet for free, you follow the rules. Really good deal imo.


Sorry I payed 60$ for b-net. What kind of sheep mentality do you have? Pay 60$ for something then argue they were so generous for giving it to you for free? What the fuck bro?


For instance, blizzard cannot use copyright law to stop me from creating a starcraft parody mod.


Yes they can, because I'm using there proprietary engine and software, which they also own.


No, you paid 60$ for the single player campaign, that only requires you to activate the game onto their servers once, at which point you can play off of their servers, and hack the crap out of it all you want, without them knowing. You also get competitive online capabilities, free of charge, with agreement to their EULA.


No, I payed 60$ for the singleplayer and multiplayer by the virtue of the fact that I would not have bought it had it not had multiplayer.

You're really good as swallowing PR bullshit though.


No, I understand how marketing and wording can protect a company from retards like you. You do not PAY for their online service. The only way someone can complain, cry, and argue like you are, is if they bought the game to just play online, hacked, and got banned. They deserve to be banned. People who bought the game just for multiplayer, play legitimately, and never get banned, are not complaining about the EULA and blizzards "deviousness".


You're saying I should be thankful that blizzard is maximizing there profits.

ololwow.

Consumers should never be thankful of publically owned corporations. They exist because there is demand. If blizzard could sell us SC2 without multiplayer and earn just as much money, they would. But they wouldn't. So they didn't. The idea that we should be thankful for a company that is intelligently maximizing profits is absurdly subservient and uncapitalistic.

In fact the basic tenants of capitalism and market economy are based on that the consumer is never thankful of companies. There relationship is purely one of Commensalism, mutual need.


You apparently? Who doesn't look into what their buying before they purchase? Durr.


Actually it says right on the purchase that its only a license, to use the media item known as "Starcraft 2", a collection of assets which may or may not function cohesively as a game.


Sorry but if you're thankful for companies for giving you your moneys worth out out of your product, then you're an absolute shill.
Too Busy to Troll!
MichaelJLowell
Profile Blog Joined January 2010
United States610 Posts
October 11 2010 23:49 GMT
#299
On October 12 2010 08:42 Spawkuring wrote:
Show nested quote +
On October 12 2010 08:34 MichaelJLowell wrote:
Well the main issue with this post is that your entire argument rests on the slippery slope scenario that a developer will always want to ban a user if they modify game content for any reason, and that simply makes no sense.

We've already settled that you merely license the software and in no way own it. Why stop there?

Companies in general don't give a damn what you do with their product unless it somehow hurts the companies bottom line. Hacking is bannable because it scares customers away from a product, therefore companies like Blizzard try to prevent anything that can lead to hacking. However, they wouldn't ban it entirely because there is a lot of money to be made from a modding community. That's why we have things like the Galaxy Editor, a service that allows users to modify game content without having to hack. I just don't understand your doomsday scenario of a gaming industry that bans mods entirely because it makes no economical sense. Why completely prevent something that has been proven to increase profits?

A wildly-popular free mod is a competing product. That free game can directly compete with your pay-to-purchase product and hurt your bottom line. User-made fixes can extend the shelf life of a video game in an industry that has become increasingly reliant on shoveling people to the next Call of Duty as quickly as possible.


And none of this is illegal in any way. If the company is really going to take that stance of banning mods for being competition, then they can do it. But at the same time, they more than likely won't acquire any major growth. Blizzard has taken a mostly hands off approach with modding, only stepping in if it can be considered hacking, and so far Blizzard has experienced massive growth. Blizzard's business model relies on games that last many years, so again it's in their best interest to protect modding.

And that's why Blizzard's next step is to monetize Battle.net. Don't think Blizzard isn't kicking itself that it didn't make a dime from the exploits of Defense of the Ancients. And as I mentioned earlier, the company's already demonstrating that if they can't extract a profit stream from one part of their gaming experience (South Korean Starcraft), they're fairly content on killing the shebang.
http://www.learntocounter.com - I'm a "known troll" so please disconnect your kid's computer when I am on the forums.
Ryzu
Profile Joined September 2010
United States369 Posts
October 11 2010 23:51 GMT
#300
This has got to be the most boring and superfluous last 10 pages at TL. Both sides have placed their arguments for and against the bans, and have repeated them for at least 10 pages. There's not really much more to be said here. I'm surprised this thread is still open.
Prev 1 13 14 15 16 17 20 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 2h 22m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Leta 821
actioN 570
Larva 470
PianO 343
Pusan 215
Zeus 116
Noble 45
sSak 22
Purpose 17
Sacsri 8
[ Show more ]
yabsab 7
Dota 2
The International11160
NeuroSwarm110
XcaliburYe47
Fuzer 32
League of Legends
Reynor28
Heroes of the Storm
Khaldor98
Other Games
summit1g2388
JimRising 492
singsing305
C9.Mang0265
Maynarde193
Hui .192
Mew2King21
Organizations
StarCraft: Brood War
lovetv 468
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• Berry_CruncH327
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Stunt771
Upcoming Events
CranKy Ducklings
2h 22m
RSL Revival
2h 22m
GuMiho vs Cham
ByuN vs TriGGeR
Cosmonarchy
6h 22m
TriGGeR vs YoungYakov
YoungYakov vs HonMonO
HonMonO vs TriGGeR
Maestros of the Game
9h 22m
Solar vs Bunny
Clem vs Rogue
[BSL 2025] Weekly
10h 22m
OSC
14h 22m
RSL Revival
1d 2h
Cure vs Bunny
Creator vs Zoun
Maestros of the Game
1d 9h
Maru vs Lambo
herO vs ShoWTimE
BSL Team Wars
1d 11h
Team Hawk vs Team Sziky
Sparkling Tuna Cup
2 days
[ Show More ]
Monday Night Weeklies
2 days
The PondCast
5 days
Online Event
6 days
BSL Team Wars
6 days
Team Bonyth vs Team Dewalt
BSL Team Wars
6 days
Liquipedia Results

Completed

Proleague 2025-09-02
SEL Season 2 Championship
HCC Europe

Ongoing

Copa Latinoamericana 4
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Qualifiers
ASL Season 20
CSL 2025 AUTUMN (S18)
LASL Season 20
RSL Revival: Season 2
Maestros of the Game
Chzzk MurlocKing SC1 vs SC2 Cup #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1

Upcoming

2025 Chongqing Offline CUP
BSL Polish World Championship 2025: Warsaw LAN
BSL Season 21
BSL 21 Team A
EC S1
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
MESA Nomadic Masters Fall
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.