Brutal NUR, Marine only - Page 4
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Draconicfire
Canada2562 Posts
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Shiladie
Canada1631 Posts
On September 30 2010 02:42 Draconicfire wrote: You could try to do supernova the speedrun way. You could have your SCVs load up into your Command Centre and somehow try to fly them to the top right corner with your Banshees. what exactly is the speed-run way? I'd assume since you mention speed you don't mean waiting until the fire gets the temple low and then trying to last-hit it... I will probably have buildings floating on the right side of the map while I sneak in with marines as the base is 70% destroyed by the fire... | ||
Iranon
United States983 Posts
On September 30 2010 02:54 Shiladie wrote: what exactly is the speed-run way? I'd assume since you mention speed you don't mean waiting until the fire gets the temple low and then trying to last-hit it... I will probably have buildings floating on the right side of the map while I sneak in with marines as the base is 70% destroyed by the fire... Pretty sure he means to sneak Banshees around the top of the map and down the right side, kill the 3-4 cannons giving vision around the temple, and then snipe it with impunity. Takes about 7 minutes. BUT normally you need to amass a good number of Banshees before doing this, since some will die on the way. Maybe you could use floating buildings to soak damage until you got there safely, and enough micro to keep at least one alive after the cannons are dead, but I think banking on the fire killing the Protoss bases is probably your best bet anyway. | ||
AlCapwn
6 Posts
Liberation Day - easy The Oulaws - easy Zero Hour - easy Smash and Grab - easy, had to use bunkers to protect vs the stone guardians though The Devil's Playground - easy The Great Train Robbery - tough, need bunkers to watch the tracks and micro to keep all the diamondbacks alive. Barely killed the last train with no army left and all resources gone. Cutthroat - easy The Dig - took some reloads, but not too bad overall The Evacuation - easy Outbreak - easy At this point things are starting to get dicey. Although I haven't tried it yet, Engine of Destruction seems like it will be extremely difficult. How did you get through that? Like Shiladie, I also foresee problems with Supernova and Haven's Fall. I might be naive, but I think Maw will be doable as long as I can keep my starting BCs alive. Of course, I am 99% sure that All In will be impossible, but it will be fun just getting that far. Wish me luck! | ||
Shiladie
Canada1631 Posts
Engine of Destruction has been the hardest that I've completed so far, by a fair margin. Trying out supernova, but my computer slows to an absolute crawl when fraps is recording, anyone know how to fix this? | ||
Pelister
Sweden6 Posts
Here's something to look at for supernova misson. worked wonders for me , allthough i didn't have the bunker upgrade so i built a engineering bay where he built the bunkers and then 2 turrets , it required some extra mining before lift off and i lost 3 banshees so i had to kill the artifact with 1 banshee, it took a while but you have ages before the wall hits you so it's not so bad ![]() | ||
Shiladie
Canada1631 Posts
I'll reboot my whole machine and see if that helps it. | ||
Shiladie
Canada1631 Posts
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AlCapwn
6 Posts
If I can't get it after another 5 or 10 tries, I might start over and try the SCV trick using my CC as a transport :D | ||
Pelister
Sweden6 Posts
just focus on 60 seconds on extra mining and use the mules aswell, so you get that fast income....hmm i just realised something, no upgrades ean no research aswell i presume so you don't have the automated refineries. should put 2 scv's on gas for that little extra when repairing the banshees. | ||
Shiladie
Canada1631 Posts
On October 02 2010 04:07 Pelister wrote: I did it the first time with my CC as transport , you just need to get the barrack + factory to get all the hits or even the starport if you don't have tha cash to build additional banshees at the turret point up the corner. just focus on 60 seconds on extra mining and use the mules aswell, so you get that fast income....hmm i just realised something, no upgrades ean no research aswell i presume so you don't have the automated refineries. should put 2 scv's on gas for that little extra when repairing the banshees. Correct, no auto refineries, no orbital command, no additional banshees from the starport. You start off the post saying you did it first time with using CCs, but really if you have all the bonus's from tech+building banshees it's a walk in the park anyways... | ||
AlCapwn
6 Posts
![]() Now I'm doing Maw, and not having as much trouble with it as I was afraid of. The first few generators were a snap, just a matter of sniping photon cannons with my yamato and cleaning up with my DTs. When there were air units guarding a place, I'd either snipe them with my battlecruisers or try to draw them back outside the warp field to my clump of marines. As for defense, missile turrets + clumps of marines do surprisingly well against carriers, since it's easier to kill interceptors than in the old SC1 days. Ground forces can easily be cleaned up with DTs. That strategy worked well until I hit their main base, at which point I have to deal with observers and the mothership. Observers can't be killed since I don't have detection and can't build turrets in the warp field, so no more DT cheese. I've picked off a lot of buildings around the edges and there's only one generator left; however I'm running out of minerals due to constant waves of carrier attacks. Stalled for now; I'm going to take a break and try from an earlier save later. Success! | ||
SaintsTheMetal
United States45 Posts
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AlCapwn
6 Posts
![]() I'm doing the protoss missions now --- is the consensus that we're supposed to only use zealots? I don't think this will be even remotely possible on Utter Darkness, so maybe I won't bother. | ||
Shiladie
Canada1631 Posts
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Macavenger
United States1132 Posts
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Shiladie
Canada1631 Posts
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Shiladie
Canada1631 Posts
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Pelister
Sweden6 Posts
place masses of cannons around the base for nydus worms , and SAVE after each successfull wave. ![]() | ||
Shiladie
Canada1631 Posts
On October 03 2010 20:26 Pelister wrote: Dunno what the rules are for In Utter darkness , but incase no rules apply , do the DT trick where you wall off all the chokepoints and focus on killing the observers that come with each wave before they get close to that wall, keep 2 collossus on each chokepont and mass tons of air. place masses of cannons around the base for nydus worms , and SAVE after each successfull wave. ![]() Rules are only zealots made, so no DT trick | ||
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