I apologize if this topic does not warrant a thread of its own.
Differences in Difficulty Levels
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Karliath
United States2214 Posts
I apologize if this topic does not warrant a thread of its own. | ||
KungDenzel
Sweden4 Posts
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FeeL_ThE_RusH
Ireland227 Posts
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Karliath
United States2214 Posts
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opiuman
United States187 Posts
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Karliath
United States2214 Posts
On July 30 2010 08:35 opiuman wrote: The most obvious changes are HP values of enemies. Casual is 50%, normal is 100% and it goes up from there. Also, the amount of enemies/buildings also changes. Wait, so the enemies on normal are the only ones with normal HP? Sigh, I don't mind them sending more waves of enemies at me, but I don't want enemies with more health on Brutal. Won't this mess up people's multiplayer senses? | ||
eLiTe TaKeR
Portugal17 Posts
- sometimes you are given less units at the start or the AI has more units per wave and more units defending if you have to storm the place than in easier difficulties; - the AI is way more aggressive; - prioritizes medics, cv's and also scv's instead of ignoring if they are repairing anything (which makes the mission where you have to steal the Odin a lot harder); - you have higher requirements for missions (eg. In utter darkness the requirement increases by 500 for each difficulty I think). There might be some more things but I didn't play many besides brutal to check for more stuff ![]() | ||
vyyye
Sweden3917 Posts
On July 30 2010 08:39 Karliath wrote: Wait, so the enemies on normal are the only ones with normal HP? Sigh, I don't mind them sending more waves of enemies at me, but I don't want enemies with more health on Brutal. Won't this mess up people's multiplayer senses? I don't think the campaign cares about your multiplayer senses. | ||
axion
Norway110 Posts
On July 30 2010 08:39 Karliath wrote: Wait, so the enemies on normal are the only ones with normal HP? Sigh, I don't mind them sending more waves of enemies at me, but I don't want enemies with more health on Brutal. Won't this mess up people's multiplayer senses? I think the multiplayer sense is already messed up by bunkers with turrets, vultures and automatic refineries | ||
FeeL_ThE_RusH
Ireland227 Posts
On July 30 2010 08:39 Karliath wrote: Wait, so the enemies on normal are the only ones with normal HP? Sigh, I don't mind them sending more waves of enemies at me, but I don't want enemies with more health on Brutal. Won't this mess up people's multiplayer senses? Considering all the absolutely ridiculous stuff the Terran units get I think HP values of the enemies are the least of your worries. AOE Banshees & Vikings(with 11 range or something ridiculous??)... Not to mention the Science Vessel which is so broken. | ||
Meta
United States6225 Posts
Can't comment on specific differences, but I concur that the brutal AI target fires medics and scv's repairing, it even targetted my science vessels when they are repairing. | ||
McPwnage
Canada48 Posts
Beating missions on normal isn't rewarding at all where as beating them on hard is challenging but really rewarding | ||
Karliath
United States2214 Posts
I wish someone would upload Brutal replays (campaign replays do exist btw), but that's probably not gonna happen for a few months at the very least. | ||
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Excalibur_Z
United States12235 Posts
- Enemies start with 1/1 (and sometimes 2/1) upgrades. - Enemies target fire medics/SCVs as well as weak units. - Enemies pull back weak units. - Unit health is unchanged from default (in fact Casual probably drops health values by 50% or so, and every other difficulty is normal) There are probably a lot more units to contend with, and you probably get fewer units to start with as well. | ||
EvasivE
United States70 Posts
im playing is on "hard" my brother is playing it on "brutal" my friend thinks the single player is lame, i think its alright, my brother loves it. if its boring and easy change the difficulty lol | ||
Karliath
United States2214 Posts
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Meta
United States6225 Posts
On July 30 2010 09:54 EvasivE wrote: my friend is playing it on "normal" im playing is on "hard" my brother is playing it on "brutal" my friend thinks the single player is lame, i think its alright, my brother loves it. if its boring and easy change the difficulty lol I concur here. My friends played through on normal/hard and thought it was only alright. I think it's amazing on brutal. People just need to challenge themselves ![]() | ||
Vokasak
United States388 Posts
On July 30 2010 08:39 Karliath wrote: Wait, so the enemies on normal are the only ones with normal HP? Sigh, I don't mind them sending more waves of enemies at me, but I don't want enemies with more health on Brutal. Won't this mess up people's multiplayer senses? No. The only HP change is on Casual. All other difficulties have the normal HP amount. One thing nobody mentioned yet is that the enemy has access to more tech on Brutal. I had to face a tank in the second mission on brutal where on hard there's only Hellions (Which actually was brutal, to try and storm that thing with nothing but marines and medics while hellions are roasting you. :[ ). On Brutal, you see Carriers that aren't there on hard on the second Zeratul mission. Sometimes, the objectives change as well. For the mission where you have to escort the civilians, on Normal you can lose any number of convoys with no reprocussions. On higher levels, you lose the mission if too many die. The kill requirements are higher on In Utter Darkness. There's probably others, but that's all I've noticed. | ||
Stratos_speAr
United States6959 Posts
Oh, and smarter AI. | ||
SushiBoat
United States28 Posts
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BrownBear
United States6894 Posts
It's actually mildly frustrating that the difficulties have that sharp a difference in skill. Then I remember that getting my ass kicked in Hard mode will make me much better at the game, so it's alright ![]() | ||
CynanMachae
Canada1459 Posts
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ArghUScaredMe
United States712 Posts
I'm about 6 missions into Brutal. It's fun and extremely rewarding indeed. I gasped WTF when I actually saw AI pulling back low hp units. | ||
[9]Months
Netherlands30 Posts
The units dont get bigger HP, they start the game with +1 upgrades, attack in bigger waves, have more defences , ai is alot more in a figthting spirit. I play on hard.. that is enough for me, meaby the second time i will do brutal | ||
kzn
United States1218 Posts
On July 30 2010 15:22 SushiBoat wrote: Brutal ai is brutal. Has anyone tried casual? lol I went to casual for Haven's Fall first time around because I was fed up with getting zerged by broodlords once I had a force that could push out. Its absolutely retarded. Slowest gamespeed makes it feel like I'm playing in slow motion, the AI never has upgrades, unit counts are halved or worse. The only time I touch even normal now is when there's a stupid hard achievement that doesn't require hard or brutal (and once I'm on normal its not really a hard achievement anyway). | ||
Vokasak
United States388 Posts
On July 30 2010 17:51 kzn wrote: I went to casual for Haven's Fall first time around because I was fed up with getting zerged by broodlords once I had a force that could push out. Its absolutely retarded. Slowest gamespeed makes it feel like I'm playing in slow motion, the AI never has upgrades, unit counts are halved or worse. The only time I touch even normal now is when there's a stupid hard achievement that doesn't require hard or brutal (and once I'm on normal its not really a hard achievement anyway). The gamespeed was jarring for me too when I re-did a mission on Normal.You can turn up the gamespeed in the options. | ||
SBelmont
United States122 Posts
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monterto
Canada103 Posts
TLDR play on Hard | ||
VonLego
United States519 Posts
The only mission I find mind blowing-ly hard/frustering is the final one (when fighting air). | ||
eloyolo
Mexico2 Posts
Not sure if its a spoiler i only mention the circumstances of a mission, nothing story related: + Show Spoiler + I was playing on hard the drill mission in faster mode, I was overwhelmed by the number of drops made on me and my macro sucked so i had tons of minerals unspent. So I restarted the mission but on fast, there were almost no drops at all in my base!! Is it just my imagination or has someone else experienced this? Would it mean that in faster the AI produces more units than in fast? or that the waves are more constant depending on the speed of the game? | ||
sevia
United States954 Posts
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Thereisnosaurus
Australia1822 Posts
Brutal difficulty: enemy target fires in general. prioritizes medics/medivacs/scvs repairing as noted, but also focus fires regular units. not perfectly, but they do seem to concentrate fire more there are more packs of enemies and they are bigger. for example on normal you get 3 marines, on brutal it's 5 including a warpig and a medic. 5 lings becomes 7 lings a roach and a hydra. Units get upgrades- speedlings on zero hour for example come out faster, enemies get +1 ups faster afaict Not sure about health, all units so far have seemed to have around the same health missions often have a slight difficulty increase in objectives- redstone has no timer for the lava surge, you can only let two trains go on train robbery mission etc. | ||
Mindcrime
United States6899 Posts
On July 30 2010 15:22 SushiBoat wrote: Brutal ai is brutal. Has anyone tried casual? lol I played media blitz again on casual because I missed the secret the first time. The Odin rapes that whole mission by itself on casual. :p | ||
NeonFlare
Finland1307 Posts
Casual: Enemies have half the health and it seems like your troops deal slightly more damage? (might be because of campaign upgrades that I had when testing this though). Normal: Everything is pretty normal, less enemies than Hard has, for example I tested these things during the early hold out mission and they didn't seem to have any hydras, at least not burrowed where they were on hard. Hard: Same as normal, but with more enemy units, can also be higher tier units in some places earlier compared to normal. Brutal: Enemies have advantage in weapon and armor upgrades, probably also few more units compared to hard in a same way hard compares to normal, at least it seemed so. | ||
Piski
Finland3461 Posts
On July 30 2010 09:24 Karliath wrote: I'm probably going to go with hard then. Brutal is just...too brutal for me >< I wish someone would upload Brutal replays (campaign replays do exist btw), but that's probably not gonna happen for a few months at the very least. They do? :O Edit: Brutal ftw. It's hard but very rewarding. | ||
bodysnatcher21
Australia147 Posts
On July 30 2010 08:39 Karliath wrote: Wait, so the enemies on normal are the only ones with normal HP? Sigh, I don't mind them sending more waves of enemies at me, but I don't want enemies with more health on Brutal. Won't this mess up people's multiplayer senses? Umm..I'm pretty sure peoples "multiplayer senses" are already messed up by the numerous single-player only upgrades and units. | ||
DocSnyder
Germany137 Posts
But what i dont like is some mission force you to abuse the AI..... Mostly since the AI always a-move no focus fire,no clever abilities use,yet somehow they cast a mean storm..... What mostly annoys me is that brutal forces you to specific builds and unit mixes,some missions force you to vikings ,others to tanks,where i might want marauders or wraiths.... Still i wanted a challenge i i got it,but on t to much,most missions only took me a second try,exception beeping the last toss one and the jungle one witch both took me 3... Honesly once im done with brutal ill g to very hard and try some of the cuter units.... | ||
sikyon
Canada1045 Posts
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TheTuna
United States286 Posts
Brutal is super tough but it feels so good to clear any level on there. I will note that Outbreak was an absolute breeze, once you get like 6 barracks up chugging out reapers it's a walk in the park. I was tooling around the map with something like 80+ reapers and even managed to blow up something like 30 buildings at night (although I did end up losing all my reapers due to carelessness ![]() I highly recommend this mode, 6 missions in and loving it. | ||
Bommes
Germany1226 Posts
I wish there would be less scripted events and more general cool stuff going on by the AI, like not only a scripted attack on your base every 2 or 3 minutes but constant eco harassment or some neat drops. In missions that explicitely tell you to go air (like the banshee one with the fire wall or the wraith mission with the odin) storms or raven missiles can really destroy you and you have to be careful, I liked that really much ![]() And overall, m&m early missions and science vessels late missions are ridiculously strong and let you a-click to victory too much. Still, I had some epic moments while doing the campaign and usually I hate Singleplayer more than everything. I literally haven't played any Singleplayer for years (I think GTA 4 was the last one) and I devoured SC2 SP. If you think SP is alright but not that great, just try one or two difficulties above the one that you are currently playing. It just feels better. I started the first mission on hard, then I redid it on brutal and had way more fun. It's really not impossible to do even if you are not top A+-level | ||
Leeto
United States1320 Posts
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dukethegold
Canada5645 Posts
I managed to finish the first couple missions on hard without saves. So I upped the difficulty level. My first Brutal mission was "Welcome to the Jungle". Shit, it made me bleed without saves. Forced to restart the game and save every 2 minutes. The worst part is that the A.I. target medics, scv, templar, etc. And also A.I. is a lot more aggressive when it comes to producing units and backstabbing your base when your army is out of position. Since you can't turtle in most missions, you really gotta be careful about a balance between defense and offense. You must keep macro and micro at all time. If your eyes leave your army during an engagement, it will get raped by things like storms when you are not looking. It really made campaign enjoyable. | ||
Snowfield
1289 Posts
Didn't bother to play on the other levels, brutal was just so much fun! ![]() I found welcome to the jugnle almost impossible, so i waited untill i had upgraded vikings and tanks | ||
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