• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 15:08
CET 21:08
KST 05:08
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3
Community News
$5,000+ WardiTV 2025 Championship4[BSL21] RO32 Group Stage3Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly2Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win92025 RSL Offline Finals Dates + Ticket Sales!10
StarCraft 2
General
RotterdaM "Serral is the GOAT, and it's not close" Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win 5.0.15 Patch Balance Hotfix (2025-10-8) TL.net Map Contest #21: Voting RSL S3 Round of 16
Tourneys
$5,000+ WardiTV 2025 Championship Sea Duckling Open (Global, Bronze-Diamond) $3,500 WardiTV Korean Royale S4 WardiTV Mondays Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace
Brood War
General
SnOw's ASL S20 Finals Review [BSL21] RO32 Group Stage BGH Auto Balance -> http://bghmmr.eu/ Practice Partners (Official) [ASL20] Ask the mapmakers — Drop your questions
Tourneys
BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION [ASL20] Grand Finals Small VOD Thread 2.0 The Casual Games of the Week Thread
Strategy
Current Meta How to stay on top of macro? PvZ map balance Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Stormgate/Frost Giant Megathread Dawn of War IV Nintendo Switch Thread ZeroSpace Megathread General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Dating: How's your luck? Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Movie Discussion! Anime Discussion Thread Korean Music Discussion Series you have seen recently...
Sports
NBA General Discussion 2024 - 2026 Football Thread MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Why we need SC3
Hildegard
Career Paths and Skills for …
TrAiDoS
Reality "theory" prov…
perfectspheres
Our Last Hope in th…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1425 users

Differences in Difficulty Levels

Forum Index > StarCraft 2 HotS
Post a Reply
1 2 3 Next All
Karliath
Profile Blog Joined April 2010
United States2214 Posts
July 29 2010 22:52 GMT
#1
What are the actually differences between the different difficulty levels in the campaign? Is it more enemies, "smarter" enemies, more waves of attacks, or something similar?

I apologize if this topic does not warrant a thread of its own.
KungDenzel
Profile Joined July 2010
Sweden4 Posts
July 29 2010 22:55 GMT
#2
Well, I played through it on hard, then I tried some missions on normal and it was a real snoozefest, it didnt spawn more than a few zerglings every other minute, real boring. It really spawns a hell of alot more stuff and ai is more aggressive, think in some cases the units are stronger too. Gonna try brutal soon, if the difference between hard and brutal is as huge as it is between normal and hard, its gonna be..well brutal xD
FeeL_ThE_RusH
Profile Joined February 2010
Ireland227 Posts
July 29 2010 23:31 GMT
#3
Dunno if they do it on other difficulties but on brutal the ai is pretty damn good at dodging psi storm on the protoss levels. Noticed that it micros weak mutas back and forth vs. marines too sometimes.
#starcraft.ie on Quakenet, Irish SC2ers assemble
Karliath
Profile Blog Joined April 2010
United States2214 Posts
July 29 2010 23:33 GMT
#4
On brutal, they seem to target my medics most of the time.
opiuman
Profile Blog Joined March 2009
United States187 Posts
July 29 2010 23:35 GMT
#5
The most obvious changes are HP values of enemies. Casual is 50%, normal is 100% and it goes up from there. Also, the amount of enemies/buildings also changes.
So say we all.
Karliath
Profile Blog Joined April 2010
United States2214 Posts
July 29 2010 23:39 GMT
#6
On July 30 2010 08:35 opiuman wrote:
The most obvious changes are HP values of enemies. Casual is 50%, normal is 100% and it goes up from there. Also, the amount of enemies/buildings also changes.


Wait, so the enemies on normal are the only ones with normal HP? Sigh, I don't mind them sending more waves of enemies at me, but I don't want enemies with more health on Brutal. Won't this mess up people's multiplayer senses?
eLiTe TaKeR
Profile Joined May 2010
Portugal17 Posts
July 29 2010 23:40 GMT
#7
Differences I noticed from Hard to Brutal:
- sometimes you are given less units at the start or the AI has more units per wave and more units defending if you have to storm the place than in easier difficulties;
- the AI is way more aggressive;
- prioritizes medics, cv's and also scv's instead of ignoring if they are repairing anything (which makes the mission where you have to steal the Odin a lot harder);
- you have higher requirements for missions (eg. In utter darkness the requirement increases by 500 for each difficulty I think).

There might be some more things but I didn't play many besides brutal to check for more stuff
vyyye
Profile Joined July 2010
Sweden3917 Posts
July 29 2010 23:42 GMT
#8
On July 30 2010 08:39 Karliath wrote:
Show nested quote +
On July 30 2010 08:35 opiuman wrote:
The most obvious changes are HP values of enemies. Casual is 50%, normal is 100% and it goes up from there. Also, the amount of enemies/buildings also changes.


Wait, so the enemies on normal are the only ones with normal HP? Sigh, I don't mind them sending more waves of enemies at me, but I don't want enemies with more health on Brutal. Won't this mess up people's multiplayer senses?

I don't think the campaign cares about your multiplayer senses.
axion
Profile Blog Joined October 2008
Norway110 Posts
July 29 2010 23:43 GMT
#9
On July 30 2010 08:39 Karliath wrote:
Show nested quote +
On July 30 2010 08:35 opiuman wrote:
The most obvious changes are HP values of enemies. Casual is 50%, normal is 100% and it goes up from there. Also, the amount of enemies/buildings also changes.


Wait, so the enemies on normal are the only ones with normal HP? Sigh, I don't mind them sending more waves of enemies at me, but I don't want enemies with more health on Brutal. Won't this mess up people's multiplayer senses?


I think the multiplayer sense is already messed up by bunkers with turrets, vultures and automatic refineries
FeeL_ThE_RusH
Profile Joined February 2010
Ireland227 Posts
Last Edited: 2010-07-29 23:45:31
July 29 2010 23:44 GMT
#10
On July 30 2010 08:39 Karliath wrote:
Wait, so the enemies on normal are the only ones with normal HP? Sigh, I don't mind them sending more waves of enemies at me, but I don't want enemies with more health on Brutal. Won't this mess up people's multiplayer senses?


Considering all the absolutely ridiculous stuff the Terran units get I think HP values of the enemies are the least of your worries. AOE Banshees & Vikings(with 11 range or something ridiculous??)... Not to mention the Science Vessel which is so broken.
#starcraft.ie on Quakenet, Irish SC2ers assemble
Meta
Profile Blog Joined June 2003
United States6225 Posts
July 29 2010 23:45 GMT
#11
I'm almost done with the campaign on brutal and I'm really content with it's difficulty level. Some missions are quite hard, but not impossible, and therefore extremely rewarding.

Can't comment on specific differences, but I concur that the brutal AI target fires medics and scv's repairing, it even targetted my science vessels when they are repairing.
good vibes only
McPwnage
Profile Joined June 2010
Canada48 Posts
July 30 2010 00:21 GMT
#12
I started out on normal and it was just boring, you are barely ever attacked and all you have to do is get a decent sized army up and you will be set. After a bunch of missions I switched to hard and the main difference I've seen is a the agressivness of the ai,and an increse in the number of ai units.

Beating missions on normal isn't rewarding at all where as beating them on hard is challenging but really rewarding
Karliath
Profile Blog Joined April 2010
United States2214 Posts
July 30 2010 00:24 GMT
#13
I'm probably going to go with hard then. Brutal is just...too brutal for me ><

I wish someone would upload Brutal replays (campaign replays do exist btw), but that's probably not gonna happen for a few months at the very least.
Excalibur_Z
Profile Joined October 2002
United States12238 Posts
July 30 2010 00:38 GMT
#14
I've only played on Brutal but I noticed a few things:

- Enemies start with 1/1 (and sometimes 2/1) upgrades.
- Enemies target fire medics/SCVs as well as weak units.
- Enemies pull back weak units.
- Unit health is unchanged from default (in fact Casual probably drops health values by 50% or so, and every other difficulty is normal)

There are probably a lot more units to contend with, and you probably get fewer units to start with as well.
Moderator
EvasivE
Profile Joined July 2010
United States70 Posts
July 30 2010 00:54 GMT
#15
my friend is playing it on "normal"
im playing is on "hard"
my brother is playing it on "brutal"
my friend thinks the single player is lame, i think its alright, my brother loves it.
if its boring and easy change the difficulty lol
!
Karliath
Profile Blog Joined April 2010
United States2214 Posts
July 30 2010 05:26 GMT
#16
I've tried Smash and Grab on Brutal perhaps 10 times, never getting past the protoss "base." Now on hard, I finish the whole thing easily on my first try.
Meta
Profile Blog Joined June 2003
United States6225 Posts
July 30 2010 05:29 GMT
#17
On July 30 2010 09:54 EvasivE wrote:
my friend is playing it on "normal"
im playing is on "hard"
my brother is playing it on "brutal"
my friend thinks the single player is lame, i think its alright, my brother loves it.
if its boring and easy change the difficulty lol


I concur here. My friends played through on normal/hard and thought it was only alright. I think it's amazing on brutal. People just need to challenge themselves
good vibes only
Vokasak
Profile Joined July 2010
United States388 Posts
July 30 2010 05:50 GMT
#18
On July 30 2010 08:39 Karliath wrote:
Show nested quote +
On July 30 2010 08:35 opiuman wrote:
The most obvious changes are HP values of enemies. Casual is 50%, normal is 100% and it goes up from there. Also, the amount of enemies/buildings also changes.


Wait, so the enemies on normal are the only ones with normal HP? Sigh, I don't mind them sending more waves of enemies at me, but I don't want enemies with more health on Brutal. Won't this mess up people's multiplayer senses?


No. The only HP change is on Casual. All other difficulties have the normal HP amount.


One thing nobody mentioned yet is that the enemy has access to more tech on Brutal. I had to face a tank in the second mission on brutal where on hard there's only Hellions (Which actually was brutal, to try and storm that thing with nothing but marines and medics while hellions are roasting you. :[ ). On Brutal, you see Carriers that aren't there on hard on the second Zeratul mission.

Sometimes, the objectives change as well. For the mission where you have to escort the civilians, on Normal you can lose any number of convoys with no reprocussions. On higher levels, you lose the mission if too many die. The kill requirements are higher on In Utter Darkness. There's probably others, but that's all I've noticed.
Practical wisdom is the combination of moral will and moral skill
Stratos_speAr
Profile Joined May 2009
United States6959 Posts
July 30 2010 06:09 GMT
#19
More attacks, bigger attacks, more diverse enemy army compositions.

Oh, and smarter AI.
A sound mind in a sound body, is a short, but full description of a happy state in this World: he that has these two, has little more to wish for; and he that wants either of them, will be little the better for anything else.
SushiBoat
Profile Joined July 2010
United States28 Posts
July 30 2010 06:22 GMT
#20
Brutal ai is brutal. Has anyone tried casual? lol
1 2 3 Next All
Please log in or register to reply.
Live Events Refresh
LAN Event
18:00
Merivale 8: Swiss Groups Day 2
SteadfastSC471
IndyStarCraft 219
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SteadfastSC 471
IndyStarCraft 219
White-Ra 203
UpATreeSC 170
JuggernautJason53
StarCraft: Brood War
Bonyth 142
Dota 2
LuMiX1
Counter-Strike
ScreaM1139
pashabiceps720
Foxcn149
Heroes of the Storm
Liquid`Hasu511
Other Games
Grubby2567
qojqva1602
FrodaN1512
Beastyqt828
Fuzer 243
KnowMe156
Pyrionflax146
ArmadaUGS109
Mlord75
Trikslyr44
nookyyy 37
fpsfer 2
Organizations
Counter-Strike
PGL202
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 21 non-featured ]
StarCraft 2
• StrangeGG 65
• HeavenSC 19
• Reevou 7
• Kozan
• sooper7s
• AfreecaTV YouTube
• intothetv
• Migwel
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• Michael_bg 3
• FirePhoenix3
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV767
• Ler75
League of Legends
• TFBlade665
Other Games
• imaqtpie933
• Shiphtur186
• Scarra0
Upcoming Events
OSC
2h 52m
The PondCast
13h 52m
LAN Event
18h 52m
Replay Cast
1d 2h
OSC
1d 15h
LAN Event
1d 18h
Korean StarCraft League
2 days
CranKy Ducklings
2 days
WardiTV Korean Royale
2 days
LAN Event
2 days
[ Show More ]
IPSL
2 days
dxtr13 vs OldBoy
Napoleon vs Doodle
Replay Cast
3 days
Sparkling Tuna Cup
3 days
WardiTV Korean Royale
3 days
LAN Event
3 days
IPSL
3 days
JDConan vs WIZARD
WolFix vs Cross
Replay Cast
4 days
Wardi Open
4 days
WardiTV Korean Royale
5 days
Replay Cast
6 days
Kung Fu Cup
6 days
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
Liquipedia Results

Completed

BSL 21 Points
SC4ALL: StarCraft II
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025

Upcoming

BSL Season 21
SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
Stellar Fest
META Madness #9
LHT Stage 1
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.