I apologize if this topic does not warrant a thread of its own.
Differences in Difficulty Levels
Forum Index > StarCraft 2 HotS |
Karliath
United States2214 Posts
I apologize if this topic does not warrant a thread of its own. | ||
KungDenzel
Sweden4 Posts
| ||
FeeL_ThE_RusH
Ireland227 Posts
| ||
Karliath
United States2214 Posts
| ||
opiuman
United States187 Posts
| ||
Karliath
United States2214 Posts
On July 30 2010 08:35 opiuman wrote: The most obvious changes are HP values of enemies. Casual is 50%, normal is 100% and it goes up from there. Also, the amount of enemies/buildings also changes. Wait, so the enemies on normal are the only ones with normal HP? Sigh, I don't mind them sending more waves of enemies at me, but I don't want enemies with more health on Brutal. Won't this mess up people's multiplayer senses? | ||
eLiTe TaKeR
Portugal17 Posts
- sometimes you are given less units at the start or the AI has more units per wave and more units defending if you have to storm the place than in easier difficulties; - the AI is way more aggressive; - prioritizes medics, cv's and also scv's instead of ignoring if they are repairing anything (which makes the mission where you have to steal the Odin a lot harder); - you have higher requirements for missions (eg. In utter darkness the requirement increases by 500 for each difficulty I think). There might be some more things but I didn't play many besides brutal to check for more stuff ![]() | ||
vyyye
Sweden3917 Posts
On July 30 2010 08:39 Karliath wrote: Wait, so the enemies on normal are the only ones with normal HP? Sigh, I don't mind them sending more waves of enemies at me, but I don't want enemies with more health on Brutal. Won't this mess up people's multiplayer senses? I don't think the campaign cares about your multiplayer senses. | ||
axion
Norway110 Posts
On July 30 2010 08:39 Karliath wrote: Wait, so the enemies on normal are the only ones with normal HP? Sigh, I don't mind them sending more waves of enemies at me, but I don't want enemies with more health on Brutal. Won't this mess up people's multiplayer senses? I think the multiplayer sense is already messed up by bunkers with turrets, vultures and automatic refineries | ||
FeeL_ThE_RusH
Ireland227 Posts
On July 30 2010 08:39 Karliath wrote: Wait, so the enemies on normal are the only ones with normal HP? Sigh, I don't mind them sending more waves of enemies at me, but I don't want enemies with more health on Brutal. Won't this mess up people's multiplayer senses? Considering all the absolutely ridiculous stuff the Terran units get I think HP values of the enemies are the least of your worries. AOE Banshees & Vikings(with 11 range or something ridiculous??)... Not to mention the Science Vessel which is so broken. | ||
Meta
United States6225 Posts
Can't comment on specific differences, but I concur that the brutal AI target fires medics and scv's repairing, it even targetted my science vessels when they are repairing. | ||
McPwnage
Canada48 Posts
Beating missions on normal isn't rewarding at all where as beating them on hard is challenging but really rewarding | ||
Karliath
United States2214 Posts
I wish someone would upload Brutal replays (campaign replays do exist btw), but that's probably not gonna happen for a few months at the very least. | ||
![]()
Excalibur_Z
United States12235 Posts
- Enemies start with 1/1 (and sometimes 2/1) upgrades. - Enemies target fire medics/SCVs as well as weak units. - Enemies pull back weak units. - Unit health is unchanged from default (in fact Casual probably drops health values by 50% or so, and every other difficulty is normal) There are probably a lot more units to contend with, and you probably get fewer units to start with as well. | ||
EvasivE
United States70 Posts
im playing is on "hard" my brother is playing it on "brutal" my friend thinks the single player is lame, i think its alright, my brother loves it. if its boring and easy change the difficulty lol | ||
Karliath
United States2214 Posts
| ||
Meta
United States6225 Posts
On July 30 2010 09:54 EvasivE wrote: my friend is playing it on "normal" im playing is on "hard" my brother is playing it on "brutal" my friend thinks the single player is lame, i think its alright, my brother loves it. if its boring and easy change the difficulty lol I concur here. My friends played through on normal/hard and thought it was only alright. I think it's amazing on brutal. People just need to challenge themselves ![]() | ||
Vokasak
United States388 Posts
On July 30 2010 08:39 Karliath wrote: Wait, so the enemies on normal are the only ones with normal HP? Sigh, I don't mind them sending more waves of enemies at me, but I don't want enemies with more health on Brutal. Won't this mess up people's multiplayer senses? No. The only HP change is on Casual. All other difficulties have the normal HP amount. One thing nobody mentioned yet is that the enemy has access to more tech on Brutal. I had to face a tank in the second mission on brutal where on hard there's only Hellions (Which actually was brutal, to try and storm that thing with nothing but marines and medics while hellions are roasting you. :[ ). On Brutal, you see Carriers that aren't there on hard on the second Zeratul mission. Sometimes, the objectives change as well. For the mission where you have to escort the civilians, on Normal you can lose any number of convoys with no reprocussions. On higher levels, you lose the mission if too many die. The kill requirements are higher on In Utter Darkness. There's probably others, but that's all I've noticed. | ||
Stratos_speAr
United States6959 Posts
Oh, and smarter AI. | ||
SushiBoat
United States28 Posts
| ||
| ||