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Differences in Difficulty Levels - Page 3

Forum Index > StarCraft 2 HotS
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Leeto
Profile Joined August 2007
United States1320 Posts
July 31 2010 07:15 GMT
#41
From what I've experienced, harder difficulties attack more often, and with larger groups of units. The "bosses" have more life and damage too.
dukethegold
Profile Blog Joined August 2009
Canada5645 Posts
Last Edited: 2010-07-31 07:39:55
July 31 2010 07:37 GMT
#42
Brutal is so aggressive. You actually can't leave your base unprotected.

I managed to finish the first couple missions on hard without saves. So I upped the difficulty level. My first Brutal mission was "Welcome to the Jungle". Shit, it made me bleed without saves. Forced to restart the game and save every 2 minutes.

The worst part is that the A.I. target medics, scv, templar, etc. And also A.I. is a lot more aggressive when it comes to producing units and backstabbing your base when your army is out of position. Since you can't turtle in most missions, you really gotta be careful about a balance between defense and offense. You must keep macro and micro at all time. If your eyes leave your army during an engagement, it will get raped by things like storms when you are not looking. It really made campaign enjoyable.
Snowfield
Profile Blog Joined April 2010
1289 Posts
Last Edited: 2010-07-31 08:00:29
July 31 2010 07:59 GMT
#43
I think brutal has more upgrades too, idk but i noticed almost every unit was 3-3.

Didn't bother to play on the other levels, brutal was just so much fun!

I found welcome to the jugnle almost impossible, so i waited untill i had upgraded vikings and tanks
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