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SC2 Campaign aimed for 13 year old boys? - Page 8

Forum Index > StarCraft 2 HotS
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NotJack
Profile Joined December 2009
United States737 Posts
July 29 2010 00:30 GMT
#141
My gripe isn't that there are any flaws in the storytelling or immersible-ness; it's just that it is designed with the sequel too much in mind.

It simply doesn't have the fundamental story arc, and it's really painful.
Stratos_speAr
Profile Joined May 2009
United States6959 Posts
July 29 2010 03:39 GMT
#142
On July 29 2010 09:22 TheYango wrote:
Show nested quote +
On July 29 2010 07:19 Madkipz wrote:
Yea because making an engaging and immersive storyline is totally impossible *cough Warhammer, wc3 , Red alert, TIBERIAN SUN LOLOOLOL cough*


There was nothing notable or memorable in this storyline, perhaps besides the Zerg infestation subplot. I liked that one, but i wont recall that a week down the road.

The story for Dawn of War singleplayer (assuming that's the Warhammer you're referring to) is just as trite as SC2's if not more so. Warcraft 3's storyline is just as derivative of Starcraft as Starcraft 2 is of Warcraft 3, and the C&C series is deliberately over-the-top. I'd hardly call any of them engaging and immersive.


To be fair, the DoW2 story sucked, but Chaos Rising's story was pretty awesome.

That said, no one's gotten even close to doing the 40k universe true justice in a video game. Probably the best fantasy universe I've ever read about/played in.

But yes, I'm not even all the way through and I'm getting very disappointed. The engine itself is fantastic - the way you can get through missions, get info, choose your own path through various missions, etc... It's all great, but the story itself feels incredibly underdeveloped.
A sound mind in a sound body, is a short, but full description of a happy state in this World: he that has these two, has little more to wish for; and he that wants either of them, will be little the better for anything else.
chraej.
Profile Joined February 2010
51 Posts
July 29 2010 03:54 GMT
#143
the story feels very chopped.

i think blizz is trying to stretch some ideas over all SC2 titles - which makes it feel like lame watery story with lack luster dialog and confusing direction. It's not the worst thing i've ever witnessed but it never really goes anywhere.

also there are parts of the story that just kind of happen without much explanation

But...the game play is still pretty fun so i suppose it evens out
from the ashes
Nuxar
Profile Joined February 2009
Canada212 Posts
July 29 2010 04:19 GMT
#144
UUhhhhhmmm....

Ok...

IMO, everything was perfect or nearly perfect. Obviously, a slightly less "childish" dialog would be better but, compared to Sc1, I found that every aspect of the new story was epic. Missions were always fun but what was funner is when your tired of always having a CC to control then PLOP, a super-awesome mission which is very unique | (Tosh, Zeratul, ...). Music was beautiful during the missions and cinematics. The story itself so farm and how its told is simply....mind-blowing, rly...

All in all, I love the campaign, dont know why you guys are complaining...then again, you dont have my opinion :p
Cri du Chat
Profile Joined February 2010
Germany606 Posts
July 29 2010 04:37 GMT
#145
I played now through the game once and the storytelling surprised me too.
The story is not really bad i would say, it is more llike you where watching a B-Movie.
The characters act pretty strange sometimes.
+ Show Spoiler +
For example after the fight scene. Raynor nearly got killed there, and only wants his Juke Box fixed? I know he is supposed to look extra cool there, but i thought that the scene is just silly.

For a computer game the whole presentation is of course pretty good, but the Warcraft 3 Story just was more Epic in my opinion and it had more surprising turns.
I just expected a little bit more, but can't really complain that much.
renshank
Profile Joined April 2010
United States41 Posts
July 29 2010 06:05 GMT
#146
On July 29 2010 01:05 Rhinoceros wrote:
My favorite part is 'This is a commander I can get behind'. I guess Blizzard thought Raynor was such a weak character in SC2 that they vocally needed to tell us that he's a 'commander we can get behind'.

Runner up line:

"Lets kick this revolution into overdrive!'

I can't believe Chris Metzen is paid for this.


Neither can I. Seriously. I don't even know what else to say. The entire storyline was terrible, and I'm ashamed to have told people to buy this game (because they'll all play single player and think I'm an idiot).
Memento Mori
ibogdandx
Profile Joined April 2010
180 Posts
Last Edited: 2010-07-29 06:20:00
July 29 2010 06:07 GMT
#147
On July 29 2010 00:51 krypti_c wrote:
Show nested quote +
On July 29 2010 00:49 HandBanana wrote:
Maybe a bit too easy, but still a fun experience.


1)Play on brutal
2)Cry
3)?????
4)Profit

Indeed , on brutal , the dialogues will be different ?
/profit ?




Anyways on a serios note , im"Kinda"fine with the storyy , because it continues with the Protoss campaign and zerg one so...im realy curios what zerg will do tbh
Altho , it seemed a bit easy yes (Dont say BRUTAL?!?! WTF ).
If i would to say smthn i would say 10/10 storyline and 5/10 play

+ Show Spoiler +
PS: Loved that in the end Queen of Blades un-Zerged since Raynor and her were imo best chars ever if i dont count Zeratul


Probably if this was a movie would be great like LOTR and was in 4-5parts but was a bit QQ

And also some1 mentioned the storyteling in SC and BW , i must say that the SC/BW story is far more awesome and not so dull even tho SC/BW didnt have so many cutscenes and shit
The_Voidless
Profile Joined March 2010
United States184 Posts
July 29 2010 06:17 GMT
#148
Some of the problems i think come with the gathering of money and basic cliche subplots, but hey firebats and everyone having a southern accent make up for that.
If you're not first you're last.
antelope591
Profile Joined October 2007
Canada820 Posts
July 29 2010 06:44 GMT
#149
On July 29 2010 09:26 Half wrote:
Show nested quote +
On July 29 2010 09:22 TheYango wrote:
On July 29 2010 07:19 Madkipz wrote:
Yea because making an engaging and immersive storyline is totally impossible *cough Warhammer, wc3 , Red alert, TIBERIAN SUN LOLOOLOL cough*


There was nothing notable or memorable in this storyline, perhaps besides the Zerg infestation subplot. I liked that one, but i wont recall that a week down the road.

The story for Dawn of War singleplayer (assuming that's the Warhammer you're referring to) is just as trite as SC2's if not more so. Warcraft 3's storyline is just as derivative of Starcraft as Starcraft 2 is of Warcraft 3, and the C&C series is deliberately over-the-top. I'd hardly call any of them engaging and immersive.


Theirs a difference between original and memorable or immersive. Nobody is criticizing Starcraft 2 because it "derivative". WC3 had a far more immersive and well told single campaign then Starcraft 2 easily, without question.


WC3 story was awesome but TFT...not so much imo. I think SC2 story wasn't THAT bad, not on SC/BW level but still good for an RTS. A big weakness which I haven't seen many people talk about is the fact that it's told only from the terran perspective. Personally, I always enjoyed the Protoss campaigns more than the others in the original/expansion and the Zeratul portion of the second one was my favorite part of SC2.
Zombo Joe
Profile Joined May 2010
Canada850 Posts
July 29 2010 06:46 GMT
#150
Way too many unrelated side missions ruined it a bit for me. Also where did the UED go?
I am Terranfying.
0mar
Profile Joined February 2010
United States567 Posts
July 29 2010 07:03 GMT
#151
On July 29 2010 06:18 Takkara wrote:
Show nested quote +
On July 29 2010 06:10 mimsy wrote:
On July 29 2010 02:55 Qwerty. wrote:
Man, I guess after playing single-player games like Half-Life, Baldur's Gate, Fallout, Planescape, I expect a certain...standard of writing? when I run into something like this...blegh. I suppose multiplayer is where Blizz excels, but you'd think with the cash they had they could've hired some real talent. But hey, Zerg can't speak! 'cept for kerrigan.


Spot on here. Assuming you are excluding Half-Life 2 from that list, which brings up a very important point and pattern that I see. Half-Life 2's story was just as tuned down in comparison to the original as this one.

Also for anyone that says the campaign is easy, do Brutal you noobs.


Again I ask, how exactly was Half-Life a great written story?



Half-Life (+sequels) is full of nothing but intelligent dialog and extremely well-directed gameplay. I mean, compare the dialog from HL and HL2 to SC2. In HL2, you have the broadcasts by Breen, exposition from main characters and idle banter. There are some minor in-universe jokes, but nothing overt. Most importantly, none of the dialog feels forced, the voice actors did a tremendous job and you get the feeling that thought and care went into how the world was presented.

Now compare it to SC2. SC2 feels like it was written by 5th graders for 4th graders. If you played a drinking game where you took a shot every time you heard a one-liner, you'd be dead before the 3rd mission. The entire game feels like a giant inside joke by Blizzard. "The Lost Viking", the dancing night elf, "terrible terrible damage", the cliched one-liners. It all just feels so ... medicore. The worst part is that it feels like none of the voice actors put any effort into their lines. The voice actors went in, put in their 3 hours of work and collected a paycheck. Compare the voice acting from any briefing in SC2 to even SC1. The voice actors in SC1 genuinely gave 100% of their effort into the product.

I don't really see how Blizzard could be satisfied with this product. The story is the most cliched mess I've ever seen. Blizzard has done the same story 3 times now, SC/BW, WC3 and now WoL. Every time they do this exact story, it gets worse. Everyone said that WC3 was SC on Azeroth. Now we are saying it's WC3 in space.
ooni
Profile Blog Joined March 2010
Australia1498 Posts
July 29 2010 07:14 GMT
#152
Here's the truth, story is not shakespeare but single player is executed very well (on brutal, figuring out how to win is very rewarding). Once again story is simple but I don't play games for the story, I watch movies/TV and read books (exception of game novel, e.g. phoenix wright).
Hi!
Trepanation
Profile Joined May 2010
United States111 Posts
July 29 2010 07:15 GMT
#153
Huh....Did all the butt hurt ignorant kids that were down voting sc2 on amazon come to shit on the campaign? There were some cheap one liners here and there but i don't see how that ruins the whole story.

Ciryandor
Profile Blog Joined May 2010
United States3735 Posts
Last Edited: 2010-07-29 08:05:45
July 29 2010 08:04 GMT
#154
The problem with the campaign IMO is continuity. Everyone who's been ragging on the characters knows at least a little bit on their role in the SC Universe, whether based on the game, the canon books, or other official derivative sources. The fact that many of these characters were satirized when they could have been deepened AND/OR nuanced makes many even more uneasy about how the story goes.

For example, Raynor ends up becoming much less of a bitter, vengeful bastard against Kerrigan considering what she's done during BW as the Queen of Blades. We never got to see in this story how his attitude softened towards her that for him, her redemption became his over-riding priority and drive. Also, Arcturus Mengsk's character was essentially displaced; when he could have still been a manipulative son of a bitch like he was (e.g. Kerrigan on New Gettysburg), especially with how he pushed Tychus Findlay to going for the kill, it wasn't as brazen and aggravating as it should have been. Also, Valerian's character should have been even more devious, considering his position AND his depiction in the novels.

Another failure in terms of the campaign was in showing how desperate Raynor and Co. were in resources. It wasn't as solid as it could have been, when the Dominion could have easily brushed them away like a fly had it been warranted. Missions that would have had them getting steamrolled by other groups had they not done it quickly would have created a much more urgent sense of desperation for players. Most of all, I regret the ineptitude of the Zerg broods in this, when they let the Dominion camp their home planet. Unless Heart of the Swarm shows why repelling the Terran amidst the chaos was impossible; or shows a new Overmind vs Kerrigan war, the sudden weakness of the Zerg (maybe over-stretch in hitting so many Dominion worlds at once?) is also simply inexplicable. This is unless it turns out that half the Dominion fleet these days >>> three fleet squadrons in BW.

Edit: I actually realized I could add A LOT MORE as a writer, in terms of what weaknesses and inconsistencies plagued the campaign, but it would be sheer over-kill.
에일리 and 아이유 <3 - O Captain 박재혁 ・゚✧*:・*゚+..。✧・゚:*・..。 ✧・゚ :・゚* ゜・*:・ ✧・゚:・゚:.。 ✧・゚ SPARKULING ・゜・:・゚✧*:・゚✧。*゚+..。 ✧・゚: ✧・゚:*・゜・:・゚✧*::
esaul17
Profile Joined May 2010
Canada547 Posts
Last Edited: 2010-07-29 08:49:48
July 29 2010 08:49 GMT
#155
I am not too far in, but I do feel like a few key points in SC/SC:BW's campaign had a real "wow, this is awesome" feel to it. And I rewatched all of it on youtube before SC2 came out to prepare myself. I mean, sure a lot of it was cheesy, but some parts, especially with the protoss (my favourite race) I thought were pretty damn cool.

So far, the only part of this that I thought was really awesome was the cinematic flashback of Kerrigan. That moment hurt in both SC2 and SC. That, and I just recently + Show Spoiler +
got to the point where we see there is a chance to bring Kerrigan back
, which to me was the first time I actually cared about anything in the story. I also did watch everything from SC1/BW in the span of a few days, which could make me think it was a faster paced narrative then actually playing through the game.

I'm also playing through on normal, which is pretty easy, but I wasn't looking to struggle too much.

Also, still not sure if anything can surpass the WC3 scene where Arthas returns home.
"What are you doing, my son?"
"Succeeding you, father!"
rockon1215
Profile Joined May 2009
United States612 Posts
July 29 2010 09:08 GMT
#156
As someone who never played the BW campaign, I liked the storyline. The hopeless romantic in me enjoyed the picture of Kerrigan that Raynor always carried with him + Show Spoiler +
plus she's hot
, and to see her humanized in the end was a nice happy ending that I enjoyed.

I agree that Mensk never seemed too threatening, but if Tychus had succeed, we would all see Mensk as brilliant wouldn't we?

Sometimes, it's good to see the good guys win.

P.S. loved the news broadcasts
Flash v Jaedong The finals that is ALWAYS meant to be
Marl
Profile Joined January 2010
United States694 Posts
July 29 2010 09:29 GMT
#157
I'm about half way through campaign and IMO the missions are more challenging and fun than SC1, but I have little motivation to complete them. The story isn't nearly as interesting as sc1 and none of the new characters are appealing. At this point I'm just doing missions for the sake of completing the game, not to unravel the story.
SevenSpirits
Profile Joined September 2009
United States12 Posts
July 29 2010 09:53 GMT
#158
Both the SC1 and SC2 campaigns could be described as cliched but unpredictable. The difference is that SC1 focused more on plot while SC2 shifted focus to character development.

IMO this made it worse. The cliches were annoying, but the plot twists were OK. In SC2 there's more cliches and less twisty plot.

There's also the fact that blizzard plots have become more predictable with experience, but I think that's minor compared to the revealed godawfulness when blizzard decided it was a good idea to show off their characters.
Ronald_McD
Profile Blog Joined November 2008
Canada807 Posts
July 29 2010 10:10 GMT
#159
I don't know why everyone is shitting on the campaign mode.

I really love the new campaign mode. Maybe some parts are kind of cheesy and childish, but I played BW the first time when I was 13, so it really kind of brings me back to that kind of state.

I like going back to the ship and just chillin around with the other characters. I always get a kick out of talking to Tychus even if it's the same old thick southerner expressions and accent crap.
FUCKING GAY LAGS
thrawn2112
Profile Blog Joined June 2010
United States6918 Posts
July 29 2010 10:18 GMT
#160
I just finished the campaign, and yeah the whole story felt immature.

+ Show Spoiler +
also, what was the motivation for mengsk to order tychus to kill kerrigan after her transformation? I don't really see how that could help mengsk at all. dumb.
"People think they know all these things about other people, and if you ask them why they think they know that, it'd be hard for them to be convincing." ES
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