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SC2 Campaign aimed for 13 year old boys?

Forum Index > StarCraft 2 HotS
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1 2 3 4 5 13 14 15 Next All
Nordy
Profile Joined May 2010
United States34 Posts
July 28 2010 15:49 GMT
#1
I understand Blizzard was shooting for a much wider audience with their sequel. But the character dialogue is laughably bad. I've played about 8-10 hours, and the whole story so far feels very watered down when compared to its predecessor. Overall, I'm pretty disappointed with the storytelling so far. I'm wondering if anyone else feels this way too about the game.

That said, the gameplay, while slow to take off, is a whole lot of fun. Maybe a bit too easy, but still a fun experience.
krypti_c
Profile Blog Joined July 2010
United States64 Posts
July 28 2010 15:51 GMT
#2
On July 29 2010 00:49 HandBanana wrote:
Maybe a bit too easy, but still a fun experience.


1)Play on brutal
2)Cry
3)?????
4)Profit

User was warned for this post
graphene
Profile Joined May 2010
Finland211 Posts
July 28 2010 15:52 GMT
#3
im 15 and it sounds dumb :D
cloud computing is the future
wishbones
Profile Blog Joined April 2009
Canada2600 Posts
July 28 2010 15:54 GMT
#4
yeah how is brutal, surprisingly enough hard isnt that hard, either that or its because im a sc player, just saying that because when i try wc3 hard, i get ass rammed. But here on sc2 hard i am doing the ramming.. So yeah how is brutal no i wont try it, you guys are here to report to me. xD
joined TL.net in 2006 (aka GMer) - http://www.teamliquid.net/forum/viewmessage.php?topic_id=41944#2
Drunken.Jedi
Profile Joined June 2009
Germany446 Posts
July 28 2010 15:55 GMT
#5
The only real complaint I have to far is about that news show, where every time this reporter woman starts saying something critical of the Dominion, she gets cut off by the anchor. Doing that once would have been fine, but it's pretty much the same after every mission.

Apart from that, I think the story telling is definitely better than in sc1. You probably just have fond childhood memories of playing the sc1 campaign, which is why you don't see the flaws in sc1's storytelling.
Half
Profile Joined March 2010
United States2554 Posts
Last Edited: 2010-07-28 15:56:57
July 28 2010 15:56 GMT
#6
I'm totally in agreement with your positions :/. I'm hugely disappointed with the storytelling as well, but in general mission design has been very fun and well done. And if you play on brutal, challenging as well.
Too Busy to Troll!
Seiniyta
Profile Joined May 2010
Belgium1815 Posts
July 28 2010 16:01 GMT
#7
I've one of the more recent players, I only played starcraft a couple of months ago and only then saw the cinematics of that game, honestly, starcraft 2 is a huge improvement over it, the acting in the first was so horrible bad it was funny, not to mention the cinematics were really short, (only later on a tad longer) whilst here a campaign that slowly unfolds with alot to be said. I think the number of cinematics is about ten fold the number of in SC1. (I mean also the ingame cutscenes on the hyperion etc).



Pokemon Master
Xenjin
Profile Joined May 2010
United States11 Posts
July 28 2010 16:02 GMT
#8
I agree. It's not that the story is bad it's just the way it's presented that is really sloppy. It just seems all over the place. It does seem a little on the immature side too. Not sure If i'm disappointed with it or not.
Oracle
Profile Blog Joined May 2007
Canada411 Posts
Last Edited: 2010-07-29 16:31:43
July 28 2010 16:03 GMT
#9
MOD EDIT: Stay away with spoilers in a non spoiler topic.

User was warned for this post
Rhinoceros
Profile Joined March 2010
United States7 Posts
July 28 2010 16:05 GMT
#10
My favorite part is 'This is a commander I can get behind'. I guess Blizzard thought Raynor was such a weak character in SC2 that they vocally needed to tell us that he's a 'commander we can get behind'.

Runner up line:

"Lets kick this revolution into overdrive!'

I can't believe Chris Metzen is paid for this.
Rhinoceroses dont wear shirts.
Fontong
Profile Blog Joined December 2007
United States6454 Posts
July 28 2010 16:06 GMT
#11
Yeah, you aren't the only one who is finding the storyline childish. The dialogue more often then not sounds like George Lucas wrote it, which is pretty damn bad. Oh well.

At least you can + Show Spoiler [Campaign spoilers inside] +
upgrade your SCVs with Dual fusion cutters, SNAP!
[SECRET FONT] "Dragoon bunker"
Terrakin
Profile Blog Joined December 2009
United States1440 Posts
July 28 2010 16:07 GMT
#12
Why did they spend so much money on the single player or extra voice acting.. All they needed was like 5 competent writers who are sci-fi fans (or pulp sci-fi fans)

But oh well, its not like single player is the only thing in the game..
Fame was like a drug. But what was even more like a drug were the drugs.
nam nam
Profile Joined June 2010
Sweden4672 Posts
July 28 2010 16:08 GMT
#13
A game directed at a young demographic? SAY IT AIN'T SO!?!
SilentCrono
Profile Blog Joined March 2010
United States1420 Posts
July 28 2010 16:08 GMT
#14
i played like 4 missions and got extremely bored so i quit playing the campaign. now i gotta do some placement matches but tbh i'm scared this time around cuz unlike the beta, these placement matches actually matter.
♞ Your soul will forever be lost in the void of a horse. ♞
emucxg
Profile Blog Joined May 2007
Finland4559 Posts
July 28 2010 16:09 GMT
#15
Dont really care about the campaign, I buy starcraft because it's map-editor =/
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
Last Edited: 2010-07-28 16:10:54
July 28 2010 16:09 GMT
#16
On July 29 2010 01:02 Xenjin wrote:
I agree. It's not that the story is bad it's just the way it's presented that is really sloppy. It just seems all over the place. It does seem a little on the immature side too. Not sure If i'm disappointed with it or not.

Yeah, this is basically how I feel as well - for instance, + Show Spoiler [Hanson subplot] +
the whole Hanson storyline just felt extremely weak. Good missions, but the way it was resolved just felt like I was watching an 80's pre-show recap of events
.

Missions are getting progressively more fun, tho I'm longing for a mission where I won't have a command center.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
MangoTango
Profile Blog Joined June 2010
United States3670 Posts
July 28 2010 16:10 GMT
#17
Brutal is frakking hard. The last mission is pretty challenging even on Hard. I tried it on Brutal and didn't last 10 minutes heh.
"One fish, two fish, red fish, BLUE TANK!" - Artosis
Chairman Ray
Profile Blog Joined December 2009
United States11903 Posts
July 28 2010 16:10 GMT
#18
I also feel single player is kinda weak. It's just random dialogue for a plotline, and brutal difficulty is about figuring out what to do instead of actually doing it. Oh well, multiplayer still okay.
RifleCow
Profile Joined February 2008
Canada637 Posts
July 28 2010 16:11 GMT
#19
I find the news reels to be pretty funny, sorta like a running joke highlighting what missions you just did. Brutal may not be impossible, but some missions are challenging. And honestly, its quite polished and well made, SC1 just has nostalgia...
hohoho
xDaunt
Profile Joined March 2010
United States17988 Posts
July 28 2010 16:12 GMT
#20
I'm probably 40-50% into the campaign, and the story is incredibly cliched so far. On some levels, it's a rehash of WC3. I don't really have a reason to give a crap about any of the characters yet. In fact, Blizzard unnecessarily goes out of its way to make you wonder about the allegiance of almost all of the characters.

I'll reserve final judgment until I finish the campaign, but, right now, I'm very disappointed.
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