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SC2 Campaign aimed for 13 year old boys? - Page 2

Forum Index > StarCraft 2 HotS
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Fitzhunt1
Profile Joined February 2010
United States169 Posts
July 28 2010 16:13 GMT
#21
As someone who did not play the SC1 campaign I see no problems with SC2 campaign. Maybe you don't like it because you had too high of expectations?
Blizzcon exclusive no donuts.
Chill
Profile Blog Joined January 2005
Calgary25993 Posts
July 28 2010 16:13 GMT
#22
On July 29 2010 00:55 Drunken.Jedi wrote:
The only real complaint I have to far is about that news show, where every time this reporter woman starts saying something critical of the Dominion, she gets cut off by the anchor. Doing that once would have been fine, but it's pretty much the same after every mission.

Apart from that, I think the story telling is definitely better than in sc1. You probably just have fond childhood memories of playing the sc1 campaign, which is why you don't see the flaws in sc1's storytelling.

Agree with everything in this post. Replay SC1 and you will see the dialogue in SC2 is actually many times better. My only issue was with the news reporter as well. Wow this post I am quoting sounds like something I would have written exactly... get out of my head.
Moderator
OreoBoi
Profile Blog Joined December 2008
Canada1639 Posts
July 28 2010 16:15 GMT
#23
I'm disappointed by the decision to make it a only terran focused campaign. In SC1 and BW, it was 10 missions per race and every mission had an important story impact. This new model is completely a money grabbing tactic, as the 30 missions have the same amount of story as the 10 missions in BW.
There are too many filler missions that don't do anything. The collecting minerals mission was completely pointless, it had no impact except to introduce Tosh. There also seems to be no plot development inside of a mission like there was in SC1. You just do a mission, and then you get plot.
RifleCow
Profile Joined February 2008
Canada637 Posts
July 28 2010 16:17 GMT
#24
On July 29 2010 01:13 Chill wrote:
Show nested quote +
On July 29 2010 00:55 Drunken.Jedi wrote:
The only real complaint I have to far is about that news show, where every time this reporter woman starts saying something critical of the Dominion, she gets cut off by the anchor. Doing that once would have been fine, but it's pretty much the same after every mission.

Apart from that, I think the story telling is definitely better than in sc1. You probably just have fond childhood memories of playing the sc1 campaign, which is why you don't see the flaws in sc1's storytelling.

Agree with everything in this post. Replay SC1 and you will see the dialogue in SC2 is actually many times better. My only issue was with the news reporter as well. Wow this post I am quoting sounds like something I would have written exactly... get out of my head.


News reporter is hit or miss. If you like it, you watch it; otherwise, just don't click the television, I guess. But yea, Starcraft is pretty much known for its over the top cheesyness. The whole premise of Redneck Marines in Space is cheesy IMO. On the otherhand, if Diablo 3 has such cheesyness then we should be worried.
hohoho
Necrosjef
Profile Joined March 2010
United Kingdom530 Posts
July 28 2010 16:18 GMT
#25
I've finished 12 missions of 29 on Brutal. Some are harder than others, generally it isn't that hard though, the missions I had trouble with were generally because I missed something on the 1st attempt. Upon the second attempt they are pretty easy.

Hardest mission I have done so far is the one where you gotta destroy the infested villages, they seem to become infested very quickly and this leads to a constant stream of those abhoritions coming in. I beat it on the second attempt using Medic Marine and just not using Vikings at all.
Europe Server Diamond Player: ID=Necrosjef Code=957
teamsolid
Profile Joined October 2007
Canada3668 Posts
July 28 2010 16:19 GMT
#26
Yea, honestly go try playing SC campaign again and you'll see how lame a lot of the dialogue there was as well. It's definitely a huge improvement in SC2 over the original.
sikyon
Profile Joined June 2010
Canada1045 Posts
July 28 2010 16:22 GMT
#27
I like the way it's run. SCI's storyline was "stronger" in that it was extremly linear and you were basically being told a story.

In comparison, when I play SCII I feel like I am actually "in" the story. I like slowing uncovering information as I go along,

I don't know if any of you have played Dungeons and Dragons, or another similar DM based RPG. There's 2 scenarios - the plot where you get put on the "rails" crafted by the DM and you, as a player, are just there for the ride. Alternativly, what you do ulitmatly matters and changes things around for you somewhat, but you will still probably end up in the same place the DM had planned because you are steered in that direction.

So I will argue that while it is true SCII's story is not as strong as SCI, it is more pesronally engrossing. By interacting with the characters consistently, I am drawn into the stroy and drawn to care about them more than in SCI, which just had mission briefings and a few cutscenes.
captainwaffles
Profile Blog Joined February 2009
United States1050 Posts
July 28 2010 16:23 GMT
#28
I finished the campaign, (17 or so hours on Hard) I have to say I'm pretty satisfied, the mission design clearly had tons of effort put into it, and the story itself is good (considering its the first of 3).

I'm definitely going to play on brutal next go around, not in one sitting again... god that was brutal in itself.
https://x.com/CaptainWaffless
QuantumDarkness
Profile Joined July 2010
Russian Federation6 Posts
Last Edited: 2010-07-28 16:25:48
July 28 2010 16:25 GMT
#29
Obviously they were aiming at WoW general masses with solo campaign. So.....well, that kinda says it all.
setzer
Profile Joined March 2010
United States3284 Posts
July 28 2010 16:26 GMT
#30
I've only completed a few missions so far (playing on Brutal), but I feel the real difficulty is when attempting the achievements while still trying to complete the mission objectives.

+ Show Spoiler +
It took me quite a few tries to kill off four hatcheries on Brutal for that achievement. Not losing a single structure also seems quite hard and maybe even impossible unless you scale the difficulty down.
Daralii
Profile Joined March 2010
United States16991 Posts
July 28 2010 16:26 GMT
#31
On July 29 2010 01:12 xDaunt wrote:
I'm probably 40-50% into the campaign, and the story is incredibly cliched so far. On some levels, it's a rehash of WC3. I don't really have a reason to give a crap about any of the characters yet. In fact, Blizzard unnecessarily goes out of its way to make you wonder about the allegiance of almost all of the characters.

I'll reserve final judgment until I finish the campaign, but, right now, I'm very disappointed.
This pretty much. I'll give them credit for the length of the campaign and I guess that making the Zerg more three dimensional is good, but it takes away the sheer terror that they brought with them in SC1.


+ Show Spoiler +
It really does feel like WC3 though, only this time we find that Arthas was created specifically to fight the Burning Legion. Not to mention it retcons Tassadar's death a little, he was supposedly destroyed so utterly that no trace of him remained, physically or psionically, yet he appears as a ghost. Zeratul the time traveler seems pretty silly too.
Fear is freedom! Subjugation is liberation! Contradiction is truth!
fantomex
Profile Joined June 2009
United States313 Posts
July 28 2010 16:27 GMT
#32
I hate how obvious it is that all these voice actors recorded their lines separately. They do this for just about every animated movie and you can't tell, but video games just haven't figured it out.
Replay or GTFO
EppE
Profile Joined July 2010
United States221 Posts
July 28 2010 16:27 GMT
#33
I honestly don't mind the difficulty of the campaign. If you are at all good at Micro you will destroy pretty much every mission. It took me like 8 campaigns before I realized you could change the game speed. That was my only compliant was production/combat felt slow but now that it's on fastest it's nice again.
Nihilnovi
Profile Joined May 2010
Sweden696 Posts
July 28 2010 16:27 GMT
#34
Well my problems were:

Brutal was not nearly hard enough.
The storyline was ridiculously bad, the acting was horrible and the whole thing felt like Toy Story in space.
I feel that when looking back, the only thing I will remember from this campaign is the last cinematic and the last level of the crystal missions, other than that you're just flying off to random locations in space for $$(or credits, w/e).
CurSeD
Profile Joined March 2009
Canada20 Posts
July 28 2010 16:28 GMT
#35
Having played SC1 campaign just before the release of the sequel, I must say the story and dialogue of SC2 is FAR better. In SC1, the mission are really straight forward, the dialogue, even if they are still good, are less ''profound'' than those in SC2. Now, you are more into the characters and the storyline. Nonetheless, I'm still a fan of the SC1 campaign.
Deadlyhazard
Profile Joined May 2010
United States1177 Posts
July 28 2010 16:31 GMT
#36
The story telling is extremely poor and most of the writing/dialogue/sounds are cliche and downright disappointing. I'm heavily disappointed by the campaign, it's so generic. I guess the melee will still be good..
Hark!
Bibdy
Profile Joined March 2010
United States3481 Posts
Last Edited: 2010-07-28 16:32:16
July 28 2010 16:31 GMT
#37
On July 29 2010 01:17 RifleCow wrote:
Show nested quote +
On July 29 2010 01:13 Chill wrote:
On July 29 2010 00:55 Drunken.Jedi wrote:
The only real complaint I have to far is about that news show, where every time this reporter woman starts saying something critical of the Dominion, she gets cut off by the anchor. Doing that once would have been fine, but it's pretty much the same after every mission.

Apart from that, I think the story telling is definitely better than in sc1. You probably just have fond childhood memories of playing the sc1 campaign, which is why you don't see the flaws in sc1's storytelling.

Agree with everything in this post. Replay SC1 and you will see the dialogue in SC2 is actually many times better. My only issue was with the news reporter as well. Wow this post I am quoting sounds like something I would have written exactly... get out of my head.


News reporter is hit or miss. If you like it, you watch it; otherwise, just don't click the television, I guess. But yea, Starcraft is pretty much known for its over the top cheesyness. The whole premise of Redneck Marines in Space is cheesy IMO. On the otherhand, if Diablo 3 has such cheesyness then we should be worried.


"Just don't click the television"? Really? Are you Steve Jobs in disguise?

It feels really slow. I'm 11 missions in and it feels like I'm just going through the motions unlocking units until eventually, FINALLY, something interesting happens.
nam nam
Profile Joined June 2010
Sweden4672 Posts
July 28 2010 16:31 GMT
#38
On July 29 2010 01:27 Nihilnovi wrote:
Well my problems were:

Brutal was not nearly hard enough.
The storyline was ridiculously bad, the acting was horrible and the whole thing felt like Toy Story in space.
I feel that when looking back, the only thing I will remember from this campaign is the last cinematic and the last level of the crystal missions, other than that you're just flying off to random locations in space for $$(or credits, w/e).


I'd watch Toy Story in Space.
SCbiff
Profile Joined May 2010
110 Posts
Last Edited: 2010-07-28 16:34:46
July 28 2010 16:33 GMT
#39
No, if it were for 13-year-old boys, it would have a lot of "bro"s and "huzzah"s, and more swearing. See Gears of War, or Army of Two.

I do think the dialogue is a step down from SC. Not the voice work, just the dialogue itself. Like others, so far, I've cared very little about anybody. Even Raynor, I mean Jim fuggin Raynor, is not really all that great of a character. Maybe it's because of the open nature of the mission system (which I really like), but he seems relatively inert...like he's just wandering around his ship shootin' the shit with people. I mean, I know I'm controlling that, but I'm obviously supposed to click on these people/things to get the lore, and it just makes it seem a little meandering I guess.

I've also missed the awesome cut-scenes that Blizzard is known for. I am always blown away by their cinematics. I know this is because they are able to do it in-game now, and I can appreciate how that adds a continuity to them, but the scenes themselves are much less cool than what I'm used to.

But aside from those few complaints, I'm really liking it so far, so I guess that's not too bad.
D10
Profile Blog Joined December 2007
Brazil3409 Posts
July 28 2010 16:34 GMT
#40
Anyone from teamliquid should play only on brutal and never consider tuning it down!

wheres your 1337 pride guys ?

I have to repeat missions sometimes, because when you dont know the map and etc... brutal can get you offguard and end it right then and there
" We are not humans having spiritual experiences. - We are spirits having human experiences." - Pierre Teilhard de Chardin
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