SC2 Campaign aimed for 13 year old boys? - Page 2
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Fitzhunt1
United States169 Posts
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Chill
Calgary25993 Posts
On July 29 2010 00:55 Drunken.Jedi wrote: The only real complaint I have to far is about that news show, where every time this reporter woman starts saying something critical of the Dominion, she gets cut off by the anchor. Doing that once would have been fine, but it's pretty much the same after every mission. Apart from that, I think the story telling is definitely better than in sc1. You probably just have fond childhood memories of playing the sc1 campaign, which is why you don't see the flaws in sc1's storytelling. Agree with everything in this post. Replay SC1 and you will see the dialogue in SC2 is actually many times better. My only issue was with the news reporter as well. Wow this post I am quoting sounds like something I would have written exactly... get out of my head. | ||
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OreoBoi
Canada1639 Posts
There are too many filler missions that don't do anything. The collecting minerals mission was completely pointless, it had no impact except to introduce Tosh. There also seems to be no plot development inside of a mission like there was in SC1. You just do a mission, and then you get plot. | ||
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RifleCow
Canada637 Posts
On July 29 2010 01:13 Chill wrote: Agree with everything in this post. Replay SC1 and you will see the dialogue in SC2 is actually many times better. My only issue was with the news reporter as well. Wow this post I am quoting sounds like something I would have written exactly... get out of my head. News reporter is hit or miss. If you like it, you watch it; otherwise, just don't click the television, I guess. But yea, Starcraft is pretty much known for its over the top cheesyness. The whole premise of Redneck Marines in Space is cheesy IMO. On the otherhand, if Diablo 3 has such cheesyness then we should be worried. | ||
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Necrosjef
United Kingdom530 Posts
Hardest mission I have done so far is the one where you gotta destroy the infested villages, they seem to become infested very quickly and this leads to a constant stream of those abhoritions coming in. I beat it on the second attempt using Medic Marine and just not using Vikings at all. | ||
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teamsolid
Canada3668 Posts
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sikyon
Canada1045 Posts
In comparison, when I play SCII I feel like I am actually "in" the story. I like slowing uncovering information as I go along, I don't know if any of you have played Dungeons and Dragons, or another similar DM based RPG. There's 2 scenarios - the plot where you get put on the "rails" crafted by the DM and you, as a player, are just there for the ride. Alternativly, what you do ulitmatly matters and changes things around for you somewhat, but you will still probably end up in the same place the DM had planned because you are steered in that direction. So I will argue that while it is true SCII's story is not as strong as SCI, it is more pesronally engrossing. By interacting with the characters consistently, I am drawn into the stroy and drawn to care about them more than in SCI, which just had mission briefings and a few cutscenes. | ||
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captainwaffles
United States1050 Posts
I'm definitely going to play on brutal next go around, not in one sitting again... god that was brutal in itself. | ||
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QuantumDarkness
Russian Federation6 Posts
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setzer
United States3284 Posts
+ Show Spoiler + It took me quite a few tries to kill off four hatcheries on Brutal for that achievement. Not losing a single structure also seems quite hard and maybe even impossible unless you scale the difficulty down. | ||
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Daralii
United States16991 Posts
On July 29 2010 01:12 xDaunt wrote: This pretty much. I'll give them credit for the length of the campaign and I guess that making the Zerg more three dimensional is good, but it takes away the sheer terror that they brought with them in SC1.I'm probably 40-50% into the campaign, and the story is incredibly cliched so far. On some levels, it's a rehash of WC3. I don't really have a reason to give a crap about any of the characters yet. In fact, Blizzard unnecessarily goes out of its way to make you wonder about the allegiance of almost all of the characters. I'll reserve final judgment until I finish the campaign, but, right now, I'm very disappointed. + Show Spoiler + It really does feel like WC3 though, only this time we find that Arthas was created specifically to fight the Burning Legion. Not to mention it retcons Tassadar's death a little, he was supposedly destroyed so utterly that no trace of him remained, physically or psionically, yet he appears as a ghost. Zeratul the time traveler seems pretty silly too. | ||
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fantomex
United States313 Posts
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EppE
United States221 Posts
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Nihilnovi
Sweden696 Posts
Brutal was not nearly hard enough. The storyline was ridiculously bad, the acting was horrible and the whole thing felt like Toy Story in space. I feel that when looking back, the only thing I will remember from this campaign is the last cinematic and the last level of the crystal missions, other than that you're just flying off to random locations in space for $$(or credits, w/e). | ||
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CurSeD
Canada20 Posts
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Deadlyhazard
United States1177 Posts
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Bibdy
United States3481 Posts
On July 29 2010 01:17 RifleCow wrote: News reporter is hit or miss. If you like it, you watch it; otherwise, just don't click the television, I guess. But yea, Starcraft is pretty much known for its over the top cheesyness. The whole premise of Redneck Marines in Space is cheesy IMO. On the otherhand, if Diablo 3 has such cheesyness then we should be worried. "Just don't click the television"? Really? Are you Steve Jobs in disguise? It feels really slow. I'm 11 missions in and it feels like I'm just going through the motions unlocking units until eventually, FINALLY, something interesting happens. | ||
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nam nam
Sweden4672 Posts
On July 29 2010 01:27 Nihilnovi wrote: Well my problems were: Brutal was not nearly hard enough. The storyline was ridiculously bad, the acting was horrible and the whole thing felt like Toy Story in space. I feel that when looking back, the only thing I will remember from this campaign is the last cinematic and the last level of the crystal missions, other than that you're just flying off to random locations in space for $$(or credits, w/e). I'd watch Toy Story in Space. | ||
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SCbiff
110 Posts
I do think the dialogue is a step down from SC. Not the voice work, just the dialogue itself. Like others, so far, I've cared very little about anybody. Even Raynor, I mean Jim fuggin Raynor, is not really all that great of a character. Maybe it's because of the open nature of the mission system (which I really like), but he seems relatively inert...like he's just wandering around his ship shootin' the shit with people. I mean, I know I'm controlling that, but I'm obviously supposed to click on these people/things to get the lore, and it just makes it seem a little meandering I guess. I've also missed the awesome cut-scenes that Blizzard is known for. I am always blown away by their cinematics. I know this is because they are able to do it in-game now, and I can appreciate how that adds a continuity to them, but the scenes themselves are much less cool than what I'm used to. But aside from those few complaints, I'm really liking it so far, so I guess that's not too bad. | ||
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D10
Brazil3409 Posts
wheres your 1337 pride guys ? I have to repeat missions sometimes, because when you dont know the map and etc... brutal can get you offguard and end it right then and there | ||
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