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He is a hillbilly turned revolutionary symbol. This is how he should talk and behave.
He is former Spec ops turned rogue turned marshal, turned rogue, turned revolutionary symbol. Look up Gary Stu, they don’t make for interesting storytelling and Raynor is just one Gary Stu out of the 10 present in wings of liberty. Atleast in starcraft broodwar you didnt know how bland they where.
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On September 08 2010 07:03 Nephrahim wrote:Show nested quote +On September 08 2010 06:44 strongwind wrote: After re-watching all of the SC1 dialogue and story recently, I feel pretty much the same way I did as before. The dialogue was great and the story was epic. If anything, the Brood War story wasn't as great as I remembered it, but was still very good. The whole nostalgia argument doesn't really fly for me. How anyone can say the SC2 dialogue was better is beyond me...
edit: and for all of the people saying all of Blizzard's storylines have been bad...really? I loved Diablo 2 and Starcraft, and I actually didn't think WC3 was that bad. I've played a lot of single player games and haven't met many that have surpassed these in terms of epic-ness, dialogue, and execution. What games far surpass them? I'm actually really curious. Mass Effect, one and two, by miles and miles and miles. I've played about halfway through Mass Effect one recently, and I'll try to finish both one and two in the near future. The game is good, but from what I've played so far, your assertion that it's "miles and miles and miles" better is overstated. They both have very different universes / genres / plots, so I find it very hard to say that one is vastly superior to the other. I think both work very well for their respective universes.
And the nostalgia argument is getting really tiring. I'll be the first to admit if something is different the second time around (I just re-watched the movie Bloodsport with Van Damme....wow I loved it as a kid, but man it's bad haha), but for me SC1 is still as engaging as it was in the past.
On September 09 2010 08:28 RavenNevermore wrote: "You speak of knowledge, Judicator? You speak of experience? I have journeyed through the darkness between the most distant stars. I have beheld the births of negative-suns and borne witness to the entropy of entire realities... Unto my experience, Aldaris, all that you've built here on Aiur is but a fleeting dream. A dream from which your precious Conclave shall awaken, finding themselves drowned in a greater nightmare."
Quotes like that still give me a hard-on. Zeratul is such a bad-ass.
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On September 09 2010 08:50 strongwind wrote: I've played about halfway through Mass Effect one recently, and I'll try to finish both one and two in the near future. The game is good, but from what I've played so far, your assertion that it's "miles and miles and miles" better is overstated.
ME1's storyline was great. Much like SC2:WoL though, ME2 had shiny graphics, but a watered down combat/skill system and poor storyline that goes nowhere. ME2 wasn't even ME anymore, it was GoW in space.
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On September 09 2010 08:57 moopie wrote:Show nested quote +On September 09 2010 08:50 strongwind wrote: I've played about halfway through Mass Effect one recently, and I'll try to finish both one and two in the near future. The game is good, but from what I've played so far, your assertion that it's "miles and miles and miles" better is overstated. ME1's storyline was great. Much like SC2:WoL though, ME2 had shiny graphics, but a watered down combat/skill system and poor storyline that goes nowhere. ME2 wasn't even ME anymore, it was GoW in space.
what? did you honestly expect to save the world every game? I liked mass effect one. I LOVED mass effect 2, it took away the bad skill / gear system of the old game and made it slightly better at the cost of gear grinding. Gathering a team and fighting the good fight in space has never been more fun. xD
Same with dragon age orgins / awakening. While i can agree that they watered down dialogue somewhat, it certainly was worth your time. Unlike Wings of liberty campain.
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On September 09 2010 08:49 Madkipz wrote:Show nested quote +He is a hillbilly turned revolutionary symbol. This is how he should talk and behave. He is former Spec ops turned rogue turned marshal, turned rogue, turned revolutionary symbol. Look up Gary Stu, they don’t make for interesting storytelling and Raynor is just one Gary Stu out of the 10 present in wings of liberty. Atleast in starcraft broodwar you didnt know how bland they where.
Well, I was referring to his mentality more than to his actual bio.
He is a walking cliche most of the time, I do agree, but he is also acting along the well established Terran mentality context.
The only "above Terran average" character on board the Hyperion seems to be Matt Horner. But he too is quite idealistic most of the time.
But still, I didn't expect them to act as Protoss executors. This exact blandness is what differentiates them from the other races. So, I still stand to my point that the Terran portion of the SC2 saga was satisfyingly executed.
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i thoguht it was ok... and im 13 -.-
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To each their own. I'm not going to force "ME is better then SC's story" down your throat, but... Have you read Mezen's Short stories? I think modern game companies hire actually writers these days, much like a movie crew does. I could be wrong.... but it feels like SC2 was just written by Mezen, the same SC1 was.
I mean, I think the Blizzard guys are a bunch of fun nerds... I just feel like storytelling isn't their strongest point.
And I think the poster on the last point who mentioned things being left to your imagination has a good point. I mean, they never showed you anything in the first game, 99% of what happened was inferred or happened in the battles you were playing. Even things like Kerrigan's capture.
The cinematics they made for that look awesome, but nothing is more awesome then what you imagined.
The same for the QoB design. A lot of people have pointed out how silly she looks with the high heels (And they are silly) but take a real close look at her model in the BW stuff... It looks AWFUL.
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On July 29 2010 00:51 krypti_c wrote:Show nested quote +On July 29 2010 00:49 HandBanana wrote: Maybe a bit too easy, but still a fun experience. 1)Play on brutal 2)Cry 3)????? 4)Profit User was warned for this post
On brutal the game play was fantastic, but that doesn't change the fact that the story and several of the characters felt terrible. Dr. Hansen was the worst...
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In my opinion it's funny how everybody must blame blizzard for their bad storytelling. Could you do better? :>
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Kentor
United States5784 Posts
Rated Teen = worse products.
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yeah i feel that all the characters just represent a stereotype. their dialogue is really predicable.
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Yes, the campaign is absolutely terrible. It's pathetic in scope compared to SC/BW, the characters are unlikable and stereotypical, the "hero" is an emo git, the missions are fragmented, the cutscenes are overblown and lacking any humour, the drama is stupid and forced, the character arcs are straight fucking lines, and the dialogue is pain-inducing. Mind, I did get off some old school PC RPGs before doing the SC2 campaign, so the shift was probably even more jarring.
I wouldn't even care, except the SC and BW campaigns were good and were really well told. They had good science fiction authors working on the story for them, because at the time their employees understood that creating an interesting world for people to immerse themselves in would elevate an otherwise good game into something truly memorable. But, like every other fucking game company today, Blizzard has long since axed their creativity division and replaced it with Michael Bay just in time for the stupid epidemic known as the World of Warcraft era.
Hell, let's fucking recap, shall we? Here's what took place in the Terran campaign in StarCraft.
The shithole fringe colonies - where men were real men who drank liquid nitrogen and farted vulture mines - were suddenly invaded and attacked by the xenocidal Zerg. Nitrogen guzzlers though they were, they stood no chance against the menace. Marshall James Raynor defied direct orders, rallied the colonists, and made a desperate stand. The colonists were saved thanks to the intervention of the rebel group The Sons of Korhal, but Raynor himself was subsequently arrested for disobeying orders.
Meanwhile, ships from an unknown, super advanced alien race arrive and, without warning, completely incinerate multiple Terran worlds. Suddenly the Terrans are faced with a bloody war against two seemingly malevolent alien races. Oh, and some guy got his head and body ripped apart in one of the ingame cinematics because Blizzard had balls back then, but I digress.
It turns out the Terran government prioritised the preventing of news spreading about the Zerg's existence over saving the lives of any colonists, because they were trying to use the Zerg as potential biological superweapons. This in turn brought the Protoss down, who feared an epidemic that would wipe out all life in the galaxy. However, a Protoss Templar, Tassadar, defied his orders to indiscriminately obliterate the remaining Terran worlds and potentially ending the menace right then and there. In desperation, he sought out alternate and forbidden means by which to destroy the Zerg. His long journey would lead him deep into darkness.
Meanwhile, Raynor was rescued by the rebel group The Sons of Korhal, led by Arcturus Mengsk, the local Bearded Badass. Together with Mengsk's second in command, the ghost Sarah Kerrigan, they liberate the colonies from the vice grip of the Terran Dominion, and through Mengsk's determined planning they save and recruit a valuable Dominion general: General Duke, incidentally the same man who abandoned the colonies to die rather than risk spreading knowledge of the Zerg's existence. Love blossoms between Raynor and Kerrigan, and through their combined efforts, hope slowly returns to the colonies.
Then Mengsk deliberately lures the Zerg to a fully colonized planet in order to eradicate every living person on it, and abandons Kerrigan to die on the planet out of spite because she objected to the plan.
Jesus!
Raynor, appalled by Mengsk's actions, fervently rushes to rescue Sarah, but he's too late. Sarah's position is overwhelmed by the Zerg, and she is taken. Mengsk overthrows the old earth government and crowns himself emperor.
Yeah, did I mention the good guys lose?
Here's what happens in the Terran campaign in StarCraft 2:
Raynor's Raiders liberate some colonists. They hunt for some alien artifacts because the plot says so. Raynor whines about Kerrigan. Resident MacGuffin Marcus Fenix Tychus Findlay may or may not be a traitor. They liberate some more colonists. Raynor plays the arcade. They hunt for some more alien artifacts. Raynor whines about Kerrigan. Raynor sobers up. They hunt for some more alien artifacts. Raynor whines about Kerrigan.
WHAT THE FUCK?
It's something like 10 hours before anything of significance happens in the storyline, and even once stuff does happen it's so poorly written and executed that I find myself wanting to skip all the cutscenes just so I can get back to the one redeeming quality: The gameplay.
I won't kid myself: I'm still buying the expansions. What else can I do; Blizzard will probably force me to if I want to play with anyone. But the campaign? It can fuck itself with a rusty tank barrel. For that matter, so can Diablo 3.
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Wow Aylear, that was a great read haha. A bit embellished, but still great ^^
And I totally agree on the last part. As much as I might complain about SC2, a part of me knows I'll still end up buying the other campaigns, and probably D3 too (although thinking about how they could ruin that too makes me so sadface ). The inner Blizzard fanboy inside me compels me to do it. But I'll probably set my sights elsewhere in the future. Blizz has lost its "get out of jail free" card with me.
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This story was shit:
+ Show Spoiler + Pretty much everything has been said before, but as a female gamer, I feel the need to add my 2 cents on a very specific point:
Fuck you, Blizzard for neutering Kerrigan. She was a complete badass, but your shitty writers and your need to appeal to horny teenagers ruined what could've potentially been one of the most awesome characters of all time. I'll keep up with how this story unfolds, but if there's any chance that she could have maintained her position and just general badassery as the queen of blades, I want the main writer taken out back, pissed on, and shot in the face.
Seriously, she was a badass. The ending of this game portrayed a feeling of her being glad that some kind of nightmare was over. FUCK THAT. Her choices were hers just as much as any "zerg influence." Even in the last mission, she was so full of anger and hate, that she would come out and fuck shit up herself. One cinematic later with *no* explanation, everything's fucking sunchine and rainbows again? Fucking pathetic, Blizzard. Get your shit together.
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Yeah I agree. The first game actually had conversations between characters that were realistic. In sc2 it's just a bunch of one liners arnold style and it really cheapens the experience. Why does every single thing that come out of raynors mouth have to be soooo cooool?
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I completely agree with the last four posts. But I feel one detail has been left out: the entire story is one gigantic plot-hole, and completely contradictory to old SC lore.
Remember that little novel that came with SC1, that explained the history of all three races? According to that, the Xel Naga, disappointed by the Protoss, left Aiur in search of a new species to evolve, before ever encountering the zerg or the ancestors of the zerg.
Spoilr'd: + Show Spoiler +So why the hell did they leave behind artifacts specifically tailored to kill ONLY zerg (a race they had not yet created) and to revert anything that had been assimilated by the zerg back to human?
It is completely stupid and is ruining my childhood. Hanners says it best... + Show Spoiler +They ruined a great villain in a completely illogical manner for the sole purpose of having a feel-good ending.
Starcraft was better without happy endings.
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On September 09 2010 12:55 Night1989 wrote: In my opinion it's funny how everybody must blame blizzard for their bad storytelling. Could you do better? :>
Yeah, I'm pretty much sure some people here could at least match the quality of WOL's storytelling even for free. WoL is fanfiction material at best.
They could have added things like logs while you are at Hyperion, so most of left out materials from the novels or those missing years could be told better. They did a good job marketing the singleplayer, but the ending result is "that's it/all?" kind of reaction.
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On September 09 2010 12:55 Night1989 wrote: In my opinion it's funny how everybody must blame blizzard for their bad storytelling. Could you do better? :>
Yes, I genuinely could. That said, it has no bearing on the complaints: I wasn't being paid money by Blizzard to tell a story. The authors of Wings of Liberty were. They failed at it.
It's like complaining about a new car because the doors open inward. Even if I couldn't personally engineer a working car door, I know enough not to make it open fucking inwards.
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10387 Posts
SC2's storyline was a complete mistake and they should seriously consider crossing out WoL from the Canon and start over again. Broodwar had such an epic set up for SC2, yet WoL totally ruins it by throwing everything out of the window and ruining all the characters and adding a whole DESTINY theme.
For instance, If Mengsk stayed true to his character and stayed smart, he would've enticed Jim to join him (temporarily) to kill Kerrigan. Instead he got down syndrome and it resulted in the shithead-fest known as WoL..
And what the fuck is with Jim wanting to save Kerrigan for god's sake? He was the man who was supposed to kill her by any means. Ending SC2 w/ a Terran Campaign (Zerg-Protoss-Terran would've been an ideal story order) that ended with Jim shooting Kerrigan would've been perfect (then we can have Duran take control of the Swarm and set up for the Expansion). But instead we got some stupid shit Deus-ex machina ala artifacts that turned her human.. -_-
WoL had almost NONE of the intrigue, good dialogue, likable characters, backstabbing, covert schemes and grand plots that made SC/BW truly epic. All we got was Tychus being Mengsk's bitch, woohoo.. Please just cross WoL off the canon and start over
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On September 09 2010 12:55 Night1989 wrote: In my opinion it's funny how everybody must blame blizzard for their bad storytelling. Could you do better? :>
The point is, Blizzard CAN do better and DID do better than this. We EXPECTED better than this watered down hugwash.
There are websites out there DEVOTED to Starcraft Fanfic and a good number of them centered upon possible continuations of Brood War's storyline. I can tell you right now that SCII's shit is worse than a lot of them.
And YES, I can tell you right now that I can write a story hella a lot better than this shit.
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