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SC2 Campaign aimed for 13 year old boys? - Page 9

Forum Index > StarCraft 2 HotS
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Cirn9
Profile Blog Joined May 2009
1117 Posts
July 29 2010 10:34 GMT
#161
Looks like you ran over some po' fella's dog sarge
Unprotected sex is like fast expanding in close positions. Its risky, but feels great when it works out
Xapti
Profile Joined April 2010
Canada2473 Posts
July 29 2010 10:38 GMT
#162
On July 29 2010 00:55 Drunken.Jedi wrote:
The only real complaint I have to far is about that news show, where every time this reporter woman starts saying something critical of the Dominion, she gets cut off by the anchor. Doing that once would have been fine, but it's pretty much the same after every mission.

Apart from that, I think the story telling is definitely better than in sc1. You probably just have fond childhood memories of playing the sc1 campaign, which is why you don't see the flaws in sc1's storytelling.
Yeah, I am in total agreement with both those things.

A few of the cinematics were better in SC1 (although I haven't completed SC2), but SC2 also has more cutscenes.

There's no long-range communications with multiple different factions all appearing on one briefing screen (SC1 briefings) that go on anymore in SC2. I don't know if it's that was unrealistic or not, but also I can't decide if it made things better or worse than SC2.
"Then he told me to tell you that he wouldn't piss on you if you were on fire" — "Well, you tell him that I said that I wouldn't piss on him if he was on Jeopardy!"
WolfStar
Profile Joined February 2008
United Kingdom155 Posts
Last Edited: 2010-07-29 11:07:58
July 29 2010 11:07 GMT
#163
On July 29 2010 01:15 OreoBoi wrote:
There also seems to be no plot development inside of a mission like there was in SC1. You just do a mission, and then you get plot.


Thank you!

I knew something didn't feel quite right. I really miss the in game plot sequences!

Still for my part I thought it was a great game regardless.
The early bird catches the worm but the second mouse gets the cheese.
TRAP[yoo]
Profile Joined December 2009
Hungary6026 Posts
July 29 2010 11:10 GMT
#164
i enjoyed the campaign. the story was O.K. and i really wanted to know how its gonna end. the dialogues are sometimes...not THAT good but i would not go so far to call it plain bad..
i playerd sc1 campaign as a child and i have to agree to drunkend.jedi that you are controlled by memories^^. just like diablo...the story is not really good but i just love it because it was the game i played the most

we dont know what will happen in the zerg chapter so we dont know whether karrigan really is free or she still has the power to control the zerg race.
FTD
Ploppytheman
Profile Joined April 2010
United States248 Posts
July 29 2010 11:11 GMT
#165
The missions and units and everything except how the story was presented was good. The news reporter thing was stupid and I only clicked it b/c I click everything anyway. The game felt a little too much like being an errand boy rather than progressing the story sometimes. Most of the game really felt like WoW quests rather than an awesome story. I played most of it on Brutal, a lot on hard, and on the last mission I got 66% on brutal and died so I was like Ill just play on casual so I can get to the last mission. Oh wait that was the last one. Yeh so really good except too many quests that didn't really matter. ANd talking to the people on the ship felt like a chore rather than fun 90% of the time.
youtube.com/ploppytheman for GAIMEZ!!!
Raevin
Profile Joined July 2010
246 Posts
July 29 2010 11:32 GMT
#166
Sadly its what everyone feared, this is Warcraft 3 storyline.

Terran Campaign: Defeat Kerrigan and turn her "good"
Protos Campaign: Rebuild and fight a hopeless fight against the Hybrids
Zerg Campaign: Kerrigan takes control of the Zerg again to help the Protoss and Terran defeat the greater evil. Queue Warcraft 3 ending of defeating the big baddie.
Runsta
Profile Joined March 2008
United States161 Posts
Last Edited: 2010-07-29 11:46:43
July 29 2010 11:45 GMT
#167
On July 29 2010 20:32 Raevin wrote:
Sadly its what everyone feared, this is Warcraft 3 storyline.

Terran Campaign: Defeat Kerrigan and turn her "good"
Protos Campaign: Rebuild and fight a hopeless fight against the Hybrids
Zerg Campaign: Kerrigan takes control of the Zerg again to help the Protoss and Terran defeat the greater evil. Queue Warcraft 3 ending of defeating the big baddie.



except the next campaign is the zerg.

On topic: it was so cliche and over the top that i actually enjoyed it. Once you accept it as taking science fiction cliches to the max, it was awesome. Hilarious even.

FieryBalrog
Profile Blog Joined July 2007
United States1381 Posts
July 29 2010 12:11 GMT
#168
On July 29 2010 02:55 Qwerty. wrote:
Man, I guess after playing single-player games like Half-Life, Baldur's Gate, Fallout, Planescape, I expect a certain...standard of writing? when I run into something like this...blegh. I suppose multiplayer is where Blizz excels, but you'd think with the cash they had they could've hired some real talent. But hey, Zerg can't speak! 'cept for kerrigan.

Its not like the story in Baldur's Gate was really all that amazing, the game is great for other reasons. In fact Irenicus has some pretty mediocre lines made great by David Warner's voice acting.
I will eat you alive
SmoKim
Profile Joined March 2010
Denmark10305 Posts
July 29 2010 12:52 GMT
#169
I thought the campaing was amazing, only short comming for me was the + Show Spoiler +
lack of cinematic cutscenes, and those there were were really short. but ofc it helps that you have the ingame one constant


also i may be the only one who was pleasantly suprised by the ending(DON'T click if you haven't completed the campaign): + Show Spoiler +
i was 100% sure there would be a lame plot twist with kerrigan still being Zerg, it was nice that she was saved, caus we all know she havent played her part of the grand battle, oh and we all saw Tychus betrayeal comming a mile away


but yes it had its short commings, but so did SC/BW, WC and Diablo, all in all i can't wait for the next champer \m/ all hail the Swarm!
"LOL I have 202 supply right now (3 minutes later)..."LOL NOW I HAVE 220 SUPPLY SUP?!?!?" - Mondragon
Seiniyta
Profile Joined May 2010
Belgium1815 Posts
July 29 2010 13:21 GMT
#170
IGN got SC1's singleplayer summed up quite good.


"In the twelve years since the original came out, Blizzard has taken the time to completely rework how the single-player story is structured. You no longer passively watch as a room full of video screens is populated with angry aliens all yelling about domination, rebellion, and eradication while repeatedly stabbing each other in the back"

honestly, the singleplayer of starcraft 1 wasn't anything special, the only thing that's true is that you were right in the middle of the action, Big events happening ridicilously fast after each other which I always had found...disconnecting, works for a rts, but for a story line. Most of the story was told through the novels and the notes of the developers after the release of the game over the course of the years.
Pokemon Master
Solai
Profile Joined September 2009
204 Posts
July 29 2010 13:23 GMT
#171
I found it actually rather interesting, because it involves myself more. In SC: BW the storyline was essentially always about the bigger picture of things, it wasn't personal at all and I couldn't really connect with any of the characters there. The SC2 campaign involves me way more and I am actually going through the ship after every mission, hear what every single one of the characters has to say on the story development. Yeah, sometimes it's cheesy, sometimes it's simple funny and entertaining, sometimes its over the top - but all in all I am having a blast.

For an RTS game the storytelling is simply superb, no other developer managed to tell the story in such an interesting way (RTS).

Generally the dialogue and storytelling is always on B-movie level in games. I didn't play a single game yet (And yes, I played all of the mentioned RPGs and even Planescape Torment was packed with lame stereotypes and predictability), that actually wasn't full of overly used stereotypes and references. And just because a game has a lot of dialogue and text in general, it doesn't mean that it is or superb and extraordinary writing (I am looking at you Bioware!!!)

In any case, I would love to see someone of Chuck Palahniuks caliber do the writing for a game. Would be interesting to see what he would come up with.
yarders
Profile Joined August 2009
United Kingdom194 Posts
July 29 2010 13:54 GMT
#172
I've been a bit dissapointed with the storytelling. Someone hit it on the head in an earlier post. The biggest failing is the lack of plot development in the missions themselves, that was one of the things which made Starcraft so great. Remember the mission when you had to assassinate Stukov and then the whole mission suddenly flipped. That was my favourite mission in an RTS ever. Where was that?

The other massive problem I had was the seemingly endless stream of pointless missions which had very little to do with the wider plot. I got really fed up picking up all these artifacts. It felt very strung out. What made it worse was when they had a chance to create a real mission which engaged you with the plot, it wasn't there! Where was the mission where I storm Valerian's battlecruiser? That could have been an awesome mission. And I never got the chance to fight Mensk on the field of battle.

There were lots of things which were great as well but overall I was left feeling a little frustrated.
Bibdy
Profile Joined March 2010
United States3481 Posts
July 29 2010 14:06 GMT
#173
I just finished it last night...final thoughts after a night's sleep and mulling it over:

+ Show Spoiler +
Oh my god that whole ordeal felt terrible. Raynor KNOWS Tychus is in a shitty situation with the suit and that "someone has a gun to his head" and he does absolutely fucking nothing about it?! Oh hey of course that Xel'Naga artifact cured Kerrigan. Makes complete godamned sense. Of course the Xel'Naga would construct and leave behind artifacts that cleanse infestation of one of their child-races from a completely unknown and unimportant species. Tosh, you're a bad man for not telling me about your sinister plans, but we're still cool, right?

I think what they've done with Warcraft has spilled over into Starcraft - they just don't take it seriously anymore. They throw in easter-eggs (Night Elf at the bar, and all other kinds of silly immersion-breaking things I can't remember right now) cheesey lines and basically boil the whole game down to general fan-service instead of actual story-telling. Its like they were torn between writing a good story, and the more recent company culture of throwing in silly shit left, right and centre to make fans giggle.

The 'story' progressed so horribly slow, too. Same feeling I got from the first 11 missions I got from the next 11 - I'm just going through the motions picking up units, money and tech and playing mini-games until the final push against Kerrigan where there's a few more minigames and finally a hold-the-line shitstorm at the end.

Being able to pick which missions you did in what order left some seriously awkward situations in there, too. Oh we just beat the crap out of Mengsk and stole the Odin? Damn this rebellion is going well. Oh, Jimmy bumps into Kerrigan while saving some scientists in the next mission? THIS REBELLION IS GOING NOWHERE FFFFFFFFFFFUUUUUUUUUUUU-. The way I played it, and I'm sure there are many who did the same, by gradually going through each mission path, instead of picking one and going all the way (except for the Protoss one) made it feel like every character had bipolar disorder.

I like how they teach that all-important sense of urgency to players, though, through every mission having some kind of time limiter on it in some way (race to 8000 minerals, keep moving your base from the fire, keep your army mobile as you protect civilian transports), but I don't think that's going to transfer over to the online game. My brother (hardcore gamer, but not a big RTS player) mentioned he was annoyed that EVERY mission was like that and that there was literally no missions to sit back, build a huge motherfucking army with tons of surplus resources and smash down a well fortified base, maps from most RTS games of yore. Feels like they went the mini-game route to show off the versatility of the engine instead of the old tried-and-true method of RTS campaigns. But, one huge, ENORMOUS skill that never gets taught (except maybe through the challenge things, I haven't checked) is SCOUTING. Even on hard-mode they literally hand you vision of important areas of the map on a silver platter. A friend at work (casual) mentioned how he started playing online and that he was terrified that everyone knew the maps already because of workers getting into his base and spotting his exact location 'really quickly'. I think they dropped the ball on that one.

The majority of the missions were fun, not gonna deny that. The final Protoss mission was awesome and I felt really proud getting that last achievement as I was getting hammered from all angles (poor Zeratul died immediately when Overseers showed up. Oops!), but I feel like the campaign was making me suck when it comes to doing my placements tonight (if for the simple fact I've been playing my least favourite race this whole time), so I'm going to have to hammer against some Insane AI achievements to get a feel for it again.
Sooner
Profile Joined July 2010
Sweden2 Posts
July 29 2010 16:13 GMT
#174
I registered just to say this.

Man are a lot of you people spoiled. I just get really irritated on how bloody demanding and whiny anyone can be with Blizzard games. It's like reading the WoW forums, there seems to be no end to rubbish to complain about.

A lot of people seem to have serious problems having fun, relaxing and seeing something great when it's shoved in their face.
Stop living on nostalgia, it's messing with your head something fierce.

I could just rant forever about this.

I really liked the campaign, they tried to do things differently because GASP(!) it's a new game and for me it really worked.
0mar
Profile Joined February 2010
United States567 Posts
July 29 2010 16:13 GMT
#175
On July 29 2010 23:06 Bibdy wrote:
I just finished it last night...final thoughts after a night's sleep and mulling it over:

+ Show Spoiler +
Oh my god that whole ordeal felt terrible. Raynor KNOWS Tychus is in a shitty situation with the suit and that "someone has a gun to his head" and he does absolutely fucking nothing about it?! Oh hey of course that Xel'Naga artifact cured Kerrigan. Makes complete godamned sense. Of course the Xel'Naga would construct and leave behind artifacts that cleanse infestation of one of their child-races from a completely unknown and unimportant species. Tosh, you're a bad man for not telling me about your sinister plans, but we're still cool, right?

I think what they've done with Warcraft has spilled over into Starcraft - they just don't take it seriously anymore. They throw in easter-eggs (Night Elf at the bar, and all other kinds of silly immersion-breaking things I can't remember right now) cheesey lines and basically boil the whole game down to general fan-service instead of actual story-telling. Its like they were torn between writing a good story, and the more recent company culture of throwing in silly shit left, right and centre to make fans giggle.

The 'story' progressed so horribly slow, too. Same feeling I got from the first 11 missions I got from the next 11 - I'm just going through the motions picking up units, money and tech and playing mini-games until the final push against Kerrigan where there's a few more minigames and finally a hold-the-line shitstorm at the end.

Being able to pick which missions you did in what order left some seriously awkward situations in there, too. Oh we just beat the crap out of Mengsk and stole the Odin? Damn this rebellion is going well. Oh, Jimmy bumps into Kerrigan while saving some scientists in the next mission? THIS REBELLION IS GOING NOWHERE FFFFFFFFFFFUUUUUUUUUUUU-. The way I played it, and I'm sure there are many who did the same, by gradually going through each mission path, instead of picking one and going all the way (except for the Protoss one) made it feel like every character had bipolar disorder.

I like how they teach that all-important sense of urgency to players, though, through every mission having some kind of time limiter on it in some way (race to 8000 minerals, keep moving your base from the fire, keep your army mobile as you protect civilian transports), but I don't think that's going to transfer over to the online game. My brother (hardcore gamer, but not a big RTS player) mentioned he was annoyed that EVERY mission was like that and that there was literally no missions to sit back, build a huge motherfucking army with tons of surplus resources and smash down a well fortified base, maps from most RTS games of yore. Feels like they went the mini-game route to show off the versatility of the engine instead of the old tried-and-true method of RTS campaigns. But, one huge, ENORMOUS skill that never gets taught (except maybe through the challenge things, I haven't checked) is SCOUTING. Even on hard-mode they literally hand you vision of important areas of the map on a silver platter. A friend at work (casual) mentioned how he started playing online and that he was terrified that everyone knew the maps already because of workers getting into his base and spotting his exact location 'really quickly'. I think they dropped the ball on that one.

The majority of the missions were fun, not gonna deny that. The final Protoss mission was awesome and I felt really proud getting that last achievement as I was getting hammered from all angles (poor Zeratul died immediately when Overseers showed up. Oops!), but I feel like the campaign was making me suck when it comes to doing my placements tonight (if for the simple fact I've been playing my least favourite race this whole time), so I'm going to have to hammer against some Insane AI achievements to get a feel for it again.


Agree, the game feels like a giant inside joke by Blizzard. It's no longer a space opera but something where each Blizzard writer/artist can put in their own favorite pop culture/Blizzard reference. One or two is okay, but every single mission/room has at least 1 inside joke.
koOma
Profile Joined March 2010
Norway462 Posts
July 29 2010 16:18 GMT
#176
I dig it, especially doing the various challenges is fun
He wears a mask so when he dogs his face / Each and every race could absorb the bass /// ST_Life
TzTz
Profile Blog Joined April 2010
Germany511 Posts
Last Edited: 2010-07-29 16:24:22
July 29 2010 16:21 GMT
#177
I think it's fine. The end is a bit strange to me. However I just recently played through Starcraft and Brood War campaigns. SC2 is so so much better, you probably just have fond memories of the good old times if you want to argue that. Also you'd play 15-20 hours on hard and probably quite a bit more on brutal. Starcraft campaign took me something like 6 hours and I wasn't rushing it. You have great replayability because of choice missions, difficulty setting, achievements or beating your last time.

I'm a bit disappointed that we saw nearly everything in the cinematics before the game already... Maybe I just shouldn't watch that stuff anymore...
MagicianYang
Profile Joined July 2010
10 Posts
July 29 2010 17:39 GMT
#178
I didn't beat it yet, but the only thing I felt was dumb so far was...

+ Show Spoiler +
... when Ariel turned herself into a Zerg because she is being a baby. Jim already saved her people so many times, and during "Haven's Fall" he was only killing the infested ones and not the uncontaminated ones. Also, what about the zombie movie mission? She was fine about that?

"You're infested! You're already dead." LOL lame.
Deadlyhazard
Profile Joined May 2010
United States1177 Posts
July 29 2010 18:30 GMT
#179
On July 30 2010 01:13 Sooner wrote:
I registered just to say this.

Man are a lot of you people spoiled. I just get really irritated on how bloody demanding and whiny anyone can be with Blizzard games. It's like reading the WoW forums, there seems to be no end to rubbish to complain about.

A lot of people seem to have serious problems having fun, relaxing and seeing something great when it's shoved in their face.
Stop living on nostalgia, it's messing with your head something fierce.

I could just rant forever about this.

I really liked the campaign, they tried to do things differently because GASP(!) it's a new game and for me it really worked.

What? Because a majority of people think the singleplayer sucked, they're obviously wrong and not entitled to their opinion because their head is clouded with nostalgia? Please. I thought the SC1 storyline was bad and it's still better than this game. It's very cheap and Blizzard could have done so many things better it's not even funny. Games deserve mass criticism so that they can improve on their product the next time. I hope Blizzard reads the critiques.
Hark!
Solai
Profile Joined September 2009
204 Posts
July 29 2010 18:37 GMT
#180
On July 30 2010 03:30 Deadlyhazard wrote:
Show nested quote +
On July 30 2010 01:13 Sooner wrote:
I registered just to say this.

Man are a lot of you people spoiled. I just get really irritated on how bloody demanding and whiny anyone can be with Blizzard games. It's like reading the WoW forums, there seems to be no end to rubbish to complain about.

A lot of people seem to have serious problems having fun, relaxing and seeing something great when it's shoved in their face.
Stop living on nostalgia, it's messing with your head something fierce.

I could just rant forever about this.

I really liked the campaign, they tried to do things differently because GASP(!) it's a new game and for me it really worked.

What? Because a majority of people think the singleplayer sucked, they're obviously wrong and not entitled to their opinion because their head is clouded with nostalgia? Please. I thought the SC1 storyline was bad and it's still better than this game. It's very cheap and Blizzard could have done so many things better it's not even funny. Games deserve mass criticism so that they can improve on their product the next time. I hope Blizzard reads the critiques.


Why would you assume that the "majority" does not like the story/campaign? Because of the vocal minority, that is whining, like on every other forum on any other game/hobby,band, book etc?
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