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Active: 1674 users

SC2 Campaign aimed for 13 year old boys? - Page 6

Forum Index > StarCraft 2 HotS
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cronican
Profile Joined February 2009
Canada424 Posts
July 28 2010 18:18 GMT
#101
I'm not sure what you guys were expecting. Shindlers List the video game?
Maginor
Profile Joined May 2010
Norway505 Posts
Last Edited: 2010-07-28 18:20:40
July 28 2010 18:18 GMT
#102
In a real dictatorship, that reporter would have been imprisoned and tortured. I sort of lost my fear of Mengsk when she was allowed to keep her job (even though she was cut off all the time). I thought Mengsk was a political mastermind, but he doesn't manage to track down Raynor even once when he bounces between all the Dominion worlds, and he has so little control over his military that his son is able to run away with half the fleet.
yellowmoe
Profile Blog Joined August 2008
Canada59 Posts
July 28 2010 18:19 GMT
#103
I'm just going to put this out there, but the levels would have been better condensed. And judging by the first installment of SC2, I think there would be no need in making this story into a trilogy...

I'm just sayin. :/
iNcontroL *
Profile Blog Joined July 2004
USA29055 Posts
July 28 2010 18:20 GMT
#104
moved to single player SC2 forum
EliteAzn
Profile Blog Joined April 2010
United States661 Posts
July 28 2010 18:23 GMT
#105
I just find it hilariously fun using units that aren't in multi-player (however, my base is basically m&m...)

My first impression was how bad the basic cut-scenes were...but I've grown use to them. I think the missions are fun, ONLY hard if you try and get the achievements on a harder level.
(╯`Д´)╯︵ ┻━┻ High Five! _o /\ o_
BlueChipKiwi
Profile Joined July 2010
United States46 Posts
July 28 2010 18:26 GMT
#106
I personally found it hilarious that the dialogue is simple enough for the younger players, but the campaign opens in a bar with drinking and smoking. Interesting choices...
Hakker
Profile Blog Joined May 2010
United States1360 Posts
July 28 2010 18:26 GMT
#107
I finished the campaign last night and am seriously impressed by the mission design. There are a few parts where the dialog is cheesy (especially 99% of zeratul's lines) but overall im pleased with what i got to play.
happyness
Profile Joined June 2010
United States2400 Posts
Last Edited: 2010-07-28 18:45:04
July 28 2010 18:35 GMT
#108
I have found the campiagn to be entertaining and funny("do your children use stimpacks?"), but far from enigmatic or interesting like the first games. I'll admit a bit of nostalgia, but I was watching the SC1 cinematics the other day and they're just so much better.

I think one of the problems is stretching a 10 mission story into a 26 mission campaign + a bunch of cinematics and such. So far it all seems a bit uninspired, though I'm still enjoying it.


On July 29 2010 03:18 Maginor wrote:
In a real dictatorship, that reporter would have been imprisoned and tortured. I sort of lost my fear of Mengsk when she was allowed to keep her job (even though she was cut off all the time). I thought Mengsk was a political mastermind, but he doesn't manage to track down Raynor even once when he bounces between all the Dominion worlds, and he has so little control over his military that his son is able to run away with half the fleet.


heh heh, ya mengsk sucks now :D. Before at least he was somewhat cunning.


EDIT: And anyone who says the dialouge is cheesy it was cheesy in SC and BW and every blizzard game for that matter. I don't think that's a bad thing, though .
floor exercise
Profile Blog Joined August 2008
Canada5847 Posts
July 28 2010 18:37 GMT
#109
On July 29 2010 03:19 yellowmoe wrote:
I'm just going to put this out there, but the levels would have been better condensed. And judging by the first installment of SC2, I think there would be no need in making this story into a trilogy...

I'm just sayin. :/

Less than half the missions seemed to related to the story at all. Not to say there was much of a story in the first place. I really hated the campaign. Some of the levels were fun to play, but in general it wasn't a fun or interesting experience and I just wanted to get it over with
Louder
Profile Blog Joined September 2002
United States2276 Posts
Last Edited: 2010-07-28 18:40:14
July 28 2010 18:39 GMT
#110
With SC1 Blizz was creating an original story. Now the game has 12+ years of history and they have these larger than life notions of characters that they've played to in creating the story. I can picture the script writers talking with the project leads, all hopped on on Bawls, "And then Raynor says LETS KICK THIS REVOLUTION INTO OVERDRIVE - he's so cool". It happens often with sequels.

I guess it's fortunate that for pretty much everyone ever into SC1, the single player campaign being fun and interesting was sort of an added bonus - it was always about the multiplayer experience.

On July 29 2010 03:37 floor exercise wrote:
Show nested quote +
On July 29 2010 03:19 yellowmoe wrote:
I'm just going to put this out there, but the levels would have been better condensed. And judging by the first installment of SC2, I think there would be no need in making this story into a trilogy...

I'm just sayin. :/

Less than half the missions seemed to related to the story at all. Not to say there was much of a story in the first place. I really hated the campaign. Some of the levels were fun to play, but in general it wasn't a fun or interesting experience and I just wanted to get it over with


It feels very Mass Effect-ish with all the random side jobs. Very annoying.
sotmh
Profile Joined May 2010
United States41 Posts
July 28 2010 18:39 GMT
#111
I'm about 50% done with the campaign and I'm pretty happy with it overall. The mission structure is enjoyable. The dialogue is bad, but the dialogue in SC1 was equally lousy, though BW had some good monologues. The plot so far seems ok, it's simple but I wasn't expecting a lot, the Zeratul missions are the best part, IMO.
Mastermind
Profile Blog Joined April 2008
Canada7096 Posts
July 28 2010 18:40 GMT
#112
Ya, I am disappointed with the story. It seems like most of the campaign was just collecting shit with very little story development. When you compare the developments in sc2 to the original sc without bw it doesnt stack up. sc had way more story. Also, many of the lines are very cheesy and I have laughed a few times at them. Although I did really enjoy when the black general says "terrible terrible damage".

The gameplay is pretty fun, but 'hard' was only actually hard for like 2-3 levels and the rest were really easy. I guess I will have to give 'brutal' a go and see if it is challenging enough for me.
Kultcher
Profile Joined May 2010
United States150 Posts
July 28 2010 18:41 GMT
#113
Nostalgia much?

I was just replaying SC1 before SC2 launched and I was saying to myself, "This storytelling isn't as good as remember it." The storytelling in the sequel is leaps and bounds better.
floor exercise
Profile Blog Joined August 2008
Canada5847 Posts
Last Edited: 2010-07-28 18:47:31
July 28 2010 18:46 GMT
#114
On July 29 2010 03:39 Louder wrote:
It feels very Mass Effect-ish with all the random side jobs. Very annoying.


That's the vibe I got, like they just played Mass Effect and were like hey, this is pretty cool let's do something like this.

And then it came out as a horrible tedious mess of a game with shitty characters and terrible writing. The more I think about it, the more I realize that it wasn't just a let down, it was a flat out bad experience and I don't ever want to play sp again.
LazerApe
Profile Joined March 2010
Sweden206 Posts
July 28 2010 18:48 GMT
#115
Well so far i like the campain, its cheesy, straight to the point and the acting is not as bad as you guys make it out to be which adds up to a fun experince as long you dont take it to seriuosly., the missions are fun and its nice to be able to choose between diffrent types of missions at any point in time, overall i think its a big improvment over SP in other RTSs, hopefully thought, when the zerg campain hits, its not cheesy, because that would just be weird, but for terrans, i think its a hit.
Bibdy
Profile Joined March 2010
United States3481 Posts
Last Edited: 2010-07-28 19:10:28
July 28 2010 19:08 GMT
#116
On July 29 2010 03:18 Dragonsven wrote:
I think you guys have rose-colored glasses on when you look back at the SC campaign. Remember we were 10+ years younger back then. Obviously the single player is geared towards teenagers so a lot of us are going to find it childish. We're getting old, GG.


Oh COME ON! The Protoss trusting Kerrigan and her enslavement of the Matriarch made complete sense!

And just tell me, why WOULDN'T the overpowering armed forces of the dominion not recruit and trust the word of a lowly resistance fighter? And Stukov had CLEARLY gone completely insane without recourse and DuGalle's realization of his tragic mistakes was one of the most human moments in all of literary history!

Oh and they used drugs to control the Overmind. DUH!
Madkipz
Profile Blog Joined February 2010
Norway1643 Posts
Last Edited: 2010-07-28 19:12:21
July 28 2010 19:09 GMT
#117
On July 29 2010 03:18 Maginor wrote:
In a real dictatorship, that reporter would have been imprisoned and tortured. I sort of lost my fear of Mengsk when she was allowed to keep her job (even though she was cut off all the time). I thought Mengsk was a political mastermind, but he doesn't manage to track down Raynor even once when he bounces between all the Dominion worlds, and he has so little control over his military that his son is able to run away with half the fleet.


yea although in a real dictatorship the media would never screw up that badly so the point is moot. The only thing you could draw from the media was that broadcasted speech where he says "I will rules this sector or se it burnted to ashes around me", although i did not forsee the fact that Mensk would insist on his status of emperor being selfless dedication to the people.

WHAT KIND OF SMART EVIL MINDBENDING MASTERMIND WOULD EVER GO THAT ROUTE, ffs.

Mensk is a huge dissapointment and overall i think that was what sc2 wings of liberty lacked. Some real evil (outside of the whole "Hybrids will end the woldlzzz 1111")

outside of Findlays predicted "betrayal" i find it odd that raynor does not help his friend out of that explosive suit.
"Mudkip"
Andre
Profile Blog Joined August 2009
Slovenia3523 Posts
July 28 2010 19:12 GMT
#118
As others have pointed out the cheesy dialogues fit Terrans perfectly...after all they're space rednecks.

The story is a bit lacking though, most of it just happens all of a sudden. I really loved Zeratul mini-campaign and i hope to see something like it in heart of the swarm =)
You must gather your party before venturing forth.
BACONATEOR
Profile Joined July 2010
4 Posts
Last Edited: 2010-07-28 19:20:36
July 28 2010 19:18 GMT
#119
(only played 7 hour trial and a few camp missions)

Sc1 did have horrible voice acting but when it was good oh god was it ever good,voice dialog was pretty much the same accept it was generally decent.

Sc2 on the other hand as average voice acting with puke worthy dialog and just so many "haha isnt that funny I C WHAT U DID" moments that you can't even take the plot seriously(remember the bomb cutscene in SC1?)




they also went a bit overboard on the whole "easter egg" thing (IPOD marine/free bird on jukebox? etc) that it completely ruins any immersion I may have had
Redmark
Profile Joined March 2010
Canada2129 Posts
July 28 2010 19:31 GMT
#120
I didn't like Brood War's story and I didn't like SC2's story either.
There have been in my opinion very few games with genuinely good storytelling. The ones which do are almost always focused more on the gameplay, or are good because of its light-hearted, cutesy nature (Phoenix Wright lol). People seem to like the 'epic' stories that one might see in Final Fantasy, though, and having read a few pages of FFVII's script I can only >_>. Heavy Rain, too, was pretty bad.
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