On December 21 2013 04:48 ReketSomething wrote: + Show Spoiler +
CLG why u fail me
You can do it CLG!
Beware of spoilers.
Shaman is so strong with the basic cards wtf. Even against a Warlock with a very strong card (t1 Void Walker, t2 buffed to +2/+2, t3 drops a Succubus too, starts mauling), your ability to trade up if you manage to get ~2 totems ups is so strong, especially the healing one. And then you get the totem to buff his neughbours, or you use SCC/DID to buff your totems so they're able to attack. Add some earthen ring farseer, darkscale healer, or the 0 drop to grant +2 max HP to all totems, it's scary how resilient he can become.
I know that Rogue and Warlock have mostly shit class cards amongst the free stuff, and Mage is absurdly easy to play (and do well with) in comparison, but Shaman is so hard to wrestle board control away from, just because of all the healing he can get requiring you to stack on the cards.
Shamans are very good at getting board control from you. That power comes in the fact that to do so they have no Momentum/Tempo because overload is a bad mechanic.
That said, Control shaman decks are actually pretty ok vs warlock because you can pack all the shocks and use those to trade up. Bolt and Lava Burst are ridiculously powerful cards.
On December 21 2013 05:39 ReketSomething wrote: Mad bomber is one of my least favorite cards in the whole of hearthstone. It's really OP in certain situations (kill blood imp / argent squire) but at the same time it is so tideturning depending on what happens. I would even rather it be "deal 1 damage to every minion on your side and 5 damage to your hero but 1 damage to chosen enemy" or something kinda like the rifleman. In the end though, if you even made mad bomber do 1 controlled damage, despite repercussions, it would still become a godly 2 drop.
Hate that card. I hate it so much that I'm putting it in more and more of my decks + arena drafts.
mad bomber is so good vs warlock. I hate the card too.
On December 21 2013 04:48 ReketSomething wrote: + Show Spoiler +
CLG why u fail me
You can do it CLG!
Beware of spoilers.
Shaman is so strong with the basic cards wtf. Even against a Warlock with a very strong card (t1 Void Walker, t2 buffed to +2/+2, t3 drops a Succubus too, starts mauling), your ability to trade up if you manage to get ~2 totems ups is so strong, especially the healing one. And then you get the totem to buff his neughbours, or you use SCC/DID to buff your totems so they're able to attack. Add some earthen ring farseer, darkscale healer, or the 0 drop to grant +2 max HP to all totems, it's scary how resilient he can become.
I know that Rogue and Warlock have mostly shit class cards amongst the free stuff, and Mage is absurdly easy to play (and do well with) in comparison, but Shaman is so hard to wrestle board control away from, just because of all the healing he can get requiring you to stack on the cards.
It's pretty hilarious.
just kill his totems and he can't do shit
ez game ez life
you use cards, while he used hero power. not a good trade for you.
also overload is friggin OP. 2 2/3 taunt for 4 mana. 7/8 taunt for 5. wtf is that shit.
Dunno, I got level 8 from my last game, so I don't even have all the class cards (8 is the minion that gives windfury to another one), there's no overload card atm, only totems and a few buffs. But I tend to feel like shit as Rogue or Warlock if I don't get a lot of damage early because I need a bunch of 0-3 drops to get boardcontrol, they're very easily cleared by AoE, and the lack of late game pretty much kills me if I lose control once, or if I haven't almost killed them so my few high drops can finish the job.
With Shaman the totem spam is pretty good, especially the taunt one and the healing one. Even earlier, they have 2 HP so they're very good for stalling the early game (and then you get buffs or heals and you cancel any non-lethal damage). Flamestrike would probably wreck me if I can't play first and use a stormwind champion+the health spell to push every totem to 5 though.
Rogue I really need more combo cards, but I don't think it'd be a good idea to craft them first (better take good neutral cards used by several classes) so I'll prob remain weak pretty long. Warlock has a lulzy playstyle so I kinda enjoy it even when I lack good cards.
When I leveled and played a bit of mage, I was using a spell power deck, so as long as I could keep my spell damage minions alive I could just use basic 1-3 drops spells to kill big minions and get a pretty good mana advantage, while keeping my fireballs, etc. to kill the hero, and a bunch of mana to fireblast and get other enemies in kill range.
If you haven't unlocked all the basic cards for a class, your decks are pretty much all going to be bestfreeneutrals.dec. It's simply not worth discussing the differences between the classes before that point.
You basically slot in the OK class cards over the shit neutrals that you don't want to play but have to because you don't have enough cards. Otherwise your decks are all the same because any class "synergy" isn't worth the difference in card quality between SSCs, Yetis, Gnomish Inventors, etc. and the shittier basic class cards.
Only a few of the classes actually get enough good class cards in the basic set to actually do anything other than this.
On December 21 2013 05:39 ReketSomething wrote: Mad bomber is one of my least favorite cards in the whole of hearthstone. It's really OP in certain situations (kill blood imp / argent squire) but at the same time it is so tideturning depending on what happens. I would even rather it be "deal 1 damage to every minion on your side and 5 damage to your hero but 1 damage to chosen enemy" or something kinda like the rifleman. In the end though, if you even made mad bomber do 1 controlled damage, despite repercussions, it would still become a godly 2 drop.
Hate that card. I hate it so much that I'm putting it in more and more of my decks + arena drafts.
mad bomber is so good vs warlock. I hate the card too.
On December 21 2013 04:48 ReketSomething wrote: + Show Spoiler +
CLG why u fail me
You can do it CLG!
Beware of spoilers.
Shaman is so strong with the basic cards wtf. Even against a Warlock with a very strong card (t1 Void Walker, t2 buffed to +2/+2, t3 drops a Succubus too, starts mauling), your ability to trade up if you manage to get ~2 totems ups is so strong, especially the healing one. And then you get the totem to buff his neughbours, or you use SCC/DID to buff your totems so they're able to attack. Add some earthen ring farseer, darkscale healer, or the 0 drop to grant +2 max HP to all totems, it's scary how resilient he can become.
I know that Rogue and Warlock have mostly shit class cards amongst the free stuff, and Mage is absurdly easy to play (and do well with) in comparison, but Shaman is so hard to wrestle board control away from, just because of all the healing he can get requiring you to stack on the cards.
It's pretty hilarious.
just kill his totems and he can't do shit
ez game ez life
you use cards, while he used hero power. not a good trade for you.
also overload is friggin OP. 2 2/3 taunt for 4 mana. 7/8 taunt for 5. wtf is that shit.
There's still the downside that if your overload card didn't establish board control you just significantly crippled yourself. Ex. Theres no worse feeling when you play a turn five earth elemental only to get it polymorphed or hexedor assassinated right away.
No wonder Artosis is the premiere Hearthstone player in the world. It's because "pros" like Cixah here busy playing League instead of children's card games.
Vsed a guy who double innervated + coined to get out ancient of war on turn 3, which i polymorphed for my turn 4 (10/5, had no way to clear it otherwise at the time). So he used up 3 cards + coin for a 7 drop and I used 1 4 mana card. Doesn't matter, legendaries a few turns after. Bloodmage Thalmos, Sylvanas, Malygos, Ragnaros, and then the turn after I clear all that, ysera followed by faceless manipulator. g fucking g. His legendaries didn't even do anything because I was able to play around them fairly well and kill them off quick, but.....can't kill 2 yseras after all that using only rares or below myself ;-;
On December 19 2013 13:33 caelym wrote: warlock aggro is the stupidest thing ever. I spent over 4 hours grinding with priest, getting nowhere. decide to troll with warlock, go up 2 ranks -_-
3 card hands mean consistency comes from low drops and beating down. C'est la vie.
On December 19 2013 16:08 Cixah wrote: I go to Hearthstone, Smashbros, Dota2, and League mostly.
Then when I'm at work all of the science reddits because it makes me smarts.
Also I'm sure we have one but, is there a list of "recommended" reading by TL or TLLOLOTGD? I need some stuff for when I start Nights in January.
Hm. Sure, if you guys want we can come up with a list of good books and I'll put them in the OP. Two books I can recommend are "The 100-Year-Old Man Who Climbed Out the Window" and "The Reason I Jump".
On December 19 2013 17:53 Lord Tolkien wrote: Regarding 40k novels: Eisenhorn and Ravenor. The Bequin trilogy also ought to be good once it's completed. Anything by Dan Abnett is generally golden for those tie-ins.
Gaunt's Ghosts!
On December 20 2013 00:59 Shikyo wrote: I just finished Monster Girl Quest part 3, having played 1-2 earlier. I've got to say, I had high expectations of part 3 due to how amazing the ending of part 2 was, but this actually ended up being way, way beyond my expectations. The story is incredible, great character development and I really loved the plentiful small sidestories about numerous side characters, most of them were touching and interesting. Considering what the game's supposed target audience is, it's incredible how I'd rate this story above the likes of Final Fantasy VII's story.
If one can get past the main theme of the game(reverse rape by monstergirls), it's well worth it. The story's extremely interesting and thought-provoking.
On December 22 2013 01:11 BlackPaladin wrote: Vsed a guy who double innervated + coined to get out ancient of war on turn 3, which i polymorphed for my turn 4 (10/5, had no way to clear it otherwise at the time). So he used up 3 cards + coin for a 7 drop and I used 1 4 mana card. Doesn't matter, legendaries a few turns after. Bloodmage Thalmos, Sylvanas, Malygos, Ragnaros, and then the turn after I clear all that, ysera followed by faceless manipulator. g fucking g. His legendaries didn't even do anything because I was able to play around them fairly well and kill them off quick, but.....can't kill 2 yseras after all that using only rares or below myself ;-;
I used to defend the pay to win aspect of hearthstone but I'm starting to empathize with that stance now. There doesn't seem to be that many opportunities to outplay another person. And when it comes down to it, it's about which decks have the best threats and answers. If you look at the top of the ladder, everyone has optimized lists full of legendaries and epics that are best in their slot. What I'm getting at is that I think deckbuilding is more important than playing skills in HS. To be the best deck builder, you have to have access to the best cards.
arena is totally fair, and if you grind daily quests you'll get a lot of cards from being good and playing arena if you really are good you'll get lots of wins consistently in it and you'll still beat better decks consistently in constructed