I mean, I don't mean to brag, but...
Off-Topic General Discussion - Page 5068
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GhandiEAGLE
United States20754 Posts
I mean, I don't mean to brag, but... | ||
Lord Tolkien
United States12083 Posts
On May 24 2015 04:44 Dandel Ion wrote: you just wish you got some i dont appreciate that accusation, sir I am a firm marmy/jeff shipper | ||
Gahlo
United States35154 Posts
On May 24 2015 05:46 Lord Tolkien wrote: i dont appreciate that accusation, sir I am a firm marmy/jeff shipper Hue. God, using the keypad instead of a mouse is awful. Surely, this is the darkest timeline. | ||
jcarlsoniv
United States27922 Posts
twice but we killed a god, so worth | ||
Frudgey
Canada3367 Posts
On May 24 2015 04:20 mordek wrote: I've biked 31 miles today. What have you guys been up to? I got my bike fixed for a flat tire for $16 today. Although I can't claim to have biked 31 miles in one go though. I bike ten hours a week though for getting to and from work though. Does that count for anything? I've also biked in -45 degrees Celsius. I think that's my biggest claim to biking fame. | ||
mordek
United States12704 Posts
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Doctorbeat
Netherlands13241 Posts
On May 24 2015 06:01 Frudgey wrote: I got my bike fixed for a flat tire for $16 today. Although I can't claim to have biked 31 miles in one go though. I bike ten hours a week though for getting to and from work though. Does that count for anything? I've also biked in -45 degrees Celsius. I think that's my biggest claim to biking fame. I've biked 200km+ in a day. Back when I was like 16. Biked to an amusement park with a buddy of mine. Started at 5:30 in the morning, arrived at like 11:00, hang out, leave at 17:00 and bike home. Quite the trip. Btw any Canadian people or NY people can tell me how much I can bike around there? Visiting the US/Canada this summer and we're thinking about renting bikes for Toronto at least. Maybe for some nature parks in Ontario too. Are helmets really compulsory? ![]() | ||
JonGalt
Pootie too good!4331 Posts
On May 24 2015 06:28 Doctorbeat wrote: I've biked 200km+ in a day. Back when I was like 16. Biked to an amusement park with a buddy of mine. Started at 5:30 in the morning, arrived at like 11:00, hang out, leave at 17:00 and bike home. Quite the trip. Btw any Canadian people or NY people can tell me how much I can bike around there? Visiting the US/Canada this summer and we're thinking about renting bikes for Toronto at least. Maybe for some nature parks in Ontario too. Are helmets really compulsory? ![]() I really doubt you would get in any trouble with the law if you didn't have helmets, but know that America does not respect bikers as much as the Netherlands. | ||
Frudgey
Canada3367 Posts
Also the way that I see it is that if you wear a helmet you have something worth protecting but if you don't wear a helmet then that's okay because you have nothing worth protecting. Mad props for biking 200+ km in one day though. You sure upstaged Mordek haha! | ||
Ketara
United States15065 Posts
In most areas there are no bike lanes and the drivers see you as an unwelcome thing. | ||
Zdrastochye
Ivory Coast6262 Posts
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Frolossus
United States4779 Posts
On May 23 2015 21:26 Lord Tolkien wrote: Sure. Talk to me. ![]() I can also get back into streaming XCOM next week, since people were asking about it. + Show Spoiler + Anyways, first things first, scan the wiki: http://ufopaedia.org/index.php?title=Long_War Second, for the love of god, don't pick brutal or impossible difficulty your first time. Pick normal or, if you're actually good at the game, classic, for your first run. The +base damage makes aliens ridiculously lethal in impossible, so unless you get familiar with Long War mechanics, I don't recommend it for anyone. Heck, turn on cinematic mode. There are several changes to remember: first, the new classes. There are a bunch of new perks, but those you can figure out yourself. Snipers are Snipers; they're no longer ridiculously op into the late game because late game enemies have gigantic health pools, but they're still useful for disabling shot and ITZ clearing packs of enemies after cover's been cleared; their power curve is pretty flat: they're useful at all stages of the game. Scouts on the other hand are very useful early game, but start falling off late because they don't have the same damage potential as other classes (lightning reflexes is great, but they aren't killy, and utility is taken up by medics and packmaster engineers later). Good covert operative candidates though. Gunners start weak, but become essential starting around month 4 because unless you went for a gauss rush (which is a terrible strategy btw) cyberdicks come online and rape you because are basically impervious to ballistics, and it's hard to kill them with laser weaponry fire without HEAT ammo gunners (or some risky shotgun plays); beyond this, there are bullet wizard gunners useful for AOE suppression. Rocketeers are rocketeers (always useful), but their aim early on sucks (so make sure you give them the carbine for +aim and steady aim the turn before you want to fire a rocket). Also note that in LW, firing rockets will give +1 mobility afterwards. Medics are a very good support unit now; not only are they the prime psi candidates because they get high will in general (also, you want psi online by ~November so you can actually deal with the stupidity that is Heavy Floaters; they will completely wreck your shit otherwise); can be built full medic (not terribly useful now that field surgeon is the second perk you can pick up), overwatchy (medics are decent at it), or support grenadey (overlaps with the engineer abit however, but "scales" the best). Engineers are your go-to item carriers: Repair makes them the go-to for capturing aliens and also hacking stuff (like hacking boss enemies + Show Spoiler + At 11.44 And then the workhorses. Infantry are your core units, basically; in an 8 man squad, expect 2 or more to be infantry; they shoot really well, overwatch really well, tank really well, and are probably the best officer candidates given their positioning. Nothing much more to say than use them. Assaults are more specialized early on (though you always take one to make short work of UFOs; a shotgun crit will severely damage or kill the outsider which greatly reduces the risk) and gain value as they get much more "killy" as the game progresses. Not useful in a long-range shootout but hey, urban maps are common enough. Excellent covert operative candidates as well, since R&G allows you to make distance and reach communications arrays and activate them in 1 turn, which will seriously lessen the difficulty of EXALT missions). Beyond this, most things you can figure out. Country boni are up to you to evaluate because they are seriously tailored to your strategy, much more diverse than the "start in Asia, let sat be shot down, rebuild air coverage in NA" cheese strat, since continent boni no longer apply for where you start. MECs are somewhat nerfed from vanilla, and I personally don't use them. Make sure to get a repair bay up quickly to deal with item repairs (you can turn this feature off if you want), the air war is a crapshoot: prioritize alien materials or advanced lasers ASAP so you can reliably shoot UFOs larger than a scout and maybe a fighter down (and make sure to swap the missiles on a few Interceptors to the AP missiles for fighters). There are alot of tech orders to choose from: I generally go for straight weapon tech because of aforementioned air war issues, but going for alien materials early is good if you don't want aliens to seriously wound your soldiers on near every shot, and going alien materials+xenobiology will help start your engineer+scientist flow via requests, which is important to get your early research flowing). Alot of people like starting 1 or 2 labs, actually, to help with early research, though I forego them in favor of getting sat coverage of NA up and foundry salvage upgrades to make sure I have enough alloys/weapons fragments for later). That was...rather long, holy shit. Oh right, and don't attempt EVERY mission. Long War is designed so that you may have to skip some due to fatigue/wound timers, or difficulty. Like, Month 1 landed transport can REALLY kickstart your economic game, but you better be prepared to face an Outsider pod (which are super scary in LW), 'lids, seekers and floaters (good lord those are annoying) while on ballistics. Speaking of Game Mods. Pretty much explains everything, really. are there any references for how to position your guys on certain maps? i find that early on i get fucked on streets/bridges | ||
Ketara
United States15065 Posts
On May 24 2015 07:10 Zdrastochye wrote: I don't get the biker hate. Even the biggest asshole biker is like half as bothersome as an asshole driver. They're really not "in the way" if you know how to drive around them. I think its mostly when they're in the middle of your lane so you can't pass them and going way slower than the speed limit even though they are legally required to observe speed limits that sets people off. But yes I agree, I'd like to see more bikers and more acceptance of bikers. | ||
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onlywonderboy
United States23745 Posts
On May 24 2015 07:10 Zdrastochye wrote: I don't get the biker hate. Even the biggest asshole biker is like half as bothersome as an asshole driver. They're really not "in the way" if you know how to drive around them. They make me go slower on the road, I'm not a fan of that lol. Also the ones in Ohio just ignore stoplights and stop signs so that's annoying. | ||
Ketara
United States15065 Posts
And I just sit there thinking if I hit that guy I would probably kill him and be liable. All we need is more bike lanes. If there's bike lanes then cars only have to interact with them during right turns. | ||
Ketara
United States15065 Posts
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Crusnik
United States5378 Posts
On May 24 2015 07:25 Ketara wrote: I can control my laptop and my tablet with my cellphone, so why can't I control the light switch. While you may have the technology, they do not. RIP in pepperonis Ketarah, ye fool of a Dunmer. | ||
jcarlsoniv
United States27922 Posts
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Frudgey
Canada3367 Posts
On May 24 2015 07:19 Ketara wrote: Man I've seen bikers run straight through red lights while on cellphones. And I just sit there thinking if I hit that guy I would probably kill him and be liable. All we need is more bike lanes. If there's bike lanes then cars only have to interact with them during right turns. If they do that then I think they deserve to be hit. Also I think while drivers don't like sharing the road with bikers, bikers don't like sharing the road with drivers. I mean sure we make you guys go slower, but you guys can simply end us if we accidentally get hit. All I'm really saying is that I think the dislike is mutual. And I'd also like to see more bike lanes, but where I live the biking is pretty good. Can't complain too much to be honest! | ||
Zdrastochye
Ivory Coast6262 Posts
On May 24 2015 07:17 onlywonderboy wrote: They make me go slower on the road, I'm not a fan of that lol. Also the ones in Ohio just ignore stoplights and stop signs so that's annoying. They can't make you go THAT much slower. What, each biker = 5 more seconds on the road that you wouldn't normally spend? It has to be an insignificant amount of time delayed. | ||
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