On May 24 2015 07:10 Zdrastochye wrote: I don't get the biker hate. Even the biggest asshole biker is like half as bothersome as an asshole driver. They're really not "in the way" if you know how to drive around them.
They make me go slower on the road, I'm not a fan of that lol. Also the ones in Ohio just ignore stoplights and stop signs so that's annoying.
They can't make you go THAT much slower. What, each biker = 5 more seconds on the road that you wouldn't normally spend? It has to be an insignificant amount of time delayed.
Sure, in reality it's not really THAT much slower. But it sure feels like it at the time.
I think you also just have this powerful feeling that the bike is so small you should be able to pass him safely, so when he's positioned in the road such that you can't you want to yell at him to move over and cannot.
Second, for the love of god, don't pick brutal or impossible difficulty your first time. Pick normal or, if you're actually good at the game, classic, for your first run. The +base damage makes aliens ridiculously lethal in impossible, so unless you get familiar with Long War mechanics, I don't recommend it for anyone. Heck, turn on cinematic mode.
There are several changes to remember: first, the new classes. There are a bunch of new perks, but those you can figure out yourself. Snipers are Snipers; they're no longer ridiculously op into the late game because late game enemies have gigantic health pools, but they're still useful for disabling shot and ITZ clearing packs of enemies after cover's been cleared; their power curve is pretty flat: they're useful at all stages of the game. Scouts on the other hand are very useful early game, but start falling off late because they don't have the same damage potential as other classes (lightning reflexes is great, but they aren't killy, and utility is taken up by medics and packmaster engineers later). Good covert operative candidates though.
Gunners start weak, but become essential starting around month 4 because unless you went for a gauss rush (which is a terrible strategy btw) cyberdicks come online and rape you because are basically impervious to ballistics, and it's hard to kill them with laser weaponry fire without HEAT ammo gunners (or some risky shotgun plays); beyond this, there are bullet wizard gunners useful for AOE suppression. Rocketeers are rocketeers (always useful), but their aim early on sucks (so make sure you give them the carbine for +aim and steady aim the turn before you want to fire a rocket). Also note that in LW, firing rockets will give +1 mobility afterwards.
Medics are a very good support unit now; not only are they the prime psi candidates because they get high will in general (also, you want psi online by ~November so you can actually deal with the stupidity that is Heavy Floaters; they will completely wreck your shit otherwise); can be built full medic (not terribly useful now that field surgeon is the second perk you can pick up), overwatchy (medics are decent at it), or support grenadey (overlaps with the engineer abit however, but "scales" the best). Engineers are your go-to item carriers: Repair makes them the go-to for capturing aliens and also hacking stuff (like hacking boss enemies + Show Spoiler +
At 11.44
, sapper makes them extremely useful early on for destroying cover (which makes life so much easier, though sapper engineers do fall off later as engagement ranges drastically increase), and they're the #1 battlescanner and support grenade carriers (which you should always bring: you get access to flashbangs from the get-go, which will 100% make your life easier, especially on your first terror mission or on Newfoundland, though newfy now has a "surprise" in addition to the other things). A possible covert operative candidate (since they don't really lose their grenades when sent on missions), but in general scouts and assaults are flat out superior because of disarm chains you can pull off+flanking with a CCS assault.
And then the workhorses. Infantry are your core units, basically; in an 8 man squad, expect 2 or more to be infantry; they shoot really well, overwatch really well, tank really well, and are probably the best officer candidates given their positioning. Nothing much more to say than use them. Assaults are more specialized early on (though you always take one to make short work of UFOs; a shotgun crit will severely damage or kill the outsider which greatly reduces the risk) and gain value as they get much more "killy" as the game progresses. Not useful in a long-range shootout but hey, urban maps are common enough. Excellent covert operative candidates as well, since R&G allows you to make distance and reach communications arrays and activate them in 1 turn, which will seriously lessen the difficulty of EXALT missions).
Beyond this, most things you can figure out. Country boni are up to you to evaluate because they are seriously tailored to your strategy, much more diverse than the "start in Asia, let sat be shot down, rebuild air coverage in NA" cheese strat, since continent boni no longer apply for where you start. MECs are somewhat nerfed from vanilla, and I personally don't use them. Make sure to get a repair bay up quickly to deal with item repairs (you can turn this feature off if you want), the air war is a crapshoot: prioritize alien materials or advanced lasers ASAP so you can reliably shoot UFOs larger than a scout and maybe a fighter down (and make sure to swap the missiles on a few Interceptors to the AP missiles for fighters). There are alot of tech orders to choose from: I generally go for straight weapon tech because of aforementioned air war issues, but going for alien materials early is good if you don't want aliens to seriously wound your soldiers on near every shot, and going alien materials+xenobiology will help start your engineer+scientist flow via requests, which is important to get your early research flowing). Alot of people like starting 1 or 2 labs, actually, to help with early research, though I forego them in favor of getting sat coverage of NA up and foundry salvage upgrades to make sure I have enough alloys/weapons fragments for later).
That was...rather long, holy shit.
Oh right, and don't attempt EVERY mission. Long War is designed so that you may have to skip some due to fatigue/wound timers, or difficulty. Like, Month 1 landed transport can REALLY kickstart your economic game, but you better be prepared to face an Outsider pod (which are super scary in LW), 'lids, seekers and floaters (good lord those are annoying) while on ballistics.
Speaking of Game Mods.
Pretty much explains everything, really.
are there any references for how to position your guys on certain maps? i find that early on i get fucked on streets/bridges
Basically, it depends, and you'll eventually gain experience on the maps. They're essentially the same map pool as vanilla, though they added in a number of the "council mission only" maps and overall just increased the map pool for normal missions, and also swapped up/added possible landing positions.
Note that pre-mission unit selection also features a description in the top-left giving you an idea about what the mission map is. I.E., long road or corridor, urban area featuring one large building, urban area featuring multiple buildings, etc. Plan accordingly, and bring the specs you train up based on what you need on what will probably be a long-range shootout; also, try out Commander's Choice as a Second Wave option: being able to choose your Spec classes is straight up fantastic.
Also, if it's the street underpass one that's fucking with you, that one's always pissed me off, because if you spawn in the corner without immediate cover, you need to stay back and battlescanner. Which reminds me, if you're having problems with positioning, take a moment to study the map, or bring more battlescanners, or just don't run towards the closest cover in some cases where pods are likely to trigger if you move from the LZ. Taking the battlescanner perk is also a plus on Scouts and Engineers because you get a significant amount of range and coverage with it.
On May 24 2015 04:20 mordek wrote: I've biked 31 miles today. What have you guys been up to?
I fucking DESTROYED my board exams today.
I hope Biking doctorbeat--- there are quite a few nice bike trails around toronto, but dont ask me what or where they are lol. I just know that there are some. They exist. And as for helmets I dunno. Wear one.
I think all this work is finally catching up to me. I sat in the car on my way home thinking to myself 'I don't feel right. What's wrong with me? I'm tired but there's something else. I have a headache? I feel just...bad. And weird." It took me like half an hour to realize I think I'm getting sick. The idea of being ill somehow fell out of my brain.
On May 24 2015 06:47 Frudgey wrote: I can't speak for NY or Ontario, but Vancouver has some really, really good biking. So I've heard.
Can comfirm. Lots of bike lanes and such. Very bike-positive municipal government (ignoring their loads of flaws) and lots of community resources for bikes. Vancouver has a lot of hills though, if you're travelling between different districts. Also very closeby to mountains (bikes work with our transit easily) if you're into dirt/mountain biking and such.
On May 24 2015 07:10 Zdrastochye wrote: I don't get the biker hate. Even the biggest asshole biker is like half as bothersome as an asshole driver. They're really not "in the way" if you know how to drive around them.
They make me go slower on the road, I'm not a fan of that lol. Also the ones in Ohio just ignore stoplights and stop signs so that's annoying.
They can't make you go THAT much slower. What, each biker = 5 more seconds on the road that you wouldn't normally spend? It has to be an insignificant amount of time delayed.
Sure, in reality it's not really THAT much slower. But it sure feels like it at the time.
City drivers have weird mentalities that it took me a long time to get used to. Getting to where you want to go in an efficient / fast manner makes sense. But it devolves into weird situations where passing a car by switching lanes in complex scenarios (ie getting 1 car ahead) feels like a tangible gain even though you're still equally limited by the remaining 100 cars ahead of you.
But then here I am driving in straight lines at 0.5mph for 14 hours a day so clearly I'm a bit out of the loop.
On May 23 2015 13:33 wei2coolman wrote: At jack in the box, just heard a group of highschoolers prounced 'meme' as 'mime'. What da fuq?
Think back to high school and remember how retarded you were.
Same thing with these kids but probably a lot worse.
I remember arguements over Maylay and Me Lee.
Those were the best ones.
I still remember nintendo power had some article that mentioned that melee "rhymes with payday" and I was like YES and got to shut up my dumbass friend
On May 24 2015 14:01 Marmy wrote: i was looking for a meaning full answer...
Alright I'm going to try and give you a meaningful answer but I don't know if it will be meaningful as everything we do on a daily basis is worthless.
On May 24 2015 13:22 Marmy wrote: Have you guys ever thought that everything we, humans, do on a daily basis is almost in a way worthless?
Alright so if we look at the grand scheme of things, everything we do will eventually amount to nothing. Millions of years from now when humans cease to exist there will be no evidence to suggest that we were here in the first place. To take an example, let's look at Wei. Everything that he does, has done, and will do, will eventually not matter. Sure his actions could have lasting impact (He could go on to create a thought provoking coloring book that will touch the lives of thousands) but eventually humanity will die out (or we will simply forget about Wei and his achievements) and there will be no record of his actions.
However, I think that we should not live life with the idea of "everything we do will be meaningless". Instead, we should look to make our lives meaningful.
So for example, when I take my dog out for a walk I find that to be meaningful to me. Sure it's a small event that will be over in about 45 minutes, but I enjoy it and it makes me happy. Sure it will amount to nothing eventually, but it gives me happiness now. And while I could be living in the future and consider the grand scheme of things, I'd rather live in the present and take joy in the small details of life.
In other words, I don't necessarily think that it is the big picture that gives our lives meaning. I think it's the little things that give our life meaning.
So just kick back and enjoy what you have now! Don't worry about it!
On May 24 2015 13:22 Marmy wrote: Have you guys ever thought that everything we, humans, do on a daily basis is almost in a way worthless?
Alright so if we look at the grand scheme of things, everything we do will eventually amount to nothing. Millions of years from now when humans cease to exist there will be no evidence to suggest that we were here in the first place. To take an example, let's look at Wei. Everything that he does, has done, and will do, will eventually not matter. Sure his actions could have lasting impact (He could go on to create a thought provoking coloring book that will touch the lives of thousands) but eventually humanity will die out (or we will simply forget about Wei and his achievements) and there will be no record of his actions.
However, I think that we should not live life with the idea of "everything we do will be meaningless". Instead, we should look to make our lives meaningful.
So for example, when I take my dog out for a walk I find that to be meaningful to me. Sure it's a small event that will be over in about 45 minutes, but I enjoy it and it makes me happy. Sure it will amount to nothing eventually, but it gives me happiness now. And while I could be living in the future and consider the grand scheme of things, I'd rather live in the present and take joy in the small details of life.
In other words, I don't necessarily think that it is the big picture that gives our lives meaning. I think it's the little things that give our life meaning.
So just kick back and enjoy what you have now! Don't worry about it!
I think I am the slightly meaner American version of you. Or you are the slightly nicer Canadian version of me. Mondays unite <3