On May 07 2015 00:37 Alaric wrote:
I like Chris G's Morrigan play. Come at me.
I like Chris G's Morrigan play. Come at me.

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Eppa!
Sweden4641 Posts
May 06 2015 15:39 GMT
#98581
On May 07 2015 00:37 Alaric wrote: I like Chris G's Morrigan play. Come at me. ![]() | ||
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Carnivorous Sheep
Baa?21244 Posts
May 06 2015 15:39 GMT
#98582
On May 07 2015 00:35 WaveofShadow wrote: Also most fighting game players/watchers love their games and their games alone, so to say other games pale in comparison to melee is likely just bias on the part of the viewer. No i don't think that's true at all. Just look at empirical evidence - Melee is the most watched fighting game in the world right now by a significant and growing margin, and is where all the ESPORTS money is flowing towards. | ||
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AlterKot
Poland7525 Posts
May 06 2015 15:43 GMT
#98583
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jcarlsoniv
United States27922 Posts
May 06 2015 15:45 GMT
#98584
On May 07 2015 00:35 WaveofShadow wrote: Show nested quote + On May 07 2015 00:30 jcarlsoniv wrote: On May 06 2015 23:38 Scip wrote: On May 06 2015 23:35 Sufficiency wrote: One of the most annoying thing about Smash for me is % dependent combos. But isn't that like, the coolest thing? I wonder if I'm the only one who feels this way, as a person who has never played fighters, every fighting game seems to pale in comparison with Melee. Nah, I'm with you. I think this is the case for so many people because everyone played melee at a younger age when it came out, whether more competitively or casually, so it's easier to relate to and see what's going on than a typical fighter. Also most fighting game players/watchers love their games and their games alone, so to say other games pale in comparison to melee is likely just bias on the part of the viewer. Don't get me wrong, I love watching other fighting games as well. But for a lot of generic fighting games, the flow goes from Neutral Game into combos and damage, draining a bunch of your life. When your life hits 0, you ded. There is so much more to it in Smash. Neutral leads into punishes leads into ledge guards. Smash DI allows you to live through attacks that should have killed you. Regular DI changes how each approach ends up. It is very easy to self destruct if you fuck up (something completely absent in other fighters). Mobility and stage size/design opens up so many avenues to play. I know I probably simplify traditional fighters because I don't know all of the little nuances. But in comparison, Smash feels so much less restrictive and fluid than a traditional fighter. | ||
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Carnivorous Sheep
Baa?21244 Posts
May 06 2015 15:45 GMT
#98585
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sung_moon
United States10110 Posts
May 06 2015 15:45 GMT
#98586
On May 07 2015 00:35 WaveofShadow wrote: Show nested quote + On May 07 2015 00:30 jcarlsoniv wrote: On May 06 2015 23:38 Scip wrote: On May 06 2015 23:35 Sufficiency wrote: One of the most annoying thing about Smash for me is % dependent combos. But isn't that like, the coolest thing? I wonder if I'm the only one who feels this way, as a person who has never played fighters, every fighting game seems to pale in comparison with Melee. Nah, I'm with you. I think this is the case for so many people because everyone played melee at a younger age when it came out, whether more competitively or casually, so it's easier to relate to and see what's going on than a typical fighter. Also most fighting game players/watchers love their games and their games alone, so to say other games pale in comparison to melee is likely just bias on the part of the viewer. Lol I grew up playing trying how to Dragon Punch on the right side with SF2 on the SNES, getting ten-stringed by my cousin in Tekken 2, and playing Strider/Spiderman at a local pizza shop MvC1 cab. Good times..... | ||
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Fildun
Netherlands4123 Posts
May 06 2015 15:47 GMT
#98587
On May 07 2015 00:35 WaveofShadow wrote: Show nested quote + On May 07 2015 00:30 jcarlsoniv wrote: On May 06 2015 23:38 Scip wrote: On May 06 2015 23:35 Sufficiency wrote: One of the most annoying thing about Smash for me is % dependent combos. But isn't that like, the coolest thing? I wonder if I'm the only one who feels this way, as a person who has never played fighters, every fighting game seems to pale in comparison with Melee. Nah, I'm with you. I think this is the case for so many people because everyone played melee at a younger age when it came out, whether more competitively or casually, so it's easier to relate to and see what's going on than a typical fighter. Also most fighting game players/watchers love their games and their games alone, so to say other games pale in comparison to melee is likely just bias on the part of the viewer. I have never played Melee. Am I a bad person? Or just born to late. | ||
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AlterKot
Poland7525 Posts
May 06 2015 15:49 GMT
#98588
On May 07 2015 00:45 Carnivorous Sheep wrote: China should be discounted because Melee was never available there. Is it really true that Japanese SF4 numbers surpass Melee numbers? I find that difficult to believe. Japanese combined with western iirc, but I can't find a source right now. However at least at EVO Marvel beat Melee on Twitch alone so there's that. http://www.eventhubs.com/news/2014/jul/20/which-grand-finals-was-most-watched-evo-2014-ranking-viewership-game/ On May 07 2015 00:47 Fildun wrote: Show nested quote + On May 07 2015 00:35 WaveofShadow wrote: On May 07 2015 00:30 jcarlsoniv wrote: On May 06 2015 23:38 Scip wrote: On May 06 2015 23:35 Sufficiency wrote: One of the most annoying thing about Smash for me is % dependent combos. But isn't that like, the coolest thing? I wonder if I'm the only one who feels this way, as a person who has never played fighters, every fighting game seems to pale in comparison with Melee. Nah, I'm with you. I think this is the case for so many people because everyone played melee at a younger age when it came out, whether more competitively or casually, so it's easier to relate to and see what's going on than a typical fighter. Also most fighting game players/watchers love their games and their games alone, so to say other games pale in comparison to melee is likely just bias on the part of the viewer. I have never played Melee. Am I a bad person? Or just born to late. European. | ||
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Fildun
Netherlands4123 Posts
May 06 2015 15:51 GMT
#98589
On May 07 2015 00:49 AlterKot wrote: Show nested quote + On May 07 2015 00:45 Carnivorous Sheep wrote: China should be discounted because Melee was never available there. Is it really true that Japanese SF4 numbers surpass Melee numbers? I find that difficult to believe. Japanese combined with western iirc, but I can't find a source right now. However at least at EVO Marvel beat Melee on Twitch alone so there's that. http://www.eventhubs.com/news/2014/jul/20/which-grand-finals-was-most-watched-evo-2014-ranking-viewership-game/ Show nested quote + On May 07 2015 00:47 Fildun wrote: On May 07 2015 00:35 WaveofShadow wrote: On May 07 2015 00:30 jcarlsoniv wrote: On May 06 2015 23:38 Scip wrote: On May 06 2015 23:35 Sufficiency wrote: One of the most annoying thing about Smash for me is % dependent combos. But isn't that like, the coolest thing? I wonder if I'm the only one who feels this way, as a person who has never played fighters, every fighting game seems to pale in comparison with Melee. Nah, I'm with you. I think this is the case for so many people because everyone played melee at a younger age when it came out, whether more competitively or casually, so it's easier to relate to and see what's going on than a typical fighter. Also most fighting game players/watchers love their games and their games alone, so to say other games pale in comparison to melee is likely just bias on the part of the viewer. I have never played Melee. Am I a bad person? Or just born to late. European. Well I've played it once, at a friend's house. But I guess that not being allowed any playstation/xbox/other device would also have something to do with that. | ||
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Carnivorous Sheep
Baa?21244 Posts
May 06 2015 15:52 GMT
#98590
On May 07 2015 00:49 AlterKot wrote: Show nested quote + On May 07 2015 00:45 Carnivorous Sheep wrote: China should be discounted because Melee was never available there. Is it really true that Japanese SF4 numbers surpass Melee numbers? I find that difficult to believe. Japanese combined with western iirc, but I can't find a source right now. However at least at EVO Marvel beat Melee on Twitch alone so there's that. http://www.eventhubs.com/news/2014/jul/20/which-grand-finals-was-most-watched-evo-2014-ranking-viewership-game/ Show nested quote + On May 07 2015 00:47 Fildun wrote: On May 07 2015 00:35 WaveofShadow wrote: On May 07 2015 00:30 jcarlsoniv wrote: On May 06 2015 23:38 Scip wrote: On May 06 2015 23:35 Sufficiency wrote: One of the most annoying thing about Smash for me is % dependent combos. But isn't that like, the coolest thing? I wonder if I'm the only one who feels this way, as a person who has never played fighters, every fighting game seems to pale in comparison with Melee. Nah, I'm with you. I think this is the case for so many people because everyone played melee at a younger age when it came out, whether more competitively or casually, so it's easier to relate to and see what's going on than a typical fighter. Also most fighting game players/watchers love their games and their games alone, so to say other games pale in comparison to melee is likely just bias on the part of the viewer. I have never played Melee. Am I a bad person? Or just born to late. European. Meh that's peak views. I think if you totalled viewer hours across all tournaments for fighting games Melee would come out on top, though of course I don't think anyone has a good way of measuring this right now. Using stats from multi-game tournaments also muddies the results since there's a lot of bleed-over between games. | ||
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JonGalt
Pootie too good!4331 Posts
May 06 2015 15:54 GMT
#98591
halp. | ||
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onlywonderboy
United States23745 Posts
May 06 2015 15:56 GMT
#98592
On May 07 2015 00:45 jcarlsoniv wrote: Show nested quote + On May 07 2015 00:35 WaveofShadow wrote: On May 07 2015 00:30 jcarlsoniv wrote: On May 06 2015 23:38 Scip wrote: On May 06 2015 23:35 Sufficiency wrote: One of the most annoying thing about Smash for me is % dependent combos. But isn't that like, the coolest thing? I wonder if I'm the only one who feels this way, as a person who has never played fighters, every fighting game seems to pale in comparison with Melee. Nah, I'm with you. I think this is the case for so many people because everyone played melee at a younger age when it came out, whether more competitively or casually, so it's easier to relate to and see what's going on than a typical fighter. Also most fighting game players/watchers love their games and their games alone, so to say other games pale in comparison to melee is likely just bias on the part of the viewer. Don't get me wrong, I love watching other fighting games as well. But for a lot of generic fighting games, the flow goes from Neutral Game into combos and damage, draining a bunch of your life. When your life hits 0, you ded. There is so much more to it in Smash. Neutral leads into punishes leads into ledge guards. Smash DI allows you to live through attacks that should have killed you. Regular DI changes how each approach ends up. It is very easy to self destruct if you fuck up (something completely absent in other fighters). Mobility and stage size/design opens up so many avenues to play. I know I probably simplify traditional fighters because I don't know all of the little nuances. But in comparison, Smash feels so much less restrictive and fluid than a traditional fighter. That's mostly how I feel too, but again I'm not qualified enough to comment on traditional fighters due to ignorance. Too bad PX isn't here to tell us why were are wrong lmao. | ||
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WaveofShadow
Canada31495 Posts
May 06 2015 15:58 GMT
#98593
On May 07 2015 00:39 Carnivorous Sheep wrote: Show nested quote + On May 07 2015 00:35 WaveofShadow wrote: Also most fighting game players/watchers love their games and their games alone, so to say other games pale in comparison to melee is likely just bias on the part of the viewer. No i don't think that's true at all. Just look at empirical evidence - Melee is the most watched fighting game in the world right now by a significant and growing margin, and is where all the ESPORTS money is flowing towards. Even were this true that doesn't prove anything. How many SF players do you see picking up melee? What is likely happening is the Riot effect---people who didn't watch FG before choose melee over the others for the reasons I stated earlier. | ||
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onlywonderboy
United States23745 Posts
May 06 2015 15:59 GMT
#98594
On May 07 2015 00:58 WaveofShadow wrote: Show nested quote + On May 07 2015 00:39 Carnivorous Sheep wrote: On May 07 2015 00:35 WaveofShadow wrote: Also most fighting game players/watchers love their games and their games alone, so to say other games pale in comparison to melee is likely just bias on the part of the viewer. No i don't think that's true at all. Just look at empirical evidence - Melee is the most watched fighting game in the world right now by a significant and growing margin, and is where all the ESPORTS money is flowing towards. Even were this true that doesn't prove anything. How many SF players do you see picking up melee? What is likely happening is the Riot effect---people who didn't watch FG before choose melee over the others for the reasons I stated earlier. And the doc. | ||
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WaveofShadow
Canada31495 Posts
May 06 2015 16:02 GMT
#98595
All I'm trying to say is I think the communities are pretty divided for multitudes of reasons, but to say one game offers more depth/is better than another especially when almost nobody extensively plays/watches both types of game is sort of silly, even if it weren't comparing apples and orange, which I feel it is. | ||
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AlterKot
Poland7525 Posts
May 06 2015 16:03 GMT
#98596
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GhandiEAGLE
United States20754 Posts
May 06 2015 16:03 GMT
#98597
In MVC3 you can do cool things really easily, which got me into the game (I got pretty respectable at it, Super Skrull op). However, there's very little expression; everything you do is usually an accident borne from button-mashing. In Melee, if you want to do something or go somewhere, you have the control right there to do it. Jump! Run away! Throw lasers! Movement is legitimately hard in fighting games, except Soul Calibur and Melee, which is why they had such good casual followings. | ||
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AlterKot
Poland7525 Posts
May 06 2015 16:04 GMT
#98598
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Gahlo
United States35172 Posts
May 06 2015 16:06 GMT
#98599
On May 07 2015 00:54 JonGalt wrote: So about a month ago I posted about my car getting hit and run overnight. It was totaled and I just recently received the money for it. I am now in the process of finding a new car and I stumbled across a 2007 Ford Focus with only 26k miles. It is selling for about 9k, but when I looked up the Kelly Blue Book price, it said it is worth 1-2k LESS. How should I go about haggling/bringing this up with the car salesman? It is at a local car dealership. Any techniques? I just really need a vehicle and sometimes I am too lazy to even bother arguing about prices, but I feel like this is something I should do. halp. To google with ye! | ||
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jcarlsoniv
United States27922 Posts
May 06 2015 16:06 GMT
#98600
On May 07 2015 01:03 GhandiEAGLE wrote: Documentary, nostalgia, and accessability. You can suck at Melee and still do awesome things, without being restrictive like MVC3. In MVC3 you can do cool things really easily, which got me into the game (I got pretty respectable at it, Super Skrull op). However, there's very little expression; everything you do is usually an accident borne from button-mashing. In Melee, if you want to do something or go somewhere, you have the control right there to do it. Jump! Run away! Throw lasers! Movement is legitimately hard in fighting games, except Soul Calibur and Melee, which is why they had such good casual followings. This is the point I was going to make. Even if you're shit, you can still have a ton of fun on Melee because you can just do shit rather than getting combo'd in the corner forever. Yes, if you're playing someone who knows what they're doing in Melee, you'll get shit on - but it doesn't feel as terrible in Melee. But a big reason I really like SG is because things feel incredibly responsive and fluid in that game as well. I almost always feel like my character does what I tell it to (except for weird instances where I drop a block or fuck up a combo string - but that more boils down to my discomfort with the genre than anything else). | ||
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