• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 03:15
CET 09:15
KST 17:15
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win0Weekly Cups (October 19-25): Clem triples first in 5.0.175Evil Geniuses - shutting down23ISSL (IntoTheTV x SOOP SC2 League): Premier7Weekly Cups (October 12-18): 5.0.17 era begins1
StarCraft 2
General
No more SC2 streamers on team liquid? [D] Hacker peak in sc2 ? Liquibets sc2 season 30 Evil Geniuses - shutting down Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win
Tourneys
SC4ALL: II Venue Change Announcement! Sparkling Tuna Cup - Weekly Open Tournament WardiTV Mondays ISSL (IntoTheTV x SOOP SC2 League): Premier Stellar Fest TWO the Moon (Dec 16-20)
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps Starcraft 2 Advance [D] the control group Simple Questions/Answers
External Content
Mutation # 550 Graveyard Shift The PondCast: SC2 News & Results Mutation # 549 Endless Sparkles Mutation # 548 Shining Bright
Brood War
General
sOs joins Best's team, Newcatsle University Rollback Netcode in Brood War SC4ALL: II Venue Change Announcement! [Megathread] Daily Funny Videos BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[$1250] International ShieldBattery League [Megathread] Daily Proleagues Small VOD Thread 2.0 KCM Race Survival 2026 Season 4
Strategy
50,000-Word Terran Builds Memo 2026-10-22 Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers
Other Games
General Games
Stratus: Battle for the sky now on steam Early acc Path of Exile Nintendo Switch Thread Stormgate/Frost Giant Megathread Deus Ex 3!?
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Dating: How's your luck? Trading/Investing Thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread
Fan Clubs
Fan Club Resource Thread Reynor Fan Club The Flash Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Why I built Repalyzer (1.1.…
BlueStar
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8849 users

Off-Topic General Discussion - Page 4927

Forum Index > The Shopkeeper′s Inn
Post a Reply
Prev 1 4925 4926 4927 4928 4929 5162 Next
GhandiEAGLE
Profile Blog Joined March 2011
United States20754 Posts
May 06 2015 00:40 GMT
#98521
On May 06 2015 09:35 Cixah wrote:
Show nested quote +
On May 06 2015 08:44 sung_moon wrote:
You would think the Knicks would be a much more competent team than they've been the last decades considering they're in NYC, and had Amare/Melo/Smith.

I can make fun of the Browns all I want, but the Knicks are pretty lmfao. Don't know who's the laughing stock of the Nhl/Mlb.


I was going to say the astros, but then I remembered we have the 2nd best record in baseball right now and aren't in the same division as the cards any more. Life's looking pretty good.

Fuck your Astros and fuck you
Oh, my achin' hands, from rakin' in grands, and breakin' in mic stands
red_
Profile Joined May 2010
United States8474 Posts
May 06 2015 00:45 GMT
#98522
Do we mean like, current laughing stock, or recent history, or a more complete history?

Cubs have 2 out of 3 of those on lock down for MLB.
How did the experience of working at Mr Burns' Nuclear Plant influence Homer's composition of the Iliad and Odyssey?
WaveofShadow
Profile Blog Joined April 2010
Canada31495 Posts
Last Edited: 2015-05-06 00:53:21
May 06 2015 00:51 GMT
#98523
On May 06 2015 09:13 Eppa! wrote:
Show nested quote +
On May 06 2015 08:59 AlterKot wrote:
Really? I was always under impression that you generally have to cancel stuff at very specific timing (like in other anime games).

Its not SF4+ buffering; it is not particularly challenging to do stuff buffering.

It depends on what you're trying to do.
Stuff like pushblock guard cancel is fairly difficult.
Queueing up regular moves, no (not that I'm any good or anything).

Ingame lag depends on a few things but overall the system SG uses is really good. I can play most games against Holyflare in EU without any stuttering for example.

The copy I have is just the basic one I think, no DLC (though Beowulf is free atm). Means you'd be missing three characters, Squigly Big Band and Eliza, but Fukua is free as will be Robo Fortune when she comes out.

And Jerff the only reason I'm hesitant to give it to you is because I'd rather give it to someone who isn't likely to play it once and then stop. Practice partners are a good thing.
twitch.tv/waveofshadow ||| Winner of AHGL's So You Think You Can Cast! ||| Juicy Dad for lyfe ||| 'idk i get a kick out of stupid things' - Jarms Yarng
GhandiEAGLE
Profile Blog Joined March 2011
United States20754 Posts
May 06 2015 01:01 GMT
#98524
On May 06 2015 09:51 WaveofShadow wrote:
Show nested quote +
On May 06 2015 09:13 Eppa! wrote:
On May 06 2015 08:59 AlterKot wrote:
Really? I was always under impression that you generally have to cancel stuff at very specific timing (like in other anime games).

Its not SF4+ buffering; it is not particularly challenging to do stuff buffering.

It depends on what you're trying to do.
Stuff like pushblock guard cancel is fairly difficult.
Queueing up regular moves, no (not that I'm any good or anything).

Ingame lag depends on a few things but overall the system SG uses is really good. I can play most games against Holyflare in EU without any stuttering for example.

The copy I have is just the basic one I think, no DLC (though Beowulf is free atm). Means you'd be missing three characters, Squigly Big Band and Eliza, but Fukua is free as will be Robo Fortune when she comes out.

And Jerff the only reason I'm hesitant to give it to you is because I'd rather give it to someone who isn't likely to play it once and then stop. Practice partners are a good thing.

I wont play it much for a couple months, but come Summer I'd likely spam it. I have a habit of getting pretty deep into fighting games.
Oh, my achin' hands, from rakin' in grands, and breakin' in mic stands
AlterKot
Profile Blog Joined January 2014
Poland7525 Posts
May 06 2015 01:06 GMT
#98525
Does SG have a lot of "queueing up regular moves"? From what I remember it works like chains in other anime games, which means that you can cancel moves into others during most of the active and recovery frames, but like I said you want to cancel the moves at specific timing to pull off combos (especially once your opponent or you is airborne).
Americans don't like to use unblockables, it is considered not honest. You press a button at the wrong time and hit the other person, you are random, not a top player. You DP Sim's far fierce, it is random and not honest.
jcarlsoniv
Profile Blog Joined January 2010
United States27922 Posts
May 06 2015 01:44 GMT
#98526
k SG stream starting

www.twitch.tv/jcarlsoniv

Soniv ||| Soniv#1962 ||| @jcarlsoniv ||| The Big Golem ||| Join the Glorious Evolution. What's your favorite aminal, a bear? ||| Joe "Don't call me Daniel" "Soniv" "Daniel" Carlsberg LXIX ||| Paging Dr. John Shadow
Frolossus
Profile Joined February 2010
United States4779 Posts
May 06 2015 03:03 GMT
#98527
i never understood how traditional fighters work exactly. aren't your options fairly limited between high/low attack & block?
Nos-
Profile Blog Joined February 2011
Canada12016 Posts
May 06 2015 03:41 GMT
#98528
On May 06 2015 09:11 Alaric wrote:
Ooooh, no. After having "played" KoF XIII, SkullGirls is extremely forgiving.

kof 13 on a ps3 controller makes me hate life how do you do anything in that game
Bronze player stuck in platinum
WaveofShadow
Profile Blog Joined April 2010
Canada31495 Posts
Last Edited: 2015-05-06 04:03:48
May 06 2015 04:00 GMT
#98529
On May 06 2015 12:03 Frolossus wrote:
i never understood how traditional fighters work exactly. aren't your options fairly limited between high/low attack & block?

'Normals' each have different range, speed and hitboxes for different characters. There are standing H/M/L punch, H/M/L kick, crouching H/M/L punch/kick, jumping H/M/L punch/kick, plus throws, plus specials, plus any command normals or unique normals, plus supers.

Your options are not 'limited.'

We're going to play again tomorrow night a whole bunch; I'd recommend anyone who is interested in fighters (or learning about them ^.^ ) to come hang out with us, at the very least in Skype/TS even if you don't want to play. All yous guys who bought the game with us originally: HF/sunaj/Alaric and I forget who else, you HAVE to play.

Still up to give away the copy I have to anyone wanting to learn, otherwise I've made Jeff wait long enough :D
twitch.tv/waveofshadow ||| Winner of AHGL's So You Think You Can Cast! ||| Juicy Dad for lyfe ||| 'idk i get a kick out of stupid things' - Jarms Yarng
sung_moon
Profile Blog Joined September 2008
United States10110 Posts
Last Edited: 2015-05-06 04:23:56
May 06 2015 04:06 GMT
#98530
On May 06 2015 12:03 Frolossus wrote:
i never understood how traditional fighters work exactly. aren't your options fairly limited between high/low attack & block?


There's also crossups, throws, command grabs in terms "mixups".

Traditional fighters like SF2/older KoF's, yes the mixups were limited. However, there's so many ways to approach the game, where sometimes the matches aren't decided by simple "options".

In SF2, games can come down to a slow grindy projectile war, a battle of footsies (where normals are primarily used to control space), or matches where both characters have limited options in neutral position and pray to land a knockdown and begin their mixups/setplay. These are just some examples what several matches play out like, even if its always the same characters used.

Options in SF2 aren't also limited to what crosses up, or whats an overhead. A grossly simplified gameplan of SF2 Ken's game is literally neutral, until you land a throw/knockdown, in which case your mixup is a) throw, b) LP dragon punch, c) more footsie pressure. The throw beats simply blocking, LP Dragon punch beats jumping away/your normal attacks/your reversals (since its the best DP in the game), and more footsie pressure keeps you in blockstun (where you do nothing but block) and lets Ken decide how to dictate the match.


KoF increases both offensive and defensive options, with stuff like short/hyper hops, run, rolls, blowbacks etc. The simple high/low mixup game is much more layered in KoF, as things such as hyperhopping can allow for crossups, hop into low attack (because opponent sees you hop, they stand up in anticipation for the high attack), empty jump/hop throw. Once you layer these options, the mixup game becomes increasingly layered. There is of course, zoning relevant in KoF (more so in older games), and footsies are more "air" based in KoF (especially 13).

This is a really simplified explanation of how I think the system of traditional fighters work, even though the options back then are much more limited compared to anime fighters/Marvel. This isn't even touching the tip of teh iceberg in terms of every individual character. There's a reason SF2 and KoF98 still get played to this day, and some call them the greatest competitive iterations of the series.

edit: Yea, I'm terrible at explaining things. Wave literally did it, much more concise, simpler, and shorter than I just did.
Forever Young
GhandiEAGLE
Profile Blog Joined March 2011
United States20754 Posts
Last Edited: 2015-05-06 04:29:47
May 06 2015 04:29 GMT
#98531
I feel like Wave's last-resort date to the prom. All the cute chicks he wanted to ask either said no or got dates, so I guess he has to go with me "as a friend."

Why can't you love me Wave?
Oh, my achin' hands, from rakin' in grands, and breakin' in mic stands
WaveofShadow
Profile Blog Joined April 2010
Canada31495 Posts
Last Edited: 2015-05-06 05:11:11
May 06 2015 04:35 GMT
#98532
On May 06 2015 13:06 sung_moon wrote:
Show nested quote +
On May 06 2015 12:03 Frolossus wrote:
i never understood how traditional fighters work exactly. aren't your options fairly limited between high/low attack & block?


There's also crossups, throws, command grabs in terms "mixups".

Traditional fighters like SF2/older KoF's, yes the mixups were limited. However, there's so many ways to approach the game, where sometimes the matches aren't decided by simple "options".

In SF2, games can come down to a slow grindy projectile war, a battle of footsies (where normals are primarily used to control space), or matches where both characters have limited options in neutral position and pray to land a knockdown and begin their mixups/setplay. These are just some examples what several matches play out like, even if its always the same characters used.

Options in SF2 aren't also limited to what crosses up, or whats an overhead. A grossly simplified gameplan of SF2 Ken's game is literally neutral, until you land a throw/knockdown, in which case your mixup is a) throw, b) LP dragon punch, c) more footsie pressure. The throw beats simply blocking, LP Dragon punch beats jumping away/your normal attacks/your reversals (since its the best DP in the game), and more footsie pressure keeps you in blockstun (where you do nothing but block) and lets Ken decide how to dictate the match.


KoF increases both offensive and defensive options, with stuff like short/hyper hops, run, rolls, blowbacks etc. The simple high/low mixup game is much more layered in KoF, as things such as hyperhopping can allow for crossups, hop into low attack (because opponent sees you hop, they stand up in anticipation for the high attack), empty jump/hop throw. Once you layer these options, the mixup game becomes increasingly layered. There is of course, zoning relevant in KoF (more so in older games), and footsies are more "air" based in KoF (especially 13).

This is a really simplified explanation of how I think the system of traditional fighters work, even though the options back then are much more limited compared to anime fighters/Marvel. This isn't even touching the tip of teh iceberg in terms of every individual character. There's a reason SF2 and KoF98 still get played to this day, and some call them the greatest competitive iterations of the series.

edit: Yea, I'm terrible at explaining things. Wave literally did it, much more concise, simpler, and shorter than I just did.

I mean, I was just gonna say that you did a really great job of explaining stuff but maybe that's coming from a guy who understands fighting games a little.

Sung moon y u no play with us


Also I've said this once and I'll say it again: Mike Z is a fucking god
+ Show Spoiler +
twitch.tv/waveofshadow ||| Winner of AHGL's So You Think You Can Cast! ||| Juicy Dad for lyfe ||| 'idk i get a kick out of stupid things' - Jarms Yarng
Frudgey
Profile Joined September 2012
Canada3367 Posts
Last Edited: 2015-05-06 06:32:10
May 06 2015 06:20 GMT
#98533
Super tempted to ask for Skull Girls just so that Jeff doesn't get it.
It is better to die for The Emperor than live for yourself.
red_
Profile Joined May 2010
United States8474 Posts
May 06 2015 06:41 GMT
#98534
I've been playing some MKX on PS4, getting into the fighting game rhythm a bit, but SG has the 6 button layout which feels like it'd be rougher to learn on gamepad(my PC gamepad is a ps3 controller). MKX technically uses more but the shoulder buttons aren't used in nearly the regularity as the normals. I should like go get a random 6 button fighter on an emulator and see how I like it.
How did the experience of working at Mr Burns' Nuclear Plant influence Homer's composition of the Iliad and Odyssey?
Frolossus
Profile Joined February 2010
United States4779 Posts
May 06 2015 07:18 GMT
#98535
On May 06 2015 13:00 WaveofShadow wrote:
Show nested quote +
On May 06 2015 12:03 Frolossus wrote:
i never understood how traditional fighters work exactly. aren't your options fairly limited between high/low attack & block?

'Normals' each have different range, speed and hitboxes for different characters. There are standing H/M/L punch, H/M/L kick, crouching H/M/L punch/kick, jumping H/M/L punch/kick, plus throws, plus specials, plus any command normals or unique normals, plus supers.

Your options are not 'limited.'

We're going to play again tomorrow night a whole bunch; I'd recommend anyone who is interested in fighters (or learning about them ^.^ ) to come hang out with us, at the very least in Skype/TS even if you don't want to play. All yous guys who bought the game with us originally: HF/sunaj/Alaric and I forget who else, you HAVE to play.

Still up to give away the copy I have to anyone wanting to learn, otherwise I've made Jeff wait long enough :D

do stages matter at all or is it just cosmetic?
character movement in particular seems very restricted. are there positional advantages short of locking someone in a corner?
Alaric
Profile Joined November 2009
France45622 Posts
Last Edited: 2015-05-06 08:06:47
May 06 2015 07:55 GMT
#98536
What do you call "traditional/anime" fighters, and what's the difference? That you can cancel stuff in "anime" fighters for big combos off of poke instead of aiming at landing big blows one at a time?

Afaik the only things affecting the stages are the corners and Squigly's Center Stage special (which is as meta as it is cool in application).
I guess you can talk about positional advantages for characters with different neutral/ 1/3rd of the screen / corner combos, but that's not specific to SG.

On May 06 2015 12:41 Nos- wrote:
Show nested quote +
On May 06 2015 09:11 Alaric wrote:
Ooooh, no. After having "played" KoF XIII, SkullGirls is extremely forgiving.

kof 13 on a ps3 controller makes me hate life how do you do anything in that game

I played it on keyboard because I didn't have a controller at the time (last time we played was my 2-18 against my friend, even when we randomed everything ), I think it makes my inputs more precise anyway. The combos are so precise that the difference between pulling one off 2/3rd of the time in practice mode and chaining it even just from a light jab in a real game is huge. You've got to be reactive if you aren't expecting to connect and start, and then it's clockwork.
Even a "simple" Shen combo (3-4 specials started/chained with a handful of normals and a super to wrap it up) in the tutorial took me something like half an hour just to manage once.

And don't get me started on chaining a half-circle forward command throw into a normals combo, although that kind of input is hell for me even on SkullGirls (Cerebella why do you have such a cool moveset to then be a grappler T_T).

On May 06 2015 15:41 red_ wrote:
I've been playing some MKX on PS4, getting into the fighting game rhythm a bit, but SG has the 6 button layout which feels like it'd be rougher to learn on gamepad(my PC gamepad is a ps3 controller). MKX technically uses more but the shoulder buttons aren't used in nearly the regularity as the normals. I should like go get a random 6 button fighter on an emulator and see how I like it.

I don't think it'd feel that different for me on keyboard, with shoulder buttons, or "normal" 6-buttons layout. Well a bit more getting used to for shoulder buttons, but the main issue becomes glaring when I'm playing on the keyboard: my brain can't handle mixing 6 buttons at once, it's just too much and I'll always zap 1-2 of these.
Cant take LMS hipsters serious.
AlterKot
Profile Blog Joined January 2014
Poland7525 Posts
May 06 2015 10:42 GMT
#98537
Stuff characteristic for anime fighters:
- You can cancel multiple moves into one another (unlike in MK/Tekken were you have "strings" of moves, which means you can only cancel them in that order and the timing is less variable if at all),
- Airdashes/airblock (some games such as Alpha 2 had airblock but no airdashes and Injustice had airdashes but noone sane would call it an anime fighter),
- Long combos (not exclusive, see KoF, but characteristic),
- Fast tempo (not exclusive but characteristic).
Americans don't like to use unblockables, it is considered not honest. You press a button at the wrong time and hit the other person, you are random, not a top player. You DP Sim's far fierce, it is random and not honest.
WaveofShadow
Profile Blog Joined April 2010
Canada31495 Posts
Last Edited: 2015-05-06 10:53:23
May 06 2015 10:49 GMT
#98538
The closest approximation to SG is apparently marvel v capcom, but as far as your description of anime fighters, I doubt it's as simple as having all those characteristics. In SG certain moves can be cancelled but like you said only some can be cancelled unto others;the variety doesn't seem to be quite as massive as KoF from what I'm reading, but I don't see why that wouldn't make SG similar to what you call an anime fighter.
twitch.tv/waveofshadow ||| Winner of AHGL's So You Think You Can Cast! ||| Juicy Dad for lyfe ||| 'idk i get a kick out of stupid things' - Jarms Yarng
AlterKot
Profile Blog Joined January 2014
Poland7525 Posts
May 06 2015 10:52 GMT
#98539
I played very little KoF so I don't remember atm, but actually games like Skullgirls and MvC are the ones that offer the most variety in terms of which moves you can cancel into which (most characters can cancel moves into other moves or equal or higher strength, right?)... which is why I'm saying, that SG IS an anime fighter, not sure if you're implying that I sad the opposite or what.
Americans don't like to use unblockables, it is considered not honest. You press a button at the wrong time and hit the other person, you are random, not a top player. You DP Sim's far fierce, it is random and not honest.
WaveofShadow
Profile Blog Joined April 2010
Canada31495 Posts
May 06 2015 10:55 GMT
#98540
On May 06 2015 19:52 AlterKot wrote:
I played very little KoF so I don't remember atm, but actually games like Skullgirls and MvC are the ones that offer the most variety in terms of which moves you can cancel into which (most characters can cancel moves into other moves or equal or higher strength, right?)... which is why I'm saying, that SG IS an anime fighter, not sure if you're implying that I sad the opposite or what.

Well I'm not sure what the restrictions are like in other games but not every move is cancelable in SG.
twitch.tv/waveofshadow ||| Winner of AHGL's So You Think You Can Cast! ||| Juicy Dad for lyfe ||| 'idk i get a kick out of stupid things' - Jarms Yarng
Prev 1 4925 4926 4927 4928 4929 5162 Next
Please log in or register to reply.
Live Events Refresh
Next event in 2h 46m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Rain 2987
Larva 297
Mind 124
Free 96
actioN 63
zelot 29
Leta 27
Bale 22
Aegong 21
ajuk12(nOOB) 19
[ Show more ]
yabsab 15
NaDa 13
Counter-Strike
fl0m3962
Super Smash Bros
Westballz28
Other Games
summit1g11292
JimRising 484
Happy327
C9.Mang0278
Lowko186
Fuzer 137
NeuroSwarm74
ViBE57
Railgan18
amsayoshi15
Organizations
Other Games
gamesdonequick473
Counter-Strike
PGL79
StarCraft: Brood War
UltimateBattle 23
[ Show 15 non-featured ]
StarCraft 2
• Sammyuel 19
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Laughngamez YouTube
• Migwel
StarCraft: Brood War
• iopq 14
• ChaeLyn 5
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2275
League of Legends
• Scarra1132
• Stunt460
Upcoming Events
IntoTheTV X SOOP
2h 46m
Reynor vs Solar
ByuN vs SHIN
Clem vs MaxPax
herO vs Rogue
IPSL
8h 46m
WorsT vs nOmaD
Dewalt vs andersOn
AI Arena Tournament
10h 46m
IntoTheTV X SOOP
1d 2h
IPSL
1d 8h
Azhi_Dahaki vs ggnore13
Double vs WIZARD
Replay Cast
1d 14h
Replay Cast
2 days
Sparkling Tuna Cup
3 days
WardiTV Invitational
3 days
YoungYakov vs Lambo
SHIN vs TBD
Percival vs Shameless
Solar vs TBD
PiGosaur Cup
3 days
[ Show More ]
The PondCast
5 days
KCM Race Survival
5 days
WardiTV Invitational
5 days
Liquipedia Results

Completed

Proleague 2026-11-05
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
BSL Season 23
IPSL Winter 2026-27
Calamity Cup Div. A Season 8
IEM Beijing 2026
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026

Upcoming

Sector 951
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Underdog Cup 2026 Div 2-3
PGL Bucharest 2027
BLAST Bounty Winter 2027
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.