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On February 05 2014 04:14 jcarlsoniv wrote:damnit guys, now you've gotten me on a TF2 kick + Show Spoiler + I wish I had actually gotten good enough to play competitive tf2, that shit is tense as hell
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On February 05 2014 05:55 red_ wrote:Show nested quote +On February 05 2014 05:46 Requizen wrote:On February 05 2014 05:09 mordek wrote: I am now a lot more informed about TF2 than I was last friday. Thanks for the wiki link. There's another wiki, just TF2 info, but that one's kinda cool to see what the pros think about strategies and equipment. Some of the pro 'strats' and loadouts are based around 6v6 play and their map pools(like, the fact that they play 5 point CPs and gravelpit). Destroying a pub can be done so many different ways if you have good movement and aim well, you don't need to copy the competitive strats, although reading their reasoning will certainly better your understanding of the game in general. Well sure, it's the same in any game that has a competitive side.
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On February 05 2014 05:55 red_ wrote:Show nested quote +On February 05 2014 05:46 Requizen wrote:On February 05 2014 05:09 mordek wrote: I am now a lot more informed about TF2 than I was last friday. Thanks for the wiki link. There's another wiki, just TF2 info, but that one's kinda cool to see what the pros think about strategies and equipment. Some of the pro 'strats' and loadouts are based around 6v6 play and their map pools(like, the fact that they play 5 point CPs and gravelpit). Destroying a pub can be done so many different ways if you have good movement and aim well, you don't need to copy the competitive strats, although reading their reasoning will certainly better your understanding of the game in general. just like in league. anything can work in yoloqueue.
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Pro strats aren't super mystical in tf2. Most of the time it revolves around building uber as quickly as possible with high mobility classes. 6v6 almost always consists of 1 uber/kritz medic, 1 stock demo, 1 roaming soldier with gun boats (pain train optional), 1 shotgun soldier, and 2 stock scouts. Heavy is occasionally used as a last ditch effort to defend the last point, and sniper/pyro/spy peppered in depending on the player running the classes.
I don't really know much about highlander, most of the time people just run whatever in that format.
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@Req - I'm perfectly content being your pocket demo
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On February 05 2014 06:12 Nos- wrote: Pro strats aren't super mystical in tf2. Most of the time it revolves around building uber as quickly as possible with high mobility classes. 6v6 almost always consists of 1 uber/kritz medic, 1 stock demo, 1 roaming soldier with gun boats (pain train optional), 1 shotgun soldier, and 2 stock scouts. Heavy is occasionally used as a last ditch effort to defend the last point, and sniper/pyro/spy peppered in depending on the player running the classes.
I don't really know much about highlander, most of the time people just run whatever in that format.
I am aware, I have comp tf2 experience. What I'm saying though, is that what a pro will do/talk about doing in their competitive games, is based around your above matchups. Scouts roam in pairs, demos are heavily defensive unless pushing a point in which case they exert a lot of spam and zone control(perhaps Euro TF2 is still demo centric and less about the pocket soldier), roaming soldiers are basically looking for medic picks at the cost of their own life, or trying to catch the scouts off guard to create an unbalanced map, etc.
Some of this shit doesn't carry over to pubs, like at all, other than the aim and movement. There are pyros, sentry guns, spies, multiple demomen, multiple medics, a fucking payload cart(maybe even 2!). Being good on a tf2 pub is first and foremost about learning how to move and shoot, learning the maps, and learning how 'pubbers' play the game. Knowing what the pros do to optimize competitive play doesn't really make you a better pub tf2 player.
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How does one learn to move and shoot in a competent fashion? I played a lot of Halo back in the day and was "ok" (i.e. didn't feed against much better players. However I have no experience with FPS and just working off instinct. You probably already knew that based on my play
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You play a lot and work/focus on improving - same way you improve in any game. Experience and being critical enough of yourself when you recognize you've done something poorly.
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Yeah I suppose it's not a great question. What are some examples of bad habits/noob traps etc.
I like to know how skilled people think.
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On February 05 2014 06:49 mordek wrote: I like to know how skilled people think. Then why are you asking Soniv?
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Well it was directed at red but he does have a perfectly adequate answer for the most part. In reality I would just need to play a lot with the right attitude.
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On February 05 2014 06:50 Requizen wrote:Show nested quote +On February 05 2014 06:49 mordek wrote: I like to know how skilled people think. Then why are you asking Soniv?
He's not...
I have similar questions mordek. I've spent a little time today watching some demo commentary, and I've realized I've been playing him far too aggressively instead of laying cover and dishing out tons of damage/kills from the back.
It stems from only playing solo recently, and the fact that there's obvious differences between pub and pro games, but it's at least given me some things to think about.
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I can maybe give more general FPS knowledge, I'm no where near the best at them, but I tried to play as much competitive BF3 and CoD as I could. These were on console, but the general thought process is similar. I haven't played competitively in months though, so I'm not up to date on current trends in comp scenes for the various FPS's.
Aside from questions about moving around the map and such, what are you looking for? FPS games are fairly straightforward in terms of "skills" only execution and slight differences in how they play based on what type of game it is.
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I am poop at tf2. Get ready for me to feed incredibly hard. Huehuehuehue
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On February 05 2014 06:53 jcarlsoniv wrote:Show nested quote +On February 05 2014 06:50 Requizen wrote:On February 05 2014 06:49 mordek wrote: I like to know how skilled people think. Then why are you asking Soniv? He's not... I have similar questions mordek. I've spent a little time today watching some demo commentary, and I've realized I've been playing him far too aggressively instead of laying cover and dishing out tons of damage/kills from the back. It stems from only playing solo recently, and the fact that there's obvious differences between pub and pro games, but it's at least given me some things to think about. I was just trying to call you a baddie.
Baddie.
+ Show Spoiler +
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On February 05 2014 00:39 Requizen wrote: Life is fairly not terrible you guys. Lies.
On February 04 2014 21:29 mr_tolkien wrote:Show nested quote +On February 04 2014 17:48 Gahlo wrote:On February 04 2014 17:37 Alaric wrote: 3 wins is breakeven with buying a pack, 7 wins is breakeven to go infinite (win 150+ gold in rewards).
About that movie thing, from the posts it seems Slasher is stroking himself and SC2 about having the "firstmovie ad deal in eSports". If that's so, then just put "Slasher" and "ignoring/belittling LoL" together and it should be another repeat of the same guy. No need to pay attention.
The above post made me remember I've never eaten burritos. If that's how being a bad person feels like, it's not that bad (alternatively it leaves more for other people). Yeah, France had a decided lack of mexican food when I was there. We had to go to the small "American food" section to find any. Well... Mexico is part of AMERICA you know >> I was just saying, cause obviously it isn't a section round here.
On February 05 2014 02:49 GhandiEAGLE wrote:Show nested quote +On February 05 2014 02:46 Requizen wrote:On February 05 2014 02:36 jcarlsoniv wrote:On February 05 2014 02:26 Nos- wrote: Scout, Soldier, Demo, Sniper, Medic and Heavy are mostly playable with stock. The degreaser + powerjack combo drastically outperforms regular flame thrower for pyro, not to mention the speed boost if you have the set. Deadringer is way too good to not use unless you're a god with regular invis watch. Stock Engie's pretty boring but still works.
It's pretty nice that most of the alt weapons aren't straight upgrades, but rather playstyle changers. Pyros are the Riven of TF2... You mean fun, cool, and played by interesting people? Interesting people don't play Riven. Take Gahlo for example. 'avin a laff m8?
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Anyone who's interested in playing TF2 with us, add me on steam if you haven't already. Steam tag is Soniv, so it's easier than all you people with weird tags.
1111 MAKE A WISH
+ Show Spoiler +
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On February 05 2014 07:08 jcarlsoniv wrote:Anyone who's interested in playing TF2 with us, add me on steam if you haven't already. Steam tag is Soniv, so it's easier than all you people with weird tags. 1111 MAKE A WISH + Show Spoiler + Theres like 10 people with obscure soniv names. You're not special.
GhandiEAGLE is special though.
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A lot of being good at TF2 is experience imo. There aren't a lot of match up specific things you need to be aware of like there is in league. Muscle memory is a huge factor in your play and that's gained just by putting time in the game. Other than that there's small things like counting ammo (rockets have 4 shots, rollers have 4, stickies have 8, scout shotgun is 6, etc) and capitalizing accordingly.
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I wish I could find folks to play 40k with
1111plz
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