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IEM Katowice 2024 - Page 51

Forum Index > StarCraft 2 Tournaments
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WombaT
Profile Blog Joined May 2010
Northern Ireland26224 Posts
Last Edited: 2024-02-11 10:14:27
February 11 2024 10:09 GMT
#1001
On February 11 2024 17:19 Charoisaur wrote:
Show nested quote +
On February 11 2024 13:23 Fango wrote:
I do wonder how much losing the best protoss players makes a difference.

We lost Zest, Stats, Trap, sOs, PartinG, Dear, and Neeb. Even Patience and Hurricane had good runs every now and again. If all those guys entered the tournament protoss would probably have had solid representation, especially the big game performers like Zest and Stats.

Classic and herO are the best, but both post-military and never looked as good as their primes.


I think with all these players it would probably look like 2018-22 again where Protoss players had okay representation in the ro8 and sometimes won a small event but rarely/never won the biggest events.
I mean that was the situation when they were all still playing.

And it's not like the other races had no losses, Zerg lost Rogue (arguably the Goat) and soO while Terran lost Inno and TY

The answer is just to rename every tournament Super Tournament, that seems to inspire the troops.

But I think we’re seeing two different issues over time, although Toss have certainly lost some talent.

But I’ll crudely divide these last 3/4 years up

1) The ‘Trap era’
Toss players did pretty well, or at least decently against T, and against non ‘Big 4’ Zergs. The latter was kind of a brick wall to winning the very biggest tier of tournaments. Trap won a fair few against top Zergs on that tier down, made Ro8 every season in GSL and two finals (partly IMO because Korea only had 2/4 of those Zergs and Zest cooked up some special builds for WCs and made two deep runs. Parting, I think Creator once, Zoun in Super Tournament were strong enough all-round to make some deep runs.

All in all there’s enough there to at least have decent tournament representation across the year and formats.

2) The ‘herO’ era
Meta shifts have made PvZ more doable against even the top Zergs, thanks to mostly herO’s innovation. But at the same time PvT is now the problem, at least for consistent representation. And who has the deepest roster of similarly good players? Why it’s Terran of course.

Maru and Cure are your historic S tier TvPers, then Clem, Byun, Gumiho, Bunny, Heromarine are all capable of beating anyone.

Trap flubbing his best shot at Katowice aside, had the best PvT of the last 4/5 years. You’d crudely give him a 50/50 shot against that S tier, and he’d be favoured against that second tier, back then. Won’t always win but he’s the favourite. And the next level down of PvTers you’d broadly say had a 50/50 versus that second tier of TvPers

Now? At best you’ve got ‘if herO is on a good day, he can beat anyone of those’, but he’s not always the clear head versus heart favourite against a big chunk of that cohort. Of players not named herO who actually play in big tournaments, Classic can do it too on a good day. Everyone else? I’d probably consider them the underdog against almost all of that group.

So the calculus now, to see Protoss representation is either (or a mix):
1. Protoss-heavy group(s) into Protoss stacked bracket, at least for a round or two.
2. herO running a gauntlet and bringing his absolute A-game without doing a Patience blink at a critical moment. And probably dodging Serral in early rounds, he can take any other Z but not the final ZvP boss IMO.
3. A couple of Protoss consistently playing above expectation in TvP and winning a couple of series consecutively with 40/60 odds. And probably avoiding top ZvP Zergs, it’s really herO alone carrying that particular torch.

Not a particularly promising picture eh?1 isn’t exactly real representation won on the field of battle but we could get some latter stage presence I guess.


TLDR I think it’s the combo of PvT being in quite a rough state, alongside Terran having the most ‘A tier’ players that’s really the rough part at the minute, further exacerbated by Toss retirements too. When Toss was still getting consistently smacked in PvZ, it really was mostly by Dark/Serral/Rogue/Reynor, even at their nadir they were fine against a DRG/Solar/Rag.

Getting consistently obliterated by 2 (in GSL) or 4 players is a pretty big impediment to winning the big titles, but not to at least having a competitive playoff presence.

Having the same problem, although lesser these days IMO in addition to your other non-mirror arguably being unfavourable, and that race having a pretty damn deep field makes it just super tough for any meaningful Toss presence to emerge. Although in terms of actually winning, I’d maybe say herO with a miracle weekend could do it, although Zest got close once he’d shown his new toys off and claimed notable scalps, he was never actually winning those finals.

We could time-travel an in-shape Trap, Parting et al back here and I think it might get marginally better, but not massively. Even Trap would struggle in this PvT meta, Toss is so, so fragile when it’s trying to power and this makes it so unforgiving to play. If you play a close to perfect game you’re OK, but it’s exceptionally hard to keep doing that even within a series, never mind consecutive series.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
NoMacroNoHonour
Profile Joined November 2023
11 Posts
February 11 2024 10:18 GMT
#1002
On February 11 2024 19:02 omop wrote:
Problem isnt so much about protoss lategame than early game. Maybe nexus could start with more energy, maybe some buff to gateway units before twilight council, like a bit more movement speed to zealots. It is grazy how many ways terran can kill protoss in early game and there is really no for protoss to dmg to terran. Dts could get small buff after cheaper ravens and blink nerf. Why warp prism price was increased it is a mandatory protoss unit and the nerf just adds volatility.


No?

The reason Gateway units are not buffed like that is because Protoss early-mid game is already its strongest aspect?

Even moving the needle a little bit on Chargelots or Stalkers will worsen the state of the game. The only buffs to gateway units should be locked behind Fleet Beacon imho. Then it is okay. Even your suggesting of movement speed increase to zealot will not help much if they still can't actually kill anything cost effectively. But I do not think buffing the Zealot is the answer.

The reason you think Protoss early game is weak is because if Protoss sustains damage early game it's often devastating, and it's devastating because Protoss cant just sit back and defend/play macro style. It has no options/it is outscaled.
mayrain319
Profile Joined July 2019
10 Posts
Last Edited: 2024-02-11 10:33:23
February 11 2024 10:23 GMT
#1003
I doubt fixing by map is feasible since map pool choosing standard is not consistently to prefer toss.

Toss needs some serious fix. Like damage source when defence in early game, heavily relies on unstable aoe in mid/late game, too weak dps except aoe
WombaT
Profile Blog Joined May 2010
Northern Ireland26224 Posts
February 11 2024 10:32 GMT
#1004
On February 11 2024 18:44 NoMacroNoHonour wrote:
Show nested quote +
On February 11 2024 08:50 Vindicare605 wrote:
On February 11 2024 08:41 Charoisaur wrote:
On February 11 2024 08:15 Vindicare605 wrote:
On February 11 2024 08:01 Poopi wrote:
No Zest no hope for protoss, really. I mean herO wasn’t the best toss even before his military departure, he is a scarily good aggressive protoss but you can’t have all of your hopes into a single player
It’s very annoying to cheer for a race and that race has low representation, but unfortunately since there are so few top players left in the game, it’s bound to happen unless you make the race so overpowered that many protoss win


I mean let's just look at the field for a moment. We had herO, stats, Showtime, Astrea, Skillous, Firefly, Trigger and Cyan representing Protoss in this tournament.

Even with Showtime playing better than he has in a while that is a STEEP drop off in player caliber after herO. Stats if he was in his peak would be another strong player but anyone that's watched him lately can clearly tell he's nowhere near as good as he used to be since coming back from the military.

Meanwhile Classic who is as good or better than herO failed to qualify because he got beat in PvP in the qualifiers.

Then herO the lone protoss hope of the tournament, throws a series he was ahead in 2-1 because he loses to a proxy Marauder rush and because his hidden gold natural expansion gets scouted.

I'm sorry but it's really hard to look at that result and say that balance was the reason he lost. Protoss has a very limited group of high caliber players, and it isn't drawing any new ones in because it isn't designed in such a way where new talent is going to pick it as the "cheesy ladder race" over the other two options if they want to win tournaments.

If we want to fix this Protoss representation problem, we can do it in two ways. We can rig the game so that Protoss can win with lower tier players against higher tier ones, either through a very favorable map pool or through balance changes that make Protoss easier to win with with less skill attached (because it would be these same players winning, they wouldn't magically be getting any better just because the game balance shifts in their favor)

Or we can adjust Protoss at its core so that it is less gimmicky in a Bo1 and more stable and rewarding of consistent macro play. This would attract more fresh blood to the race that wants to win with skill alone instead of mindgames and build orders.

Those are the options. I know which one I'd rather do.

Weird how we have to do those justifications and mental gymnastics why Protoss lost every tournament for Protoss but not for the other races


Because Protoss's problems are VERY different from the problems Terran and Zerg have. They always have been.

But sure let's assume for a moment that balance was the reason Protoss is out of this tournament. I'd like to hear what kind of balance changes need to happen so that Skillous could have beat Dark today.

Or I'd like to hear how game balance is the reason why herO lost to Cure today.

If we want to complain about the patch and how it needlessly nerfed Protoss, then I'm all for that, but I'd ask you again, even if we rolled back every nerf Protoss received in the last two patch cycles. Would anything have changed in this tournament? Would Stats have advanced out of Group B? Would Showtime knock out Maru or Dark to get out of Group D? Would Skillous have beat Dark? Would herO have held that proxy Marauder rush?

When Zerg was OP, we all knew Zerg was OP and we all knew EXACTLY HOW Zerg was OP. We all knew what needed to be done, and how to reign them back in.

Weird how we don't see that same discussion about how and where Protoss needs help in these threads now. If it was just a balance problem that a single patch could fix, it's weird how no one can seem to suggest what exactly needs to be done to fix it. Just a lot of woe is Protoss.


Are you kidding me? xD

Yes - If recent Carrier nerfs, shield battery Nerf, and Mothership Nerf hadn't happened, then Macro Protoss Players like Stats and Showtime would have a much better chance.

Yes - If the Void ray wasn't nerfed with a 50 cost increase and a build time increase, Hero probably would have build a Void Ray instead of Oracle and held Cure's Marauder rush. By the time HerO had the money to build a VR his oracle was already 50% done.

Aside from basic things like this, it seems you are not understand how chronic nerfing will necessarily just lead to overall lower performance. It's basic mathematics.

The answer on how to make Protoss more viable is very clear. Protoss needs better units - especially late game Unit. Just make Buff carriers so they don't get deleted, cost-for-cost, against all Terran units. There is no reason that everything from the basic marine to ghost to wido mime to cyclone to viking to thor to BC should at worst trade well against them, and at best delete them before Interceptors are barely out. You know how mass BC Wipes the floor with all protoss comps even tempests, supposed counters? Carriers should have at least a fraction of that ability. If Protoss at least has the option to go to late game it doesn't incentivize Terran players to just throw early game cheeses and timings and not care because they know Protoss struggles hard in the Late Game/closing out games unless you are Hero himself.

Since around 2017 Protoss was tweaked (nerfed) with the incorrect premises that its late game was too powerful against Terran and its timing game was just too powerful (more like uncompetitive) in general but especially against Zerg. And that this mythical Protoss Death Ball, long since neutered, was too powerful. This is clearly wrong, and the results are obvious. Most of the time protoss loses on all forms of engagement, whether being picked apart by Terran/Zerg multiprong or most of the time trading at lower cost efficiency when it's P death ball vs T/Z death ball (and if the Protoss army slips up ever so slightly it just completely evaporates, while T/Z death balls are always doing good damage even if they take a bad engagement). It is 100% fact that Protoss ground doesnt scale anywhere near as well as T/Z ground. And even Protoss air doesnt scale as well as T/Z lategame comps. When Protoss wins it's usually pre true late game through leveraging its ever so slight advantage in terms of logistics. Protoss is even vastly inferior to harassing workers and infrastructure than T/Z. T/Z basic units in form of MM or ling bane will delete a mineral line no problem. A medivac with a couple of windo mines or even a Liberator will often do more damage than 1k worth of Zealots. Protoss is just so heavily outclassed in most cases. This is how the best of Z/T can reach 90+ win rate vs protoss (serral) or win 5 code S off of protoss (Maru). You simply will never see this happen other way around it's impossible.

You're wrong about comparing Zerg and Protoss when acknowledging when it is OP/UP. Nobody seems to ever admit that Protoss is UP, there is always mental gymnastics as to why they underperform at pro level - and even everyone admits when Zerg is OP they get compensated to some degree after a nerf lol....

Incontrol said it best, everyone just loves to hate on Protoss. It's possible it's because Protoss is the most frustrating race to play sub GM (I am a Terran main). And that carriers over to mass sentiment.

Sorry it is just Woe is Protoss. You are not going to convince me, or anyone with eyes and a modicum of understanding of the game, that all of a sudden, after 2017 when MSC was ended and the constant assault on protoss began, that Stats, Zest, Classic, sOS, all just lost all their talent and never again were able to win like the likes of Oliveria, Reynor, Cure, Maru, Serral, Innovation, and Solar. There's no reason except for balance. All the Protoss greats just stopped winning big tournaments at the same time until Hero miraculously won a Code S before falling off the map again.

Show nested quote +
On February 11 2024 08:01 Poopi wrote:
No Zest no hope for protoss, really. I mean herO wasn’t the best toss even before his military departure, he is a scarily good aggressive protoss but you can’t have all of your hopes into a single player
It’s very annoying to cheer for a race and that race has low representation, but unfortunately since there are so few top players left in the game, it’s bound to happen unless you make the race so overpowered that many protoss win


You know even before Trap, Zest, and Stats left, a protoss fan can't put their hopes into them, since they never won big either xD.

I think it's good for the health of the game if we can all talk about the elephant in their room that protoss just stopped winning anything big after a certain point, even when championship caliber Protoss players were active and peaking.

Protoss relies on having a lot of options. It’s been a long time since Protoss would just build their comp/deathball and go.

And nerfing cuts options, which has a big knock-on effect.

I’m not quite Rotterdam but I’m definitely a Phoenix lover, here’s a case in point you rarely see them in PvT now. They can harass (and escape easily), scout and spot and are obviously excellent drop defence. Plus chasing retreating medivacs, there’s a lot of utility if you can babysit them.

They give Terran something to think about, they can pin them back a bit, or have them worry about sending out drops.

But, they’re just not very good now because, for all their virtues they weaken your standing force too much against dedicated pushes. This didn’t use to be the case, the better batteries, beefier disruptors etc, it wasn’t trivial but you could hold a push while you’re powering.

Just one example of course, but Terrans really only have to worry about something dedicatedly cheesy, or Toss trying to power behind some kind of light pressure, usually with stalkers. They can feel that much more confident that they’re unlikely to face certain things, and cut corners. Be it powering harder and just going across the map for a big push, or send out a few medivacs knowing there’s only a bunch of stalkers out front doing a soft contain.

Now I must say I don’t like batteries being so critical, but it’s hard to see any wider redesign that makes Toss rely on them less. It’s just a bandaid sure but ripping it off has made Toss very fragile and on a knife edge in PvT
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
NoMacroNoHonour
Profile Joined November 2023
11 Posts
February 11 2024 10:34 GMT
#1005
On February 11 2024 19:09 WombaT wrote:
Show nested quote +
On February 11 2024 17:19 Charoisaur wrote:
On February 11 2024 13:23 Fango wrote:
I do wonder how much losing the best protoss players makes a difference.

We lost Zest, Stats, Trap, sOs, PartinG, Dear, and Neeb. Even Patience and Hurricane had good runs every now and again. If all those guys entered the tournament protoss would probably have had solid representation, especially the big game performers like Zest and Stats.

Classic and herO are the best, but both post-military and never looked as good as their primes.


I think with all these players it would probably look like 2018-22 again where Protoss players had okay representation in the ro8 and sometimes won a small event but rarely/never won the biggest events.
I mean that was the situation when they were all still playing.

And it's not like the other races had no losses, Zerg lost Rogue (arguably the Goat) and soO while Terran lost Inno and TY

The answer is just to rename every tournament Super Tournament, that seems to inspire the troops.

But I think we’re seeing two different issues over time, although Toss have certainly lost some talent.

But I’ll crudely divide these last 3/4 years up

1) The ‘Trap era’
Toss players did pretty well, or at least decently against T, and against non ‘Big 4’ Zergs. The latter was kind of a brick wall to winning the very biggest tier of tournaments. Trap won a fair few against top Zergs on that tier down, made Ro8 every season in GSL and two finals (partly IMO because Korea only had 2/4 of those Zergs and Zest cooked up some special builds for WCs and made two deep runs. Parting, I think Creator once, Zoun in Super Tournament were strong enough all-round to make some deep runs.

All in all there’s enough there to at least have decent tournament representation across the year and formats.

2) The ‘herO’ era
Meta shifts have made PvZ more doable against even the top Zergs, thanks to mostly herO’s innovation. But at the same time PvT is now the problem, at least for consistent representation. And who has the deepest roster of similarly good players? Why it’s Terran of course.

Maru and Cure are your historic S tier TvPers, then Clem, Byun, Gumiho, Bunny, Heromarine are all capable of beating anyone.

Trap flubbing his best shot at Katowice aside, had the best PvT of the last 4/5 years. You’d crudely give him a 50/50 shot against that S tier, and he’d be favoured against that second tier, back then. Won’t always win but he’s the favourite. And the next level down of PvTers you’d broadly say had a 50/50 versus that second tier of TvPers

Now? At best you’ve got ‘if herO is on a good day, he can beat anyone of those’, but he’s not always the clear head versus heart favourite against a big chunk of that cohort. Of players not named herO who actually play in big tournaments, Classic can do it too on a good day. Everyone else? I’d probably consider them the underdog against almost all of that group.

So the calculus now, to see Protoss representation is either (or a mix):
1. Protoss-heavy group(s) into Protoss stacked bracket, at least for a round or two.
2. herO running a gauntlet and bringing his absolute A-game without doing a Patience blink at a critical moment. And probably dodging Serral in early rounds, he can take any other Z but not the final ZvP boss IMO.
3. A couple of Protoss consistently playing above expectation in TvP and winning a couple of series consecutively with 40/60 odds. And probably avoiding top ZvP Zergs, it’s really herO alone carrying that particular torch.

Not a particularly promising picture eh?1 isn’t exactly real representation won on the field of battle but we could get some latter stage presence I guess.


TLDR I think it’s the combo of PvT being in quite a rough state, alongside Terran having the most ‘A tier’ players that’s really the rough part at the minute, further exacerbated by Toss retirements too. When Toss was still getting consistently smacked in PvZ, it really was mostly by Dark/Serral/Rogue/Reynor, even at their nadir they were fine against a DRG/Solar/Rag.

Getting consistently obliterated by 2 (in GSL) or 4 players is a pretty big impediment to winning the big titles, but not to at least having a competitive playoff presence.

Having the same problem, although lesser these days IMO in addition to your other non-mirror arguably being unfavourable, and that race having a pretty damn deep field makes it just super tough for any meaningful Toss presence to emerge. Although in terms of actually winning, I’d maybe say herO with a miracle weekend could do it, although Zest got close once he’d shown his new toys off and claimed notable scalps, he was never actually winning those finals.

We could time-travel an in-shape Trap, Parting et al back here and I think it might get marginally better, but not massively. Even Trap would struggle in this PvT meta, Toss is so, so fragile when it’s trying to power and this makes it so unforgiving to play. If you play a close to perfect game you’re OK, but it’s exceptionally hard to keep doing that even within a series, never mind consecutive series.


Interesting breakdown I like it.

I do have to point out that even in the Trap era, Protoss wasn't only just getting smacked around by Zerg. Zerg was smacking all Protoss including Trap and Zest. But in Korea, Terran was also smacking all Protoss except Trap.

In the Trap era, 3 different Terran player won at least one Code S - Maru, Cure, and TY. Most of that on the expense of Protoss players.

There is something fundamentally wrong about Protoss since the MSC removal. In a race like Terran you can have Cure, TY, and TIME win huge tournaments for first time ever while Protoss ex-champs just cant get the job done year after the year.
mayrain319
Profile Joined July 2019
10 Posts
February 11 2024 10:45 GMT
#1006
On February 11 2024 19:32 WombaT wrote:
Show nested quote +
On February 11 2024 18:44 NoMacroNoHonour wrote:
On February 11 2024 08:50 Vindicare605 wrote:
On February 11 2024 08:41 Charoisaur wrote:
On February 11 2024 08:15 Vindicare605 wrote:
On February 11 2024 08:01 Poopi wrote:
No Zest no hope for protoss, really. I mean herO wasn’t the best toss even before his military departure, he is a scarily good aggressive protoss but you can’t have all of your hopes into a single player
It’s very annoying to cheer for a race and that race has low representation, but unfortunately since there are so few top players left in the game, it’s bound to happen unless you make the race so overpowered that many protoss win


I mean let's just look at the field for a moment. We had herO, stats, Showtime, Astrea, Skillous, Firefly, Trigger and Cyan representing Protoss in this tournament.

Even with Showtime playing better than he has in a while that is a STEEP drop off in player caliber after herO. Stats if he was in his peak would be another strong player but anyone that's watched him lately can clearly tell he's nowhere near as good as he used to be since coming back from the military.

Meanwhile Classic who is as good or better than herO failed to qualify because he got beat in PvP in the qualifiers.

Then herO the lone protoss hope of the tournament, throws a series he was ahead in 2-1 because he loses to a proxy Marauder rush and because his hidden gold natural expansion gets scouted.

I'm sorry but it's really hard to look at that result and say that balance was the reason he lost. Protoss has a very limited group of high caliber players, and it isn't drawing any new ones in because it isn't designed in such a way where new talent is going to pick it as the "cheesy ladder race" over the other two options if they want to win tournaments.

If we want to fix this Protoss representation problem, we can do it in two ways. We can rig the game so that Protoss can win with lower tier players against higher tier ones, either through a very favorable map pool or through balance changes that make Protoss easier to win with with less skill attached (because it would be these same players winning, they wouldn't magically be getting any better just because the game balance shifts in their favor)

Or we can adjust Protoss at its core so that it is less gimmicky in a Bo1 and more stable and rewarding of consistent macro play. This would attract more fresh blood to the race that wants to win with skill alone instead of mindgames and build orders.

Those are the options. I know which one I'd rather do.

Weird how we have to do those justifications and mental gymnastics why Protoss lost every tournament for Protoss but not for the other races


Because Protoss's problems are VERY different from the problems Terran and Zerg have. They always have been.

But sure let's assume for a moment that balance was the reason Protoss is out of this tournament. I'd like to hear what kind of balance changes need to happen so that Skillous could have beat Dark today.

Or I'd like to hear how game balance is the reason why herO lost to Cure today.

If we want to complain about the patch and how it needlessly nerfed Protoss, then I'm all for that, but I'd ask you again, even if we rolled back every nerf Protoss received in the last two patch cycles. Would anything have changed in this tournament? Would Stats have advanced out of Group B? Would Showtime knock out Maru or Dark to get out of Group D? Would Skillous have beat Dark? Would herO have held that proxy Marauder rush?

When Zerg was OP, we all knew Zerg was OP and we all knew EXACTLY HOW Zerg was OP. We all knew what needed to be done, and how to reign them back in.

Weird how we don't see that same discussion about how and where Protoss needs help in these threads now. If it was just a balance problem that a single patch could fix, it's weird how no one can seem to suggest what exactly needs to be done to fix it. Just a lot of woe is Protoss.


Are you kidding me? xD

Yes - If recent Carrier nerfs, shield battery Nerf, and Mothership Nerf hadn't happened, then Macro Protoss Players like Stats and Showtime would have a much better chance.

Yes - If the Void ray wasn't nerfed with a 50 cost increase and a build time increase, Hero probably would have build a Void Ray instead of Oracle and held Cure's Marauder rush. By the time HerO had the money to build a VR his oracle was already 50% done.

Aside from basic things like this, it seems you are not understand how chronic nerfing will necessarily just lead to overall lower performance. It's basic mathematics.

The answer on how to make Protoss more viable is very clear. Protoss needs better units - especially late game Unit. Just make Buff carriers so they don't get deleted, cost-for-cost, against all Terran units. There is no reason that everything from the basic marine to ghost to wido mime to cyclone to viking to thor to BC should at worst trade well against them, and at best delete them before Interceptors are barely out. You know how mass BC Wipes the floor with all protoss comps even tempests, supposed counters? Carriers should have at least a fraction of that ability. If Protoss at least has the option to go to late game it doesn't incentivize Terran players to just throw early game cheeses and timings and not care because they know Protoss struggles hard in the Late Game/closing out games unless you are Hero himself.

Since around 2017 Protoss was tweaked (nerfed) with the incorrect premises that its late game was too powerful against Terran and its timing game was just too powerful (more like uncompetitive) in general but especially against Zerg. And that this mythical Protoss Death Ball, long since neutered, was too powerful. This is clearly wrong, and the results are obvious. Most of the time protoss loses on all forms of engagement, whether being picked apart by Terran/Zerg multiprong or most of the time trading at lower cost efficiency when it's P death ball vs T/Z death ball (and if the Protoss army slips up ever so slightly it just completely evaporates, while T/Z death balls are always doing good damage even if they take a bad engagement). It is 100% fact that Protoss ground doesnt scale anywhere near as well as T/Z ground. And even Protoss air doesnt scale as well as T/Z lategame comps. When Protoss wins it's usually pre true late game through leveraging its ever so slight advantage in terms of logistics. Protoss is even vastly inferior to harassing workers and infrastructure than T/Z. T/Z basic units in form of MM or ling bane will delete a mineral line no problem. A medivac with a couple of windo mines or even a Liberator will often do more damage than 1k worth of Zealots. Protoss is just so heavily outclassed in most cases. This is how the best of Z/T can reach 90+ win rate vs protoss (serral) or win 5 code S off of protoss (Maru). You simply will never see this happen other way around it's impossible.

You're wrong about comparing Zerg and Protoss when acknowledging when it is OP/UP. Nobody seems to ever admit that Protoss is UP, there is always mental gymnastics as to why they underperform at pro level - and even everyone admits when Zerg is OP they get compensated to some degree after a nerf lol....

Incontrol said it best, everyone just loves to hate on Protoss. It's possible it's because Protoss is the most frustrating race to play sub GM (I am a Terran main). And that carriers over to mass sentiment.

Sorry it is just Woe is Protoss. You are not going to convince me, or anyone with eyes and a modicum of understanding of the game, that all of a sudden, after 2017 when MSC was ended and the constant assault on protoss began, that Stats, Zest, Classic, sOS, all just lost all their talent and never again were able to win like the likes of Oliveria, Reynor, Cure, Maru, Serral, Innovation, and Solar. There's no reason except for balance. All the Protoss greats just stopped winning big tournaments at the same time until Hero miraculously won a Code S before falling off the map again.

On February 11 2024 08:01 Poopi wrote:
No Zest no hope for protoss, really. I mean herO wasn’t the best toss even before his military departure, he is a scarily good aggressive protoss but you can’t have all of your hopes into a single player
It’s very annoying to cheer for a race and that race has low representation, but unfortunately since there are so few top players left in the game, it’s bound to happen unless you make the race so overpowered that many protoss win


You know even before Trap, Zest, and Stats left, a protoss fan can't put their hopes into them, since they never won big either xD.

I think it's good for the health of the game if we can all talk about the elephant in their room that protoss just stopped winning anything big after a certain point, even when championship caliber Protoss players were active and peaking.

Protoss relies on having a lot of options. It’s been a long time since Protoss would just build their comp/deathball and go.

And nerfing cuts options, which has a big knock-on effect.

I’m not quite Rotterdam but I’m definitely a Phoenix lover, here’s a case in point you rarely see them in PvT now. They can harass (and escape easily), scout and spot and are obviously excellent drop defence. Plus chasing retreating medivacs, there’s a lot of utility if you can babysit them.

They give Terran something to think about, they can pin them back a bit, or have them worry about sending out drops.

But, they’re just not very good now because, for all their virtues they weaken your standing force too much against dedicated pushes. This didn’t use to be the case, the better batteries, beefier disruptors etc, it wasn’t trivial but you could hold a push while you’re powering.

Just one example of course, but Terrans really only have to worry about something dedicatedly cheesy, or Toss trying to power behind some kind of light pressure, usually with stalkers. They can feel that much more confident that they’re unlikely to face certain things, and cut corners. Be it powering harder and just going across the map for a big push, or send out a few medivacs knowing there’s only a bunch of stalkers out front doing a soft contain.

Now I must say I don’t like batteries being so critical, but it’s hard to see any wider redesign that makes Toss rely on them less. It’s just a bandaid sure but ripping it off has made Toss very fragile and on a knife edge in PvT


Same here, don't like battery since toss units are mostly high hp and low dps, which is problematic against T push or Z Queen walk since there is no enough damage source.
Vision_
Profile Joined September 2018
870 Posts
February 11 2024 10:53 GMT
#1007
Still 2 years of suffering
WombaT
Profile Blog Joined May 2010
Northern Ireland26224 Posts
February 11 2024 11:04 GMT
#1008
On February 11 2024 19:34 NoMacroNoHonour wrote:
Show nested quote +
On February 11 2024 19:09 WombaT wrote:
On February 11 2024 17:19 Charoisaur wrote:
On February 11 2024 13:23 Fango wrote:
I do wonder how much losing the best protoss players makes a difference.

We lost Zest, Stats, Trap, sOs, PartinG, Dear, and Neeb. Even Patience and Hurricane had good runs every now and again. If all those guys entered the tournament protoss would probably have had solid representation, especially the big game performers like Zest and Stats.

Classic and herO are the best, but both post-military and never looked as good as their primes.


I think with all these players it would probably look like 2018-22 again where Protoss players had okay representation in the ro8 and sometimes won a small event but rarely/never won the biggest events.
I mean that was the situation when they were all still playing.

And it's not like the other races had no losses, Zerg lost Rogue (arguably the Goat) and soO while Terran lost Inno and TY

The answer is just to rename every tournament Super Tournament, that seems to inspire the troops.

But I think we’re seeing two different issues over time, although Toss have certainly lost some talent.

But I’ll crudely divide these last 3/4 years up

1) The ‘Trap era’
Toss players did pretty well, or at least decently against T, and against non ‘Big 4’ Zergs. The latter was kind of a brick wall to winning the very biggest tier of tournaments. Trap won a fair few against top Zergs on that tier down, made Ro8 every season in GSL and two finals (partly IMO because Korea only had 2/4 of those Zergs and Zest cooked up some special builds for WCs and made two deep runs. Parting, I think Creator once, Zoun in Super Tournament were strong enough all-round to make some deep runs.

All in all there’s enough there to at least have decent tournament representation across the year and formats.

2) The ‘herO’ era
Meta shifts have made PvZ more doable against even the top Zergs, thanks to mostly herO’s innovation. But at the same time PvT is now the problem, at least for consistent representation. And who has the deepest roster of similarly good players? Why it’s Terran of course.

Maru and Cure are your historic S tier TvPers, then Clem, Byun, Gumiho, Bunny, Heromarine are all capable of beating anyone.

Trap flubbing his best shot at Katowice aside, had the best PvT of the last 4/5 years. You’d crudely give him a 50/50 shot against that S tier, and he’d be favoured against that second tier, back then. Won’t always win but he’s the favourite. And the next level down of PvTers you’d broadly say had a 50/50 versus that second tier of TvPers

Now? At best you’ve got ‘if herO is on a good day, he can beat anyone of those’, but he’s not always the clear head versus heart favourite against a big chunk of that cohort. Of players not named herO who actually play in big tournaments, Classic can do it too on a good day. Everyone else? I’d probably consider them the underdog against almost all of that group.

So the calculus now, to see Protoss representation is either (or a mix):
1. Protoss-heavy group(s) into Protoss stacked bracket, at least for a round or two.
2. herO running a gauntlet and bringing his absolute A-game without doing a Patience blink at a critical moment. And probably dodging Serral in early rounds, he can take any other Z but not the final ZvP boss IMO.
3. A couple of Protoss consistently playing above expectation in TvP and winning a couple of series consecutively with 40/60 odds. And probably avoiding top ZvP Zergs, it’s really herO alone carrying that particular torch.

Not a particularly promising picture eh?1 isn’t exactly real representation won on the field of battle but we could get some latter stage presence I guess.


TLDR I think it’s the combo of PvT being in quite a rough state, alongside Terran having the most ‘A tier’ players that’s really the rough part at the minute, further exacerbated by Toss retirements too. When Toss was still getting consistently smacked in PvZ, it really was mostly by Dark/Serral/Rogue/Reynor, even at their nadir they were fine against a DRG/Solar/Rag.

Getting consistently obliterated by 2 (in GSL) or 4 players is a pretty big impediment to winning the big titles, but not to at least having a competitive playoff presence.

Having the same problem, although lesser these days IMO in addition to your other non-mirror arguably being unfavourable, and that race having a pretty damn deep field makes it just super tough for any meaningful Toss presence to emerge. Although in terms of actually winning, I’d maybe say herO with a miracle weekend could do it, although Zest got close once he’d shown his new toys off and claimed notable scalps, he was never actually winning those finals.

We could time-travel an in-shape Trap, Parting et al back here and I think it might get marginally better, but not massively. Even Trap would struggle in this PvT meta, Toss is so, so fragile when it’s trying to power and this makes it so unforgiving to play. If you play a close to perfect game you’re OK, but it’s exceptionally hard to keep doing that even within a series, never mind consecutive series.


Interesting breakdown I like it.

I do have to point out that even in the Trap era, Protoss wasn't only just getting smacked around by Zerg. Zerg was smacking all Protoss including Trap and Zest. But in Korea, Terran was also smacking all Protoss except Trap.

In the Trap era, 3 different Terran player won at least one Code S - Maru, Cure, and TY. Most of that on the expense of Protoss players.

There is something fundamentally wrong about Protoss since the MSC removal. In a race like Terran you can have Cure, TY, and TIME win huge tournaments for first time ever while Protoss ex-champs just cant get the job done year after the year.

Cure’s win was Trap’s fault, he just didn’t bring his game in their match and Cure was always likely to beat Zest. Much as it pains me that was the real missed opportunity, he was never likely to beat Rogue/Dark in Bo7s

Terrans definitely did bring home the big titles more reliably, but in terms of being in contention post-groups, Protoss was in way better shape versus now. Trap made 2 finals and Ro8+ 8 times in a row, Zest got a silver in GSL, Zoun 2 ST silvers and a 3rd/4th, Parting and others had some deep runs too. Also Trap won quite a few Korean and international Premiers too. It wasn’t always ideal but, compared to now I’d take it.

I tend to weigh playoff representation a bit higher than which race won a tournament. GOMTvT was such not because Terrans won rather a lot, but were omnipresent in a bunch of tournament latter stages. herO winning a GSL was great, and a monkey off the Protoss back, but I don’t think it means Protoss isn’t having a worse time overall
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
dysenterymd
Profile Joined January 2019
1250 Posts
Last Edited: 2024-02-11 11:15:23
February 11 2024 11:15 GMT
#1009
Serral looking crisp, winning like that after losing 4 queens to reapers is impressive. Kind of doubt Clem will go reapers again afterl osing with such a great start. Equilibrium is the best map for Z he'll get to play though.
Serral | Inno | sOs | soO | Has | Classic
Brutaxilos
Profile Blog Joined July 2010
United States2630 Posts
February 11 2024 11:15 GMT
#1010
How is killing 4 queens at the start not just game ending damage. Zerg is just so frustrating to watch sometimes.
Jangbi favorite player. Forever~ CJ herO the King of IEM. BOMBERRRRRRRR. Sexy Boy Rogue. soO #1! Oliveira China Represent!
WombaT
Profile Blog Joined May 2010
Northern Ireland26224 Posts
February 11 2024 11:15 GMT
#1011
Ok the games are going, I’ll let up on Protoss balance whining :p Although alas it’s the only way we get LR representation these days

'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
youaremysin
Profile Joined August 2015
119 Posts
February 11 2024 11:18 GMT
#1012
On February 11 2024 20:15 Brutaxilos wrote:
How is killing 4 queens at the start not just game ending damage. Zerg is just so frustrating to watch sometimes.

it's still a 5 reaper investment that delays the T on a huge map. Clem seemed pretty good but also kinda stubborned with the 0 def vs nydus, same vs solar.
WombaT
Profile Blog Joined May 2010
Northern Ireland26224 Posts
February 11 2024 11:20 GMT
#1013
On February 11 2024 20:18 youaremysin wrote:
Show nested quote +
On February 11 2024 20:15 Brutaxilos wrote:
How is killing 4 queens at the start not just game ending damage. Zerg is just so frustrating to watch sometimes.

it's still a 5 reaper investment that delays the T on a huge map. Clem seemed pretty good but also kinda stubborned with the 0 def vs nydus, same vs solar.

In fairness Solar spammed a whole ton and he was deflected quite a few times, Clem’s defence wasn’t bulletproof there but it wasn’t terrible
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Brutaxilos
Profile Blog Joined July 2010
United States2630 Posts
February 11 2024 11:21 GMT
#1014
On February 11 2024 20:18 youaremysin wrote:
Show nested quote +
On February 11 2024 20:15 Brutaxilos wrote:
How is killing 4 queens at the start not just game ending damage. Zerg is just so frustrating to watch sometimes.

it's still a 5 reaper investment that delays the T on a huge map. Clem seemed pretty good but also kinda stubborned with the 0 def vs nydus, same vs solar.

Felt like Clem was basically on top of his game the entire game. He basically caught almost every runby. It was really just the last nydus that broke him.
Jangbi favorite player. Forever~ CJ herO the King of IEM. BOMBERRRRRRRR. Sexy Boy Rogue. soO #1! Oliveira China Represent!
Vindicare605
Profile Blog Joined August 2011
United States16109 Posts
February 11 2024 11:22 GMT
#1015
Are we sure that Serral isn't British? He sure loves his Queens.
aka: KTVindicare the Geeky Bartender
youaremysin
Profile Joined August 2015
119 Posts
February 11 2024 11:25 GMT
#1016
On February 11 2024 20:21 Brutaxilos wrote:
Show nested quote +
On February 11 2024 20:18 youaremysin wrote:
On February 11 2024 20:15 Brutaxilos wrote:
How is killing 4 queens at the start not just game ending damage. Zerg is just so frustrating to watch sometimes.

it's still a 5 reaper investment that delays the T on a huge map. Clem seemed pretty good but also kinda stubborned with the 0 def vs nydus, same vs solar.

Felt like Clem was basically on top of his game the entire game. He basically caught almost every runby. It was really just the last nydus that broke him.

Yeah but defending nydus without viking clearing overseers and tanks seem really taxing. LIke lot of attention and apm required vs lurkers. And given that multitask and micro is his strenght, it kinda prevent him to use it in offense.
Hider
Profile Blog Joined May 2010
Denmark9408 Posts
February 11 2024 11:30 GMT
#1017
I could watch FPV's between Clem and Serral all day.
dysenterymd
Profile Joined January 2019
1250 Posts
Last Edited: 2024-02-11 11:31:11
February 11 2024 11:30 GMT
#1018
Yikes, how many bad widow mine hits has Serral taken this series so far? 2?

His ling drags are godly.
Serral | Inno | sOs | soO | Has | Classic
WombaT
Profile Blog Joined May 2010
Northern Ireland26224 Posts
February 11 2024 11:31 GMT
#1019
On February 11 2024 20:22 Vindicare605 wrote:
Are we sure that Serral isn't British? He sure loves his Queens.

Not all of us lad :p
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
youaremysin
Profile Joined August 2015
119 Posts
February 11 2024 11:31 GMT
#1020
Welp, Serral seems unstoppable
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