• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 14:58
CET 20:58
KST 04:58
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
[BSL21] Non-Korean Championship - Starts Jan 101SC2 All-Star Invitational: Jan 17-1820Weekly Cups (Dec 22-28): Classic & MaxPax win, Percival surprises3Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies3ComeBackTV's documentary on Byun's Career !11
StarCraft 2
General
SC2 All-Star Invitational: Jan 17-18 Weekly Cups (Dec 22-28): Classic & MaxPax win, Percival surprises Chinese SC2 server to reopen; live all-star event in Hangzhou Starcraft 2 Zerg Coach ComeBackTV's documentary on Byun's Career !
Tourneys
uThermal 2v2 Circuit OSC Season 13 World Championship WardiTV Mondays $5,000+ WardiTV 2025 Championship $100 Prize Pool - Winter Warp Gate Masters Showdow
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 506 Warp Zone Mutation # 505 Rise From Ashes Mutation # 504 Retribution Mutation # 503 Fowl Play
Brood War
General
Empty tournaments section on Liquipedia A cwal.gg Extension - Easily keep track of anyone I would like to say something about StarCraft StarCraft & BroodWar Campaign Speedrun Quest BGH Auto Balance -> http://bghmmr.eu/
Tourneys
SLON Grand Finals – Season 2 [BSL21] Non-Korean Championship - Starts Jan 10 [Megathread] Daily Proleagues [BSL21] Grand Finals - Sunday 21:00 CET
Strategy
Game Theory for Starcraft Current Meta Simple Questions, Simple Answers [G] How to get started on ladder as a new Z player
Other Games
General Games
Beyond All Reason Elden Ring Thread General RTS Discussion Thread Nintendo Switch Thread Awesome Games Done Quick 2026!
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread The Big Programming Thread Canadian Politics Mega-thread The Games Industry And ATVI
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List TL+ Announced
Blogs
National Diversity: A Challe…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1554 users

IEM Katowice 2024 - Page 49

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 47 48 49 50 51 94 Next
przemke
Profile Joined August 2012
Poland7 Posts
February 10 2024 23:09 GMT
#961
On February 11 2024 07:20 TaKeTV wrote:
Rotti will also attest to players that are in actual competition (or being capable of placing highly) not drinking and going to bed early. Its such an offending statement. Anyone who saw HSC / the games is aware they were dead serious.


I would never think any of the HSC games were not serious. The casting couch atmosphere is chill and fun though and it makes this tournament unique and the best along some IEM and old Tastosis' GSL. Take, do not ever doubt this!

On February 11 2024 07:20 TaKeTV wrote:
I'll argue HSC had some of the best series of all time in SC2.


I did memo some of the best games I've seen. HSC XX Parting vs Cure and another final with Parting among them :D
Vindicare605
Profile Blog Joined August 2011
United States16113 Posts
Last Edited: 2024-02-10 23:21:49
February 10 2024 23:15 GMT
#962
On February 11 2024 08:01 Poopi wrote:
No Zest no hope for protoss, really. I mean herO wasn’t the best toss even before his military departure, he is a scarily good aggressive protoss but you can’t have all of your hopes into a single player
It’s very annoying to cheer for a race and that race has low representation, but unfortunately since there are so few top players left in the game, it’s bound to happen unless you make the race so overpowered that many protoss win


I mean let's just look at the field for a moment. We had herO, stats, Showtime, Astrea, Skillous, Firefly, Trigger and Cyan representing Protoss in this tournament.

Even with Showtime playing better than he has in a while that is a STEEP drop off in player caliber after herO. Stats if he was in his peak would be another strong player but anyone that's watched him lately can clearly tell he's nowhere near as good as he used to be since coming back from the military.

Meanwhile Classic who is as good or better than herO failed to qualify because he got beat in PvP in the qualifiers.

Then herO the lone protoss hope of the tournament, throws a series he was ahead in 2-1 because he loses to a proxy Marauder rush and because his hidden gold natural expansion gets scouted.

I'm sorry but it's really hard to look at that result and say that balance was the reason he lost. Protoss has a very limited group of high caliber players, and it isn't drawing any new ones in because it isn't designed in such a way where new talent is going to pick it as the "cheesy ladder race" over the other two options if they want to win tournaments.

If we want to fix this Protoss representation problem, we can do it in two ways. We can rig the game so that Protoss can win with lower tier players against higher tier ones, either through a very favorable map pool or through balance changes that make Protoss easier to win with with less skill attached (because it would be these same players winning, they wouldn't magically be getting any better just because the game balance shifts in their favor)

Or we can adjust Protoss at its core so that it is less gimmicky in a Bo1 and more stable and rewarding of consistent macro play. This would attract more fresh blood to the race that wants to win with skill alone instead of mindgames and build orders.

Those are the options. I know which one I'd rather do.
aka: KTVindicare the Geeky Bartender
Nebuchad
Profile Blog Joined December 2012
Switzerland12377 Posts
February 10 2024 23:21 GMT
#963
Just for the record herO wasn't the "lone protoss hope" for the tournament. Everybody knew he would lose.
No will to live, no wish to die
Xamo
Profile Joined April 2012
Spain881 Posts
February 10 2024 23:21 GMT
#964
Guys, be thankful that at least we had some Protoss in the tournament. There is a real option that the World Championship does not feature a single one of them.
My life for Aiur. You got a piece of me, baby. IIIIIIiiiiiii.
Balnazza
Profile Joined January 2018
Germany1248 Posts
February 10 2024 23:24 GMT
#965
On February 11 2024 08:21 Nebuchad wrote:
Just for the record herO wasn't the "lone protoss hope" for the tournament. Everybody knew he would lose.


In the vote on this very page he had the same amount of votes as Dark. But sure, if you wanted to play the odds, you would go for Serral, Clem, Maru or Reynor...shocker.
"Wenn die Zauberin runter geht, dann macht sie die Beine breit" - Khaldor, trying to cast WC3 German-only
Nebuchad
Profile Blog Joined December 2012
Switzerland12377 Posts
February 10 2024 23:30 GMT
#966
On February 11 2024 08:24 Balnazza wrote:
Show nested quote +
On February 11 2024 08:21 Nebuchad wrote:
Just for the record herO wasn't the "lone protoss hope" for the tournament. Everybody knew he would lose.


In the vote on this very page he had the same amount of votes as Dark. But sure, if you wanted to play the odds, you would go for Serral, Clem, Maru or Reynor...shocker.


Passive aggressive agreement.
No will to live, no wish to die
Charoisaur
Profile Joined August 2014
Germany16021 Posts
Last Edited: 2024-02-10 23:42:00
February 10 2024 23:41 GMT
#967
On February 11 2024 08:15 Vindicare605 wrote:
Show nested quote +
On February 11 2024 08:01 Poopi wrote:
No Zest no hope for protoss, really. I mean herO wasn’t the best toss even before his military departure, he is a scarily good aggressive protoss but you can’t have all of your hopes into a single player
It’s very annoying to cheer for a race and that race has low representation, but unfortunately since there are so few top players left in the game, it’s bound to happen unless you make the race so overpowered that many protoss win


I mean let's just look at the field for a moment. We had herO, stats, Showtime, Astrea, Skillous, Firefly, Trigger and Cyan representing Protoss in this tournament.

Even with Showtime playing better than he has in a while that is a STEEP drop off in player caliber after herO. Stats if he was in his peak would be another strong player but anyone that's watched him lately can clearly tell he's nowhere near as good as he used to be since coming back from the military.

Meanwhile Classic who is as good or better than herO failed to qualify because he got beat in PvP in the qualifiers.

Then herO the lone protoss hope of the tournament, throws a series he was ahead in 2-1 because he loses to a proxy Marauder rush and because his hidden gold natural expansion gets scouted.

I'm sorry but it's really hard to look at that result and say that balance was the reason he lost. Protoss has a very limited group of high caliber players, and it isn't drawing any new ones in because it isn't designed in such a way where new talent is going to pick it as the "cheesy ladder race" over the other two options if they want to win tournaments.

If we want to fix this Protoss representation problem, we can do it in two ways. We can rig the game so that Protoss can win with lower tier players against higher tier ones, either through a very favorable map pool or through balance changes that make Protoss easier to win with with less skill attached (because it would be these same players winning, they wouldn't magically be getting any better just because the game balance shifts in their favor)

Or we can adjust Protoss at its core so that it is less gimmicky in a Bo1 and more stable and rewarding of consistent macro play. This would attract more fresh blood to the race that wants to win with skill alone instead of mindgames and build orders.

Those are the options. I know which one I'd rather do.

Weird how we have to do those justifications and mental gymnastics why Protoss lost every tournament for Protoss but not for the other races
Many of the coolest moments in sc2 happen due to worker harassment
Vindicare605
Profile Blog Joined August 2011
United States16113 Posts
February 10 2024 23:50 GMT
#968
On February 11 2024 08:41 Charoisaur wrote:
Show nested quote +
On February 11 2024 08:15 Vindicare605 wrote:
On February 11 2024 08:01 Poopi wrote:
No Zest no hope for protoss, really. I mean herO wasn’t the best toss even before his military departure, he is a scarily good aggressive protoss but you can’t have all of your hopes into a single player
It’s very annoying to cheer for a race and that race has low representation, but unfortunately since there are so few top players left in the game, it’s bound to happen unless you make the race so overpowered that many protoss win


I mean let's just look at the field for a moment. We had herO, stats, Showtime, Astrea, Skillous, Firefly, Trigger and Cyan representing Protoss in this tournament.

Even with Showtime playing better than he has in a while that is a STEEP drop off in player caliber after herO. Stats if he was in his peak would be another strong player but anyone that's watched him lately can clearly tell he's nowhere near as good as he used to be since coming back from the military.

Meanwhile Classic who is as good or better than herO failed to qualify because he got beat in PvP in the qualifiers.

Then herO the lone protoss hope of the tournament, throws a series he was ahead in 2-1 because he loses to a proxy Marauder rush and because his hidden gold natural expansion gets scouted.

I'm sorry but it's really hard to look at that result and say that balance was the reason he lost. Protoss has a very limited group of high caliber players, and it isn't drawing any new ones in because it isn't designed in such a way where new talent is going to pick it as the "cheesy ladder race" over the other two options if they want to win tournaments.

If we want to fix this Protoss representation problem, we can do it in two ways. We can rig the game so that Protoss can win with lower tier players against higher tier ones, either through a very favorable map pool or through balance changes that make Protoss easier to win with with less skill attached (because it would be these same players winning, they wouldn't magically be getting any better just because the game balance shifts in their favor)

Or we can adjust Protoss at its core so that it is less gimmicky in a Bo1 and more stable and rewarding of consistent macro play. This would attract more fresh blood to the race that wants to win with skill alone instead of mindgames and build orders.

Those are the options. I know which one I'd rather do.

Weird how we have to do those justifications and mental gymnastics why Protoss lost every tournament for Protoss but not for the other races


Because Protoss's problems are VERY different from the problems Terran and Zerg have. They always have been.

But sure let's assume for a moment that balance was the reason Protoss is out of this tournament. I'd like to hear what kind of balance changes need to happen so that Skillous could have beat Dark today.

Or I'd like to hear how game balance is the reason why herO lost to Cure today.

If we want to complain about the patch and how it needlessly nerfed Protoss, then I'm all for that, but I'd ask you again, even if we rolled back every nerf Protoss received in the last two patch cycles. Would anything have changed in this tournament? Would Stats have advanced out of Group B? Would Showtime knock out Maru or Dark to get out of Group D? Would Skillous have beat Dark? Would herO have held that proxy Marauder rush?

When Zerg was OP, we all knew Zerg was OP and we all knew EXACTLY HOW Zerg was OP. We all knew what needed to be done, and how to reign them back in.

Weird how we don't see that same discussion about how and where Protoss needs help in these threads now. If it was just a balance problem that a single patch could fix, it's weird how no one can seem to suggest what exactly needs to be done to fix it. Just a lot of woe is Protoss.
aka: KTVindicare the Geeky Bartender
przemke
Profile Joined August 2012
Poland7 Posts
February 10 2024 23:53 GMT
#969
On February 11 2024 07:37 TaKeTV wrote:
My only "balance" or re-design proposition would be to heavily rework Protoss to be way more gateway based and a lot less robo based to rely on AoE. Buff gateway in a way that goes online after the earlier/midgame so other races don't straight up die but this would have to be a huge design-change across full matchups.


I agree with all you wrote. About this - its gettin late hehehe - I just imagined redesigning adept or Archon. So Toss gets a more tanky (but not clunky) gateway unit mid-game.
a) A Twilight upgrade that enables adepts to transform into eee lets call it alfa name "shield maiden" - that adds them HP but makes them incapable of shade (so unit has two functions similar as hellion/hellbat).
b) a new Archont made of two adepts that is thinner, faster and has larger HP to shield ratio, but not necessarily aoe damage.

Thats thrown just as a basis for idea as I am aware balancing this out would be a process. The new form/unit would buff the toss army a little as for HP and perhaps more as a ranged army instead of relying on zealots that are so hard to manage cost-wise vs tanks/mines/hydras/lurkers/kiting bio/whatever

Please correct my dream! ;P
Nebuchad
Profile Blog Joined December 2012
Switzerland12377 Posts
Last Edited: 2024-02-11 00:30:17
February 11 2024 00:29 GMT
#970
On February 11 2024 08:50 Vindicare605 wrote:
Show nested quote +
On February 11 2024 08:41 Charoisaur wrote:
On February 11 2024 08:15 Vindicare605 wrote:
On February 11 2024 08:01 Poopi wrote:
No Zest no hope for protoss, really. I mean herO wasn’t the best toss even before his military departure, he is a scarily good aggressive protoss but you can’t have all of your hopes into a single player
It’s very annoying to cheer for a race and that race has low representation, but unfortunately since there are so few top players left in the game, it’s bound to happen unless you make the race so overpowered that many protoss win


I mean let's just look at the field for a moment. We had herO, stats, Showtime, Astrea, Skillous, Firefly, Trigger and Cyan representing Protoss in this tournament.

Even with Showtime playing better than he has in a while that is a STEEP drop off in player caliber after herO. Stats if he was in his peak would be another strong player but anyone that's watched him lately can clearly tell he's nowhere near as good as he used to be since coming back from the military.

Meanwhile Classic who is as good or better than herO failed to qualify because he got beat in PvP in the qualifiers.

Then herO the lone protoss hope of the tournament, throws a series he was ahead in 2-1 because he loses to a proxy Marauder rush and because his hidden gold natural expansion gets scouted.

I'm sorry but it's really hard to look at that result and say that balance was the reason he lost. Protoss has a very limited group of high caliber players, and it isn't drawing any new ones in because it isn't designed in such a way where new talent is going to pick it as the "cheesy ladder race" over the other two options if they want to win tournaments.

If we want to fix this Protoss representation problem, we can do it in two ways. We can rig the game so that Protoss can win with lower tier players against higher tier ones, either through a very favorable map pool or through balance changes that make Protoss easier to win with with less skill attached (because it would be these same players winning, they wouldn't magically be getting any better just because the game balance shifts in their favor)

Or we can adjust Protoss at its core so that it is less gimmicky in a Bo1 and more stable and rewarding of consistent macro play. This would attract more fresh blood to the race that wants to win with skill alone instead of mindgames and build orders.

Those are the options. I know which one I'd rather do.

Weird how we have to do those justifications and mental gymnastics why Protoss lost every tournament for Protoss but not for the other races


Because Protoss's problems are VERY different from the problems Terran and Zerg have. They always have been.

But sure let's assume for a moment that balance was the reason Protoss is out of this tournament. I'd like to hear what kind of balance changes need to happen so that Skillous could have beat Dark today.

Or I'd like to hear how game balance is the reason why herO lost to Cure today.

If we want to complain about the patch and how it needlessly nerfed Protoss, then I'm all for that, but I'd ask you again, even if we rolled back every nerf Protoss received in the last two patch cycles. Would anything have changed in this tournament? Would Stats have advanced out of Group B? Would Showtime knock out Maru or Dark to get out of Group D? Would Skillous have beat Dark? Would herO have held that proxy Marauder rush?

When Zerg was OP, we all knew Zerg was OP and we all knew EXACTLY HOW Zerg was OP. We all knew what needed to be done, and how to reign them back in.

Weird how we don't see that same discussion about how and where Protoss needs help in these threads now. If it was just a balance problem that a single patch could fix, it's weird how no one can seem to suggest what exactly needs to be done to fix it. Just a lot of woe is Protoss.


It's extremely easy to understand why protoss loses, and a bunch of people have already said it here and elsewhere. Mistakes are way more punishing for protoss than they are for terran or zerg. Do you remember the last time you thought Serral made a big mistake? I think one time he lost to Maxpax by flying his entire corruptor force over Maxpax's army and losing them all, in like 2021 or something. By contrast, do you remember the last time Serral lost a costly unit when he didn't have to lose it? Probably not, but that happens a lot more often. It doesn't even register as a mistake because there's an understanding that as terran or zerg sometimes you'll lose some costly units, it's fine. If you're protoss, those types of interactions are amplified because just one of those mistakes, at a key point in the game, can very easily mean that you lose. And then after you lose, smart people will go "Oh yeah I see that he made this key mistake, clearly he is lacking in skill and his opponent is very deserving" and we end up in this current silly discussion.
No will to live, no wish to die
Vindicare605
Profile Blog Joined August 2011
United States16113 Posts
February 11 2024 00:35 GMT
#971
On February 11 2024 09:29 Nebuchad wrote:
Show nested quote +
On February 11 2024 08:50 Vindicare605 wrote:
On February 11 2024 08:41 Charoisaur wrote:
On February 11 2024 08:15 Vindicare605 wrote:
On February 11 2024 08:01 Poopi wrote:
No Zest no hope for protoss, really. I mean herO wasn’t the best toss even before his military departure, he is a scarily good aggressive protoss but you can’t have all of your hopes into a single player
It’s very annoying to cheer for a race and that race has low representation, but unfortunately since there are so few top players left in the game, it’s bound to happen unless you make the race so overpowered that many protoss win


I mean let's just look at the field for a moment. We had herO, stats, Showtime, Astrea, Skillous, Firefly, Trigger and Cyan representing Protoss in this tournament.

Even with Showtime playing better than he has in a while that is a STEEP drop off in player caliber after herO. Stats if he was in his peak would be another strong player but anyone that's watched him lately can clearly tell he's nowhere near as good as he used to be since coming back from the military.

Meanwhile Classic who is as good or better than herO failed to qualify because he got beat in PvP in the qualifiers.

Then herO the lone protoss hope of the tournament, throws a series he was ahead in 2-1 because he loses to a proxy Marauder rush and because his hidden gold natural expansion gets scouted.

I'm sorry but it's really hard to look at that result and say that balance was the reason he lost. Protoss has a very limited group of high caliber players, and it isn't drawing any new ones in because it isn't designed in such a way where new talent is going to pick it as the "cheesy ladder race" over the other two options if they want to win tournaments.

If we want to fix this Protoss representation problem, we can do it in two ways. We can rig the game so that Protoss can win with lower tier players against higher tier ones, either through a very favorable map pool or through balance changes that make Protoss easier to win with with less skill attached (because it would be these same players winning, they wouldn't magically be getting any better just because the game balance shifts in their favor)

Or we can adjust Protoss at its core so that it is less gimmicky in a Bo1 and more stable and rewarding of consistent macro play. This would attract more fresh blood to the race that wants to win with skill alone instead of mindgames and build orders.

Those are the options. I know which one I'd rather do.

Weird how we have to do those justifications and mental gymnastics why Protoss lost every tournament for Protoss but not for the other races


Because Protoss's problems are VERY different from the problems Terran and Zerg have. They always have been.

But sure let's assume for a moment that balance was the reason Protoss is out of this tournament. I'd like to hear what kind of balance changes need to happen so that Skillous could have beat Dark today.

Or I'd like to hear how game balance is the reason why herO lost to Cure today.

If we want to complain about the patch and how it needlessly nerfed Protoss, then I'm all for that, but I'd ask you again, even if we rolled back every nerf Protoss received in the last two patch cycles. Would anything have changed in this tournament? Would Stats have advanced out of Group B? Would Showtime knock out Maru or Dark to get out of Group D? Would Skillous have beat Dark? Would herO have held that proxy Marauder rush?

When Zerg was OP, we all knew Zerg was OP and we all knew EXACTLY HOW Zerg was OP. We all knew what needed to be done, and how to reign them back in.

Weird how we don't see that same discussion about how and where Protoss needs help in these threads now. If it was just a balance problem that a single patch could fix, it's weird how no one can seem to suggest what exactly needs to be done to fix it. Just a lot of woe is Protoss.


It's extremely easy to understand why protoss loses, and a bunch of people have already said it here and elsewhere. Mistakes are way more punishing for protoss than they are for terran or zerg. Do you remember the last time you thought Serral made a big mistake? I think one time he lost to Maxpax by flying his entire corruptor force over Maxpax's army and losing them all, in like 2021 or something. By contrast, do you remember the last time Serral lost a costly unit when he didn't have to lose it? Probably not, but that happens a lot more often. It doesn't even register as a mistake because there's an understanding that as terran or zerg sometimes you'll lose some costly units, it's fine. If you're protoss, those types of interactions are amplified because just one of those mistakes, at a key point in the game, can very easily mean that you lose. And then after you lose, smart people will go "Oh yeah I see that he made this key mistake, clearly he is lacking in skill and his opponent is very deserving" and we end up in this current silly discussion.


Ok, but see now you're agreeing with me that Protoss problems arent in how they are balanced, Protoss problems are in how they are DESIGNED.

What you are describing is CORE unit interactions in the Protoss army.

I agree with everything you said, I do think Protoss is overly punished for losing its valuable units, but I think that has to do with how Protoss is fundamentally designed and I've made long winded posts about how it all goes back to Warp Gate.

The point, is that if this is how you feel about Protoss and the problems it is having, a simple patch fix isn't going to fix the race. The race needs CORE reworks to how it fundamentally operates.

I've been saying that shit for 11 years.
aka: KTVindicare the Geeky Bartender
Nebuchad
Profile Blog Joined December 2012
Switzerland12377 Posts
February 11 2024 00:41 GMT
#972
On February 11 2024 09:35 Vindicare605 wrote:
Show nested quote +
On February 11 2024 09:29 Nebuchad wrote:
On February 11 2024 08:50 Vindicare605 wrote:
On February 11 2024 08:41 Charoisaur wrote:
On February 11 2024 08:15 Vindicare605 wrote:
On February 11 2024 08:01 Poopi wrote:
No Zest no hope for protoss, really. I mean herO wasn’t the best toss even before his military departure, he is a scarily good aggressive protoss but you can’t have all of your hopes into a single player
It’s very annoying to cheer for a race and that race has low representation, but unfortunately since there are so few top players left in the game, it’s bound to happen unless you make the race so overpowered that many protoss win


I mean let's just look at the field for a moment. We had herO, stats, Showtime, Astrea, Skillous, Firefly, Trigger and Cyan representing Protoss in this tournament.

Even with Showtime playing better than he has in a while that is a STEEP drop off in player caliber after herO. Stats if he was in his peak would be another strong player but anyone that's watched him lately can clearly tell he's nowhere near as good as he used to be since coming back from the military.

Meanwhile Classic who is as good or better than herO failed to qualify because he got beat in PvP in the qualifiers.

Then herO the lone protoss hope of the tournament, throws a series he was ahead in 2-1 because he loses to a proxy Marauder rush and because his hidden gold natural expansion gets scouted.

I'm sorry but it's really hard to look at that result and say that balance was the reason he lost. Protoss has a very limited group of high caliber players, and it isn't drawing any new ones in because it isn't designed in such a way where new talent is going to pick it as the "cheesy ladder race" over the other two options if they want to win tournaments.

If we want to fix this Protoss representation problem, we can do it in two ways. We can rig the game so that Protoss can win with lower tier players against higher tier ones, either through a very favorable map pool or through balance changes that make Protoss easier to win with with less skill attached (because it would be these same players winning, they wouldn't magically be getting any better just because the game balance shifts in their favor)

Or we can adjust Protoss at its core so that it is less gimmicky in a Bo1 and more stable and rewarding of consistent macro play. This would attract more fresh blood to the race that wants to win with skill alone instead of mindgames and build orders.

Those are the options. I know which one I'd rather do.

Weird how we have to do those justifications and mental gymnastics why Protoss lost every tournament for Protoss but not for the other races


Because Protoss's problems are VERY different from the problems Terran and Zerg have. They always have been.

But sure let's assume for a moment that balance was the reason Protoss is out of this tournament. I'd like to hear what kind of balance changes need to happen so that Skillous could have beat Dark today.

Or I'd like to hear how game balance is the reason why herO lost to Cure today.

If we want to complain about the patch and how it needlessly nerfed Protoss, then I'm all for that, but I'd ask you again, even if we rolled back every nerf Protoss received in the last two patch cycles. Would anything have changed in this tournament? Would Stats have advanced out of Group B? Would Showtime knock out Maru or Dark to get out of Group D? Would Skillous have beat Dark? Would herO have held that proxy Marauder rush?

When Zerg was OP, we all knew Zerg was OP and we all knew EXACTLY HOW Zerg was OP. We all knew what needed to be done, and how to reign them back in.

Weird how we don't see that same discussion about how and where Protoss needs help in these threads now. If it was just a balance problem that a single patch could fix, it's weird how no one can seem to suggest what exactly needs to be done to fix it. Just a lot of woe is Protoss.


It's extremely easy to understand why protoss loses, and a bunch of people have already said it here and elsewhere. Mistakes are way more punishing for protoss than they are for terran or zerg. Do you remember the last time you thought Serral made a big mistake? I think one time he lost to Maxpax by flying his entire corruptor force over Maxpax's army and losing them all, in like 2021 or something. By contrast, do you remember the last time Serral lost a costly unit when he didn't have to lose it? Probably not, but that happens a lot more often. It doesn't even register as a mistake because there's an understanding that as terran or zerg sometimes you'll lose some costly units, it's fine. If you're protoss, those types of interactions are amplified because just one of those mistakes, at a key point in the game, can very easily mean that you lose. And then after you lose, smart people will go "Oh yeah I see that he made this key mistake, clearly he is lacking in skill and his opponent is very deserving" and we end up in this current silly discussion.


Ok, but see now you're agreeing with me that Protoss problems arent in how they are balanced, Protoss problems are in how they are DESIGNED.

What you are describing is CORE unit interactions in the Protoss army.

I agree with everything you said, I do think Protoss is overly punished for losing its valuable units, but I think that has to do with how Protoss is fundamentally designed and I've made long winded posts about how it all goes back to Warp Gate.

The point, is that if this is how you feel about Protoss and the problems it is having, a simple patch fix isn't going to fix the race. The race needs CORE reworks to how it fundamentally operates.

I've been saying that shit for 11 years.


We could very easily fix that with balance, as we know because in other periods of the game, such as Heart of the Swarm, it was also true that you could lose games as protoss because you lost a key unit and protoss was still overpowered.

But I agree there are design problems with the game, I just think it's terran causing them, and it's extremely obvious that nobody will ever touch the marine so I don't see point on focusing on that. Tbh what I'm doing here is also pointless, I'm mostly just wasting time waiting for Stormgate.
No will to live, no wish to die
Vindicare605
Profile Blog Joined August 2011
United States16113 Posts
February 11 2024 00:47 GMT
#973
On February 11 2024 09:41 Nebuchad wrote:
Show nested quote +
On February 11 2024 09:35 Vindicare605 wrote:
On February 11 2024 09:29 Nebuchad wrote:
On February 11 2024 08:50 Vindicare605 wrote:
On February 11 2024 08:41 Charoisaur wrote:
On February 11 2024 08:15 Vindicare605 wrote:
On February 11 2024 08:01 Poopi wrote:
No Zest no hope for protoss, really. I mean herO wasn’t the best toss even before his military departure, he is a scarily good aggressive protoss but you can’t have all of your hopes into a single player
It’s very annoying to cheer for a race and that race has low representation, but unfortunately since there are so few top players left in the game, it’s bound to happen unless you make the race so overpowered that many protoss win


I mean let's just look at the field for a moment. We had herO, stats, Showtime, Astrea, Skillous, Firefly, Trigger and Cyan representing Protoss in this tournament.

Even with Showtime playing better than he has in a while that is a STEEP drop off in player caliber after herO. Stats if he was in his peak would be another strong player but anyone that's watched him lately can clearly tell he's nowhere near as good as he used to be since coming back from the military.

Meanwhile Classic who is as good or better than herO failed to qualify because he got beat in PvP in the qualifiers.

Then herO the lone protoss hope of the tournament, throws a series he was ahead in 2-1 because he loses to a proxy Marauder rush and because his hidden gold natural expansion gets scouted.

I'm sorry but it's really hard to look at that result and say that balance was the reason he lost. Protoss has a very limited group of high caliber players, and it isn't drawing any new ones in because it isn't designed in such a way where new talent is going to pick it as the "cheesy ladder race" over the other two options if they want to win tournaments.

If we want to fix this Protoss representation problem, we can do it in two ways. We can rig the game so that Protoss can win with lower tier players against higher tier ones, either through a very favorable map pool or through balance changes that make Protoss easier to win with with less skill attached (because it would be these same players winning, they wouldn't magically be getting any better just because the game balance shifts in their favor)

Or we can adjust Protoss at its core so that it is less gimmicky in a Bo1 and more stable and rewarding of consistent macro play. This would attract more fresh blood to the race that wants to win with skill alone instead of mindgames and build orders.

Those are the options. I know which one I'd rather do.

Weird how we have to do those justifications and mental gymnastics why Protoss lost every tournament for Protoss but not for the other races


Because Protoss's problems are VERY different from the problems Terran and Zerg have. They always have been.

But sure let's assume for a moment that balance was the reason Protoss is out of this tournament. I'd like to hear what kind of balance changes need to happen so that Skillous could have beat Dark today.

Or I'd like to hear how game balance is the reason why herO lost to Cure today.

If we want to complain about the patch and how it needlessly nerfed Protoss, then I'm all for that, but I'd ask you again, even if we rolled back every nerf Protoss received in the last two patch cycles. Would anything have changed in this tournament? Would Stats have advanced out of Group B? Would Showtime knock out Maru or Dark to get out of Group D? Would Skillous have beat Dark? Would herO have held that proxy Marauder rush?

When Zerg was OP, we all knew Zerg was OP and we all knew EXACTLY HOW Zerg was OP. We all knew what needed to be done, and how to reign them back in.

Weird how we don't see that same discussion about how and where Protoss needs help in these threads now. If it was just a balance problem that a single patch could fix, it's weird how no one can seem to suggest what exactly needs to be done to fix it. Just a lot of woe is Protoss.


It's extremely easy to understand why protoss loses, and a bunch of people have already said it here and elsewhere. Mistakes are way more punishing for protoss than they are for terran or zerg. Do you remember the last time you thought Serral made a big mistake? I think one time he lost to Maxpax by flying his entire corruptor force over Maxpax's army and losing them all, in like 2021 or something. By contrast, do you remember the last time Serral lost a costly unit when he didn't have to lose it? Probably not, but that happens a lot more often. It doesn't even register as a mistake because there's an understanding that as terran or zerg sometimes you'll lose some costly units, it's fine. If you're protoss, those types of interactions are amplified because just one of those mistakes, at a key point in the game, can very easily mean that you lose. And then after you lose, smart people will go "Oh yeah I see that he made this key mistake, clearly he is lacking in skill and his opponent is very deserving" and we end up in this current silly discussion.


Ok, but see now you're agreeing with me that Protoss problems arent in how they are balanced, Protoss problems are in how they are DESIGNED.

What you are describing is CORE unit interactions in the Protoss army.

I agree with everything you said, I do think Protoss is overly punished for losing its valuable units, but I think that has to do with how Protoss is fundamentally designed and I've made long winded posts about how it all goes back to Warp Gate.

The point, is that if this is how you feel about Protoss and the problems it is having, a simple patch fix isn't going to fix the race. The race needs CORE reworks to how it fundamentally operates.

I've been saying that shit for 11 years.


We could very easily fix that with balance, as we know because in other periods of the game, such as Heart of the Swarm, it was also true that you could lose games as protoss because you lost a key unit and protoss was still overpowered.

But I agree there are design problems with the game, I just think it's terran causing them, and it's extremely obvious that nobody will ever touch the marine so I don't see point on focusing on that. Tbh what I'm doing here is also pointless, I'm mostly just wasting time waiting for Stormgate.


The game has changed a lot since Heart of the Swarm. The economy changes have radically changed how macro games are played.

The problems in Protoss design have always been there, but it wasn't until LotV that they have become THIS much of a problem.

Even back in the day, to patch over the problems that Protoss had in their design Blizzard gave them a bullshit bandaid in the Mothership Core to help hide their problems and prop up their winrate. Is that the solution we want to do again to bring Protoss winrates back up? Would that make people happy? I'm willing to bet it won't.

So like I said. Our options are rigging the game or fixing Protoss. We tried option 1 back in HotS with the Mothership Core. We could bring that back again, if that's the route we want to go. Or we can actually fix the problems that Blizzard was too chicken shit to fix back in WoL when we first talked about them.
aka: KTVindicare the Geeky Bartender
LordVaza
Profile Joined February 2024
2 Posts
Last Edited: 2024-02-11 02:20:06
February 11 2024 00:55 GMT
#974
Protoss is not tournament viable. The statistics prove it. But I have an idea on how to fix this.

The main problem with Protoss is the PvT matchup. The reason why is simple. If Protoss stays home, the Terran just outpaces them, which means Protoss needs to go across the map with something to slow Terran down. The problem is that Protoss can't do that, because:

(1) Protoss isn't designed to kill SCVs:
- Adepts need 3 shots
- Oracles need 3 shots
- Stalkers die too fast and are way too expensive
- Zealots do nothing because of surface area control and SCV hold position target priority
- (The only unit that can kill SCVs is Phoenixes, but then Terran makes mass bio and hits a timing before colossus)

(2) Terran is designed to kill probes:
- No matter how many shield batteries Protoss has, those batteries don't deal any damage. Reaper/Hellion out-damages the healing, and widow mines, liberators, and 2x banshees one-shot probes. And now there's cyclones that kill all the army and all the probes at the same time.

To fix this problem, one must address those two points. And the fix is quite simple as well:

(1) Make SCV-s two-shottable by adepts and oracles:
- At the start of LotV, nobody knew how to survive mass adepts. Nowadays, they know, and nobody makes mass adepts anymore, because it's a terrible build.
- Drones and probes can be two-shot by adepts and oracles. The same should apply for SCVs. It would make adepts and oracles a lot more viable to control and slow down the Terran and even pester them later on. It's a scary change, but with the existence of the current cyclones, I think it should be fine.

(2) Return the Mothership Core:
- Due to how Protoss works, they have a very limited amount of units, especially early on. Protoss is often spread too thin to defend every angle of attack. Thus, the ability to spend energy to create a damage source early on is vital to keep your base protected.
- With the "Nexus Cannon" ability, you can now have some of your other units (e.g. 2 oracles / 2 adepts) across the map to keep the Terran honest/busy, while also being able to successfully defend against any harassment back at base.

Additionally...
- The reason why Terran wins so many battles so easily in TvP is because of their speed and damage. You rush in fast, do damage fast, and then retreat fast before Protoss can even punish anything.
- Well, it just so happens that a Mothership Core also has the "Time Warp" ability that helps against all 3 of those! Terran can't rush in as fast, can't lawnmower everything down as fast, and can't retreat as fast, so you can punish over-extensions more reasonably.
- Also, in case Protoss wants to be aggressive, you can control the battlefield a bit better (especially vs flanks), and even cover your own retreat path if your battle goes wrong, allowing you to save many crucial units instead of losing everything because stimmed bio catches up to punish too fast.

Additionally, while this problem doesn't prevail as hard in PvZ, I do think Zerg is also a bit stronger than Protoss, and I think the mothership core would also help here in many different ways:
- Ling/bane fast and annoying? Time warp to slow them down!
- Mass speed roach lawnmowers you 180 supply vs 116? Time warp to slow them down! And also nexus cannon to add some additional damage.
- Mutalisks kill 30 probes 8 minutes into the game? Apply nexus cannon to alleviate the probe losses!
- Zerg attacks from 3 different paths during your attack? Apply time warps to reposition your army in time!

Lastly, it would also make PvP much more fun. Suddenly, going Gateway Nexus for a macro opening is much more viable, and less games would end within the first 6 minutes in a fierce clown fiesta.

It's almost like the Mothership Core was designed to be a vital key component to a Protoss's success. I wonder why it was removed in the first place...

But hey, don't take my word for it, I'm just a spectator. However, I think my points stand to reason. The one way to find out if I'm correct is to try it out in practice. I honestly think these two changes might be enough to bring Protoss to competition level again. And if the MCore proves to be too strong, then remove shield battery overcharge - it's overrated anyway.
Pandain
Profile Blog Joined May 2010
United States12989 Posts
February 11 2024 00:59 GMT
#975
On February 11 2024 09:41 Nebuchad wrote:
Show nested quote +
On February 11 2024 09:35 Vindicare605 wrote:
On February 11 2024 09:29 Nebuchad wrote:
On February 11 2024 08:50 Vindicare605 wrote:
On February 11 2024 08:41 Charoisaur wrote:
On February 11 2024 08:15 Vindicare605 wrote:
On February 11 2024 08:01 Poopi wrote:
No Zest no hope for protoss, really. I mean herO wasn’t the best toss even before his military departure, he is a scarily good aggressive protoss but you can’t have all of your hopes into a single player
It’s very annoying to cheer for a race and that race has low representation, but unfortunately since there are so few top players left in the game, it’s bound to happen unless you make the race so overpowered that many protoss win


I mean let's just look at the field for a moment. We had herO, stats, Showtime, Astrea, Skillous, Firefly, Trigger and Cyan representing Protoss in this tournament.

Even with Showtime playing better than he has in a while that is a STEEP drop off in player caliber after herO. Stats if he was in his peak would be another strong player but anyone that's watched him lately can clearly tell he's nowhere near as good as he used to be since coming back from the military.

Meanwhile Classic who is as good or better than herO failed to qualify because he got beat in PvP in the qualifiers.

Then herO the lone protoss hope of the tournament, throws a series he was ahead in 2-1 because he loses to a proxy Marauder rush and because his hidden gold natural expansion gets scouted.

I'm sorry but it's really hard to look at that result and say that balance was the reason he lost. Protoss has a very limited group of high caliber players, and it isn't drawing any new ones in because it isn't designed in such a way where new talent is going to pick it as the "cheesy ladder race" over the other two options if they want to win tournaments.

If we want to fix this Protoss representation problem, we can do it in two ways. We can rig the game so that Protoss can win with lower tier players against higher tier ones, either through a very favorable map pool or through balance changes that make Protoss easier to win with with less skill attached (because it would be these same players winning, they wouldn't magically be getting any better just because the game balance shifts in their favor)

Or we can adjust Protoss at its core so that it is less gimmicky in a Bo1 and more stable and rewarding of consistent macro play. This would attract more fresh blood to the race that wants to win with skill alone instead of mindgames and build orders.

Those are the options. I know which one I'd rather do.

Weird how we have to do those justifications and mental gymnastics why Protoss lost every tournament for Protoss but not for the other races


Because Protoss's problems are VERY different from the problems Terran and Zerg have. They always have been.

But sure let's assume for a moment that balance was the reason Protoss is out of this tournament. I'd like to hear what kind of balance changes need to happen so that Skillous could have beat Dark today.

Or I'd like to hear how game balance is the reason why herO lost to Cure today.

If we want to complain about the patch and how it needlessly nerfed Protoss, then I'm all for that, but I'd ask you again, even if we rolled back every nerf Protoss received in the last two patch cycles. Would anything have changed in this tournament? Would Stats have advanced out of Group B? Would Showtime knock out Maru or Dark to get out of Group D? Would Skillous have beat Dark? Would herO have held that proxy Marauder rush?

When Zerg was OP, we all knew Zerg was OP and we all knew EXACTLY HOW Zerg was OP. We all knew what needed to be done, and how to reign them back in.

Weird how we don't see that same discussion about how and where Protoss needs help in these threads now. If it was just a balance problem that a single patch could fix, it's weird how no one can seem to suggest what exactly needs to be done to fix it. Just a lot of woe is Protoss.


It's extremely easy to understand why protoss loses, and a bunch of people have already said it here and elsewhere. Mistakes are way more punishing for protoss than they are for terran or zerg. Do you remember the last time you thought Serral made a big mistake? I think one time he lost to Maxpax by flying his entire corruptor force over Maxpax's army and losing them all, in like 2021 or something. By contrast, do you remember the last time Serral lost a costly unit when he didn't have to lose it? Probably not, but that happens a lot more often. It doesn't even register as a mistake because there's an understanding that as terran or zerg sometimes you'll lose some costly units, it's fine. If you're protoss, those types of interactions are amplified because just one of those mistakes, at a key point in the game, can very easily mean that you lose. And then after you lose, smart people will go "Oh yeah I see that he made this key mistake, clearly he is lacking in skill and his opponent is very deserving" and we end up in this current silly discussion.


Ok, but see now you're agreeing with me that Protoss problems arent in how they are balanced, Protoss problems are in how they are DESIGNED.

What you are describing is CORE unit interactions in the Protoss army.

I agree with everything you said, I do think Protoss is overly punished for losing its valuable units, but I think that has to do with how Protoss is fundamentally designed and I've made long winded posts about how it all goes back to Warp Gate.

The point, is that if this is how you feel about Protoss and the problems it is having, a simple patch fix isn't going to fix the race. The race needs CORE reworks to how it fundamentally operates.

I've been saying that shit for 11 years.


We could very easily fix that with balance, as we know because in other periods of the game, such as Heart of the Swarm, it was also true that you could lose games as protoss because you lost a key unit and protoss was still overpowered.

But I agree there are design problems with the game, I just think it's terran causing them, and it's extremely obvious that nobody will ever touch the marine so I don't see point on focusing on that. Tbh what I'm doing here is also pointless, I'm mostly just wasting time waiting for Stormgate.


I just really wish they fix the Stormgate design art - its so hard to watch and I don't think I could ever get into it. Its kind of crazy that SC2 is 14 years older than it and looks much fresher/modern
Vindicare605
Profile Blog Joined August 2011
United States16113 Posts
February 11 2024 01:10 GMT
#976
On February 11 2024 09:59 Pandain wrote:
Show nested quote +
On February 11 2024 09:41 Nebuchad wrote:
On February 11 2024 09:35 Vindicare605 wrote:
On February 11 2024 09:29 Nebuchad wrote:
On February 11 2024 08:50 Vindicare605 wrote:
On February 11 2024 08:41 Charoisaur wrote:
On February 11 2024 08:15 Vindicare605 wrote:
On February 11 2024 08:01 Poopi wrote:
No Zest no hope for protoss, really. I mean herO wasn’t the best toss even before his military departure, he is a scarily good aggressive protoss but you can’t have all of your hopes into a single player
It’s very annoying to cheer for a race and that race has low representation, but unfortunately since there are so few top players left in the game, it’s bound to happen unless you make the race so overpowered that many protoss win


I mean let's just look at the field for a moment. We had herO, stats, Showtime, Astrea, Skillous, Firefly, Trigger and Cyan representing Protoss in this tournament.

Even with Showtime playing better than he has in a while that is a STEEP drop off in player caliber after herO. Stats if he was in his peak would be another strong player but anyone that's watched him lately can clearly tell he's nowhere near as good as he used to be since coming back from the military.

Meanwhile Classic who is as good or better than herO failed to qualify because he got beat in PvP in the qualifiers.

Then herO the lone protoss hope of the tournament, throws a series he was ahead in 2-1 because he loses to a proxy Marauder rush and because his hidden gold natural expansion gets scouted.

I'm sorry but it's really hard to look at that result and say that balance was the reason he lost. Protoss has a very limited group of high caliber players, and it isn't drawing any new ones in because it isn't designed in such a way where new talent is going to pick it as the "cheesy ladder race" over the other two options if they want to win tournaments.

If we want to fix this Protoss representation problem, we can do it in two ways. We can rig the game so that Protoss can win with lower tier players against higher tier ones, either through a very favorable map pool or through balance changes that make Protoss easier to win with with less skill attached (because it would be these same players winning, they wouldn't magically be getting any better just because the game balance shifts in their favor)

Or we can adjust Protoss at its core so that it is less gimmicky in a Bo1 and more stable and rewarding of consistent macro play. This would attract more fresh blood to the race that wants to win with skill alone instead of mindgames and build orders.

Those are the options. I know which one I'd rather do.

Weird how we have to do those justifications and mental gymnastics why Protoss lost every tournament for Protoss but not for the other races


Because Protoss's problems are VERY different from the problems Terran and Zerg have. They always have been.

But sure let's assume for a moment that balance was the reason Protoss is out of this tournament. I'd like to hear what kind of balance changes need to happen so that Skillous could have beat Dark today.

Or I'd like to hear how game balance is the reason why herO lost to Cure today.

If we want to complain about the patch and how it needlessly nerfed Protoss, then I'm all for that, but I'd ask you again, even if we rolled back every nerf Protoss received in the last two patch cycles. Would anything have changed in this tournament? Would Stats have advanced out of Group B? Would Showtime knock out Maru or Dark to get out of Group D? Would Skillous have beat Dark? Would herO have held that proxy Marauder rush?

When Zerg was OP, we all knew Zerg was OP and we all knew EXACTLY HOW Zerg was OP. We all knew what needed to be done, and how to reign them back in.

Weird how we don't see that same discussion about how and where Protoss needs help in these threads now. If it was just a balance problem that a single patch could fix, it's weird how no one can seem to suggest what exactly needs to be done to fix it. Just a lot of woe is Protoss.


It's extremely easy to understand why protoss loses, and a bunch of people have already said it here and elsewhere. Mistakes are way more punishing for protoss than they are for terran or zerg. Do you remember the last time you thought Serral made a big mistake? I think one time he lost to Maxpax by flying his entire corruptor force over Maxpax's army and losing them all, in like 2021 or something. By contrast, do you remember the last time Serral lost a costly unit when he didn't have to lose it? Probably not, but that happens a lot more often. It doesn't even register as a mistake because there's an understanding that as terran or zerg sometimes you'll lose some costly units, it's fine. If you're protoss, those types of interactions are amplified because just one of those mistakes, at a key point in the game, can very easily mean that you lose. And then after you lose, smart people will go "Oh yeah I see that he made this key mistake, clearly he is lacking in skill and his opponent is very deserving" and we end up in this current silly discussion.


Ok, but see now you're agreeing with me that Protoss problems arent in how they are balanced, Protoss problems are in how they are DESIGNED.

What you are describing is CORE unit interactions in the Protoss army.

I agree with everything you said, I do think Protoss is overly punished for losing its valuable units, but I think that has to do with how Protoss is fundamentally designed and I've made long winded posts about how it all goes back to Warp Gate.

The point, is that if this is how you feel about Protoss and the problems it is having, a simple patch fix isn't going to fix the race. The race needs CORE reworks to how it fundamentally operates.

I've been saying that shit for 11 years.


We could very easily fix that with balance, as we know because in other periods of the game, such as Heart of the Swarm, it was also true that you could lose games as protoss because you lost a key unit and protoss was still overpowered.

But I agree there are design problems with the game, I just think it's terran causing them, and it's extremely obvious that nobody will ever touch the marine so I don't see point on focusing on that. Tbh what I'm doing here is also pointless, I'm mostly just wasting time waiting for Stormgate.


I just really wish they fix the Stormgate design art - its so hard to watch and I don't think I could ever get into it. Its kind of crazy that SC2 is 14 years older than it and looks much fresher/modern


It also runs a lot better. The lag I was getting in the Stormgate beta was simply awful especially for how bad the game looked while I was playing it.
aka: KTVindicare the Geeky Bartender
ZAWGURN
Profile Joined July 2018
96 Posts
February 11 2024 01:10 GMT
#977
I’m a massive herO fan, have been for years. And I admit that he did not play well in that series. But I think the reason people are upset is because its more of a “last straw that broke the camel’s back” type situation.
CJ herO #1 fan.
darklycid
Profile Joined May 2014
3517 Posts
February 11 2024 01:15 GMT
#978
On February 11 2024 09:47 Vindicare605 wrote:
Show nested quote +
On February 11 2024 09:41 Nebuchad wrote:
On February 11 2024 09:35 Vindicare605 wrote:
On February 11 2024 09:29 Nebuchad wrote:
On February 11 2024 08:50 Vindicare605 wrote:
On February 11 2024 08:41 Charoisaur wrote:
On February 11 2024 08:15 Vindicare605 wrote:
On February 11 2024 08:01 Poopi wrote:
No Zest no hope for protoss, really. I mean herO wasn’t the best toss even before his military departure, he is a scarily good aggressive protoss but you can’t have all of your hopes into a single player
It’s very annoying to cheer for a race and that race has low representation, but unfortunately since there are so few top players left in the game, it’s bound to happen unless you make the race so overpowered that many protoss win


I mean let's just look at the field for a moment. We had herO, stats, Showtime, Astrea, Skillous, Firefly, Trigger and Cyan representing Protoss in this tournament.

Even with Showtime playing better than he has in a while that is a STEEP drop off in player caliber after herO. Stats if he was in his peak would be another strong player but anyone that's watched him lately can clearly tell he's nowhere near as good as he used to be since coming back from the military.

Meanwhile Classic who is as good or better than herO failed to qualify because he got beat in PvP in the qualifiers.

Then herO the lone protoss hope of the tournament, throws a series he was ahead in 2-1 because he loses to a proxy Marauder rush and because his hidden gold natural expansion gets scouted.

I'm sorry but it's really hard to look at that result and say that balance was the reason he lost. Protoss has a very limited group of high caliber players, and it isn't drawing any new ones in because it isn't designed in such a way where new talent is going to pick it as the "cheesy ladder race" over the other two options if they want to win tournaments.

If we want to fix this Protoss representation problem, we can do it in two ways. We can rig the game so that Protoss can win with lower tier players against higher tier ones, either through a very favorable map pool or through balance changes that make Protoss easier to win with with less skill attached (because it would be these same players winning, they wouldn't magically be getting any better just because the game balance shifts in their favor)

Or we can adjust Protoss at its core so that it is less gimmicky in a Bo1 and more stable and rewarding of consistent macro play. This would attract more fresh blood to the race that wants to win with skill alone instead of mindgames and build orders.

Those are the options. I know which one I'd rather do.

Weird how we have to do those justifications and mental gymnastics why Protoss lost every tournament for Protoss but not for the other races


Because Protoss's problems are VERY different from the problems Terran and Zerg have. They always have been.

But sure let's assume for a moment that balance was the reason Protoss is out of this tournament. I'd like to hear what kind of balance changes need to happen so that Skillous could have beat Dark today.

Or I'd like to hear how game balance is the reason why herO lost to Cure today.

If we want to complain about the patch and how it needlessly nerfed Protoss, then I'm all for that, but I'd ask you again, even if we rolled back every nerf Protoss received in the last two patch cycles. Would anything have changed in this tournament? Would Stats have advanced out of Group B? Would Showtime knock out Maru or Dark to get out of Group D? Would Skillous have beat Dark? Would herO have held that proxy Marauder rush?

When Zerg was OP, we all knew Zerg was OP and we all knew EXACTLY HOW Zerg was OP. We all knew what needed to be done, and how to reign them back in.

Weird how we don't see that same discussion about how and where Protoss needs help in these threads now. If it was just a balance problem that a single patch could fix, it's weird how no one can seem to suggest what exactly needs to be done to fix it. Just a lot of woe is Protoss.


It's extremely easy to understand why protoss loses, and a bunch of people have already said it here and elsewhere. Mistakes are way more punishing for protoss than they are for terran or zerg. Do you remember the last time you thought Serral made a big mistake? I think one time he lost to Maxpax by flying his entire corruptor force over Maxpax's army and losing them all, in like 2021 or something. By contrast, do you remember the last time Serral lost a costly unit when he didn't have to lose it? Probably not, but that happens a lot more often. It doesn't even register as a mistake because there's an understanding that as terran or zerg sometimes you'll lose some costly units, it's fine. If you're protoss, those types of interactions are amplified because just one of those mistakes, at a key point in the game, can very easily mean that you lose. And then after you lose, smart people will go "Oh yeah I see that he made this key mistake, clearly he is lacking in skill and his opponent is very deserving" and we end up in this current silly discussion.


Ok, but see now you're agreeing with me that Protoss problems arent in how they are balanced, Protoss problems are in how they are DESIGNED.

What you are describing is CORE unit interactions in the Protoss army.

I agree with everything you said, I do think Protoss is overly punished for losing its valuable units, but I think that has to do with how Protoss is fundamentally designed and I've made long winded posts about how it all goes back to Warp Gate.

The point, is that if this is how you feel about Protoss and the problems it is having, a simple patch fix isn't going to fix the race. The race needs CORE reworks to how it fundamentally operates.

I've been saying that shit for 11 years.


We could very easily fix that with balance, as we know because in other periods of the game, such as Heart of the Swarm, it was also true that you could lose games as protoss because you lost a key unit and protoss was still overpowered.

But I agree there are design problems with the game, I just think it's terran causing them, and it's extremely obvious that nobody will ever touch the marine so I don't see point on focusing on that. Tbh what I'm doing here is also pointless, I'm mostly just wasting time waiting for Stormgate.


The game has changed a lot since Heart of the Swarm. The economy changes have radically changed how macro games are played.

The problems in Protoss design have always been there, but it wasn't until LotV that they have become THIS much of a problem.

Even back in the day, to patch over the problems that Protoss had in their design Blizzard gave them a bullshit bandaid in the Mothership Core to help hide their problems and prop up their winrate. Is that the solution we want to do again to bring Protoss winrates back up? Would that make people happy? I'm willing to bet it won't.

So like I said. Our options are rigging the game or fixing Protoss. We tried option 1 back in HotS with the Mothership Core. We could bring that back again, if that's the route we want to go. Or we can actually fix the problems that Blizzard was too chicken shit to fix back in WoL when we first talked about them.

Yea because lotv is the Antithesis to protoss, fast expanding more Focus on Mobility, weaken deathballs etc.
Vindicare605
Profile Blog Joined August 2011
United States16113 Posts
February 11 2024 01:26 GMT
#979
On February 11 2024 10:15 darklycid wrote:
Show nested quote +
On February 11 2024 09:47 Vindicare605 wrote:
On February 11 2024 09:41 Nebuchad wrote:
On February 11 2024 09:35 Vindicare605 wrote:
On February 11 2024 09:29 Nebuchad wrote:
On February 11 2024 08:50 Vindicare605 wrote:
On February 11 2024 08:41 Charoisaur wrote:
On February 11 2024 08:15 Vindicare605 wrote:
On February 11 2024 08:01 Poopi wrote:
No Zest no hope for protoss, really. I mean herO wasn’t the best toss even before his military departure, he is a scarily good aggressive protoss but you can’t have all of your hopes into a single player
It’s very annoying to cheer for a race and that race has low representation, but unfortunately since there are so few top players left in the game, it’s bound to happen unless you make the race so overpowered that many protoss win


I mean let's just look at the field for a moment. We had herO, stats, Showtime, Astrea, Skillous, Firefly, Trigger and Cyan representing Protoss in this tournament.

Even with Showtime playing better than he has in a while that is a STEEP drop off in player caliber after herO. Stats if he was in his peak would be another strong player but anyone that's watched him lately can clearly tell he's nowhere near as good as he used to be since coming back from the military.

Meanwhile Classic who is as good or better than herO failed to qualify because he got beat in PvP in the qualifiers.

Then herO the lone protoss hope of the tournament, throws a series he was ahead in 2-1 because he loses to a proxy Marauder rush and because his hidden gold natural expansion gets scouted.

I'm sorry but it's really hard to look at that result and say that balance was the reason he lost. Protoss has a very limited group of high caliber players, and it isn't drawing any new ones in because it isn't designed in such a way where new talent is going to pick it as the "cheesy ladder race" over the other two options if they want to win tournaments.

If we want to fix this Protoss representation problem, we can do it in two ways. We can rig the game so that Protoss can win with lower tier players against higher tier ones, either through a very favorable map pool or through balance changes that make Protoss easier to win with with less skill attached (because it would be these same players winning, they wouldn't magically be getting any better just because the game balance shifts in their favor)

Or we can adjust Protoss at its core so that it is less gimmicky in a Bo1 and more stable and rewarding of consistent macro play. This would attract more fresh blood to the race that wants to win with skill alone instead of mindgames and build orders.

Those are the options. I know which one I'd rather do.

Weird how we have to do those justifications and mental gymnastics why Protoss lost every tournament for Protoss but not for the other races


Because Protoss's problems are VERY different from the problems Terran and Zerg have. They always have been.

But sure let's assume for a moment that balance was the reason Protoss is out of this tournament. I'd like to hear what kind of balance changes need to happen so that Skillous could have beat Dark today.

Or I'd like to hear how game balance is the reason why herO lost to Cure today.

If we want to complain about the patch and how it needlessly nerfed Protoss, then I'm all for that, but I'd ask you again, even if we rolled back every nerf Protoss received in the last two patch cycles. Would anything have changed in this tournament? Would Stats have advanced out of Group B? Would Showtime knock out Maru or Dark to get out of Group D? Would Skillous have beat Dark? Would herO have held that proxy Marauder rush?

When Zerg was OP, we all knew Zerg was OP and we all knew EXACTLY HOW Zerg was OP. We all knew what needed to be done, and how to reign them back in.

Weird how we don't see that same discussion about how and where Protoss needs help in these threads now. If it was just a balance problem that a single patch could fix, it's weird how no one can seem to suggest what exactly needs to be done to fix it. Just a lot of woe is Protoss.


It's extremely easy to understand why protoss loses, and a bunch of people have already said it here and elsewhere. Mistakes are way more punishing for protoss than they are for terran or zerg. Do you remember the last time you thought Serral made a big mistake? I think one time he lost to Maxpax by flying his entire corruptor force over Maxpax's army and losing them all, in like 2021 or something. By contrast, do you remember the last time Serral lost a costly unit when he didn't have to lose it? Probably not, but that happens a lot more often. It doesn't even register as a mistake because there's an understanding that as terran or zerg sometimes you'll lose some costly units, it's fine. If you're protoss, those types of interactions are amplified because just one of those mistakes, at a key point in the game, can very easily mean that you lose. And then after you lose, smart people will go "Oh yeah I see that he made this key mistake, clearly he is lacking in skill and his opponent is very deserving" and we end up in this current silly discussion.


Ok, but see now you're agreeing with me that Protoss problems arent in how they are balanced, Protoss problems are in how they are DESIGNED.

What you are describing is CORE unit interactions in the Protoss army.

I agree with everything you said, I do think Protoss is overly punished for losing its valuable units, but I think that has to do with how Protoss is fundamentally designed and I've made long winded posts about how it all goes back to Warp Gate.

The point, is that if this is how you feel about Protoss and the problems it is having, a simple patch fix isn't going to fix the race. The race needs CORE reworks to how it fundamentally operates.

I've been saying that shit for 11 years.


We could very easily fix that with balance, as we know because in other periods of the game, such as Heart of the Swarm, it was also true that you could lose games as protoss because you lost a key unit and protoss was still overpowered.

But I agree there are design problems with the game, I just think it's terran causing them, and it's extremely obvious that nobody will ever touch the marine so I don't see point on focusing on that. Tbh what I'm doing here is also pointless, I'm mostly just wasting time waiting for Stormgate.


The game has changed a lot since Heart of the Swarm. The economy changes have radically changed how macro games are played.

The problems in Protoss design have always been there, but it wasn't until LotV that they have become THIS much of a problem.

Even back in the day, to patch over the problems that Protoss had in their design Blizzard gave them a bullshit bandaid in the Mothership Core to help hide their problems and prop up their winrate. Is that the solution we want to do again to bring Protoss winrates back up? Would that make people happy? I'm willing to bet it won't.

So like I said. Our options are rigging the game or fixing Protoss. We tried option 1 back in HotS with the Mothership Core. We could bring that back again, if that's the route we want to go. Or we can actually fix the problems that Blizzard was too chicken shit to fix back in WoL when we first talked about them.

Yea because lotv is the Antithesis to protoss, fast expanding more Focus on Mobility, weaken deathballs etc.


Right, which is why all adding the Mothership Core would do is double back down on the problematic design that Protoss has and push it further into this realm of being a cheesy all in race, that doesn't produce consistent champions like it was before.

The Mothership Core promotes deathball style all ins by its very nature of being a hero unit. It cant be everywhere on the map at once.

It would boost Protoss defense and help them survive early game aggression and allow them to be greedy, and then what? When the game spreads out, it offers almost nothing. Oh and if we're talking about units that Protoss can't afford to lose, it goes RIGHT to the top of the list.

It won't fix any of the problems Protoss actually has. It will boost its winrate, but personally I don't care to see its winrate boosted if THAT is how we're going to do it.

Y'all can make up your own minds though.
aka: KTVindicare the Geeky Bartender
darklycid
Profile Joined May 2014
3517 Posts
February 11 2024 01:33 GMT
#980
On February 11 2024 10:26 Vindicare605 wrote:
Show nested quote +
On February 11 2024 10:15 darklycid wrote:
On February 11 2024 09:47 Vindicare605 wrote:
On February 11 2024 09:41 Nebuchad wrote:
On February 11 2024 09:35 Vindicare605 wrote:
On February 11 2024 09:29 Nebuchad wrote:
On February 11 2024 08:50 Vindicare605 wrote:
On February 11 2024 08:41 Charoisaur wrote:
On February 11 2024 08:15 Vindicare605 wrote:
On February 11 2024 08:01 Poopi wrote:
No Zest no hope for protoss, really. I mean herO wasn’t the best toss even before his military departure, he is a scarily good aggressive protoss but you can’t have all of your hopes into a single player
It’s very annoying to cheer for a race and that race has low representation, but unfortunately since there are so few top players left in the game, it’s bound to happen unless you make the race so overpowered that many protoss win


I mean let's just look at the field for a moment. We had herO, stats, Showtime, Astrea, Skillous, Firefly, Trigger and Cyan representing Protoss in this tournament.

Even with Showtime playing better than he has in a while that is a STEEP drop off in player caliber after herO. Stats if he was in his peak would be another strong player but anyone that's watched him lately can clearly tell he's nowhere near as good as he used to be since coming back from the military.

Meanwhile Classic who is as good or better than herO failed to qualify because he got beat in PvP in the qualifiers.

Then herO the lone protoss hope of the tournament, throws a series he was ahead in 2-1 because he loses to a proxy Marauder rush and because his hidden gold natural expansion gets scouted.

I'm sorry but it's really hard to look at that result and say that balance was the reason he lost. Protoss has a very limited group of high caliber players, and it isn't drawing any new ones in because it isn't designed in such a way where new talent is going to pick it as the "cheesy ladder race" over the other two options if they want to win tournaments.

If we want to fix this Protoss representation problem, we can do it in two ways. We can rig the game so that Protoss can win with lower tier players against higher tier ones, either through a very favorable map pool or through balance changes that make Protoss easier to win with with less skill attached (because it would be these same players winning, they wouldn't magically be getting any better just because the game balance shifts in their favor)

Or we can adjust Protoss at its core so that it is less gimmicky in a Bo1 and more stable and rewarding of consistent macro play. This would attract more fresh blood to the race that wants to win with skill alone instead of mindgames and build orders.

Those are the options. I know which one I'd rather do.

Weird how we have to do those justifications and mental gymnastics why Protoss lost every tournament for Protoss but not for the other races


Because Protoss's problems are VERY different from the problems Terran and Zerg have. They always have been.

But sure let's assume for a moment that balance was the reason Protoss is out of this tournament. I'd like to hear what kind of balance changes need to happen so that Skillous could have beat Dark today.

Or I'd like to hear how game balance is the reason why herO lost to Cure today.

If we want to complain about the patch and how it needlessly nerfed Protoss, then I'm all for that, but I'd ask you again, even if we rolled back every nerf Protoss received in the last two patch cycles. Would anything have changed in this tournament? Would Stats have advanced out of Group B? Would Showtime knock out Maru or Dark to get out of Group D? Would Skillous have beat Dark? Would herO have held that proxy Marauder rush?

When Zerg was OP, we all knew Zerg was OP and we all knew EXACTLY HOW Zerg was OP. We all knew what needed to be done, and how to reign them back in.

Weird how we don't see that same discussion about how and where Protoss needs help in these threads now. If it was just a balance problem that a single patch could fix, it's weird how no one can seem to suggest what exactly needs to be done to fix it. Just a lot of woe is Protoss.


It's extremely easy to understand why protoss loses, and a bunch of people have already said it here and elsewhere. Mistakes are way more punishing for protoss than they are for terran or zerg. Do you remember the last time you thought Serral made a big mistake? I think one time he lost to Maxpax by flying his entire corruptor force over Maxpax's army and losing them all, in like 2021 or something. By contrast, do you remember the last time Serral lost a costly unit when he didn't have to lose it? Probably not, but that happens a lot more often. It doesn't even register as a mistake because there's an understanding that as terran or zerg sometimes you'll lose some costly units, it's fine. If you're protoss, those types of interactions are amplified because just one of those mistakes, at a key point in the game, can very easily mean that you lose. And then after you lose, smart people will go "Oh yeah I see that he made this key mistake, clearly he is lacking in skill and his opponent is very deserving" and we end up in this current silly discussion.


Ok, but see now you're agreeing with me that Protoss problems arent in how they are balanced, Protoss problems are in how they are DESIGNED.

What you are describing is CORE unit interactions in the Protoss army.

I agree with everything you said, I do think Protoss is overly punished for losing its valuable units, but I think that has to do with how Protoss is fundamentally designed and I've made long winded posts about how it all goes back to Warp Gate.

The point, is that if this is how you feel about Protoss and the problems it is having, a simple patch fix isn't going to fix the race. The race needs CORE reworks to how it fundamentally operates.

I've been saying that shit for 11 years.


We could very easily fix that with balance, as we know because in other periods of the game, such as Heart of the Swarm, it was also true that you could lose games as protoss because you lost a key unit and protoss was still overpowered.

But I agree there are design problems with the game, I just think it's terran causing them, and it's extremely obvious that nobody will ever touch the marine so I don't see point on focusing on that. Tbh what I'm doing here is also pointless, I'm mostly just wasting time waiting for Stormgate.


The game has changed a lot since Heart of the Swarm. The economy changes have radically changed how macro games are played.

The problems in Protoss design have always been there, but it wasn't until LotV that they have become THIS much of a problem.

Even back in the day, to patch over the problems that Protoss had in their design Blizzard gave them a bullshit bandaid in the Mothership Core to help hide their problems and prop up their winrate. Is that the solution we want to do again to bring Protoss winrates back up? Would that make people happy? I'm willing to bet it won't.

So like I said. Our options are rigging the game or fixing Protoss. We tried option 1 back in HotS with the Mothership Core. We could bring that back again, if that's the route we want to go. Or we can actually fix the problems that Blizzard was too chicken shit to fix back in WoL when we first talked about them.

Yea because lotv is the Antithesis to protoss, fast expanding more Focus on Mobility, weaken deathballs etc.


Right, which is why all adding the Mothership Core would do is double back down on the problematic design that Protoss has and push it further into this realm of being a cheesy all in race, that doesn't produce consistent champions like it was before.

The Mothership Core promotes deathball style all ins by its very nature of being a hero unit. It cant be everywhere on the map at once.

It would boost Protoss defense and help them survive early game aggression and allow them to be greedy, and then what? When the game spreads out, it offers almost nothing. Oh and if we're talking about units that Protoss can't afford to lose, it goes RIGHT to the top of the list.

It won't fix any of the problems Protoss actually has. It will boost its winrate, but personally I don't care to see its winrate boosted if THAT is how we're going to do it.

Y'all can make up your own minds though.

I mean we either boost the winrate by adding some workaround (realistic) or dont and say it needs a redesign (will never Happen)
I'd prefer Option a) here but only because i see b) never Happening.
Prev 1 47 48 49 50 51 94 Next
Please log in or register to reply.
Live Events Refresh
PSISTORM Gaming Misc
18:00
FSL s9 code B championships
Freeedom21
Liquipedia
OSC
18:00
World Championship: Challenger
WardiTV861
davetesta29
Belair 17
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Liquid`MaNa 238
IndyStarCraft 121
RotterdaM 100
JuggernautJason93
BRAT_OK 80
Nathanias 45
PiGStarcraft42
MindelVK 36
Railgan 35
ProTech33
StarCraft: Brood War
Britney 27370
Shuttle 414
Mong 68
Hyun 58
Dewaltoss 49
Sexy 17
ajuk12(nOOB) 14
soO 14
NaDa 5
Counter-Strike
pashabiceps2302
Heroes of the Storm
Liquid`Hasu511
Other Games
Grubby5696
Liquid`RaSZi2498
FrodaN1693
fl0m834
mouzStarbuck575
DeMusliM434
JimRising 252
B2W.Neo229
ArmadaUGS202
Mew2King83
Livibee55
Organizations
StarCraft 2
angryscii 25
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• printf 119
• AfreecaTV YouTube
• sooper7s
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• 80smullet 20
• Pr0nogo 1
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Nemesis3190
Other Games
• imaqtpie2137
• Shiphtur338
Upcoming Events
Patches Events
2m
OSC
16h 2m
uThermal 2v2 Circuit
18h 2m
Replay Cast
1d 13h
Wardi Open
1d 16h
RotterdaM Event
1d 21h
Patches Events
2 days
PiGosaur Cup
2 days
OSC
2 days
OSC
3 days
[ Show More ]
OSC
4 days
The PondCast
6 days
Liquipedia Results

Completed

Escore Tournament S1: W2
WardiTV 2025
META Madness #9

Ongoing

IPSL Winter 2025-26
BSL Season 21
Slon Tour Season 2
CSL Season 19: Qualifier 2
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025

Upcoming

CSL 2025 WINTER (S19)
Escore Tournament S1: W3
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Thunderfire SC2 All-star 2025
Big Gabe Cup #3
OSC Championship Season 13
Nations Cup 2026
Underdog Cup #3
NA Kuram Kup
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.